Remove the use of implicit ids in geometry cache

This commit is contained in:
Brad Davis 2016-10-19 11:03:47 -07:00
parent d59c026ded
commit 2705ee7030
31 changed files with 315 additions and 152 deletions

View file

@ -50,50 +50,69 @@ void renderWorldBox(gpu::Batch& batch) {
static const float DASH_LENGTH = 1.0f;
static const float GAP_LENGTH = 1.0f;
auto transform = Transform{};
static std::array<int, 18> geometryIds;
static std::once_flag initGeometryIds;
std::call_once(initGeometryIds, [&] {
for (size_t i = 0; i < geometryIds.size(); ++i) {
geometryIds[i] = geometryCache->allocateID();
}
});
batch.setModelTransform(transform);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED, geometryIds[0]);
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-HALF_TREE_SCALE, 0.0f, 0.0f), DASHED_RED,
DASH_LENGTH, GAP_LENGTH);
DASH_LENGTH, GAP_LENGTH, geometryIds[1]);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN, geometryIds[2]);
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -HALF_TREE_SCALE, 0.0f), DASHED_GREEN,
DASH_LENGTH, GAP_LENGTH);
DASH_LENGTH, GAP_LENGTH, geometryIds[3]);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE, geometryIds[4]);
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, -HALF_TREE_SCALE), DASHED_BLUE,
DASH_LENGTH, GAP_LENGTH);
DASH_LENGTH, GAP_LENGTH, geometryIds[5]);
// X center boundaries
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY);
glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY,
geometryIds[6]);
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
geometryIds[7]);
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f),
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
geometryIds[8]);
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
geometryIds[9]);
// Z center boundaries
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
geometryIds[10]);
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY);
glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY,
geometryIds[11]);
geometryCache->renderLine(batch, glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE),
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
geometryIds[12]);
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE),
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
geometryIds[13]);
// Center boundaries
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
geometryIds[14]);
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY);
glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY,
geometryIds[15]);
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
geometryIds[16]);
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE),
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
geometryIds[17]);
geometryCache->renderWireCubeInstance(batch, GREY4);

View file

@ -99,6 +99,11 @@ Avatar::Avatar(RigPointer rig) :
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr, rig);
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
auto geometryCache = DependencyManager::get<GeometryCache>();
_nameRectGeometryID = geometryCache->allocateID();
_leftPointerGeometryID = geometryCache->allocateID();
_rightPointerGeometryID = geometryCache->allocateID();
}
Avatar::~Avatar() {
@ -119,6 +124,13 @@ Avatar::~Avatar() {
delete _motionState;
_motionState = nullptr;
}
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_nameRectGeometryID);
geometryCache->releaseID(_leftPointerGeometryID);
geometryCache->releaseID(_rightPointerGeometryID);
}
}
void Avatar::init() {
@ -492,7 +504,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
pointerTransform.setRotation(rotation);
batch.setModelTransform(pointerTransform);
geometryCache->bindSimpleProgram(batch);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor, _leftPointerGeometryID);
}
}
@ -516,7 +528,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
pointerTransform.setRotation(rotation);
batch.setModelTransform(pointerTransform);
geometryCache->bindSimpleProgram(batch);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, laserLength, 0.0f), laserColor, _rightPointerGeometryID);
}
}
}
@ -782,7 +794,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderBevelCornersRect");
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, true, true, true);
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height,
bevelDistance, backgroundColor);
bevelDistance, backgroundColor, _nameRectGeometryID);
}
// Render actual name

View file

@ -248,6 +248,9 @@ protected:
ThreadSafeValueCache<glm::quat> _rightPalmRotationCache { glm::quat() };
private:
int _leftPointerGeometryID { 0 };
int _rightPointerGeometryID { 0 };
int _nameRectGeometryID { 0 };
bool _initialized;
bool _shouldAnimate { true };
bool _shouldSkipRender { false };

View file

@ -40,9 +40,18 @@ ApplicationOverlay::ApplicationOverlay()
auto geometryCache = DependencyManager::get<GeometryCache>();
_domainStatusBorder = geometryCache->allocateID();
_magnifierBorder = geometryCache->allocateID();
_qmlGeometryId = geometryCache->allocateID();
_rearViewGeometryId = geometryCache->allocateID();
}
ApplicationOverlay::~ApplicationOverlay() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_domainStatusBorder);
geometryCache->releaseID(_magnifierBorder);
geometryCache->releaseID(_qmlGeometryId);
geometryCache->releaseID(_rearViewGeometryId);
}
}
// Renders the overlays either to a texture or to the screen
@ -112,7 +121,7 @@ void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
batch.setModelTransform(Transform());
batch.resetViewTransform();
batch.setResourceTexture(0, _uiTexture);
geometryCache->renderUnitQuad(batch, glm::vec4(1));
geometryCache->renderUnitQuad(batch, glm::vec4(1), _qmlGeometryId);
}
void ApplicationOverlay::renderAudioScope(RenderArgs* renderArgs) {
@ -188,7 +197,7 @@ void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
batch.setResourceTexture(0, selfieTexture);
float alpha = DependencyManager::get<OffscreenUi>()->getDesktop()->property("unpinnedAlpha").toFloat();
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha), _rearViewGeometryId);
batch.setResourceTexture(0, renderArgs->_whiteTexture);
}

View file

@ -50,6 +50,8 @@ private:
gpu::TexturePointer _overlayDepthTexture;
gpu::TexturePointer _overlayColorTexture;
gpu::FramebufferPointer _overlayFramebuffer;
int _qmlGeometryId { 0 };
int _rearViewGeometryId { 0 };
};
#endif // hifi_ApplicationOverlay_h

View file

@ -18,9 +18,29 @@
QString const Cube3DOverlay::TYPE = "cube";
Cube3DOverlay::Cube3DOverlay() {
auto geometryCache = DependencyManager::get<GeometryCache>();
for (size_t i = 0; i < _geometryIds.size(); ++i) {
_geometryIds[i] = geometryCache->allocateID();
}
}
Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
Volume3DOverlay(cube3DOverlay)
{
auto geometryCache = DependencyManager::get<GeometryCache>();
for (size_t i = 0; i < _geometryIds.size(); ++i) {
_geometryIds[i] = geometryCache->allocateID();
}
}
Cube3DOverlay::~Cube3DOverlay() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
for (size_t i = 0; i < _geometryIds.size(); ++i) {
geometryCache->releaseID(_geometryIds[i]);
}
}
}
void Cube3DOverlay::render(RenderArgs* args) {
@ -71,20 +91,20 @@ void Cube3DOverlay::render(RenderArgs* args) {
glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor, _geometryIds[0]);
geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor, _geometryIds[1]);
geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor, _geometryIds[2]);
geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor, _geometryIds[3]);
geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor);
geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor);
geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor);
geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor);
geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor, _geometryIds[4]);
geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor, _geometryIds[5]);
geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor, _geometryIds[6]);
geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor, _geometryIds[7]);
geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor, _geometryIds[8]);
geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor, _geometryIds[9]);
geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor, _geometryIds[10]);
geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]);
} else {
transform.setScale(dimensions);

View file

@ -20,9 +20,10 @@ public:
static QString const TYPE;
virtual QString getType() const override { return TYPE; }
Cube3DOverlay() {}
Cube3DOverlay();
Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);
~Cube3DOverlay();
virtual void render(RenderArgs* args) override;
virtual const render::ShapeKey getShapeKey() override;
@ -37,6 +38,8 @@ public:
private:
float _borderSize;
// edges on a cube
std::array<int, 12> _geometryIds;
};

View file

@ -24,6 +24,7 @@ const float DEFAULT_SCALE = 100.0f;
Grid3DOverlay::Grid3DOverlay() {
setDimensions(DEFAULT_SCALE);
updateGrid();
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
@ -32,6 +33,14 @@ Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
_minorGridEvery(grid3DOverlay->_minorGridEvery)
{
updateGrid();
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
Grid3DOverlay::~Grid3DOverlay() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_geometryId);
}
}
AABox Grid3DOverlay::getBounds() const {
@ -80,7 +89,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
DependencyManager::get<GeometryCache>()->renderGrid(*batch, minCorner, maxCorner,
_minorGridRowDivisions, _minorGridColDivisions, MINOR_GRID_EDGE,
_majorGridRowDivisions, _majorGridColDivisions, MAJOR_GRID_EDGE,
gridColor, _drawInFront);
gridColor, _drawInFront, _geometryId);
}
}

View file

@ -23,6 +23,7 @@ public:
Grid3DOverlay();
Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
~Grid3DOverlay();
virtual AABox getBounds() const override;
@ -48,6 +49,7 @@ private:
float _minorGridEvery { 1.0f };
float _minorGridRowDivisions;
float _minorGridColDivisions;
int _geometryId { 0 };
};
#endif // hifi_Grid3DOverlay_h

View file

@ -24,7 +24,7 @@ QString const Image3DOverlay::TYPE = "image3d";
Image3DOverlay::Image3DOverlay() {
_isLoaded = false;
_emissive = false;
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
@ -34,6 +34,14 @@ Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
_emissive(image3DOverlay->_emissive),
_fromImage(image3DOverlay->_fromImage)
{
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
Image3DOverlay::~Image3DOverlay() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_geometryId);
}
}
void Image3DOverlay::update(float deltatime) {
@ -100,7 +108,8 @@ void Image3DOverlay::render(RenderArgs* args) {
DependencyManager::get<GeometryCache>()->renderQuad(
*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha),
_geometryId
);
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me

View file

@ -26,7 +26,7 @@ public:
Image3DOverlay();
Image3DOverlay(const Image3DOverlay* image3DOverlay);
~Image3DOverlay();
virtual void render(RenderArgs* args) override;
virtual void update(float deltatime) override;
@ -48,9 +48,10 @@ public:
private:
QString _url;
NetworkTexturePointer _texture;
bool _emissive;
bool _emissive { false };
QRect _fromImage; // where from in the image to sample
int _geometryId { 0 };
};
#endif // hifi_Image3DOverlay_h

View file

@ -19,6 +19,10 @@ QString const Rectangle3DOverlay::TYPE = "rectangle3d";
Rectangle3DOverlay::Rectangle3DOverlay() :
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
{
auto geometryCache = DependencyManager::get<GeometryCache>();
for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
_rectGeometryIds[i] = geometryCache->allocateID();
}
qDebug() << "Building rect3d overlay";
}
@ -26,14 +30,21 @@ Rectangle3DOverlay::Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOver
Planar3DOverlay(rectangle3DOverlay),
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
{
auto geometryCache = DependencyManager::get<GeometryCache>();
for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
_rectGeometryIds[i] = geometryCache->allocateID();
}
qDebug() << "Building rect3d overlay";
}
Rectangle3DOverlay::~Rectangle3DOverlay() {
qDebug() << "Destryoing rect3d overlay";
auto geometryCache = DependencyManager::get<GeometryCache>();
if (_geometryCacheID && geometryCache) {
if (geometryCache) {
geometryCache->releaseID(_geometryCacheID);
for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
geometryCache->releaseID(_rectGeometryIds[i]);
}
}
}
@ -66,7 +77,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
geometryCache->bindSimpleProgram(*batch);
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor, _geometryCacheID);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) {
@ -75,10 +86,10 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor);
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor, _rectGeometryIds[0]);
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor, _rectGeometryIds[1]);
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor, _rectGeometryIds[2]);
geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor, _rectGeometryIds[3]);
} else {
if (halfDimensions != _previousHalfDimensions) {
QVector<glm::vec3> border;

View file

@ -30,6 +30,7 @@ public:
virtual Rectangle3DOverlay* createClone() const override;
private:
int _geometryCacheID;
std::array<int, 4> _rectGeometryIds;
glm::vec2 _previousHalfDimensions;
};

View file

@ -25,6 +25,7 @@ QString const Text3DOverlay::TYPE = "text3d";
Text3DOverlay::Text3DOverlay() {
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
@ -39,10 +40,15 @@ Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
_bottomMargin(text3DOverlay->_bottomMargin)
{
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
Text3DOverlay::~Text3DOverlay() {
delete _textRenderer;
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_geometryId);
}
}
xColor Text3DOverlay::getBackgroundColor() {
@ -97,7 +103,7 @@ void Text3DOverlay::render(RenderArgs* args) {
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor, _geometryId);
// Same font properties as textSize()
float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO;

View file

@ -74,6 +74,7 @@ private:
float _topMargin { 0.1f };
float _rightMargin { 0.1f };
float _bottomMargin { 0.1f };
int _geometryId { 0 };
};
#endif // hifi_Text3DOverlay_h

View file

@ -32,7 +32,9 @@ static float OPAQUE_ALPHA_THRESHOLD = 0.99f;
QString const Web3DOverlay::TYPE = "web3d";
Web3DOverlay::Web3DOverlay() : _dpi(DPI) { }
Web3DOverlay::Web3DOverlay() : _dpi(DPI) {
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :
Billboard3DOverlay(Web3DOverlay),
@ -40,6 +42,7 @@ Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :
_dpi(Web3DOverlay->_dpi),
_resolution(Web3DOverlay->_resolution)
{
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
Web3DOverlay::~Web3DOverlay() {
@ -55,6 +58,10 @@ Web3DOverlay::~Web3DOverlay() {
webSurface->deleteLater();
});
}
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_geometryId);
}
}
void Web3DOverlay::update(float deltatime) {
@ -122,7 +129,7 @@ void Web3DOverlay::render(RenderArgs* args) {
} else {
geometryCache->bindOpaqueWebBrowserProgram(batch);
}
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color);
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color, _geometryId);
batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
}

View file

@ -47,6 +47,7 @@ private:
QString _url;
float _dpi;
vec2 _resolution{ 640, 480 };
int _geometryId { 0 };
};
#endif // hifi_Web3DOverlay_h

View file

@ -112,6 +112,10 @@ void HmdDisplayPlugin::internalDeactivate() {
void HmdDisplayPlugin::customizeContext() {
Parent::customizeContext();
_overlayRenderer.build();
auto geometryCache = DependencyManager::get<GeometryCache>();
for (size_t i = 0; i < _geometryIds.size(); ++i) {
_geometryIds[i] = geometryCache->allocateID();
}
}
void HmdDisplayPlugin::uncustomizeContext() {
@ -126,6 +130,11 @@ void HmdDisplayPlugin::uncustomizeContext() {
});
_overlayRenderer = OverlayRenderer();
_previewTexture.reset();
auto geometryCache = DependencyManager::get<GeometryCache>();
for (size_t i = 0; i < _geometryIds.size(); ++i) {
geometryCache->releaseID(_geometryIds[i]);
}
Parent::uncustomizeContext();
}
@ -630,7 +639,7 @@ void HmdDisplayPlugin::compositeExtra() {
const auto& laser = _presentHandLasers[index];
if (laser.valid()) {
const auto& points = _presentHandLaserPoints[index];
geometryCache->renderGlowLine(batch, points.first, points.second, laser.color);
geometryCache->renderGlowLine(batch, points.first, points.second, laser.color, _geometryIds[index]);
}
});
});

View file

@ -77,9 +77,9 @@ protected:
Transform _presentUiModelTransform;
std::array<HandLaserInfo, 2> _presentHandLasers;
std::array<int, 2> _geometryIds;
std::array<mat4, 2> _presentHandPoses;
std::array<std::pair<vec3, vec3>, 2> _presentHandLaserPoints;
std::array<mat4, 2> _eyeOffsets;
std::array<mat4, 2> _eyeProjections;
std::array<mat4, 2> _eyeInverseProjections;

View file

@ -24,6 +24,14 @@ EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID
return entity;
}
RenderableTextEntityItem::~RenderableTextEntityItem() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (_geometryID && geometryCache) {
geometryCache->releaseID(_geometryID);
}
delete _textRenderer;
}
void RenderableTextEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Text);
@ -62,9 +70,12 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
batch.setModelTransform(transformToTopLeft);
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, transparent, false, false, true);
DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
auto geometryCache = DependencyManager::get<GeometryCache>();
if (!_geometryID) {
_geometryID = geometryCache->allocateID();
}
geometryCache->bindSimpleProgram(batch, false, transparent, false, false, true);
geometryCache->renderQuad(batch, minCorner, maxCorner, backgroundColor, _geometryID);
float scale = _lineHeight / _textRenderer->getFontSize();
transformToTopLeft.setScale(scale); // Scale to have the correct line height

View file

@ -23,13 +23,14 @@ class RenderableTextEntityItem : public TextEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableTextEntityItem(const EntityItemID& entityItemID) : TextEntityItem(entityItemID) { }
~RenderableTextEntityItem() { delete _textRenderer; }
~RenderableTextEntityItem();
virtual void render(RenderArgs* args) override;
SIMPLE_RENDERABLE();
private:
int _geometryID { 0 };
TextRenderer3D* _textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE / 2.0f);
};

View file

@ -52,11 +52,16 @@ RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemI
_touchDevice.setType(QTouchDevice::TouchScreen);
_touchDevice.setName("RenderableWebEntityItemTouchDevice");
_touchDevice.setMaximumTouchPoints(4);
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
RenderableWebEntityItem::~RenderableWebEntityItem() {
destroyWebSurface();
qDebug() << "Destroyed web entity " << getID();
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_geometryId);
}
}
bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
@ -228,7 +233,7 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
} else {
DependencyManager::get<GeometryCache>()->bindOpaqueWebBrowserProgram(batch);
}
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio));
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio), _geometryId);
}
void RenderableWebEntityItem::setSourceUrl(const QString& value) {

View file

@ -69,6 +69,7 @@ private:
QMetaObject::Connection _mouseReleaseConnection;
QMetaObject::Connection _mouseMoveConnection;
QMetaObject::Connection _hoverLeaveConnection;
int _geometryId { 0 };
};
#endif // hifi_RenderableWebEntityItem_h

View file

@ -29,6 +29,14 @@
Antialiasing::Antialiasing() {
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
Antialiasing::~Antialiasing() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_geometryId);
}
}
const gpu::PipelinePointer& Antialiasing::getAntialiasingPipeline() {
@ -150,7 +158,7 @@ void Antialiasing::run(const render::SceneContextPointer& sceneContext, const re
glm::vec2 topRight(1.0f, 1.0f);
glm::vec2 texCoordTopLeft(0.0f, 0.0f);
glm::vec2 texCoordBottomRight(1.0f, 1.0f);
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color, _geometryId);
// Blend step
@ -159,6 +167,6 @@ void Antialiasing::run(const render::SceneContextPointer& sceneContext, const re
batch.setFramebuffer(sourceBuffer);
batch.setPipeline(getBlendPipeline());
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color, _geometryId);
});
}

View file

@ -29,6 +29,7 @@ public:
using JobModel = render::Job::ModelI<Antialiasing, gpu::FramebufferPointer, Config>;
Antialiasing();
~Antialiasing();
void configure(const Config& config) {}
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceBuffer);
@ -46,7 +47,7 @@ private:
gpu::PipelinePointer _antialiasingPipeline;
gpu::PipelinePointer _blendPipeline;
int _geometryId { 0 };
};
#endif // hifi_AntialiasingEffect_h

View file

@ -237,6 +237,14 @@ DebugDeferredBuffer::DebugDeferredBuffer() {
CustomPipeline pipeline;
pipeline.info = QFileInfo(QString::fromStdString(CUSTOM_FILE));
_customPipelines.emplace(CUSTOM_FILE, pipeline);
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
DebugDeferredBuffer::~DebugDeferredBuffer() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_geometryId);
}
}
std::string DebugDeferredBuffer::getShaderSourceCode(Mode mode, std::string customFile) {
@ -403,51 +411,51 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren
batch.setPipeline(getPipeline(_mode, first));
if (deferredFramebuffer) {
batch.setResourceTexture(Albedo, deferredFramebuffer->getDeferredColorTexture());
batch.setResourceTexture(Normal, deferredFramebuffer->getDeferredNormalTexture());
batch.setResourceTexture(Specular, deferredFramebuffer->getDeferredSpecularTexture());
batch.setResourceTexture(Depth, deferredFramebuffer->getPrimaryDepthTexture());
batch.setResourceTexture(Lighting, deferredFramebuffer->getLightingTexture());
}
if (!lightStage.lights.empty()) {
batch.setResourceTexture(Shadow, lightStage.lights[0]->shadow.framebuffer->getDepthStencilBuffer());
}
if (deferredFramebuffer) {
batch.setResourceTexture(Albedo, deferredFramebuffer->getDeferredColorTexture());
batch.setResourceTexture(Normal, deferredFramebuffer->getDeferredNormalTexture());
batch.setResourceTexture(Specular, deferredFramebuffer->getDeferredSpecularTexture());
batch.setResourceTexture(Depth, deferredFramebuffer->getPrimaryDepthTexture());
batch.setResourceTexture(Lighting, deferredFramebuffer->getLightingTexture());
}
if (!lightStage.lights.empty()) {
batch.setResourceTexture(Shadow, lightStage.lights[0]->shadow.framebuffer->getDepthStencilBuffer());
}
if (linearDepthTarget) {
batch.setResourceTexture(LinearDepth, linearDepthTarget->getLinearDepthTexture());
batch.setResourceTexture(HalfLinearDepth, linearDepthTarget->getHalfLinearDepthTexture());
batch.setResourceTexture(HalfNormal, linearDepthTarget->getHalfNormalTexture());
}
if (surfaceGeometryFramebuffer) {
batch.setResourceTexture(Curvature, surfaceGeometryFramebuffer->getCurvatureTexture());
batch.setResourceTexture(DiffusedCurvature, surfaceGeometryFramebuffer->getLowCurvatureTexture());
}
if (ambientOcclusionFramebuffer) {
batch.setResourceTexture(AmbientOcclusion, ambientOcclusionFramebuffer->getOcclusionTexture());
batch.setResourceTexture(AmbientOcclusionBlurred, ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
}
if (linearDepthTarget) {
batch.setResourceTexture(LinearDepth, linearDepthTarget->getLinearDepthTexture());
batch.setResourceTexture(HalfLinearDepth, linearDepthTarget->getHalfLinearDepthTexture());
batch.setResourceTexture(HalfNormal, linearDepthTarget->getHalfNormalTexture());
}
if (surfaceGeometryFramebuffer) {
batch.setResourceTexture(Curvature, surfaceGeometryFramebuffer->getCurvatureTexture());
batch.setResourceTexture(DiffusedCurvature, surfaceGeometryFramebuffer->getLowCurvatureTexture());
}
if (ambientOcclusionFramebuffer) {
batch.setResourceTexture(AmbientOcclusion, ambientOcclusionFramebuffer->getOcclusionTexture());
batch.setResourceTexture(AmbientOcclusionBlurred, ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
}
const glm::vec4 color(1.0f, 1.0f, 1.0f, 1.0f);
const glm::vec2 bottomLeft(_size.x, _size.y);
const glm::vec2 topRight(_size.z, _size.w);
geometryBuffer->renderQuad(batch, bottomLeft, topRight, color);
geometryBuffer->renderQuad(batch, bottomLeft, topRight, color, _geometryId);
batch.setResourceTexture(Albedo, nullptr);
batch.setResourceTexture(Normal, nullptr);
batch.setResourceTexture(Specular, nullptr);
batch.setResourceTexture(Depth, nullptr);
batch.setResourceTexture(Lighting, nullptr);
batch.setResourceTexture(Shadow, nullptr);
batch.setResourceTexture(LinearDepth, nullptr);
batch.setResourceTexture(HalfLinearDepth, nullptr);
batch.setResourceTexture(HalfNormal, nullptr);
batch.setResourceTexture(Albedo, nullptr);
batch.setResourceTexture(Normal, nullptr);
batch.setResourceTexture(Specular, nullptr);
batch.setResourceTexture(Depth, nullptr);
batch.setResourceTexture(Lighting, nullptr);
batch.setResourceTexture(Shadow, nullptr);
batch.setResourceTexture(LinearDepth, nullptr);
batch.setResourceTexture(HalfLinearDepth, nullptr);
batch.setResourceTexture(HalfNormal, nullptr);
batch.setResourceTexture(Curvature, nullptr);
batch.setResourceTexture(DiffusedCurvature, nullptr);
batch.setResourceTexture(Curvature, nullptr);
batch.setResourceTexture(DiffusedCurvature, nullptr);
batch.setResourceTexture(AmbientOcclusion, nullptr);
batch.setResourceTexture(AmbientOcclusionBlurred, nullptr);
batch.setResourceTexture(AmbientOcclusion, nullptr);
batch.setResourceTexture(AmbientOcclusionBlurred, nullptr);
});
}

View file

@ -42,6 +42,7 @@ public:
using JobModel = render::Job::ModelI<DebugDeferredBuffer, Inputs, Config>;
DebugDeferredBuffer();
~DebugDeferredBuffer();
void configure(const Config& config);
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& inputs);
@ -96,6 +97,7 @@ private:
StandardPipelines _pipelines;
CustomPipelines _customPipelines;
int _geometryId { 0 };
};
#endif // hifi_DebugDeferredBuffer_h

View file

@ -525,8 +525,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
Vec2FloatPairPair key(majorKey, minorKey);
// Make the gridbuffer
if ((registered && (!_registeredGridBuffers.contains(id) || _lastRegisteredGridBuffer[id] != key)) ||
(!registered && !_gridBuffers.contains(key))) {
if (registered && (!_registeredGridBuffers.contains(id) || _lastRegisteredGridBuffer[id] != key)) {
GridSchema gridSchema;
GridBuffer gridBuffer = std::make_shared<gpu::Buffer>(sizeof(GridSchema), (const gpu::Byte*) &gridSchema);
@ -534,12 +533,8 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
gridBuffer = _registeredGridBuffers[id];
}
if (registered) {
_registeredGridBuffers[id] = gridBuffer;
_lastRegisteredGridBuffer[id] = key;
} else {
_gridBuffers[key] = gridBuffer;
}
_registeredGridBuffers[id] = gridBuffer;
_lastRegisteredGridBuffer[id] = key;
gridBuffer.edit<GridSchema>().period = glm::vec4(majorRows, majorCols, minorRows, minorCols);
gridBuffer.edit<GridSchema>().offset.x = -(majorEdge / majorRows) / 2;
@ -552,7 +547,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
}
// Set the grid pipeline
useGridPipeline(batch, registered ? _registeredGridBuffers[id] : _gridBuffers[key], isLayered);
useGridPipeline(batch, _registeredGridBuffers[id], isLayered);
renderQuad(batch, minCorner, maxCorner, MIN_TEX_COORD, MAX_TEX_COORD, color, id);
}
@ -805,7 +800,7 @@ void GeometryCache::renderVertices(gpu::Batch& batch, gpu::Primitive primitiveTy
void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id) {
bool registered = (id != UNKNOWN_ID);
Vec3Pair key(glm::vec3(x, y, 0.0f), glm::vec3(width, height, bevelDistance));
BatchItemDetails& details = registered ? _registeredBevelRects[id] : _bevelRects[key];
BatchItemDetails& details = _registeredBevelRects[id];
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
if (registered && details.isCreated) {
Vec3Pair& lastKey = _lastRegisteredBevelRects[id];
@ -906,7 +901,7 @@ void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int
void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id) {
bool registered = (id != UNKNOWN_ID);
Vec4Pair key(glm::vec4(minCorner.x, minCorner.y, maxCorner.x, maxCorner.y), color);
BatchItemDetails& details = registered ? _registeredQuad2D[id] : _quad2D[key];
BatchItemDetails& details = _registeredQuad2D[id];
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
if (registered && details.isCreated) {
@ -991,14 +986,13 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
const glm::vec2& texCoordMinCorner, const glm::vec2& texCoordMaxCorner,
const glm::vec4& color, int id) {
bool registered = (id != UNKNOWN_ID);
Vec4PairVec4 key(Vec4Pair(glm::vec4(minCorner.x, minCorner.y, maxCorner.x, maxCorner.y),
glm::vec4(texCoordMinCorner.x, texCoordMinCorner.y, texCoordMaxCorner.x, texCoordMaxCorner.y)),
color);
BatchItemDetails& details = registered ? _registeredQuad2DTextures[id] : _quad2DTextures[key];
BatchItemDetails& details = _registeredQuad2DTextures[id];
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
if (registered && details.isCreated) {
if (details.isCreated) {
Vec4PairVec4& lastKey = _lastRegisteredQuad2DTexture[id];
if (lastKey != key) {
details.clear();
@ -1077,7 +1071,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id) {
bool registered = (id != UNKNOWN_ID);
Vec3PairVec4 key(Vec3Pair(minCorner, maxCorner), color);
BatchItemDetails& details = registered ? _registeredQuad3D[id] : _quad3D[key];
BatchItemDetails& details = _registeredQuad3D[id];
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
if (registered && details.isCreated) {
@ -1173,7 +1167,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, cons
Vec4Pair(glm::vec4(texCoordTopLeft.x, texCoordTopLeft.y, texCoordBottomRight.x, texCoordBottomRight.y),
color));
BatchItemDetails& details = registered ? _registeredQuad3DTextures[id] : _quad3DTextures[key];
BatchItemDetails& details = _registeredQuad3DTextures[id];
// if this is a registered quad, and we have buffers, then check to see if the geometry changed and rebuild if needed
if (registered && details.isCreated) {
@ -1254,7 +1248,7 @@ void GeometryCache::renderDashedLine(gpu::Batch& batch, const glm::vec3& start,
bool registered = (id != UNKNOWN_ID);
Vec3PairVec2Pair key(Vec3Pair(start, end), Vec2Pair(glm::vec2(color.x, color.y), glm::vec2(color.z, color.w)));
BatchItemDetails& details = registered ? _registeredDashedLines[id] : _dashedLines[key];
BatchItemDetails& details = _registeredDashedLines[id];
// if this is a registered , and we have buffers, then check to see if the geometry changed and rebuild if needed
if (registered && details.isCreated) {
@ -1423,7 +1417,7 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm
bool registered = (id != UNKNOWN_ID);
Vec3Pair key(p1, p2);
BatchItemDetails& details = registered ? _registeredLine3DVBOs[id] : _line3DVBOs[key];
BatchItemDetails& details = _registeredLine3DVBOs[id];
int compactColor1 = ((int(color1.x * 255.0f) & 0xFF)) |
((int(color1.y * 255.0f) & 0xFF) << 8) |
@ -1512,7 +1506,7 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm
bool registered = (id != UNKNOWN_ID);
Vec2Pair key(p1, p2);
BatchItemDetails& details = registered ? _registeredLine2DVBOs[id] : _line2DVBOs[key];
BatchItemDetails& details = _registeredLine2DVBOs[id];
int compactColor1 = ((int(color1.x * 255.0f) & 0xFF)) |
((int(color1.y * 255.0f) & 0xFF) << 8) |
@ -1627,7 +1621,7 @@ void GeometryCache::renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const
Vec3Pair key(p1, p2);
bool registered = (id != UNKNOWN_ID);
BatchItemDetails& details = registered ? _registeredLine3DVBOs[id] : _line3DVBOs[key];
BatchItemDetails& details = _registeredLine3DVBOs[id];
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
((int(color.y * 255.0f) & 0xFF) << 8) |

View file

@ -230,73 +230,79 @@ public:
void renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
int majorRows, int majorCols, float majorEdge,
int minorRows, int minorCols, float minorEdge,
const glm::vec4& color, bool isLayered, int id = UNKNOWN_ID);
const glm::vec4& color, bool isLayered, int id);
void renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
int rows, int cols, float edge, const glm::vec4& color, bool isLayered, int id = UNKNOWN_ID) {
int rows, int cols, float edge, const glm::vec4& color, bool isLayered, int id) {
renderGrid(batch, minCorner, maxCorner, rows, cols, edge, 0, 0, 0.0f, color, isLayered, id);
}
void renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id = UNKNOWN_ID);
void renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id);
void renderUnitQuad(gpu::Batch& batch, const glm::vec4& color = glm::vec4(1), int id = UNKNOWN_ID);
void renderUnitQuad(gpu::Batch& batch, const glm::vec4& color, int id);
void renderQuad(gpu::Batch& batch, int x, int y, int width, int height, const glm::vec4& color, int id = UNKNOWN_ID)
void renderUnitQuad(gpu::Batch& batch, int id) {
renderUnitQuad(batch, glm::vec4(1), id);
}
void renderQuad(gpu::Batch& batch, int x, int y, int width, int height, const glm::vec4& color, int id)
{ renderQuad(batch, glm::vec2(x,y), glm::vec2(x + width, y + height), color, id); }
// TODO: I think there's a bug in this version of the renderQuad() that's not correctly rebuilding the vbos
// if the color changes by the corners are the same, as evidenced by the audio meter which should turn white
// when it's clipping
void renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id = UNKNOWN_ID);
void renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner, const glm::vec4& color, int id);
void renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
const glm::vec2& texCoordMinCorner, const glm::vec2& texCoordMaxCorner,
const glm::vec4& color, int id = UNKNOWN_ID);
const glm::vec4& color, int id);
void renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id = UNKNOWN_ID);
void renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color, int id);
void renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, const glm::vec3& bottomLeft,
const glm::vec3& bottomRight, const glm::vec3& topRight,
const glm::vec2& texCoordTopLeft, const glm::vec2& texCoordBottomLeft,
const glm::vec2& texCoordBottomRight, const glm::vec2& texCoordTopRight,
const glm::vec4& color, int id = UNKNOWN_ID);
const glm::vec4& color, int id);
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec3& color, int id = UNKNOWN_ID)
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec3& color, int id)
{ renderLine(batch, p1, p2, color, color, id); }
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
const glm::vec3& color1, const glm::vec3& color2, int id = UNKNOWN_ID)
const glm::vec3& color1, const glm::vec3& color2, int id)
{ renderLine(batch, p1, p2, glm::vec4(color1, 1.0f), glm::vec4(color2, 1.0f), id); }
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
const glm::vec4& color, int id = UNKNOWN_ID)
const glm::vec4& color, int id)
{ renderLine(batch, p1, p2, color, color, id); }
void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
const glm::vec4& color1, const glm::vec4& color2, int id = UNKNOWN_ID);
const glm::vec4& color1, const glm::vec4& color2, int id);
void renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
const glm::vec4& color, float glowIntensity = 1.0f, float glowWidth = 0.05f, int id = UNKNOWN_ID);
const glm::vec4& color, float glowIntensity, float glowWidth, int id);
void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color,
int id = UNKNOWN_ID)
void renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec4& color, int id)
{ renderGlowLine(batch, p1, p2, color, 1.0f, 0.05f, id); }
void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color, int id)
{ renderDashedLine(batch, start, end, color, 0.05f, 0.025f, id); }
void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color,
const float dash_length, const float gap_length, int id = UNKNOWN_ID);
const float dash_length, const float gap_length, int id);
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec3& color, int id = UNKNOWN_ID)
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec3& color, int id)
{ renderLine(batch, p1, p2, glm::vec4(color, 1.0f), id); }
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec4& color, int id = UNKNOWN_ID)
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2, const glm::vec4& color, int id)
{ renderLine(batch, p1, p2, color, color, id); }
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2,
const glm::vec3& color1, const glm::vec3& color2, int id = UNKNOWN_ID)
const glm::vec3& color1, const glm::vec3& color2, int id)
{ renderLine(batch, p1, p2, glm::vec4(color1, 1.0f), glm::vec4(color2, 1.0f), id); }
void renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm::vec2& p2,
const glm::vec4& color1, const glm::vec4& color2, int id = UNKNOWN_ID);
const glm::vec4& color1, const glm::vec4& color2, int id);
void updateVertices(int id, const QVector<glm::vec2>& points, const glm::vec4& color);
void updateVertices(int id, const QVector<glm::vec2>& points, const QVector<glm::vec4>& colors);
@ -381,41 +387,32 @@ private:
int _nextID{ 1 };
QHash<int, Vec3PairVec4Pair> _lastRegisteredQuad3DTexture;
QHash<Vec3PairVec4Pair, BatchItemDetails> _quad3DTextures;
QHash<int, BatchItemDetails> _registeredQuad3DTextures;
QHash<int, Vec4PairVec4> _lastRegisteredQuad2DTexture;
QHash<Vec4PairVec4, BatchItemDetails> _quad2DTextures;
QHash<int, BatchItemDetails> _registeredQuad2DTextures;
QHash<int, Vec3PairVec4> _lastRegisteredQuad3D;
QHash<Vec3PairVec4, BatchItemDetails> _quad3D;
QHash<int, BatchItemDetails> _registeredQuad3D;
QHash<int, Vec4Pair> _lastRegisteredQuad2D;
QHash<Vec4Pair, BatchItemDetails> _quad2D;
QHash<int, BatchItemDetails> _registeredQuad2D;
QHash<int, Vec3Pair> _lastRegisteredBevelRects;
QHash<Vec3Pair, BatchItemDetails> _bevelRects;
QHash<int, BatchItemDetails> _registeredBevelRects;
QHash<int, Vec3Pair> _lastRegisteredLine3D;
QHash<Vec3Pair, BatchItemDetails> _line3DVBOs;
QHash<int, BatchItemDetails> _registeredLine3DVBOs;
QHash<int, Vec2Pair> _lastRegisteredLine2D;
QHash<Vec2Pair, BatchItemDetails> _line2DVBOs;
QHash<int, BatchItemDetails> _registeredLine2DVBOs;
QHash<int, BatchItemDetails> _registeredVertices;
QHash<int, Vec3PairVec2Pair> _lastRegisteredDashedLines;
QHash<Vec3PairVec2Pair, BatchItemDetails> _dashedLines;
QHash<int, BatchItemDetails> _registeredDashedLines;
QHash<int, Vec2FloatPairPair> _lastRegisteredGridBuffer;
QHash<Vec2FloatPairPair, GridBuffer> _gridBuffers;
QHash<int, GridBuffer> _registeredGridBuffers;
gpu::ShaderPointer _simpleShader;

View file

@ -33,6 +33,14 @@
HitEffect::HitEffect() {
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
}
HitEffect::~HitEffect() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (_geometryId && geometryCache) {
geometryCache->releaseID(_geometryId);
}
}
const gpu::PipelinePointer& HitEffect::getHitEffectPipeline() {
@ -77,10 +85,10 @@ void HitEffect::run(const render::SceneContextPointer& sceneContext, const rende
batch.setPipeline(getHitEffectPipeline());
glm::vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
glm::vec2 bottomLeft(-1.0f, -1.0f);
glm::vec2 topRight(1.0f, 1.0f);
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, color);
static const glm::vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
static const glm::vec2 bottomLeft(-1.0f, -1.0f);
static const glm::vec2 topRight(1.0f, 1.0f);
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, color, _geometryId);
});
}

View file

@ -24,12 +24,14 @@ public:
using JobModel = render::Job::Model<HitEffect, Config>;
HitEffect();
~HitEffect();
void configure(const Config& config) {}
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
const gpu::PipelinePointer& getHitEffectPipeline();
private:
int _geometryId { 0 };
gpu::PipelinePointer _hitEffectPipeline;
};