SamGondelman
ac9a80131a
refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
2016-08-04 12:34:46 -07:00
SamGondelman
6604c27f23
polyvox fade WIP
2016-08-04 10:55:37 -07:00
SamGondelman
d521315475
fade polylines (needs testing)
2016-08-03 17:03:52 -07:00
SamGondelman
d7052f6250
try to make text entities fade
2016-08-03 16:27:51 -07:00
SamGondelman
7713c1f4bf
try to fade in web entities
2016-08-03 15:56:41 -07:00
SamGondelman
27bacc9165
try to fade in procedural shapes
2016-08-03 14:33:05 -07:00
Anthony J. Thibault
713bee84c3
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-03 14:06:43 -07:00
SamGondelman
2eb0c7735f
working on fading shape entities
2016-08-03 13:30:05 -07:00
Seth Alves
ad4fc8c656
merge from upstream, don't hold up enabling of physics if a collision hull fails to load
2016-08-03 10:42:15 -07:00
Anthony J. Thibault
75b88b0794
WebEntities now support custom hifi url handling
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WebEntities now use qml/controls/WebView.qml instead of qml/WebEntity.qml.
marketplace urls and hifi urls should work properly in web entities.
2016-08-03 10:20:15 -07:00
SamGondelman
d63a0ef08f
working on making other entities transparent
2016-08-02 18:09:42 -07:00
Stephen Birarda
5d3e125a06
make failed geomtetry request not hold physics
2016-08-02 16:32:41 -07:00
Anthony J. Thibault
6d768d8327
hand controllers send touch events instead of mouse events to web entities
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This gives a much better experience when scrolling web content.
2016-08-02 15:23:46 -07:00
Anthony Thibault
cf7450beb7
handControllerGrab and web entity input integration
2016-07-29 17:50:45 -07:00
SamGondelman
676f4bdfcf
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
Anthony Thibault
8e3bc97ef9
fix for unused variable warnings
2016-07-29 08:10:10 -07:00
Anthony Thibault
ea310bcc43
Web Entities now render correctly as well
2016-07-28 14:11:19 -07:00
Ryan Downe Karpf
91714aaca6
Merge pull request #8258 from AlexanderOtavka/edit-model-ui
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Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Brad Hefta-Gaub
566e0f5dbf
Merge pull request #8287 from AndrewMeadows/fix-simple-compound
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fix bug breaking simple-compound shape type
2016-07-21 18:18:04 -07:00
Andrew Meadows
20eebb90f8
fix build -- remove some accidental changes
2016-07-20 14:08:25 -07:00
Andrew Meadows
3fdfc0db14
fix bug breaking simple-compound shape type
2016-07-20 12:55:13 -07:00
Andrew Meadows
2afd65467a
fix bug where model is not yet ready for col shape
2016-07-19 18:01:22 -07:00
samcake
a44aee84ce
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-18 10:16:55 -07:00
samcake
744474982d
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-17 13:28:03 -07:00
Brad Davis
03cb6175ab
Support triangle and hexagon shapes, add shape support to overlays.
2016-07-15 22:02:17 -07:00
Andrew Meadows
25fdea6bac
fix for change of API after rebase
2016-07-13 15:13:35 -07:00
samcake
8acc18ae8b
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-13 11:42:07 -07:00
Andrew Meadows
72175ae09e
fix warnings about implicit casts
2016-07-09 22:55:55 -07:00
Andrew Meadows
207ddcea38
wrap hull about each mesh part
2016-07-09 22:25:28 -07:00
samcake
ed67fe4051
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-08 09:04:40 -07:00
Brad Hefta-Gaub
5f71f77445
Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
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experimental ModelEntityItem collision shape options (no visual debugging)
2016-07-08 08:55:11 -07:00
Andrew Meadows
e4828b03b1
fix crash when building shape before model loaded
2016-07-07 13:32:30 -07:00
Brad Davis
c7382ea886
Optimize updateModelBounds
2016-07-07 11:11:26 -07:00
Brad Davis
5220b52cd9
Don't trigger entity scripts without scripting interface
2016-07-06 18:13:15 -07:00
Andrew Meadows
3c4f9f8016
refert debug hack
2016-07-06 15:51:17 -07:00
Andrew Meadows
15ff7bc731
final hack tweak
2016-07-06 14:35:57 -07:00
Andrew Meadows
301a9f4434
improved hack logging
2016-07-06 14:31:43 -07:00
Andrew Meadows
11ef245671
temp hack for debugging
2016-07-06 14:28:09 -07:00
Andrew Meadows
5659d57ac3
fix shape generation for SIMPLE_COMPOUND
2016-07-06 13:00:57 -07:00
Andrew Meadows
6cbc566a77
remove debug cruft
2016-07-06 11:53:26 -07:00
Andrew Meadows
33d732c446
construct geometry for new shape types
2016-07-06 10:51:15 -07:00
samcake
9281b28d43
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-01 13:39:12 -07:00
Andrew Meadows
74781c0786
boxify static meshes with too many vertices
2016-06-28 16:36:10 -07:00
samcake
ec68eba3cb
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-24 09:37:52 -07:00
Andrew Meadows
e88b264864
revert compound hull shape generation
2016-06-22 09:30:44 -07:00
Andrew Meadows
937bd0c1be
SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH
2016-06-21 13:54:21 -07:00
samcake
0c882832bf
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
2016-06-20 17:58:35 -07:00
Andrew Meadows
f22a5613bd
fix static mesh for model with per-mesh transforms
2016-06-20 17:29:20 -07:00
Andrew Meadows
5484b6fbb7
more correct extraction from triangle strips
2016-06-20 17:29:20 -07:00
Andrew Meadows
c0c77e9027
optimize/cleanup compound/mesh shape computation
2016-06-20 17:29:20 -07:00
Andrew Meadows
f444b70fdc
fix collision shape for scaled models
2016-06-20 17:29:20 -07:00
Andrew Meadows
ab3548cac0
fix crash
2016-06-20 17:29:20 -07:00
Andrew Meadows
d1752211e6
make implicit casts explict
2016-06-20 17:29:20 -07:00
Andrew Meadows
a519b77ae7
add SHAPE_TYPE_MESH and build mesh shapes
2016-06-20 17:29:20 -07:00
Andrew Meadows
9fc77ccfa2
use reference to avoid big copy
2016-06-20 17:29:20 -07:00
Andrew Meadows
d64729372a
ShapeInfo name changes
2016-06-20 17:29:20 -07:00
SamGondelman
8a682450a9
still trying to fix cmake errors
2016-06-10 17:01:22 -07:00
SamGondelman
53435fc730
removed extra argument
2016-06-10 14:04:33 -07:00
SamGondelman
da98ee0916
reorganized procedural shader code, added getWorldEyeWorldPos(), removed iWorldEyePosition
2016-06-10 13:42:19 -07:00
SamGondelman
24e5000aeb
exposed orientation and eye position to procedural entity shaders
2016-06-08 18:26:54 -07:00
Andrew Meadows
2a3da60ed4
remove some magic numbers
2016-06-03 10:47:54 -07:00
Andrew Meadows
eff59d3fd3
build compound sub meshes shapes with less copying
2016-06-03 10:47:54 -07:00
Andrew Meadows
7858ef84b3
don't copy points onto itself
2016-06-03 10:47:54 -07:00
Andrew Meadows
654468619c
swap order of if-else blocks
2016-06-03 10:47:54 -07:00
Andrew Meadows
d591561a88
remove RenderableModelEntityItem::_points
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use ShapeInfo::_points instead
2016-06-03 10:47:54 -07:00
Brad Hefta-Gaub
c85923c69b
Merge pull request #7956 from jherico/web_entity_crash
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fix crash on click on non-visible web-entity
2016-06-03 10:29:55 -07:00
Brad Davis
cc85ce9c01
fix crash on click on non-visible web-entity
2016-06-02 16:37:45 -07:00
samcake
1dca62f752
Introducing a new technique for normal packing and fixing a bug on the normal buffer format
2016-06-01 17:51:53 -07:00
Brad Davis
2c703e963c
More shapes
2016-05-22 19:48:59 -07:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
Seth Alves
f91a2403be
merge from upstream
2016-05-20 17:07:34 -07:00
Brad Hefta-Gaub
18613908df
Merge pull request #7800 from sethalves/no-fly-zones
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No fly zones
2016-05-20 16:59:55 -07:00
Seth Alves
ff36b39067
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-20 14:38:53 -07:00
Seth Alves
76f4a25694
move code that clears old scale and registration to after model is loaded
2016-05-20 11:40:46 -07:00
Seth Alves
74520f5c92
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-19 09:49:44 -07:00
Seth Alves
419c744bd4
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-19 09:49:18 -07:00
Brad Hefta-Gaub
67891abf17
Merge pull request #7877 from Atlante45/fix/asset-client
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Fix Asset Client crash
2016-05-18 11:37:34 -07:00
Seth Alves
3380b2a668
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-17 19:10:33 -07:00
Chris Collins
b2ece6f4a7
Merge pull request #7882 from zzmp/fix/script-thread-dtor
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Wait and cleanly exit the scripting thread
2016-05-16 16:52:54 -07:00
Seth Alves
a0c3224705
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-16 10:56:09 -07:00
Seth Alves
2a5efd3b82
Merge branch 'master' of github.com:highfidelity/hifi into update-model-meta
2016-05-16 10:53:39 -07:00
Zach Pomerantz
7d4276d15f
Merge branch 'master' of github.com:highfidelity/hifi into fix/script-thread-dtor
2016-05-16 10:51:23 -07:00
Zach Pomerantz
61fbb7022c
Mv entities script engine deleter to fn
2016-05-16 10:40:11 -07:00
Seth Alves
3876a8037c
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-16 09:51:20 -07:00
Atlante45
0878d87ac7
remove some unnecessary dependencies
2016-05-14 14:50:02 -07:00
Brad Davis
9509e32928
PR feedback
2016-05-14 08:28:51 -07:00
Zach Pomerantz
2140dc77b3
Rename wait and unload in best thread
2016-05-13 16:14:22 -07:00
Seth Alves
bfac7c6f68
Merge branch 'update-model-meta' of github.com:sethalves/hifi into avatar-entities-3
2016-05-13 13:33:39 -07:00
Seth Alves
ceb6aa582f
don't crash when a moving model entity is deleted
2016-05-13 13:32:45 -07:00
Seth Alves
970e7ca17d
don't crash when a moving model entity is deleted
2016-05-13 13:32:00 -07:00
Seth Alves
81af0d0a47
Merge branch 'update-model-meta' of github.com:sethalves/hifi into avatar-entities-3
2016-05-13 09:41:56 -07:00
Seth Alves
574709824e
oops
2016-05-13 09:41:19 -07:00
Seth Alves
dabecb7cc2
merge from other branch
2016-05-13 07:11:57 -07:00
Seth Alves
79141e3869
dry up some code
2016-05-13 07:06:25 -07:00
Seth Alves
eb19c5be13
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-13 07:04:58 -07:00
Seth Alves
dd2a29aace
when a ModelEntityItem moves, also update its meta-render-item
2016-05-12 18:05:28 -07:00
Seth Alves
30fb9349c4
dry up some code
2016-05-12 17:52:40 -07:00
Zach Pomerantz
806d06b552
Wait on old entity script engines in threadpool
2016-05-12 17:51:40 -07:00
Zach Pomerantz
7e82494a66
Add cap on entities scripting thread stop time
2016-05-12 17:51:37 -07:00
Zach Pomerantz
f40fe88ee7
Clean up entity script engine deletion
2016-05-12 17:51:36 -07:00
Seth Alves
c9c619916c
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-11 19:37:57 -07:00
samcake
99dcfef5a8
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-11 10:47:38 -07:00
samcake
1ec9ef560e
Fixing the srgb color format conversion for web entities
2016-05-11 10:46:54 -07:00
Seth Alves
356ccdba26
debug icon for clientOnly
2016-05-10 16:16:06 -07:00
Seth Alves
f90b9ec65d
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 12:08:45 -07:00
Brad Hefta-Gaub
350743454b
Merge pull request #7839 from sethalves/entity-simulation-smart-pointers-1
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use smart pointers for entity simulations
2016-05-10 11:35:57 -07:00
Seth Alves
4c1f815870
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 10:09:40 -07:00
Brad Hefta-Gaub
d7eee98acc
Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustum
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resurrection of threadsafe ViewFrustum
2016-05-10 09:06:38 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Andrew Meadows
59c6a6dfea
Merge pull request #7825 from sethalves/linux-qol
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Linux qol
2016-05-09 15:34:10 -07:00
Brad Hefta-Gaub
2c0204b0d6
Merge pull request #7821 from Atlante45/fix/collision-sound
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Fix avatar/entity collision sound
2016-05-09 14:24:19 -07:00
Seth Alves
0ab0409979
revert accidental change
2016-05-07 17:48:37 -07:00
Seth Alves
91ff851bf8
fix call to queueEditEntityMessage
2016-05-07 16:59:54 -07:00
Seth Alves
0e6d9a1eec
avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them.
2016-05-07 14:48:31 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Seth Alves
073d845bb5
show with debug icons when someone else is the simulation owner
2016-05-05 18:33:01 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
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also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Seth Alves
cb523a3a71
disable webSurface differently
2016-05-05 16:01:05 -07:00
Seth Alves
b5a3baf322
Merge branch 'master' of github.com:highfidelity/hifi into linux-qol
2016-05-05 15:55:37 -07:00
Atlante45
07adef9465
Fix entities collision sounds
2016-05-05 14:55:28 -07:00
Brad Hefta-Gaub
49d02b802a
Merge pull request #7719 from zzmp/feat/resource-prefetch
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Add prefetching to exposed caches
2016-05-02 18:04:26 -07:00
Seth Alves
ef85cc7803
hook up zone flyingAllowed flag to character controller
2016-05-01 14:47:12 -07:00
Zach Pomerantz
13945aa4d9
Annotate all virtual fns with override
2016-04-30 13:48:59 -07:00
Zach Pomerantz
bc8a171fde
Merge branch 'master' of github.com:highfidelity/hifi into feat/resource-prefetch
2016-04-27 11:55:24 -07:00
Andrew Meadows
b5ad989811
more optimized uses of EntityItem::getDimensions()
2016-04-27 11:04:22 -07:00
Brad Hefta-Gaub
b597f7001b
fix auto resize
2016-04-26 15:13:11 -07:00
Seth Alves
c9df446879
web-entities don't yet work right on Linux
2016-04-24 08:15:10 -07:00
Seth Alves
e2025b0d1f
lock entity-tree before accessing entities
2016-04-21 15:27:15 -07:00
Zach Pomerantz
c096b0dfa1
Add TextureType to NetworkTexture for reflection
2016-04-20 20:18:22 -07:00
Howard Stearns
9ff9682b2a
Merge pull request #7692 from ZappoMan/resetScriptEngineOnDomainChange
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Reset entities script engine on domain change
2016-04-19 11:14:28 -07:00
samcake
cadb53b703
Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and more
2016-04-18 18:24:27 -07:00
Brad Hefta-Gaub
55010cebb7
remove unhelpful comment
2016-04-18 12:43:32 -07:00
Brad Hefta-Gaub
374ba10524
more CR feedback
2016-04-18 12:23:36 -07:00
Brad Hefta-Gaub
0d20f2468e
CR feedback
2016-04-18 12:13:21 -07:00
Brad Hefta-Gaub
c26115cf2e
one small tweak
2016-04-18 11:40:17 -07:00
Brad Hefta-Gaub
f6c75d0530
cleanup
2016-04-18 10:41:54 -07:00
Brad Hefta-Gaub
d1f6b371c9
cleanup
2016-04-18 10:27:12 -07:00
Brad Hefta-Gaub
a4f562672a
cleanup
2016-04-18 10:08:33 -07:00
Brad Hefta-Gaub
9db0fe0d11
switch to using QSharedPointer for _entitiesScriptEngine
2016-04-18 09:46:04 -07:00
Brad Hefta-Gaub
87078b1ea2
first cut at resetting entities script engine on domain change
2016-04-16 11:09:23 -07:00
Brad Hefta-Gaub
91334d6a39
Merge pull request #7664 from ZappoMan/reduceJointProperties
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only export joint values if they've been explicitly set by scripts
2016-04-14 15:30:04 -07:00
Brad Hefta-Gaub
b48503a82d
only export joint values if they've been explicitly set by scripts
2016-04-13 19:52:50 -07:00
Zach Pomerantz
7a15339631
Use AnimationCache for models
2016-04-13 15:44:47 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Brad Davis
8e1e11a6f8
Merge pull request #7615 from zzmp/fix/amd-particles
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Add explicit layout to textured particle shader
2016-04-08 13:19:41 -07:00
Brad Hefta-Gaub
7ba08dd137
Merge pull request #7613 from hyperlogic/tony/model-entity-render-fix
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Reading animation properties without an entityTree lock is considered harmful
2016-04-08 10:37:17 -07:00
Zach Pomerantz
4e3ab73941
layout std140 in particle shader
2016-04-07 17:27:51 -07:00
Anthony J. Thibault
8f530ceaf9
Reading animation properties without an entityTree lock is considered harmful
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In RenderableModelEntityItem::update() make a copy of the _animationProperties, which is under the entityTree lock.
In RenderableModelEntityItem::render() read from the copy of _animationProperties when not under the entityTree lock.
2016-04-07 13:42:40 -07:00
Zach Pomerantz
1e710712cc
Check entities scripting thread before signaling it
2016-04-06 11:19:07 -07:00
Anthony J. Thibault
6a7a572b53
Model: Toggling Physics > Draw Collision Hulls works again
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Collision renderItems were never getting removed when shouldShowCollisionHull became false.
2016-04-05 11:06:24 -07:00
Zach Pomerantz
0e9b783ca3
Release skybox texs when not rendering
2016-04-01 14:46:50 -07:00
Zach Pomerantz
e4cba14333
Avoid recreating model items when adding to scene
2016-03-31 10:46:51 -07:00
Zach Pomerantz
377a20e983
Use default texs for empty json
2016-03-31 10:46:51 -07:00
Zach Pomerantz
984bacdae3
Rearrange model entity render to reduce flicker
2016-03-31 10:46:51 -07:00
Zach Pomerantz
3de5f73a1f
Fixup model on tex load
2016-03-31 10:46:51 -07:00
Brad Hefta-Gaub
03f9a2b46f
more optimization in find best zone
2016-03-31 09:36:51 -07:00
Brad Hefta-Gaub
28978c8adb
optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-30 17:49:30 -07:00
Zach Pomerantz
01db2be6b8
Avoid JSON parsing texs every render cycle
2016-03-30 14:48:57 -07:00
Zach Pomerantz
e4f12c81e0
Get remap textures through getter
2016-03-30 14:11:36 -07:00
Brad Hefta-Gaub
32308c7810
Merge pull request #7501 from zzmp/fix/parse-tex
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Respond to error from free in texture parsing
2016-03-30 08:53:15 -07:00
Brad Hefta-Gaub
8a47c5a35f
Merge pull request #7504 from zzmp/log/building-web-surface
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Log OffscreenQml lifetime
2016-03-29 18:11:16 -07:00
Zach Pomerantz
ad9027f9d6
Log OffscreenQml lifetime
2016-03-29 15:26:22 -07:00
Zach Pomerantz
6c7b6cd62e
Return parsed tex directly as variant
2016-03-29 14:16:22 -07:00
Zach Pomerantz
848e7703ee
Test textures emptiness correctly
2016-03-29 10:50:27 -07:00
Zach Pomerantz
29dedd5524
Update model URL on render thread
2016-03-29 10:42:40 -07:00
Zach Pomerantz
2de94e672b
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-28 14:08:30 -07:00
Philip Rosedale
dfb09f134a
Merge pull request #7476 from ZappoMan/bugFixes
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fix a couple of model bugs
2016-03-25 15:58:52 -07:00
Seth Alves
f3ba16ab3e
fix locking around polyvox state flags
2016-03-25 14:06:57 -07:00
Seth Alves
d97ab1e2fc
Merge branch 'master' of github.com:highfidelity/hifi into redo-polyvox-locking
2016-03-25 13:53:01 -07:00
Brad Hefta-Gaub
4ebb114a8e
also fix joint simulation from 3rd party editors
2016-03-25 11:43:32 -07:00
Brad Hefta-Gaub
759fac228c
fix the doppelganger
2016-03-25 11:29:14 -07:00
Brad Hefta-Gaub
6c6131c7b3
fix the doppelganger
2016-03-25 11:22:54 -07:00
Brad Hefta-Gaub
984d6ae48f
fix model resizing bug
2016-03-25 10:46:14 -07:00
Zach Pomerantz
5d306a74d5
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-25 10:09:37 -07:00
Seth Alves
ae6d6f4bb3
added comments, minor cleanups
2016-03-24 21:37:46 -07:00
Zach Pomerantz
413c3b88cf
Accept textures as list or json
2016-03-24 19:40:02 -07:00
Seth Alves
1b88284bf7
more threading cleanups
2016-03-24 19:14:25 -07:00
Seth Alves
f8fe7b5868
add back getMesh call
2016-03-24 17:22:34 -07:00
Seth Alves
6abed67c05
cleanups
2016-03-24 15:46:30 -07:00
Seth Alves
7c910fcf5e
further reworking of polyvox threading
2016-03-24 15:28:19 -07:00
Zach Pomerantz
3e9e083df5
Update users of NetworkGeometry
2016-03-24 11:35:41 -07:00
Seth Alves
bd178640f1
Merge branch 'master' of github.com:highfidelity/hifi into redo-polyvox-locking
2016-03-24 09:51:31 -07:00
Seth Alves
462da3aaf3
don't call getMesh from render
2016-03-23 22:46:43 -07:00
Seth Alves
2d7f32a554
redo polyvox locking
2016-03-23 22:03:27 -07:00
Brad Hefta-Gaub
3fa3b40f43
fix non-animated motor proteins
2016-03-23 15:56:31 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
...
This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Andrew Meadows
d7d428d1b2
Merge pull request #7387 from ZappoMan/fixBlenderCrash
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Fix ModelBlender crash
2016-03-21 09:14:11 -07:00
Seth Alves
f8b8877369
coding standard
2016-03-20 17:37:06 -07:00
Seth Alves
d4ed9993b2
don't spam log when a zone is invisible
2016-03-20 15:06:17 -07:00
Brad Hefta-Gaub
7483b8546b
remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it
2016-03-17 17:05:35 -07:00
Chris Collins
307a0cf05a
Merge pull request #7349 from zzmp/fix/guard-skybox-tex
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Guard against failure to load skybox tex
2016-03-16 15:06:52 -07:00
Brad Hefta-Gaub
d840e68f05
Merge pull request #7365 from howard-stearns/reregister-and-scale-after-model-change
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Reregister and scale after model change
2016-03-16 08:04:42 -07:00
Brad Hefta-Gaub
870677a223
Merge pull request #7339 from samcake/red
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Less jittering at far distance
2016-03-15 15:39:33 -07:00
samcake
f3daa9e1c5
Fixing the lighting issue in stereo
2016-03-15 14:35:43 -07:00
howard-stearns
ddc658af5f
After a modelURL change to an existing model, allow the model to be
...
snapped and scaled to the existing entity registration and dimensions.
2016-03-15 12:20:51 -07:00
Howard Stearns
010aaa55c0
const ref
2016-03-14 22:13:26 -07:00
Howard Stearns
d7e3699bc8
Merge branch 'master' of https://github.com/highfidelity/hifi into zone-visibility
2016-03-14 17:45:52 -07:00
Seth Alves
908481d5d4
merge from upstream
2016-03-14 11:15:16 -07:00
Zach Pomerantz
b6322164cf
Guard against failure to load skybox tex
2016-03-14 11:15:06 -07:00
Seth Alves
dbd548a8c7
fix a crash
2016-03-13 11:01:11 -07:00
howard-stearns
8799bf2d55
Alternative implementation, which only selects visible bestZone.
2016-03-11 16:36:13 -08:00
Seth Alves
01659cf93b
try, try again
2016-03-11 16:21:20 -08:00
Seth Alves
2ad15f7568
try harder to get queryAABoxes to be correct
2016-03-11 14:38:31 -08:00
Seth Alves
f611d8f747
if needed, set querryAACube when dimensions are updated
2016-03-11 12:41:18 -08:00
howard-stearns
e538edba0a
Merge branch 'master' of https://github.com/highfidelity/hifi into zone-visibility
2016-03-11 10:22:01 -08:00
howard-stearns
9cdd0ac6d0
Respect zone visibility property.
2016-03-11 10:19:44 -08:00
Zach Pomerantz
40378920b1
Merge branch 'master' of github.com:highfidelity/hifi into fix/skybox-tex
2016-03-10 21:44:31 -08:00
Stephen Birarda
a9dd88d834
Merge pull request #7320 from zzmp/feat/shader-includes
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Compile shaders into separate dir for inclusion
2016-03-10 21:07:49 -08:00
Zach Pomerantz
11867aa71d
Compile shaders to their own folders
2016-03-10 20:10:54 -08:00
Zach Pomerantz
d7d351fc63
Guard against unloaded env cubemaps
2016-03-10 12:50:52 -08:00
Zach Pomerantz
d615e2e83b
Avoid redundant zone updates
2016-03-10 12:27:45 -08:00
Zach Pomerantz
1640314076
Use one procedural for skybox (avoid copies)
2016-03-10 10:12:22 -08:00
Zach Pomerantz
74e1d32221
Reuse procedural on skybox
2016-03-09 19:40:27 -08:00
Zach Pomerantz
40fbe2d1e5
Reuse procedurals on entities
2016-03-09 17:34:03 -08:00
Andrew Meadows
592d29fc7c
Merge pull request #7251 from sethalves/fix-hulls-for-non-default-registration
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fix collisions with non-default registration
2016-03-07 15:46:13 -08:00
Seth Alves
40c953e0b9
fix model hulls
2016-03-07 11:40:18 -08:00
Seth Alves
8b8604f9b0
move offset handling for models back to how it was before this PR
2016-03-07 11:32:25 -08:00
Seth Alves
c95d1f68f6
remove debug print
2016-03-06 14:38:03 -08:00
Seth Alves
5c585acd9a
offset is included in shape key for models
2016-03-06 14:29:30 -08:00
Seth Alves
dcb720a832
fix polyvox hull when registration changes.
2016-03-06 14:09:45 -08:00
Seth Alves
59804a0f54
cleanups
2016-03-06 12:59:41 -08:00
Seth Alves
5241dc5394
this seems to be working now. more cleanups to come
2016-03-06 12:59:33 -08:00
Seth Alves
8bc2c76a8b
change shape-key when registration point changes so shape cache doesn't incorrectly reuse the old shape
2016-03-05 08:01:30 -08:00
Seth Alves
5bb50c7ea0
track api change in packDeferredFragment
2016-03-04 17:01:54 -08:00
Seth Alves
9346171695
if entity registration isn't default, adjust physics shapes to match
2016-03-04 16:47:30 -08:00
samcake
16ac69315f
Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture
2016-03-01 16:38:02 -08:00
Zach Pomerantz
5c64115b26
Use keyLight in DLE instead of _skyboxTexture
2016-03-01 14:44:34 -08:00
samcake
630c61e61d
Reflection is working correctly with the PBR property, ship t
2016-02-29 18:54:43 -08:00
samcake
99ba011996
Post merge with Zach work for environment map
2016-02-26 16:04:50 -08:00
Andrew Meadows
c4798870d5
Merge pull request #7200 from hyperlogic/tony/box-render-crash-fix
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Crash fix for RenderableBoxEntityItem::render
2016-02-26 10:25:50 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
Brad Hefta-Gaub
82cbf19bca
Merge pull request #7078 from zzmp/fix/light-intensity
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Reimplement light attenuation for spot and point lights
2016-02-25 16:08:28 -08:00
samcake
610189ded3
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 14:14:04 -08:00
samcake
96fb9c4466
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
2016-02-25 14:13:35 -08:00
Anthony J. Thibault
626b170207
Crash fix for RenderableBoxEntityItem::render
2016-02-25 14:10:23 -08:00
Zach Pomerantz
c20bd6cbbc
Update Scene on ZoneEntity update
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ZoneEntity is unique in that it is not updated
every frame that it is rendered, but only
when the avatar moves.
This introduces custom code so that the
RenderableZoneEntity initiates an update
in the EntityTreeRenderer on update,
to improve usability of zone editing.
2016-02-25 10:06:19 -08:00
Zach Pomerantz
9000c3479b
Avoid double-update of zone
2016-02-25 10:06:19 -08:00
Zach Pomerantz
32ce7c6eab
Rename light surfaceRadius->falloffRadius
2016-02-25 10:02:33 -08:00
Brad Hefta-Gaub
91f6b7e80d
Merge pull request #7186 from zzmp/feat/scene-ambient-tex
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Wire up zone ambientURL
2016-02-25 09:05:25 -08:00
samcake
ae6e625894
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-24 17:30:40 -08:00
Zach Pomerantz
c2ed5e5474
Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity
2016-02-24 16:24:09 -08:00
Zach Pomerantz
95d98e3ed7
Wire up zone ambientURL
2016-02-24 16:07:04 -08:00
Nex Pro
864f00ee61
Fixed inverted particle rendering.
2016-02-24 01:02:17 +00:00
samcake
1c53f9bc87
Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
2016-02-23 10:40:50 -08:00
Zach Pomerantz
77ad4039bc
Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity
2016-02-22 15:11:12 -08:00
Zach Pomerantz
8ac84b3fc2
Render point/spot lights with surface radii
2016-02-22 15:07:08 -08:00
samcake
377ee5a486
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-22 09:23:14 -08:00
Brad Hefta-Gaub
2c7c6be6a6
fix build buster
2016-02-21 10:40:11 -08:00
Brad Hefta-Gaub
a12446dab5
Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking
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Conflicts:
libraries/entities-renderer/src/RenderableWebEntityItem.cpp
2016-02-21 10:10:24 -08:00