mirror of
https://github.com/overte-org/overte.git
synced 2025-04-16 05:48:39 +02:00
remove option to drive from transmitter
This commit is contained in:
parent
4a4001a049
commit
f20808b47f
8 changed files with 3 additions and 327 deletions
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@ -2926,9 +2926,6 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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}
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}
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// render transmitter pick ray, if non-empty
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_myAvatar->renderTransmitterPickRay();
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// give external parties a change to hook in
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emit renderingInWorldInterface();
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@ -2994,8 +2991,6 @@ void Application::displayOverlay() {
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_myAvatar->renderHeadMouse();
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}
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_myAvatar->renderTransmitterLevels(_glWidget->width(), _glWidget->height());
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// Display stats and log text onscreen
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glLineWidth(1.0f);
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glPointSize(1.0f);
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@ -43,12 +43,6 @@ void DatagramProcessor::processDatagrams() {
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if (nodeList->packetVersionAndHashMatch(incomingPacket)) {
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// only process this packet if we have a match on the packet version
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switch (packetTypeForPacket(incomingPacket)) {
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case PacketTypeTransmitterData:
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// V2 = IOS transmitter app
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application->getAvatar()->getTransmitter().processIncomingData(reinterpret_cast<unsigned char*>(incomingPacket.data()),
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incomingPacket.size());
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break;
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case PacketTypeMixedAudio:
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QMetaObject::invokeMethod(&application->_audio, "addReceivedAudioToBuffer", Qt::QueuedConnection,
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Q_ARG(QByteArray, incomingPacket));
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@ -135,9 +135,6 @@ Menu::Menu() :
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addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsImport, 0, this, SLOT(importSettings()));
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addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsExport, 0, this, SLOT(exportSettings()));
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addDisabledActionAndSeparator(fileMenu, "Devices");
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addCheckableActionToQMenuAndActionHash(fileMenu, MenuOption::TransmitterDrive, 0, true);
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addActionToQMenuAndActionHash(fileMenu,
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MenuOption::Quit,
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Qt::CTRL | Qt::Key_Q,
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@ -89,7 +89,6 @@ void MyAvatar::reset() {
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setVelocity(glm::vec3(0,0,0));
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setThrust(glm::vec3(0,0,0));
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_transmitter.resetLevels();
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}
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void MyAvatar::setMoveTarget(const glm::vec3 moveTarget) {
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@ -97,32 +96,7 @@ void MyAvatar::setMoveTarget(const glm::vec3 moveTarget) {
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_moveTargetStepCounter = 0;
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}
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void MyAvatar::updateTransmitter(float deltaTime) {
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// no transmitter drive implies transmitter pick
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if (!Menu::getInstance()->isOptionChecked(MenuOption::TransmitterDrive) && _transmitter.isConnected()) {
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_transmitterPickStart = getChestPosition();
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glm::vec3 direction = getOrientation() * glm::quat(glm::radians(_transmitter.getEstimatedRotation())) * IDENTITY_FRONT;
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// check against voxels, avatars
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const float MAX_PICK_DISTANCE = 100.0f;
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float minDistance = MAX_PICK_DISTANCE;
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VoxelDetail detail;
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float distance;
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BoxFace face;
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VoxelSystem* voxels = Application::getInstance()->getVoxels();
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if (voxels->findRayIntersection(_transmitterPickStart, direction, detail, distance, face)) {
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minDistance = min(minDistance, distance);
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}
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_transmitterPickEnd = _transmitterPickStart + direction * minDistance;
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} else {
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_transmitterPickStart = _transmitterPickEnd = glm::vec3();
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}
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}
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void MyAvatar::update(float deltaTime) {
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updateTransmitter(deltaTime);
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updateFromGyros(deltaTime);
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// Update head mouse from faceshift if active
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@ -574,35 +548,6 @@ void MyAvatar::renderHeadMouse() const {
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*/
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}
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void MyAvatar::renderTransmitterPickRay() const {
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if (_transmitterPickStart != _transmitterPickEnd) {
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Glower glower;
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const float TRANSMITTER_PICK_COLOR[] = { 1.0f, 1.0f, 0.0f };
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glColor3fv(TRANSMITTER_PICK_COLOR);
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glLineWidth(3.0f);
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glBegin(GL_LINES);
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glVertex3f(_transmitterPickStart.x, _transmitterPickStart.y, _transmitterPickStart.z);
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glVertex3f(_transmitterPickEnd.x, _transmitterPickEnd.y, _transmitterPickEnd.z);
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glEnd();
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glLineWidth(1.0f);
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glPushMatrix();
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glTranslatef(_transmitterPickEnd.x, _transmitterPickEnd.y, _transmitterPickEnd.z);
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const float PICK_END_RADIUS = 0.025f;
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glutSolidSphere(PICK_END_RADIUS, 8, 8);
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glPopMatrix();
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}
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}
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void MyAvatar::renderTransmitterLevels(int width, int height) const {
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// Show hand transmitter data if detected
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if (_transmitter.isConnected()) {
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_transmitter.renderLevels(width, height);
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}
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}
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void MyAvatar::saveData(QSettings* settings) {
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settings->beginGroup("Avatar");
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@ -784,36 +729,6 @@ void MyAvatar::updateThrust(float deltaTime) {
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_shouldJump = false;
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}
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// Add thrusts from Transmitter
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if (Menu::getInstance()->isOptionChecked(MenuOption::TransmitterDrive) && _transmitter.isConnected()) {
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_transmitter.checkForLostTransmitter();
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glm::vec3 rotation = _transmitter.getEstimatedRotation();
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const float TRANSMITTER_MIN_RATE = 1.f;
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const float TRANSMITTER_MIN_YAW_RATE = 4.f;
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const float TRANSMITTER_LATERAL_FORCE_SCALE = 5.f;
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const float TRANSMITTER_FWD_FORCE_SCALE = 25.f;
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const float TRANSMITTER_UP_FORCE_SCALE = 100.f;
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const float TRANSMITTER_YAW_SCALE = 10.0f;
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const float TRANSMITTER_LIFT_SCALE = 3.f;
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const float TOUCH_POSITION_RANGE_HALF = 32767.f;
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if (fabs(rotation.z) > TRANSMITTER_MIN_RATE) {
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_thrust += rotation.z * TRANSMITTER_LATERAL_FORCE_SCALE * deltaTime * right;
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}
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if (fabs(rotation.x) > TRANSMITTER_MIN_RATE) {
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_thrust += -rotation.x * TRANSMITTER_FWD_FORCE_SCALE * deltaTime * front;
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}
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if (fabs(rotation.y) > TRANSMITTER_MIN_YAW_RATE) {
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_bodyYawDelta += rotation.y * TRANSMITTER_YAW_SCALE * deltaTime;
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}
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if (_transmitter.getTouchState()->state == 'D') {
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_thrust += TRANSMITTER_UP_FORCE_SCALE *
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(float)(_transmitter.getTouchState()->y - TOUCH_POSITION_RANGE_HALF) / TOUCH_POSITION_RANGE_HALF *
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TRANSMITTER_LIFT_SCALE *
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deltaTime *
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up;
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}
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}
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// Update speed brake status
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const float MIN_SPEED_BRAKE_VELOCITY = _scale * 0.4f;
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if ((glm::length(_thrust) == 0.0f) && _isThrustOn && (glm::length(_velocity) > MIN_SPEED_BRAKE_VELOCITY)) {
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@ -11,8 +11,6 @@
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#include <QSettings>
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#include <devices/Transmitter.h>
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#include "Avatar.h"
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enum AvatarHandState
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@ -35,13 +33,10 @@ public:
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void update(float deltaTime);
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void simulate(float deltaTime);
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void updateFromGyros(float deltaTime);
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void updateTransmitter(float deltaTime);
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void render(bool forceRenderHead);
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void renderDebugBodyPoints();
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void renderHeadMouse() const;
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void renderTransmitterPickRay() const;
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void renderTransmitterLevels(int width, int height) const;
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// setters
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void setMousePressed(bool mousePressed) { _mousePressed = mousePressed; }
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@ -60,7 +55,6 @@ public:
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float getAbsoluteHeadYaw() const;
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const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; }
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const glm::vec3& getMouseRayDirection() const { return _mouseRayDirection; }
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Transmitter& getTransmitter() { return _transmitter; }
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glm::vec3 getGravity() const { return _gravity; }
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glm::vec3 getUprightHeadPosition() const;
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@ -118,10 +112,6 @@ private:
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int _moveTargetStepCounter;
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QWeakPointer<AvatarData> _lookAtTargetAvatar;
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Transmitter _transmitter; // Gets UDP data from transmitter app used to animate the avatar
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glm::vec3 _transmitterPickStart;
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glm::vec3 _transmitterPickEnd;
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bool _billboardValid;
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// private methods
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@ -1,167 +0,0 @@
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//
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// Transmitter.cpp
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// hifi
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//
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// Created by Philip Rosedale on 5/20/13.
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#ifdef WIN32
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#define WANT_TIMEVAL
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#include <Systime.h>
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#endif
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#include <cstring>
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#include <glm/glm.hpp>
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#include <PacketHeaders.h>
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#include "InterfaceConfig.h"
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#include "Transmitter.h"
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#include "Util.h"
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const float DELTA_TIME = 1.f / 60.f;
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const float DECAY_RATE = 0.15f;
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Transmitter::Transmitter() :
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_isConnected(false),
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_lastRotationRate(0,0,0),
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_lastAcceleration(0,0,0),
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_estimatedRotation(0,0,0),
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_lastReceivedPacket(NULL)
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{
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}
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Transmitter::~Transmitter() {
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if (_lastReceivedPacket) {
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delete _lastReceivedPacket;
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}
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}
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void Transmitter::checkForLostTransmitter() {
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// If we are in motion, check for loss of transmitter packets
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if (glm::length(_estimatedRotation) > 0.f) {
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timeval now;
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gettimeofday(&now, NULL);
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const int TIME_TO_ASSUME_LOST_MSECS = 2000;
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int msecsSinceLast = diffclock(_lastReceivedPacket, &now);
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if (msecsSinceLast > TIME_TO_ASSUME_LOST_MSECS) {
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resetLevels();
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qDebug("Transmitter signal lost.");
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}
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}
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}
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void Transmitter::resetLevels() {
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_lastRotationRate *= 0.f;
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_estimatedRotation *= 0.f;
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}
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void Transmitter::processIncomingData(unsigned char* packetData, int numBytes) {
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// Packet's first byte is 'T'
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int numBytesPacketHeader = numBytesForPacketHeader(reinterpret_cast<const char*>(packetData));
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const int ROTATION_MARKER_SIZE = 1; // 'R' = Rotation (clockwise about x,y,z)
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const int ACCELERATION_MARKER_SIZE = 1; // 'A' = Acceleration (x,y,z)
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if (!_lastReceivedPacket) {
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_lastReceivedPacket = new timeval;
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}
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gettimeofday(_lastReceivedPacket, NULL);
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if (numBytes == numBytesPacketHeader + ROTATION_MARKER_SIZE + ACCELERATION_MARKER_SIZE
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+ sizeof(_lastRotationRate) + sizeof(_lastAcceleration)
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+ sizeof(_touchState.x) + sizeof(_touchState.y) + sizeof(_touchState.state)) {
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unsigned char* packetDataPosition = packetData + numBytesPacketHeader + ROTATION_MARKER_SIZE;
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memcpy(&_lastRotationRate, packetDataPosition, sizeof(_lastRotationRate));
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packetDataPosition += sizeof(_lastRotationRate) + ACCELERATION_MARKER_SIZE;
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memcpy(&_lastAcceleration, packetDataPosition, sizeof(_lastAcceleration));
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packetDataPosition += sizeof(_lastAcceleration);
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memcpy(&_touchState.state, packetDataPosition, sizeof(_touchState.state));
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packetDataPosition += sizeof(_touchState.state);
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memcpy(&_touchState.x, packetDataPosition, sizeof(_touchState.x));
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packetDataPosition += sizeof(_touchState.x);
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memcpy(&_touchState.y, packetDataPosition, sizeof(_touchState.y));
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packetDataPosition += sizeof(_touchState.y);
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// Update estimated absolute position from rotation rates
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_estimatedRotation += _lastRotationRate * DELTA_TIME;
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// Sensor Fusion! Slowly adjust estimated rotation to be relative to gravity (average acceleration)
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const float GRAVITY_FOLLOW_RATE = 1.f;
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float rollAngle = angleBetween(glm::vec3(_lastAcceleration.x, _lastAcceleration.y, 0.f), glm::vec3(0,-1,0)) *
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((_lastAcceleration.x < 0.f) ? -1.f : 1.f);
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float pitchAngle = angleBetween(glm::vec3(0.f, _lastAcceleration.y, _lastAcceleration.z), glm::vec3(0,-1,0)) *
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((_lastAcceleration.z < 0.f) ? 1.f : -1.f);
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_estimatedRotation.x = (1.f - GRAVITY_FOLLOW_RATE * DELTA_TIME) * _estimatedRotation.x +
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GRAVITY_FOLLOW_RATE * DELTA_TIME * pitchAngle;
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_estimatedRotation.z = (1.f - GRAVITY_FOLLOW_RATE * DELTA_TIME) * _estimatedRotation.z +
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GRAVITY_FOLLOW_RATE * DELTA_TIME * rollAngle;
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// Can't apply gravity fusion to Yaw, so decay estimated yaw to zero,
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// presuming that the average yaw direction is toward screen
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_estimatedRotation.y *= (1.f - DECAY_RATE * DELTA_TIME);
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if (!_isConnected) {
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qDebug("Transmitter Connected.");
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_isConnected = true;
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_estimatedRotation *= 0.0;
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}
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} else {
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qDebug("Transmitter packet read error, %d bytes.", numBytes);
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}
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}
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void Transmitter::renderLevels(int width, int height) const {
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char val[50];
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const int LEVEL_CORNER_X = 10;
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const int LEVEL_CORNER_Y = 400;
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// Draw the numeric degree/sec values from the gyros
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sprintf(val, "Pitch Rate %4.1f", _lastRotationRate.x);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y, 0.10f, 0, 1.0f, 1, val, 0, 1, 0);
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sprintf(val, "Yaw Rate %4.1f", _lastRotationRate.y);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 15, 0.10f, 0, 1.0f, 1, val, 0, 1, 0);
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sprintf(val, "Roll Rate %4.1f", _lastRotationRate.z);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 30, 0.10f, 0, 1.0f, 1, val, 0, 1, 0);
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sprintf(val, "Pitch %4.3f", _estimatedRotation.x);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 45, 0.10f, 0, 1.0f, 1, val, 0, 1, 0);
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sprintf(val, "Yaw %4.3f", _estimatedRotation.y);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 60, 0.10f, 0, 1.0f, 1, val, 0, 1, 0);
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sprintf(val, "Roll %4.3f", _estimatedRotation.z);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 75, 0.10f, 0, 1.0f, 1, val, 0, 1, 0);
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// Draw the levels as horizontal lines
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const int LEVEL_CENTER = 150;
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const float ACCEL_VIEW_SCALING = 1.f;
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glLineWidth(2.0);
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glColor4f(1, 1, 1, 1);
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glBegin(GL_LINES);
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// Gyro rates
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastRotationRate.x, LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastRotationRate.y, LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _lastRotationRate.z, LEVEL_CORNER_Y + 27);
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// Acceleration
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 42);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)(_estimatedRotation.x * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 42);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 57);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)(_estimatedRotation.y * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 57);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 72);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)(_estimatedRotation.z * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 72);
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glEnd();
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// Draw green vertical centerline
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glColor4f(0, 1, 0, 0.5);
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glBegin(GL_LINES);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 6);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 30);
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glEnd();
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}
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@ -1,50 +0,0 @@
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//
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// Transmitter.h
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// hifi
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//
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// Created by Philip Rosedale on 5/20/13.
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#ifndef __hifi__Transmitter__
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#define __hifi__Transmitter__
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#include <iostream>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <cstring>
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#include "world.h"
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#include <stdint.h>
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struct TouchState {
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uint16_t x, y;
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char state;
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};
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class Transmitter
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{
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public:
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Transmitter();
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~Transmitter();
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void render();
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void checkForLostTransmitter();
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void resetLevels();
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void renderLevels(int width, int height) const;
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bool isConnected() const { return _isConnected; };
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const glm::vec3 getLastRotationRate() const { return _lastRotationRate; };
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const glm::vec3 getLastAcceleration() const { return _lastRotationRate; };
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const glm::vec3 getEstimatedRotation() const { return _estimatedRotation; };
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const TouchState* getTouchState() const { return &_touchState; };
|
||||
void processIncomingData(unsigned char* packetData, int numBytes);
|
||||
|
||||
private:
|
||||
bool _isConnected;
|
||||
glm::vec3 _lastRotationRate;
|
||||
glm::vec3 _lastAcceleration;
|
||||
glm::vec3 _estimatedRotation;
|
||||
TouchState _touchState;
|
||||
timeval* _lastReceivedPacket;
|
||||
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__Transmitter__) */
|
|
@ -17,6 +17,8 @@
|
|||
|
||||
#include "UUID.h"
|
||||
|
||||
// NOTE: if adding a new packet type, you can replace one marked usable or add at the end
|
||||
|
||||
enum PacketType {
|
||||
PacketTypeUnknown,
|
||||
PacketTypeStunResponse,
|
||||
|
@ -30,7 +32,7 @@ enum PacketType {
|
|||
PacketTypeMicrophoneAudioNoEcho,
|
||||
PacketTypeMicrophoneAudioWithEcho,
|
||||
PacketTypeBulkAvatarData,
|
||||
PacketTypeTransmitterData,
|
||||
PacketTypeTransmitterData, // usable
|
||||
PacketTypeEnvironmentData,
|
||||
PacketTypeDomainListRequest,
|
||||
PacketTypeRequestAssignment,
|
||||
|
|
Loading…
Reference in a new issue