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https://github.com/JulianGro/overte.git
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Remove the use of implicit ids in geometry cache
This commit is contained in:
parent
d59c026ded
commit
2705ee7030
31 changed files with 315 additions and 152 deletions
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@ -50,50 +50,69 @@ void renderWorldBox(gpu::Batch& batch) {
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static const float DASH_LENGTH = 1.0f;
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static const float GAP_LENGTH = 1.0f;
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auto transform = Transform{};
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static std::array<int, 18> geometryIds;
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static std::once_flag initGeometryIds;
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std::call_once(initGeometryIds, [&] {
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for (size_t i = 0; i < geometryIds.size(); ++i) {
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geometryIds[i] = geometryCache->allocateID();
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}
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});
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batch.setModelTransform(transform);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED, geometryIds[0]);
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geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-HALF_TREE_SCALE, 0.0f, 0.0f), DASHED_RED,
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DASH_LENGTH, GAP_LENGTH);
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DASH_LENGTH, GAP_LENGTH, geometryIds[1]);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN, geometryIds[2]);
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geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -HALF_TREE_SCALE, 0.0f), DASHED_GREEN,
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DASH_LENGTH, GAP_LENGTH);
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DASH_LENGTH, GAP_LENGTH, geometryIds[3]);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE, geometryIds[4]);
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geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, -HALF_TREE_SCALE), DASHED_BLUE,
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DASH_LENGTH, GAP_LENGTH);
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DASH_LENGTH, GAP_LENGTH, geometryIds[5]);
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// X center boundaries
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geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
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glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY);
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glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY,
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geometryIds[6]);
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geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
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glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
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glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
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geometryIds[7]);
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geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f),
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glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
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glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
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geometryIds[8]);
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geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
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glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
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glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
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geometryIds[9]);
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// Z center boundaries
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geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
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glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
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glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
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geometryIds[10]);
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geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
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glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY);
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glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY,
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geometryIds[11]);
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geometryCache->renderLine(batch, glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE),
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glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
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glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
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geometryIds[12]);
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geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE),
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glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
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glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
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geometryIds[13]);
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// Center boundaries
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geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
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glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
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glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
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geometryIds[14]);
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geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
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glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY);
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glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY,
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geometryIds[15]);
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geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
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glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
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glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
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geometryIds[16]);
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geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE),
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glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
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glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
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geometryIds[17]);
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geometryCache->renderWireCubeInstance(batch, GREY4);
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@ -99,6 +99,11 @@ Avatar::Avatar(RigPointer rig) :
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_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr, rig);
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connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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_nameRectGeometryID = geometryCache->allocateID();
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_leftPointerGeometryID = geometryCache->allocateID();
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_rightPointerGeometryID = geometryCache->allocateID();
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}
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Avatar::~Avatar() {
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@ -119,6 +124,13 @@ Avatar::~Avatar() {
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delete _motionState;
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_motionState = nullptr;
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}
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (geometryCache) {
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geometryCache->releaseID(_nameRectGeometryID);
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geometryCache->releaseID(_leftPointerGeometryID);
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geometryCache->releaseID(_rightPointerGeometryID);
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}
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}
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void Avatar::init() {
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@ -492,7 +504,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
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pointerTransform.setRotation(rotation);
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batch.setModelTransform(pointerTransform);
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geometryCache->bindSimpleProgram(batch);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor, _leftPointerGeometryID);
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}
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}
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@ -516,7 +528,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
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pointerTransform.setRotation(rotation);
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batch.setModelTransform(pointerTransform);
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geometryCache->bindSimpleProgram(batch);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor, _rightPointerGeometryID);
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}
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}
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}
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@ -782,7 +794,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
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PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderBevelCornersRect");
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DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, true, true, true);
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DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height,
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bevelDistance, backgroundColor);
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bevelDistance, backgroundColor, _nameRectGeometryID);
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}
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// Render actual name
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@ -248,6 +248,9 @@ protected:
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ThreadSafeValueCache<glm::quat> _rightPalmRotationCache { glm::quat() };
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private:
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int _leftPointerGeometryID { 0 };
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int _rightPointerGeometryID { 0 };
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int _nameRectGeometryID { 0 };
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bool _initialized;
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bool _shouldAnimate { true };
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bool _shouldSkipRender { false };
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@ -40,9 +40,18 @@ ApplicationOverlay::ApplicationOverlay()
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auto geometryCache = DependencyManager::get<GeometryCache>();
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_domainStatusBorder = geometryCache->allocateID();
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_magnifierBorder = geometryCache->allocateID();
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_qmlGeometryId = geometryCache->allocateID();
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_rearViewGeometryId = geometryCache->allocateID();
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}
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ApplicationOverlay::~ApplicationOverlay() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (geometryCache) {
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geometryCache->releaseID(_domainStatusBorder);
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geometryCache->releaseID(_magnifierBorder);
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geometryCache->releaseID(_qmlGeometryId);
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geometryCache->releaseID(_rearViewGeometryId);
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}
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}
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// Renders the overlays either to a texture or to the screen
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@ -112,7 +121,7 @@ void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
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batch.setModelTransform(Transform());
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batch.resetViewTransform();
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batch.setResourceTexture(0, _uiTexture);
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geometryCache->renderUnitQuad(batch, glm::vec4(1));
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geometryCache->renderUnitQuad(batch, glm::vec4(1), _qmlGeometryId);
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}
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void ApplicationOverlay::renderAudioScope(RenderArgs* renderArgs) {
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@ -188,7 +197,7 @@ void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
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batch.setResourceTexture(0, selfieTexture);
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float alpha = DependencyManager::get<OffscreenUi>()->getDesktop()->property("unpinnedAlpha").toFloat();
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geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
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geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha), _rearViewGeometryId);
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batch.setResourceTexture(0, renderArgs->_whiteTexture);
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}
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@ -50,6 +50,8 @@ private:
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gpu::TexturePointer _overlayDepthTexture;
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gpu::TexturePointer _overlayColorTexture;
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gpu::FramebufferPointer _overlayFramebuffer;
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int _qmlGeometryId { 0 };
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int _rearViewGeometryId { 0 };
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};
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#endif // hifi_ApplicationOverlay_h
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@ -18,9 +18,29 @@
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QString const Cube3DOverlay::TYPE = "cube";
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Cube3DOverlay::Cube3DOverlay() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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for (size_t i = 0; i < _geometryIds.size(); ++i) {
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_geometryIds[i] = geometryCache->allocateID();
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}
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}
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Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
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Volume3DOverlay(cube3DOverlay)
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{
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auto geometryCache = DependencyManager::get<GeometryCache>();
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for (size_t i = 0; i < _geometryIds.size(); ++i) {
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_geometryIds[i] = geometryCache->allocateID();
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}
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}
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Cube3DOverlay::~Cube3DOverlay() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (geometryCache) {
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for (size_t i = 0; i < _geometryIds.size(); ++i) {
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geometryCache->releaseID(_geometryIds[i]);
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}
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}
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}
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void Cube3DOverlay::render(RenderArgs* args) {
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@ -71,20 +91,20 @@ void Cube3DOverlay::render(RenderArgs* args) {
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glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
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glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
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geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor);
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geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor);
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geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor);
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geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor);
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geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor, _geometryIds[0]);
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geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor, _geometryIds[1]);
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geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor, _geometryIds[2]);
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geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor, _geometryIds[3]);
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geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor);
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geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor);
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geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor);
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geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor);
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geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor, _geometryIds[4]);
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geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor, _geometryIds[5]);
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geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor, _geometryIds[6]);
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geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor, _geometryIds[7]);
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geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor);
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geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor);
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geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor);
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geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor);
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geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor, _geometryIds[8]);
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geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor, _geometryIds[9]);
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geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor, _geometryIds[10]);
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geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]);
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} else {
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transform.setScale(dimensions);
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@ -20,9 +20,10 @@ public:
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static QString const TYPE;
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virtual QString getType() const override { return TYPE; }
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Cube3DOverlay() {}
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Cube3DOverlay();
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Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);
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~Cube3DOverlay();
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virtual void render(RenderArgs* args) override;
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virtual const render::ShapeKey getShapeKey() override;
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@ -37,6 +38,8 @@ public:
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private:
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float _borderSize;
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// edges on a cube
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std::array<int, 12> _geometryIds;
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};
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@ -24,6 +24,7 @@ const float DEFAULT_SCALE = 100.0f;
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Grid3DOverlay::Grid3DOverlay() {
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setDimensions(DEFAULT_SCALE);
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updateGrid();
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_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
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}
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Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
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@ -32,6 +33,14 @@ Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
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_minorGridEvery(grid3DOverlay->_minorGridEvery)
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{
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updateGrid();
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_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
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}
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Grid3DOverlay::~Grid3DOverlay() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (geometryCache) {
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geometryCache->releaseID(_geometryId);
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}
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}
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AABox Grid3DOverlay::getBounds() const {
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@ -80,7 +89,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
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DependencyManager::get<GeometryCache>()->renderGrid(*batch, minCorner, maxCorner,
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_minorGridRowDivisions, _minorGridColDivisions, MINOR_GRID_EDGE,
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_majorGridRowDivisions, _majorGridColDivisions, MAJOR_GRID_EDGE,
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gridColor, _drawInFront);
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gridColor, _drawInFront, _geometryId);
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}
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}
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@ -23,6 +23,7 @@ public:
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Grid3DOverlay();
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Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
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~Grid3DOverlay();
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virtual AABox getBounds() const override;
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@ -48,6 +49,7 @@ private:
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float _minorGridEvery { 1.0f };
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float _minorGridRowDivisions;
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float _minorGridColDivisions;
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int _geometryId { 0 };
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};
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#endif // hifi_Grid3DOverlay_h
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@ -24,7 +24,7 @@ QString const Image3DOverlay::TYPE = "image3d";
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Image3DOverlay::Image3DOverlay() {
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_isLoaded = false;
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_emissive = false;
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_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
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}
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Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
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||||
|
@ -34,6 +34,14 @@ Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
|
|||
_emissive(image3DOverlay->_emissive),
|
||||
_fromImage(image3DOverlay->_fromImage)
|
||||
{
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Image3DOverlay::~Image3DOverlay() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
void Image3DOverlay::update(float deltatime) {
|
||||
|
@ -100,7 +108,8 @@ void Image3DOverlay::render(RenderArgs* args) {
|
|||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(
|
||||
*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
|
||||
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
|
||||
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha),
|
||||
_geometryId
|
||||
);
|
||||
|
||||
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
|
||||
|
|
|
@ -26,7 +26,7 @@ public:
|
|||
|
||||
Image3DOverlay();
|
||||
Image3DOverlay(const Image3DOverlay* image3DOverlay);
|
||||
|
||||
~Image3DOverlay();
|
||||
virtual void render(RenderArgs* args) override;
|
||||
|
||||
virtual void update(float deltatime) override;
|
||||
|
@ -48,9 +48,10 @@ public:
|
|||
private:
|
||||
QString _url;
|
||||
NetworkTexturePointer _texture;
|
||||
bool _emissive;
|
||||
bool _emissive { false };
|
||||
|
||||
QRect _fromImage; // where from in the image to sample
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_Image3DOverlay_h
|
||||
|
|
|
@ -19,6 +19,10 @@ QString const Rectangle3DOverlay::TYPE = "rectangle3d";
|
|||
Rectangle3DOverlay::Rectangle3DOverlay() :
|
||||
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
|
||||
{
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
|
||||
_rectGeometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
qDebug() << "Building rect3d overlay";
|
||||
}
|
||||
|
||||
|
@ -26,14 +30,21 @@ Rectangle3DOverlay::Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOver
|
|||
Planar3DOverlay(rectangle3DOverlay),
|
||||
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
|
||||
{
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
|
||||
_rectGeometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
qDebug() << "Building rect3d overlay";
|
||||
}
|
||||
|
||||
Rectangle3DOverlay::~Rectangle3DOverlay() {
|
||||
qDebug() << "Destryoing rect3d overlay";
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (_geometryCacheID && geometryCache) {
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryCacheID);
|
||||
for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
|
||||
geometryCache->releaseID(_rectGeometryIds[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,7 +77,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
|
|||
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
|
||||
geometryCache->bindSimpleProgram(*batch);
|
||||
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
|
||||
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor, _geometryCacheID);
|
||||
} else {
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
|
||||
if (getIsDashedLine()) {
|
||||
|
@ -75,10 +86,10 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
|
|||
glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
|
||||
glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
|
||||
|
||||
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor, _rectGeometryIds[0]);
|
||||
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor, _rectGeometryIds[1]);
|
||||
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor, _rectGeometryIds[2]);
|
||||
geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor, _rectGeometryIds[3]);
|
||||
} else {
|
||||
if (halfDimensions != _previousHalfDimensions) {
|
||||
QVector<glm::vec3> border;
|
||||
|
|
|
@ -30,6 +30,7 @@ public:
|
|||
virtual Rectangle3DOverlay* createClone() const override;
|
||||
private:
|
||||
int _geometryCacheID;
|
||||
std::array<int, 4> _rectGeometryIds;
|
||||
glm::vec2 _previousHalfDimensions;
|
||||
};
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@ QString const Text3DOverlay::TYPE = "text3d";
|
|||
|
||||
Text3DOverlay::Text3DOverlay() {
|
||||
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
|
||||
|
@ -39,10 +40,15 @@ Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
|
|||
_bottomMargin(text3DOverlay->_bottomMargin)
|
||||
{
|
||||
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Text3DOverlay::~Text3DOverlay() {
|
||||
delete _textRenderer;
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
xColor Text3DOverlay::getBackgroundColor() {
|
||||
|
@ -97,7 +103,7 @@ void Text3DOverlay::render(RenderArgs* args) {
|
|||
|
||||
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor, _geometryId);
|
||||
|
||||
// Same font properties as textSize()
|
||||
float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO;
|
||||
|
|
|
@ -74,6 +74,7 @@ private:
|
|||
float _topMargin { 0.1f };
|
||||
float _rightMargin { 0.1f };
|
||||
float _bottomMargin { 0.1f };
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_Text3DOverlay_h
|
||||
|
|
|
@ -32,7 +32,9 @@ static float OPAQUE_ALPHA_THRESHOLD = 0.99f;
|
|||
|
||||
QString const Web3DOverlay::TYPE = "web3d";
|
||||
|
||||
Web3DOverlay::Web3DOverlay() : _dpi(DPI) { }
|
||||
Web3DOverlay::Web3DOverlay() : _dpi(DPI) {
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :
|
||||
Billboard3DOverlay(Web3DOverlay),
|
||||
|
@ -40,6 +42,7 @@ Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :
|
|||
_dpi(Web3DOverlay->_dpi),
|
||||
_resolution(Web3DOverlay->_resolution)
|
||||
{
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Web3DOverlay::~Web3DOverlay() {
|
||||
|
@ -55,6 +58,10 @@ Web3DOverlay::~Web3DOverlay() {
|
|||
webSurface->deleteLater();
|
||||
});
|
||||
}
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
void Web3DOverlay::update(float deltatime) {
|
||||
|
@ -122,7 +129,7 @@ void Web3DOverlay::render(RenderArgs* args) {
|
|||
} else {
|
||||
geometryCache->bindOpaqueWebBrowserProgram(batch);
|
||||
}
|
||||
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color);
|
||||
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color, _geometryId);
|
||||
batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
|
||||
}
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ private:
|
|||
QString _url;
|
||||
float _dpi;
|
||||
vec2 _resolution{ 640, 480 };
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_Web3DOverlay_h
|
||||
|
|
|
@ -112,6 +112,10 @@ void HmdDisplayPlugin::internalDeactivate() {
|
|||
void HmdDisplayPlugin::customizeContext() {
|
||||
Parent::customizeContext();
|
||||
_overlayRenderer.build();
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _geometryIds.size(); ++i) {
|
||||
_geometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::uncustomizeContext() {
|
||||
|
@ -126,6 +130,11 @@ void HmdDisplayPlugin::uncustomizeContext() {
|
|||
});
|
||||
_overlayRenderer = OverlayRenderer();
|
||||
_previewTexture.reset();
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
for (size_t i = 0; i < _geometryIds.size(); ++i) {
|
||||
geometryCache->releaseID(_geometryIds[i]);
|
||||
}
|
||||
Parent::uncustomizeContext();
|
||||
}
|
||||
|
||||
|
@ -630,7 +639,7 @@ void HmdDisplayPlugin::compositeExtra() {
|
|||
const auto& laser = _presentHandLasers[index];
|
||||
if (laser.valid()) {
|
||||
const auto& points = _presentHandLaserPoints[index];
|
||||
geometryCache->renderGlowLine(batch, points.first, points.second, laser.color);
|
||||
geometryCache->renderGlowLine(batch, points.first, points.second, laser.color, _geometryIds[index]);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
|
@ -77,9 +77,9 @@ protected:
|
|||
|
||||
Transform _presentUiModelTransform;
|
||||
std::array<HandLaserInfo, 2> _presentHandLasers;
|
||||
std::array<int, 2> _geometryIds;
|
||||
std::array<mat4, 2> _presentHandPoses;
|
||||
std::array<std::pair<vec3, vec3>, 2> _presentHandLaserPoints;
|
||||
|
||||
std::array<mat4, 2> _eyeOffsets;
|
||||
std::array<mat4, 2> _eyeProjections;
|
||||
std::array<mat4, 2> _eyeInverseProjections;
|
||||
|
|
|
@ -24,6 +24,14 @@ EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID
|
|||
return entity;
|
||||
}
|
||||
|
||||
RenderableTextEntityItem::~RenderableTextEntityItem() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (_geometryID && geometryCache) {
|
||||
geometryCache->releaseID(_geometryID);
|
||||
}
|
||||
delete _textRenderer;
|
||||
}
|
||||
|
||||
void RenderableTextEntityItem::render(RenderArgs* args) {
|
||||
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
|
||||
Q_ASSERT(getType() == EntityTypes::Text);
|
||||
|
@ -62,9 +70,12 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
|
|||
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
|
||||
|
||||
batch.setModelTransform(transformToTopLeft);
|
||||
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, transparent, false, false, true);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (!_geometryID) {
|
||||
_geometryID = geometryCache->allocateID();
|
||||
}
|
||||
geometryCache->bindSimpleProgram(batch, false, transparent, false, false, true);
|
||||
geometryCache->renderQuad(batch, minCorner, maxCorner, backgroundColor, _geometryID);
|
||||
|
||||
float scale = _lineHeight / _textRenderer->getFontSize();
|
||||
transformToTopLeft.setScale(scale); // Scale to have the correct line height
|
||||
|
|
|
@ -23,13 +23,14 @@ class RenderableTextEntityItem : public TextEntityItem {
|
|||
public:
|
||||
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||
RenderableTextEntityItem(const EntityItemID& entityItemID) : TextEntityItem(entityItemID) { }
|
||||
~RenderableTextEntityItem() { delete _textRenderer; }
|
||||
~RenderableTextEntityItem();
|
||||
|
||||
virtual void render(RenderArgs* args) override;
|
||||
|
||||
SIMPLE_RENDERABLE();
|
||||
|
||||
private:
|
||||
int _geometryID { 0 };
|
||||
TextRenderer3D* _textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE / 2.0f);
|
||||
};
|
||||
|
||||
|
|
|
@ -52,11 +52,16 @@ RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemI
|
|||
_touchDevice.setType(QTouchDevice::TouchScreen);
|
||||
_touchDevice.setName("RenderableWebEntityItemTouchDevice");
|
||||
_touchDevice.setMaximumTouchPoints(4);
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
RenderableWebEntityItem::~RenderableWebEntityItem() {
|
||||
destroyWebSurface();
|
||||
qDebug() << "Destroyed web entity " << getID();
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
|
||||
|
@ -228,7 +233,7 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
|
|||
} else {
|
||||
DependencyManager::get<GeometryCache>()->bindOpaqueWebBrowserProgram(batch);
|
||||
}
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio));
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio), _geometryId);
|
||||
}
|
||||
|
||||
void RenderableWebEntityItem::setSourceUrl(const QString& value) {
|
||||
|
|
|
@ -69,6 +69,7 @@ private:
|
|||
QMetaObject::Connection _mouseReleaseConnection;
|
||||
QMetaObject::Connection _mouseMoveConnection;
|
||||
QMetaObject::Connection _hoverLeaveConnection;
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_RenderableWebEntityItem_h
|
||||
|
|
|
@ -29,6 +29,14 @@
|
|||
|
||||
|
||||
Antialiasing::Antialiasing() {
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
Antialiasing::~Antialiasing() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
const gpu::PipelinePointer& Antialiasing::getAntialiasingPipeline() {
|
||||
|
@ -150,7 +158,7 @@ void Antialiasing::run(const render::SceneContextPointer& sceneContext, const re
|
|||
glm::vec2 topRight(1.0f, 1.0f);
|
||||
glm::vec2 texCoordTopLeft(0.0f, 0.0f);
|
||||
glm::vec2 texCoordBottomRight(1.0f, 1.0f);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color, _geometryId);
|
||||
|
||||
|
||||
// Blend step
|
||||
|
@ -159,6 +167,6 @@ void Antialiasing::run(const render::SceneContextPointer& sceneContext, const re
|
|||
batch.setFramebuffer(sourceBuffer);
|
||||
batch.setPipeline(getBlendPipeline());
|
||||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color, _geometryId);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ public:
|
|||
using JobModel = render::Job::ModelI<Antialiasing, gpu::FramebufferPointer, Config>;
|
||||
|
||||
Antialiasing();
|
||||
~Antialiasing();
|
||||
void configure(const Config& config) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceBuffer);
|
||||
|
||||
|
@ -46,7 +47,7 @@ private:
|
|||
|
||||
gpu::PipelinePointer _antialiasingPipeline;
|
||||
gpu::PipelinePointer _blendPipeline;
|
||||
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_AntialiasingEffect_h
|
||||
|
|
|
@ -237,6 +237,14 @@ DebugDeferredBuffer::DebugDeferredBuffer() {
|
|||
CustomPipeline pipeline;
|
||||
pipeline.info = QFileInfo(QString::fromStdString(CUSTOM_FILE));
|
||||
_customPipelines.emplace(CUSTOM_FILE, pipeline);
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
DebugDeferredBuffer::~DebugDeferredBuffer() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
std::string DebugDeferredBuffer::getShaderSourceCode(Mode mode, std::string customFile) {
|
||||
|
@ -403,51 +411,51 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren
|
|||
|
||||
batch.setPipeline(getPipeline(_mode, first));
|
||||
|
||||
if (deferredFramebuffer) {
|
||||
batch.setResourceTexture(Albedo, deferredFramebuffer->getDeferredColorTexture());
|
||||
batch.setResourceTexture(Normal, deferredFramebuffer->getDeferredNormalTexture());
|
||||
batch.setResourceTexture(Specular, deferredFramebuffer->getDeferredSpecularTexture());
|
||||
batch.setResourceTexture(Depth, deferredFramebuffer->getPrimaryDepthTexture());
|
||||
batch.setResourceTexture(Lighting, deferredFramebuffer->getLightingTexture());
|
||||
}
|
||||
if (!lightStage.lights.empty()) {
|
||||
batch.setResourceTexture(Shadow, lightStage.lights[0]->shadow.framebuffer->getDepthStencilBuffer());
|
||||
}
|
||||
if (deferredFramebuffer) {
|
||||
batch.setResourceTexture(Albedo, deferredFramebuffer->getDeferredColorTexture());
|
||||
batch.setResourceTexture(Normal, deferredFramebuffer->getDeferredNormalTexture());
|
||||
batch.setResourceTexture(Specular, deferredFramebuffer->getDeferredSpecularTexture());
|
||||
batch.setResourceTexture(Depth, deferredFramebuffer->getPrimaryDepthTexture());
|
||||
batch.setResourceTexture(Lighting, deferredFramebuffer->getLightingTexture());
|
||||
}
|
||||
if (!lightStage.lights.empty()) {
|
||||
batch.setResourceTexture(Shadow, lightStage.lights[0]->shadow.framebuffer->getDepthStencilBuffer());
|
||||
}
|
||||
|
||||
if (linearDepthTarget) {
|
||||
batch.setResourceTexture(LinearDepth, linearDepthTarget->getLinearDepthTexture());
|
||||
batch.setResourceTexture(HalfLinearDepth, linearDepthTarget->getHalfLinearDepthTexture());
|
||||
batch.setResourceTexture(HalfNormal, linearDepthTarget->getHalfNormalTexture());
|
||||
}
|
||||
if (surfaceGeometryFramebuffer) {
|
||||
batch.setResourceTexture(Curvature, surfaceGeometryFramebuffer->getCurvatureTexture());
|
||||
batch.setResourceTexture(DiffusedCurvature, surfaceGeometryFramebuffer->getLowCurvatureTexture());
|
||||
}
|
||||
if (ambientOcclusionFramebuffer) {
|
||||
batch.setResourceTexture(AmbientOcclusion, ambientOcclusionFramebuffer->getOcclusionTexture());
|
||||
batch.setResourceTexture(AmbientOcclusionBlurred, ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
|
||||
}
|
||||
if (linearDepthTarget) {
|
||||
batch.setResourceTexture(LinearDepth, linearDepthTarget->getLinearDepthTexture());
|
||||
batch.setResourceTexture(HalfLinearDepth, linearDepthTarget->getHalfLinearDepthTexture());
|
||||
batch.setResourceTexture(HalfNormal, linearDepthTarget->getHalfNormalTexture());
|
||||
}
|
||||
if (surfaceGeometryFramebuffer) {
|
||||
batch.setResourceTexture(Curvature, surfaceGeometryFramebuffer->getCurvatureTexture());
|
||||
batch.setResourceTexture(DiffusedCurvature, surfaceGeometryFramebuffer->getLowCurvatureTexture());
|
||||
}
|
||||
if (ambientOcclusionFramebuffer) {
|
||||
batch.setResourceTexture(AmbientOcclusion, ambientOcclusionFramebuffer->getOcclusionTexture());
|
||||
batch.setResourceTexture(AmbientOcclusionBlurred, ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
|
||||
}
|
||||
const glm::vec4 color(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
const glm::vec2 bottomLeft(_size.x, _size.y);
|
||||
const glm::vec2 topRight(_size.z, _size.w);
|
||||
geometryBuffer->renderQuad(batch, bottomLeft, topRight, color);
|
||||
geometryBuffer->renderQuad(batch, bottomLeft, topRight, color, _geometryId);
|
||||
|
||||
|
||||
batch.setResourceTexture(Albedo, nullptr);
|
||||
batch.setResourceTexture(Normal, nullptr);
|
||||
batch.setResourceTexture(Specular, nullptr);
|
||||
batch.setResourceTexture(Depth, nullptr);
|
||||
batch.setResourceTexture(Lighting, nullptr);
|
||||
batch.setResourceTexture(Shadow, nullptr);
|
||||
batch.setResourceTexture(LinearDepth, nullptr);
|
||||
batch.setResourceTexture(HalfLinearDepth, nullptr);
|
||||
batch.setResourceTexture(HalfNormal, nullptr);
|
||||
batch.setResourceTexture(Albedo, nullptr);
|
||||
batch.setResourceTexture(Normal, nullptr);
|
||||
batch.setResourceTexture(Specular, nullptr);
|
||||
batch.setResourceTexture(Depth, nullptr);
|
||||
batch.setResourceTexture(Lighting, nullptr);
|
||||
batch.setResourceTexture(Shadow, nullptr);
|
||||
batch.setResourceTexture(LinearDepth, nullptr);
|
||||
batch.setResourceTexture(HalfLinearDepth, nullptr);
|
||||
batch.setResourceTexture(HalfNormal, nullptr);
|
||||
|
||||
batch.setResourceTexture(Curvature, nullptr);
|
||||
batch.setResourceTexture(DiffusedCurvature, nullptr);
|
||||
batch.setResourceTexture(Curvature, nullptr);
|
||||
batch.setResourceTexture(DiffusedCurvature, nullptr);
|
||||
|
||||
batch.setResourceTexture(AmbientOcclusion, nullptr);
|
||||
batch.setResourceTexture(AmbientOcclusionBlurred, nullptr);
|
||||
batch.setResourceTexture(AmbientOcclusion, nullptr);
|
||||
batch.setResourceTexture(AmbientOcclusionBlurred, nullptr);
|
||||
|
||||
});
|
||||
}
|
||||
|
|
|
@ -42,6 +42,7 @@ public:
|
|||
using JobModel = render::Job::ModelI<DebugDeferredBuffer, Inputs, Config>;
|
||||
|
||||
DebugDeferredBuffer();
|
||||
~DebugDeferredBuffer();
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
|
||||
|
@ -96,6 +97,7 @@ private:
|
|||
|
||||
StandardPipelines _pipelines;
|
||||
CustomPipelines _customPipelines;
|
||||
int _geometryId { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_DebugDeferredBuffer_h
|
|
@ -525,8 +525,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
Vec2FloatPairPair key(majorKey, minorKey);
|
||||
|
||||
// Make the gridbuffer
|
||||
if ((registered && (!_registeredGridBuffers.contains(id) || _lastRegisteredGridBuffer[id] != key)) ||
|
||||
(!registered && !_gridBuffers.contains(key))) {
|
||||
if (registered && (!_registeredGridBuffers.contains(id) || _lastRegisteredGridBuffer[id] != key)) {
|
||||
GridSchema gridSchema;
|
||||
GridBuffer gridBuffer = std::make_shared<gpu::Buffer>(sizeof(GridSchema), (const gpu::Byte*) &gridSchema);
|
||||
|
||||
|
@ -534,12 +533,8 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
gridBuffer = _registeredGridBuffers[id];
|
||||
}
|
||||
|
||||
if (registered) {
|
||||
_registeredGridBuffers[id] = gridBuffer;
|
||||
_lastRegisteredGridBuffer[id] = key;
|
||||
} else {
|
||||
_gridBuffers[key] = gridBuffer;
|
||||
}
|
||||
_registeredGridBuffers[id] = gridBuffer;
|
||||
_lastRegisteredGridBuffer[id] = key;
|
||||
|
||||
gridBuffer.edit<GridSchema>().period = glm::vec4(majorRows, majorCols, minorRows, minorCols);
|
||||
gridBuffer.edit<GridSchema>().offset.x = -(majorEdge / majorRows) / 2;
|
||||
|
@ -552,7 +547,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
}
|
||||
|
||||
// Set the grid pipeline
|
||||
useGridPipeline(batch, registered ? _registeredGridBuffers[id] : _gridBuffers[key], isLayered);
|
||||
useGridPipeline(batch, _registeredGridBuffers[id], isLayered);
|
||||
|
||||
renderQuad(batch, minCorner, maxCorner, MIN_TEX_COORD, MAX_TEX_COORD, color, id);
|
||||
}
|
||||
|
@ -805,7 +800,7 @@ void GeometryCache::renderVertices(gpu::Batch& batch, gpu::Primitive primitiveTy
|
|||
void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id) {
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec3Pair key(glm::vec3(x, y, 0.0f), glm::vec3(width, height, bevelDistance));
|
||||
BatchItemDetails& details = registered ? _registeredBevelRects[id] : _bevelRects[key];
|
||||
BatchItemDetails& details = _registeredBevelRects[id];
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
Vec3Pair& lastKey = _lastRegisteredBevelRects[id];
|
||||
|
@ -906,7 +901,7 @@ void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int
|
|||
void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id) {
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec4Pair key(glm::vec4(minCorner.x, minCorner.y, maxCorner.x, maxCorner.y), color);
|
||||
BatchItemDetails& details = registered ? _registeredQuad2D[id] : _quad2D[key];
|
||||
BatchItemDetails& details = _registeredQuad2D[id];
|
||||
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
|
@ -991,14 +986,13 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
const glm::vec2& texCoordMinCorner, const glm::vec2& texCoordMaxCorner,
|
||||
const glm::vec4& color, int id) {
|
||||
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec4PairVec4 key(Vec4Pair(glm::vec4(minCorner.x, minCorner.y, maxCorner.x, maxCorner.y),
|
||||
glm::vec4(texCoordMinCorner.x, texCoordMinCorner.y, texCoordMaxCorner.x, texCoordMaxCorner.y)),
|
||||
color);
|
||||
BatchItemDetails& details = registered ? _registeredQuad2DTextures[id] : _quad2DTextures[key];
|
||||
BatchItemDetails& details = _registeredQuad2DTextures[id];
|
||||
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
if (details.isCreated) {
|
||||
Vec4PairVec4& lastKey = _lastRegisteredQuad2DTexture[id];
|
||||
if (lastKey != key) {
|
||||
details.clear();
|
||||
|
@ -1077,7 +1071,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id) {
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec3PairVec4 key(Vec3Pair(minCorner, maxCorner), color);
|
||||
BatchItemDetails& details = registered ? _registeredQuad3D[id] : _quad3D[key];
|
||||
BatchItemDetails& details = _registeredQuad3D[id];
|
||||
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
|
@ -1173,7 +1167,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, cons
|
|||
Vec4Pair(glm::vec4(texCoordTopLeft.x, texCoordTopLeft.y, texCoordBottomRight.x, texCoordBottomRight.y),
|
||||
color));
|
||||
|
||||
BatchItemDetails& details = registered ? _registeredQuad3DTextures[id] : _quad3DTextures[key];
|
||||
BatchItemDetails& details = _registeredQuad3DTextures[id];
|
||||
|
||||
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
|
@ -1254,7 +1248,7 @@ void GeometryCache::renderDashedLine(gpu::Batch& batch, const glm::vec3& start,
|
|||
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec3PairVec2Pair key(Vec3Pair(start, end), Vec2Pair(glm::vec2(color.x, color.y), glm::vec2(color.z, color.w)));
|
||||
BatchItemDetails& details = registered ? _registeredDashedLines[id] : _dashedLines[key];
|
||||
BatchItemDetails& details = _registeredDashedLines[id];
|
||||
|
||||
// if this is a registered , and we have buffers, then check to see if the geometry changed and rebuild if needed
|
||||
if (registered && details.isCreated) {
|
||||
|
@ -1423,7 +1417,7 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm
|
|||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec3Pair key(p1, p2);
|
||||
|
||||
BatchItemDetails& details = registered ? _registeredLine3DVBOs[id] : _line3DVBOs[key];
|
||||
BatchItemDetails& details = _registeredLine3DVBOs[id];
|
||||
|
||||
int compactColor1 = ((int(color1.x * 255.0f) & 0xFF)) |
|
||||
((int(color1.y * 255.0f) & 0xFF) << 8) |
|
||||
|
@ -1512,7 +1506,7 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm
|
|||
bool registered = (id != UNKNOWN_ID);
|
||||
Vec2Pair key(p1, p2);
|
||||
|
||||
BatchItemDetails& details = registered ? _registeredLine2DVBOs[id] : _line2DVBOs[key];
|
||||
BatchItemDetails& details = _registeredLine2DVBOs[id];
|
||||
|
||||
int compactColor1 = ((int(color1.x * 255.0f) & 0xFF)) |
|
||||
((int(color1.y * 255.0f) & 0xFF) << 8) |
|
||||
|
@ -1627,7 +1621,7 @@ void GeometryCache::renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const
|
|||
|
||||
Vec3Pair key(p1, p2);
|
||||
bool registered = (id != UNKNOWN_ID);
|
||||
BatchItemDetails& details = registered ? _registeredLine3DVBOs[id] : _line3DVBOs[key];
|
||||
BatchItemDetails& details = _registeredLine3DVBOs[id];
|
||||
|
||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
((int(color.y * 255.0f) & 0xFF) << 8) |
|
||||
|
|
|
@ -230,73 +230,79 @@ public:
|
|||
void renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
|
||||
int majorRows, int majorCols, float majorEdge,
|
||||
int minorRows, int minorCols, float minorEdge,
|
||||
const glm::vec4& color, bool isLayered, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color, bool isLayered, int id);
|
||||
void renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
|
||||
int rows, int cols, float edge, const glm::vec4& color, bool isLayered, int id = UNKNOWN_ID) {
|
||||
int rows, int cols, float edge, const glm::vec4& color, bool isLayered, int id) {
|
||||
renderGrid(batch, minCorner, maxCorner, rows, cols, edge, 0, 0, 0.0f, color, isLayered, id);
|
||||
}
|
||||
|
||||
void renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
void renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id);
|
||||
|
||||
void renderUnitQuad(gpu::Batch& batch, const glm::vec4& color = glm::vec4(1), int id = UNKNOWN_ID);
|
||||
void renderUnitQuad(gpu::Batch& batch, const glm::vec4& color, int id);
|
||||
|
||||
void renderQuad(gpu::Batch& batch, int x, int y, int width, int height, const glm::vec4& color, int id = UNKNOWN_ID)
|
||||
void renderUnitQuad(gpu::Batch& batch, int id) {
|
||||
renderUnitQuad(batch, glm::vec4(1), id);
|
||||
}
|
||||
|
||||
void renderQuad(gpu::Batch& batch, int x, int y, int width, int height, const glm::vec4& color, int id)
|
||||
{ renderQuad(batch, glm::vec2(x,y), glm::vec2(x + width, y + height), color, id); }
|
||||
|
||||
// TODO: I think there's a bug in this version of the renderQuad() that's not correctly rebuilding the vbos
|
||||
// if the color changes by the corners are the same, as evidenced by the audio meter which should turn white
|
||||
// when it's clipping
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id);
|
||||
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
|
||||
const glm::vec2& texCoordMinCorner, const glm::vec2& texCoordMaxCorner,
|
||||
const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color, int id);
|
||||
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id);
|
||||
|
||||
void renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, const glm::vec3& bottomLeft,
|
||||
const glm::vec3& bottomRight, const glm::vec3& topRight,
|
||||
const glm::vec2& texCoordTopLeft, const glm::vec2& texCoordBottomLeft,
|
||||
const glm::vec2& texCoordBottomRight, const glm::vec2& texCoordTopRight,
|
||||
const glm::vec4& color, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color, int id);
|
||||
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec3& color, int id = UNKNOWN_ID)
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec3& color, int id)
|
||||
{ renderLine(batch, p1, p2, color, color, id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
|
||||
const glm::vec3& color1, const glm::vec3& color2, int id = UNKNOWN_ID)
|
||||
const glm::vec3& color1, const glm::vec3& color2, int id)
|
||||
{ renderLine(batch, p1, p2, glm::vec4(color1, 1.0f), glm::vec4(color2, 1.0f), id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
|
||||
const glm::vec4& color, int id = UNKNOWN_ID)
|
||||
const glm::vec4& color, int id)
|
||||
{ renderLine(batch, p1, p2, color, color, id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
|
||||
const glm::vec4& color1, const glm::vec4& color2, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color1, const glm::vec4& color2, int id);
|
||||
|
||||
void renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
|
||||
const glm::vec4& color, float glowIntensity = 1.0f, float glowWidth = 0.05f, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color, float glowIntensity, float glowWidth, int id);
|
||||
|
||||
void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color,
|
||||
int id = UNKNOWN_ID)
|
||||
void renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec4& color, int id)
|
||||
{ renderGlowLine(batch, p1, p2, color, 1.0f, 0.05f, id); }
|
||||
|
||||
void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color, int id)
|
||||
{ renderDashedLine(batch, start, end, color, 0.05f, 0.025f, id); }
|
||||
|
||||
void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color,
|
||||
const float dash_length, const float gap_length, int id = UNKNOWN_ID);
|
||||
const float dash_length, const float gap_length, int id);
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec3& color, int id = UNKNOWN_ID)
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec3& color, int id)
|
||||
{ renderLine(batch, p1, p2, glm::vec4(color, 1.0f), id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec4& color, int id = UNKNOWN_ID)
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec4& color, int id)
|
||||
{ renderLine(batch, p1, p2, color, color, id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2,
|
||||
const glm::vec3& color1, const glm::vec3& color2, int id = UNKNOWN_ID)
|
||||
const glm::vec3& color1, const glm::vec3& color2, int id)
|
||||
{ renderLine(batch, p1, p2, glm::vec4(color1, 1.0f), glm::vec4(color2, 1.0f), id); }
|
||||
|
||||
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2,
|
||||
const glm::vec4& color1, const glm::vec4& color2, int id = UNKNOWN_ID);
|
||||
const glm::vec4& color1, const glm::vec4& color2, int id);
|
||||
|
||||
void updateVertices(int id, const QVector<glm::vec2>& points, const glm::vec4& color);
|
||||
void updateVertices(int id, const QVector<glm::vec2>& points, const QVector<glm::vec4>& colors);
|
||||
|
@ -381,41 +387,32 @@ private:
|
|||
int _nextID{ 1 };
|
||||
|
||||
QHash<int, Vec3PairVec4Pair> _lastRegisteredQuad3DTexture;
|
||||
QHash<Vec3PairVec4Pair, BatchItemDetails> _quad3DTextures;
|
||||
QHash<int, BatchItemDetails> _registeredQuad3DTextures;
|
||||
|
||||
QHash<int, Vec4PairVec4> _lastRegisteredQuad2DTexture;
|
||||
QHash<Vec4PairVec4, BatchItemDetails> _quad2DTextures;
|
||||
QHash<int, BatchItemDetails> _registeredQuad2DTextures;
|
||||
|
||||
QHash<int, Vec3PairVec4> _lastRegisteredQuad3D;
|
||||
QHash<Vec3PairVec4, BatchItemDetails> _quad3D;
|
||||
QHash<int, BatchItemDetails> _registeredQuad3D;
|
||||
|
||||
QHash<int, Vec4Pair> _lastRegisteredQuad2D;
|
||||
QHash<Vec4Pair, BatchItemDetails> _quad2D;
|
||||
QHash<int, BatchItemDetails> _registeredQuad2D;
|
||||
|
||||
QHash<int, Vec3Pair> _lastRegisteredBevelRects;
|
||||
QHash<Vec3Pair, BatchItemDetails> _bevelRects;
|
||||
QHash<int, BatchItemDetails> _registeredBevelRects;
|
||||
|
||||
QHash<int, Vec3Pair> _lastRegisteredLine3D;
|
||||
QHash<Vec3Pair, BatchItemDetails> _line3DVBOs;
|
||||
QHash<int, BatchItemDetails> _registeredLine3DVBOs;
|
||||
|
||||
QHash<int, Vec2Pair> _lastRegisteredLine2D;
|
||||
QHash<Vec2Pair, BatchItemDetails> _line2DVBOs;
|
||||
QHash<int, BatchItemDetails> _registeredLine2DVBOs;
|
||||
|
||||
QHash<int, BatchItemDetails> _registeredVertices;
|
||||
|
||||
QHash<int, Vec3PairVec2Pair> _lastRegisteredDashedLines;
|
||||
QHash<Vec3PairVec2Pair, BatchItemDetails> _dashedLines;
|
||||
QHash<int, BatchItemDetails> _registeredDashedLines;
|
||||
|
||||
QHash<int, Vec2FloatPairPair> _lastRegisteredGridBuffer;
|
||||
QHash<Vec2FloatPairPair, GridBuffer> _gridBuffers;
|
||||
QHash<int, GridBuffer> _registeredGridBuffers;
|
||||
|
||||
gpu::ShaderPointer _simpleShader;
|
||||
|
|
|
@ -33,6 +33,14 @@
|
|||
|
||||
|
||||
HitEffect::HitEffect() {
|
||||
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
|
||||
}
|
||||
|
||||
HitEffect::~HitEffect() {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (_geometryId && geometryCache) {
|
||||
geometryCache->releaseID(_geometryId);
|
||||
}
|
||||
}
|
||||
|
||||
const gpu::PipelinePointer& HitEffect::getHitEffectPipeline() {
|
||||
|
@ -77,10 +85,10 @@ void HitEffect::run(const render::SceneContextPointer& sceneContext, const rende
|
|||
|
||||
batch.setPipeline(getHitEffectPipeline());
|
||||
|
||||
glm::vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glm::vec2 bottomLeft(-1.0f, -1.0f);
|
||||
glm::vec2 topRight(1.0f, 1.0f);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, color);
|
||||
static const glm::vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
static const glm::vec2 bottomLeft(-1.0f, -1.0f);
|
||||
static const glm::vec2 topRight(1.0f, 1.0f);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, color, _geometryId);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -24,12 +24,14 @@ public:
|
|||
using JobModel = render::Job::Model<HitEffect, Config>;
|
||||
|
||||
HitEffect();
|
||||
~HitEffect();
|
||||
void configure(const Config& config) {}
|
||||
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
|
||||
|
||||
const gpu::PipelinePointer& getHitEffectPipeline();
|
||||
|
||||
private:
|
||||
int _geometryId { 0 };
|
||||
gpu::PipelinePointer _hitEffectPipeline;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue