mirror of
https://github.com/JulianGro/overte.git
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standalone 21180 branch with just the C++ changes
This commit is contained in:
parent
a186d4f5e7
commit
7cab0363a9
16 changed files with 123 additions and 35 deletions
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interface/resources/images/cursor-none.png
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interface/resources/images/cursor-none.png
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After Width: | Height: | Size: 133 B |
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@ -882,14 +882,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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_glWidget->setFocusPolicy(Qt::StrongFocus);
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_glWidget->setFocus();
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#ifdef Q_OS_MAC
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auto cursorTarget = _window; // OSX doesn't seem to provide for hiding the cursor only on the GL widget
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#else
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// On windows and linux, hiding the top level cursor also means it's invisible when hovering over the
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// window menu, which is a pain, so only hide it for the GL surface
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auto cursorTarget = _glWidget;
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#endif
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cursorTarget->setCursor(Qt::BlankCursor);
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bool useSystemCursor = cmdOptionExists(argc, constArgv, "--system-cursor");
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showCursor(useSystemCursor ? Cursor::Icon::SYSTEM : Cursor::Icon::DEFAULT);
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// enable mouse tracking; otherwise, we only get drag events
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_glWidget->setMouseTracking(true);
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@ -1547,9 +1541,16 @@ void Application::checkChangeCursor() {
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}
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}
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void Application::showCursor(const QCursor& cursor) {
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void Application::showCursor(const Cursor::Icon& cursor) {
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QMutexLocker locker(&_changeCursorLock);
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_desiredCursor = cursor;
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auto managedCursor = Cursor::Manager::instance().getCursor();
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auto curIcon = managedCursor->getIcon();
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if (curIcon != cursor) {
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managedCursor->setIcon(cursor);
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curIcon = cursor;
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}
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_desiredCursor = cursor == Cursor::Icon::SYSTEM ? Qt::ArrowCursor : Qt::BlankCursor;
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_cursorNeedsChanging = true;
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}
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@ -1958,9 +1959,9 @@ void Application::initializeUi() {
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_window->setMenuBar(new Menu());
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auto compositorHelper = DependencyManager::get<CompositorHelper>();
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connect(compositorHelper.data(), &CompositorHelper::allowMouseCaptureChanged, [=] {
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connect(compositorHelper.data(), &CompositorHelper::allowMouseCaptureChanged, this, [=] {
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if (isHMDMode()) {
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showCursor(compositorHelper->getAllowMouseCapture() ? Qt::BlankCursor : Qt::ArrowCursor);
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showCursor(compositorHelper->getAllowMouseCapture() ? Cursor::Icon::DEFAULT : Cursor::Icon::SYSTEM);
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}
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});
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@ -2784,9 +2785,11 @@ void Application::keyPressEvent(QKeyEvent* event) {
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auto cursor = Cursor::Manager::instance().getCursor();
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auto curIcon = cursor->getIcon();
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if (curIcon == Cursor::Icon::DEFAULT) {
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cursor->setIcon(Cursor::Icon::LINK);
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showCursor(Cursor::Icon::SYSTEM);
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} else if (curIcon == Cursor::Icon::SYSTEM) {
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showCursor(Cursor::Icon::LINK);
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} else {
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cursor->setIcon(Cursor::Icon::DEFAULT);
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showCursor(Cursor::Icon::DEFAULT);
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}
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} else {
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resetSensors(true);
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@ -3958,10 +3961,13 @@ void Application::updateMyAvatarLookAtPosition() {
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}
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} else {
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AvatarSharedPointer lookingAt = myAvatar->getLookAtTargetAvatar().lock();
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if (lookingAt && myAvatar.get() != lookingAt.get()) {
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bool haveLookAtCandidate = lookingAt && myAvatar.get() != lookingAt.get();
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auto avatar = static_pointer_cast<Avatar>(lookingAt);
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bool mutualLookAtSnappingEnabled = avatar && avatar->getLookAtSnappingEnabled() && myAvatar->getLookAtSnappingEnabled();
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if (haveLookAtCandidate && mutualLookAtSnappingEnabled) {
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// If I am looking at someone else, look directly at one of their eyes
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isLookingAtSomeone = true;
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auto lookingAtHead = static_pointer_cast<Avatar>(lookingAt)->getHead();
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auto lookingAtHead = avatar->getHead();
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const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;
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glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FORWARD;
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@ -54,6 +54,7 @@
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#include "BandwidthRecorder.h"
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#include "FancyCamera.h"
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#include "ConnectionMonitor.h"
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#include "CursorManager.h"
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#include "gpu/Context.h"
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#include "Menu.h"
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#include "octree/OctreePacketProcessor.h"
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@ -163,7 +164,7 @@ public:
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QSize getDeviceSize() const;
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bool hasFocus() const;
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void showCursor(const QCursor& cursor);
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void showCursor(const Cursor::Icon& cursor);
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bool isThrottleRendering() const;
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@ -639,7 +640,7 @@ private:
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void checkChangeCursor();
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mutable QMutex _changeCursorLock { QMutex::Recursive };
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QCursor _desiredCursor{ Qt::BlankCursor };
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Qt::CursorShape _desiredCursor{ Qt::BlankCursor };
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bool _cursorNeedsChanging { false };
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QThread* _deadlockWatchdogThread;
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@ -504,6 +504,11 @@ Menu::Menu() {
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowOtherLookAtVectors, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowOtherLookAtVectors(isOptionChecked(MenuOption::ShowOtherLookAtVectors)); });
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableLookAtSnapping, 0, true);
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connect(action, &QAction::triggered, [this, avatar]{
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avatar->setProperty("lookAtSnappingEnabled", isOptionChecked(MenuOption::EnableLookAtSnapping));
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});
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,
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avatar.get(), SLOT(setEnableDebugDrawDefaultPose(bool)));
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@ -177,6 +177,7 @@ namespace MenuOption {
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const QString ShowDSConnectTable = "Show Domain Connection Timing";
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const QString ShowMyLookAtVectors = "Show My Eye Vectors";
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const QString ShowOtherLookAtVectors = "Show Other Eye Vectors";
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const QString EnableLookAtSnapping = "Enable LookAt Snapping";
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const QString ShowRealtimeEntityStats = "Show Realtime Entity Stats";
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const QString StandingHMDSensorMode = "Standing HMD Sensor Mode";
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const QString SimulateEyeTracking = "Simulate";
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@ -834,6 +834,9 @@ void MyAvatar::saveData() {
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settings.setValue("scale", _targetScale);
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settings.setValue("yawSpeed", _yawSpeed);
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settings.setValue("pitchSpeed", _pitchSpeed);
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settings.setValue("fullAvatarURL",
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_fullAvatarURLFromPreferences == AvatarData::defaultFullAvatarModelUrl() ?
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"" :
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@ -974,6 +977,9 @@ void MyAvatar::loadData() {
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getHead()->setBasePitch(loadSetting(settings, "headPitch", 0.0f));
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_yawSpeed = loadSetting(settings, "yawSpeed", _yawSpeed);
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_pitchSpeed = loadSetting(settings, "pitchSpeed", _pitchSpeed);
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_targetScale = loadSetting(settings, "scale", 1.0f);
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setScale(glm::vec3(_targetScale));
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@ -1099,6 +1105,15 @@ int MyAvatar::parseDataFromBuffer(const QByteArray& buffer) {
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return buffer.size();
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}
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ScriptAvatarData* MyAvatar::getTargetAvatar() const {
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auto avatar = std::static_pointer_cast<Avatar>(_lookAtTargetAvatar.lock());
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if (avatar) {
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return new ScriptAvatar(avatar);
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} else {
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return nullptr;
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}
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}
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void MyAvatar::updateLookAtTargetAvatar() {
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//
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// Look at the avatar whose eyes are closest to the ray in direction of my avatar's head
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@ -1127,9 +1142,8 @@ void MyAvatar::updateLookAtTargetAvatar() {
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if (angleTo < (smallestAngleTo * (isCurrentTarget ? KEEP_LOOKING_AT_CURRENT_ANGLE_FACTOR : 1.0f))) {
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_lookAtTargetAvatar = avatarPointer;
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_targetAvatarPosition = avatarPointer->getPosition();
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smallestAngleTo = angleTo;
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}
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if (isLookingAtMe(avatar)) {
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if (_lookAtSnappingEnabled && avatar->getLookAtSnappingEnabled() && isLookingAtMe(avatar)) {
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// Alter their gaze to look directly at my camera; this looks more natural than looking at my avatar's face.
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glm::vec3 lookAtPosition = avatar->getHead()->getLookAtPosition(); // A position, in world space, on my avatar.
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@ -1146,14 +1160,19 @@ void MyAvatar::updateLookAtTargetAvatar() {
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ViewFrustum viewFrustum;
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qApp->copyViewFrustum(viewFrustum);
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glm::vec3 viewPosition = viewFrustum.getPosition();
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glm::quat viewOrientation = viewFrustum.getOrientation();
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#if DEBUG_ALWAYS_LOOKAT_EYES_NOT_CAMERA
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viewPosition = (avatarLeftEye + avatarRightEye) / 2.0f;
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#endif
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// scale gazeOffset by IPD, if wearing an HMD.
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if (qApp->isHMDMode()) {
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glm::mat4 leftEye = qApp->getEyeOffset(Eye::Left);
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glm::mat4 rightEye = qApp->getEyeOffset(Eye::Right);
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glm::vec3 leftEyeHeadLocal = glm::vec3(leftEye[3]);
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glm::vec3 rightEyeHeadLocal = glm::vec3(rightEye[3]);
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glm::vec3 humanLeftEye = viewFrustum.getPosition() + (viewFrustum.getOrientation() * leftEyeHeadLocal);
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glm::vec3 humanRightEye = viewFrustum.getPosition() + (viewFrustum.getOrientation() * rightEyeHeadLocal);
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glm::vec3 humanLeftEye = + (viewOrientation * leftEyeHeadLocal);
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glm::vec3 humanRightEye = viewPosition + (viewOrientation * rightEyeHeadLocal);
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auto hmdInterface = DependencyManager::get<HMDScriptingInterface>();
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float ipdScale = hmdInterface->getIPDScale();
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@ -1167,7 +1186,7 @@ void MyAvatar::updateLookAtTargetAvatar() {
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}
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// And now we can finally add that offset to the camera.
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glm::vec3 corrected = viewFrustum.getPosition() + gazeOffset;
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glm::vec3 corrected = viewPosition + gazeOffset;
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avatar->getHead()->setCorrectedLookAtPosition(corrected);
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@ -2199,6 +2218,7 @@ void MyAvatar::updateMotionBehaviorFromMenu() {
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_motionBehaviors &= ~AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED;
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}
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setCollisionsEnabled(menu->isOptionChecked(MenuOption::EnableAvatarCollisions));
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setProperty("lookAtSnappingEnabled", menu->isOptionChecked(MenuOption::EnableLookAtSnapping));
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}
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void MyAvatar::setCollisionsEnabled(bool enabled) {
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@ -23,6 +23,7 @@
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#include <controllers/Pose.h>
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#include <controllers/Actions.h>
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#include <avatars-renderer/Avatar.h>
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#include <avatars-renderer/ScriptAvatar.h>
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#include "AtRestDetector.h"
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#include "MyCharacterController.h"
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@ -132,6 +133,9 @@ class MyAvatar : public Avatar {
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Q_PROPERTY(bool characterControllerEnabled READ getCharacterControllerEnabled WRITE setCharacterControllerEnabled)
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Q_PROPERTY(bool useAdvancedMovementControls READ useAdvancedMovementControls WRITE setUseAdvancedMovementControls)
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Q_PROPERTY(float yawSpeed MEMBER _yawSpeed)
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Q_PROPERTY(float pitchSpeed MEMBER _pitchSpeed)
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public:
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enum DriveKeys {
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TRANSLATE_X = 0,
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@ -368,6 +372,7 @@ public:
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Q_INVOKABLE glm::vec3 getEyePosition() const { return getHead()->getEyePosition(); }
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Q_INVOKABLE glm::vec3 getTargetAvatarPosition() const { return _targetAvatarPosition; }
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Q_INVOKABLE ScriptAvatarData* getTargetAvatar() const;
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Q_INVOKABLE glm::vec3 getLeftHandPosition() const;
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Q_INVOKABLE glm::vec3 getRightHandPosition() const;
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@ -506,8 +506,8 @@ void Avatar::postUpdate(float deltaTime) {
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if (isMyAvatar() ? showMyLookAtVectors : showOtherLookAtVectors) {
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const float EYE_RAY_LENGTH = 10.0;
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const glm::vec4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
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const glm::vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
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const glm::vec4 BLUE(0.0f, 0.0f, _lookAtSnappingEnabled ? 1.0f : 0.25f, 1.0f);
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const glm::vec4 RED(_lookAtSnappingEnabled ? 1.0f : 0.25f, 0.0f, 0.0f, 1.0f);
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int leftEyeJoint = getJointIndex("LeftEye");
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glm::vec3 leftEyePosition;
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@ -85,6 +85,8 @@ AvatarData::AvatarData() :
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ASSERT(sizeof(AvatarDataPacket::AdditionalFlags) == AvatarDataPacket::ADDITIONAL_FLAGS_SIZE);
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ASSERT(sizeof(AvatarDataPacket::ParentInfo) == AvatarDataPacket::PARENT_INFO_SIZE);
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ASSERT(sizeof(AvatarDataPacket::FaceTrackerInfo) == AvatarDataPacket::FACE_TRACKER_INFO_SIZE);
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connect(this, &AvatarData::lookAtSnappingChanged, this, &AvatarData::markIdentityDataChanged);
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}
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AvatarData::~AvatarData() {
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@ -1479,14 +1481,18 @@ void AvatarData::parseAvatarIdentityPacket(const QByteArray& data, Identity& ide
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>> identityOut.displayName
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>> identityOut.sessionDisplayName
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>> identityOut.avatarEntityData
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>> identityOut.sequenceId;
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>> identityOut.sequenceId
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>> identityOut.lookAtSnappingEnabled
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;
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#ifdef WANT_DEBUG
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qCDebug(avatars) << __FUNCTION__
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<< "identityOut.uuid:" << identityOut.uuid
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<< "identityOut.skeletonModelURL:" << identityOut.skeletonModelURL
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<< "identityOut.displayName:" << identityOut.displayName
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<< "identityOut.sessionDisplayName:" << identityOut.sessionDisplayName;
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<< "identityOut.sessionDisplayName:" << identityOut.sessionDisplayName
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<< "identityOut.lookAtSnappingEnabled:" << identityOut.lookAtSnappingEnabled
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;
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#endif
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}
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@ -1541,6 +1547,13 @@ void AvatarData::processAvatarIdentity(const Identity& identity, bool& identityC
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identityChanged = true;
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}
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if (_lookAtSnappingEnabled != identity.lookAtSnappingEnabled) {
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#ifdef DEBUG_LOOKAT_SNAPPING
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qCDebug(avatars) << __FUNCTION__ << identity.sessionDisplayName << "_lookAtSnappingEnabled" << _lookAtSnappingEnabled << "->" << identity.lookAtSnappingEnabled;
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#endif
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setProperty("lookAtSnappingEnabled", identity.lookAtSnappingEnabled);
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identityChanged = true;
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}
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}
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QByteArray AvatarData::identityByteArray() const {
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@ -1549,13 +1562,16 @@ QByteArray AvatarData::identityByteArray() const {
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const QUrl& urlToSend = cannonicalSkeletonModelURL(emptyURL); // depends on _skeletonModelURL
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_avatarEntitiesLock.withReadLock([&] {
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identityStream << getSessionUUID()
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<< urlToSend
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<< _attachmentData
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<< _displayName
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<< getSessionDisplayNameForTransport() // depends on _sessionDisplayName
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<< _avatarEntityData
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<< _identitySequenceId;
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identityStream
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<< getSessionUUID()
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<< urlToSend
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<< _attachmentData
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<< _displayName
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<< getSessionDisplayNameForTransport() // depends on _sessionDisplayName
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<< _avatarEntityData
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<< _identitySequenceId
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<< _lookAtSnappingEnabled
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;
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});
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return identityData;
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|
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@ -323,6 +323,7 @@ class AvatarData : public QObject, public SpatiallyNestable {
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Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
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Q_PROPERTY(float scale READ getTargetScale WRITE setTargetScale)
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Q_PROPERTY(float density READ getDensity)
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Q_PROPERTY(glm::vec3 handPosition READ getHandPosition WRITE setHandPosition)
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Q_PROPERTY(float bodyYaw READ getBodyYaw WRITE setBodyYaw)
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Q_PROPERTY(float bodyPitch READ getBodyPitch WRITE setBodyPitch)
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@ -344,6 +345,7 @@ class AvatarData : public QObject, public SpatiallyNestable {
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// sessionDisplayName is sanitized, defaulted version displayName that is defined by the AvatarMixer rather than by Interface clients.
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// The result is unique among all avatars present at the time.
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Q_PROPERTY(QString sessionDisplayName READ getSessionDisplayName WRITE setSessionDisplayName)
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Q_PROPERTY(bool lookAtSnappingEnabled MEMBER _lookAtSnappingEnabled NOTIFY lookAtSnappingChanged)
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Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript)
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Q_PROPERTY(QVector<AttachmentData> attachmentData READ getAttachmentData WRITE setAttachmentData)
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@ -532,6 +534,7 @@ public:
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QString sessionDisplayName;
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AvatarEntityMap avatarEntityData;
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quint64 sequenceId;
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bool lookAtSnappingEnabled;
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};
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||||
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||||
static void parseAvatarIdentityPacket(const QByteArray& data, Identity& identityOut);
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|
@ -545,6 +548,8 @@ public:
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const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
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const QString& getDisplayName() const { return _displayName; }
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const QString& getSessionDisplayName() const { return _sessionDisplayName; }
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bool getLookAtSnappingEnabled() const { return _lookAtSnappingEnabled; }
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virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
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virtual void setDisplayName(const QString& displayName);
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@ -633,6 +638,7 @@ public:
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|||
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signals:
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void displayNameChanged();
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void lookAtSnappingChanged(bool enabled);
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public slots:
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void sendAvatarDataPacket();
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|
@ -697,6 +703,7 @@ protected:
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QVector<AttachmentData> _attachmentData;
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QString _displayName;
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QString _sessionDisplayName { };
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bool _lookAtSnappingEnabled { true };
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QUrl cannonicalSkeletonModelURL(const QUrl& empty) const;
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QHash<QString, int> _jointIndices; ///< 1-based, since zero is returned for missing keys
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|
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@ -15,6 +15,7 @@ ScriptAvatarData::ScriptAvatarData(AvatarSharedPointer avatarData) :
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_avatarData(avatarData)
|
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{
|
||||
QObject::connect(avatarData.get(), &AvatarData::displayNameChanged, this, &ScriptAvatarData::displayNameChanged);
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||||
QObject::connect(avatarData.get(), &AvatarData::lookAtSnappingChanged, this, &ScriptAvatarData::lookAtSnappingChanged);
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}
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||||
//
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@ -152,6 +153,13 @@ QString ScriptAvatarData::getSessionDisplayName() const {
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return QString();
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||||
}
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}
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bool ScriptAvatarData::getLookAtSnappingEnabled() const {
|
||||
if (AvatarSharedPointer sharedAvatarData = _avatarData.lock()) {
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return sharedAvatarData->getLookAtSnappingEnabled();
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//
|
||||
// IDENTIFIER PROPERTIES
|
||||
// END
|
||||
|
|
|
@ -45,6 +45,7 @@ class ScriptAvatarData : public QObject {
|
|||
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID)
|
||||
Q_PROPERTY(QString displayName READ getDisplayName NOTIFY displayNameChanged)
|
||||
Q_PROPERTY(QString sessionDisplayName READ getSessionDisplayName)
|
||||
Q_PROPERTY(bool lookAtSnappingEnabled READ getLookAtSnappingEnabled NOTIFY lookAtSnappingChanged)
|
||||
|
||||
//
|
||||
// ATTACHMENT AND JOINT PROPERTIES
|
||||
|
@ -95,6 +96,7 @@ public:
|
|||
QUuid getSessionUUID() const;
|
||||
QString getDisplayName() const;
|
||||
QString getSessionDisplayName() const;
|
||||
bool getLookAtSnappingEnabled() const;
|
||||
|
||||
//
|
||||
// ATTACHMENT AND JOINT PROPERTIES
|
||||
|
@ -127,6 +129,7 @@ public:
|
|||
|
||||
signals:
|
||||
void displayNameChanged();
|
||||
void lookAtSnappingChanged(bool enabled);
|
||||
|
||||
public slots:
|
||||
glm::quat getAbsoluteJointRotationInObjectFrame(int index) const;
|
||||
|
|
|
@ -436,7 +436,7 @@ glm::mat4 CompositorHelper::getReticleTransform(const glm::mat4& eyePose, const
|
|||
mousePosition -= 1.0;
|
||||
mousePosition.y *= -1.0f;
|
||||
|
||||
vec2 mouseSize = CURSOR_PIXEL_SIZE / canvasSize;
|
||||
vec2 mouseSize = CURSOR_PIXEL_SIZE * Cursor::Manager::instance().getScale() / canvasSize;
|
||||
result = glm::scale(glm::translate(glm::mat4(), vec3(mousePosition, 0.0f)), vec3(mouseSize, 1.0f));
|
||||
}
|
||||
return result;
|
||||
|
@ -450,3 +450,13 @@ QVariant ReticleInterface::getPosition() const {
|
|||
void ReticleInterface::setPosition(QVariant position) {
|
||||
_compositor->setReticlePosition(vec2FromVariant(position));
|
||||
}
|
||||
|
||||
float ReticleInterface::getScale() const {
|
||||
auto& cursorManager = Cursor::Manager::instance();
|
||||
return cursorManager.getScale();
|
||||
}
|
||||
|
||||
void ReticleInterface::setScale(float scale) {
|
||||
auto& cursorManager = Cursor::Manager::instance();
|
||||
cursorManager.setScale(scale);
|
||||
}
|
||||
|
|
|
@ -179,6 +179,7 @@ class ReticleInterface : public QObject {
|
|||
Q_PROPERTY(QVariant position READ getPosition WRITE setPosition)
|
||||
Q_PROPERTY(bool visible READ getVisible WRITE setVisible)
|
||||
Q_PROPERTY(float depth READ getDepth WRITE setDepth)
|
||||
Q_PROPERTY(float scale READ getScale WRITE setScale)
|
||||
Q_PROPERTY(glm::vec2 maximumPosition READ getMaximumPosition)
|
||||
Q_PROPERTY(bool mouseCaptured READ isMouseCaptured)
|
||||
Q_PROPERTY(bool allowMouseCapture READ getAllowMouseCapture WRITE setAllowMouseCapture)
|
||||
|
@ -200,6 +201,9 @@ public:
|
|||
Q_INVOKABLE float getDepth() { return _compositor->getReticleDepth(); }
|
||||
Q_INVOKABLE void setDepth(float depth) { _compositor->setReticleDepth(depth); }
|
||||
|
||||
Q_INVOKABLE float getScale() const;
|
||||
Q_INVOKABLE void setScale(float scale);
|
||||
|
||||
Q_INVOKABLE QVariant getPosition() const;
|
||||
Q_INVOKABLE void setPosition(QVariant position);
|
||||
|
||||
|
|
|
@ -35,6 +35,7 @@ namespace Cursor {
|
|||
static uint16_t _customIconId = Icon::USER_BASE;
|
||||
|
||||
Manager::Manager() {
|
||||
ICONS[Icon::SYSTEM] = PathUtils::resourcesPath() + "images/cursor-none.png";
|
||||
ICONS[Icon::DEFAULT] = PathUtils::resourcesPath() + "images/arrow.png";
|
||||
ICONS[Icon::LINK] = PathUtils::resourcesPath() + "images/link.png";
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace Cursor {
|
|||
};
|
||||
|
||||
enum Icon {
|
||||
SYSTEM,
|
||||
DEFAULT,
|
||||
LINK,
|
||||
GRAB,
|
||||
|
|
Loading…
Reference in a new issue