Fixup model on tex load

This commit is contained in:
Zach Pomerantz 2016-03-27 17:29:11 -07:00
parent 74633ca8c8
commit 3de5f73a1f
5 changed files with 20 additions and 24 deletions

View file

@ -133,10 +133,8 @@ void RenderableModelEntityItem::remapTextures() {
return; // nothing to do if the model has not yet loaded
}
auto& geometry = _model->getGeometry()->getGeometry();
if (!_originalTexturesRead) {
_originalTextures = geometry->getTextures();
_originalTextures = _model->getTextures();
_originalTexturesRead = true;
// Default to _originalTextures to avoid remapping immediately and lagging on load
@ -152,7 +150,7 @@ void RenderableModelEntityItem::remapTextures() {
auto newTextures = parseTexturesToMap(textures);
if (newTextures != _currentTextures) {
geometry->setTextures(newTextures);
_model->setTextures(newTextures);
_currentTextures = newTextures;
}
}

View file

@ -270,6 +270,9 @@ void Geometry::setTextures(const QVariantMap& textureMap) {
material->setTextures(textureMap);
_areTexturesLoaded = false;
// If we only use cached textures, they should all be loaded
areTexturesLoaded();
}
}
} else {
@ -279,8 +282,6 @@ void Geometry::setTextures(const QVariantMap& textureMap) {
bool Geometry::areTexturesLoaded() const {
if (!_areTexturesLoaded) {
_hasTransparentTextures = false;
for (auto& material : _materials) {
// Check if material textures are loaded
if (std::any_of(material->_textures.cbegin(), material->_textures.cend(),
@ -293,8 +294,6 @@ bool Geometry::areTexturesLoaded() const {
const auto albedoTexture = material->_textures[NetworkMaterial::MapChannel::ALBEDO_MAP];
if (albedoTexture.texture && albedoTexture.texture->getGPUTexture()) {
material->resetOpacityMap();
_hasTransparentTextures |= material->getKey().isTranslucent();
}
}

View file

@ -74,9 +74,6 @@ public:
void setTextures(const QVariantMap& textureMap);
virtual bool areTexturesLoaded() const;
// Returns true if any albedo texture has a non-masking alpha channel.
// This can only be known after areTexturesLoaded().
bool hasTransparentTextures() const { return _hasTransparentTextures; }
protected:
friend class GeometryMappingResource;
@ -91,7 +88,6 @@ protected:
private:
mutable bool _areTexturesLoaded { false };
mutable bool _hasTransparentTextures { false };
};
/// A geometry loaded from the network.

View file

@ -76,14 +76,9 @@ AbstractViewStateInterface* Model::_viewState = NULL;
bool Model::needsFixupInScene() const {
if (readyToAddToScene()) {
// Once textures are loaded, fixup if they are now transparent
if (_needsUpdateTransparentTextures && _geometry->getGeometry()->areTexturesLoaded()) {
_needsUpdateTransparentTextures = false;
bool hasTransparentTextures = _geometry->getGeometry()->hasTransparentTextures();
if (_hasTransparentTextures != hasTransparentTextures) {
_hasTransparentTextures = hasTransparentTextures;
return true;
}
if (_needsUpdateTextures && _geometry->getGeometry()->areTexturesLoaded()) {
_needsUpdateTextures = false;
return true;
}
if (!_readyWhenAdded) {
return true;
@ -791,6 +786,13 @@ int Model::getLastFreeJointIndex(int jointIndex) const {
return (isActive() && jointIndex != -1) ? getFBXGeometry().joints.at(jointIndex).freeLineage.last() : -1;
}
void Model::setTextures(const QVariantMap& textures) {
if (isLoaded()) {
_needsUpdateTextures = true;
_geometry->getGeometry()->setTextures(textures);
}
}
void Model::setURL(const QUrl& url) {
// don't recreate the geometry if it's the same URL
if (_url == url && _geometry && _geometry->getURL() == url) {
@ -807,8 +809,7 @@ void Model::setURL(const QUrl& url) {
}
_needsReload = true;
_needsUpdateTransparentTextures = true;
_hasTransparentTextures = false;
_needsUpdateTextures = true;
_meshGroupsKnown = false;
invalidCalculatedMeshBoxes();
deleteGeometry();

View file

@ -129,6 +129,9 @@ public:
/// Returns a reference to the shared collision geometry.
const NetworkGeometry::Pointer& getCollisionGeometry() const { return _collisionGeometry; }
const QVariantMap getTextures() const { assert(isLoaded()); return _geometry->getGeometry()->getTextures(); }
void setTextures(const QVariantMap& textures);
/// Provided as a convenience, will crash if !isLoaded()
// And so that getGeometry() isn't chained everywhere
const FBXGeometry& getFBXGeometry() const { assert(isLoaded()); return getGeometry()->getGeometry()->getGeometry(); }
@ -385,9 +388,8 @@ protected:
bool _readyWhenAdded { false };
bool _needsReload { true };
bool _needsUpdateClusterMatrices { true };
mutable bool _needsUpdateTransparentTextures { true };
mutable bool _hasTransparentTextures { false };
bool _showCollisionHull { false };
mutable bool _needsUpdateTextures { true };
friend class ModelMeshPartPayload;
RigPointer _rig;