Commit graph

407 commits

Author SHA1 Message Date
Sam Gateau
04a39275ef Trying to setup correctly the projection matrix for all the different cases... 2015-02-23 16:47:43 -08:00
Sam Gateau
90bff36fd3 trying to ge the shadow to render correctly 2015-02-22 18:48:48 -08:00
Atlante45
09a9f82256 More settings update 2015-02-03 10:52:50 -08:00
Brad Hefta-Gaub
8a32bd2eed Merge pull request #4164 from ctrlaltdavid/20183
CR for 20183 Add Oculus support to notifications.js
2015-01-29 13:38:49 -08:00
David Rowe
504bd5e1b1 Expose default eye position to JavaScript 2015-01-21 08:14:46 -08:00
Atlante45
2b3f12a7c4 More settings hooks 2015-01-20 16:52:42 -08:00
ZappoMan
873403a333 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
	interface/src/Audio.cpp
	interface/src/Audio.h
	interface/src/Menu.cpp
	interface/src/Menu.h
2015-01-06 12:27:16 -08:00
ZappoMan
b940dcfdb3 more voxel-ectomy cleaning up some remaining references to voxels 2015-01-06 09:27:48 -08:00
ZappoMan
7cf4bd1860 remove head mouse 2015-01-05 16:29:02 -08:00
David Rowe
fe8937e37e Make lasers able to emanate from index finger tips 2014-12-11 21:31:08 -08:00
ZappoMan
cd92185c5b Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickWork
Conflicts:
	examples/newEditEntities.js
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	libraries/entities/src/EntityTree.h
2014-12-03 15:07:47 -08:00
Philip Rosedale
57e2f71bb7 remove unused body delta pitch, roll 2014-12-02 23:24:47 -08:00
Philip Rosedale
3ca20a7eee Add jump/warp turning when in HMD 2014-12-02 23:08:34 -08:00
ZappoMan
526664ac57 delete old dead code 2014-12-01 22:11:34 -08:00
Atlante45
4d5451fafe Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Andrew Meadows
6673d9d0c2 avatar stands on lowest toe 2014-11-19 09:13:24 -08:00
Philip Rosedale
6af2b7aadf remove buckyballs and face shift lean driving (should be a script if desired) 2014-11-12 07:33:59 -08:00
David Rowe
8e58e6e3b0 Remove unused methods 2014-10-31 12:48:30 -07:00
Andrew Meadows
c1728c0296 Merge upstream/master into andrew/experimental 2014-10-27 10:08:48 -07:00
Philip Rosedale
4e605f5f67 First headMove "no-barf" version with lean/nod to walk, turn 2014-10-21 00:20:08 -07:00
Andrew Meadows
01a3eaa26b added experimental MyAvatar.setSkeletonOffset()
for improved walk animations
2014-10-05 19:10:55 -07:00
Stephen Birarda
7c738edbd8 Merge pull request #3488 from PhilipRosedale/master
Correct eye contact for Oculus users
2014-09-26 15:42:03 -07:00
AndrewMeadows
7f7861671e Merge pull request #3471 from ctrlaltdavid/20055
Code Review for Job #20055
2014-09-26 14:00:33 -07:00
David Rowe
aa9511c263 Position Rift camera at avatar model's mid-eye location 2014-09-25 22:49:12 -07:00
Philip Rosedale
1d4b86d85b Blink first with one eye and at slightly different speeds, look back and forth exactly at eyes when receiving gaze in Oculus 2014-09-25 16:00:56 -07:00
Philip Rosedale
75e536235c Avatars look at your camera, not your avatar. Improvements to lookAt code 2014-09-24 14:38:44 -07:00
Andrzej Kapolka
aeb424cd71 Fix for billboards. 2014-09-22 15:01:39 -07:00
Andrzej Kapolka
8d3eef708a Move various avatar render bits to post-lighting section. 2014-09-19 13:13:05 -07:00
Andrew Meadows
8359e672bb merge upstream/master into andrew/ragdoll 2014-09-17 17:56:35 -07:00
Andrew Meadows
cefe8e0268 scripted motor params are now Q_PROPERTIES 2014-09-17 17:55:10 -07:00
Andrew Meadows
489871d0d6 added MyAvatar.setMotorVelocity() & friends for JS 2014-09-16 17:09:32 -07:00
Stephen Birarda
0033dfe5af use quat orientation to store locations and user locations 2014-09-16 09:57:21 -07:00
Andrew Meadows
b2432876ce More reliable floor detection for avatar movement.
Also tweaked max walking speed.
2014-09-15 13:53:37 -07:00
Andrew Meadows
f2882618be merge upstream/master into andrew/inertia
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-09-12 17:50:26 -07:00
Andrew Meadows
62867391a3 collide against PhysSimulation instead of VoxelTree 2014-09-12 17:38:45 -07:00
Brad Hefta-Gaub
b209b70094 Merge pull request #3404 from birarda/data-web-domain-lookup
initial transition to new metaverse API
2014-09-12 13:45:40 -07:00
Brad Hefta-Gaub
fc33de28a0 Merge pull request #3399 from huffman/19831
Code Review for Job #19831
2014-09-12 13:45:20 -07:00
Stephen Birarda
348bcdb37a resolve conflicts on merge with upstream master 2014-09-12 11:23:16 -07:00
Stephen Birarda
745edb8b0a fix error handling for location naming 2014-09-12 09:10:47 -07:00
Andrew Meadows
645d573772 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/Application.cpp
2014-09-12 07:37:30 -07:00
Stephen Birarda
7964180905 handle place creation at new API endpoint 2014-09-11 17:33:01 -07:00
Andrew Meadows
93864ee869 fix velocity drift of MyAvatar 2014-09-11 15:03:11 -07:00
Stephen Birarda
de24842cf0 fix stuck drive keys for Avatar when modifier released 2014-09-11 11:48:26 -07:00
Ryan Huffman
4315d63fb5 Merge branch 'master' of github.com:highfidelity/hifi into 19831 2014-09-11 11:13:13 -07:00
Stephen Birarda
71f2c0b542 initial addition of the AddressManager with location switch hooked up 2014-09-11 10:14:00 -07:00
Andrew Meadows
15025bf8d8 fix for flickering avatars 2014-09-08 13:08:08 -07:00
Andrew Meadows
ff09a0d41b merge upstream/master into andrew/inerita 2014-09-05 11:47:49 -07:00
Andrew Meadows
7be411b4ca expose _measured_ MyAvatar velocity to JS 2014-09-05 11:44:13 -07:00
Ryan Huffman
e590f992f6 Merge branch 'master' of git://github.com/highfidelity/hifi into 19831 2014-09-05 10:18:02 -07:00
Andrew Meadows
e120697a9b merge upstream/master into andrew/ragdoll 2014-09-03 15:49:32 -07:00
Andrew Meadows
2c1aa31d1e give MyAvatar a VoxelShapeManager member 2014-09-03 13:19:41 -07:00
ZappoMan
2bcad6ab2b Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
	assignment-client/src/Agent.cpp
	examples/editModels.js
2014-08-28 21:19:56 -07:00
Atlante45
a9d3355f2e Merge branch 'master' of https://github.com/highfidelity/hifi 2014-08-21 15:34:08 -07:00
Atlante45
f207abdd98 Move Player over to AvatarData for ACs to use 2014-08-21 15:24:19 -07:00
Clément Brisset
6a6670a962 Merge pull request #3307 from AndrewMeadows/inertia
JS scripts can set spine rotation
2014-08-21 11:07:39 -07:00
AndrewMeadows
ff9f079704 Merge pull request #3308 from Atlante45/record_feature
Record feature Scripted UI
2014-08-21 09:56:02 -07:00
Atlante45
022109a249 Added timestamps to the scripted UI 2014-08-20 19:36:56 -07:00
Andrew Meadows
7e4c72445e JS scripts set joint animation priorities 2014-08-20 17:14:59 -07:00
Clément Brisset
c76afe7d4a Merge pull request #3298 from PhilipRosedale/master
First cut of Spacebar-to-fly with Oculus and Faceshift, stabilize Faceshift head jittering
2014-08-20 10:16:25 -07:00
Atlante45
b028b845f4 Fox audio recording not being triggerred from JS 2014-08-19 17:22:05 -07:00
Atlante45
b13604f968 JS API for recording 2014-08-19 16:43:26 -07:00
Philip Rosedale
d685e5c8b9 Added roll strafe, pitch ascend, more tuning movement 2014-08-19 16:05:01 -07:00
Philip Rosedale
8d2433382a Merge branch 'master' of https://github.com/worklist/hifi 2014-08-18 21:32:48 -07:00
Philip Rosedale
39b370979c JS calls for head motion/rotation that allow avatar flying with head movement 2014-08-18 21:32:40 -07:00
Atlante45
c113dd350e Moved members to MyAvatar 2014-08-18 16:25:38 -07:00
Atlante45
52640c8482 Various tweaks and code cleanup 2014-08-18 14:23:29 -07:00
Atlante45
73a3a13c59 More recording work 2014-08-12 18:15:48 -07:00
Atlante45
792f779bbf Hooked up MyAvatar to playbacks 2014-08-12 16:16:01 -07:00
Ryan Huffman
87358002bd Add MyAvatar::setVelocity 2014-08-09 23:30:14 -07:00
ZappoMan
b7767b7971 get referentials compiling with new Entity ID changes 2014-08-08 15:12:57 -07:00
Atlante45
b360b6c55d PR cleanup + JS API 2014-08-05 17:07:03 -07:00
Atlante45
1138a3a275 Added referentials to AvatarData 2014-07-30 16:50:25 -07:00
Atlante45
9ca00b55a5 Spelling 2014-07-24 17:19:49 -07:00
Atlante45
029160a60a Merge branch 'master' of https://github.com/highfidelity/hifi into laser_pointer_js 2014-07-21 14:12:17 -07:00
Atlante45
f8772e10a1 Changed enum names 2014-07-18 15:38:36 -07:00
barnold1953
c6bda4bf16 Moved sixense laser stuff to MyAvatar 2014-07-18 15:26:18 -07:00
ZappoMan
a53d007c33 add support for getting current animation details for running avatar animations 2014-07-03 11:59:18 -07:00
Philip Rosedale
40dee3b39e Added JS calls for left/right estimated palm position on skeleton model, improved toy ball to use them 2014-06-25 05:24:22 -07:00
Andrew Meadows
716ae3e479 add MyAvatar's skeleton to its PhysicsSimulation 2014-06-19 12:32:17 -07:00
Andrew Meadows
a8c2003fe6 namechange SimulationEngine --> PhysicsSimulation 2014-06-19 08:34:12 -07:00
Andrew Meadows
b9d4545aef merge upstream/master into andrew/ragdoll
Conflicts:
	libraries/shared/src/Shape.h
	libraries/shared/src/ShapeCollider.h
2014-06-17 17:03:16 -07:00
Ryan Huffman
af3b2a9d0f Update LocationManager::goTo to use new addresses API
The new API address is now used for goTo when # or @ isn't present
Fixed the multiple locations popup to show when multiple locations are
found
2014-06-16 10:43:13 -07:00
Andrew Meadows
fb7f5707c8 add SimulationEngine, MyAvatar has one. 2014-06-12 18:15:20 -07:00
Andrzej Kapolka
74afcf5626 Allow floating point start/end frames and negative play speeds. 2014-06-04 11:47:53 -07:00
Andrew Meadows
51850076e4 more correct detection of floor surfaces 2014-05-26 16:24:47 -07:00
Andrew Meadows
8d660c76cc merge upstream/master into andrew/inertia 2014-05-23 16:00:55 -07:00
Andrew Meadows
08b525ef91 prevent walking avatar from bouncing on floor 2014-05-22 17:54:32 -07:00
Andrzej Kapolka
2a50b5451f Script commands to start/stop animations by role. 2014-05-22 16:41:51 -07:00
Andrzej Kapolka
de7c05cb2d More animation controls. 2014-05-21 15:30:50 -07:00
Andrzej Kapolka
709a9d75f6 Provide an option for the masked joints in the scriptable method, fix a couple
of annoying warnings.
2014-05-21 12:03:47 -07:00
Andrzej Kapolka
0dfd787034 Added some basic method to allow scripts to run/stop animations on the avatar. 2014-05-21 10:44:51 -07:00
Andrzej Kapolka
49a0645677 Animation bits. 2014-05-20 15:23:15 -07:00
Andrzej Kapolka
62e7a31602 More work on animation configuration. 2014-05-19 18:09:33 -07:00
Andrzej Kapolka
5da656e3f5 Working on animation dialog. 2014-05-19 16:55:33 -07:00
Stephen Birarda
8e9defad3e send an updated address to data-server with domain (when changed) 2014-05-15 12:18:24 -07:00
Andrzej Kapolka
0321821b55 More work on PrioVR integration. 2014-05-13 11:38:24 -07:00
Andrzej Kapolka
8541df9c32 Remember attachment parameters per joint (as well as the last joint used) so
that the gun script correctly allows both guns' positions to be tweaked.
2014-05-12 12:16:30 -07:00
Andrzej Kapolka
0474375a39 Don't render head attachments in first person mode. 2014-05-09 15:13:58 -07:00
Philip Rosedale
8c5a1c7bc8 Merge pull request #2822 from ey6es/master
Save attachment data for skeleton/attachment combinations so that they persist even when the attachment isn't present, and users can tweak script-attached models.
2014-05-08 19:42:57 -07:00
Philip Rosedale
14bab0adbc Merge pull request #2821 from AndrewMeadows/inertia
avatar walks up ledges
2014-05-08 19:40:09 -07:00
Andrzej Kapolka
c424f6ce69 Save attachment data for attachment model/skeleton model combinations, let
scripts use those saved parameters so that you can tweak the location of
(for example) the gun and have it saved appropriately.
2014-05-08 18:00:41 -07:00
Andrew Meadows
d725be37d0 merge upstream/master into andrew/inertia 2014-05-08 17:11:55 -07:00
Andrew Meadows
f019e2366e Add lift for walking up stairs
Also some fixes for freeing avatars trapped in voxel collisions
2014-05-08 17:10:02 -07:00
Andrzej Kapolka
acab09b89a Update billboard when attachments change. 2014-05-08 16:23:15 -07:00
Philip Rosedale
2c6c57eec2 increase hand restoration rate, improve function name clarity 2014-05-08 00:28:02 -07:00
Philip Rosedale
2797d0ab3b removed hand trying to follow mouse and other cruft 2014-05-08 00:09:07 -07:00
Andrew Meadows
b92bbafc26 prevent avatar from getting trapped in voxels 2014-05-07 15:21:12 -07:00
Philip Rosedale
da0b36ed5c merge fix 2014-05-05 16:21:52 -07:00
Philip Rosedale
691b1d6069 Added lookAt rendering bubble 2014-05-05 16:19:09 -07:00
Andrew Meadows
39196501f1 removed some unhelpful comments 2014-05-05 14:23:50 -07:00
Andrew Meadows
5ffd307926 Merge upstream/master into andrew/inertia
Conflicts:
	interface/src/avatar/MyAvatar.h
2014-05-05 13:54:25 -07:00
Andrew Meadows
0c78449cf7 reduce movement speed when walking 2014-05-05 13:28:42 -07:00
Andrew Meadows
d8cb84080c stop avatar integration when standing at rest 2014-05-02 10:43:10 -07:00
Andrew Meadows
22bf10a9e7 repair addThrust() API so hydraMove.js works 2014-05-01 16:18:55 -07:00
Andrew Meadows
8d4dca31c5 add velocity model for controlling avatar motion 2014-05-01 12:05:34 -07:00
AndrewMeadows
2ad31793e2 Merge pull request #2756 from PhilipRosedale/master
Added back ability to see/debug head/gaze position with ‘Head Mouse'
2014-05-01 11:51:58 -07:00
Philip Rosedale
223d9cf32e Added back ability to see/debug head and eye gaze position with ‘Head Mouse’ 2014-04-30 21:29:50 -07:00
Atlante45
3a64ce733a Fixed warning 2014-04-30 16:55:51 -07:00
Andrew Meadows
c7dbc5984f add local gravity option parameter for MyAvatar 2014-04-28 16:40:22 -07:00
Andrew Meadows
c2f1507df1 move AVATAR_MOTION_OBEY_GRAVITY to libs 2014-04-25 14:16:42 -07:00
Andrew Meadows
0b5c1b0a9a add MyAvatar::_motionBehaviors (for obeyGravity)
Also reconcile Menu checkable set vs script-set collision groups.
2014-04-24 15:43:03 -07:00
Andrew Meadows
96ca537400 removing unused motion-state timers 2014-04-23 13:44:25 -07:00
Andrew Meadows
203dac054a remove unused MoveTarget stuff from MyAvatar 2014-04-23 12:19:48 -07:00
Andrew Meadows
39c193a679 remove unused getElapsedTime*() methods 2014-04-23 12:15:15 -07:00
Andrew Meadows
37a5d9130f move _thrust from Avatar to MyAvatar 2014-04-23 11:55:28 -07:00
Andrew Meadows
359c14e319 cleanup: remove unused Avatar::_mode
The mode, if it is required, should probably eventually live in
AvatarDAta since it will be determined by whatever engine is running the
avatar (script or interface) and then broadcast to the rest of the
world.  When we need it we'll add it back in the right place.
2014-04-23 11:48:42 -07:00
Andrew Meadows
0ad841edfb don't render avatar boundary shapes in first person 2014-04-11 17:44:51 -07:00
Andrew Meadows
a436b59971 save settings for change in: identity, position 2014-04-10 17:14:51 -07:00
Philip Rosedale
d4bfffe518 Merge pull request #2628 from AndrewMeadows/oculus-with-thrust
fix glitchy oculus when looking directly behind
2014-04-09 21:59:11 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Andrew Meadows
2eef95f67e remove getAbsoluteHeadYaw() from the header 2014-04-08 18:44:34 -07:00
Andrew Meadows
34aefe1b49 fix glitchy oculus when looking directly behind 2014-04-08 18:33:08 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
Andrew Meadows
bf0eb69e2c fix for sometimes slow avatar 2014-04-07 16:28:55 -07:00
Andrew Meadows
515593e41c modify avatar thrust during collisions 2014-04-01 17:25:26 -07:00
Andrew Meadows
796d20168e splitting lean input from lean perturbations 2014-03-27 15:30:30 -07:00
Andrzej Kapolka
62884f1f4f Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
Brad Hefta-Gaub
5abe044c30 Merge pull request #2412 from AndrewMeadows/emergency-fixes
datalength sanity checking for AvatarData packet
2014-03-21 14:48:07 -07:00
Andrew Meadows
22aa9b075d datalength sanity checking for AvatarData packet 2014-03-20 16:52:40 -07:00
Atlante45
39a6e03476 Modified MyAvatar to support more JS 2014-03-20 12:09:33 -07:00
Andrew Meadows
68ba2201df cleanup of Avatar:: and MyAvatar::render()
MyAvatar now calls Avatar::render() which does most of the work.
Also, made ::renderBody() a proper virtual function
2014-03-17 10:22:02 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
Andrzej Kapolka
44374732fa Further joint bits. 2014-03-06 19:30:24 -08:00
Andrzej Kapolka
3930b3e824 Display names are great, but not in the shadow map. Closes #2208. 2014-03-05 17:44:08 -08:00
Andrzej Kapolka
038f1acf01 Don't render the hover text in mirror/billboard mode. Closes #2098. 2014-02-25 15:34:16 -08:00
Philip Rosedale
e637e48598 Merge pull request #2076 from birarda/authentication
groundwork for secure node communication via data-server
2014-02-25 10:07:55 -08:00
ZappoMan
76355dc1a8 add support for hiding local rendering of avatar 2014-02-24 19:24:45 -08:00
Stephen Birarda
f20808b47f remove option to drive from transmitter 2014-02-24 15:11:02 -08:00
Stephen Birarda
9771e1bb12 resolve conflicts on merge with upstream master 2014-02-24 12:06:10 -08:00
Andrzej Kapolka
d80b52dc9f Fixes for camera mode transitions, seeing inside head. 2014-02-24 11:33:52 -08:00
Stephen Birarda
52a21d4dfd hook to request user's location from data-server 2014-02-21 16:55:20 -08:00
Stephen Birarda
625299e6e6 update location information in data-server from MyAvatar 2014-02-21 16:36:07 -08:00
Andrzej Kapolka
10ce2cb3f0 Working on sending the billboards over the network. 2014-02-21 11:49:29 -08:00
Andrzej Kapolka
495447fc0d Merge branch 'master' of https://github.com/highfidelity/hifi into bilbo 2014-02-21 10:19:52 -08:00
Andrzej Kapolka
6b90a3994d Working on avatar billboards. 2014-02-20 19:22:59 -08:00
Stephen Birarda
4ee416ba96 fixes for scripted avatars, closes #2033 2014-02-19 16:55:24 -08:00
Andrew Meadows
48f28ecee7 Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
Conflicts:
	interface/src/Menu.h
	interface/src/avatar/Avatar.cpp
2014-02-17 12:12:47 -08:00
Andrew Meadows
d635ffaaba Remove cruft: old avatar-avatar collision option 2014-02-17 10:40:32 -08:00
Andrew Meadows
439cbe3f87 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Hand.h
	interface/src/avatar/MyAvatar.cpp
2014-02-13 12:36:01 -08:00
Andrew Meadows
b75de42802 Making the lean recovery use more tuneable parameters. 2014-02-13 12:22:40 -08:00
ZappoMan
98211a832c Merge branch 'master' of https://github.com/worklist/hifi into move_hydra_flying_to_js 2014-02-10 17:41:21 -08:00
ZappoMan
8acb6d13d5 move hydra thrust and view code into JS example 2014-02-10 15:25:09 -08:00
Andrew Meadows
be1aaee359 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction 2014-02-10 09:05:08 -08:00
Andrew Meadows
eae0f8b2e6 updateCollisionsWithAvatars() --> updateCollisionWithAvatars() 2014-02-06 14:49:25 -08:00
Andrew Meadows
d2d32d0ed9 Changing updateAvatarCollisions() to be updateCollisionsWithAvatars()
To agree with names of other similar methods.
2014-02-06 14:46:44 -08:00
Andrew Meadows
082b7cf1a9 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
2014-02-06 14:37:19 -08:00
Stephen Birarda
8bf3b7586b initial movement of mesh/skeleton URLs out of data-server through avatar-mixer 2014-02-04 13:02:33 -08:00
Andrew Meadows
ed93d8db39 Moving headMouse, transmitter, and touchYaw/Pitch stuff into MyAvatar. 2014-01-31 17:42:48 -08:00
Andrew Meadows
a7ffb7df1d Moved LookAtTargetAvatar stuff from AvatarManager to MyAvatar. 2014-01-31 13:17:12 -08:00
Andrew Meadows
d0a4d6a614 Moving MyAvatar specific code out of Avatar and into MyAvatar. 2014-01-30 17:10:00 -08:00
Andrew Meadows
f093a571c5 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Avatar.cpp
	libraries/particles/src/ParticleCollisionSystem.cpp
	libraries/shared/src/CollisionInfo.h
2014-01-29 14:12:22 -08:00
Stephen Birarda
8d2e9823de remove notion of owning node from NodeData 2014-01-23 17:06:03 -08:00
Stephen Birarda
2e548fb39c complete migration of Avatar list to AvatarManager 2014-01-23 14:41:11 -08:00
Stephen Birarda
1f95d0c017 have avatar-mixer report avatar kills to all avatars 2014-01-23 12:47:27 -08:00
Andrew Meadows
09b2d4aa78 Added menu options for more detailed collision preferences. 2014-01-22 13:34:13 -08:00
Andrzej Kapolka
865b495e6c Merge branch 'master' of https://github.com/worklist/hifi into debone
Conflicts:
	interface/src/Audio.cpp
	interface/src/Menu.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
	interface/src/devices/Webcam.cpp
	interface/src/devices/Webcam.h
	interface/src/renderer/FBXReader.cpp
2014-01-16 13:35:03 -08:00
Andrzej Kapolka
2c7b6b9696 Skeleton removal checkpoint; compiles, but there are a few bits missing. 2014-01-15 15:14:50 -08:00
Stephen Birarda
7d1a64ca8c change NodeList container to QHash with QSharedPointer 2014-01-13 17:09:21 -08:00
Andrzej Kapolka
aa9fc290a5 Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior. 2014-01-03 16:46:11 -08:00
Philip Rosedale
d6efcce28e Debugging render call for head/hand positions, debugging for ball injection 2013-12-17 11:08:38 -08:00
Philip Rosedale
4707733563 Removed avatar balls 2013-12-06 16:26:02 -08:00
Philip Rosedale
0fcc2d8634 Removed _avatarTouch class 2013-12-06 15:11:01 -08:00
Philip Rosedale
3f957bbf5d Rave out! 2013-12-05 16:46:11 -08:00
Andrzej Kapolka
b294b328dd Only render ball avatars when "avatars as balls" is checked. 2013-11-27 12:56:31 -08:00
Andrzej Kapolka
083800dc59 Glow/shrink avatars when killed, send kill message when we move between
domains, locations, etc.
2013-11-22 16:23:40 -08:00
Andrzej Kapolka
91b38313be Treat pitchFromTouch more like yawFromTouch, persist mouse pitch. 2013-11-22 11:28:33 -08:00
Andrzej Kapolka
3137e9a3e6 Don't leave out the head when we draw our shadow. 2013-11-21 13:57:55 -08:00
Andrzej Kapolka
f38e74c51c Merge branch 'master' of https://github.com/worklist/hifi into shadowplay 2013-11-21 11:18:56 -08:00
Andrzej Kapolka
5cc5d9bba8 Progress towards shadow maps. 2013-11-20 16:23:54 -08:00
Andrzej Kapolka
f59b403103 Drive avatar with Sixense joysticks and triggers. 2013-11-18 16:20:00 -08:00
Andrzej Kapolka
6e76179ca3 Place hand based on mouse position, but make sure we don't point above the
shoulders.
2013-10-28 15:59:04 -07:00
Andrzej Kapolka
11fea386b6 First stab at chat circling mechanism. 2013-10-16 14:07:36 -07:00
Andrzej Kapolka
052c8246fa Let's use the "eye level" position. 2013-10-10 10:49:19 -07:00
Philip Rosedale
27a892fa55 Removed old head rotation code, menu items, added ability to turn off faceshift head rotation 2013-10-09 22:46:34 -07:00
Stephen Birarda
85edb93710 add a Profile class to hold user data from data-server 2013-10-08 12:13:45 -07:00
Stephen Birarda
e9e77d8276 set username instead of UUID in Interface preferences 2013-10-07 13:35:16 -07:00
Stephen Birarda
f36fd47ef7 store username and not UUID for MyAvatar 2013-10-07 12:17:47 -07:00
Stephen Birarda
98f435ccc2 link mesh URL and UUID in prefs to data server client 2013-10-07 12:03:04 -07:00
Philip Rosedale
9645cd9831 Click on voxels as way of moving around 2013-09-28 15:18:59 -07:00
Freddy
6b0f9314ba Faceshift drives body rotation, remove gyro-driven rotation 2013-09-26 23:52:44 -07:00
Freddy
027811e37c Increase thrust while holding keys down to allow very fast speeds 2013-09-23 22:53:35 -07:00
Andrzej Kapolka
0fa2eca02d Remove option to use Faceshift rig (using the "macaw" model has much the same
result, and it lets other people see it).
2013-09-23 10:43:20 -07:00
Andrzej Kapolka
f9426cbecc Working on reading and rendering the rig from Faceshift. 2013-09-16 15:49:40 -07:00
LionTurtle
e252d3b2ac Style and spacing changes in MyAvatar/Avatar classes. 2013-08-21 16:32:06 -07:00
LionTurtle
bb9af3103c Remove unused setNoise() function in MyAvatar.h that was causing
build error.
2013-08-21 13:44:01 -07:00
LionTurtle
de9bd9e1b8 Add MyAvatar and resolve merge conflicts. 2013-08-21 13:38:23 -07:00