Sam Gateau
04a39275ef
Trying to setup correctly the projection matrix for all the different cases...
2015-02-23 16:47:43 -08:00
Sam Gateau
90bff36fd3
trying to ge the shadow to render correctly
2015-02-22 18:48:48 -08:00
Atlante45
09a9f82256
More settings update
2015-02-03 10:52:50 -08:00
Brad Hefta-Gaub
8a32bd2eed
Merge pull request #4164 from ctrlaltdavid/20183
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CR for 20183 Add Oculus support to notifications.js
2015-01-29 13:38:49 -08:00
David Rowe
504bd5e1b1
Expose default eye position to JavaScript
2015-01-21 08:14:46 -08:00
Atlante45
2b3f12a7c4
More settings hooks
2015-01-20 16:52:42 -08:00
ZappoMan
873403a333
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
...
Conflicts:
interface/src/Audio.cpp
interface/src/Audio.h
interface/src/Menu.cpp
interface/src/Menu.h
2015-01-06 12:27:16 -08:00
ZappoMan
b940dcfdb3
more voxel-ectomy cleaning up some remaining references to voxels
2015-01-06 09:27:48 -08:00
ZappoMan
7cf4bd1860
remove head mouse
2015-01-05 16:29:02 -08:00
David Rowe
fe8937e37e
Make lasers able to emanate from index finger tips
2014-12-11 21:31:08 -08:00
ZappoMan
cd92185c5b
Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickWork
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Conflicts:
examples/newEditEntities.js
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
libraries/entities/src/EntityTree.h
2014-12-03 15:07:47 -08:00
Philip Rosedale
57e2f71bb7
remove unused body delta pitch, roll
2014-12-02 23:24:47 -08:00
Philip Rosedale
3ca20a7eee
Add jump/warp turning when in HMD
2014-12-02 23:08:34 -08:00
ZappoMan
526664ac57
delete old dead code
2014-12-01 22:11:34 -08:00
Atlante45
4d5451fafe
Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
...
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
Andrew Meadows
6673d9d0c2
avatar stands on lowest toe
2014-11-19 09:13:24 -08:00
Philip Rosedale
6af2b7aadf
remove buckyballs and face shift lean driving (should be a script if desired)
2014-11-12 07:33:59 -08:00
David Rowe
8e58e6e3b0
Remove unused methods
2014-10-31 12:48:30 -07:00
Andrew Meadows
c1728c0296
Merge upstream/master into andrew/experimental
2014-10-27 10:08:48 -07:00
Philip Rosedale
4e605f5f67
First headMove "no-barf" version with lean/nod to walk, turn
2014-10-21 00:20:08 -07:00
Andrew Meadows
01a3eaa26b
added experimental MyAvatar.setSkeletonOffset()
...
for improved walk animations
2014-10-05 19:10:55 -07:00
Stephen Birarda
7c738edbd8
Merge pull request #3488 from PhilipRosedale/master
...
Correct eye contact for Oculus users
2014-09-26 15:42:03 -07:00
AndrewMeadows
7f7861671e
Merge pull request #3471 from ctrlaltdavid/20055
...
Code Review for Job #20055
2014-09-26 14:00:33 -07:00
David Rowe
aa9511c263
Position Rift camera at avatar model's mid-eye location
2014-09-25 22:49:12 -07:00
Philip Rosedale
1d4b86d85b
Blink first with one eye and at slightly different speeds, look back and forth exactly at eyes when receiving gaze in Oculus
2014-09-25 16:00:56 -07:00
Philip Rosedale
75e536235c
Avatars look at your camera, not your avatar. Improvements to lookAt code
2014-09-24 14:38:44 -07:00
Andrzej Kapolka
aeb424cd71
Fix for billboards.
2014-09-22 15:01:39 -07:00
Andrzej Kapolka
8d3eef708a
Move various avatar render bits to post-lighting section.
2014-09-19 13:13:05 -07:00
Andrew Meadows
8359e672bb
merge upstream/master into andrew/ragdoll
2014-09-17 17:56:35 -07:00
Andrew Meadows
cefe8e0268
scripted motor params are now Q_PROPERTIES
2014-09-17 17:55:10 -07:00
Andrew Meadows
489871d0d6
added MyAvatar.setMotorVelocity() & friends for JS
2014-09-16 17:09:32 -07:00
Stephen Birarda
0033dfe5af
use quat orientation to store locations and user locations
2014-09-16 09:57:21 -07:00
Andrew Meadows
b2432876ce
More reliable floor detection for avatar movement.
...
Also tweaked max walking speed.
2014-09-15 13:53:37 -07:00
Andrew Meadows
f2882618be
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-09-12 17:50:26 -07:00
Andrew Meadows
62867391a3
collide against PhysSimulation instead of VoxelTree
2014-09-12 17:38:45 -07:00
Brad Hefta-Gaub
b209b70094
Merge pull request #3404 from birarda/data-web-domain-lookup
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initial transition to new metaverse API
2014-09-12 13:45:40 -07:00
Brad Hefta-Gaub
fc33de28a0
Merge pull request #3399 from huffman/19831
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Code Review for Job #19831
2014-09-12 13:45:20 -07:00
Stephen Birarda
348bcdb37a
resolve conflicts on merge with upstream master
2014-09-12 11:23:16 -07:00
Stephen Birarda
745edb8b0a
fix error handling for location naming
2014-09-12 09:10:47 -07:00
Andrew Meadows
645d573772
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/Application.cpp
2014-09-12 07:37:30 -07:00
Stephen Birarda
7964180905
handle place creation at new API endpoint
2014-09-11 17:33:01 -07:00
Andrew Meadows
93864ee869
fix velocity drift of MyAvatar
2014-09-11 15:03:11 -07:00
Stephen Birarda
de24842cf0
fix stuck drive keys for Avatar when modifier released
2014-09-11 11:48:26 -07:00
Ryan Huffman
4315d63fb5
Merge branch 'master' of github.com:highfidelity/hifi into 19831
2014-09-11 11:13:13 -07:00
Stephen Birarda
71f2c0b542
initial addition of the AddressManager with location switch hooked up
2014-09-11 10:14:00 -07:00
Andrew Meadows
15025bf8d8
fix for flickering avatars
2014-09-08 13:08:08 -07:00
Andrew Meadows
ff09a0d41b
merge upstream/master into andrew/inerita
2014-09-05 11:47:49 -07:00
Andrew Meadows
7be411b4ca
expose _measured_ MyAvatar velocity to JS
2014-09-05 11:44:13 -07:00
Ryan Huffman
e590f992f6
Merge branch 'master' of git://github.com/highfidelity/hifi into 19831
2014-09-05 10:18:02 -07:00
Andrew Meadows
e120697a9b
merge upstream/master into andrew/ragdoll
2014-09-03 15:49:32 -07:00
Andrew Meadows
2c1aa31d1e
give MyAvatar a VoxelShapeManager member
2014-09-03 13:19:41 -07:00
ZappoMan
2bcad6ab2b
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
...
Conflicts:
assignment-client/src/Agent.cpp
examples/editModels.js
2014-08-28 21:19:56 -07:00
Atlante45
a9d3355f2e
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-08-21 15:34:08 -07:00
Atlante45
f207abdd98
Move Player over to AvatarData for ACs to use
2014-08-21 15:24:19 -07:00
Clément Brisset
6a6670a962
Merge pull request #3307 from AndrewMeadows/inertia
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JS scripts can set spine rotation
2014-08-21 11:07:39 -07:00
AndrewMeadows
ff9f079704
Merge pull request #3308 from Atlante45/record_feature
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Record feature Scripted UI
2014-08-21 09:56:02 -07:00
Atlante45
022109a249
Added timestamps to the scripted UI
2014-08-20 19:36:56 -07:00
Andrew Meadows
7e4c72445e
JS scripts set joint animation priorities
2014-08-20 17:14:59 -07:00
Clément Brisset
c76afe7d4a
Merge pull request #3298 from PhilipRosedale/master
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First cut of Spacebar-to-fly with Oculus and Faceshift, stabilize Faceshift head jittering
2014-08-20 10:16:25 -07:00
Atlante45
b028b845f4
Fox audio recording not being triggerred from JS
2014-08-19 17:22:05 -07:00
Atlante45
b13604f968
JS API for recording
2014-08-19 16:43:26 -07:00
Philip Rosedale
d685e5c8b9
Added roll strafe, pitch ascend, more tuning movement
2014-08-19 16:05:01 -07:00
Philip Rosedale
8d2433382a
Merge branch 'master' of https://github.com/worklist/hifi
2014-08-18 21:32:48 -07:00
Philip Rosedale
39b370979c
JS calls for head motion/rotation that allow avatar flying with head movement
2014-08-18 21:32:40 -07:00
Atlante45
c113dd350e
Moved members to MyAvatar
2014-08-18 16:25:38 -07:00
Atlante45
52640c8482
Various tweaks and code cleanup
2014-08-18 14:23:29 -07:00
Atlante45
73a3a13c59
More recording work
2014-08-12 18:15:48 -07:00
Atlante45
792f779bbf
Hooked up MyAvatar to playbacks
2014-08-12 16:16:01 -07:00
Ryan Huffman
87358002bd
Add MyAvatar::setVelocity
2014-08-09 23:30:14 -07:00
ZappoMan
b7767b7971
get referentials compiling with new Entity ID changes
2014-08-08 15:12:57 -07:00
Atlante45
b360b6c55d
PR cleanup + JS API
2014-08-05 17:07:03 -07:00
Atlante45
1138a3a275
Added referentials to AvatarData
2014-07-30 16:50:25 -07:00
Atlante45
9ca00b55a5
Spelling
2014-07-24 17:19:49 -07:00
Atlante45
029160a60a
Merge branch 'master' of https://github.com/highfidelity/hifi into laser_pointer_js
2014-07-21 14:12:17 -07:00
Atlante45
f8772e10a1
Changed enum names
2014-07-18 15:38:36 -07:00
barnold1953
c6bda4bf16
Moved sixense laser stuff to MyAvatar
2014-07-18 15:26:18 -07:00
ZappoMan
a53d007c33
add support for getting current animation details for running avatar animations
2014-07-03 11:59:18 -07:00
Philip Rosedale
40dee3b39e
Added JS calls for left/right estimated palm position on skeleton model, improved toy ball to use them
2014-06-25 05:24:22 -07:00
Andrew Meadows
716ae3e479
add MyAvatar's skeleton to its PhysicsSimulation
2014-06-19 12:32:17 -07:00
Andrew Meadows
a8c2003fe6
namechange SimulationEngine --> PhysicsSimulation
2014-06-19 08:34:12 -07:00
Andrew Meadows
b9d4545aef
merge upstream/master into andrew/ragdoll
...
Conflicts:
libraries/shared/src/Shape.h
libraries/shared/src/ShapeCollider.h
2014-06-17 17:03:16 -07:00
Ryan Huffman
af3b2a9d0f
Update LocationManager::goTo to use new addresses API
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The new API address is now used for goTo when # or @ isn't present
Fixed the multiple locations popup to show when multiple locations are
found
2014-06-16 10:43:13 -07:00
Andrew Meadows
fb7f5707c8
add SimulationEngine, MyAvatar has one.
2014-06-12 18:15:20 -07:00
Andrzej Kapolka
74afcf5626
Allow floating point start/end frames and negative play speeds.
2014-06-04 11:47:53 -07:00
Andrew Meadows
51850076e4
more correct detection of floor surfaces
2014-05-26 16:24:47 -07:00
Andrew Meadows
8d660c76cc
merge upstream/master into andrew/inertia
2014-05-23 16:00:55 -07:00
Andrew Meadows
08b525ef91
prevent walking avatar from bouncing on floor
2014-05-22 17:54:32 -07:00
Andrzej Kapolka
2a50b5451f
Script commands to start/stop animations by role.
2014-05-22 16:41:51 -07:00
Andrzej Kapolka
de7c05cb2d
More animation controls.
2014-05-21 15:30:50 -07:00
Andrzej Kapolka
709a9d75f6
Provide an option for the masked joints in the scriptable method, fix a couple
...
of annoying warnings.
2014-05-21 12:03:47 -07:00
Andrzej Kapolka
0dfd787034
Added some basic method to allow scripts to run/stop animations on the avatar.
2014-05-21 10:44:51 -07:00
Andrzej Kapolka
49a0645677
Animation bits.
2014-05-20 15:23:15 -07:00
Andrzej Kapolka
62e7a31602
More work on animation configuration.
2014-05-19 18:09:33 -07:00
Andrzej Kapolka
5da656e3f5
Working on animation dialog.
2014-05-19 16:55:33 -07:00
Stephen Birarda
8e9defad3e
send an updated address to data-server with domain (when changed)
2014-05-15 12:18:24 -07:00
Andrzej Kapolka
0321821b55
More work on PrioVR integration.
2014-05-13 11:38:24 -07:00
Andrzej Kapolka
8541df9c32
Remember attachment parameters per joint (as well as the last joint used) so
...
that the gun script correctly allows both guns' positions to be tweaked.
2014-05-12 12:16:30 -07:00
Andrzej Kapolka
0474375a39
Don't render head attachments in first person mode.
2014-05-09 15:13:58 -07:00
Philip Rosedale
8c5a1c7bc8
Merge pull request #2822 from ey6es/master
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Save attachment data for skeleton/attachment combinations so that they persist even when the attachment isn't present, and users can tweak script-attached models.
2014-05-08 19:42:57 -07:00
Philip Rosedale
14bab0adbc
Merge pull request #2821 from AndrewMeadows/inertia
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avatar walks up ledges
2014-05-08 19:40:09 -07:00
Andrzej Kapolka
c424f6ce69
Save attachment data for attachment model/skeleton model combinations, let
...
scripts use those saved parameters so that you can tweak the location of
(for example) the gun and have it saved appropriately.
2014-05-08 18:00:41 -07:00
Andrew Meadows
d725be37d0
merge upstream/master into andrew/inertia
2014-05-08 17:11:55 -07:00
Andrew Meadows
f019e2366e
Add lift for walking up stairs
...
Also some fixes for freeing avatars trapped in voxel collisions
2014-05-08 17:10:02 -07:00
Andrzej Kapolka
acab09b89a
Update billboard when attachments change.
2014-05-08 16:23:15 -07:00
Philip Rosedale
2c6c57eec2
increase hand restoration rate, improve function name clarity
2014-05-08 00:28:02 -07:00
Philip Rosedale
2797d0ab3b
removed hand trying to follow mouse and other cruft
2014-05-08 00:09:07 -07:00
Andrew Meadows
b92bbafc26
prevent avatar from getting trapped in voxels
2014-05-07 15:21:12 -07:00
Philip Rosedale
da0b36ed5c
merge fix
2014-05-05 16:21:52 -07:00
Philip Rosedale
691b1d6069
Added lookAt rendering bubble
2014-05-05 16:19:09 -07:00
Andrew Meadows
39196501f1
removed some unhelpful comments
2014-05-05 14:23:50 -07:00
Andrew Meadows
5ffd307926
Merge upstream/master into andrew/inertia
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Conflicts:
interface/src/avatar/MyAvatar.h
2014-05-05 13:54:25 -07:00
Andrew Meadows
0c78449cf7
reduce movement speed when walking
2014-05-05 13:28:42 -07:00
Andrew Meadows
d8cb84080c
stop avatar integration when standing at rest
2014-05-02 10:43:10 -07:00
Andrew Meadows
22bf10a9e7
repair addThrust() API so hydraMove.js works
2014-05-01 16:18:55 -07:00
Andrew Meadows
8d4dca31c5
add velocity model for controlling avatar motion
2014-05-01 12:05:34 -07:00
AndrewMeadows
2ad31793e2
Merge pull request #2756 from PhilipRosedale/master
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Added back ability to see/debug head/gaze position with ‘Head Mouse'
2014-05-01 11:51:58 -07:00
Philip Rosedale
223d9cf32e
Added back ability to see/debug head and eye gaze position with ‘Head Mouse’
2014-04-30 21:29:50 -07:00
Atlante45
3a64ce733a
Fixed warning
2014-04-30 16:55:51 -07:00
Andrew Meadows
c7dbc5984f
add local gravity option parameter for MyAvatar
2014-04-28 16:40:22 -07:00
Andrew Meadows
c2f1507df1
move AVATAR_MOTION_OBEY_GRAVITY to libs
2014-04-25 14:16:42 -07:00
Andrew Meadows
0b5c1b0a9a
add MyAvatar::_motionBehaviors (for obeyGravity)
...
Also reconcile Menu checkable set vs script-set collision groups.
2014-04-24 15:43:03 -07:00
Andrew Meadows
96ca537400
removing unused motion-state timers
2014-04-23 13:44:25 -07:00
Andrew Meadows
203dac054a
remove unused MoveTarget stuff from MyAvatar
2014-04-23 12:19:48 -07:00
Andrew Meadows
39c193a679
remove unused getElapsedTime*() methods
2014-04-23 12:15:15 -07:00
Andrew Meadows
37a5d9130f
move _thrust from Avatar to MyAvatar
2014-04-23 11:55:28 -07:00
Andrew Meadows
359c14e319
cleanup: remove unused Avatar::_mode
...
The mode, if it is required, should probably eventually live in
AvatarDAta since it will be determined by whatever engine is running the
avatar (script or interface) and then broadcast to the rest of the
world. When we need it we'll add it back in the right place.
2014-04-23 11:48:42 -07:00
Andrew Meadows
0ad841edfb
don't render avatar boundary shapes in first person
2014-04-11 17:44:51 -07:00
Andrew Meadows
a436b59971
save settings for change in: identity, position
2014-04-10 17:14:51 -07:00
Philip Rosedale
d4bfffe518
Merge pull request #2628 from AndrewMeadows/oculus-with-thrust
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fix glitchy oculus when looking directly behind
2014-04-09 21:59:11 -07:00
Stephen Birarda
ae4b8348a2
fix header include guards via regex
2014-04-09 12:03:17 -07:00
Andrew Meadows
2eef95f67e
remove getAbsoluteHeadYaw() from the header
2014-04-08 18:44:34 -07:00
Andrew Meadows
34aefe1b49
fix glitchy oculus when looking directly behind
2014-04-08 18:33:08 -07:00
Stephen Birarda
6a51df9e38
initial regex replacement of headers
2014-04-08 17:30:36 -07:00
Andrew Meadows
bf0eb69e2c
fix for sometimes slow avatar
2014-04-07 16:28:55 -07:00
Andrew Meadows
515593e41c
modify avatar thrust during collisions
2014-04-01 17:25:26 -07:00
Andrew Meadows
796d20168e
splitting lean input from lean perturbations
2014-03-27 15:30:30 -07:00
Andrzej Kapolka
62884f1f4f
Don't use textures/fancy shaders when rendering shadow map. Closes #2270 .
2014-03-24 13:15:03 -07:00
Brad Hefta-Gaub
5abe044c30
Merge pull request #2412 from AndrewMeadows/emergency-fixes
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datalength sanity checking for AvatarData packet
2014-03-21 14:48:07 -07:00
Andrew Meadows
22aa9b075d
datalength sanity checking for AvatarData packet
2014-03-20 16:52:40 -07:00
Atlante45
39a6e03476
Modified MyAvatar to support more JS
2014-03-20 12:09:33 -07:00
Andrew Meadows
68ba2201df
cleanup of Avatar:: and MyAvatar::render()
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MyAvatar now calls Avatar::render() which does most of the work.
Also, made ::renderBody() a proper virtual function
2014-03-17 10:22:02 -07:00
Andrew Meadows
aa8c2fc8cb
use radians instead of degrees (almost) everywhere
2014-03-11 17:26:58 -07:00
Andrzej Kapolka
44374732fa
Further joint bits.
2014-03-06 19:30:24 -08:00
Andrzej Kapolka
3930b3e824
Display names are great, but not in the shadow map. Closes #2208 .
2014-03-05 17:44:08 -08:00
Andrzej Kapolka
038f1acf01
Don't render the hover text in mirror/billboard mode. Closes #2098 .
2014-02-25 15:34:16 -08:00
Philip Rosedale
e637e48598
Merge pull request #2076 from birarda/authentication
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groundwork for secure node communication via data-server
2014-02-25 10:07:55 -08:00
ZappoMan
76355dc1a8
add support for hiding local rendering of avatar
2014-02-24 19:24:45 -08:00
Stephen Birarda
f20808b47f
remove option to drive from transmitter
2014-02-24 15:11:02 -08:00
Stephen Birarda
9771e1bb12
resolve conflicts on merge with upstream master
2014-02-24 12:06:10 -08:00
Andrzej Kapolka
d80b52dc9f
Fixes for camera mode transitions, seeing inside head.
2014-02-24 11:33:52 -08:00
Stephen Birarda
52a21d4dfd
hook to request user's location from data-server
2014-02-21 16:55:20 -08:00
Stephen Birarda
625299e6e6
update location information in data-server from MyAvatar
2014-02-21 16:36:07 -08:00
Andrzej Kapolka
10ce2cb3f0
Working on sending the billboards over the network.
2014-02-21 11:49:29 -08:00
Andrzej Kapolka
495447fc0d
Merge branch 'master' of https://github.com/highfidelity/hifi into bilbo
2014-02-21 10:19:52 -08:00
Andrzej Kapolka
6b90a3994d
Working on avatar billboards.
2014-02-20 19:22:59 -08:00
Stephen Birarda
4ee416ba96
fixes for scripted avatars, closes #2033
2014-02-19 16:55:24 -08:00
Andrew Meadows
48f28ecee7
Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
...
Conflicts:
interface/src/Menu.h
interface/src/avatar/Avatar.cpp
2014-02-17 12:12:47 -08:00
Andrew Meadows
d635ffaaba
Remove cruft: old avatar-avatar collision option
2014-02-17 10:40:32 -08:00
Andrew Meadows
439cbe3f87
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
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Conflicts:
interface/src/avatar/Hand.h
interface/src/avatar/MyAvatar.cpp
2014-02-13 12:36:01 -08:00
Andrew Meadows
b75de42802
Making the lean recovery use more tuneable parameters.
2014-02-13 12:22:40 -08:00
ZappoMan
98211a832c
Merge branch 'master' of https://github.com/worklist/hifi into move_hydra_flying_to_js
2014-02-10 17:41:21 -08:00
ZappoMan
8acb6d13d5
move hydra thrust and view code into JS example
2014-02-10 15:25:09 -08:00
Andrew Meadows
be1aaee359
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-10 09:05:08 -08:00
Andrew Meadows
eae0f8b2e6
updateCollisionsWithAvatars() --> updateCollisionWithAvatars()
2014-02-06 14:49:25 -08:00
Andrew Meadows
d2d32d0ed9
Changing updateAvatarCollisions() to be updateCollisionsWithAvatars()
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To agree with names of other similar methods.
2014-02-06 14:46:44 -08:00
Andrew Meadows
082b7cf1a9
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
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Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/Avatar.h
interface/src/avatar/MyAvatar.cpp
2014-02-06 14:37:19 -08:00
Stephen Birarda
8bf3b7586b
initial movement of mesh/skeleton URLs out of data-server through avatar-mixer
2014-02-04 13:02:33 -08:00
Andrew Meadows
ed93d8db39
Moving headMouse, transmitter, and touchYaw/Pitch stuff into MyAvatar.
2014-01-31 17:42:48 -08:00
Andrew Meadows
a7ffb7df1d
Moved LookAtTargetAvatar stuff from AvatarManager to MyAvatar.
2014-01-31 13:17:12 -08:00
Andrew Meadows
d0a4d6a614
Moving MyAvatar specific code out of Avatar and into MyAvatar.
2014-01-30 17:10:00 -08:00
Andrew Meadows
f093a571c5
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
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Conflicts:
interface/src/avatar/Avatar.cpp
libraries/particles/src/ParticleCollisionSystem.cpp
libraries/shared/src/CollisionInfo.h
2014-01-29 14:12:22 -08:00
Stephen Birarda
8d2e9823de
remove notion of owning node from NodeData
2014-01-23 17:06:03 -08:00
Stephen Birarda
2e548fb39c
complete migration of Avatar list to AvatarManager
2014-01-23 14:41:11 -08:00
Stephen Birarda
1f95d0c017
have avatar-mixer report avatar kills to all avatars
2014-01-23 12:47:27 -08:00
Andrew Meadows
09b2d4aa78
Added menu options for more detailed collision preferences.
2014-01-22 13:34:13 -08:00
Andrzej Kapolka
865b495e6c
Merge branch 'master' of https://github.com/worklist/hifi into debone
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Conflicts:
interface/src/Audio.cpp
interface/src/Menu.cpp
interface/src/avatar/Avatar.h
interface/src/avatar/MyAvatar.cpp
interface/src/devices/Webcam.cpp
interface/src/devices/Webcam.h
interface/src/renderer/FBXReader.cpp
2014-01-16 13:35:03 -08:00
Andrzej Kapolka
2c7b6b9696
Skeleton removal checkpoint; compiles, but there are a few bits missing.
2014-01-15 15:14:50 -08:00
Stephen Birarda
7d1a64ca8c
change NodeList container to QHash with QSharedPointer
2014-01-13 17:09:21 -08:00
Andrzej Kapolka
aa9fc290a5
Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior.
2014-01-03 16:46:11 -08:00
Philip Rosedale
d6efcce28e
Debugging render call for head/hand positions, debugging for ball injection
2013-12-17 11:08:38 -08:00
Philip Rosedale
4707733563
Removed avatar balls
2013-12-06 16:26:02 -08:00
Philip Rosedale
0fcc2d8634
Removed _avatarTouch class
2013-12-06 15:11:01 -08:00
Philip Rosedale
3f957bbf5d
Rave out!
2013-12-05 16:46:11 -08:00
Andrzej Kapolka
b294b328dd
Only render ball avatars when "avatars as balls" is checked.
2013-11-27 12:56:31 -08:00
Andrzej Kapolka
083800dc59
Glow/shrink avatars when killed, send kill message when we move between
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domains, locations, etc.
2013-11-22 16:23:40 -08:00
Andrzej Kapolka
91b38313be
Treat pitchFromTouch more like yawFromTouch, persist mouse pitch.
2013-11-22 11:28:33 -08:00
Andrzej Kapolka
3137e9a3e6
Don't leave out the head when we draw our shadow.
2013-11-21 13:57:55 -08:00
Andrzej Kapolka
f38e74c51c
Merge branch 'master' of https://github.com/worklist/hifi into shadowplay
2013-11-21 11:18:56 -08:00
Andrzej Kapolka
5cc5d9bba8
Progress towards shadow maps.
2013-11-20 16:23:54 -08:00
Andrzej Kapolka
f59b403103
Drive avatar with Sixense joysticks and triggers.
2013-11-18 16:20:00 -08:00
Andrzej Kapolka
6e76179ca3
Place hand based on mouse position, but make sure we don't point above the
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shoulders.
2013-10-28 15:59:04 -07:00
Andrzej Kapolka
11fea386b6
First stab at chat circling mechanism.
2013-10-16 14:07:36 -07:00
Andrzej Kapolka
052c8246fa
Let's use the "eye level" position.
2013-10-10 10:49:19 -07:00
Philip Rosedale
27a892fa55
Removed old head rotation code, menu items, added ability to turn off faceshift head rotation
2013-10-09 22:46:34 -07:00
Stephen Birarda
85edb93710
add a Profile class to hold user data from data-server
2013-10-08 12:13:45 -07:00
Stephen Birarda
e9e77d8276
set username instead of UUID in Interface preferences
2013-10-07 13:35:16 -07:00
Stephen Birarda
f36fd47ef7
store username and not UUID for MyAvatar
2013-10-07 12:17:47 -07:00
Stephen Birarda
98f435ccc2
link mesh URL and UUID in prefs to data server client
2013-10-07 12:03:04 -07:00
Philip Rosedale
9645cd9831
Click on voxels as way of moving around
2013-09-28 15:18:59 -07:00
Freddy
6b0f9314ba
Faceshift drives body rotation, remove gyro-driven rotation
2013-09-26 23:52:44 -07:00
Freddy
027811e37c
Increase thrust while holding keys down to allow very fast speeds
2013-09-23 22:53:35 -07:00
Andrzej Kapolka
0fa2eca02d
Remove option to use Faceshift rig (using the "macaw" model has much the same
...
result, and it lets other people see it).
2013-09-23 10:43:20 -07:00
Andrzej Kapolka
f9426cbecc
Working on reading and rendering the rig from Faceshift.
2013-09-16 15:49:40 -07:00
LionTurtle
e252d3b2ac
Style and spacing changes in MyAvatar/Avatar classes.
2013-08-21 16:32:06 -07:00
LionTurtle
bb9af3103c
Remove unused setNoise() function in MyAvatar.h that was causing
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build error.
2013-08-21 13:44:01 -07:00
LionTurtle
de9bd9e1b8
Add MyAvatar and resolve merge conflicts.
2013-08-21 13:38:23 -07:00