Changing updateAvatarCollisions() to be updateCollisionsWithAvatars()

To agree with names of other similar methods.
This commit is contained in:
Andrew Meadows 2014-02-06 14:46:44 -08:00
parent 082b7cf1a9
commit d2d32d0ed9
2 changed files with 3 additions and 3 deletions

View file

@ -225,7 +225,7 @@ void MyAvatar::simulate(float deltaTime) {
updateCollisionWithVoxels(deltaTime, radius);
}
if (_collisionFlags & COLLISION_GROUP_AVATARS) {
updateAvatarCollisions(deltaTime);
updateCollisionsWithAvatars(deltaTime);
}
}
@ -970,7 +970,7 @@ public:
const float DEFAULT_HAND_RADIUS = 0.1f;
void MyAvatar::updateAvatarCollisions(float deltaTime) {
void MyAvatar::updateCollisionsWithAvatars(float deltaTime) {
// Reset detector for nearest avatar
_distanceToNearestAvatar = std::numeric_limits<float>::max();
const AvatarHash& avatars = Application::getInstance()->getAvatarManager().getAvatarHash();

View file

@ -123,7 +123,7 @@ private:
void renderBody(bool forceRenderHead);
void updateThrust(float deltaTime);
void updateHandMovementAndTouching(float deltaTime);
void updateAvatarCollisions(float deltaTime);
void updateCollisionsWithAvatars(float deltaTime);
void updateCollisionWithEnvironment(float deltaTime, float radius);
void updateCollisionWithVoxels(float deltaTime, float radius);
void applyHardCollision(const glm::vec3& penetration, float elasticity, float damping);