From d2d32d0ed9f03740c73dfcd4ef257c012834e5d5 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Thu, 6 Feb 2014 14:46:44 -0800 Subject: [PATCH] Changing updateAvatarCollisions() to be updateCollisionsWithAvatars() To agree with names of other similar methods. --- interface/src/avatar/MyAvatar.cpp | 4 ++-- interface/src/avatar/MyAvatar.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 2ea8b94336..f5626cc01a 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -225,7 +225,7 @@ void MyAvatar::simulate(float deltaTime) { updateCollisionWithVoxels(deltaTime, radius); } if (_collisionFlags & COLLISION_GROUP_AVATARS) { - updateAvatarCollisions(deltaTime); + updateCollisionsWithAvatars(deltaTime); } } @@ -970,7 +970,7 @@ public: const float DEFAULT_HAND_RADIUS = 0.1f; -void MyAvatar::updateAvatarCollisions(float deltaTime) { +void MyAvatar::updateCollisionsWithAvatars(float deltaTime) { // Reset detector for nearest avatar _distanceToNearestAvatar = std::numeric_limits::max(); const AvatarHash& avatars = Application::getInstance()->getAvatarManager().getAvatarHash(); diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index faa8cc48e5..e6861b6bae 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -123,7 +123,7 @@ private: void renderBody(bool forceRenderHead); void updateThrust(float deltaTime); void updateHandMovementAndTouching(float deltaTime); - void updateAvatarCollisions(float deltaTime); + void updateCollisionsWithAvatars(float deltaTime); void updateCollisionWithEnvironment(float deltaTime, float radius); void updateCollisionWithVoxels(float deltaTime, float radius); void applyHardCollision(const glm::vec3& penetration, float elasticity, float damping);