mirror of
https://github.com/overte-org/overte.git
synced 2025-04-14 07:47:30 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
This commit is contained in:
commit
99dcfef5a8
56 changed files with 751 additions and 374 deletions
|
@ -23,7 +23,7 @@ AssignmentAction::AssignmentAction(EntityActionType type, const QUuid& id, Entit
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AssignmentAction::~AssignmentAction() {
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}
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void AssignmentAction::removeFromSimulation(EntitySimulation* simulation) const {
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void AssignmentAction::removeFromSimulation(EntitySimulationPointer simulation) const {
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withReadLock([&]{
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simulation->removeAction(_id);
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simulation->applyActionChanges();
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@ -24,7 +24,7 @@ public:
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AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
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virtual ~AssignmentAction();
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virtual void removeFromSimulation(EntitySimulation* simulation) const;
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virtual void removeFromSimulation(EntitySimulationPointer simulation) const;
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virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
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virtual bool updateArguments(QVariantMap arguments);
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@ -56,7 +56,7 @@ OctreePointer EntityServer::createTree() {
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tree->createRootElement();
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tree->addNewlyCreatedHook(this);
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if (!_entitySimulation) {
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SimpleEntitySimulation* simpleSimulation = new SimpleEntitySimulation();
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SimpleEntitySimulationPointer simpleSimulation { new SimpleEntitySimulation() };
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simpleSimulation->setEntityTree(tree);
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tree->setSimulation(simpleSimulation);
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_entitySimulation = simpleSimulation;
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@ -28,6 +28,8 @@ struct ViewerSendingStats {
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};
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class SimpleEntitySimulation;
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using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
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class EntityServer : public OctreeServer, public NewlyCreatedEntityHook {
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Q_OBJECT
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@ -69,7 +71,7 @@ private slots:
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void handleEntityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
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private:
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SimpleEntitySimulation* _entitySimulation;
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SimpleEntitySimulationPointer _entitySimulation;
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QTimer* _pruneDeletedEntitiesTimer = nullptr;
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QReadWriteLock _viewerSendingStatsLock;
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@ -44,7 +44,7 @@ else ()
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endif ()
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find_package(Qt5 COMPONENTS
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Gui Multimedia Network OpenGL Qml Quick Script Svg
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Gui Multimedia Network OpenGL Qml Quick Script ScriptTools Svg
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WebChannel WebEngine WebEngineWidgets WebKitWidgets WebSockets)
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# grab the ui files in resources/ui
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@ -201,7 +201,7 @@ include_directories("${PROJECT_SOURCE_DIR}/src")
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target_link_libraries(
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${TARGET_NAME}
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Qt5::Gui Qt5::Network Qt5::Multimedia Qt5::OpenGL
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Qt5::Qml Qt5::Quick Qt5::Script Qt5::Svg
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Qt5::Qml Qt5::Quick Qt5::Script Qt5::ScriptTools Qt5::Svg
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Qt5::WebChannel Qt5::WebEngine Qt5::WebEngineWidgets Qt5::WebKitWidgets
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)
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@ -274,7 +274,7 @@
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},
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{
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"id": "walkFwd",
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"interpTarget": 15,
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"interpTarget": 16,
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"interpDuration": 6,
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"transitions": [
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{ "var": "isNotMoving", "state": "idle" },
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@ -497,7 +497,7 @@
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"data": {
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"url": "animations/idle.fbx",
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"startFrame": 0.0,
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"endFrame": 90.0,
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"endFrame": 300.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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@ -509,7 +509,7 @@
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"data": {
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"url": "animations/talk.fbx",
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"startFrame": 0.0,
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"endFrame": 801.0,
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"endFrame": 800.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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@ -572,7 +572,7 @@
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"data": {
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"url": "animations/idle_to_walk.fbx",
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"startFrame": 1.0,
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"endFrame": 19.0,
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"endFrame": 13.0,
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"timeScale": 1.0,
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"loopFlag": false
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},
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@ -631,11 +631,12 @@
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"id": "turnRight",
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"type": "clip",
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"data": {
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"url": "animations/turn_right.fbx",
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"url": "animations/turn_left.fbx",
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"startFrame": 0.0,
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"endFrame": 30.0,
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"timeScale": 1.0,
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"loopFlag": true
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"loopFlag": true,
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"mirrorFlag": true
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},
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"children": []
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},
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@ -1,15 +1,15 @@
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{
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"name": "Vive to Standard",
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"channels": [
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{ "from": "Vive.LY", "when": "Vive.LS", "filters": "invert", "to": "Standard.LY" },
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{ "from": "Vive.LX", "when": "Vive.LS", "to": "Standard.LX" },
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{ "from": "Vive.LY", "when": "Vive.LS", "filters": ["invert" ,{ "type": "deadZone", "min": 0.6 }], "to": "Standard.LY" },
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{ "from": "Vive.LX", "when": "Vive.LS", "filters": [{ "type": "deadZone", "min": 0.6 }], "to": "Standard.LX" },
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{ "from": "Vive.LT", "to": "Standard.LT" },
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{ "from": "Vive.LB", "to": "Standard.LB" },
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{ "from": "Vive.LS", "to": "Standard.LS" },
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{ "from": "Vive.RY", "when": "Vive.RS", "filters": "invert", "to": "Standard.RY" },
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{ "from": "Vive.RX", "when": "Vive.RS", "to": "Standard.RX" },
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{ "from": "Vive.RY", "when": "Vive.RS", "filters": ["invert", { "type": "deadZone", "min": 0.6 }], "to": "Standard.RY" },
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{ "from": "Vive.RX", "when": "Vive.RS", "filters": [{ "type": "deadZone", "min": 0.6 }], "to": "Standard.RX" },
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{ "from": "Vive.RT", "to": "Standard.RT" },
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{ "from": "Vive.RB", "to": "Standard.RB" },
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@ -485,6 +485,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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_sessionRunTimer(startupTimer),
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_previousSessionCrashed(setupEssentials(argc, argv)),
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_undoStackScriptingInterface(&_undoStack),
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_entitySimulation(new PhysicalEntitySimulation()),
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_physicsEngine(new PhysicsEngine(Vectors::ZERO)),
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_entityClipboardRenderer(false, this, this),
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_entityClipboard(new EntityTree()),
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@ -560,12 +561,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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// put the NodeList and datagram processing on the node thread
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nodeList->moveToThread(nodeThread);
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// Model background downloads need to happen on the Datagram Processor Thread. The idle loop will
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// emit checkBackgroundDownloads to cause the ModelCache to check it's queue for requested background
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// downloads.
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auto modelCache = DependencyManager::get<ModelCache>();
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connect(this, &Application::checkBackgroundDownloads, modelCache.data(), &ModelCache::checkAsynchronousGets);
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// put the audio processing on a separate thread
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QThread* audioThread = new QThread();
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audioThread->setObjectName("Audio Thread");
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@ -2734,9 +2729,6 @@ void Application::idle(uint64_t now) {
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}
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_overlayConductor.update(secondsSinceLastUpdate);
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// check for any requested background downloads.
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emit checkBackgroundDownloads();
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}
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void Application::setLowVelocityFilter(bool lowVelocityFilter) {
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|
@ -2986,13 +2978,13 @@ void Application::init() {
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_physicsEngine->init();
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EntityTreePointer tree = getEntities()->getTree();
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_entitySimulation.init(tree, _physicsEngine, &_entityEditSender);
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tree->setSimulation(&_entitySimulation);
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_entitySimulation->init(tree, _physicsEngine, &_entityEditSender);
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tree->setSimulation(_entitySimulation);
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
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connect(&_entitySimulation, &EntitySimulation::entityCollisionWithEntity,
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connect(_entitySimulation.get(), &EntitySimulation::entityCollisionWithEntity,
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getEntities(), &EntityTreeRenderer::entityCollisionWithEntity);
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// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
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@ -3412,22 +3404,22 @@ void Application::update(float deltaTime) {
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PerformanceTimer perfTimer("updateStates)");
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static VectorOfMotionStates motionStates;
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_entitySimulation.getObjectsToRemoveFromPhysics(motionStates);
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_entitySimulation->getObjectsToRemoveFromPhysics(motionStates);
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_physicsEngine->removeObjects(motionStates);
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_entitySimulation.deleteObjectsRemovedFromPhysics();
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_entitySimulation->deleteObjectsRemovedFromPhysics();
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getEntities()->getTree()->withReadLock([&] {
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_entitySimulation.getObjectsToAddToPhysics(motionStates);
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_entitySimulation->getObjectsToAddToPhysics(motionStates);
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_physicsEngine->addObjects(motionStates);
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});
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getEntities()->getTree()->withReadLock([&] {
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_entitySimulation.getObjectsToChange(motionStates);
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_entitySimulation->getObjectsToChange(motionStates);
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VectorOfMotionStates stillNeedChange = _physicsEngine->changeObjects(motionStates);
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_entitySimulation.setObjectsToChange(stillNeedChange);
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_entitySimulation->setObjectsToChange(stillNeedChange);
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});
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_entitySimulation.applyActionChanges();
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_entitySimulation->applyActionChanges();
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avatarManager->getObjectsToRemoveFromPhysics(motionStates);
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_physicsEngine->removeObjects(motionStates);
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|
@ -3455,7 +3447,7 @@ void Application::update(float deltaTime) {
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getEntities()->getTree()->withWriteLock([&] {
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PerformanceTimer perfTimer("handleOutgoingChanges");
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const VectorOfMotionStates& outgoingChanges = _physicsEngine->getOutgoingChanges();
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_entitySimulation.handleOutgoingChanges(outgoingChanges);
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_entitySimulation->handleOutgoingChanges(outgoingChanges);
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avatarManager->handleOutgoingChanges(outgoingChanges);
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});
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|
@ -3468,7 +3460,7 @@ void Application::update(float deltaTime) {
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PerformanceTimer perfTimer("entities");
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// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
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// deadlock.)
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_entitySimulation.handleCollisionEvents(collisionEvents);
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_entitySimulation->handleCollisionEvents(collisionEvents);
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// NOTE: the getEntities()->update() call below will wait for lock
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// and will simulate entity motion (the EntityTree has been given an EntitySimulation).
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|
|
|
@ -222,8 +222,6 @@ public:
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signals:
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void svoImportRequested(const QString& url);
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void checkBackgroundDownloads();
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void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
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void beforeAboutToQuit();
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|
@ -405,7 +403,7 @@ private:
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QElapsedTimer _lastTimeUpdated;
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ShapeManager _shapeManager;
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PhysicalEntitySimulation _entitySimulation;
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PhysicalEntitySimulationPointer _entitySimulation;
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PhysicsEnginePointer _physicsEngine;
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EntityTreeRenderer _entityClipboardRenderer;
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|
|
|
@ -11,8 +11,11 @@
|
|||
|
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#include "MenuScriptingInterface.h"
|
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#include "Menu.h"
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#include <QtCore/QCoreApplication>
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#include <QtCore/QThread>
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|
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#include <MenuItemProperties.h>
|
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#include "Menu.h"
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|
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MenuScriptingInterface* MenuScriptingInterface::getInstance() {
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static MenuScriptingInterface sharedInstance;
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|
@ -36,6 +39,9 @@ void MenuScriptingInterface::removeMenu(const QString& menu) {
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}
|
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|
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bool MenuScriptingInterface::menuExists(const QString& menu) {
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if (QThread::currentThread() == qApp->thread()) {
|
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return Menu::getInstance()->menuExists(menu);
|
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}
|
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bool result;
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QMetaObject::invokeMethod(Menu::getInstance(), "menuExists", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(bool, result),
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|
@ -76,11 +82,14 @@ void MenuScriptingInterface::removeMenuItem(const QString& menu, const QString&
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};
|
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|
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bool MenuScriptingInterface::menuItemExists(const QString& menu, const QString& menuitem) {
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if (QThread::currentThread() == qApp->thread()) {
|
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return Menu::getInstance()->menuItemExists(menu, menuitem);
|
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}
|
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bool result;
|
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QMetaObject::invokeMethod(Menu::getInstance(), "menuItemExists", Qt::BlockingQueuedConnection,
|
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Q_RETURN_ARG(bool, result),
|
||||
Q_ARG(const QString&, menu),
|
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Q_ARG(const QString&, menuitem));
|
||||
Q_RETURN_ARG(bool, result),
|
||||
Q_ARG(const QString&, menu),
|
||||
Q_ARG(const QString&, menuitem));
|
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return result;
|
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}
|
||||
|
||||
|
@ -101,6 +110,9 @@ void MenuScriptingInterface::removeActionGroup(const QString& groupName) {
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}
|
||||
|
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bool MenuScriptingInterface::isOptionChecked(const QString& menuOption) {
|
||||
if (QThread::currentThread() == qApp->thread()) {
|
||||
return Menu::getInstance()->isOptionChecked(menuOption);
|
||||
}
|
||||
bool result;
|
||||
QMetaObject::invokeMethod(Menu::getInstance(), "isOptionChecked", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(bool, result),
|
||||
|
@ -109,7 +121,7 @@ bool MenuScriptingInterface::isOptionChecked(const QString& menuOption) {
|
|||
}
|
||||
|
||||
void MenuScriptingInterface::setIsOptionChecked(const QString& menuOption, bool isChecked) {
|
||||
QMetaObject::invokeMethod(Menu::getInstance(), "setIsOptionChecked", Qt::BlockingQueuedConnection,
|
||||
QMetaObject::invokeMethod(Menu::getInstance(), "setIsOptionChecked",
|
||||
Q_ARG(const QString&, menuOption),
|
||||
Q_ARG(bool, isChecked));
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ AnimationPointer AnimationCache::getAnimation(const QUrl& url) {
|
|||
}
|
||||
|
||||
QSharedPointer<Resource> AnimationCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
bool delayLoad, const void* extra) {
|
||||
const void* extra) {
|
||||
return QSharedPointer<Resource>(new Animation(url), &Resource::deleter);
|
||||
}
|
||||
|
||||
|
|
|
@ -35,8 +35,8 @@ public:
|
|||
|
||||
protected:
|
||||
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra);
|
||||
private:
|
||||
explicit AnimationCache(QObject* parent = NULL);
|
||||
virtual ~AnimationCache() { }
|
||||
|
|
|
@ -35,7 +35,7 @@ SharedSoundPointer SoundCache::getSound(const QUrl& url) {
|
|||
}
|
||||
|
||||
QSharedPointer<Resource> SoundCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
bool delayLoad, const void* extra) {
|
||||
const void* extra) {
|
||||
qCDebug(audio) << "Requesting sound at" << url.toString();
|
||||
return QSharedPointer<Resource>(new Sound(url), &Resource::deleter);
|
||||
}
|
||||
|
|
|
@ -25,8 +25,8 @@ public:
|
|||
Q_INVOKABLE SharedSoundPointer getSound(const QUrl& url);
|
||||
|
||||
protected:
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra);
|
||||
private:
|
||||
SoundCache(QObject* parent = NULL);
|
||||
};
|
||||
|
|
|
@ -13,11 +13,12 @@
|
|||
|
||||
using namespace controller;
|
||||
float DeadZoneFilter::apply(float value) const {
|
||||
float scale = 1.0f / (1.0f - _min);
|
||||
if (std::abs(value) < _min) {
|
||||
float scale = ((value < 0.0f) ? -1.0f : 1.0f) / (1.0f - _min);
|
||||
float magnitude = std::abs(value);
|
||||
if (magnitude < _min) {
|
||||
return 0.0f;
|
||||
}
|
||||
return (value - _min) * scale;
|
||||
return (magnitude - _min) * scale;
|
||||
}
|
||||
|
||||
bool DeadZoneFilter::parseParameters(const QJsonValue& parameters) {
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
#include <QtWidgets/QApplication>
|
||||
#include <QtWidgets/QDesktopWidget>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <QtGui/QWindow>
|
||||
#include <QQuickWindow>
|
||||
|
||||
#include <ui/Menu.h>
|
||||
#include <NumericalConstants.h>
|
||||
|
@ -256,7 +258,7 @@ glm::vec2 CompositorHelper::getReticlePosition() const {
|
|||
QMutexLocker locker(&_reticleLock);
|
||||
return _reticlePositionInHMD;
|
||||
}
|
||||
return toGlm(QCursor::pos());
|
||||
return toGlm(_renderingWidget->mapFromGlobal(QCursor::pos()));
|
||||
}
|
||||
|
||||
bool CompositorHelper::getReticleOverDesktop() const {
|
||||
|
@ -322,17 +324,8 @@ void CompositorHelper::setReticlePosition(const glm::vec2& position, bool sendFa
|
|||
sendFakeMouseEvent();
|
||||
}
|
||||
} else {
|
||||
// NOTE: This is some debugging code we will leave in while debugging various reticle movement strategies,
|
||||
// remove it after we're done
|
||||
const float REASONABLE_CHANGE = 50.0f;
|
||||
glm::vec2 oldPos = toGlm(QCursor::pos());
|
||||
auto distance = glm::distance(oldPos, position);
|
||||
if (distance > REASONABLE_CHANGE) {
|
||||
qDebug() << "Contrller::ScriptingInterface ---- UNREASONABLE CHANGE! distance:" <<
|
||||
distance << " oldPos:" << oldPos.x << "," << oldPos.y << " newPos:" << position.x << "," << position.y;
|
||||
}
|
||||
|
||||
QCursor::setPos(position.x, position.y);
|
||||
const QPoint point(position.x, position.y);
|
||||
QCursor::setPos(_renderingWidget->mapToGlobal(point));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -977,8 +977,8 @@ void RenderablePolyVoxEntityItem::compressVolumeDataAndSendEditPacket() {
|
|||
properties.setVoxelDataDirty();
|
||||
properties.setLastEdited(now);
|
||||
|
||||
EntitySimulation* simulation = tree ? tree->getSimulation() : nullptr;
|
||||
PhysicalEntitySimulation* peSimulation = static_cast<PhysicalEntitySimulation*>(simulation);
|
||||
EntitySimulationPointer simulation = tree ? tree->getSimulation() : nullptr;
|
||||
PhysicalEntitySimulationPointer peSimulation = std::static_pointer_cast<PhysicalEntitySimulation>(simulation);
|
||||
EntityEditPacketSender* packetSender = peSimulation ? peSimulation->getPacketSender() : nullptr;
|
||||
if (packetSender) {
|
||||
packetSender->queueEditEntityMessage(PacketType::EntityEdit, entity->getID(), properties);
|
||||
|
|
|
@ -20,6 +20,8 @@ class EntityItem;
|
|||
class EntitySimulation;
|
||||
using EntityItemPointer = std::shared_ptr<EntityItem>;
|
||||
using EntityItemWeakPointer = std::weak_ptr<EntityItem>;
|
||||
class EntitySimulation;
|
||||
using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
|
||||
|
||||
enum EntityActionType {
|
||||
// keep these synchronized with actionTypeFromString and actionTypeToString
|
||||
|
@ -39,7 +41,7 @@ public:
|
|||
|
||||
bool isActive() { return _active; }
|
||||
|
||||
virtual void removeFromSimulation(EntitySimulation* simulation) const = 0;
|
||||
virtual void removeFromSimulation(EntitySimulationPointer simulation) const = 0;
|
||||
virtual EntityItemWeakPointer getOwnerEntity() const = 0;
|
||||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) = 0;
|
||||
virtual bool updateArguments(QVariantMap arguments) = 0;
|
||||
|
|
|
@ -89,7 +89,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
|
|||
EntityItem::~EntityItem() {
|
||||
// clear out any left-over actions
|
||||
EntityTreePointer entityTree = _element ? _element->getTree() : nullptr;
|
||||
EntitySimulation* simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
EntitySimulationPointer simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
if (simulation) {
|
||||
clearActions(simulation);
|
||||
}
|
||||
|
@ -1736,7 +1736,7 @@ QString EntityItem::actionsToDebugString() {
|
|||
return result;
|
||||
}
|
||||
|
||||
bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
|
||||
bool EntityItem::addAction(EntitySimulationPointer simulation, EntityActionPointer action) {
|
||||
bool result;
|
||||
withWriteLock([&] {
|
||||
checkWaitingToRemove(simulation);
|
||||
|
@ -1753,7 +1753,7 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
|
|||
return result;
|
||||
}
|
||||
|
||||
bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPointer action) {
|
||||
bool EntityItem::addActionInternal(EntitySimulationPointer simulation, EntityActionPointer action) {
|
||||
assert(action);
|
||||
assert(simulation);
|
||||
auto actionOwnerEntity = action->getOwnerEntity().lock();
|
||||
|
@ -1777,7 +1777,7 @@ bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPoi
|
|||
return success;
|
||||
}
|
||||
|
||||
bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments) {
|
||||
bool EntityItem::updateAction(EntitySimulationPointer simulation, const QUuid& actionID, const QVariantMap& arguments) {
|
||||
bool success = false;
|
||||
withWriteLock([&] {
|
||||
checkWaitingToRemove(simulation);
|
||||
|
@ -1800,7 +1800,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
|
|||
return success;
|
||||
}
|
||||
|
||||
bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionID) {
|
||||
bool EntityItem::removeAction(EntitySimulationPointer simulation, const QUuid& actionID) {
|
||||
bool success = false;
|
||||
withWriteLock([&] {
|
||||
checkWaitingToRemove(simulation);
|
||||
|
@ -1809,7 +1809,7 @@ bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionI
|
|||
return success;
|
||||
}
|
||||
|
||||
bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* simulation) {
|
||||
bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation) {
|
||||
_previouslyDeletedActions.insert(actionID, usecTimestampNow());
|
||||
if (_objectActions.contains(actionID)) {
|
||||
if (!simulation) {
|
||||
|
@ -1836,7 +1836,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s
|
|||
return false;
|
||||
}
|
||||
|
||||
bool EntityItem::clearActions(EntitySimulation* simulation) {
|
||||
bool EntityItem::clearActions(EntitySimulationPointer simulation) {
|
||||
withWriteLock([&] {
|
||||
QHash<QUuid, EntityActionPointer>::iterator i = _objectActions.begin();
|
||||
while (i != _objectActions.end()) {
|
||||
|
@ -1872,7 +1872,7 @@ void EntityItem::deserializeActionsInternal() {
|
|||
|
||||
EntityTreePointer entityTree = getTree();
|
||||
assert(entityTree);
|
||||
EntitySimulation* simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
EntitySimulationPointer simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
assert(simulation);
|
||||
|
||||
QVector<QByteArray> serializedActions;
|
||||
|
@ -1952,7 +1952,7 @@ void EntityItem::deserializeActionsInternal() {
|
|||
return;
|
||||
}
|
||||
|
||||
void EntityItem::checkWaitingToRemove(EntitySimulation* simulation) {
|
||||
void EntityItem::checkWaitingToRemove(EntitySimulationPointer simulation) {
|
||||
foreach(QUuid actionID, _actionsToRemove) {
|
||||
removeActionInternal(actionID, simulation);
|
||||
}
|
||||
|
|
|
@ -383,10 +383,10 @@ public:
|
|||
void flagForMotionStateChange() { _dirtyFlags |= Simulation::DIRTY_MOTION_TYPE; }
|
||||
|
||||
QString actionsToDebugString();
|
||||
bool addAction(EntitySimulation* simulation, EntityActionPointer action);
|
||||
bool updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments);
|
||||
bool removeAction(EntitySimulation* simulation, const QUuid& actionID);
|
||||
bool clearActions(EntitySimulation* simulation);
|
||||
bool addAction(EntitySimulationPointer simulation, EntityActionPointer action);
|
||||
bool updateAction(EntitySimulationPointer simulation, const QUuid& actionID, const QVariantMap& arguments);
|
||||
bool removeAction(EntitySimulationPointer simulation, const QUuid& actionID);
|
||||
bool clearActions(EntitySimulationPointer simulation);
|
||||
void setActionData(QByteArray actionData);
|
||||
const QByteArray getActionData() const;
|
||||
bool hasActions() const { return !_objectActions.empty(); }
|
||||
|
@ -522,8 +522,8 @@ protected:
|
|||
void* _physicsInfo = nullptr; // set by EntitySimulation
|
||||
bool _simulated; // set by EntitySimulation
|
||||
|
||||
bool addActionInternal(EntitySimulation* simulation, EntityActionPointer action);
|
||||
bool removeActionInternal(const QUuid& actionID, EntitySimulation* simulation = nullptr);
|
||||
bool addActionInternal(EntitySimulationPointer simulation, EntityActionPointer action);
|
||||
bool removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation = nullptr);
|
||||
void deserializeActionsInternal();
|
||||
void serializeActions(bool& success, QByteArray& result) const;
|
||||
QHash<QUuid, EntityActionPointer> _objectActions;
|
||||
|
@ -534,7 +534,7 @@ protected:
|
|||
// when an entity-server starts up, EntityItem::setActionData is called before the entity-tree is
|
||||
// ready. This means we can't find our EntityItemPointer or add the action to the simulation. These
|
||||
// are used to keep track of and work around this situation.
|
||||
void checkWaitingToRemove(EntitySimulation* simulation = nullptr);
|
||||
void checkWaitingToRemove(EntitySimulationPointer simulation = nullptr);
|
||||
mutable QSet<QUuid> _actionsToRemove;
|
||||
mutable bool _actionDataDirty = false;
|
||||
mutable bool _actionDataNeedsTransmit = false;
|
||||
|
|
|
@ -766,7 +766,7 @@ bool EntityScriptingInterface::appendPoint(QUuid entityID, const glm::vec3& poin
|
|||
|
||||
|
||||
bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
|
||||
std::function<bool(EntitySimulation*, EntityItemPointer)> actor) {
|
||||
std::function<bool(EntitySimulationPointer, EntityItemPointer)> actor) {
|
||||
if (!_entityTree) {
|
||||
return false;
|
||||
}
|
||||
|
@ -774,7 +774,7 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
|
|||
EntityItemPointer entity;
|
||||
bool doTransmit = false;
|
||||
_entityTree->withWriteLock([&] {
|
||||
EntitySimulation* simulation = _entityTree->getSimulation();
|
||||
EntitySimulationPointer simulation = _entityTree->getSimulation();
|
||||
entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (!entity) {
|
||||
qDebug() << "actionWorker -- unknown entity" << entityID;
|
||||
|
@ -815,7 +815,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
|||
QUuid actionID = QUuid::createUuid();
|
||||
auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
|
||||
bool success = false;
|
||||
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
// create this action even if the entity doesn't have physics info. it will often be the
|
||||
// case that a script adds an action immediately after an object is created, and the physicsInfo
|
||||
// is computed asynchronously.
|
||||
|
@ -843,7 +843,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
|||
|
||||
|
||||
bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid& actionID, const QVariantMap& arguments) {
|
||||
return actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
return actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
bool success = entity->updateAction(simulation, actionID, arguments);
|
||||
if (success) {
|
||||
entity->grabSimulationOwnership();
|
||||
|
@ -854,7 +854,7 @@ bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid&
|
|||
|
||||
bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid& actionID) {
|
||||
bool success = false;
|
||||
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
success = entity->removeAction(simulation, actionID);
|
||||
if (success) {
|
||||
// reduce from grab to poke
|
||||
|
@ -867,7 +867,7 @@ bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid&
|
|||
|
||||
QVector<QUuid> EntityScriptingInterface::getActionIDs(const QUuid& entityID) {
|
||||
QVector<QUuid> result;
|
||||
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
QList<QUuid> actionIDs = entity->getActionIDs();
|
||||
result = QVector<QUuid>::fromList(actionIDs);
|
||||
return false; // don't send an edit packet
|
||||
|
@ -877,7 +877,7 @@ QVector<QUuid> EntityScriptingInterface::getActionIDs(const QUuid& entityID) {
|
|||
|
||||
QVariantMap EntityScriptingInterface::getActionArguments(const QUuid& entityID, const QUuid& actionID) {
|
||||
QVariantMap result;
|
||||
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
result = entity->getActionArguments(actionID);
|
||||
return false; // don't send an edit packet
|
||||
});
|
||||
|
|
|
@ -200,11 +200,11 @@ signals:
|
|||
void debitEnergySource(float value);
|
||||
|
||||
private:
|
||||
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulation*, EntityItemPointer)> actor);
|
||||
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulationPointer, EntityItemPointer)> actor);
|
||||
bool setVoxels(QUuid entityID, std::function<bool(PolyVoxEntityItem&)> actor);
|
||||
bool setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor);
|
||||
void queueEntityMessage(PacketType packetType, EntityItemID entityID, const EntityItemProperties& properties);
|
||||
|
||||
|
||||
EntityItemPointer checkForTreeEntityAndTypeMatch(const QUuid& entityID,
|
||||
EntityTypes::EntityType entityType = EntityTypes::Unknown);
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
|||
assert(entity->isDead());
|
||||
if (entity->isSimulated()) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
entity->clearActions(this);
|
||||
entity->clearActions(getThisPointer());
|
||||
removeEntityInternal(entity);
|
||||
_entitiesToDelete.insert(entity);
|
||||
}
|
||||
|
|
|
@ -22,8 +22,9 @@
|
|||
#include "EntityItem.h"
|
||||
#include "EntityTree.h"
|
||||
|
||||
typedef QSet<EntityItemPointer> SetOfEntities;
|
||||
typedef QVector<EntityItemPointer> VectorOfEntities;
|
||||
using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
|
||||
using SetOfEntities = QSet<EntityItemPointer>;
|
||||
using VectorOfEntities = QVector<EntityItemPointer>;
|
||||
|
||||
// the EntitySimulation needs to know when these things change on an entity,
|
||||
// so it can sort EntityItem or relay its state to the PhysicsEngine.
|
||||
|
@ -41,12 +42,16 @@ const int DIRTY_SIMULATION_FLAGS =
|
|||
Simulation::DIRTY_MATERIAL |
|
||||
Simulation::DIRTY_SIMULATOR_ID;
|
||||
|
||||
class EntitySimulation : public QObject {
|
||||
class EntitySimulation : public QObject, public std::enable_shared_from_this<EntitySimulation> {
|
||||
Q_OBJECT
|
||||
public:
|
||||
EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(quint64(-1)) { }
|
||||
virtual ~EntitySimulation() { setEntityTree(NULL); }
|
||||
|
||||
inline EntitySimulationPointer getThisPointer() const {
|
||||
return std::const_pointer_cast<EntitySimulation>(shared_from_this());
|
||||
}
|
||||
|
||||
/// \param tree pointer to EntityTree which is stored internally
|
||||
void setEntityTree(EntityTreePointer tree);
|
||||
|
||||
|
|
|
@ -365,7 +365,7 @@ void EntityTree::notifyNewCollisionSoundURL(const QString& newURL, const EntityI
|
|||
emit newCollisionSoundURL(QUrl(newURL), entityID);
|
||||
}
|
||||
|
||||
void EntityTree::setSimulation(EntitySimulation* simulation) {
|
||||
void EntityTree::setSimulation(EntitySimulationPointer simulation) {
|
||||
this->withWriteLock([&] {
|
||||
if (simulation) {
|
||||
// assert that the simulation's backpointer has already been properly connected
|
||||
|
|
|
@ -194,8 +194,8 @@ public:
|
|||
|
||||
void emitEntityScriptChanging(const EntityItemID& entityItemID, const bool reload);
|
||||
|
||||
void setSimulation(EntitySimulation* simulation);
|
||||
EntitySimulation* getSimulation() const { return _simulation; }
|
||||
void setSimulation(EntitySimulationPointer simulation);
|
||||
EntitySimulationPointer getSimulation() const { return _simulation; }
|
||||
|
||||
bool wantEditLogging() const { return _wantEditLogging; }
|
||||
void setWantEditLogging(bool value) { _wantEditLogging = value; }
|
||||
|
@ -299,7 +299,7 @@ protected:
|
|||
mutable QReadWriteLock _entityToElementLock;
|
||||
QHash<EntityItemID, EntityTreeElementPointer> _entityToElementMap;
|
||||
|
||||
EntitySimulation* _simulation;
|
||||
EntitySimulationPointer _simulation;
|
||||
|
||||
bool _wantEditLogging = false;
|
||||
bool _wantTerseEditLogging = false;
|
||||
|
|
|
@ -22,7 +22,7 @@ EntityTreeHeadlessViewer::~EntityTreeHeadlessViewer() {
|
|||
void EntityTreeHeadlessViewer::init() {
|
||||
OctreeHeadlessViewer::init();
|
||||
if (!_simulation) {
|
||||
SimpleEntitySimulation* simpleSimulation = new SimpleEntitySimulation();
|
||||
SimpleEntitySimulationPointer simpleSimulation { new SimpleEntitySimulation() };
|
||||
EntityTreePointer entityTree = std::static_pointer_cast<EntityTree>(_tree);
|
||||
simpleSimulation->setEntityTree(entityTree);
|
||||
entityTree->setSimulation(simpleSimulation);
|
||||
|
|
|
@ -49,7 +49,7 @@ protected:
|
|||
return newTree;
|
||||
}
|
||||
|
||||
EntitySimulation* _simulation;
|
||||
EntitySimulationPointer _simulation;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityTreeHeadlessViewer_h
|
||||
|
|
|
@ -14,6 +14,10 @@
|
|||
|
||||
#include "EntitySimulation.h"
|
||||
|
||||
class SimpleEntitySimulation;
|
||||
using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
|
||||
|
||||
|
||||
/// provides simple velocity + gravity extrapolation of EntityItem's
|
||||
|
||||
class SimpleEntitySimulation : public EntitySimulation {
|
||||
|
|
|
@ -71,7 +71,7 @@ void GeometryMappingResource::downloadFinished(const QByteArray& data) {
|
|||
GeometryExtra extra{ mapping, _textureBaseUrl };
|
||||
|
||||
// Get the raw GeometryResource, not the wrapped NetworkGeometry
|
||||
_geometryResource = modelCache->getResource(url, QUrl(), false, &extra).staticCast<GeometryResource>();
|
||||
_geometryResource = modelCache->getResource(url, QUrl(), &extra).staticCast<GeometryResource>();
|
||||
// Avoid caching nested resources - their references will be held by the parent
|
||||
_geometryResource->_isCacheable = false;
|
||||
|
||||
|
@ -236,7 +236,7 @@ ModelCache::ModelCache() {
|
|||
}
|
||||
|
||||
QSharedPointer<Resource> ModelCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
bool delayLoad, const void* extra) {
|
||||
const void* extra) {
|
||||
Resource* resource = nullptr;
|
||||
if (url.path().toLower().endsWith(".fst")) {
|
||||
resource = new GeometryMappingResource(url);
|
||||
|
@ -252,7 +252,7 @@ QSharedPointer<Resource> ModelCache::createResource(const QUrl& url, const QShar
|
|||
|
||||
std::shared_ptr<NetworkGeometry> ModelCache::getGeometry(const QUrl& url, const QVariantHash& mapping, const QUrl& textureBaseUrl) {
|
||||
GeometryExtra geometryExtra = { mapping, textureBaseUrl };
|
||||
GeometryResource::Pointer resource = getResource(url, QUrl(), true, &geometryExtra).staticCast<GeometryResource>();
|
||||
GeometryResource::Pointer resource = getResource(url, QUrl(), &geometryExtra).staticCast<GeometryResource>();
|
||||
if (resource) {
|
||||
if (resource->isLoaded() && resource->shouldSetTextures()) {
|
||||
resource->setTextures();
|
||||
|
|
|
@ -44,8 +44,8 @@ public:
|
|||
protected:
|
||||
friend class GeometryMappingResource;
|
||||
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra);
|
||||
|
||||
private:
|
||||
ModelCache();
|
||||
|
|
|
@ -7,11 +7,8 @@
|
|||
//
|
||||
#include "ShaderCache.h"
|
||||
|
||||
NetworkShader::NetworkShader(const QUrl& url, bool delayLoad)
|
||||
: Resource(url, delayLoad)
|
||||
{
|
||||
|
||||
}
|
||||
NetworkShader::NetworkShader(const QUrl& url) :
|
||||
Resource(url) {}
|
||||
|
||||
void NetworkShader::downloadFinished(const QByteArray& data) {
|
||||
_source = QString::fromUtf8(data);
|
||||
|
@ -24,10 +21,11 @@ ShaderCache& ShaderCache::instance() {
|
|||
}
|
||||
|
||||
NetworkShaderPointer ShaderCache::getShader(const QUrl& url) {
|
||||
return ResourceCache::getResource(url, QUrl(), false, nullptr).staticCast<NetworkShader>();
|
||||
return ResourceCache::getResource(url, QUrl(), nullptr).staticCast<NetworkShader>();
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> ShaderCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||
return QSharedPointer<Resource>(new NetworkShader(url, delayLoad), &Resource::deleter);
|
||||
QSharedPointer<Resource> ShaderCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra) {
|
||||
return QSharedPointer<Resource>(new NetworkShader(url), &Resource::deleter);
|
||||
}
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
class NetworkShader : public Resource {
|
||||
public:
|
||||
NetworkShader(const QUrl& url, bool delayLoad);
|
||||
NetworkShader(const QUrl& url);
|
||||
virtual void downloadFinished(const QByteArray& data) override;
|
||||
|
||||
QString _source;
|
||||
|
@ -28,7 +28,8 @@ public:
|
|||
NetworkShaderPointer getShader(const QUrl& url);
|
||||
|
||||
protected:
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) override;
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -167,7 +167,7 @@ ScriptableResource* TextureCache::prefetch(const QUrl& url, int type) {
|
|||
|
||||
NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const QByteArray& content) {
|
||||
TextureExtra extra = { type, content };
|
||||
return ResourceCache::getResource(url, QUrl(), content.isEmpty(), &extra).staticCast<NetworkTexture>();
|
||||
return ResourceCache::getResource(url, QUrl(), &extra).staticCast<NetworkTexture>();
|
||||
}
|
||||
|
||||
|
||||
|
@ -231,8 +231,8 @@ gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type
|
|||
return gpu::TexturePointer(loader(image, QUrl::fromLocalFile(path).fileName().toStdString()));
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra) {
|
||||
const TextureExtra* textureExtra = static_cast<const TextureExtra*>(extra);
|
||||
auto type = textureExtra ? textureExtra->type : Type::DEFAULT_TEXTURE;
|
||||
auto content = textureExtra ? textureExtra->content : QByteArray();
|
||||
|
@ -241,7 +241,7 @@ QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
|
|||
}
|
||||
|
||||
NetworkTexture::NetworkTexture(const QUrl& url, Type type, const QByteArray& content) :
|
||||
Resource(url, !content.isEmpty()),
|
||||
Resource(url),
|
||||
_type(type)
|
||||
{
|
||||
_textureSource = std::make_shared<gpu::TextureSource>();
|
||||
|
|
|
@ -131,8 +131,8 @@ protected:
|
|||
// Overload ResourceCache::prefetch to allow specifying texture type for loads
|
||||
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url, int type);
|
||||
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra);
|
||||
|
||||
private:
|
||||
TextureCache();
|
||||
|
|
|
@ -179,7 +179,7 @@ ScriptableResource* ResourceCache::prefetch(const QUrl& url, void* extra) {
|
|||
|
||||
result = new ScriptableResource(url);
|
||||
|
||||
auto resource = getResource(url, QUrl(), false, extra);
|
||||
auto resource = getResource(url, QUrl(), extra);
|
||||
result->_resource = resource;
|
||||
result->setObjectName(url.toString());
|
||||
|
||||
|
@ -316,25 +316,7 @@ void ResourceCache::setRequestLimit(int limit) {
|
|||
}
|
||||
}
|
||||
|
||||
void ResourceCache::getResourceAsynchronously(const QUrl& url) {
|
||||
qCDebug(networking) << "ResourceCache::getResourceAsynchronously" << url.toString();
|
||||
QWriteLocker locker(&_resourcesToBeGottenLock);
|
||||
_resourcesToBeGotten.enqueue(QUrl(url));
|
||||
}
|
||||
|
||||
void ResourceCache::checkAsynchronousGets() {
|
||||
assert(QThread::currentThread() == thread());
|
||||
QWriteLocker locker(&_resourcesToBeGottenLock);
|
||||
if (!_resourcesToBeGotten.isEmpty()) {
|
||||
QUrl url = _resourcesToBeGotten.dequeue();
|
||||
|
||||
locker.unlock();
|
||||
getResource(url);
|
||||
}
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback,
|
||||
bool delayLoad, void* extra) {
|
||||
QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback, void* extra) {
|
||||
QSharedPointer<Resource> resource;
|
||||
{
|
||||
QReadLocker locker(&_resourcesLock);
|
||||
|
@ -346,17 +328,21 @@ QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl&
|
|||
}
|
||||
|
||||
if (QThread::currentThread() != thread()) {
|
||||
assert(delayLoad);
|
||||
getResourceAsynchronously(url);
|
||||
qCDebug(networking) << "Fetching asynchronously:" << url;
|
||||
QMetaObject::invokeMethod(this, "getResource",
|
||||
Q_ARG(QUrl, url), Q_ARG(QUrl, fallback));
|
||||
// Cannot use extra parameter as it might be freed before the invocation
|
||||
return QSharedPointer<Resource>();
|
||||
}
|
||||
|
||||
if (!url.isValid() && !url.isEmpty() && fallback.isValid()) {
|
||||
return getResource(fallback, QUrl(), delayLoad);
|
||||
return getResource(fallback, QUrl());
|
||||
}
|
||||
|
||||
resource = createResource(url, fallback.isValid() ?
|
||||
getResource(fallback, QUrl(), true) : QSharedPointer<Resource>(), delayLoad, extra);
|
||||
resource = createResource(
|
||||
url,
|
||||
fallback.isValid() ? getResource(fallback, QUrl()) : QSharedPointer<Resource>(),
|
||||
extra);
|
||||
resource->setSelf(resource);
|
||||
resource->setCache(this);
|
||||
connect(resource.data(), &Resource::updateSize, this, &ResourceCache::updateTotalSize);
|
||||
|
@ -508,7 +494,7 @@ const int DEFAULT_REQUEST_LIMIT = 10;
|
|||
int ResourceCache::_requestLimit = DEFAULT_REQUEST_LIMIT;
|
||||
int ResourceCache::_requestsActive = 0;
|
||||
|
||||
Resource::Resource(const QUrl& url, bool delayLoad) :
|
||||
Resource::Resource(const QUrl& url) :
|
||||
_url(url),
|
||||
_activeUrl(url),
|
||||
_request(nullptr) {
|
||||
|
|
|
@ -179,9 +179,6 @@ public:
|
|||
signals:
|
||||
void dirty();
|
||||
|
||||
public slots:
|
||||
void checkAsynchronousGets();
|
||||
|
||||
protected slots:
|
||||
void updateTotalSize(const qint64& deltaSize);
|
||||
|
||||
|
@ -190,6 +187,14 @@ protected slots:
|
|||
// and delegate to it (see TextureCache::prefetch(const QUrl&, int).
|
||||
ScriptableResource* prefetch(const QUrl& url, void* extra);
|
||||
|
||||
/// Loads a resource from the specified URL and returns it.
|
||||
/// If the caller is on a different thread than the ResourceCache,
|
||||
/// returns an empty smart pointer and loads its asynchronously.
|
||||
/// \param fallback a fallback URL to load if the desired one is unavailable
|
||||
/// \param extra extra data to pass to the creator, if appropriate
|
||||
QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
|
||||
void* extra = NULL);
|
||||
|
||||
private slots:
|
||||
void clearATPAssets();
|
||||
|
||||
|
@ -200,16 +205,9 @@ protected:
|
|||
// the QScriptEngine will delete the pointer when it is garbage collected.
|
||||
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url) { return prefetch(url, nullptr); }
|
||||
|
||||
/// Loads a resource from the specified URL.
|
||||
/// \param fallback a fallback URL to load if the desired one is unavailable
|
||||
/// \param delayLoad if true, don't load the resource immediately; wait until load is first requested
|
||||
/// \param extra extra data to pass to the creator, if appropriate
|
||||
QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
|
||||
bool delayLoad = false, void* extra = NULL);
|
||||
|
||||
/// Creates a new resource.
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) = 0;
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra) = 0;
|
||||
|
||||
void addUnusedResource(const QSharedPointer<Resource>& resource);
|
||||
void removeUnusedResource(const QSharedPointer<Resource>& resource);
|
||||
|
@ -260,7 +258,7 @@ class Resource : public QObject {
|
|||
|
||||
public:
|
||||
|
||||
Resource(const QUrl& url, bool delayLoad = false);
|
||||
Resource(const QUrl& url);
|
||||
~Resource();
|
||||
|
||||
/// Returns the key last used to identify this resource in the unused map.
|
||||
|
|
|
@ -138,7 +138,7 @@ QVariantMap ObjectAction::getArguments() {
|
|||
void ObjectAction::debugDraw(btIDebugDraw* debugDrawer) {
|
||||
}
|
||||
|
||||
void ObjectAction::removeFromSimulation(EntitySimulation* simulation) const {
|
||||
void ObjectAction::removeFromSimulation(EntitySimulationPointer simulation) const {
|
||||
QUuid myID;
|
||||
withReadLock([&]{
|
||||
myID = _id;
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
|
||||
virtual ~ObjectAction();
|
||||
|
||||
virtual void removeFromSimulation(EntitySimulation* simulation) const override;
|
||||
virtual void removeFromSimulation(EntitySimulationPointer simulation) const override;
|
||||
virtual EntityItemWeakPointer getOwnerEntity() const override { return _ownerEntity; }
|
||||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) override { _ownerEntity = ownerEntity; }
|
||||
|
||||
|
|
|
@ -156,7 +156,7 @@ void PhysicalEntitySimulation::clearEntitiesInternal() {
|
|||
void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
||||
assert(entity);
|
||||
assert(entity->isDead());
|
||||
entity->clearActions(this);
|
||||
entity->clearActions(getThisPointer());
|
||||
removeEntityInternal(entity);
|
||||
}
|
||||
// end EntitySimulation overrides
|
||||
|
|
|
@ -23,7 +23,9 @@
|
|||
#include "PhysicsEngine.h"
|
||||
#include "EntityMotionState.h"
|
||||
|
||||
typedef QSet<EntityMotionState*> SetOfEntityMotionStates;
|
||||
class PhysicalEntitySimulation;
|
||||
using PhysicalEntitySimulationPointer = std::shared_ptr<PhysicalEntitySimulation>;
|
||||
using SetOfEntityMotionStates = QSet<EntityMotionState*>;
|
||||
|
||||
class PhysicalEntitySimulation :public EntitySimulation {
|
||||
public:
|
||||
|
|
|
@ -9,12 +9,9 @@
|
|||
#include "impl/PointerClip.h"
|
||||
|
||||
using namespace recording;
|
||||
NetworkClipLoader::NetworkClipLoader(const QUrl& url, bool delayLoad)
|
||||
: Resource(url, delayLoad), _clip(std::make_shared<NetworkClip>(url))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
NetworkClipLoader::NetworkClipLoader(const QUrl& url) :
|
||||
Resource(url),
|
||||
_clip(std::make_shared<NetworkClip>(url)) {}
|
||||
|
||||
void NetworkClip::init(const QByteArray& clipData) {
|
||||
_clipData = clipData;
|
||||
|
@ -32,10 +29,10 @@ ClipCache& ClipCache::instance() {
|
|||
}
|
||||
|
||||
NetworkClipLoaderPointer ClipCache::getClipLoader(const QUrl& url) {
|
||||
return ResourceCache::getResource(url, QUrl(), false, nullptr).staticCast<NetworkClipLoader>();
|
||||
return ResourceCache::getResource(url, QUrl(), nullptr).staticCast<NetworkClipLoader>();
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> ClipCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||
return QSharedPointer<Resource>(new NetworkClipLoader(url, delayLoad), &Resource::deleter);
|
||||
QSharedPointer<Resource> ClipCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, const void* extra) {
|
||||
return QSharedPointer<Resource>(new NetworkClipLoader(url), &Resource::deleter);
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ private:
|
|||
|
||||
class NetworkClipLoader : public Resource {
|
||||
public:
|
||||
NetworkClipLoader(const QUrl& url, bool delayLoad);
|
||||
NetworkClipLoader(const QUrl& url);
|
||||
virtual void downloadFinished(const QByteArray& data) override;
|
||||
ClipPointer getClip() { return _clip; }
|
||||
bool completed() { return _failedToLoad || isLoaded(); }
|
||||
|
@ -49,7 +49,7 @@ public:
|
|||
NetworkClipLoaderPointer getClipLoader(const QUrl& url);
|
||||
|
||||
protected:
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) override;
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, const void* extra) override;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
set(TARGET_NAME script-engine)
|
||||
setup_hifi_library(Gui Network Script WebSockets Widgets)
|
||||
setup_hifi_library(Gui Network Script ScriptTools WebSockets Widgets)
|
||||
link_hifi_libraries(shared networking octree gpu ui procedural model model-networking recording avatars fbx entities controllers animation audio physics)
|
||||
|
|
|
@ -17,12 +17,18 @@
|
|||
#include <QtCore/QFileInfo>
|
||||
#include <QtCore/QTimer>
|
||||
#include <QtCore/QThread>
|
||||
#include <QtCore/QRegularExpression>
|
||||
|
||||
#include <QtWidgets/QMainWindow>
|
||||
#include <QtWidgets/QApplication>
|
||||
|
||||
#include <QtNetwork/QNetworkRequest>
|
||||
#include <QtNetwork/QNetworkReply>
|
||||
#include <QtScript/QScriptEngine>
|
||||
|
||||
#include <QtScript/QScriptValue>
|
||||
#include <QtScript/QScriptValueIterator>
|
||||
#include <QtCore/QStringList>
|
||||
|
||||
#include <QtScriptTools/QScriptEngineDebugger>
|
||||
|
||||
#include <AudioConstants.h>
|
||||
#include <AudioEffectOptions.h>
|
||||
|
@ -34,6 +40,7 @@
|
|||
#include <NodeList.h>
|
||||
#include <udt/PacketHeaders.h>
|
||||
#include <UUID.h>
|
||||
#include <ui/Menu.h>
|
||||
|
||||
#include <controllers/ScriptingInterface.h>
|
||||
#include <AnimationObject.h>
|
||||
|
@ -169,6 +176,93 @@ void ScriptEngine::disconnectNonEssentialSignals() {
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::runDebuggable() {
|
||||
static QMenuBar* menuBar { nullptr };
|
||||
static QMenu* scriptDebugMenu { nullptr };
|
||||
static size_t scriptMenuCount { 0 };
|
||||
if (!scriptDebugMenu) {
|
||||
for (auto window : qApp->topLevelWidgets()) {
|
||||
auto mainWindow = qobject_cast<QMainWindow*>(window);
|
||||
if (mainWindow) {
|
||||
menuBar = mainWindow->menuBar();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (menuBar) {
|
||||
scriptDebugMenu = menuBar->addMenu("Script Debug");
|
||||
}
|
||||
}
|
||||
|
||||
init();
|
||||
_isRunning = true;
|
||||
_debuggable = true;
|
||||
_debugger = new QScriptEngineDebugger(this);
|
||||
_debugger->attachTo(this);
|
||||
|
||||
QMenu* parentMenu = scriptDebugMenu;
|
||||
QMenu* scriptMenu { nullptr };
|
||||
if (parentMenu) {
|
||||
++scriptMenuCount;
|
||||
scriptMenu = parentMenu->addMenu(_fileNameString);
|
||||
scriptMenu->addMenu(_debugger->createStandardMenu(qApp->activeWindow()));
|
||||
} else {
|
||||
qWarning() << "Unable to add script debug menu";
|
||||
}
|
||||
|
||||
QScriptValue result = evaluate(_scriptContents, _fileNameString);
|
||||
|
||||
_lastUpdate = usecTimestampNow();
|
||||
QTimer* timer = new QTimer(this);
|
||||
connect(this, &ScriptEngine::finished, [this, timer, parentMenu, scriptMenu] {
|
||||
if (scriptMenu) {
|
||||
parentMenu->removeAction(scriptMenu->menuAction());
|
||||
--scriptMenuCount;
|
||||
if (0 == scriptMenuCount) {
|
||||
menuBar->removeAction(scriptDebugMenu->menuAction());
|
||||
scriptDebugMenu = nullptr;
|
||||
}
|
||||
}
|
||||
disconnect(timer);
|
||||
});
|
||||
|
||||
connect(timer, &QTimer::timeout, [this, timer] {
|
||||
if (_isFinished) {
|
||||
if (!_isRunning) {
|
||||
return;
|
||||
}
|
||||
stopAllTimers(); // make sure all our timers are stopped if the script is ending
|
||||
if (_wantSignals) {
|
||||
emit scriptEnding();
|
||||
emit finished(_fileNameString, this);
|
||||
}
|
||||
_isRunning = false;
|
||||
if (_wantSignals) {
|
||||
emit runningStateChanged();
|
||||
emit doneRunning();
|
||||
}
|
||||
timer->deleteLater();
|
||||
return;
|
||||
}
|
||||
|
||||
qint64 now = usecTimestampNow();
|
||||
// we check for 'now' in the past in case people set their clock back
|
||||
if (_lastUpdate < now) {
|
||||
float deltaTime = (float)(now - _lastUpdate) / (float)USECS_PER_SECOND;
|
||||
if (!_isFinished) {
|
||||
if (_wantSignals) {
|
||||
emit update(deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
_lastUpdate = now;
|
||||
// Debug and clear exceptions
|
||||
hadUncaughtExceptions(*this, _fileNameString);
|
||||
});
|
||||
|
||||
timer->start(10);
|
||||
}
|
||||
|
||||
|
||||
void ScriptEngine::runInThread() {
|
||||
Q_ASSERT_X(!_isThreaded, "ScriptEngine::runInThread()", "runInThread should not be called more than once");
|
||||
|
||||
|
@ -260,6 +354,10 @@ void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
|
|||
// FIXME - switch this to the new model of ScriptCache callbacks
|
||||
void ScriptEngine::scriptContentsAvailable(const QUrl& url, const QString& scriptContents) {
|
||||
_scriptContents = scriptContents;
|
||||
static const QString DEBUG_FLAG("#debug");
|
||||
if (QRegularExpression(DEBUG_FLAG).match(scriptContents).hasMatch()) {
|
||||
_debuggable = true;
|
||||
}
|
||||
if (_wantSignals) {
|
||||
emit scriptLoaded(url.toString());
|
||||
}
|
||||
|
@ -723,7 +821,7 @@ void ScriptEngine::run() {
|
|||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
||||
|
||||
qint64 lastUpdate = usecTimestampNow();
|
||||
_lastUpdate = usecTimestampNow();
|
||||
|
||||
// TODO: Integrate this with signals/slots instead of reimplementing throttling for ScriptEngine
|
||||
while (!_isFinished) {
|
||||
|
@ -771,15 +869,15 @@ void ScriptEngine::run() {
|
|||
qint64 now = usecTimestampNow();
|
||||
|
||||
// we check for 'now' in the past in case people set their clock back
|
||||
if (lastUpdate < now) {
|
||||
float deltaTime = (float) (now - lastUpdate) / (float) USECS_PER_SECOND;
|
||||
if (_lastUpdate < now) {
|
||||
float deltaTime = (float) (now - _lastUpdate) / (float) USECS_PER_SECOND;
|
||||
if (!_isFinished) {
|
||||
if (_wantSignals) {
|
||||
emit update(deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
lastUpdate = now;
|
||||
_lastUpdate = now;
|
||||
|
||||
// Debug and clear exceptions
|
||||
hadUncaughtExceptions(*this, _fileNameString);
|
||||
|
|
|
@ -18,9 +18,10 @@
|
|||
#include <QtCore/QUrl>
|
||||
#include <QtCore/QSet>
|
||||
#include <QtCore/QWaitCondition>
|
||||
#include <QtScript/QScriptEngine>
|
||||
#include <QtCore/QStringList>
|
||||
|
||||
#include <QtScript/QScriptEngine>
|
||||
|
||||
#include <AnimationCache.h>
|
||||
#include <AnimVariant.h>
|
||||
#include <AvatarData.h>
|
||||
|
@ -39,6 +40,8 @@
|
|||
#include "ScriptUUID.h"
|
||||
#include "Vec3.h"
|
||||
|
||||
class QScriptEngineDebugger;
|
||||
|
||||
static const QString NO_SCRIPT("");
|
||||
|
||||
static const int SCRIPT_FPS = 60;
|
||||
|
@ -75,6 +78,8 @@ public:
|
|||
/// services before calling this.
|
||||
void runInThread();
|
||||
|
||||
void runDebuggable();
|
||||
|
||||
/// run the script in the callers thread, exit when stop() is called.
|
||||
void run();
|
||||
|
||||
|
@ -140,6 +145,8 @@ public:
|
|||
bool isFinished() const { return _isFinished; } // used by Application and ScriptWidget
|
||||
bool isRunning() const { return _isRunning; } // used by ScriptWidget
|
||||
|
||||
bool isDebuggable() const { return _debuggable; }
|
||||
|
||||
void disconnectNonEssentialSignals();
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -187,6 +194,9 @@ protected:
|
|||
bool _wantSignals { true };
|
||||
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
|
||||
bool _isThreaded { false };
|
||||
QScriptEngineDebugger* _debugger { nullptr };
|
||||
bool _debuggable { false };
|
||||
qint64 _lastUpdate;
|
||||
|
||||
void init();
|
||||
QString getFilename() const;
|
||||
|
|
|
@ -9,7 +9,8 @@
|
|||
#include "ScriptEngines.h"
|
||||
|
||||
#include <QtCore/QStandardPaths>
|
||||
#include <QtCore/QCoreApplication>
|
||||
|
||||
#include <QtWidgets/QApplication>
|
||||
|
||||
#include <SettingHandle.h>
|
||||
#include <UserActivityLogger.h>
|
||||
|
@ -490,7 +491,12 @@ void ScriptEngines::launchScriptEngine(ScriptEngine* scriptEngine) {
|
|||
for (auto initializer : _scriptInitializers) {
|
||||
initializer(scriptEngine);
|
||||
}
|
||||
scriptEngine->runInThread();
|
||||
|
||||
if (scriptEngine->isDebuggable() || (qApp->queryKeyboardModifiers() & Qt::ShiftModifier)) {
|
||||
scriptEngine->runDebuggable();
|
||||
} else {
|
||||
scriptEngine->runInThread();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ Script.load("system/edit.js");
|
|||
Script.load("system/selectAudioDevice.js");
|
||||
Script.load("system/notifications.js");
|
||||
Script.load("system/controllers/handControllerGrab.js");
|
||||
Script.load("system/controllers/handControllerPointer.js");
|
||||
Script.load("system/controllers/squeezeHands.js");
|
||||
Script.load("system/controllers/grab.js");
|
||||
Script.load("system/dialTone.js");
|
||||
Script.load("system/depthReticle.js");
|
456
scripts/system/controllers/handControllerPointer.js
Normal file
456
scripts/system/controllers/handControllerPointer.js
Normal file
|
@ -0,0 +1,456 @@
|
|||
"use strict";
|
||||
/*jslint vars: true, plusplus: true*/
|
||||
/*globals Script, Overlays, Controller, Reticle, HMD, Camera, Entities, MyAvatar, Settings, Menu, ScriptDiscoveryService, Window, Vec3, Quat, print */
|
||||
|
||||
//
|
||||
// handControllerPointer.js
|
||||
// examples/controllers
|
||||
//
|
||||
// Created by Howard Stearns on 2016/04/22
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
// Control the "mouse" using hand controller. (HMD and desktop.)
|
||||
// For now:
|
||||
// Hydra thumb button 3 is left-mouse, button 4 is right-mouse.
|
||||
// A click in the center of the vive thumb pad is left mouse. Vive menu button is context menu (right mouse).
|
||||
// First-person only.
|
||||
// Starts right handed, but switches to whichever is free: Whichever hand was NOT most recently squeezed.
|
||||
// (For now, the thumb buttons on both controllers are always on.)
|
||||
// When over a HUD element, the reticle is shown where the active hand controller beam intersects the HUD.
|
||||
// Otherwise, the active hand controller shows a red ball where a click will act.
|
||||
//
|
||||
// Bugs:
|
||||
// On Windows, the upper left corner of Interface must be in the upper left corner of the screen, and the title bar must be 50px high. (System bug.)
|
||||
// While hardware mouse move switches to mouse move, hardware mouse click (without amove) does not.
|
||||
|
||||
|
||||
// UTILITIES -------------
|
||||
//
|
||||
|
||||
// Utility to make it easier to setup and disconnect cleanly.
|
||||
function setupHandler(event, handler) {
|
||||
event.connect(handler);
|
||||
Script.scriptEnding.connect(function () {
|
||||
event.disconnect(handler);
|
||||
});
|
||||
}
|
||||
// If some capability is not available until expiration milliseconds after the last update.
|
||||
function TimeLock(expiration) {
|
||||
var last = 0;
|
||||
this.update = function (optionalNow) {
|
||||
last = optionalNow || Date.now();
|
||||
};
|
||||
this.expired = function (optionalNow) {
|
||||
return ((optionalNow || Date.now()) - last) > expiration;
|
||||
};
|
||||
}
|
||||
var handControllerLockOut = new TimeLock(2000);
|
||||
|
||||
// Calls onFunction() or offFunction() when swtich(on), but only if it is to a new value.
|
||||
function LatchedToggle(onFunction, offFunction, state) {
|
||||
this.getState = function () {
|
||||
return state;
|
||||
};
|
||||
this.setState = function (on) {
|
||||
if (state === on) {
|
||||
return;
|
||||
}
|
||||
state = on;
|
||||
if (on) {
|
||||
onFunction();
|
||||
} else {
|
||||
offFunction();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// VERTICAL FIELD OF VIEW ---------
|
||||
//
|
||||
// Cache the verticalFieldOfView setting and update it every so often.
|
||||
var verticalFieldOfView, DEFAULT_VERTICAL_FIELD_OF_VIEW = 45; // degrees
|
||||
function updateFieldOfView() {
|
||||
verticalFieldOfView = Settings.getValue('fieldOfView') || DEFAULT_VERTICAL_FIELD_OF_VIEW;
|
||||
}
|
||||
|
||||
// SHIMS ----------
|
||||
//
|
||||
var weMovedReticle = false;
|
||||
function ignoreMouseActivity() {
|
||||
// If we're paused, or if change in cursor position is from this script, not the hardware mouse.
|
||||
if (!Reticle.allowMouseCapture) {
|
||||
return true;
|
||||
}
|
||||
// Only we know if we moved it, which is why this script has to replace depthReticle.js
|
||||
if (!weMovedReticle) {
|
||||
return false;
|
||||
}
|
||||
weMovedReticle = false;
|
||||
return true;
|
||||
}
|
||||
var setReticlePosition = function (point2d) {
|
||||
weMovedReticle = true;
|
||||
Reticle.setPosition(point2d);
|
||||
};
|
||||
|
||||
// Generalizations of utilities that work with system and overlay elements.
|
||||
function findRayIntersection(pickRay) {
|
||||
// Check 3D overlays and entities. Argument is an object with origin and direction.
|
||||
var result = Overlays.findRayIntersection(pickRay);
|
||||
if (!result.intersects) {
|
||||
result = Entities.findRayIntersection(pickRay, true);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
function isPointingAtOverlay(optionalHudPosition2d) {
|
||||
return Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(optionalHudPosition2d || Reticle.position);
|
||||
}
|
||||
|
||||
// Generalized HUD utilities, with or without HMD:
|
||||
// These two "vars" are for documentation. Do not change their values!
|
||||
var SPHERICAL_HUD_DISTANCE = 1; // meters.
|
||||
var PLANAR_PERPENDICULAR_HUD_DISTANCE = SPHERICAL_HUD_DISTANCE;
|
||||
function calculateRayUICollisionPoint(position, direction) {
|
||||
// Answer the 3D intersection of the HUD by the given ray, or falsey if no intersection.
|
||||
if (HMD.active) {
|
||||
return HMD.calculateRayUICollisionPoint(position, direction);
|
||||
}
|
||||
// interect HUD plane, 1m in front of camera, using formula:
|
||||
// scale = hudNormal dot (hudPoint - position) / hudNormal dot direction
|
||||
// intersection = postion + scale*direction
|
||||
var hudNormal = Quat.getFront(Camera.getOrientation());
|
||||
var hudPoint = Vec3.sum(Camera.getPosition(), hudNormal); // must also scale if PLANAR_PERPENDICULAR_HUD_DISTANCE!=1
|
||||
var denominator = Vec3.dot(hudNormal, direction);
|
||||
if (denominator === 0) {
|
||||
return null;
|
||||
} // parallel to plane
|
||||
var numerator = Vec3.dot(hudNormal, Vec3.subtract(hudPoint, position));
|
||||
var scale = numerator / denominator;
|
||||
return Vec3.sum(position, Vec3.multiply(scale, direction));
|
||||
}
|
||||
var DEGREES_TO_HALF_RADIANS = Math.PI / 360;
|
||||
function overlayFromWorldPoint(point) {
|
||||
// Answer the 2d pixel-space location in the HUD that covers the given 3D point.
|
||||
// REQUIRES: that the 3d point be on the hud surface!
|
||||
// Note that this is based on the Camera, and doesn't know anything about any
|
||||
// ray that may or may not have been used to compute the point. E.g., the
|
||||
// overlay point is NOT the intersection of some non-camera ray with the HUD.
|
||||
if (HMD.active) {
|
||||
return HMD.overlayFromWorldPoint(point);
|
||||
}
|
||||
var cameraToPoint = Vec3.subtract(point, Camera.getPosition());
|
||||
var cameraX = Vec3.dot(cameraToPoint, Quat.getRight(Camera.getOrientation()));
|
||||
var cameraY = Vec3.dot(cameraToPoint, Quat.getUp(Camera.getOrientation()));
|
||||
var size = Controller.getViewportDimensions();
|
||||
var hudHeight = 2 * Math.tan(verticalFieldOfView * DEGREES_TO_HALF_RADIANS); // must adjust if PLANAR_PERPENDICULAR_HUD_DISTANCE!=1
|
||||
var hudWidth = hudHeight * size.x / size.y;
|
||||
var horizontalFraction = (cameraX / hudWidth + 0.5);
|
||||
var verticalFraction = 1 - (cameraY / hudHeight + 0.5);
|
||||
var horizontalPixels = size.x * horizontalFraction;
|
||||
var verticalPixels = size.y * verticalFraction;
|
||||
return { x: horizontalPixels, y: verticalPixels };
|
||||
}
|
||||
|
||||
// MOUSE ACTIVITY --------
|
||||
//
|
||||
var isSeeking = false;
|
||||
var averageMouseVelocity = 0, lastIntegration = 0, lastMouse;
|
||||
var WEIGHTING = 1 / 20; // simple moving average over last 20 samples
|
||||
var ONE_MINUS_WEIGHTING = 1 - WEIGHTING;
|
||||
var AVERAGE_MOUSE_VELOCITY_FOR_SEEK_TO = 20;
|
||||
function isShakingMouse() { // True if the person is waving the mouse around trying to find it.
|
||||
var now = Date.now(), mouse = Reticle.position, isShaking = false;
|
||||
if (lastIntegration && (lastIntegration !== now)) {
|
||||
var velocity = Vec3.length(Vec3.subtract(mouse, lastMouse)) / (now - lastIntegration);
|
||||
averageMouseVelocity = (ONE_MINUS_WEIGHTING * averageMouseVelocity) + (WEIGHTING * velocity);
|
||||
if (averageMouseVelocity > AVERAGE_MOUSE_VELOCITY_FOR_SEEK_TO) {
|
||||
isShaking = true;
|
||||
}
|
||||
}
|
||||
lastIntegration = now;
|
||||
lastMouse = mouse;
|
||||
return isShaking;
|
||||
}
|
||||
var NON_LINEAR_DIVISOR = 2;
|
||||
var MINIMUM_SEEK_DISTANCE = 0.01;
|
||||
function updateSeeking() {
|
||||
if (!Reticle.visible || isShakingMouse()) {
|
||||
isSeeking = true;
|
||||
} // e.g., if we're about to turn it on with first movement.
|
||||
if (!isSeeking) {
|
||||
return;
|
||||
}
|
||||
averageMouseVelocity = lastIntegration = 0;
|
||||
var lookAt2D = HMD.getHUDLookAtPosition2D();
|
||||
if (!lookAt2D) {
|
||||
print('Cannot seek without lookAt position');
|
||||
return;
|
||||
} // E.g., if parallel to location in HUD
|
||||
var copy = Reticle.position;
|
||||
function updateDimension(axis) {
|
||||
var distanceBetween = lookAt2D[axis] - Reticle.position[axis];
|
||||
var move = distanceBetween / NON_LINEAR_DIVISOR;
|
||||
if (Math.abs(move) < MINIMUM_SEEK_DISTANCE) {
|
||||
return false;
|
||||
}
|
||||
copy[axis] += move;
|
||||
return true;
|
||||
}
|
||||
var okX = !updateDimension('x'), okY = !updateDimension('y'); // Evaluate both. Don't short-circuit.
|
||||
if (okX && okY) {
|
||||
isSeeking = false;
|
||||
} else {
|
||||
Reticle.setPosition(copy); // Not setReticlePosition
|
||||
}
|
||||
}
|
||||
|
||||
var mouseCursorActivity = new TimeLock(5000);
|
||||
var APPARENT_MAXIMUM_DEPTH = 100.0; // this is a depth at which things all seem sufficiently distant
|
||||
function updateMouseActivity(isClick) {
|
||||
if (ignoreMouseActivity()) {
|
||||
return;
|
||||
}
|
||||
var now = Date.now();
|
||||
mouseCursorActivity.update(now);
|
||||
if (isClick) {
|
||||
return;
|
||||
} // Bug: mouse clicks should keep going. Just not hand controller clicks
|
||||
handControllerLockOut.update(now);
|
||||
Reticle.visible = true;
|
||||
}
|
||||
function expireMouseCursor(now) {
|
||||
if (!isPointingAtOverlay() && mouseCursorActivity.expired(now)) {
|
||||
Reticle.visible = false;
|
||||
}
|
||||
}
|
||||
function onMouseMove() {
|
||||
// Display cursor at correct depth (as in depthReticle.js), and updateMouseActivity.
|
||||
if (ignoreMouseActivity()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (HMD.active) { // set depth
|
||||
updateSeeking();
|
||||
if (isPointingAtOverlay()) {
|
||||
Reticle.setDepth(SPHERICAL_HUD_DISTANCE); // NOT CORRECT IF WE SWITCH TO OFFSET SPHERE!
|
||||
} else {
|
||||
var result = findRayIntersection(Camera.computePickRay(Reticle.position.x, Reticle.position.y));
|
||||
var depth = result.intersects ? result.distance : APPARENT_MAXIMUM_DEPTH;
|
||||
Reticle.setDepth(depth);
|
||||
}
|
||||
}
|
||||
updateMouseActivity(); // After the above, just in case the depth movement is awkward when becoming visible.
|
||||
}
|
||||
function onMouseClick() {
|
||||
updateMouseActivity(true);
|
||||
}
|
||||
setupHandler(Controller.mouseMoveEvent, onMouseMove);
|
||||
setupHandler(Controller.mousePressEvent, onMouseClick);
|
||||
setupHandler(Controller.mouseDoublePressEvent, onMouseClick);
|
||||
|
||||
// CONTROLLER MAPPING ---------
|
||||
//
|
||||
|
||||
var activeHand = Controller.Standard.RightHand;
|
||||
function toggleHand() {
|
||||
if (activeHand === Controller.Standard.RightHand) {
|
||||
activeHand = Controller.Standard.LeftHand;
|
||||
} else {
|
||||
activeHand = Controller.Standard.RightHand;
|
||||
}
|
||||
}
|
||||
|
||||
// Create clickMappings as needed, on demand.
|
||||
var clickMappings = {}, clickMapping, clickMapToggle;
|
||||
var hardware; // undefined
|
||||
function checkHardware() {
|
||||
var newHardware = Controller.Hardware.Hydra ? 'Hydra' : (Controller.Hardware.Vive ? 'Vive' : null); // not undefined
|
||||
if (hardware === newHardware) {
|
||||
return;
|
||||
}
|
||||
print('Setting mapping for new controller hardware:', newHardware);
|
||||
if (clickMapToggle) {
|
||||
clickMapToggle.setState(false);
|
||||
}
|
||||
hardware = newHardware;
|
||||
if (clickMappings[hardware]) {
|
||||
clickMapping = clickMappings[hardware];
|
||||
} else {
|
||||
clickMapping = Controller.newMapping(Script.resolvePath('') + '-click-' + hardware);
|
||||
Script.scriptEnding.connect(clickMapping.disable);
|
||||
function mapToAction(button, action) {
|
||||
clickMapping.from(Controller.Hardware[hardware][button]).peek().to(Controller.Actions[action]);
|
||||
}
|
||||
function makeHandToggle(button, hand, optionalWhen) {
|
||||
var whenThunk = optionalWhen || function () {
|
||||
return true;
|
||||
};
|
||||
function maybeToggle() {
|
||||
if (activeHand !== Controller.Standard[hand]) {
|
||||
toggleHand();
|
||||
}
|
||||
|
||||
}
|
||||
clickMapping.from(Controller.Hardware[hardware][button]).peek().when(whenThunk).to(maybeToggle);
|
||||
}
|
||||
function makeViveWhen(click, x, y) {
|
||||
var viveClick = Controller.Hardware.Vive[click],
|
||||
viveX = Controller.Standard[x], // Standard after filtering by mapping
|
||||
viveY = Controller.Standard[y];
|
||||
return function () {
|
||||
var clickValue = Controller.getValue(viveClick);
|
||||
var xValue = Controller.getValue(viveX);
|
||||
var yValue = Controller.getValue(viveY);
|
||||
return clickValue && !xValue && !yValue;
|
||||
};
|
||||
}
|
||||
switch (hardware) {
|
||||
case 'Hydra':
|
||||
makeHandToggle('R3', 'RightHand');
|
||||
makeHandToggle('L3', 'LeftHand');
|
||||
|
||||
mapToAction('R3', 'ReticleClick');
|
||||
mapToAction('L3', 'ReticleClick');
|
||||
mapToAction('R4', 'ContextMenu');
|
||||
mapToAction('L4', 'ContextMenu');
|
||||
break;
|
||||
case 'Vive':
|
||||
// When touchpad click is NOT treated as movement, treat as left click
|
||||
makeHandToggle('RS', 'RightHand', makeViveWhen('RS', 'RX', 'RY'));
|
||||
makeHandToggle('LS', 'LeftHand', makeViveWhen('LS', 'LX', 'LY'));
|
||||
clickMapping.from(Controller.Hardware.Vive.RS).when(makeViveWhen('RS', 'RX', 'RY')).to(Controller.Actions.ReticleClick);
|
||||
clickMapping.from(Controller.Hardware.Vive.LS).when(makeViveWhen('LS', 'LX', 'LY')).to(Controller.Actions.ReticleClick);
|
||||
mapToAction('RightApplicationMenu', 'ContextMenu');
|
||||
mapToAction('LeftApplicationMenu', 'ContextMenu');
|
||||
break;
|
||||
}
|
||||
clickMappings[hardware] = clickMapping;
|
||||
}
|
||||
clickMapToggle = new LatchedToggle(clickMapping.enable, clickMapping.disable);
|
||||
clickMapToggle.setState(true);
|
||||
}
|
||||
checkHardware();
|
||||
|
||||
// VISUAL AID -----------
|
||||
// Same properties as handControllerGrab search sphere
|
||||
var BALL_SIZE = 0.011;
|
||||
var BALL_ALPHA = 0.5;
|
||||
var fakeProjectionBall = Overlays.addOverlay("sphere", {
|
||||
size: 5 * BALL_SIZE,
|
||||
color: {red: 255, green: 10, blue: 10},
|
||||
ignoreRayIntersection: true,
|
||||
alpha: BALL_ALPHA,
|
||||
visible: false,
|
||||
solid: true,
|
||||
drawInFront: true // Even when burried inside of something, show it.
|
||||
});
|
||||
var overlays = [fakeProjectionBall]; // If we want to try showing multiple balls and lasers.
|
||||
Script.scriptEnding.connect(function () {
|
||||
overlays.forEach(Overlays.deleteOverlay);
|
||||
});
|
||||
var visualizationIsShowing = false; // Not whether it desired, but simply whether it is. Just an optimziation.
|
||||
function turnOffVisualization(optionalEnableClicks) { // because we're showing cursor on HUD
|
||||
if (!optionalEnableClicks) {
|
||||
expireMouseCursor();
|
||||
}
|
||||
if (!visualizationIsShowing) {
|
||||
return;
|
||||
}
|
||||
visualizationIsShowing = false;
|
||||
overlays.forEach(function (overlay) {
|
||||
Overlays.editOverlay(overlay, {visible: false});
|
||||
});
|
||||
}
|
||||
var MAX_RAY_SCALE = 32000; // Anything large. It's a scale, not a distance.
|
||||
function updateVisualization(controllerPosition, controllerDirection, hudPosition3d, hudPosition2d) {
|
||||
// Show an indication of where the cursor will appear when crossing a HUD element,
|
||||
// and where in-world clicking will occur.
|
||||
//
|
||||
// There are a number of ways we could do this, but for now, it's a blue sphere that rolls along
|
||||
// the HUD surface, and a red sphere that rolls along the 3d objects that will receive the click.
|
||||
// We'll leave it to other scripts (like handControllerGrab) to show a search beam when desired.
|
||||
|
||||
function intersection3d(position, direction) {
|
||||
// Answer in-world intersection (entity or 3d overlay), or way-out point
|
||||
var pickRay = {origin: position, direction: direction};
|
||||
var result = findRayIntersection(pickRay);
|
||||
return result.intersects ? result.intersection : Vec3.sum(position, Vec3.multiply(MAX_RAY_SCALE, direction));
|
||||
}
|
||||
|
||||
visualizationIsShowing = true;
|
||||
// We'd rather in-world interactions be done at the termination of the hand beam
|
||||
// -- intersection3d(controllerPosition, controllerDirection). Maybe have handControllerGrab
|
||||
// direclty manipulate both entity and 3d overlay objects.
|
||||
// For now, though, we present a false projection of the cursor onto whatever is below it. This is
|
||||
// different from the hand beam termination because the false projection is from the camera, while
|
||||
// the hand beam termination is from the hand.
|
||||
var eye = Camera.getPosition();
|
||||
var falseProjection = intersection3d(eye, Vec3.subtract(hudPosition3d, eye));
|
||||
Overlays.editOverlay(fakeProjectionBall, {visible: true, position: falseProjection});
|
||||
Reticle.visible = false;
|
||||
|
||||
return visualizationIsShowing; // In case we change caller to act conditionally.
|
||||
}
|
||||
|
||||
// MAIN OPERATIONS -----------
|
||||
//
|
||||
function update() {
|
||||
var now = Date.now();
|
||||
if (!handControllerLockOut.expired(now)) {
|
||||
return turnOffVisualization();
|
||||
} // Let them use mouse it in peace.
|
||||
if (!Menu.isOptionChecked("First Person")) {
|
||||
return turnOffVisualization();
|
||||
} // What to do? menus can be behind hand!
|
||||
var controllerPose = Controller.getPoseValue(activeHand);
|
||||
// Vive is effectively invalid when not in HMD
|
||||
if (!controllerPose.valid || ((hardware === 'Vive') && !HMD.active)) {
|
||||
return turnOffVisualization();
|
||||
} // Controller is cradled.
|
||||
var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation),
|
||||
MyAvatar.position);
|
||||
// This gets point direction right, but if you want general quaternion it would be more complicated:
|
||||
var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation));
|
||||
|
||||
var hudPoint3d = calculateRayUICollisionPoint(controllerPosition, controllerDirection);
|
||||
if (!hudPoint3d) {
|
||||
print('Controller is parallel to HUD');
|
||||
return turnOffVisualization();
|
||||
}
|
||||
var hudPoint2d = overlayFromWorldPoint(hudPoint3d);
|
||||
|
||||
// We don't know yet if we'll want to make the cursor visble, but we need to move it to see if
|
||||
// it's pointing at a QML tool (aka system overlay).
|
||||
setReticlePosition(hudPoint2d);
|
||||
// If there's a HUD element at the (newly moved) reticle, just make it visible and bail.
|
||||
if (isPointingAtOverlay(hudPoint2d)) {
|
||||
if (HMD.active) { // Doesn't hurt anything without the guard, but consider it documentation.
|
||||
Reticle.depth = SPHERICAL_HUD_DISTANCE; // NOT CORRECT IF WE SWITCH TO OFFSET SPHERE!
|
||||
}
|
||||
Reticle.visible = true;
|
||||
return turnOffVisualization(true);
|
||||
}
|
||||
// We are not pointing at a HUD element (but it could be a 3d overlay).
|
||||
updateVisualization(controllerPosition, controllerDirection, hudPoint3d, hudPoint2d);
|
||||
}
|
||||
|
||||
var UPDATE_INTERVAL = 20; // milliseconds. Script.update is too frequent.
|
||||
var updater = Script.setInterval(update, UPDATE_INTERVAL);
|
||||
Script.scriptEnding.connect(function () {
|
||||
Script.clearInterval(updater);
|
||||
});
|
||||
|
||||
// Check periodically for changes to setup.
|
||||
var SETTINGS_CHANGE_RECHECK_INTERVAL = 10 * 1000; // milliseconds
|
||||
function checkSettings() {
|
||||
updateFieldOfView();
|
||||
checkHardware();
|
||||
}
|
||||
checkSettings();
|
||||
var settingsChecker = Script.setInterval(checkSettings, SETTINGS_CHANGE_RECHECK_INTERVAL);
|
||||
Script.scriptEnding.connect(function () {
|
||||
Script.clearInterval(settingsChecker);
|
||||
});
|
|
@ -1,185 +0,0 @@
|
|||
// depthReticle.js
|
||||
// examples
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 2/23/16.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// When used in HMD, this script will make the reticle depth track to any clickable item in view.
|
||||
// This script also handles auto-hiding the reticle after inactivity, as well as having the reticle
|
||||
// seek the look at position upon waking up.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var APPARENT_2D_OVERLAY_DEPTH = 1.0;
|
||||
var APPARENT_MAXIMUM_DEPTH = 100.0; // this is a depth at which things all seem sufficiently distant
|
||||
var lastDepthCheckTime = Date.now();
|
||||
var desiredDepth = APPARENT_2D_OVERLAY_DEPTH;
|
||||
var TIME_BETWEEN_DEPTH_CHECKS = 100;
|
||||
var MINIMUM_DEPTH_ADJUST = 0.01;
|
||||
var NON_LINEAR_DIVISOR = 2;
|
||||
var MINIMUM_SEEK_DISTANCE = 0.01;
|
||||
|
||||
var lastMouseMoveOrClick = Date.now();
|
||||
var lastMouseX = Reticle.position.x;
|
||||
var lastMouseY = Reticle.position.y;
|
||||
var HIDE_STATIC_MOUSE_AFTER = 3000; // 3 seconds
|
||||
var shouldSeekToLookAt = false;
|
||||
var fastMouseMoves = 0;
|
||||
var averageMouseVelocity = 0;
|
||||
var WEIGHTING = 1/20; // simple moving average over last 20 samples
|
||||
var ONE_MINUS_WEIGHTING = 1 - WEIGHTING;
|
||||
var AVERAGE_MOUSE_VELOCITY_FOR_SEEK_TO = 50;
|
||||
|
||||
function showReticleOnMouseClick() {
|
||||
Reticle.visible = true;
|
||||
lastMouseMoveOrClick = Date.now(); // move or click
|
||||
}
|
||||
|
||||
Controller.mousePressEvent.connect(showReticleOnMouseClick);
|
||||
Controller.mouseDoublePressEvent.connect(showReticleOnMouseClick);
|
||||
|
||||
Controller.mouseMoveEvent.connect(function(mouseEvent) {
|
||||
var now = Date.now();
|
||||
|
||||
// if the reticle is hidden, and we're not in away mode...
|
||||
if (!Reticle.visible && Reticle.allowMouseCapture) {
|
||||
Reticle.visible = true;
|
||||
if (HMD.active) {
|
||||
shouldSeekToLookAt = true;
|
||||
}
|
||||
} else {
|
||||
// even if the reticle is visible, if we're in HMD mode, and the person is moving their mouse quickly (shaking it)
|
||||
// then they are probably looking for it, and we should move into seekToLookAt mode
|
||||
if (HMD.active && !shouldSeekToLookAt && Reticle.allowMouseCapture) {
|
||||
var dx = Reticle.position.x - lastMouseX;
|
||||
var dy = Reticle.position.y - lastMouseY;
|
||||
var dt = Math.max(1, (now - lastMouseMoveOrClick)); // mSecs since last mouse move
|
||||
var mouseMoveDistance = Math.sqrt((dx*dx) + (dy*dy));
|
||||
var mouseVelocity = mouseMoveDistance / dt;
|
||||
averageMouseVelocity = (ONE_MINUS_WEIGHTING * averageMouseVelocity) + (WEIGHTING * mouseVelocity);
|
||||
if (averageMouseVelocity > AVERAGE_MOUSE_VELOCITY_FOR_SEEK_TO) {
|
||||
shouldSeekToLookAt = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
lastMouseMoveOrClick = now;
|
||||
lastMouseX = mouseEvent.x;
|
||||
lastMouseY = mouseEvent.y;
|
||||
});
|
||||
|
||||
function seekToLookAt() {
|
||||
// if we're currently seeking the lookAt move the mouse toward the lookat
|
||||
if (shouldSeekToLookAt) {
|
||||
averageMouseVelocity = 0; // reset this, these never count for movement...
|
||||
var lookAt2D = HMD.getHUDLookAtPosition2D();
|
||||
var currentReticlePosition = Reticle.position;
|
||||
var distanceBetweenX = lookAt2D.x - Reticle.position.x;
|
||||
var distanceBetweenY = lookAt2D.y - Reticle.position.y;
|
||||
var moveX = distanceBetweenX / NON_LINEAR_DIVISOR;
|
||||
var moveY = distanceBetweenY / NON_LINEAR_DIVISOR;
|
||||
var newPosition = { x: Reticle.position.x + moveX, y: Reticle.position.y + moveY };
|
||||
var closeEnoughX = false;
|
||||
var closeEnoughY = false;
|
||||
if (moveX < MINIMUM_SEEK_DISTANCE) {
|
||||
newPosition.x = lookAt2D.x;
|
||||
closeEnoughX = true;
|
||||
}
|
||||
if (moveY < MINIMUM_SEEK_DISTANCE) {
|
||||
newPosition.y = lookAt2D.y;
|
||||
closeEnoughY = true;
|
||||
}
|
||||
Reticle.position = newPosition;
|
||||
if (closeEnoughX && closeEnoughY) {
|
||||
shouldSeekToLookAt = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function autoHideReticle() {
|
||||
var now = Date.now();
|
||||
|
||||
// sometimes we don't actually get mouse move messages (for example, if the focus has been set
|
||||
// to an overlay or web page 'overlay') in but the mouse can still be moving, and we don't want
|
||||
// to autohide in these cases, so we will take this opportunity to also check if the reticle
|
||||
// position has changed.
|
||||
if (lastMouseX != Reticle.position.x || lastMouseY != Reticle.position.y) {
|
||||
lastMouseMoveOrClick = now;
|
||||
lastMouseX = Reticle.position.x;
|
||||
lastMouseY = Reticle.position.y;
|
||||
}
|
||||
|
||||
// if we haven't moved in a long period of time, and we're not pointing at some
|
||||
// system overlay (like a window), then hide the reticle
|
||||
if (Reticle.visible && !Reticle.pointingAtSystemOverlay) {
|
||||
var timeSinceLastMouseMove = now - lastMouseMoveOrClick;
|
||||
if (timeSinceLastMouseMove > HIDE_STATIC_MOUSE_AFTER) {
|
||||
Reticle.visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function checkReticleDepth() {
|
||||
var now = Date.now();
|
||||
var timeSinceLastDepthCheck = now - lastDepthCheckTime;
|
||||
if (timeSinceLastDepthCheck > TIME_BETWEEN_DEPTH_CHECKS && Reticle.visible) {
|
||||
var newDesiredDepth = desiredDepth;
|
||||
lastDepthCheckTime = now;
|
||||
var reticlePosition = Reticle.position;
|
||||
|
||||
// first check the 2D Overlays
|
||||
if (Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(reticlePosition)) {
|
||||
newDesiredDepth = APPARENT_2D_OVERLAY_DEPTH;
|
||||
} else {
|
||||
var pickRay = Camera.computePickRay(reticlePosition.x, reticlePosition.y);
|
||||
|
||||
// Then check the 3D overlays
|
||||
var result = Overlays.findRayIntersection(pickRay);
|
||||
|
||||
if (!result.intersects) {
|
||||
// finally check the entities
|
||||
result = Entities.findRayIntersection(pickRay, true);
|
||||
}
|
||||
|
||||
// If either the overlays or entities intersect, then set the reticle depth to
|
||||
// the distance of intersection
|
||||
if (result.intersects) {
|
||||
newDesiredDepth = result.distance;
|
||||
} else {
|
||||
// if nothing intersects... set the depth to some sufficiently large depth
|
||||
newDesiredDepth = APPARENT_MAXIMUM_DEPTH;
|
||||
}
|
||||
}
|
||||
|
||||
// If the desired depth has changed, reset our fade start time
|
||||
if (desiredDepth != newDesiredDepth) {
|
||||
desiredDepth = newDesiredDepth;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function moveToDesiredDepth() {
|
||||
// move the reticle toward the desired depth
|
||||
if (desiredDepth != Reticle.depth) {
|
||||
|
||||
// cut distance between desiredDepth and current depth in half until we're close enough
|
||||
var distanceToAdjustThisCycle = (desiredDepth - Reticle.depth) / NON_LINEAR_DIVISOR;
|
||||
if (Math.abs(distanceToAdjustThisCycle) < MINIMUM_DEPTH_ADJUST) {
|
||||
newDepth = desiredDepth;
|
||||
} else {
|
||||
newDepth = Reticle.depth + distanceToAdjustThisCycle;
|
||||
}
|
||||
Reticle.setDepth(newDepth);
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(function(deltaTime) {
|
||||
autoHideReticle(); // auto hide reticle for desktop or HMD mode
|
||||
if (HMD.active) {
|
||||
seekToLookAt(); // handle moving the reticle toward the look at
|
||||
checkReticleDepth(); // make sure reticle is at correct depth
|
||||
moveToDesiredDepth(); // move the fade the reticle to the desired depth
|
||||
}
|
||||
});
|
Loading…
Reference in a new issue