fix build -- remove some accidental changes

This commit is contained in:
Andrew Meadows 2016-07-20 14:08:25 -07:00
parent 3fdfc0db14
commit 20eebb90f8

View file

@ -700,12 +700,11 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
}
info.setParams(type, dimensions, _compoundShapeURL);
} else if (type >= SHAPE_TYPE_SIMPLE_HULL && type <= SHAPE_TYPE_STATIC_MESH) {
updateModelBounds();
// should never fall in here when model not fully loaded
assert(_model && _model->isLoaded());
updateModelBounds();
_model->updateGeometry();
// compute meshPart local transforms
QVector<glm::mat4> localTransforms;
const FBXGeometry& fbxGeometry = _model->getFBXGeometry();