remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it

This commit is contained in:
Brad Hefta-Gaub 2016-03-17 17:05:35 -07:00
parent df169e5c43
commit 7483b8546b
19 changed files with 59 additions and 238 deletions

View file

@ -222,7 +222,6 @@ void Agent::executeScript() {
scriptedAvatar->setForceFaceTrackerConnected(true);
// call model URL setters with empty URLs so our avatar, if user, will have the default models
scriptedAvatar->setFaceModelURL(QUrl());
scriptedAvatar->setSkeletonModelURL(QUrl());
// give this AvatarData object to the script engine

View file

@ -296,7 +296,6 @@ bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene>
_renderItemID = scene->allocateID();
pendingChanges.resetItem(_renderItemID, avatarPayloadPointer);
_skeletonModel.addToScene(scene, pendingChanges);
getHead()->getFaceModel().addToScene(scene, pendingChanges);
for (auto& attachmentModel : _attachmentModels) {
attachmentModel->addToScene(scene, pendingChanges);
@ -309,7 +308,6 @@ void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::S
pendingChanges.removeItem(_renderItemID);
render::Item::clearID(_renderItemID);
_skeletonModel.removeFromScene(scene, pendingChanges);
getHead()->getFaceModel().removeFromScene(scene, pendingChanges);
for (auto& attachmentModel : _attachmentModels) {
attachmentModel->removeFromScene(scene, pendingChanges);
}
@ -426,7 +424,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
const float LIGHT_EXPONENT = 1.0f;
const float LIGHT_CUTOFF = glm::radians(80.0f);
float distance = BASE_LIGHT_DISTANCE * getUniformScale();
glm::vec3 position = glm::mix(_skeletonModel.getTranslation(), getHead()->getFaceModel().getTranslation(), 0.9f);
glm::vec3 position = _skeletonModel.getTranslation();
glm::quat orientation = getOrientation();
foreach (const AvatarManager::LocalLight& light, DependencyManager::get<AvatarManager>()->getLocalLights()) {
glm::vec3 direction = orientation * light.direction;
@ -543,11 +541,6 @@ void Avatar::fixupModelsInScene() {
_skeletonModel.removeFromScene(scene, pendingChanges);
_skeletonModel.addToScene(scene, pendingChanges);
}
Model& faceModel = getHead()->getFaceModel();
if (faceModel.isRenderable() && faceModel.needsFixupInScene()) {
faceModel.removeFromScene(scene, pendingChanges);
faceModel.addToScene(scene, pendingChanges);
}
for (auto& attachmentModel : _attachmentModels) {
if (attachmentModel->isRenderable() && attachmentModel->needsFixupInScene()) {
attachmentModel->removeFromScene(scene, pendingChanges);
@ -564,14 +557,7 @@ void Avatar::fixupModelsInScene() {
}
void Avatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, float glowLevel) {
fixupModelsInScene();
{
if (_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable()) {
getHead()->render(renderArgs, 1.0f, renderFrustum);
}
}
getHead()->renderLookAts(renderArgs);
}
@ -872,11 +858,6 @@ void Avatar::scaleVectorRelativeToPosition(glm::vec3 &positionToScale) const {
positionToScale = getPosition() + getUniformScale() * (positionToScale - getPosition());
}
void Avatar::setFaceModelURL(const QUrl& faceModelURL) {
AvatarData::setFaceModelURL(faceModelURL);
getHead()->getFaceModel().setURL(_faceModelURL);
}
void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
AvatarData::setSkeletonModelURL(skeletonModelURL);
_skeletonModel.setURL(_skeletonModelURL);
@ -1009,17 +990,7 @@ float Avatar::getSkeletonHeight() const {
}
float Avatar::getHeadHeight() const {
Extents extents = getHead()->getFaceModel().getMeshExtents();
if (!extents.isEmpty() && extents.isValid()) {
// HACK: We have a really odd case when fading out for some models where this value explodes
float result = extents.maximum.y - extents.minimum.y;
if (result >= 0.0f && result < 100.0f * getUniformScale() ) {
return result;
}
}
extents = _skeletonModel.getMeshExtents();
Extents extents = _skeletonModel.getMeshExtents();
glm::vec3 neckPosition;
if (!extents.isEmpty() && extents.isValid() && _skeletonModel.getNeckPosition(neckPosition)) {
return extents.maximum.y / 2.0f - neckPosition.y + getPosition().y;

View file

@ -114,7 +114,6 @@ public:
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
virtual void setFaceModelURL(const QUrl& faceModelURL) override;
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData) override;

View file

@ -1,58 +0,0 @@
//
// FaceModel.cpp
// interface/src/avatar
//
// Created by Andrzej Kapolka on 9/16/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/transform.hpp>
#include "Avatar.h"
#include "FaceModel.h"
#include "Head.h"
#include "Menu.h"
FaceModel::FaceModel(Head* owningHead, RigPointer rig) :
Model(rig, nullptr),
_owningHead(owningHead)
{
assert(_rig);
}
void FaceModel::simulate(float deltaTime, bool fullUpdate) {
updateGeometry();
Avatar* owningAvatar = static_cast<Avatar*>(_owningHead->_owningAvatar);
glm::vec3 neckPosition;
if (!owningAvatar->getSkeletonModel().getNeckPosition(neckPosition)) {
neckPosition = owningAvatar->getPosition();
}
setTranslation(neckPosition);
glm::quat neckParentRotation = owningAvatar->getOrientation();
setRotation(neckParentRotation);
setScale(glm::vec3(1.0f, 1.0f, 1.0f) * _owningHead->getScale());
setPupilDilation(_owningHead->getPupilDilation());
setBlendshapeCoefficients(_owningHead->getBlendshapeCoefficients());
// FIXME - this is very expensive, we shouldn't do it if we don't have to
//invalidCalculatedMeshBoxes();
if (isActive()) {
setOffset(-_geometry->getFBXGeometry().neckPivot);
Model::simulateInternal(deltaTime);
}
}
bool FaceModel::getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const {
if (!isActive()) {
return false;
}
const FBXGeometry& geometry = _geometry->getFBXGeometry();
return getJointPositionInWorldFrame(geometry.leftEyeJointIndex, firstEyePosition) &&
getJointPositionInWorldFrame(geometry.rightEyeJointIndex, secondEyePosition);
}

View file

@ -1,38 +0,0 @@
//
// FaceModel.h
// interface/src/avatar
//
// Created by Andrzej Kapolka on 9/16/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_FaceModel_h
#define hifi_FaceModel_h
#include <Model.h>
class Head;
/// A face formed from a linear mix of blendshapes according to a set of coefficients.
class FaceModel : public Model {
Q_OBJECT
public:
FaceModel(Head* owningHead, RigPointer rig);
virtual void simulate(float deltaTime, bool fullUpdate = true);
/// Retrieve the positions of up to two eye meshes.
/// \return whether or not both eye meshes were found
bool getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const;
private:
Head* _owningHead;
};
#endif // hifi_FaceModel_h

View file

@ -62,20 +62,17 @@ Head::Head(Avatar* owningAvatar) :
_isLookingAtMe(false),
_lookingAtMeStarted(0),
_wasLastLookingAtMe(0),
_faceModel(this, std::make_shared<Rig>()),
_leftEyeLookAtID(DependencyManager::get<GeometryCache>()->allocateID()),
_rightEyeLookAtID(DependencyManager::get<GeometryCache>()->allocateID())
{
}
void Head::init() {
_faceModel.init();
}
void Head::reset() {
_baseYaw = _basePitch = _baseRoll = 0.0f;
_leanForward = _leanSideways = 0.0f;
_faceModel.reset();
}
void Head::simulate(float deltaTime, bool isMine, bool billboard) {
@ -233,12 +230,6 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
}
_leftEyePosition = _rightEyePosition = getPosition();
if (!billboard) {
_faceModel.simulate(deltaTime);
if (!_faceModel.getEyePositions(_leftEyePosition, _rightEyePosition)) {
static_cast<Avatar*>(_owningAvatar)->getSkeletonModel().getEyePositions(_leftEyePosition, _rightEyePosition);
}
}
_eyePosition = calculateAverageEyePosition();
}
@ -411,7 +402,7 @@ glm::quat Head::getEyeRotation(const glm::vec3& eyePosition) const {
}
glm::vec3 Head::getScalePivot() const {
return _faceModel.isActive() ? _faceModel.getTranslation() : _position;
return _position;
}
void Head::setFinalPitch(float finalPitch) {

View file

@ -18,7 +18,6 @@
#include <HeadData.h>
#include "FaceModel.h"
#include "world.h"
@ -76,9 +75,6 @@ public:
glm::vec3 getLeftEarPosition() const { return _leftEyePosition + (getRightDirection() * -EYE_EAR_GAP) + (getFrontDirection() * -EYE_EAR_GAP); }
glm::vec3 getMouthPosition() const { return _eyePosition - getUpDirection() * glm::length(_rightEyePosition - _leftEyePosition); }
FaceModel& getFaceModel() { return _faceModel; }
const FaceModel& getFaceModel() const { return _faceModel; }
bool getReturnToCenter() const { return _returnHeadToCenter; } // Do you want head to try to return to center (depends on interface detected)
float getAverageLoudness() const { return _averageLoudness; }
/// \return the point about which scaling occurs.
@ -150,7 +146,6 @@ private:
bool _isLookingAtMe;
quint64 _lookingAtMeStarted;
quint64 _wasLastLookingAtMe;
FaceModel _faceModel;
glm::vec3 _correctedLookAtPosition;
@ -162,8 +157,6 @@ private:
void renderLookatTarget(RenderArgs* renderArgs, glm::vec3 lookatPosition);
void calculateMouthShapes();
void applyEyelidOffset(glm::quat headOrientation);
friend class FaceModel;
};
#endif // hifi_Head_h

View file

@ -167,11 +167,6 @@ MyAvatar::MyAvatar(RigPointer rig) :
}
auto recordingInterface = DependencyManager::get<RecordingScriptingInterface>();
if (recordingInterface->getPlayerUseHeadModel() && dummyAvatar.getFaceModelURL().isValid() &&
(dummyAvatar.getFaceModelURL() != getFaceModelURL())) {
// FIXME
//myAvatar->setFaceModelURL(_dummyAvatar.getFaceModelURL());
}
if (recordingInterface->getPlayerUseSkeletonModel() && dummyAvatar.getSkeletonModelURL().isValid() &&
(dummyAvatar.getSkeletonModelURL() != getSkeletonModelURL())) {
@ -1009,13 +1004,6 @@ void MyAvatar::clearJointsData() {
_rig->clearJointStates();
}
void MyAvatar::setFaceModelURL(const QUrl& faceModelURL) {
Avatar::setFaceModelURL(faceModelURL);
render::ScenePointer scene = qApp->getMain3DScene();
getHead()->getFaceModel().setVisibleInScene(_prevShouldDrawHead, scene);
}
void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
Avatar::setSkeletonModelURL(skeletonModelURL);
@ -1051,10 +1039,6 @@ void MyAvatar::useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelN
}
}
if (!getFaceModelURLString().isEmpty()) {
setFaceModelURL(QString());
}
const QString& urlString = fullAvatarURL.toString();
if (urlString.isEmpty() || (fullAvatarURL != getSkeletonModelURL())) {
qApp->setRawAvatarUpdateThreading(false);

View file

@ -178,8 +178,6 @@ public:
Q_INVOKABLE float getHeadFinalRoll() const { return getHead()->getFinalRoll(); }
Q_INVOKABLE float getHeadFinalPitch() const { return getHead()->getFinalPitch(); }
Q_INVOKABLE float getHeadDeltaPitch() const { return getHead()->getDeltaPitch(); }
Q_INVOKABLE int getFaceBlendCoefNum() const { return getHead()->getFaceModel().getBlendshapeCoefficientsNum(); }
Q_INVOKABLE float getFaceBlendCoef(int index) const { return getHead()->getFaceModel().getBlendshapeCoefficient(index); }
Q_INVOKABLE glm::vec3 getEyePosition() const { return getHead()->getEyePosition(); }
@ -328,7 +326,6 @@ private:
bool cameraInsideHead() const;
// These are made private for MyAvatar so that you will use the "use" methods instead
virtual void setFaceModelURL(const QUrl& faceModelURL) override;
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
void setVisibleInSceneIfReady(Model* model, render::ScenePointer scene, bool visiblity);

View file

@ -57,7 +57,6 @@ AvatarData::AvatarData() :
_hasNewJointRotations(true),
_hasNewJointTranslations(true),
_headData(NULL),
_faceModelURL("http://invalid.com"),
_displayNameTargetAlpha(1.0f),
_displayNameAlpha(1.0f),
_billboard(),
@ -989,18 +988,14 @@ bool AvatarData::hasIdentityChangedAfterParsing(const QByteArray& data) {
QDataStream packetStream(data);
QUuid avatarUUID;
QUrl faceModelURL, skeletonModelURL;
QUrl unusedModelURL; // legacy faceModel support
QUrl skeletonModelURL;
QVector<AttachmentData> attachmentData;
QString displayName;
packetStream >> avatarUUID >> faceModelURL >> skeletonModelURL >> attachmentData >> displayName;
packetStream >> avatarUUID >> unusedModelURL >> skeletonModelURL >> attachmentData >> displayName;
bool hasIdentityChanged = false;
if (faceModelURL != _faceModelURL) {
setFaceModelURL(faceModelURL);
hasIdentityChanged = true;
}
if (skeletonModelURL != _skeletonModelURL) {
setSkeletonModelURL(skeletonModelURL);
hasIdentityChanged = true;
@ -1025,7 +1020,9 @@ QByteArray AvatarData::identityByteArray() {
QUrl emptyURL("");
const QUrl& urlToSend = (_skeletonModelURL == AvatarData::defaultFullAvatarModelUrl()) ? emptyURL : _skeletonModelURL;
identityStream << QUuid() << _faceModelURL << urlToSend << _attachmentData << _displayName;
QUrl unusedModelURL("http://invalid.com"); // legacy faceModel support
identityStream << QUuid() << unusedModelURL << urlToSend << _attachmentData << _displayName;
return identityData;
}
@ -1038,12 +1035,6 @@ bool AvatarData::hasBillboardChangedAfterParsing(const QByteArray& data) {
return true;
}
void AvatarData::setFaceModelURL(const QUrl& faceModelURL) {
_faceModelURL = faceModelURL;
qCDebug(avatars) << "Changing face model for avatar to" << _faceModelURL.toString();
}
void AvatarData::setSkeletonModelURL(const QUrl& skeletonModelURL) {
const QUrl& expanded = skeletonModelURL.isEmpty() ? AvatarData::defaultFullAvatarModelUrl() : skeletonModelURL;
if (expanded == _skeletonModelURL) {
@ -1445,9 +1436,6 @@ JointData jointDataFromJsonValue(const QJsonValue& json) {
QJsonObject AvatarData::toJson() const {
QJsonObject root;
if (!getFaceModelURL().isEmpty()) {
root[JSON_AVATAR_HEAD_MODEL] = getFaceModelURL().toString();
}
if (!getSkeletonModelURL().isEmpty()) {
root[JSON_AVATAR_BODY_MODEL] = getSkeletonModelURL().toString();
}
@ -1514,15 +1502,6 @@ void AvatarData::fromJson(const QJsonObject& json) {
_headData->fromJson(json[JSON_AVATAR_HEAD].toObject());
}
if (json.contains(JSON_AVATAR_HEAD_MODEL)) {
auto faceModelURL = json[JSON_AVATAR_HEAD_MODEL].toString();
if (faceModelURL != getFaceModelURL().toString()) {
QUrl faceModel(faceModelURL);
if (faceModel.isValid()) {
setFaceModelURL(faceModel);
}
}
}
if (json.contains(JSON_AVATAR_BODY_MODEL)) {
auto bodyModelURL = json[JSON_AVATAR_BODY_MODEL].toString();
if (bodyModelURL != getSkeletonModelURL().toString()) {

View file

@ -158,7 +158,6 @@ class AvatarData : public QObject, public SpatiallyNestable {
Q_PROPERTY(float audioAverageLoudness READ getAudioAverageLoudness WRITE setAudioAverageLoudness)
Q_PROPERTY(QString displayName READ getDisplayName WRITE setDisplayName)
Q_PROPERTY(QString faceModelURL READ getFaceModelURLFromScript WRITE setFaceModelURLFromScript)
Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript)
Q_PROPERTY(QVector<AttachmentData> attachmentData READ getAttachmentData WRITE setAttachmentData)
Q_PROPERTY(QString billboardURL READ getBillboardURL WRITE setBillboardFromURL)
@ -296,11 +295,8 @@ public:
bool hasBillboardChangedAfterParsing(const QByteArray& data);
const QUrl& getFaceModelURL() const { return _faceModelURL; }
QString getFaceModelURLString() const { return _faceModelURL.toString(); }
const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
const QString& getDisplayName() const { return _displayName; }
virtual void setFaceModelURL(const QUrl& faceModelURL);
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
virtual void setDisplayName(const QString& displayName);
@ -322,9 +318,6 @@ public:
void setBillboardFromURL(const QString& billboardURL);
const QString& getBillboardURL() { return _billboardURL; }
QString getFaceModelURLFromScript() const { return _faceModelURL.toString(); }
void setFaceModelURLFromScript(const QString& faceModelString) { setFaceModelURL(faceModelString); }
QString getSkeletonModelURLFromScript() const { return _skeletonModelURL.toString(); }
void setSkeletonModelURLFromScript(const QString& skeletonModelString) { setSkeletonModelURL(QUrl(skeletonModelString)); }
@ -383,7 +376,6 @@ protected:
HeadData* _headData;
QUrl _faceModelURL; // These need to be empty so that on first time setting them they will not short circuit
QUrl _skeletonModelURL; // These need to be empty so that on first time setting them they will not short circuit
QUrl _skeletonFBXURL;
QVector<AttachmentData> _attachmentData;

View file

@ -122,10 +122,6 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
// mesh URL for a UUID, find avatar in our list
auto avatar = newOrExistingAvatar(sessionUUID, sendingNode);
if (avatar->getFaceModelURL() != faceMeshURL) {
avatar->setFaceModelURL(faceMeshURL);
}
if (avatar->getSkeletonModelURL().isEmpty() || (avatar->getSkeletonModelURL() != skeletonURL)) {
avatar->setSkeletonModelURL(skeletonURL); // Will expand "" to default and so will not continuously fire
}

View file

@ -419,7 +419,7 @@ const FBXGeometry* EntityTreeRenderer::getGeometryForEntity(EntityItemPointer en
std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
assert(modelEntityItem); // we need this!!!
Model* model = modelEntityItem->getModel(this);
ModelPointer model = modelEntityItem->getModel(this);
if (model) {
result = &model->getGeometry()->getFBXGeometry();
}
@ -427,8 +427,8 @@ const FBXGeometry* EntityTreeRenderer::getGeometryForEntity(EntityItemPointer en
return result;
}
const Model* EntityTreeRenderer::getModelForEntityItem(EntityItemPointer entityItem) {
const Model* result = NULL;
ModelPointer EntityTreeRenderer::getModelForEntityItem(EntityItemPointer entityItem) {
ModelPointer result = nullptr;
if (entityItem->getType() == EntityTypes::Model) {
std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
@ -444,7 +444,7 @@ const FBXGeometry* EntityTreeRenderer::getCollisionGeometryForEntity(EntityItemP
std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
if (modelEntityItem->hasCompoundShapeURL()) {
Model* model = modelEntityItem->getModel(this);
ModelPointer model = modelEntityItem->getModel(this);
if (model) {
const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = model->getCollisionGeometry();
if (collisionNetworkGeometry && collisionNetworkGeometry->isLoaded()) {
@ -460,25 +460,25 @@ void EntityTreeRenderer::processEraseMessage(ReceivedMessage& message, const Sha
std::static_pointer_cast<EntityTree>(_tree)->processEraseMessage(message, sourceNode);
}
Model* EntityTreeRenderer::allocateModel(const QString& url, const QString& collisionUrl) {
Model* model = NULL;
ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString& collisionUrl) {
ModelPointer model = nullptr;
// Make sure we only create and delete models on the thread that owns the EntityTreeRenderer
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "allocateModel", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(Model*, model),
Q_RETURN_ARG(ModelPointer, model),
Q_ARG(const QString&, url));
return model;
}
model = new Model(std::make_shared<Rig>());
model = std::make_shared<Model>(std::make_shared<Rig>());
model->init();
model->setURL(QUrl(url));
model->setCollisionModelURL(QUrl(collisionUrl));
return model;
}
Model* EntityTreeRenderer::updateModel(Model* original, const QString& newUrl, const QString& collisionUrl) {
Model* model = NULL;
ModelPointer EntityTreeRenderer::updateModel(ModelPointer original, const QString& newUrl, const QString& collisionUrl) {
ModelPointer model = nullptr;
// The caller shouldn't call us if the URL doesn't need to change. But if they
// do, we just return their original back to them.
@ -489,8 +489,8 @@ Model* EntityTreeRenderer::updateModel(Model* original, const QString& newUrl, c
// Before we do any creating or deleting, make sure we're on our renderer thread
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "updateModel", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(Model*, model),
Q_ARG(Model*, original),
Q_RETURN_ARG(ModelPointer, model),
Q_ARG(ModelPointer, original),
Q_ARG(const QString&, newUrl));
return model;
@ -499,11 +499,11 @@ Model* EntityTreeRenderer::updateModel(Model* original, const QString& newUrl, c
// at this point we know we need to replace the model, and we know we're on the
// correct thread, so we can do all our work.
if (original) {
delete original; // delete the old model...
original.reset(); // delete the old model...
}
// create the model and correctly initialize it with the new url
model = new Model(std::make_shared<Rig>());
model = std::make_shared<Model>(std::make_shared<Rig>());
model->init();
model->setURL(QUrl(newUrl));
model->setCollisionModelURL(QUrl(collisionUrl));
@ -511,19 +511,19 @@ Model* EntityTreeRenderer::updateModel(Model* original, const QString& newUrl, c
return model;
}
void EntityTreeRenderer::releaseModel(Model* model) {
void EntityTreeRenderer::releaseModel(ModelPointer model) {
// If we're not on the renderer's thread, then remember this model to be deleted later
if (QThread::currentThread() != thread()) {
_releasedModels << model;
} else { // otherwise just delete it right away
delete model;
model.reset();
}
}
void EntityTreeRenderer::deleteReleasedModels() {
if (_releasedModels.size() > 0) {
foreach(Model* model, _releasedModels) {
delete model;
foreach(ModelPointer model, _releasedModels) {
model.reset();
}
_releasedModels.clear();
}

View file

@ -29,6 +29,9 @@ class Model;
class ScriptEngine;
class ZoneEntityItem;
class Model;
using ModelPointer = std::shared_ptr<Model>;
using ModelWeakPointer = std::weak_ptr<Model>;
// Generic client side Octree renderer class.
class EntityTreeRenderer : public OctreeRenderer, public EntityItemFBXService, public Dependency {
@ -53,7 +56,7 @@ public:
virtual void init();
virtual const FBXGeometry* getGeometryForEntity(EntityItemPointer entityItem);
virtual const Model* getModelForEntityItem(EntityItemPointer entityItem);
virtual ModelPointer getModelForEntityItem(EntityItemPointer entityItem);
virtual const FBXGeometry* getCollisionGeometryForEntity(EntityItemPointer entityItem);
/// clears the tree
@ -63,13 +66,13 @@ public:
void reloadEntityScripts();
/// if a renderable entity item needs a model, we will allocate it for them
Q_INVOKABLE Model* allocateModel(const QString& url, const QString& collisionUrl);
Q_INVOKABLE ModelPointer allocateModel(const QString& url, const QString& collisionUrl);
/// if a renderable entity item needs to update the URL of a model, we will handle that for the entity
Q_INVOKABLE Model* updateModel(Model* original, const QString& newUrl, const QString& collisionUrl);
Q_INVOKABLE ModelPointer updateModel(ModelPointer original, const QString& newUrl, const QString& collisionUrl);
/// if a renderable entity item is done with a model, it should return it to us
void releaseModel(Model* model);
void releaseModel(ModelPointer model);
void deleteReleasedModels();
@ -129,7 +132,7 @@ private:
void applyZonePropertiesToScene(std::shared_ptr<ZoneEntityItem> zone);
void checkAndCallPreload(const EntityItemID& entityID, const bool reload = false);
QList<Model*> _releasedModels;
QList<ModelPointer> _releasedModels;
RayToEntityIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude = QVector<EntityItemID>(),
const QVector<EntityItemID>& entityIdsToDiscard = QVector<EntityItemID>());

View file

@ -463,8 +463,8 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
}
}
Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
Model* result = NULL;
ModelPointer RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
ModelPointer result = nullptr;
if (!renderer) {
return result;
@ -506,7 +506,7 @@ Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
// release interest
_myRenderer->releaseModel(_model);
result = _model = NULL;
result = _model = nullptr;
_needsInitialSimulation = true;
}

View file

@ -57,7 +57,7 @@ public:
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const override;
Model* getModel(EntityTreeRenderer* renderer);
ModelPointer getModel(EntityTreeRenderer* renderer);
virtual bool needsToCallUpdate() const override;
virtual void update(const quint64& now) override;
@ -87,7 +87,7 @@ private:
QVariantMap parseTexturesToMap(QString textures);
void remapTextures();
Model* _model = nullptr;
ModelPointer _model = nullptr;
bool _needsInitialSimulation = true;
bool _needsModelReload = true;
EntityTreeRenderer* _myRenderer = nullptr;

View file

@ -25,6 +25,9 @@ typedef std::shared_ptr<EntityTree> EntityTreePointer;
#include "DeleteEntityOperator.h"
class Model;
using ModelPointer = std::shared_ptr<Model>;
using ModelWeakPointer = std::weak_ptr<Model>;
class EntitySimulation;
class NewlyCreatedEntityHook {
@ -35,7 +38,7 @@ public:
class EntityItemFBXService {
public:
virtual const FBXGeometry* getGeometryForEntity(EntityItemPointer entityItem) = 0;
virtual const Model* getModelForEntityItem(EntityItemPointer entityItem) = 0;
virtual ModelPointer getModelForEntityItem(EntityItemPointer entityItem) = 0;
virtual const FBXGeometry* getCollisionGeometryForEntity(EntityItemPointer entityItem) = 0;
};
@ -171,7 +174,7 @@ public:
const FBXGeometry* getGeometryForEntity(EntityItemPointer entityItem) {
return _fbxService ? _fbxService->getGeometryForEntity(entityItem) : NULL;
}
const Model* getModelForEntityItem(EntityItemPointer entityItem) {
ModelPointer getModelForEntityItem(EntityItemPointer entityItem) {
return _fbxService ? _fbxService->getModelForEntityItem(entityItem) : NULL;
}

View file

@ -48,9 +48,11 @@ QStringList FBXGeometry::getJointNames() const {
}
bool FBXGeometry::hasBlendedMeshes() const {
foreach (const FBXMesh& mesh, meshes) {
if (!mesh.blendshapes.isEmpty()) {
return true;
if (!meshes.isEmpty()) {
foreach (const FBXMesh& mesh, meshes) {
if (!mesh.blendshapes.isEmpty()) {
return true;
}
}
}
return false;

View file

@ -50,8 +50,13 @@ inline uint qHash(const std::shared_ptr<MeshPartPayload>& a, uint seed) {
return qHash(a.get(), seed);
}
class Model;
using ModelPointer = std::shared_ptr<Model>;
using ModelWeakPointer = std::weak_ptr<Model>;
/// A generic 3D model displaying geometry loaded from a URL.
class Model : public QObject {
class Model : public QObject, public std::enable_shared_from_this<Model> {
Q_OBJECT
public:
@ -63,6 +68,9 @@ public:
Model(RigPointer rig, QObject* parent = nullptr);
virtual ~Model();
inline ModelPointer getThisPointer() const {
return std::static_pointer_cast<Model>(std::const_pointer_cast<Model>(shared_from_this()));
}
/// Sets the URL of the model to render.
Q_INVOKABLE void setURL(const QUrl& url);