mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 18:44:00 +02:00
Rave out!
This commit is contained in:
parent
a1027b7dda
commit
3f957bbf5d
11 changed files with 5 additions and 659 deletions
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@ -609,12 +609,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
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return;
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}
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//this is for switching between modes for the leap rave glove test
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if (Menu::getInstance()->isOptionChecked(MenuOption::SimulateLeapHand)
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|| Menu::getInstance()->isOptionChecked(MenuOption::TestRaveGlove)) {
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_myAvatar.getHand().setRaveGloveEffectsMode((QKeyEvent*)event);
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}
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bool isShifted = event->modifiers().testFlag(Qt::ShiftModifier);
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bool isMeta = event->modifiers().testFlag(Qt::ControlModifier);
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switch (event->key()) {
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@ -2252,7 +2246,6 @@ void Application::updateLeap(float deltaTime) {
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PerformanceWarning warn(showWarnings, "Application::updateLeap()");
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LeapManager::enableFakeFingers(Menu::getInstance()->isOptionChecked(MenuOption::SimulateLeapHand));
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_myAvatar.getHand().setRaveGloveActive(Menu::getInstance()->isOptionChecked(MenuOption::TestRaveGlove));
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LeapManager::nextFrame();
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}
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@ -3086,12 +3079,8 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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}
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}
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_myAvatar.renderScreenTint(SCREEN_TINT_BEFORE_AVATARS);
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renderAvatars(whichCamera.getMode() == CAMERA_MODE_MIRROR, selfAvatarOnly);
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_myAvatar.renderScreenTint(SCREEN_TINT_AFTER_AVATARS);
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if (!selfAvatarOnly) {
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// Render the world box
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if (whichCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
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@ -363,12 +363,12 @@ Menu::Menu() :
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appInstance->getWebcam()->getGrabber(),
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SLOT(setDepthOnly(bool)));
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QMenu* raveGloveOptionsMenu = developerMenu->addMenu("Rave Glove Options");
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QMenu* raveGloveOptionsMenu = developerMenu->addMenu("Hand Options");
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addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::SimulateLeapHand);
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addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::DisplayLeapHands, 0, true);
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addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::LeapDrive, 0, false);
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addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::TestRaveGlove);
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QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");
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addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,
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@ -239,7 +239,6 @@ namespace MenuOption {
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const QString Stars = "Stars";
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const QString Stats = "Stats";
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const QString TestPing = "Test Ping";
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const QString TestRaveGlove = "Test Rave Glove";
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const QString TreeStats = "Calculate Tree Stats";
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const QString TransmitterDrive = "Transmitter Drive";
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const QString Quit = "Quit";
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@ -442,10 +442,6 @@ static TextRenderer* textRenderer() {
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void Avatar::render(bool forceRenderHead) {
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if (Application::getInstance()->getAvatar()->getHand().isRaveGloveActive()) {
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_hand.setRaveLights(RAVE_LIGHTS_AVATAR);
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}
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// render a simple round on the ground projected down from the avatar's position
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renderDiskShadow(_position, glm::vec3(0.0f, 1.0f, 0.0f), _scale * 0.1f, 0.2f);
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@ -21,8 +21,6 @@ using namespace std;
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Hand::Hand(Avatar* owningAvatar) :
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HandData((AvatarData*)owningAvatar),
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_raveGloveClock(0.0f),
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_raveGloveInitialized(false),
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_owningAvatar(owningAvatar),
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_renderAlpha(1.0),
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_ballColor(0.0, 0.0, 0.4),
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@ -30,10 +28,6 @@ Hand::Hand(Avatar* owningAvatar) :
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_collisionAge(0),
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_collisionDuration(0)
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{
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// initialize all finger particle emitters with an invalid id as default
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for (int f = 0; f< NUM_FINGERS; f ++ ) {
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_raveGloveEmitter[f] = NULL_EMITTER;
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}
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}
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void Hand::init() {
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@ -44,9 +38,6 @@ void Hand::init() {
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else {
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_ballColor = glm::vec3(0.0, 0.0, 0.4);
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}
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_raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FIRE;
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_raveGloveEffectsModeChanged = false;
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}
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void Hand::reset() {
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@ -60,15 +51,6 @@ void Hand::simulate(float deltaTime, bool isMine) {
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}
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calculateGeometry();
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if (_isRaveGloveActive) {
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if (_raveGloveEffectsModeChanged && _raveGloveInitialized) {
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activateNewRaveGloveMode();
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_raveGloveEffectsModeChanged = false;
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}
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updateRaveGloveParticles(deltaTime);
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}
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if (isMine) {
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// Create a voxel at fingertip if controller button is pressed
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@ -200,50 +182,14 @@ void Hand::calculateGeometry() {
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}
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}
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void Hand::setRaveGloveEffectsMode(QKeyEvent* event) {
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_raveGloveEffectsModeChanged = true;
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switch (event->key()) {
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case Qt::Key_0: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR; break;
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case Qt::Key_1: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_TRAILS; break;
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case Qt::Key_2: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FIRE; break;
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case Qt::Key_3: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_WATER; break;
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case Qt::Key_4: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FLASHY; break;
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case Qt::Key_5: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER; break;
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case Qt::Key_6: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER; break;
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case Qt::Key_7: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_SNAKE; break;
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case Qt::Key_8: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_PULSE; break;
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case Qt::Key_9: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_THROB; break;
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};
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}
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void Hand::render( bool isMine) {
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_renderAlpha = 1.0;
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if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayLeapHands)) {
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if (!isRaveGloveActive()) {
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renderLeapFingerTrails();
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}
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if (isRaveGloveActive()) {
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// Use mood lighting for the hand itself
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setRaveLights(RAVE_LIGHTS_AVATAR);
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}
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renderLeapFingerTrails();
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renderLeapHands();
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}
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if (_isRaveGloveActive) {
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if (_raveGloveInitialized) {
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updateRaveGloveEmitters(); // do this after calculateGeometry
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// Use normal lighting for the particles
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setRaveLights(RAVE_LIGHTS_PARTICLES);
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_raveGloveParticleSystem.render();
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}
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}
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if (isMine) {
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// If hand/voxel collision has happened, render a little expanding sphere
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@ -304,65 +250,6 @@ void Hand::render( bool isMine) {
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}
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void Hand::setRaveLights(RaveLightsSetting setting) {
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if (setting == RAVE_LIGHTS_AVATAR) {
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// Set some mood lighting
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GLfloat ambient_color[] = { 0.0, 0.0, 0.0 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
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GLfloat diffuse_color[] = { 0.4, 0.0, 0.0 };
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
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GLfloat specular_color[] = { 0.0, 0.0, 0.0, 0.0};
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glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
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glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
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glMateriali(GL_FRONT, GL_SHININESS, 0);
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}
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else if (setting == RAVE_LIGHTS_PARTICLES) {
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// particles use a brighter light setting
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GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
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GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 };
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
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GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0};
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glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
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glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
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glMateriali(GL_FRONT, GL_SHININESS, 96);
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}
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}
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void Hand::renderRaveGloveStage() {
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// Draw a simple fullscreen triangle fan, darkest in the center.
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glEnable(GL_BLEND);
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glBegin(GL_TRIANGLE_FAN);
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// Dark center vertex
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glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
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glVertex3f(0.0f, 0.0f, 0.0f);
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// Lighter outer vertices
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glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
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glVertex3f(-1.0f,-1.0f, 0.0f);
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glVertex3f( 1.0f,-1.0f, 0.0f);
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glVertex3f( 1.0f, 1.0f, 0.0f);
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glVertex3f(-1.0f, 1.0f, 0.0f);
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glVertex3f(-1.0f,-1.0f, 0.0f);
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glEnd();
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void Hand::renderLeapHands() {
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const float alpha = 1.0f;
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glPopMatrix();
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}
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void Hand::renderLeapFingerTrails() {
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// Draw the finger root cones
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glDisable(GL_LIGHTING);
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (palm.isActive()) {
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for (size_t f = 0; f < palm.getNumFingers(); ++f) {
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FingerData& finger = palm.getFingers()[f];
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int numPositions = finger.getTrailNumPositions() - 1;
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if (numPositions > 0) {
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glBegin(GL_TRIANGLE_STRIP);
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for (int t = 0; t < numPositions; ++t)
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{
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const glm::vec3& center = finger.getTrailPosition(t);
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const float halfWidth = 0.004f;
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const glm::vec3 edgeDirection(1.0f, 0.0f, 0.0f);
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glm::vec3 edge0 = center + edgeDirection * halfWidth;
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glm::vec3 edge1 = center - edgeDirection * halfWidth;
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float alpha = 1.0f - ((float)t / (float)(numPositions - 1));
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alpha *= 0.25f;
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glColor4f(1.0f, 1.0f, 1.0f, alpha);
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glVertex3fv((float*)&edge0);
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glVertex3fv((float*)&edge1);
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}
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glEnd();
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}
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}
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}
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}
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glEnable(GL_LIGHTING);
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}
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void Hand::setLeapHands(const std::vector<glm::vec3>& handPositions,
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const std::vector<glm::vec3>& handNormals) {
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@ -469,410 +324,6 @@ void Hand::setLeapHands(const std::vector<glm::vec3>& handPositions,
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}
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// call this soon after the geometry of the leap hands are set
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void Hand::updateRaveGloveEmitters() {
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int emitterIndex = 0;
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for (size_t i = 0; i < NUM_FINGERS; i++) {
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_raveGloveParticleSystem.setEmitterActive(_raveGloveEmitter[i], false);
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}
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for (size_t palmIndex = 0; palmIndex < getNumPalms(); ++palmIndex) {
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PalmData& palm = getPalms()[palmIndex];
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if (palm.isActive()) {
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for (size_t f = 0; f < palm.getNumFingers(); ++f) {
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FingerData& finger = palm.getFingers()[f];
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if (finger.isActive()) {
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if (emitterIndex < NUM_FINGERS) { // safety, stop at the array size
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glm::vec3 fingerDirection = finger.getTipPosition() - finger.getRootPosition();
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float fingerLength = glm::length(fingerDirection);
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if (fingerLength > 0.0f) {
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fingerDirection /= fingerLength;
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} else {
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fingerDirection = IDENTITY_UP;
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}
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_raveGloveParticleSystem.setEmitterActive (_raveGloveEmitter[emitterIndex], true);
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_raveGloveParticleSystem.setEmitterPosition (_raveGloveEmitter[emitterIndex], finger.getTipPosition());
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_raveGloveParticleSystem.setEmitterDirection(_raveGloveEmitter[emitterIndex], fingerDirection);
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}
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}
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emitterIndex++;
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}
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}
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}
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}
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// call this from within the simulate method
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void Hand::updateRaveGloveParticles(float deltaTime) {
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if (!_raveGloveInitialized) {
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// start up the rave glove finger particles...
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for ( int f = 0; f< NUM_FINGERS; f ++ ) {
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_raveGloveEmitter[f] = _raveGloveParticleSystem.addEmitter();
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assert( _raveGloveEmitter[f] >= 0 );
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assert( _raveGloveEmitter[f] != NULL_EMITTER );
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}
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setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
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activateNewRaveGloveMode();
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_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
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_raveGloveInitialized = true;
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} else {
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_raveGloveParticleSystem.simulate(deltaTime);
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}
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}
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// The rave glove mode has changed, so activate the effects.
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void Hand::activateNewRaveGloveMode() {
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if (!_raveGloveInitialized) {
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return;
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}
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int mode = _raveGloveEffectsMode;
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_raveGloveParticleSystem.killAllParticles();
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for ( int f = 0; f< NUM_FINGERS; f ++ ) {
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ParticleSystem::ParticleAttributes attributes;
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//-----------------------------------------
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// throbbing color cycle
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//-----------------------------------------
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if (mode == RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR) {
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_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
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_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
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_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.03f );
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_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
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_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0f );
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_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
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_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
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attributes.modulationAmplitude = 1.0;
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attributes.modulationRate = 0.33;
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attributes.modulationStyle = COLOR_MODULATION_STYLE_RAINBOW_CYCLE;
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attributes.color = glm::vec4( 0.5f, 0.5f, 0.5f, 1.0f);
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attributes.radius = 0.02f;
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attributes.gravity = 0.0f;
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attributes.airFriction = 0.0f;
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attributes.jitter = 0.0f;
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attributes.bounce = 0.0f;
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
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//-----------------------------------------
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// trails
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//-----------------------------------------
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} else if (mode == RAVE_GLOVE_EFFECTS_MODE_TRAILS) {
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_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_RIBBON );
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_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], false );
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_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 1.0f );
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_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
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_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 50.0f );
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_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 5 );
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_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
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attributes.radius = 0.001f;
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attributes.color = glm::vec4( 1.0f, 0.5f, 0.2f, 1.0f);
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attributes.gravity = 0.005f;
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attributes.airFriction = 0.0f;
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attributes.jitter = 0.0f;
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attributes.bounce = 0.0f;
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
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attributes.radius = 0.002f;
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
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|
||||
attributes.color = glm::vec4( 1.0f, 0.2f, 0.2f, 0.5f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
|
||||
attributes.color = glm::vec4( 1.0f, 0.2f, 0.2f, 0.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
}
|
||||
|
||||
//-----------------------------------------
|
||||
// Fire!
|
||||
//-----------------------------------------
|
||||
if (mode == RAVE_GLOVE_EFFECTS_MODE_FIRE) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], false );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 1.0f );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 120.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 6 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.005f;
|
||||
attributes.color = glm::vec4( 1.0f, 1.0f, 0.5f, 0.5f);
|
||||
attributes.airFriction = 0.0f;
|
||||
attributes.jitter = 0.003f;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.jitter = 0.0f;
|
||||
attributes.gravity = -0.005f;
|
||||
attributes.color = glm::vec4( 1.0f, 0.2f, 0.0f, 0.4f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.gravity = 0.0f;
|
||||
attributes.color = glm::vec4( 0.4f, 0.4f, 0.4f, 0.2f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
|
||||
attributes.radius = 0.02f;
|
||||
attributes.color = glm::vec4( 0.4f, 0.6f, 0.9f, 0.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// water
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_WATER) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.6f );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.001f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 5 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.001f;
|
||||
attributes.color = glm::vec4( 0.8f, 0.9f, 1.0f, 0.5f);
|
||||
attributes.airFriction = 0.0f;
|
||||
attributes.jitter = 0.004f;
|
||||
attributes.bounce = 1.0f;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
|
||||
attributes.gravity = 0.01f;
|
||||
attributes.jitter = 0.0f;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
|
||||
attributes.color = glm::vec4( 0.8f, 0.9f, 1.0f, 0.2f);
|
||||
attributes.radius = 0.002f;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
|
||||
attributes.color = glm::vec4( 0.8f, 0.9f, 1.0f, 0.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// flashy
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_FLASHY) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.1 );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 12 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.0f;
|
||||
attributes.color = glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
attributes.airFriction = 0.0f;
|
||||
attributes.jitter = 0.05f;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.color = glm::vec4( 1.0f, 1.0f, 0.0f, 1.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.color = glm::vec4( 1.0f, 0.0f, 1.0f, 1.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.color = glm::vec4( 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// Bozo sparkler
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_RIBBON );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], false );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.2 );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 12 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.0f;
|
||||
attributes.color = glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
attributes.airFriction = 0.0f;
|
||||
attributes.jitter = 0.01f;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.color = glm::vec4( 1.0f, 1.0f, 0.0f, 1.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.color = glm::vec4( 1.0f, 0.0f, .0f, 1.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
|
||||
attributes.radius = 0.0f;
|
||||
attributes.color = glm::vec4( 0.0f, 0.0f, 1.0f, 0.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// long sparkler
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_RIBBON );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], false );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 1.0 );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 7 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.color = glm::vec4( 0.3f, 0.3f, 0.3f, 0.4f);
|
||||
attributes.radius = 0.0f;
|
||||
attributes.airFriction = 0.0f;
|
||||
attributes.jitter = 0.0001f;
|
||||
attributes.bounce = 1.0f;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
|
||||
attributes.radius = 0.005f;
|
||||
attributes.color = glm::vec4( 0.0f, 0.5f, 0.5f, 0.8f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
|
||||
attributes.radius = 0.007f;
|
||||
attributes.color = glm::vec4( 0.5f, 0.0f, 0.5f, 0.5f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
|
||||
attributes.radius = 0.02f;
|
||||
attributes.color = glm::vec4( 0.0f, 0.0f, 1.0f, 0.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// bubble snake
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_SNAKE) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 1.0 );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 7 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.001f;
|
||||
attributes.color = glm::vec4( 0.5f, 1.0f, 0.5f, 1.0f);
|
||||
attributes.airFriction = 0.01f;
|
||||
attributes.jitter = 0.0f;
|
||||
attributes.emitterAttraction = 0.0f;
|
||||
attributes.tornadoForce = 1.1f;
|
||||
attributes.neighborAttraction = 1.1f;
|
||||
attributes.neighborRepulsion = 1.1f;
|
||||
attributes.bounce = 0.0f;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
|
||||
attributes.radius = 0.002f;
|
||||
attributes.color = glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
|
||||
attributes.radius = 0.003f;
|
||||
attributes.color = glm::vec4( 0.3f, 0.3f, 0.3f, 0.5f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
|
||||
attributes.radius = 0.004f;
|
||||
attributes.color = glm::vec4( 0.3f, 0.3f, 0.3f, 0.0f);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// pulse
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_PULSE) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.0 );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.color = glm::vec4( 0.1f, 0.2f, 0.4f, 0.5f);
|
||||
attributes.modulationAmplitude = 0.9;
|
||||
attributes.modulationRate = 7.0;
|
||||
attributes.modulationStyle = COLOR_MODULATION_STYLE_LIGHNTESS_PULSE;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// long sparkler
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.0 );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.color = glm::vec4( 0.5f, 0.4f, 0.3f, 0.5f);
|
||||
attributes.modulationAmplitude = 0.3;
|
||||
attributes.modulationRate = 1.0;
|
||||
attributes.modulationStyle = COLOR_MODULATION_STYLE_LIGHTNESS_WAVE;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// throb
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_THROB) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.03 );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.color = glm::vec4( 0.1f, 0.2f, 0.4f, 0.5f);
|
||||
attributes.modulationAmplitude = 0.5;
|
||||
attributes.modulationRate = 3.0;
|
||||
attributes.modulationStyle = COLOR_MODULATION_STYLE_LIGHTNESS_WAVE;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -25,12 +25,6 @@
|
|||
#include "world.h"
|
||||
#include "devices/SerialInterface.h"
|
||||
|
||||
enum RaveLightsSetting {
|
||||
RAVE_LIGHTS_AVATAR = 0,
|
||||
RAVE_LIGHTS_PARTICLES
|
||||
};
|
||||
|
||||
|
||||
class Avatar;
|
||||
class ProgramObject;
|
||||
|
||||
|
@ -53,13 +47,7 @@ public:
|
|||
void reset();
|
||||
void simulate(float deltaTime, bool isMine);
|
||||
void render(bool isMine);
|
||||
void renderRaveGloveStage();
|
||||
void setRaveLights(RaveLightsSetting setting);
|
||||
|
||||
void setBallColor (glm::vec3 ballColor ) { _ballColor = ballColor; }
|
||||
void updateRaveGloveParticles(float deltaTime);
|
||||
void updateRaveGloveEmitters();
|
||||
void setRaveGloveEffectsMode(QKeyEvent* event);
|
||||
|
||||
// getters
|
||||
const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
|
||||
|
@ -69,12 +57,7 @@ private:
|
|||
// disallow copies of the Hand, copy of owning Avatar is disallowed too
|
||||
Hand(const Hand&);
|
||||
Hand& operator= (const Hand&);
|
||||
|
||||
ParticleSystem _raveGloveParticleSystem;
|
||||
float _raveGloveClock;
|
||||
bool _raveGloveInitialized;
|
||||
int _raveGloveEmitter[NUM_FINGERS];
|
||||
|
||||
|
||||
int _controllerButtons; /// Button states read from hand-held controllers
|
||||
|
||||
Avatar* _owningAvatar;
|
||||
|
@ -95,8 +78,6 @@ private:
|
|||
void setLeapHands(const std::vector<glm::vec3>& handPositions,
|
||||
const std::vector<glm::vec3>& handNormals);
|
||||
|
||||
void activateNewRaveGloveMode();
|
||||
|
||||
void renderLeapHands();
|
||||
void renderLeapFingerTrails();
|
||||
void calculateGeometry();
|
||||
|
|
|
@ -499,10 +499,6 @@ static TextRenderer* textRenderer() {
|
|||
|
||||
void MyAvatar::render(bool forceRenderHead) {
|
||||
|
||||
if (Application::getInstance()->getAvatar()->getHand().isRaveGloveActive()) {
|
||||
_hand.setRaveLights(RAVE_LIGHTS_AVATAR);
|
||||
}
|
||||
|
||||
// render a simple round on the ground projected down from the avatar's position
|
||||
renderDiskShadow(_position, glm::vec3(0.0f, 1.0f, 0.0f), _scale * 0.1f, 0.2f);
|
||||
|
||||
|
@ -562,21 +558,6 @@ void MyAvatar::render(bool forceRenderHead) {
|
|||
}
|
||||
}
|
||||
|
||||
void MyAvatar::renderScreenTint(ScreenTintLayer layer) {
|
||||
|
||||
if (layer == SCREEN_TINT_BEFORE_AVATARS) {
|
||||
if (_hand.isRaveGloveActive()) {
|
||||
_hand.renderRaveGloveStage();
|
||||
}
|
||||
}
|
||||
else if (layer == SCREEN_TINT_BEFORE_AVATARS) {
|
||||
if (_hand.isRaveGloveActive()) {
|
||||
// Restore the world lighting
|
||||
Application::getInstance()->setupWorldLight();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::saveData(QSettings* settings) {
|
||||
settings->beginGroup("Avatar");
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@ public:
|
|||
void simulate(float deltaTime, Transmitter* transmitter);
|
||||
void updateFromGyrosAndOrWebcam(bool turnWithHead);
|
||||
void render(bool forceRenderHead);
|
||||
void renderScreenTint(ScreenTintLayer layer);
|
||||
|
||||
// setters
|
||||
void setMousePressed(bool mousePressed) { _mousePressed = mousePressed; }
|
||||
|
|
|
@ -10,8 +10,6 @@
|
|||
#include "AvatarData.h"
|
||||
#include <SharedUtil.h>
|
||||
|
||||
// Glove flags
|
||||
#define GLOVE_FLAG_RAVE 0x01
|
||||
|
||||
// When converting between fixed and float, use this as the radix.
|
||||
const int fingerVectorRadix = 4;
|
||||
|
@ -19,10 +17,7 @@ const int fingerVectorRadix = 4;
|
|||
HandData::HandData(AvatarData* owningAvatar) :
|
||||
_basePosition(0.0f, 0.0f, 0.0f),
|
||||
_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
_owningAvatarData(owningAvatar),
|
||||
_isRaveGloveActive(false),
|
||||
_raveGloveEffectsMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR),
|
||||
_raveGloveEffectsModeChanged(false)
|
||||
_owningAvatarData(owningAvatar)
|
||||
{
|
||||
// Start with two palms
|
||||
addNewPalm();
|
||||
|
@ -67,13 +62,6 @@ _owningHandData(owningHandData)
|
|||
int HandData::encodeRemoteData(unsigned char* destinationBuffer) {
|
||||
const unsigned char* startPosition = destinationBuffer;
|
||||
|
||||
unsigned char gloveFlags = 0;
|
||||
if (isRaveGloveActive())
|
||||
gloveFlags |= GLOVE_FLAG_RAVE;
|
||||
|
||||
*destinationBuffer++ = gloveFlags;
|
||||
*destinationBuffer++ = getRaveGloveMode();
|
||||
|
||||
unsigned int numHands = 0;
|
||||
for (unsigned int handIndex = 0; handIndex < getNumPalms(); ++handIndex) {
|
||||
PalmData& palm = getPalms()[handIndex];
|
||||
|
@ -120,8 +108,6 @@ int HandData::encodeRemoteData(unsigned char* destinationBuffer) {
|
|||
int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
|
||||
const unsigned char* startPosition = sourceBuffer;
|
||||
|
||||
unsigned char gloveFlags = *sourceBuffer++;
|
||||
char effectsMode = *sourceBuffer++;
|
||||
unsigned int numHands = *sourceBuffer++;
|
||||
|
||||
for (unsigned int handIndex = 0; handIndex < numHands; ++handIndex) {
|
||||
|
@ -165,11 +151,6 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
|
|||
palm.setActive(false);
|
||||
}
|
||||
|
||||
setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
|
||||
if (numHands > 0) {
|
||||
setRaveGloveMode(effectsMode);
|
||||
}
|
||||
|
||||
// One byte for error checking safety.
|
||||
unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
|
||||
unsigned char checkLength = *sourceBuffer++;
|
||||
|
@ -178,13 +159,6 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
|
|||
return sourceBuffer - startPosition;
|
||||
}
|
||||
|
||||
void HandData::setRaveGloveMode(int effectsMode) {
|
||||
if (effectsMode != _raveGloveEffectsMode) {
|
||||
_raveGloveEffectsModeChanged = true;
|
||||
}
|
||||
_raveGloveEffectsMode = effectsMode;
|
||||
}
|
||||
|
||||
void HandData::setFingerTrailLength(unsigned int length) {
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
|
|
|
@ -26,22 +26,6 @@ const int NUM_FINGERS = NUM_HANDS * NUM_FINGERS_PER_HAND;
|
|||
const int LEAPID_INVALID = -1;
|
||||
const int SIXENSEID_INVALID = -1;
|
||||
|
||||
enum RaveGloveEffectsMode
|
||||
{
|
||||
RAVE_GLOVE_EFFECTS_MODE_NULL = -1,
|
||||
RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR,
|
||||
RAVE_GLOVE_EFFECTS_MODE_TRAILS,
|
||||
RAVE_GLOVE_EFFECTS_MODE_FIRE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_WATER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_FLASHY,
|
||||
RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_SNAKE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_PULSE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_THROB,
|
||||
NUM_RAVE_GLOVE_EFFECTS_MODES
|
||||
};
|
||||
|
||||
const int BUTTON_1 = 32;
|
||||
const int BUTTON_2 = 64;
|
||||
const int BUTTON_3 = 8;
|
||||
|
@ -76,20 +60,12 @@ public:
|
|||
int encodeRemoteData(unsigned char* destinationBuffer);
|
||||
int decodeRemoteData(unsigned char* sourceBuffer);
|
||||
|
||||
void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
|
||||
void setRaveGloveMode(int effectsMode);
|
||||
bool isRaveGloveActive() const { return _isRaveGloveActive; }
|
||||
int getRaveGloveMode() { return _raveGloveEffectsMode; }
|
||||
|
||||
friend class AvatarData;
|
||||
protected:
|
||||
glm::vec3 _basePosition; // Hands are placed relative to this
|
||||
glm::quat _baseOrientation; // Hands are placed relative to this
|
||||
AvatarData* _owningAvatarData;
|
||||
std::vector<PalmData> _palms;
|
||||
bool _isRaveGloveActive;
|
||||
int _raveGloveEffectsMode;
|
||||
bool _raveGloveEffectsModeChanged;
|
||||
private:
|
||||
// privatize copy ctor and assignment operator so copies of this object cannot be made
|
||||
HandData(const HandData&);
|
||||
|
|
|
@ -20,7 +20,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
|
|||
return 2;
|
||||
|
||||
case PACKET_TYPE_HEAD_DATA:
|
||||
return 11;
|
||||
return 12;
|
||||
|
||||
case PACKET_TYPE_AVATAR_URLS:
|
||||
return 2;
|
||||
|
|
Loading…
Reference in a new issue