mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-14 11:46:34 +02:00
Merge branch 'master' into scriptedBlendshapesFaceFlags
This commit is contained in:
commit
042f902d2e
47 changed files with 705 additions and 215 deletions
|
@ -22,7 +22,7 @@ android {
|
|||
'-DHIFI_ANDROID_PRECOMPILED=' + HIFI_ANDROID_PRECOMPILED,
|
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'-DRELEASE_NUMBER=' + RELEASE_NUMBER,
|
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'-DRELEASE_TYPE=' + RELEASE_TYPE,
|
||||
'-DBUILD_BRANCH=' + BUILD_BRANCH,
|
||||
'-DSTABLE_BUILD=' + STABLE_BUILD,
|
||||
'-DDISABLE_QML=OFF',
|
||||
'-DDISABLE_KTX_CACHE=OFF'
|
||||
}
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||||
|
@ -128,4 +128,3 @@ dependencies {
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|||
|
||||
implementation fileTree(include: ['*.jar'], dir: 'libs')
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}
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||||
|
||||
|
|
|
@ -64,7 +64,11 @@ public class HomeFragment extends Fragment {
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mDomainsView.setLayoutManager(gridLayoutMgr);
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mDomainAdapter = new DomainAdapter(getContext(), HifiUtils.getInstance().protocolVersionSignature(), nativeGetLastLocation());
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mDomainAdapter.setClickListener((view, position, domain) -> {
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new Handler(getActivity().getMainLooper()).postDelayed(() -> mListener.onSelectedDomain(domain.url), 400); // a delay so the ripple effect can be seen
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new Handler(getActivity().getMainLooper()).postDelayed(() -> {
|
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if (mListener != null) {
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mListener.onSelectedDomain(domain.url);
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}
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}, 400); // a delay so the ripple effect can be seen
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});
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mDomainAdapter.setListener(new DomainAdapter.AdapterListener() {
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@Override
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|
@ -116,7 +120,9 @@ public class HomeFragment extends Fragment {
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if (!urlString.trim().isEmpty()) {
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urlString = HifiUtils.getInstance().sanitizeHifiUrl(urlString);
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}
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mListener.onSelectedDomain(urlString);
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if (mListener != null) {
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mListener.onSelectedDomain(urlString);
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}
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return true;
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}
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return false;
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|
|
|
@ -1,10 +1,11 @@
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|||
package io.highfidelity.hifiinterface.provider;
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import android.util.Log;
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import android.util.MutableInt;
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||||
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import io.highfidelity.hifiinterface.HifiUtils;
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import io.highfidelity.hifiinterface.view.DomainAdapter;
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@ -47,24 +48,42 @@ public class UserStoryDomainProvider implements DomainProvider {
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suggestions = new ArrayList<>();
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}
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@Override
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public synchronized void retrieve(String filterText, DomainCallback domainCallback) {
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if (!startedToGetFromAPI) {
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startedToGetFromAPI = true;
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fillDestinations(filterText, domainCallback);
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} else {
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filterChoicesByText(filterText, domainCallback);
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}
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}
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private void fillDestinations(String filterText, DomainCallback domainCallback) {
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StoriesFilter filter = new StoriesFilter(filterText);
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final MutableInt counter = new MutableInt(0);
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allStories.clear();
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getUserStoryPage(1,
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List<UserStory> taggedStories = new ArrayList<>();
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Set<String> taggedStoriesIds = new HashSet<>();
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getUserStoryPage(1, taggedStories, TAGS_TO_SEARCH,
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e -> {
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allStories.subList(counter.value, allStories.size()).forEach(userStory -> {
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filter.filterOrAdd(userStory);
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});
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if (domainCallback != null) {
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domainCallback.retrieveOk(suggestions); //ended
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}
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},
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a -> {
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allStories.forEach(userStory -> {
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counter.value++;
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filter.filterOrAdd(userStory);
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taggedStories.forEach(userStory -> {
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taggedStoriesIds.add(userStory.id);
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});
|
||||
|
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allStories.clear();
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getUserStoryPage(1, allStories, null,
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||||
ex -> {
|
||||
allStories.forEach(userStory -> {
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||||
if (taggedStoriesIds.contains(userStory.id)) {
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userStory.tagFound = true;
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||||
}
|
||||
filter.filterOrAdd(userStory);
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});
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if (domainCallback != null) {
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||||
domainCallback.retrieveOk(suggestions); //ended
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}
|
||||
}
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);
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||||
|
||||
}
|
||||
);
|
||||
}
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||||
|
@ -73,25 +92,22 @@ public class UserStoryDomainProvider implements DomainProvider {
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|||
restOfPagesCallback.callback(new Exception("Error accessing url [" + url + "]", t));
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||||
}
|
||||
|
||||
private void getUserStoryPage(int pageNumber, Callback<Exception> restOfPagesCallback, Callback<Void> firstPageCallback) {
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private void getUserStoryPage(int pageNumber, List<UserStory> userStoriesList, String tagsFilter, Callback<Exception> restOfPagesCallback) {
|
||||
Call<UserStories> userStories = mUserStoryDomainProviderService.getUserStories(
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INCLUDE_ACTIONS_FOR_PLACES,
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"open",
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true,
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||||
mProtocol,
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||||
TAGS_TO_SEARCH,
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||||
tagsFilter,
|
||||
pageNumber);
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Log.d("API-USER-STORY-DOMAINS", "Protocol [" + mProtocol + "] include_actions [" + INCLUDE_ACTIONS_FOR_PLACES + "]");
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userStories.enqueue(new retrofit2.Callback<UserStories>() {
|
||||
@Override
|
||||
public void onResponse(Call<UserStories> call, Response<UserStories> response) {
|
||||
UserStories data = response.body();
|
||||
allStories.addAll(data.user_stories);
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userStoriesList.addAll(data.user_stories);
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if (data.current_page < data.total_pages && data.current_page <= MAX_PAGES_TO_GET) {
|
||||
if (pageNumber == 1 && firstPageCallback != null) {
|
||||
firstPageCallback.callback(null);
|
||||
}
|
||||
getUserStoryPage(pageNumber + 1, restOfPagesCallback, null);
|
||||
getUserStoryPage(pageNumber + 1, userStoriesList, tagsFilter, restOfPagesCallback);
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||||
return;
|
||||
}
|
||||
restOfPagesCallback.callback(null);
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||||
|
@ -107,12 +123,16 @@ public class UserStoryDomainProvider implements DomainProvider {
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|||
private class StoriesFilter {
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String[] mWords = new String[]{};
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public StoriesFilter(String filterText) {
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mWords = filterText.toUpperCase().split("\\s+");
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mWords = filterText.trim().toUpperCase().split("\\s+");
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if (mWords.length == 1 && (mWords[0] == null || mWords[0].length() <= 0 ) ) {
|
||||
mWords = null;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean matches(UserStory story) {
|
||||
if (mWords.length <= 0) {
|
||||
return true;
|
||||
if (mWords == null || mWords.length <= 0) {
|
||||
// No text filter? So filter by tag
|
||||
return story.tagFound;
|
||||
}
|
||||
|
||||
for (String word : mWords) {
|
||||
|
@ -128,6 +148,9 @@ public class UserStoryDomainProvider implements DomainProvider {
|
|||
suggestions.add(story.toDomain());
|
||||
}
|
||||
|
||||
/**
|
||||
* if the story matches this filter criteria it's added into suggestions
|
||||
* */
|
||||
public void filterOrAdd(UserStory story) {
|
||||
if (matches(story)) {
|
||||
addToSuggestions(story);
|
||||
|
@ -144,16 +167,6 @@ public class UserStoryDomainProvider implements DomainProvider {
|
|||
domainCallback.retrieveOk(suggestions);
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void retrieve(String filterText, DomainCallback domainCallback) {
|
||||
if (!startedToGetFromAPI) {
|
||||
startedToGetFromAPI = true;
|
||||
fillDestinations(filterText, domainCallback);
|
||||
} else {
|
||||
filterChoicesByText(filterText, domainCallback);
|
||||
}
|
||||
}
|
||||
|
||||
public interface UserStoryDomainProviderService {
|
||||
@GET("api/v1/user_stories")
|
||||
Call<UserStories> getUserStories(@Query("include_actions") String includeActions,
|
||||
|
@ -166,12 +179,14 @@ public class UserStoryDomainProvider implements DomainProvider {
|
|||
|
||||
class UserStory {
|
||||
public UserStory() {}
|
||||
String id;
|
||||
String place_name;
|
||||
String path;
|
||||
String thumbnail_url;
|
||||
String place_id;
|
||||
String domain_id;
|
||||
private String searchText;
|
||||
private boolean tagFound; // Locally used
|
||||
|
||||
// New fields? tags, description
|
||||
|
||||
|
|
|
@ -54,27 +54,10 @@ public class DomainAdapter extends RecyclerView.Adapter<DomainAdapter.ViewHolder
|
|||
@Override
|
||||
public void retrieveOk(List<Domain> domain) {
|
||||
if (filterText.length() == 0) {
|
||||
Domain lastVisitedDomain = new Domain(mContext.getString(R.string.your_last_location), mLastLocation, DEFAULT_THUMBNAIL_PLACE);
|
||||
if (!mLastLocation.isEmpty() && mLastLocation.contains("://")) {
|
||||
int startIndex = mLastLocation.indexOf("://");
|
||||
int endIndex = mLastLocation.indexOf("/", startIndex + 3);
|
||||
String toSearch = mLastLocation.substring(0, endIndex + 1).toLowerCase();
|
||||
for (Domain d : domain) {
|
||||
if (d.url.toLowerCase().startsWith(toSearch)) {
|
||||
lastVisitedDomain.thumbnail = d.thumbnail;
|
||||
}
|
||||
}
|
||||
}
|
||||
domain.add(0, lastVisitedDomain);
|
||||
addLastLocation(domain);
|
||||
}
|
||||
|
||||
for (Domain d : domain) {
|
||||
// we override the default picture added in the server by an android specific version
|
||||
if (d.thumbnail != null &&
|
||||
d.thumbnail.endsWith("assets/places/thumbnail-default-place-e5a3f33e773ab699495774990a562f9f7693dc48ef90d8be6985c645a0280f75.png")) {
|
||||
d.thumbnail = DEFAULT_THUMBNAIL_PLACE;
|
||||
}
|
||||
}
|
||||
overrideDefaultThumbnails(domain);
|
||||
|
||||
mDomains = new Domain[domain.size()];
|
||||
mDomains = domain.toArray(mDomains);
|
||||
|
@ -96,6 +79,31 @@ public class DomainAdapter extends RecyclerView.Adapter<DomainAdapter.ViewHolder
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|||
});
|
||||
}
|
||||
|
||||
private void overrideDefaultThumbnails(List<Domain> domain) {
|
||||
for (Domain d : domain) {
|
||||
// we override the default picture added in the server by an android specific version
|
||||
if (d.thumbnail != null &&
|
||||
d.thumbnail.endsWith("assets/places/thumbnail-default-place-e5a3f33e773ab699495774990a562f9f7693dc48ef90d8be6985c645a0280f75.png")) {
|
||||
d.thumbnail = DEFAULT_THUMBNAIL_PLACE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void addLastLocation(List<Domain> domain) {
|
||||
Domain lastVisitedDomain = new Domain(mContext.getString(R.string.your_last_location), mLastLocation, DEFAULT_THUMBNAIL_PLACE);
|
||||
if (!mLastLocation.isEmpty() && mLastLocation.contains("://")) {
|
||||
int startIndex = mLastLocation.indexOf("://");
|
||||
int endIndex = mLastLocation.indexOf("/", startIndex + 3);
|
||||
String toSearch = mLastLocation.substring(0, endIndex + 1).toLowerCase();
|
||||
for (Domain d : domain) {
|
||||
if (d.url.toLowerCase().startsWith(toSearch)) {
|
||||
lastVisitedDomain.thumbnail = d.thumbnail;
|
||||
}
|
||||
}
|
||||
}
|
||||
domain.add(0, lastVisitedDomain);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ViewHolder onCreateViewHolder(ViewGroup parent, int viewType) {
|
||||
View view = mInflater.inflate(R.layout.domain_view, parent, false);
|
||||
|
|
|
@ -37,7 +37,7 @@ task clean(type: Delete) {
|
|||
ext {
|
||||
RELEASE_NUMBER = project.hasProperty('RELEASE_NUMBER') ? project.getProperty('RELEASE_NUMBER') : '0'
|
||||
RELEASE_TYPE = project.hasProperty('RELEASE_TYPE') ? project.getProperty('RELEASE_TYPE') : 'DEV'
|
||||
BUILD_BRANCH = project.hasProperty('BUILD_BRANCH') ? project.getProperty('BUILD_BRANCH') : ''
|
||||
STABLE_BUILD = project.hasProperty('STABLE_BUILD') ? project.getProperty('STABLE_BUILD') : '0'
|
||||
EXEC_SUFFIX = Os.isFamily(Os.FAMILY_WINDOWS) ? '.exe' : ''
|
||||
QT5_DEPS = [
|
||||
'Qt5Concurrent',
|
||||
|
@ -542,7 +542,7 @@ task cleanDependencies(type: Delete) {
|
|||
|
||||
|
||||
|
||||
// FIXME this code is prototyping the desired functionality for doing build time binary dependency resolution.
|
||||
// FIXME this code is prototyping the desired functionality for doing build time binary dependency resolution.
|
||||
// See the comment on the qtBundle task above
|
||||
/*
|
||||
// FIXME derive the path from the gradle environment
|
||||
|
|
|
@ -17,14 +17,12 @@ macro(SET_PACKAGING_PARAMETERS)
|
|||
set(DEV_BUILD 0)
|
||||
set(BUILD_GLOBAL_SERVICES "DEVELOPMENT")
|
||||
set(USE_STABLE_GLOBAL_SERVICES 0)
|
||||
set(BUILD_NUMBER 0)
|
||||
|
||||
set_from_env(RELEASE_TYPE RELEASE_TYPE "DEV")
|
||||
set_from_env(RELEASE_NUMBER RELEASE_NUMBER "")
|
||||
set_from_env(BUILD_BRANCH BRANCH "")
|
||||
string(TOLOWER "${BUILD_BRANCH}" BUILD_BRANCH)
|
||||
set_from_env(STABLE_BUILD STABLE_BUILD 0)
|
||||
|
||||
message(STATUS "The BUILD_BRANCH variable is: ${BUILD_BRANCH}")
|
||||
message(STATUS "The BRANCH environment variable is: $ENV{BRANCH}")
|
||||
message(STATUS "The RELEASE_TYPE variable is: ${RELEASE_TYPE}")
|
||||
|
||||
# setup component categories for installer
|
||||
|
@ -46,17 +44,17 @@ macro(SET_PACKAGING_PARAMETERS)
|
|||
|
||||
# if the build is a PRODUCTION_BUILD from the "stable" branch
|
||||
# then use the STABLE gobal services
|
||||
if (BUILD_BRANCH STREQUAL "stable")
|
||||
message(STATUS "The RELEASE_TYPE is PRODUCTION and the BUILD_BRANCH is stable...")
|
||||
if (STABLE_BUILD)
|
||||
message(STATUS "The RELEASE_TYPE is PRODUCTION and STABLE_BUILD is 1")
|
||||
set(BUILD_GLOBAL_SERVICES "STABLE")
|
||||
set(USE_STABLE_GLOBAL_SERVICES 1)
|
||||
endif()
|
||||
endif ()
|
||||
|
||||
elseif (RELEASE_TYPE STREQUAL "PR")
|
||||
set(DEPLOY_PACKAGE TRUE)
|
||||
set(PR_BUILD 1)
|
||||
set(BUILD_VERSION "PR${RELEASE_NUMBER}")
|
||||
set(BUILD_ORGANIZATION "High Fidelity - ${BUILD_VERSION}")
|
||||
set(BUILD_ORGANIZATION "High Fidelity - PR${RELEASE_NUMBER}")
|
||||
set(INTERFACE_BUNDLE_NAME "Interface")
|
||||
set(INTERFACE_ICON_PREFIX "interface-beta")
|
||||
|
||||
|
@ -75,6 +73,54 @@ macro(SET_PACKAGING_PARAMETERS)
|
|||
|
||||
string(TIMESTAMP BUILD_TIME "%d/%m/%Y")
|
||||
|
||||
# if STABLE_BUILD is 1, PRODUCTION_BUILD must be 1 and
|
||||
# DEV_BUILD and PR_BUILD must be 0
|
||||
if (STABLE_BUILD)
|
||||
if ((NOT PRODUCTION_BUILD) OR PR_BUILD OR DEV_BUILD)
|
||||
message(FATAL_ERROR "Cannot produce STABLE_BUILD without PRODUCTION_BUILD")
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
if ((PRODUCTION_BUILD OR PR_BUILD) AND NOT STABLE_BUILD)
|
||||
# append the abbreviated commit SHA to the build version
|
||||
# since this is a PR build or master/nightly builds
|
||||
|
||||
# for PR_BUILDS, we need to grab the abbreviated SHA
|
||||
# for the second parent of HEAD (not HEAD) since that is the
|
||||
# SHA of the commit merged to master for the build
|
||||
if (PR_BUILD)
|
||||
set(_GIT_LOG_FORMAT "%p")
|
||||
else ()
|
||||
set(_GIT_LOG_FORMAT "%h")
|
||||
endif ()
|
||||
|
||||
execute_process(
|
||||
COMMAND git log -1 --format=${_GIT_LOG_FORMAT}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE _GIT_LOG_OUTPUT
|
||||
ERROR_VARIABLE _GIT_LOG_ERROR
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
if (PR_BUILD)
|
||||
separate_arguments(_COMMIT_PARENTS UNIX_COMMAND ${_GIT_LOG_OUTPUT})
|
||||
list(GET _COMMIT_PARENTS 1 GIT_COMMIT_HASH)
|
||||
else ()
|
||||
set(GIT_COMMIT_HASH ${_GIT_LOG_OUTPUT})
|
||||
endif ()
|
||||
|
||||
if (_GIT_LOG_ERROR OR NOT GIT_COMMIT_HASH)
|
||||
message(FATAL_ERROR "Could not retreive abbreviated SHA for PR or production master build")
|
||||
endif ()
|
||||
|
||||
set(BUILD_VERSION_NO_SHA ${BUILD_VERSION})
|
||||
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_COMMIT_HASH}")
|
||||
|
||||
# pass along a release number without the SHA in case somebody
|
||||
# wants to compare master or PR builds as integers
|
||||
set(BUILD_NUMBER ${RELEASE_NUMBER})
|
||||
endif ()
|
||||
|
||||
if (DEPLOY_PACKAGE)
|
||||
# for deployed packages always grab the serverless content
|
||||
set(DOWNLOAD_SERVERLESS_CONTENT ON)
|
||||
|
@ -127,8 +173,8 @@ macro(SET_PACKAGING_PARAMETERS)
|
|||
set(INTERFACE_SHORTCUT_NAME "High Fidelity Interface")
|
||||
set(CONSOLE_SHORTCUT_NAME "Sandbox")
|
||||
else ()
|
||||
set(INTERFACE_SHORTCUT_NAME "High Fidelity Interface - ${BUILD_VERSION}")
|
||||
set(CONSOLE_SHORTCUT_NAME "Sandbox - ${BUILD_VERSION}")
|
||||
set(INTERFACE_SHORTCUT_NAME "High Fidelity Interface - ${BUILD_VERSION_NO_SHA}")
|
||||
set(CONSOLE_SHORTCUT_NAME "Sandbox - ${BUILD_VERSION_NO_SHA}")
|
||||
endif ()
|
||||
|
||||
set(INTERFACE_HF_SHORTCUT_NAME "${INTERFACE_SHORTCUT_NAME}")
|
||||
|
|
|
@ -24,8 +24,26 @@ namespace BuildInfo {
|
|||
const QString MODIFIED_ORGANIZATION = "@BUILD_ORGANIZATION@";
|
||||
const QString ORGANIZATION_DOMAIN = "highfidelity.io";
|
||||
const QString VERSION = "@BUILD_VERSION@";
|
||||
const QString BUILD_BRANCH = "@BUILD_BRANCH@";
|
||||
const QString BUILD_NUMBER = "@BUILD_NUMBER@";
|
||||
const QString BUILD_GLOBAL_SERVICES = "@BUILD_GLOBAL_SERVICES@";
|
||||
const QString BUILD_TIME = "@BUILD_TIME@";
|
||||
}
|
||||
|
||||
enum BuildType {
|
||||
Dev,
|
||||
PR,
|
||||
Master,
|
||||
Stable
|
||||
};
|
||||
|
||||
#if defined(PR_BUILD)
|
||||
const BuildType BUILD_TYPE = PR;
|
||||
const QString BUILD_TYPE_STRING = "pr";
|
||||
#elif defined(PRODUCTION_BUILD)
|
||||
const BuildType BUILD_TYPE = @STABLE_BUILD@ ? Stable : Master;
|
||||
const QString BUILD_TYPE_STRING = @STABLE_BUILD@ ? "stable" : "master";
|
||||
#else
|
||||
const BuildType BUILD_TYPE = Dev;
|
||||
const QString BUILD_TYPE_STRING = "dev";
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
{
|
||||
"releaseType": "@RELEASE_TYPE@",
|
||||
"buildIdentifier": "@BUILD_VERSION@"
|
||||
"buildIdentifier": "@BUILD_VERSION@",
|
||||
"organization": "@BUILD_ORGANIZATION@"
|
||||
}
|
||||
|
|
|
@ -176,7 +176,7 @@ DomainServer::DomainServer(int argc, char* argv[]) :
|
|||
qDebug() << "[VERSION] Build sequence:" << qPrintable(applicationVersion());
|
||||
qDebug() << "[VERSION] MODIFIED_ORGANIZATION:" << BuildInfo::MODIFIED_ORGANIZATION;
|
||||
qDebug() << "[VERSION] VERSION:" << BuildInfo::VERSION;
|
||||
qDebug() << "[VERSION] BUILD_BRANCH:" << BuildInfo::BUILD_BRANCH;
|
||||
qDebug() << "[VERSION] BUILD_TYPE_STRING:" << BuildInfo::BUILD_TYPE_STRING;
|
||||
qDebug() << "[VERSION] BUILD_GLOBAL_SERVICES:" << BuildInfo::BUILD_GLOBAL_SERVICES;
|
||||
qDebug() << "[VERSION] We will be using this name to find ICE servers:" << _iceServerAddr;
|
||||
|
||||
|
@ -1122,7 +1122,7 @@ void DomainServer::handleConnectedNode(SharedNodePointer newNode) {
|
|||
}
|
||||
|
||||
void DomainServer::sendDomainListToNode(const SharedNodePointer& node, const HifiSockAddr &senderSockAddr) {
|
||||
const int NUM_DOMAIN_LIST_EXTENDED_HEADER_BYTES = NUM_BYTES_RFC4122_UUID + NLPacket::NUM_BYTES_LOCALID +
|
||||
const int NUM_DOMAIN_LIST_EXTENDED_HEADER_BYTES = NUM_BYTES_RFC4122_UUID + NLPacket::NUM_BYTES_LOCALID +
|
||||
NUM_BYTES_RFC4122_UUID + NLPacket::NUM_BYTES_LOCALID + 4;
|
||||
|
||||
// setup the extended header for the domain list packets
|
||||
|
@ -2684,7 +2684,7 @@ bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl
|
|||
QString settingsPassword = settingsPasswordVariant.isValid() ? settingsPasswordVariant.toString() : "";
|
||||
QString hexHeaderPassword = headerPassword.isEmpty() ?
|
||||
"" : QCryptographicHash::hash(headerPassword.toUtf8(), QCryptographicHash::Sha256).toHex();
|
||||
|
||||
|
||||
if (settingsUsername == headerUsername && hexHeaderPassword == settingsPassword) {
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -2,88 +2,88 @@ name = mannequin
|
|||
type = body+head
|
||||
scale = 1
|
||||
filename = mannequin/mannequin.baked.fbx
|
||||
joint = jointRoot = Hips
|
||||
joint = jointNeck = Neck
|
||||
joint = jointLean = Spine
|
||||
joint = jointLeftHand = LeftHand
|
||||
joint = jointHead = Head
|
||||
joint = jointEyeLeft = LeftEye
|
||||
joint = jointEyeRight = RightEye
|
||||
joint = jointRoot = Hips
|
||||
joint = jointLeftHand = LeftHand
|
||||
joint = jointRightHand = RightHand
|
||||
joint = jointNeck = Neck
|
||||
joint = jointHead = Head
|
||||
freeJoint = LeftArm
|
||||
freeJoint = LeftForeArm
|
||||
freeJoint = RightArm
|
||||
freeJoint = RightForeArm
|
||||
bs = EyeBlink_L = blink = 1
|
||||
bs = JawOpen = mouth_Open = 1
|
||||
bs = LipsFunnel = Oo = 1
|
||||
bs = BrowsU_L = brow_Up = 1
|
||||
jointIndex = RightHandPinky2 = 19
|
||||
jointIndex = LeftHandMiddle4 = 61
|
||||
jointIndex = LeftHand = 41
|
||||
jointIndex = LeftHandRing4 = 49
|
||||
jointIndex = RightHandMiddle3 = 36
|
||||
jointIndex = LeftHandThumb4 = 57
|
||||
jointIndex = RightToe_End = 10
|
||||
jointIndex = LeftHandRing1 = 46
|
||||
jointIndex = LeftForeArm = 40
|
||||
jointIndex = RightHandIndex4 = 29
|
||||
jointIndex = LeftShoulder = 38
|
||||
jointIndex = RightHandMiddle4 = 37
|
||||
jointIndex = RightShoulder = 14
|
||||
jointIndex = LeftLeg = 2
|
||||
jointIndex = LeftToe_End = 5
|
||||
jointIndex = Hips = 0
|
||||
jointIndex = RightFoot = 8
|
||||
jointIndex = RightHandThumb2 = 31
|
||||
jointIndex = LeftHandMiddle3 = 60
|
||||
jointIndex = RightHandThumb1 = 30
|
||||
jointIndex = Neck = 62
|
||||
jointIndex = Spine = 11
|
||||
jointIndex = RightHandThumb4 = 33
|
||||
jointIndex = RightHandMiddle1 = 34
|
||||
jointIndex = LeftHandIndex4 = 53
|
||||
jointIndex = face = 68
|
||||
jointIndex = RightHandRing3 = 24
|
||||
jointIndex = LeftHandPinky4 = 45
|
||||
jointIndex = LeftHandMiddle2 = 59
|
||||
jointIndex = RightHandThumb3 = 32
|
||||
bs = EyeBlink_L = blink = 1
|
||||
jointIndex = LeftHandPinky3 = 44
|
||||
jointIndex = HeadTop_End = 66
|
||||
jointIndex = Spine1 = 12
|
||||
jointIndex = LeftHandRing3 = 48
|
||||
jointIndex = mannequin1 = 67
|
||||
jointIndex = RightEye = 65
|
||||
jointIndex = RightHandRing4 = 25
|
||||
jointIndex = RightHandPinky4 = 21
|
||||
jointIndex = LeftHandRing2 = 47
|
||||
jointIndex = RightHandIndex3 = 28
|
||||
jointIndex = RightUpLeg = 6
|
||||
jointIndex = LeftArm = 39
|
||||
jointIndex = LeftHandThumb3 = 56
|
||||
jointIndex = RightHandIndex2 = 27
|
||||
jointIndex = RightForeArm = 16
|
||||
jointIndex = RightArm = 15
|
||||
jointIndex = RightHandRing2 = 23
|
||||
jointIndex = LeftHandMiddle1 = 58
|
||||
jointIndex = Spine2 = 13
|
||||
jointIndex = LeftHandThumb2 = 55
|
||||
jointIndex = RightHandMiddle2 = 35
|
||||
jointIndex = RightHandPinky1 = 18
|
||||
jointIndex = LeftUpLeg = 1
|
||||
jointIndex = RightLeg = 7
|
||||
jointIndex = LeftHandIndex2 = 51
|
||||
jointIndex = LeftHand = 41
|
||||
jointIndex = RightHandMiddle1 = 34
|
||||
jointIndex = LeftHandPinky4 = 45
|
||||
jointIndex = RightHand = 17
|
||||
jointIndex = LeftHandIndex3 = 52
|
||||
jointIndex = LeftFoot = 3
|
||||
jointIndex = RightHandPinky3 = 20
|
||||
jointIndex = RightHandIndex1 = 26
|
||||
jointIndex = LeftHandPinky1 = 42
|
||||
jointIndex = RightToeBase = 9
|
||||
jointIndex = LeftHandIndex1 = 50
|
||||
jointIndex = LeftToeBase = 4
|
||||
jointIndex = LeftHandPinky2 = 43
|
||||
jointIndex = RightHandRing1 = 22
|
||||
jointIndex = LeftHandThumb1 = 54
|
||||
jointIndex = LeftEye = 64
|
||||
jointIndex = LeftFoot = 3
|
||||
jointIndex = Head = 63
|
||||
jointIndex = Spine1 = 12
|
||||
jointIndex = RightHandRing4 = 25
|
||||
jointIndex = RightHandPinky1 = 18
|
||||
jointIndex = LeftHandIndex1 = 50
|
||||
jointIndex = RightHandIndex3 = 28
|
||||
jointIndex = LeftHandIndex3 = 52
|
||||
jointIndex = LeftToe_End = 5
|
||||
jointIndex = RightArm = 15
|
||||
jointIndex = RightHandRing3 = 24
|
||||
jointIndex = RightHandThumb2 = 31
|
||||
jointIndex = Spine2 = 13
|
||||
jointIndex = HeadTop_End = 66
|
||||
jointIndex = LeftToeBase = 4
|
||||
jointIndex = RightUpLeg = 6
|
||||
jointIndex = RightForeArm = 16
|
||||
jointIndex = LeftHandMiddle1 = 58
|
||||
jointIndex = LeftHandRing3 = 48
|
||||
jointIndex = RightHandPinky4 = 21
|
||||
jointIndex = RightHandIndex1 = 26
|
||||
jointIndex = Hips = 0
|
||||
jointIndex = RightEye = 65
|
||||
jointIndex = RightHandPinky2 = 19
|
||||
jointIndex = LeftHandMiddle2 = 59
|
||||
jointIndex = LeftHandPinky1 = 42
|
||||
jointIndex = LeftHandRing4 = 49
|
||||
jointIndex = RightFoot = 8
|
||||
jointIndex = RightHandIndex2 = 27
|
||||
jointIndex = RightToe_End = 10
|
||||
jointIndex = RightHandThumb3 = 32
|
||||
jointIndex = LeftHandMiddle3 = 60
|
||||
jointIndex = LeftHandThumb4 = 57
|
||||
jointIndex = LeftHandMiddle4 = 61
|
||||
jointIndex = LeftHandThumb1 = 54
|
||||
jointIndex = LeftHandThumb3 = 56
|
||||
jointIndex = body = 67
|
||||
jointIndex = LeftArm = 39
|
||||
jointIndex = RightToeBase = 9
|
||||
jointIndex = LeftEye = 64
|
||||
jointIndex = RightLeg = 7
|
||||
jointIndex = face = 68
|
||||
jointIndex = LeftForeArm = 40
|
||||
jointIndex = RightHandThumb4 = 33
|
||||
jointIndex = RightHandRing1 = 22
|
||||
jointIndex = LeftUpLeg = 1
|
||||
jointIndex = LeftHandPinky2 = 43
|
||||
jointIndex = LeftLeg = 2
|
||||
jointIndex = LeftHandIndex4 = 53
|
||||
jointIndex = RightHandThumb1 = 30
|
||||
jointIndex = LeftHandRing2 = 47
|
||||
jointIndex = RightHandMiddle2 = 35
|
||||
jointIndex = RightHandMiddle3 = 36
|
||||
jointIndex = Spine = 11
|
||||
jointIndex = RightHandMiddle4 = 37
|
||||
jointIndex = LeftHandIndex2 = 51
|
||||
jointIndex = RightHandRing2 = 23
|
||||
jointIndex = LeftHandThumb2 = 55
|
||||
jointIndex = LeftShoulder = 38
|
||||
jointIndex = Neck = 62
|
||||
jointIndex = RightHandIndex4 = 29
|
||||
jointIndex = LeftHandRing1 = 46
|
||||
jointIndex = RightShoulder = 14
|
||||
|
|
BIN
interface/resources/meshes/mannequin/Eyes.png
Normal file
BIN
interface/resources/meshes/mannequin/Eyes.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 1.1 MiB |
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 1,002 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
interface/resources/meshes/mannequin/lambert1_Roughness.png
Normal file
BIN
interface/resources/meshes/mannequin/lambert1_Roughness.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 525 KiB |
Binary file not shown.
Binary file not shown.
|
@ -697,8 +697,8 @@ private:
|
|||
};
|
||||
|
||||
/**jsdoc
|
||||
* <p>The <code>Controller.Hardware.Application</code> object has properties representing Interface's state. The property
|
||||
* values are integer IDs, uniquely identifying each output. <em>Read-only.</em> These can be mapped to actions or functions or
|
||||
* <p>The <code>Controller.Hardware.Application</code> object has properties representing Interface's state. The property
|
||||
* values are integer IDs, uniquely identifying each output. <em>Read-only.</em> These can be mapped to actions or functions or
|
||||
* <code>Controller.Standard</code> items in a {@link RouteObject} mapping (e.g., using the {@link RouteObject#when} method).
|
||||
* Each data value is either <code>1.0</code> for "true" or <code>0.0</code> for "false".</p>
|
||||
* <table>
|
||||
|
@ -780,7 +780,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
|||
static const auto SUPPRESS_SETTINGS_RESET = "--suppress-settings-reset";
|
||||
bool suppressPrompt = cmdOptionExists(argc, const_cast<const char**>(argv), SUPPRESS_SETTINGS_RESET);
|
||||
|
||||
// Ignore any previous crashes if running from command line with a test script.
|
||||
// Ignore any previous crashes if running from command line with a test script.
|
||||
bool inTestMode { false };
|
||||
for (int i = 0; i < argc; ++i) {
|
||||
QString parameter(argv[i]);
|
||||
|
@ -1108,7 +1108,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
qCDebug(interfaceapp) << "[VERSION] Build sequence:" << qPrintable(applicationVersion());
|
||||
qCDebug(interfaceapp) << "[VERSION] MODIFIED_ORGANIZATION:" << BuildInfo::MODIFIED_ORGANIZATION;
|
||||
qCDebug(interfaceapp) << "[VERSION] VERSION:" << BuildInfo::VERSION;
|
||||
qCDebug(interfaceapp) << "[VERSION] BUILD_BRANCH:" << BuildInfo::BUILD_BRANCH;
|
||||
qCDebug(interfaceapp) << "[VERSION] BUILD_TYPE_STRING:" << BuildInfo::BUILD_TYPE_STRING;
|
||||
qCDebug(interfaceapp) << "[VERSION] BUILD_GLOBAL_SERVICES:" << BuildInfo::BUILD_GLOBAL_SERVICES;
|
||||
#if USE_STABLE_GLOBAL_SERVICES
|
||||
qCDebug(interfaceapp) << "[VERSION] We will use STABLE global services.";
|
||||
|
@ -1365,11 +1365,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
initializeGL();
|
||||
qCDebug(interfaceapp, "Initialized GL");
|
||||
|
||||
// Initialize the display plugin architecture
|
||||
// Initialize the display plugin architecture
|
||||
initializeDisplayPlugins();
|
||||
qCDebug(interfaceapp, "Initialized Display");
|
||||
|
||||
// Create the rendering engine. This can be slow on some machines due to lots of
|
||||
// Create the rendering engine. This can be slow on some machines due to lots of
|
||||
// GPU pipeline creation.
|
||||
initializeRenderEngine();
|
||||
qCDebug(interfaceapp, "Initialized Render Engine.");
|
||||
|
@ -1413,7 +1413,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
// In practice we shouldn't run across installs that don't have a known installer type.
|
||||
// Client or Client+Server installs should always have the installer.ini next to their
|
||||
// respective interface.exe, and Steam installs will be detected as such. If a user were
|
||||
// to delete the installer.ini, though, and as an example, we won't know the context of the
|
||||
// to delete the installer.ini, though, and as an example, we won't know the context of the
|
||||
// original install.
|
||||
constexpr auto INSTALLER_KEY_TYPE = "type";
|
||||
constexpr auto INSTALLER_KEY_CAMPAIGN = "campaign";
|
||||
|
@ -1461,6 +1461,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
{ "tester", QProcessEnvironment::systemEnvironment().contains(TESTER) },
|
||||
{ "installer_campaign", installerCampaign },
|
||||
{ "installer_type", installerType },
|
||||
{ "build_type", BuildInfo::BUILD_TYPE_STRING },
|
||||
{ "previousSessionCrashed", _previousSessionCrashed },
|
||||
{ "previousSessionRuntime", sessionRunTime.get() },
|
||||
{ "cpu_architecture", QSysInfo::currentCpuArchitecture() },
|
||||
|
@ -2178,7 +2179,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
if (testProperty.isValid()) {
|
||||
auto scriptEngines = DependencyManager::get<ScriptEngines>();
|
||||
const auto testScript = property(hifi::properties::TEST).toUrl();
|
||||
|
||||
|
||||
// Set last parameter to exit interface when the test script finishes, if so requested
|
||||
scriptEngines->loadScript(testScript, false, false, false, false, quitWhenFinished);
|
||||
|
||||
|
@ -2395,7 +2396,7 @@ void Application::onAboutToQuit() {
|
|||
}
|
||||
}
|
||||
|
||||
// The active display plugin needs to be loaded before the menu system is active,
|
||||
// The active display plugin needs to be loaded before the menu system is active,
|
||||
// so its persisted explicitly here
|
||||
Setting::Handle<QString>{ ACTIVE_DISPLAY_PLUGIN_SETTING_NAME }.set(getActiveDisplayPlugin()->getName());
|
||||
|
||||
|
@ -2630,7 +2631,7 @@ void Application::initializeGL() {
|
|||
// Create the GPU backend
|
||||
|
||||
// Requires the window context, because that's what's used in the actual rendering
|
||||
// and the GPU backend will make things like the VAO which cannot be shared across
|
||||
// and the GPU backend will make things like the VAO which cannot be shared across
|
||||
// contexts
|
||||
_glWidget->makeCurrent();
|
||||
gpu::Context::init<gpu::gl::GLBackend>();
|
||||
|
@ -2653,7 +2654,7 @@ void Application::initializeDisplayPlugins() {
|
|||
auto lastActiveDisplayPluginName = activeDisplayPluginSetting.get();
|
||||
|
||||
auto defaultDisplayPlugin = displayPlugins.at(0);
|
||||
// Once time initialization code
|
||||
// Once time initialization code
|
||||
DisplayPluginPointer targetDisplayPlugin;
|
||||
foreach(auto displayPlugin, displayPlugins) {
|
||||
displayPlugin->setContext(_gpuContext);
|
||||
|
@ -2666,7 +2667,7 @@ void Application::initializeDisplayPlugins() {
|
|||
}
|
||||
|
||||
// The default display plugin needs to be activated first, otherwise the display plugin thread
|
||||
// may be launched by an external plugin, which is bad
|
||||
// may be launched by an external plugin, which is bad
|
||||
setDisplayPlugin(defaultDisplayPlugin);
|
||||
|
||||
// Now set the desired plugin if it's not the same as the default plugin
|
||||
|
@ -5787,7 +5788,7 @@ void Application::update(float deltaTime) {
|
|||
viewIsDifferentEnough = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// if it's been a while since our last query or the view has significantly changed then send a query, otherwise suppress it
|
||||
static const std::chrono::seconds MIN_PERIOD_BETWEEN_QUERIES { 3 };
|
||||
auto now = SteadyClock::now();
|
||||
|
@ -6155,7 +6156,9 @@ void Application::updateWindowTitle() const {
|
|||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
|
||||
QString buildVersion = " (build " + applicationVersion() + ")";
|
||||
QString buildVersion = " - "
|
||||
+ (BuildInfo::BUILD_TYPE == BuildInfo::BuildType::Stable ? QString("Version") : QString("Build"))
|
||||
+ " " + applicationVersion();
|
||||
|
||||
QString loginStatus = accountManager->isLoggedIn() ? "" : " (NOT LOGGED IN)";
|
||||
|
||||
|
@ -7716,7 +7719,7 @@ void Application::sendLambdaEvent(const std::function<void()>& f) {
|
|||
} else {
|
||||
LambdaEvent event(f);
|
||||
QCoreApplication::sendEvent(this, &event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Application::initPlugins(const QStringList& arguments) {
|
||||
|
@ -7939,7 +7942,7 @@ void Application::setDisplayPlugin(DisplayPluginPointer newDisplayPlugin) {
|
|||
}
|
||||
|
||||
// FIXME don't have the application directly set the state of the UI,
|
||||
// instead emit a signal that the display plugin is changing and let
|
||||
// instead emit a signal that the display plugin is changing and let
|
||||
// the desktop lock itself. Reduces coupling between the UI and display
|
||||
// plugins
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#if HAS_CRASHPAD
|
||||
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
|
||||
#include <QStandardPaths>
|
||||
#include <QDir>
|
||||
|
@ -69,6 +70,8 @@ bool startCrashHandler() {
|
|||
annotations["token"] = BACKTRACE_TOKEN;
|
||||
annotations["format"] = "minidump";
|
||||
annotations["version"] = BuildInfo::VERSION.toStdString();
|
||||
annotations["build_number"] = BuildInfo::BUILD_NUMBER.toStdString();
|
||||
annotations["build_type"] = BuildInfo::BUILD_TYPE_STRING.toStdString();
|
||||
|
||||
arguments.push_back("--no-rate-limit");
|
||||
|
||||
|
|
|
@ -588,6 +588,10 @@ Menu::Menu() {
|
|||
});
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ToggleHipsFollowing, 0, false,
|
||||
avatar.get(), SLOT(setToggleHips(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawBaseOfSupport, 0, false,
|
||||
avatar.get(), SLOT(setEnableDebugDrawBaseOfSupport(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,
|
||||
avatar.get(), SLOT(setEnableDebugDrawDefaultPose(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false,
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace MenuOption {
|
|||
const QString AddressBar = "Show Address Bar";
|
||||
const QString Animations = "Animations...";
|
||||
const QString AnimDebugDrawAnimPose = "Debug Draw Animation";
|
||||
const QString AnimDebugDrawBaseOfSupport = "Debug Draw Base of Support";
|
||||
const QString AnimDebugDrawDefaultPose = "Debug Draw Default Pose";
|
||||
const QString AnimDebugDrawPosition= "Debug Draw Position";
|
||||
const QString AskToResetSettings = "Ask To Reset Settings on Start";
|
||||
|
@ -202,6 +203,7 @@ namespace MenuOption {
|
|||
const QString ThirdPerson = "Third Person";
|
||||
const QString ThreePointCalibration = "3 Point Calibration";
|
||||
const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Basic2DWindowOpenGLDisplayPlugin.cpp
|
||||
const QString ToggleHipsFollowing = "Toggle Hips Following";
|
||||
const QString ToolWindow = "Tool Window";
|
||||
const QString TransmitterDrive = "Transmitter Drive";
|
||||
const QString TurnWithHead = "Turn using Head";
|
||||
|
|
|
@ -468,13 +468,14 @@ void AvatarManager::updateAvatarRenderStatus(bool shouldRenderAvatars) {
|
|||
_shouldRender = shouldRenderAvatars;
|
||||
const render::ScenePointer& scene = qApp->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
auto avatarHashCopy = getHashCopy();
|
||||
if (_shouldRender) {
|
||||
for (auto avatarData : _avatarHash) {
|
||||
for (auto avatarData : avatarHashCopy) {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(avatarData);
|
||||
avatar->addToScene(avatar, scene, transaction);
|
||||
}
|
||||
} else {
|
||||
for (auto avatarData : _avatarHash) {
|
||||
for (auto avatarData : avatarHashCopy) {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(avatarData);
|
||||
avatar->removeFromScene(avatar, scene, transaction);
|
||||
}
|
||||
|
@ -514,7 +515,8 @@ RayToAvatarIntersectionResult AvatarManager::findRayIntersectionVector(const Pic
|
|||
|
||||
glm::vec3 normDirection = glm::normalize(ray.direction);
|
||||
|
||||
for (auto avatarData : _avatarHash) {
|
||||
auto avatarHashCopy = getHashCopy();
|
||||
for (auto avatarData : avatarHashCopy) {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(avatarData);
|
||||
if ((avatarsToInclude.size() > 0 && !avatarsToInclude.contains(avatar->getID())) ||
|
||||
(avatarsToDiscard.size() > 0 && avatarsToDiscard.contains(avatar->getID()))) {
|
||||
|
|
|
@ -52,6 +52,7 @@
|
|||
|
||||
#include "MyHead.h"
|
||||
#include "MySkeletonModel.h"
|
||||
#include "AnimUtil.h"
|
||||
#include "Application.h"
|
||||
#include "AvatarManager.h"
|
||||
#include "AvatarActionHold.h"
|
||||
|
@ -422,12 +423,12 @@ void MyAvatar::update(float deltaTime) {
|
|||
}
|
||||
|
||||
#ifdef DEBUG_DRAW_HMD_MOVING_AVERAGE
|
||||
glm::vec3 p = transformPoint(getSensorToWorldMatrix(), getControllerPoseInAvatarFrame(controller::Pose::HEAD) *
|
||||
glm::vec3(_headControllerFacingMovingAverage.x, 0.0f, _headControllerFacingMovingAverage.y));
|
||||
DebugDraw::getInstance().addMarker("facing-avg", getOrientation(), p, glm::vec4(1.0f));
|
||||
p = transformPoint(getSensorToWorldMatrix(), getHMDSensorPosition() +
|
||||
glm::vec3(_headControllerFacing.x, 0.0f, _headControllerFacing.y));
|
||||
DebugDraw::getInstance().addMarker("facing", getOrientation(), p, glm::vec4(1.0f));
|
||||
auto sensorHeadPose = getControllerPoseInSensorFrame(controller::Action::HEAD);
|
||||
glm::vec3 worldHeadPos = transformPoint(getSensorToWorldMatrix(), sensorHeadPose.getTranslation());
|
||||
glm::vec3 worldFacingAverage = transformVectorFast(getSensorToWorldMatrix(), glm::vec3(_headControllerFacingMovingAverage.x, 0.0f, _headControllerFacingMovingAverage.y));
|
||||
glm::vec3 worldFacing = transformVectorFast(getSensorToWorldMatrix(), glm::vec3(_headControllerFacing.x, 0.0f, _headControllerFacing.y));
|
||||
DebugDraw::getInstance().drawRay(worldHeadPos, worldHeadPos + worldFacing, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
||||
DebugDraw::getInstance().drawRay(worldHeadPos, worldHeadPos + worldFacingAverage, glm::vec4(0.0f, 0.0f, 1.0f, 1.0f));
|
||||
#endif
|
||||
|
||||
if (_goToPending) {
|
||||
|
@ -712,7 +713,8 @@ void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
|
|||
_hmdSensorOrientation = glmExtractRotation(hmdSensorMatrix);
|
||||
auto headPose = getControllerPoseInSensorFrame(controller::Action::HEAD);
|
||||
if (headPose.isValid()) {
|
||||
_headControllerFacing = getFacingDir2D(headPose.rotation);
|
||||
glm::quat bodyOrientation = computeBodyFacingFromHead(headPose.rotation, Vectors::UNIT_Y);
|
||||
_headControllerFacing = getFacingDir2D(bodyOrientation);
|
||||
} else {
|
||||
_headControllerFacing = glm::vec2(1.0f, 0.0f);
|
||||
}
|
||||
|
@ -1079,6 +1081,22 @@ float loadSetting(Settings& settings, const QString& name, float defaultValue) {
|
|||
return value;
|
||||
}
|
||||
|
||||
void MyAvatar::setToggleHips(bool followHead) {
|
||||
_follow.setToggleHipsFollowing(followHead);
|
||||
}
|
||||
|
||||
void MyAvatar::FollowHelper::setToggleHipsFollowing(bool followHead) {
|
||||
_toggleHipsFollowing = followHead;
|
||||
}
|
||||
|
||||
bool MyAvatar::FollowHelper::getToggleHipsFollowing() const {
|
||||
return _toggleHipsFollowing;
|
||||
}
|
||||
|
||||
void MyAvatar::setEnableDebugDrawBaseOfSupport(bool isEnabled) {
|
||||
_enableDebugDrawBaseOfSupport = isEnabled;
|
||||
}
|
||||
|
||||
void MyAvatar::setEnableDebugDrawDefaultPose(bool isEnabled) {
|
||||
_enableDebugDrawDefaultPose = isEnabled;
|
||||
|
||||
|
@ -1210,6 +1228,8 @@ void MyAvatar::loadData() {
|
|||
settings.endGroup();
|
||||
|
||||
setEnableMeshVisible(Menu::getInstance()->isOptionChecked(MenuOption::MeshVisible));
|
||||
_follow.setToggleHipsFollowing (Menu::getInstance()->isOptionChecked(MenuOption::ToggleHipsFollowing));
|
||||
setEnableDebugDrawBaseOfSupport(Menu::getInstance()->isOptionChecked(MenuOption::AnimDebugDrawBaseOfSupport));
|
||||
setEnableDebugDrawDefaultPose(Menu::getInstance()->isOptionChecked(MenuOption::AnimDebugDrawDefaultPose));
|
||||
setEnableDebugDrawAnimPose(Menu::getInstance()->isOptionChecked(MenuOption::AnimDebugDrawAnimPose));
|
||||
setEnableDebugDrawPosition(Menu::getInstance()->isOptionChecked(MenuOption::AnimDebugDrawPosition));
|
||||
|
@ -2844,6 +2864,7 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
|
|||
auto headPose = getControllerPoseInSensorFrame(controller::Action::HEAD);
|
||||
if (headPose.isValid()) {
|
||||
headPosition = headPose.translation;
|
||||
// AJT: TODO: can remove this Y_180
|
||||
headOrientation = headPose.rotation * Quaternions::Y_180;
|
||||
}
|
||||
const glm::quat headOrientationYawOnly = cancelOutRollAndPitch(headOrientation);
|
||||
|
@ -2866,6 +2887,8 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
|
|||
// eyeToNeck offset is relative full HMD orientation.
|
||||
// while neckToRoot offset is only relative to HMDs yaw.
|
||||
// Y_180 is necessary because rig is z forward and hmdOrientation is -z forward
|
||||
|
||||
// AJT: TODO: can remove this Y_180, if we remove the higher level one.
|
||||
glm::vec3 headToNeck = headOrientation * Quaternions::Y_180 * (localNeck - localHead);
|
||||
glm::vec3 neckToRoot = headOrientationYawOnly * Quaternions::Y_180 * -localNeck;
|
||||
|
||||
|
@ -2875,6 +2898,202 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
|
|||
return createMatFromQuatAndPos(headOrientationYawOnly, bodyPos);
|
||||
}
|
||||
|
||||
// ease in function for dampening cg movement
|
||||
static float slope(float num) {
|
||||
const float CURVE_CONSTANT = 1.0f;
|
||||
float ret = 1.0f;
|
||||
if (num > 0.0f) {
|
||||
ret = 1.0f - (1.0f / (1.0f + CURVE_CONSTANT * num));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// This function gives a soft clamp at the edge of the base of support
|
||||
// dampenCgMovement returns the damped cg value in Avatar space.
|
||||
// cgUnderHeadHandsAvatarSpace is also in Avatar space
|
||||
// baseOfSupportScale is based on the height of the user
|
||||
static glm::vec3 dampenCgMovement(glm::vec3 cgUnderHeadHandsAvatarSpace, float baseOfSupportScale) {
|
||||
float distanceFromCenterZ = cgUnderHeadHandsAvatarSpace.z;
|
||||
float distanceFromCenterX = cgUnderHeadHandsAvatarSpace.x;
|
||||
|
||||
// In the forward direction we need a different scale because forward is in
|
||||
// the direction of the hip extensor joint, which means bending usually happens
|
||||
// well before reaching the edge of the base of support.
|
||||
const float clampFront = DEFAULT_AVATAR_SUPPORT_BASE_FRONT * DEFAULT_AVATAR_FORWARD_DAMPENING_FACTOR * baseOfSupportScale;
|
||||
float clampBack = DEFAULT_AVATAR_SUPPORT_BASE_BACK * DEFAULT_AVATAR_LATERAL_DAMPENING_FACTOR * baseOfSupportScale;
|
||||
float clampLeft = DEFAULT_AVATAR_SUPPORT_BASE_LEFT * DEFAULT_AVATAR_LATERAL_DAMPENING_FACTOR * baseOfSupportScale;
|
||||
float clampRight = DEFAULT_AVATAR_SUPPORT_BASE_RIGHT * DEFAULT_AVATAR_LATERAL_DAMPENING_FACTOR * baseOfSupportScale;
|
||||
glm::vec3 dampedCg(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// find the damped z coord of the cg
|
||||
if (cgUnderHeadHandsAvatarSpace.z < 0.0f) {
|
||||
// forward displacement
|
||||
dampedCg.z = slope(fabs(distanceFromCenterZ / clampFront)) * clampFront;
|
||||
} else {
|
||||
// backwards displacement
|
||||
dampedCg.z = slope(fabs(distanceFromCenterZ / clampBack)) * clampBack;
|
||||
}
|
||||
|
||||
// find the damped x coord of the cg
|
||||
if (cgUnderHeadHandsAvatarSpace.x > 0.0f) {
|
||||
// right of center
|
||||
dampedCg.x = slope(fabs(distanceFromCenterX / clampRight)) * clampRight;
|
||||
} else {
|
||||
// left of center
|
||||
dampedCg.x = slope(fabs(distanceFromCenterX / clampLeft)) * clampLeft;
|
||||
}
|
||||
return dampedCg;
|
||||
}
|
||||
|
||||
// computeCounterBalance returns the center of gravity in Avatar space
|
||||
glm::vec3 MyAvatar::computeCounterBalance() const {
|
||||
struct JointMass {
|
||||
QString name;
|
||||
float weight;
|
||||
glm::vec3 position;
|
||||
JointMass() {};
|
||||
JointMass(QString n, float w, glm::vec3 p) {
|
||||
name = n;
|
||||
weight = w;
|
||||
position = p;
|
||||
}
|
||||
};
|
||||
|
||||
// init the body part weights
|
||||
JointMass cgHeadMass(QString("Head"), DEFAULT_AVATAR_HEAD_MASS, glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
JointMass cgLeftHandMass(QString("LeftHand"), DEFAULT_AVATAR_LEFTHAND_MASS, glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
JointMass cgRightHandMass(QString("RightHand"), DEFAULT_AVATAR_RIGHTHAND_MASS, glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
glm::vec3 tposeHead = DEFAULT_AVATAR_HEAD_POS;
|
||||
glm::vec3 tposeHips = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
if (_skeletonModel->getRig().indexOfJoint(cgHeadMass.name) != -1) {
|
||||
cgHeadMass.position = getAbsoluteJointTranslationInObjectFrame(_skeletonModel->getRig().indexOfJoint(cgHeadMass.name));
|
||||
tposeHead = getAbsoluteDefaultJointTranslationInObjectFrame(_skeletonModel->getRig().indexOfJoint(cgHeadMass.name));
|
||||
}
|
||||
if (_skeletonModel->getRig().indexOfJoint(cgLeftHandMass.name) != -1) {
|
||||
cgLeftHandMass.position = getAbsoluteJointTranslationInObjectFrame(_skeletonModel->getRig().indexOfJoint(cgLeftHandMass.name));
|
||||
} else {
|
||||
cgLeftHandMass.position = DEFAULT_AVATAR_LEFTHAND_POS;
|
||||
}
|
||||
if (_skeletonModel->getRig().indexOfJoint(cgRightHandMass.name) != -1) {
|
||||
cgRightHandMass.position = getAbsoluteJointTranslationInObjectFrame(_skeletonModel->getRig().indexOfJoint(cgRightHandMass.name));
|
||||
} else {
|
||||
cgRightHandMass.position = DEFAULT_AVATAR_RIGHTHAND_POS;
|
||||
}
|
||||
if (_skeletonModel->getRig().indexOfJoint("Hips") != -1) {
|
||||
tposeHips = getAbsoluteDefaultJointTranslationInObjectFrame(_skeletonModel->getRig().indexOfJoint("Hips"));
|
||||
}
|
||||
|
||||
// find the current center of gravity position based on head and hand moments
|
||||
glm::vec3 sumOfMoments = (cgHeadMass.weight * cgHeadMass.position) + (cgLeftHandMass.weight * cgLeftHandMass.position) + (cgRightHandMass.weight * cgRightHandMass.position);
|
||||
float totalMass = cgHeadMass.weight + cgLeftHandMass.weight + cgRightHandMass.weight;
|
||||
|
||||
glm::vec3 currentCg = (1.0f / totalMass) * sumOfMoments;
|
||||
currentCg.y = 0.0f;
|
||||
// dampening the center of gravity, in effect, limits the value to the perimeter of the base of support
|
||||
float baseScale = 1.0f;
|
||||
if (getUserEyeHeight() > 0.0f) {
|
||||
baseScale = getUserEyeHeight() / DEFAULT_AVATAR_EYE_HEIGHT;
|
||||
}
|
||||
glm::vec3 desiredCg = dampenCgMovement(currentCg, baseScale);
|
||||
|
||||
// compute hips position to maintain desiredCg
|
||||
glm::vec3 counterBalancedForHead = (totalMass + DEFAULT_AVATAR_HIPS_MASS) * desiredCg;
|
||||
counterBalancedForHead -= sumOfMoments;
|
||||
glm::vec3 counterBalancedCg = (1.0f / DEFAULT_AVATAR_HIPS_MASS) * counterBalancedForHead;
|
||||
|
||||
// find the height of the hips
|
||||
glm::vec3 xzDiff((cgHeadMass.position.x - counterBalancedCg.x), 0.0f, (cgHeadMass.position.z - counterBalancedCg.z));
|
||||
float headMinusHipXz = glm::length(xzDiff);
|
||||
float headHipDefault = glm::length(tposeHead - tposeHips);
|
||||
float hipHeight = 0.0f;
|
||||
if (headHipDefault > headMinusHipXz) {
|
||||
hipHeight = sqrtf((headHipDefault * headHipDefault) - (headMinusHipXz * headMinusHipXz));
|
||||
}
|
||||
counterBalancedCg.y = (cgHeadMass.position.y - hipHeight);
|
||||
|
||||
// this is to be sure that the feet don't lift off the floor.
|
||||
// add 5 centimeters to allow for going up on the toes.
|
||||
if (counterBalancedCg.y > (tposeHips.y + 0.05f)) {
|
||||
// if the height is higher than default hips, clamp to default hips
|
||||
counterBalancedCg.y = tposeHips.y + 0.05f;
|
||||
}
|
||||
return counterBalancedCg;
|
||||
}
|
||||
|
||||
// this function matches the hips rotation to the new cghips-head axis
|
||||
// headOrientation, headPosition and hipsPosition are in avatar space
|
||||
// returns the matrix of the hips in Avatar space
|
||||
static glm::mat4 computeNewHipsMatrix(glm::quat headOrientation, glm::vec3 headPosition, glm::vec3 hipsPosition) {
|
||||
|
||||
glm::quat bodyOrientation = computeBodyFacingFromHead(headOrientation, Vectors::UNIT_Y);
|
||||
|
||||
const float MIX_RATIO = 0.3f;
|
||||
glm::quat hipsRot = safeLerp(Quaternions::IDENTITY, bodyOrientation, MIX_RATIO);
|
||||
glm::vec3 hipsFacing = hipsRot * Vectors::UNIT_Z;
|
||||
|
||||
glm::vec3 spineVec = headPosition - hipsPosition;
|
||||
glm::vec3 u, v, w;
|
||||
generateBasisVectors(glm::normalize(spineVec), hipsFacing, u, v, w);
|
||||
return glm::mat4(glm::vec4(w, 0.0f),
|
||||
glm::vec4(u, 0.0f),
|
||||
glm::vec4(v, 0.0f),
|
||||
glm::vec4(hipsPosition, 1.0f));
|
||||
}
|
||||
|
||||
static void drawBaseOfSupport(float baseOfSupportScale, float footLocal, glm::mat4 avatarToWorld) {
|
||||
// scale the base of support based on user height
|
||||
float clampFront = DEFAULT_AVATAR_SUPPORT_BASE_FRONT * baseOfSupportScale;
|
||||
float clampBack = DEFAULT_AVATAR_SUPPORT_BASE_BACK * baseOfSupportScale;
|
||||
float clampLeft = DEFAULT_AVATAR_SUPPORT_BASE_LEFT * baseOfSupportScale;
|
||||
float clampRight = DEFAULT_AVATAR_SUPPORT_BASE_RIGHT * baseOfSupportScale;
|
||||
float floor = footLocal + 0.05f;
|
||||
|
||||
// transform the base of support corners to world space
|
||||
glm::vec3 frontRight = transformPoint(avatarToWorld, { clampRight, floor, clampFront });
|
||||
glm::vec3 frontLeft = transformPoint(avatarToWorld, { clampLeft, floor, clampFront });
|
||||
glm::vec3 backRight = transformPoint(avatarToWorld, { clampRight, floor, clampBack });
|
||||
glm::vec3 backLeft = transformPoint(avatarToWorld, { clampLeft, floor, clampBack });
|
||||
|
||||
// draw the borders
|
||||
const glm::vec4 rayColor = { 1.0f, 0.0f, 0.0f, 1.0f };
|
||||
DebugDraw::getInstance().drawRay(backLeft, frontLeft, rayColor);
|
||||
DebugDraw::getInstance().drawRay(backLeft, backRight, rayColor);
|
||||
DebugDraw::getInstance().drawRay(backRight, frontRight, rayColor);
|
||||
DebugDraw::getInstance().drawRay(frontLeft, frontRight, rayColor);
|
||||
}
|
||||
|
||||
// this function finds the hips position using a center of gravity model that
|
||||
// balances the head and hands with the hips over the base of support
|
||||
// returns the rotation (-z forward) and position of the Avatar in Sensor space
|
||||
glm::mat4 MyAvatar::deriveBodyUsingCgModel() const {
|
||||
glm::mat4 sensorToWorldMat = getSensorToWorldMatrix();
|
||||
glm::mat4 worldToSensorMat = glm::inverse(sensorToWorldMat);
|
||||
auto headPose = getControllerPoseInSensorFrame(controller::Action::HEAD);
|
||||
|
||||
glm::mat4 sensorHeadMat = createMatFromQuatAndPos(headPose.rotation * Quaternions::Y_180, headPose.translation);
|
||||
|
||||
// convert into avatar space
|
||||
glm::mat4 avatarToWorldMat = getTransform().getMatrix();
|
||||
glm::mat4 avatarHeadMat = glm::inverse(avatarToWorldMat) * sensorToWorldMat * sensorHeadMat;
|
||||
|
||||
if (_enableDebugDrawBaseOfSupport) {
|
||||
float scaleBaseOfSupport = getUserEyeHeight() / DEFAULT_AVATAR_EYE_HEIGHT;
|
||||
glm::vec3 rightFootPositionLocal = getAbsoluteJointTranslationInObjectFrame(_skeletonModel->getRig().indexOfJoint("RightFoot"));
|
||||
drawBaseOfSupport(scaleBaseOfSupport, rightFootPositionLocal.y, avatarToWorldMat);
|
||||
}
|
||||
|
||||
// get the new center of gravity
|
||||
const glm::vec3 cgHipsPosition = computeCounterBalance();
|
||||
|
||||
// find the new hips rotation using the new head-hips axis as the up axis
|
||||
glm::mat4 avatarHipsMat = computeNewHipsMatrix(glmExtractRotation(avatarHeadMat), extractTranslation(avatarHeadMat), cgHipsPosition);
|
||||
|
||||
// convert hips from avatar to sensor space
|
||||
// The Y_180 is to convert from z forward to -z forward.
|
||||
return worldToSensorMat * avatarToWorldMat * avatarHipsMat;
|
||||
}
|
||||
|
||||
float MyAvatar::getUserHeight() const {
|
||||
return _userHeight.get();
|
||||
}
|
||||
|
@ -3039,9 +3258,7 @@ void MyAvatar::FollowHelper::decrementTimeRemaining(float dt) {
|
|||
bool MyAvatar::FollowHelper::shouldActivateRotation(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
|
||||
const float FOLLOW_ROTATION_THRESHOLD = cosf(PI / 6.0f); // 30 degrees
|
||||
glm::vec2 bodyFacing = getFacingDir2D(currentBodyMatrix);
|
||||
|
||||
return glm::dot(-myAvatar.getHeadControllerFacingMovingAverage(), bodyFacing) < FOLLOW_ROTATION_THRESHOLD;
|
||||
|
||||
}
|
||||
|
||||
bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
|
||||
|
@ -3112,11 +3329,19 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
|
|||
|
||||
AnimPose followWorldPose(currentWorldMatrix);
|
||||
|
||||
glm::quat currentHipsLocal = myAvatar.getAbsoluteJointRotationInObjectFrame(myAvatar.getJointIndex("Hips"));
|
||||
const glm::quat hipsinWorldSpace = followWorldPose.rot() * (Quaternions::Y_180 * (currentHipsLocal));
|
||||
const glm::vec3 avatarUpWorld = glm::normalize(followWorldPose.rot()*(Vectors::UP));
|
||||
glm::quat resultingSwingInWorld;
|
||||
glm::quat resultingTwistInWorld;
|
||||
swingTwistDecomposition(hipsinWorldSpace, avatarUpWorld, resultingSwingInWorld, resultingTwistInWorld);
|
||||
|
||||
// remove scale present from sensorToWorldMatrix
|
||||
followWorldPose.scale() = glm::vec3(1.0f);
|
||||
|
||||
if (isActive(Rotation)) {
|
||||
followWorldPose.rot() = glmExtractRotation(desiredWorldMatrix);
|
||||
//use the hmd reading for the hips follow
|
||||
followWorldPose.rot() = glmExtractRotation(desiredWorldMatrix);
|
||||
}
|
||||
if (isActive(Horizontal)) {
|
||||
glm::vec3 desiredTranslation = extractTranslation(desiredWorldMatrix);
|
||||
|
@ -3512,6 +3737,10 @@ void MyAvatar::updateHoldActions(const AnimPose& prePhysicsPose, const AnimPose&
|
|||
}
|
||||
}
|
||||
|
||||
bool MyAvatar::isRecenteringHorizontally() const {
|
||||
return _follow.isActive(FollowHelper::Horizontal);
|
||||
}
|
||||
|
||||
const MyHead* MyAvatar::getMyHead() const {
|
||||
return static_cast<const MyHead*>(getHead());
|
||||
}
|
||||
|
|
|
@ -109,6 +109,9 @@ class MyAvatar : public Avatar {
|
|||
* by 30cm. <em>Read-only.</em>
|
||||
* @property {Pose} rightHandTipPose - The pose of the right hand as determined by the hand controllers, with the position
|
||||
* by 30cm. <em>Read-only.</em>
|
||||
* @property {boolean} centerOfGravityModelEnabled=true - If <code>true</code> then the avatar hips are placed according to the center of
|
||||
* gravity model that balance the center of gravity over the base of support of the feet. Setting the value <code>false</code>
|
||||
* will result in the default behaviour where the hips are placed under the head.
|
||||
* @property {boolean} hmdLeanRecenterEnabled=true - If <code>true</code> then the avatar is re-centered to be under the
|
||||
* head's position. In room-scale VR, this behavior is what causes your avatar to follow your HMD as you walk around
|
||||
* the room. Setting the value <code>false</code> is useful if you want to pin the avatar to a fixed position.
|
||||
|
@ -207,6 +210,7 @@ class MyAvatar : public Avatar {
|
|||
Q_PROPERTY(float energy READ getEnergy WRITE setEnergy)
|
||||
Q_PROPERTY(bool isAway READ getIsAway WRITE setAway)
|
||||
|
||||
Q_PROPERTY(bool centerOfGravityModelEnabled READ getCenterOfGravityModelEnabled WRITE setCenterOfGravityModelEnabled)
|
||||
Q_PROPERTY(bool hmdLeanRecenterEnabled READ getHMDLeanRecenterEnabled WRITE setHMDLeanRecenterEnabled)
|
||||
Q_PROPERTY(bool collisionsEnabled READ getCollisionsEnabled WRITE setCollisionsEnabled)
|
||||
Q_PROPERTY(bool characterControllerEnabled READ getCharacterControllerEnabled WRITE setCharacterControllerEnabled)
|
||||
|
@ -488,7 +492,16 @@ public:
|
|||
*/
|
||||
Q_INVOKABLE QString getDominantHand() const { return _dominantHand; }
|
||||
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setCenterOfGravityModelEnabled
|
||||
* @param {boolean} enabled
|
||||
*/
|
||||
Q_INVOKABLE void setCenterOfGravityModelEnabled(bool value) { _centerOfGravityModelEnabled = value; }
|
||||
/**jsdoc
|
||||
* @function MyAvatar.getCenterOfGravityModelEnabled
|
||||
* @returns {boolean}
|
||||
*/
|
||||
Q_INVOKABLE bool getCenterOfGravityModelEnabled() const { return _centerOfGravityModelEnabled; }
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setHMDLeanRecenterEnabled
|
||||
* @param {boolean} enabled
|
||||
|
@ -572,6 +585,13 @@ public:
|
|||
*/
|
||||
Q_INVOKABLE void triggerRotationRecenter();
|
||||
|
||||
/**jsdoc
|
||||
*The isRecenteringHorizontally function returns true if MyAvatar
|
||||
*is translating the root of the Avatar to keep the center of gravity under the head.
|
||||
*isActive(Horizontal) is returned.
|
||||
*@function MyAvatar.isRecenteringHorizontally
|
||||
*/
|
||||
Q_INVOKABLE bool isRecenteringHorizontally() const;
|
||||
|
||||
eyeContactTarget getEyeContactTarget();
|
||||
|
||||
|
@ -964,10 +984,18 @@ public:
|
|||
void removeHoldAction(AvatarActionHold* holdAction); // thread-safe
|
||||
void updateHoldActions(const AnimPose& prePhysicsPose, const AnimPose& postUpdatePose);
|
||||
|
||||
|
||||
// derive avatar body position and orientation from the current HMD Sensor location.
|
||||
// results are in HMD frame
|
||||
// results are in sensor frame (-z forward)
|
||||
glm::mat4 deriveBodyFromHMDSensor() const;
|
||||
|
||||
glm::vec3 computeCounterBalance() const;
|
||||
|
||||
// derive avatar body position and orientation from using the current HMD Sensor location in relation to the previous
|
||||
// location of the base of support of the avatar.
|
||||
// results are in sensor frame (-z foward)
|
||||
glm::mat4 deriveBodyUsingCgModel() const;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.isUp
|
||||
* @param {Vec3} direction
|
||||
|
@ -1115,7 +1143,16 @@ public slots:
|
|||
*/
|
||||
Q_INVOKABLE void updateMotionBehaviorFromMenu();
|
||||
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setToggleHips
|
||||
* @param {boolean} enabled
|
||||
*/
|
||||
void setToggleHips(bool followHead);
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setEnableDebugDrawBaseOfSupport
|
||||
* @param {boolean} enabled
|
||||
*/
|
||||
void setEnableDebugDrawBaseOfSupport(bool isEnabled);
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setEnableDebugDrawDefaultPose
|
||||
* @param {boolean} enabled
|
||||
|
@ -1475,8 +1512,8 @@ private:
|
|||
glm::quat _hmdSensorOrientation;
|
||||
glm::vec3 _hmdSensorPosition;
|
||||
// cache head controller pose in sensor space
|
||||
glm::vec2 _headControllerFacing; // facing vector in xz plane
|
||||
glm::vec2 _headControllerFacingMovingAverage { 0, 0 }; // facing vector in xz plane
|
||||
glm::vec2 _headControllerFacing; // facing vector in xz plane (sensor space)
|
||||
glm::vec2 _headControllerFacingMovingAverage { 0.0f, 0.0f }; // facing vector in xz plane (sensor space)
|
||||
|
||||
// cache of the current body position and orientation of the avatar's body,
|
||||
// in sensor space.
|
||||
|
@ -1512,9 +1549,12 @@ private:
|
|||
void setForceActivateVertical(bool val);
|
||||
bool getForceActivateHorizontal() const;
|
||||
void setForceActivateHorizontal(bool val);
|
||||
std::atomic<bool> _forceActivateRotation{ false };
|
||||
std::atomic<bool> _forceActivateVertical{ false };
|
||||
std::atomic<bool> _forceActivateHorizontal{ false };
|
||||
bool getToggleHipsFollowing() const;
|
||||
void setToggleHipsFollowing(bool followHead);
|
||||
std::atomic<bool> _forceActivateRotation { false };
|
||||
std::atomic<bool> _forceActivateVertical { false };
|
||||
std::atomic<bool> _forceActivateHorizontal { false };
|
||||
std::atomic<bool> _toggleHipsFollowing { true };
|
||||
};
|
||||
FollowHelper _follow;
|
||||
|
||||
|
@ -1527,6 +1567,7 @@ private:
|
|||
bool _prevShouldDrawHead;
|
||||
bool _rigEnabled { true };
|
||||
|
||||
bool _enableDebugDrawBaseOfSupport { false };
|
||||
bool _enableDebugDrawDefaultPose { false };
|
||||
bool _enableDebugDrawAnimPose { false };
|
||||
bool _enableDebugDrawHandControllers { false };
|
||||
|
@ -1549,6 +1590,7 @@ private:
|
|||
std::map<controller::Action, controller::Pose> _controllerPoseMap;
|
||||
mutable std::mutex _controllerPoseMapMutex;
|
||||
|
||||
bool _centerOfGravityModelEnabled { true };
|
||||
bool _hmdLeanRecenterEnabled { true };
|
||||
bool _sprint { false };
|
||||
|
||||
|
|
|
@ -45,7 +45,14 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
|
|||
return result;
|
||||
}
|
||||
|
||||
glm::mat4 hipsMat = myAvatar->deriveBodyFromHMDSensor();
|
||||
glm::mat4 hipsMat;
|
||||
if (myAvatar->getCenterOfGravityModelEnabled()) {
|
||||
// then we use center of gravity model
|
||||
hipsMat = myAvatar->deriveBodyUsingCgModel();
|
||||
} else {
|
||||
// otherwise use the default of putting the hips under the head
|
||||
hipsMat = myAvatar->deriveBodyFromHMDSensor();
|
||||
}
|
||||
glm::vec3 hipsPos = extractTranslation(hipsMat);
|
||||
glm::quat hipsRot = glmExtractRotation(hipsMat);
|
||||
|
||||
|
@ -53,8 +60,11 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
|
|||
glm::mat4 avatarToSensorMat = worldToSensorMat * avatarToWorldMat;
|
||||
|
||||
// dampen hips rotation, by mixing it with the avatar orientation in sensor space
|
||||
const float MIX_RATIO = 0.5f;
|
||||
hipsRot = safeLerp(glmExtractRotation(avatarToSensorMat), hipsRot, MIX_RATIO);
|
||||
// turning this off for center of gravity model because it is already mixed in there
|
||||
if (!(myAvatar->getCenterOfGravityModelEnabled())) {
|
||||
const float MIX_RATIO = 0.5f;
|
||||
hipsRot = safeLerp(glmExtractRotation(avatarToSensorMat), hipsRot, MIX_RATIO);
|
||||
}
|
||||
|
||||
if (isFlying) {
|
||||
// rotate the hips back to match the flying animation.
|
||||
|
@ -73,6 +83,7 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
|
|||
hipsPos = headPos + tiltRot * (hipsPos - headPos);
|
||||
}
|
||||
|
||||
// AJT: TODO can we remove this?
|
||||
return AnimPose(hipsRot * Quaternions::Y_180, hipsPos);
|
||||
}
|
||||
|
||||
|
@ -170,6 +181,15 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
}
|
||||
}
|
||||
|
||||
bool isFlying = (myAvatar->getCharacterController()->getState() == CharacterController::State::Hover || myAvatar->getCharacterController()->computeCollisionGroup() == BULLET_COLLISION_GROUP_COLLISIONLESS);
|
||||
if (isFlying != _prevIsFlying) {
|
||||
const float FLY_TO_IDLE_HIPS_TRANSITION_TIME = 0.5f;
|
||||
_flyIdleTimer = FLY_TO_IDLE_HIPS_TRANSITION_TIME;
|
||||
} else {
|
||||
_flyIdleTimer -= deltaTime;
|
||||
}
|
||||
_prevIsFlying = isFlying;
|
||||
|
||||
// if hips are not under direct control, estimate the hips position.
|
||||
if (avatarHeadPose.isValid() && !(params.primaryControllerFlags[Rig::PrimaryControllerType_Hips] & (uint8_t)Rig::ControllerFlags::Enabled)) {
|
||||
bool isFlying = (myAvatar->getCharacterController()->getState() == CharacterController::State::Hover || myAvatar->getCharacterController()->computeCollisionGroup() == BULLET_COLLISION_GROUP_COLLISIONLESS);
|
||||
|
@ -181,14 +201,28 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
|
||||
AnimPose hips = computeHipsInSensorFrame(myAvatar, isFlying);
|
||||
|
||||
// timescale in seconds
|
||||
const float TRANS_HORIZ_TIMESCALE = 0.15f;
|
||||
const float TRANS_VERT_TIMESCALE = 0.01f; // We want the vertical component of the hips to follow quickly to prevent spine squash/stretch.
|
||||
const float ROT_TIMESCALE = 0.15f;
|
||||
const float FLY_IDLE_TRANSITION_TIMESCALE = 0.25f;
|
||||
|
||||
float transHorizAlpha, transVertAlpha, rotAlpha;
|
||||
if (_flyIdleTimer < 0.0f) {
|
||||
transHorizAlpha = glm::min(deltaTime / TRANS_HORIZ_TIMESCALE, 1.0f);
|
||||
transVertAlpha = glm::min(deltaTime / TRANS_VERT_TIMESCALE, 1.0f);
|
||||
rotAlpha = glm::min(deltaTime / ROT_TIMESCALE, 1.0f);
|
||||
} else {
|
||||
transHorizAlpha = glm::min(deltaTime / FLY_IDLE_TRANSITION_TIMESCALE, 1.0f);
|
||||
transVertAlpha = glm::min(deltaTime / FLY_IDLE_TRANSITION_TIMESCALE, 1.0f);
|
||||
rotAlpha = glm::min(deltaTime / FLY_IDLE_TRANSITION_TIMESCALE, 1.0f);
|
||||
}
|
||||
|
||||
// smootly lerp hips, in sensorframe, with different coeff for horiz and vertical translation.
|
||||
const float ROT_ALPHA = 0.9f;
|
||||
const float TRANS_HORIZ_ALPHA = 0.9f;
|
||||
const float TRANS_VERT_ALPHA = 0.1f;
|
||||
float hipsY = hips.trans().y;
|
||||
hips.trans() = lerp(hips.trans(), _prevHips.trans(), TRANS_HORIZ_ALPHA);
|
||||
hips.trans().y = lerp(hipsY, _prevHips.trans().y, TRANS_VERT_ALPHA);
|
||||
hips.rot() = safeLerp(hips.rot(), _prevHips.rot(), ROT_ALPHA);
|
||||
hips.trans() = lerp(_prevHips.trans(), hips.trans(), transHorizAlpha);
|
||||
hips.trans().y = lerp(_prevHips.trans().y, hipsY, transVertAlpha);
|
||||
hips.rot() = safeLerp(_prevHips.rot(), hips.rot(), rotAlpha);
|
||||
|
||||
_prevHips = hips;
|
||||
_prevHipsValid = true;
|
||||
|
|
|
@ -28,6 +28,8 @@ private:
|
|||
|
||||
AnimPose _prevHips; // sensor frame
|
||||
bool _prevHipsValid { false };
|
||||
bool _prevIsFlying { false };
|
||||
float _flyIdleTimer { 0.0f };
|
||||
|
||||
std::map<int, int> _jointRotationFrameOffsetMap;
|
||||
};
|
||||
|
|
|
@ -536,7 +536,6 @@ bool Wallet::walletIsAuthenticatedWithPassphrase() {
|
|||
|
||||
// be sure to add the public key so we don't do this over and over
|
||||
_publicKeys.push_back(publicKey.toBase64());
|
||||
DependencyManager::get<WalletScriptingInterface>()->setWalletStatus((uint)WalletStatus::WALLET_STATUS_READY);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -615,7 +614,11 @@ void Wallet::updateImageProvider() {
|
|||
SecurityImageProvider* securityImageProvider;
|
||||
|
||||
// inform offscreenUI security image provider
|
||||
QQmlEngine* engine = DependencyManager::get<OffscreenUi>()->getSurfaceContext()->engine();
|
||||
auto offscreenUI = DependencyManager::get<OffscreenUi>();
|
||||
if (!offscreenUI) {
|
||||
return;
|
||||
}
|
||||
QQmlEngine* engine = offscreenUI->getSurfaceContext()->engine();
|
||||
securityImageProvider = reinterpret_cast<SecurityImageProvider*>(engine->imageProvider(SecurityImageProvider::PROVIDER_NAME));
|
||||
securityImageProvider->setSecurityImage(_securityImage);
|
||||
|
||||
|
|
|
@ -100,24 +100,32 @@ void ModelOverlay::update(float deltatime) {
|
|||
processMaterials();
|
||||
emit DependencyManager::get<scriptable::ModelProviderFactory>()->modelAddedToScene(getID(), NestableType::Overlay, _model);
|
||||
}
|
||||
bool metaDirty = false;
|
||||
if (_visibleDirty) {
|
||||
_visibleDirty = false;
|
||||
// don't show overlays in mirrors or spectator-cam unless _isVisibleInSecondaryCamera is true
|
||||
uint8_t modelRenderTagMask = (_isVisibleInSecondaryCamera ? render::hifi::TAG_ALL_VIEWS : render::hifi::TAG_MAIN_VIEW);
|
||||
_model->setTagMask(modelRenderTagMask, scene);
|
||||
_model->setVisibleInScene(getVisible(), scene);
|
||||
metaDirty = true;
|
||||
}
|
||||
if (_drawInFrontDirty) {
|
||||
_drawInFrontDirty = false;
|
||||
_model->setLayeredInFront(getDrawInFront(), scene);
|
||||
metaDirty = true;
|
||||
}
|
||||
if (_drawInHUDDirty) {
|
||||
_drawInHUDDirty = false;
|
||||
_model->setLayeredInHUD(getDrawHUDLayer(), scene);
|
||||
metaDirty = true;
|
||||
}
|
||||
if (_groupCulledDirty) {
|
||||
_groupCulledDirty = false;
|
||||
_model->setGroupCulled(_isGroupCulled);
|
||||
_model->setGroupCulled(_isGroupCulled, scene);
|
||||
metaDirty = true;
|
||||
}
|
||||
if (metaDirty) {
|
||||
transaction.updateItem<Overlay>(getRenderItemID(), [](Overlay& data) {});
|
||||
}
|
||||
scene->enqueueTransaction(transaction);
|
||||
|
||||
|
|
|
@ -9,7 +9,9 @@
|
|||
//
|
||||
|
||||
#include "AnimUtil.h"
|
||||
#include "GLMHelpers.h"
|
||||
#include <GLMHelpers.h>
|
||||
#include <NumericalConstants.h>
|
||||
#include <DebugDraw.h>
|
||||
|
||||
// TODO: use restrict keyword
|
||||
// TODO: excellent candidate for simd vectorization.
|
||||
|
@ -107,3 +109,44 @@ AnimPose boneLookAt(const glm::vec3& target, const AnimPose& bone) {
|
|||
glm::vec4(bone.trans(), 1.0f));
|
||||
return AnimPose(lookAt);
|
||||
}
|
||||
|
||||
// This will attempt to determine the proper body facing of a characters body
|
||||
// assumes headRot is z-forward and y-up.
|
||||
// and returns a bodyRot that is also z-forward and y-up
|
||||
glm::quat computeBodyFacingFromHead(const glm::quat& headRot, const glm::vec3& up) {
|
||||
|
||||
glm::vec3 bodyUp = glm::normalize(up);
|
||||
|
||||
// initially take the body facing from the head.
|
||||
glm::vec3 headUp = headRot * Vectors::UNIT_Y;
|
||||
glm::vec3 headForward = headRot * Vectors::UNIT_Z;
|
||||
glm::vec3 headLeft = headRot * Vectors::UNIT_X;
|
||||
const float NOD_THRESHOLD = cosf(glm::radians(45.0f));
|
||||
const float TILT_THRESHOLD = cosf(glm::radians(30.0f));
|
||||
|
||||
glm::vec3 bodyForward = headForward;
|
||||
|
||||
float nodDot = glm::dot(headForward, bodyUp);
|
||||
float tiltDot = glm::dot(headLeft, bodyUp);
|
||||
|
||||
if (fabsf(tiltDot) < TILT_THRESHOLD) { // if we are not tilting too much
|
||||
if (nodDot < -NOD_THRESHOLD) { // head is looking downward
|
||||
// the body should face in the same direction as the top the head.
|
||||
bodyForward = headUp;
|
||||
} else if (nodDot > NOD_THRESHOLD) { // head is looking upward
|
||||
// the body should face away from the top of the head.
|
||||
bodyForward = -headUp;
|
||||
}
|
||||
}
|
||||
|
||||
// cancel out upward component
|
||||
bodyForward = glm::normalize(bodyForward - nodDot * bodyUp);
|
||||
|
||||
glm::vec3 u, v, w;
|
||||
generateBasisVectors(bodyForward, bodyUp, u, v, w);
|
||||
|
||||
// create matrix from orthogonal basis vectors
|
||||
glm::mat4 bodyMat(glm::vec4(w, 0.0f), glm::vec4(v, 0.0f), glm::vec4(u, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
return glmExtractRotation(bodyMat);
|
||||
}
|
||||
|
|
|
@ -33,4 +33,9 @@ inline glm::quat safeLerp(const glm::quat& a, const glm::quat& b, float alpha) {
|
|||
|
||||
AnimPose boneLookAt(const glm::vec3& target, const AnimPose& bone);
|
||||
|
||||
// This will attempt to determine the proper body facing of a characters body
|
||||
// assumes headRot is z-forward and y-up.
|
||||
// and returns a bodyRot that is also z-forward and y-up
|
||||
glm::quat computeBodyFacingFromHead(const glm::quat& headRot, const glm::vec3& up);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
|
||||
#include "AutoUpdater.h"
|
||||
|
||||
#include <BuildInfo.h>
|
||||
|
||||
#include <NetworkAccessManager.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <unordered_map>
|
||||
|
@ -157,10 +159,8 @@ void AutoUpdater::parseLatestVersionData() {
|
|||
}
|
||||
|
||||
void AutoUpdater::checkVersionAndNotify() {
|
||||
if (QCoreApplication::applicationVersion() == "dev" ||
|
||||
QCoreApplication::applicationVersion().contains("PR") ||
|
||||
_builds.empty()) {
|
||||
// No version checking is required in dev builds or when no build
|
||||
if (BuildInfo::BUILD_TYPE != BuildInfo::BuildType::Stable || _builds.empty()) {
|
||||
// No version checking is required in nightly/PR/dev builds or when no build
|
||||
// data was found for the platform
|
||||
return;
|
||||
}
|
||||
|
@ -196,4 +196,4 @@ void AutoUpdater::appendBuildData(int versionNumber,
|
|||
thisBuildDetails.insert("pullRequestNumber", pullRequestNumber);
|
||||
_builds.insert(versionNumber, thisBuildDetails);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -82,6 +82,7 @@ AvatarSharedPointer AvatarHashMap::addAvatar(const QUuid& sessionUUID, const QWe
|
|||
avatar->setSessionUUID(sessionUUID);
|
||||
avatar->setOwningAvatarMixer(mixerWeakPointer);
|
||||
|
||||
// addAvatar is only called from newOrExistingAvatar, which already locks _hashLock
|
||||
_avatarHash.insert(sessionUUID, avatar);
|
||||
emit avatarAddedEvent(sessionUUID);
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ class AvatarHashMap : public QObject, public Dependency {
|
|||
public:
|
||||
AvatarHash getHashCopy() { QReadLocker lock(&_hashLock); return _avatarHash; }
|
||||
const AvatarHash getHashCopy() const { QReadLocker lock(&_hashLock); return _avatarHash; }
|
||||
int size() { return _avatarHash.size(); }
|
||||
int size() { QReadLocker lock(&_hashLock); return _avatarHash.size(); }
|
||||
|
||||
// Currently, your own avatar will be included as the null avatar id.
|
||||
|
||||
|
@ -152,8 +152,6 @@ protected:
|
|||
virtual void handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason = KillAvatarReason::NoReason);
|
||||
|
||||
AvatarHash _avatarHash;
|
||||
// "Case-based safety": Most access to the _avatarHash is on the same thread. Write access is protected by a write-lock.
|
||||
// If you read from a different thread, you must read-lock the _hashLock. (Scripted write access is not supported).
|
||||
mutable QReadWriteLock _hashLock;
|
||||
|
||||
private:
|
||||
|
|
|
@ -206,7 +206,7 @@ private:
|
|||
|
||||
render::ItemKey _itemKey { render::ItemKey::Builder().withTypeMeta() };
|
||||
|
||||
bool _didLastVisualGeometryRequestSucceed { false };
|
||||
bool _didLastVisualGeometryRequestSucceed { true };
|
||||
|
||||
void processMaterials();
|
||||
};
|
||||
|
|
|
@ -636,7 +636,10 @@ void Resource::attemptRequest() {
|
|||
<< "- retrying asset load - attempt" << _attempts << " of " << MAX_ATTEMPTS;
|
||||
}
|
||||
|
||||
ResourceCache::attemptRequest(_self);
|
||||
auto self = _self.lock();
|
||||
if (self) {
|
||||
ResourceCache::attemptRequest(self);
|
||||
}
|
||||
}
|
||||
|
||||
void Resource::finishedLoading(bool success) {
|
||||
|
|
|
@ -283,6 +283,7 @@ enum class AvatarMixerPacketVersion : PacketVersion {
|
|||
UpdatedMannequinDefaultAvatar,
|
||||
AvatarJointDefaultPoseFlags,
|
||||
FBXReaderNodeReparenting,
|
||||
FixMannequinDefaultAvatarFeet,
|
||||
ProceduralFaceMovementFlagsAndBlendshapes
|
||||
};
|
||||
|
||||
|
|
|
@ -19,7 +19,9 @@ void RenderViewTask::build(JobModel& task, const render::Varying& input, render:
|
|||
|
||||
// Warning : the cull functor passed to the shadow pass should only be testing for LOD culling. If frustum culling
|
||||
// is performed, then casters not in the view frustum will be removed, which is not what we wish.
|
||||
task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor, tagBits, tagMask);
|
||||
if (isDeferred) {
|
||||
task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor, tagBits, tagMask);
|
||||
}
|
||||
|
||||
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor, tagBits, tagMask);
|
||||
assert(items.canCast<RenderFetchCullSortTask::Output>());
|
||||
|
|
|
@ -20,6 +20,16 @@ const float DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD = 0.11f; // meters
|
|||
const float DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD = 0.185f; // meters
|
||||
const float DEFAULT_AVATAR_NECK_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD;
|
||||
const float DEFAULT_AVATAR_EYE_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD;
|
||||
const float DEFAULT_AVATAR_SUPPORT_BASE_LEFT = -0.25f;
|
||||
const float DEFAULT_AVATAR_SUPPORT_BASE_RIGHT = 0.25f;
|
||||
const float DEFAULT_AVATAR_SUPPORT_BASE_FRONT = -0.20f;
|
||||
const float DEFAULT_AVATAR_SUPPORT_BASE_BACK = 0.10f;
|
||||
const float DEFAULT_AVATAR_FORWARD_DAMPENING_FACTOR = 0.5f;
|
||||
const float DEFAULT_AVATAR_LATERAL_DAMPENING_FACTOR = 2.0f;
|
||||
const float DEFAULT_AVATAR_HIPS_MASS = 40.0f;
|
||||
const float DEFAULT_AVATAR_HEAD_MASS = 20.0f;
|
||||
const float DEFAULT_AVATAR_LEFTHAND_MASS = 2.0f;
|
||||
const float DEFAULT_AVATAR_RIGHTHAND_MASS = 2.0f;
|
||||
|
||||
// Used when avatar is missing joints... (avatar space)
|
||||
const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
|
||||
|
|
|
@ -574,8 +574,9 @@ void generateBasisVectors(const glm::vec3& primaryAxis, const glm::vec3& seconda
|
|||
vAxisOut = glm::cross(wAxisOut, uAxisOut);
|
||||
}
|
||||
|
||||
// assumes z-forward and y-up
|
||||
glm::vec2 getFacingDir2D(const glm::quat& rot) {
|
||||
glm::vec3 facing3D = rot * Vectors::UNIT_NEG_Z;
|
||||
glm::vec3 facing3D = rot * Vectors::UNIT_Z;
|
||||
glm::vec2 facing2D(facing3D.x, facing3D.z);
|
||||
const float ALMOST_ZERO = 0.0001f;
|
||||
if (glm::length(facing2D) < ALMOST_ZERO) {
|
||||
|
@ -585,8 +586,9 @@ glm::vec2 getFacingDir2D(const glm::quat& rot) {
|
|||
}
|
||||
}
|
||||
|
||||
// assumes z-forward and y-up
|
||||
glm::vec2 getFacingDir2D(const glm::mat4& m) {
|
||||
glm::vec3 facing3D = transformVectorFast(m, Vectors::UNIT_NEG_Z);
|
||||
glm::vec3 facing3D = transformVectorFast(m, Vectors::UNIT_Z);
|
||||
glm::vec2 facing2D(facing3D.x, facing3D.z);
|
||||
const float ALMOST_ZERO = 0.0001f;
|
||||
if (glm::length(facing2D) < ALMOST_ZERO) {
|
||||
|
|
|
@ -250,7 +250,10 @@ glm::vec3 transformVectorFull(const glm::mat4& m, const glm::vec3& v);
|
|||
void generateBasisVectors(const glm::vec3& primaryAxis, const glm::vec3& secondaryAxis,
|
||||
glm::vec3& uAxisOut, glm::vec3& vAxisOut, glm::vec3& wAxisOut);
|
||||
|
||||
// assumes z-forward and y-up
|
||||
glm::vec2 getFacingDir2D(const glm::quat& rot);
|
||||
|
||||
// assumes z-forward and y-up
|
||||
glm::vec2 getFacingDir2D(const glm::mat4& m);
|
||||
|
||||
inline bool isNaN(const glm::vec3& value) { return isNaN(value.x) || isNaN(value.y) || isNaN(value.z); }
|
||||
|
|
|
@ -32,7 +32,7 @@ var DEFAULT_SCRIPTS_COMBINED = [
|
|||
"system/emote.js"
|
||||
];
|
||||
var DEFAULT_SCRIPTS_SEPARATE = [
|
||||
"system/controllers/controllerScripts.js"
|
||||
"system/controllers/controllerScripts.js",
|
||||
//"system/chat.js"
|
||||
];
|
||||
|
||||
|
|
|
@ -1119,7 +1119,7 @@ function startRadar() {
|
|||
|
||||
function endRadar() {
|
||||
printd("-- endRadar");
|
||||
Camera.mode = "first person";
|
||||
Camera.mode = "third person";
|
||||
radar = false;
|
||||
|
||||
Controller.setVPadEnabled(true);
|
||||
|
|
|
@ -76,10 +76,7 @@ function getBuildInfo() {
|
|||
const buildInfo = getBuildInfo();
|
||||
|
||||
function getRootHifiDataDirectory() {
|
||||
var organization = "High Fidelity";
|
||||
if (buildInfo.releaseType != "PRODUCTION") {
|
||||
organization += ' - ' + buildInfo.buildIdentifier;
|
||||
}
|
||||
var organization = buildInfo.organization;
|
||||
if (osType == 'Windows_NT') {
|
||||
return path.resolve(osHomeDir(), 'AppData/Roaming', organization);
|
||||
} else if (osType == 'Darwin') {
|
||||
|
|
Loading…
Reference in a new issue