Seth Alves
8899c0b790
Merge branch 'master' of github.com:highfidelity/hifi into qml-keyboard
2016-09-10 10:43:07 -07:00
samcake
3bcea4310d
Fixing the vizualisation shader for world to cluster space
2016-09-10 10:41:18 -07:00
samcake
108910052a
Adding the reverse transformation
2016-09-09 19:00:54 -07:00
Seth Alves
dd39d46883
fold WebEntityAPIHelper members into OffscreenQmlSurface
2016-09-09 13:41:09 -07:00
Seth Alves
123ac541ea
started to move WebEntityAPIHelper from RenderableWebEntityItem to OffscreenQmlSurface
2016-09-09 11:31:48 -07:00
Seth Alves
02dba2fe49
started to move WebEntityAPIHelper from RenderableWebEntityItem to OffscreenQmlSurface
2016-09-09 11:23:37 -07:00
Seth Alves
ef8c2a2888
started to move WebEntityAPIHelper from RenderableWebEntityItem to OffscreenQmlSurface
2016-09-09 10:46:54 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Anthony J. Thibault
594640f8b4
coding standard fixes
2016-09-08 11:53:23 -07:00
Anthony J. Thibault
ebb4c0990b
Removed local copy of qtwebchannel.js, use qt resource version instead
2016-09-07 17:14:33 -07:00
Anthony J. Thibault
41e0b8732f
fix for occasional crash when deleting web entity
2016-09-07 10:59:16 -07:00
Anthony J. Thibault
774509ba9e
Changed punctuation button to &123
2016-09-06 17:41:56 -07:00
Anthony J. Thibault
28162915fd
Re-styled keyboard, now with working shift key
2016-09-06 15:21:58 -07:00
samcake
0c45627d94
CLeaning up the code for the RenderableLightEntityItem
2016-09-06 12:39:48 -07:00
Anthony J. Thibault
787bb58c1a
osx warning fix
2016-09-02 17:22:13 -07:00
Anthony J. Thibault
9122a33fff
only raise the webEntity virtual keyboard in HMD mode
2016-09-02 16:53:40 -07:00
Anthony J. Thibault
a54c3bf8c0
support for backspace, carriage return, space and period.
2016-09-02 16:23:46 -07:00
Anthony J. Thibault
0128d7c61b
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-02 12:16:25 -07:00
Anthony J. Thibault
3d5e8fc213
First pass of keyboard raising and lowering
2016-09-02 12:15:30 -07:00
samcake
7b68f1439f
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-02 09:28:35 -07:00
Brad Hefta-Gaub
667137f951
Merge pull request #8552 from AndrewMeadows/invoke-updateModel
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eliminate log warning about invokeMethod of EntityTreeRenderer::updateModel()
2016-09-02 09:17:57 -07:00
Brad Hefta-Gaub
e3bad8e8f4
Merge pull request #8556 from ZappoMan/renderStats
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add support for renderInfo properties to model entities
2016-09-02 09:04:56 -07:00
Anthony J. Thibault
21bf931559
eventBridge for web entities.
2016-09-01 16:32:06 -07:00
samcake
ed12b5ffb9
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-01 12:10:40 -07:00
Anthony J. Thibault
823420ae0a
Working web entity keyboard
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* Missing many keys
* Does not dynamically appear and disappear
2016-08-31 17:57:13 -07:00
Brad Hefta-Gaub
e1845e2c3f
add support for renderInfo properties to model entities
2016-08-31 15:00:21 -07:00
samcake
b563e280e4
Commuting the LIghtEntityItem changes correctly to the LightRenderItem
2016-08-31 13:55:41 -07:00
Anthony J. Thibault
2c5bdecca9
Bug fix for touch event crash in qt.
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This was due to a missing touchDevice().
Also, touch events work for non-full screen qml widgets.
2016-08-31 11:11:49 -07:00
Andrew Meadows
e5b63aa18f
remove cruft from updateModel() arguments
2016-08-31 10:54:02 -07:00
Zach Pomerantz
0e9ff04c4c
fix layered zone applications
2016-08-30 17:00:02 -07:00
Zach Pomerantz
bb39cdafda
fix applyPartial for last zone
2016-08-30 17:00:02 -07:00
Zach Pomerantz
abde84b068
fix async skybox tex loading
2016-08-30 17:00:02 -07:00
samcake
3755a3fc32
Add batch timing information vs gpu
2016-08-29 17:54:17 -07:00
Zach Pomerantz
f30308b68c
add deeply nested skyboxes
2016-08-29 13:57:14 -07:00
samcake
165cb8bc39
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-29 09:42:33 -07:00
samcake
4bf93f66df
Cleaning up the lights and the light stage
2016-08-26 17:47:20 -07:00
Brad Hefta-Gaub
3d6691f3d1
Merge pull request #8527 from zzmp/fix/skybox-default-color
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fix skybox default
2016-08-26 15:14:44 -07:00
Zach Pomerantz
996346980d
clear the skybox between scenes
2016-08-25 18:08:22 -07:00
Brad Hefta-Gaub
10c465f591
Merge pull request #8525 from hyperlogic/bug-fix/web-entity-rendering
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Improved web entity rendering
2016-08-25 16:49:00 -07:00
Anthony J. Thibault
e82f6a90af
Improved web entity rendering
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* fading now works properly
* web browsers are now fully opaque.
2016-08-25 11:04:23 -07:00
Andrew Meadows
b95cb566cd
fix collision mesh for non-trivial registration
2016-08-24 22:26:56 -07:00
Andrew Meadows
e4317adcf1
remove cruft
2016-08-24 22:26:56 -07:00
Andrew Meadows
2f16aca114
remove cruft and fix typo in rebase
2016-08-24 22:26:56 -07:00
Andrew Meadows
e554712259
remove entities-renderer dependency on physics lib
2016-08-24 22:26:56 -07:00
Andrew Meadows
83426fd5a8
handle transitions to/from STATIC_MESH
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when rendering collision geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
68dd66daec
create collision render geometry only when needed
2016-08-24 22:26:56 -07:00
Andrew Meadows
eb65be5478
remove cruft argument from allocateModel()
2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e
move compoundResource out of Model class
2016-08-24 22:26:56 -07:00
Andrew Meadows
191b7f0f39
variable namechange: Hull --> Mesh
2016-08-24 22:26:56 -07:00
Andrew Meadows
6b0ae654ba
cleanup logic around creating RenderItems
2016-08-24 22:26:56 -07:00
Andrew Meadows
726928c14c
creae collision Geometry from mesh
2016-08-24 22:25:45 -07:00
Andrew Meadows
499150bbed
finish hook alert for new entity collision shape
2016-08-24 22:25:45 -07:00
Andrew Meadows
b2dfa49a6f
stubbery for alerting entity that shape changed
2016-08-24 22:25:45 -07:00
Anthony J. Thibault
b2dff8aa77
Easier to click buttons on web entities with shaky hand controllers
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There is an angular and time dead spot on webEntity for scrolling vs clicking.
Currently, it's 150 ms and 3 degrees. See POINTER_PRESS_TO_MOVE_DELAY and POINTER_PRESS_TO_MOVE_DEADSPOT_ANGLE
* Fix for warnings when clicking on window.open() links in WebEntity
2016-08-23 10:19:49 -07:00
Anthony J. Thibault
d607abc8f7
Add dpi to edit.js
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Also, cap the maximum webEntity texture size to 4096
2016-08-23 10:10:27 -07:00
Anthony J. Thibault
6704ae9ad4
Added dpi parameter to userData (this is temporary)
2016-08-23 10:09:17 -07:00
Brad Hefta-Gaub
21bc06f154
Merge pull request #8335 from hyperlogic/feature/hand-controller-web-entity-integration
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handControllerGrab and web entity input integration
2016-08-23 09:59:25 -07:00
Brad Hefta-Gaub
0397c6b6ca
Merge pull request #8471 from AndrewMeadows/dont-assert-on-bad-data
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workaround bad FBXMesh data rather than assert
2016-08-22 14:21:48 -07:00
Anthony J. Thibault
d015c5cfb5
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-22 14:13:17 -07:00
Anthony J. Thibault
8bb6bb7c6f
generalized keyboard focus interface
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Removed dynamic casts to RenderableWebEntityItem, instead
virtual methods were added to EntityItem to facilitate this.
* bool wantsKeyboardFocus()
* void setProxyWindow()
* QObject* getEventHandler()
2016-08-19 10:56:52 -07:00
Andrew Meadows
c3f165d9da
BufferView::Iterator doesn't support operator<
2016-08-19 10:15:37 -07:00
Andrew Meadows
2ba35e6398
skip non-existant meshes
2016-08-18 11:48:56 -07:00
Seth Alves
15ce40ecf4
merge from upstream
2016-08-18 11:46:02 -07:00
Andrew Meadows
cb9a5466d5
workaround bad FBXMesh data rather than assert
2016-08-18 11:09:48 -07:00
Clément Brisset
d1fb723b01
Merge pull request #8444 from zzmp/fix/skybox
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fix flashing in default skybox, and allow skybox lighting without textures
2016-08-18 11:07:09 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Anthony J. Thibault
7b248b440a
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-17 13:55:12 -07:00
Anthony J. Thibault
7de8cc6422
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-16 16:49:57 -07:00
Ryan Huffman
dae8461773
Fix transparency on procedural shapes
2016-08-16 15:42:17 -07:00
Anthony J. Thibault
c407818d63
send pointer events from handControllerGrab.js to webEntities
2016-08-16 15:26:14 -07:00
Zach Pomerantz
d6d9871a96
unused var nits
2016-08-16 14:36:54 -07:00
Zach Pomerantz
8c559bc65d
use lights from nontextured skyboxes
2016-08-16 13:27:22 -07:00
Brad Davis
d548da02d9
Expose whether nsight is running to the app, disable some stuff under nsight
2016-08-12 22:28:50 -07:00
Anthony J. Thibault
1be434342b
Work In Progress snapshot
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* Added new PointerEvent type.
* Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents
* All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents
* Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents
* Events from handControllerGrab.js to entities are currently broken.
2016-08-12 17:11:59 -07:00
James B. Pollack
6da2ea1932
Merge pull request #8409 from SamGondelman/loadingFade
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Fix procedural entity transparency
2016-08-11 12:02:57 -07:00
SamGondelman
d8545bc7a3
fix procedural transparency
2016-08-10 13:49:35 -07:00
Anthony J. Thibault
8dac45c99e
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-10 11:27:21 -07:00
Brad Hefta-Gaub
a714f325fe
Merge pull request #8333 from SamGondelman/miscFixes
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Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
9b27f8bc0f
Merge remote-tracking branch 'upstream/master' into loadingFade
2016-08-09 14:55:14 -07:00
SamGondelman
36d9f92101
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
Ryan Huffman
35ea9908cd
Add default skybox
2016-08-08 16:00:58 -07:00
SamGondelman
328d3128fa
merge from master
2016-08-08 13:30:39 -07:00
Ryan Huffman
2a071c4329
Fix improperly formatted floats
2016-08-08 10:39:06 -07:00
Ryan Huffman
d367583426
Clean up priority loading implementation
2016-08-08 08:53:06 -07:00
Ryan Huffman
4f9be2ae72
Fix camera position not being set for angular loading
2016-08-08 08:53:06 -07:00
Ryan Huffman
77e993510e
Cleanup implementation of angular loading
2016-08-08 08:53:05 -07:00
Ryan Huffman
c594dcdf9f
Add priority loading for model entities
2016-08-08 08:52:29 -07:00
SamGondelman
b23d3cd35a
fixed messed up transparency on edit selection of shapes
2016-08-05 18:35:16 -07:00
SamGondelman
dd51e0e38f
merge from master
2016-08-05 17:04:45 -07:00
SamGondelman
771e105fa2
Merge remote-tracking branch 'upstream/master' into loadingFade
2016-08-05 16:52:01 -07:00
Sam Gondelman
debda37567
Merge pull request #8379 from SamGondelman/loadingFade
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fixed procedural entity fade
2016-08-05 16:48:51 -07:00
SamGondelman
b794259b7d
fixed procedural entity fade
2016-08-05 16:15:10 -07:00
Sam Gondelman
84b7f9b186
Merge pull request #8375 from SamGondelman/loadingFade
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remove polyvox fade, fix web fade, add light fade
2016-08-05 11:53:15 -07:00
SamGondelman
f2ee57f2de
light fade
2016-08-05 11:17:02 -07:00
SamGondelman
b13edc7b6a
fixed web fade fo' real
2016-08-05 10:48:09 -07:00
SamGondelman
130e64aaba
remove polyvox fade, possibly fix web fade
2016-08-05 10:36:48 -07:00
Brad Hefta-Gaub
83280aa3f2
implement support for updating the render items of models when they finish their fade
2016-08-05 10:11:07 -07:00
SamGondelman
3107d63ad8
one more warning
2016-08-04 14:31:44 -07:00
SamGondelman
b6e73e06a2
merge from master
2016-08-04 13:34:38 -07:00
SamGondelman
004b0158a4
fix warnings on osx
2016-08-04 13:09:09 -07:00
SamGondelman
ac9a80131a
refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
2016-08-04 12:34:46 -07:00
SamGondelman
6604c27f23
polyvox fade WIP
2016-08-04 10:55:37 -07:00
SamGondelman
d521315475
fade polylines (needs testing)
2016-08-03 17:03:52 -07:00
SamGondelman
d7052f6250
try to make text entities fade
2016-08-03 16:27:51 -07:00
SamGondelman
7713c1f4bf
try to fade in web entities
2016-08-03 15:56:41 -07:00
SamGondelman
27bacc9165
try to fade in procedural shapes
2016-08-03 14:33:05 -07:00
Anthony J. Thibault
713bee84c3
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-03 14:06:43 -07:00
SamGondelman
2eb0c7735f
working on fading shape entities
2016-08-03 13:30:05 -07:00
Seth Alves
ad4fc8c656
merge from upstream, don't hold up enabling of physics if a collision hull fails to load
2016-08-03 10:42:15 -07:00
Anthony J. Thibault
75b88b0794
WebEntities now support custom hifi url handling
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WebEntities now use qml/controls/WebView.qml instead of qml/WebEntity.qml.
marketplace urls and hifi urls should work properly in web entities.
2016-08-03 10:20:15 -07:00
SamGondelman
d63a0ef08f
working on making other entities transparent
2016-08-02 18:09:42 -07:00
Stephen Birarda
5d3e125a06
make failed geomtetry request not hold physics
2016-08-02 16:32:41 -07:00
Anthony J. Thibault
6d768d8327
hand controllers send touch events instead of mouse events to web entities
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This gives a much better experience when scrolling web content.
2016-08-02 15:23:46 -07:00
Anthony Thibault
cf7450beb7
handControllerGrab and web entity input integration
2016-07-29 17:50:45 -07:00
SamGondelman
676f4bdfcf
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
Anthony Thibault
8e3bc97ef9
fix for unused variable warnings
2016-07-29 08:10:10 -07:00
Anthony Thibault
ea310bcc43
Web Entities now render correctly as well
2016-07-28 14:11:19 -07:00
Ryan Downe Karpf
91714aaca6
Merge pull request #8258 from AlexanderOtavka/edit-model-ui
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Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Brad Hefta-Gaub
566e0f5dbf
Merge pull request #8287 from AndrewMeadows/fix-simple-compound
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fix bug breaking simple-compound shape type
2016-07-21 18:18:04 -07:00
Andrew Meadows
20eebb90f8
fix build -- remove some accidental changes
2016-07-20 14:08:25 -07:00
Andrew Meadows
3fdfc0db14
fix bug breaking simple-compound shape type
2016-07-20 12:55:13 -07:00
Andrew Meadows
2afd65467a
fix bug where model is not yet ready for col shape
2016-07-19 18:01:22 -07:00
samcake
a44aee84ce
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-18 10:16:55 -07:00
samcake
744474982d
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-17 13:28:03 -07:00
Brad Davis
03cb6175ab
Support triangle and hexagon shapes, add shape support to overlays.
2016-07-15 22:02:17 -07:00
Andrew Meadows
25fdea6bac
fix for change of API after rebase
2016-07-13 15:13:35 -07:00
samcake
8acc18ae8b
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-13 11:42:07 -07:00
Andrew Meadows
72175ae09e
fix warnings about implicit casts
2016-07-09 22:55:55 -07:00
Andrew Meadows
207ddcea38
wrap hull about each mesh part
2016-07-09 22:25:28 -07:00
samcake
ed67fe4051
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-08 09:04:40 -07:00
Brad Hefta-Gaub
5f71f77445
Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
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experimental ModelEntityItem collision shape options (no visual debugging)
2016-07-08 08:55:11 -07:00
Andrew Meadows
e4828b03b1
fix crash when building shape before model loaded
2016-07-07 13:32:30 -07:00
Brad Davis
c7382ea886
Optimize updateModelBounds
2016-07-07 11:11:26 -07:00
Brad Davis
5220b52cd9
Don't trigger entity scripts without scripting interface
2016-07-06 18:13:15 -07:00
Andrew Meadows
3c4f9f8016
refert debug hack
2016-07-06 15:51:17 -07:00
Andrew Meadows
15ff7bc731
final hack tweak
2016-07-06 14:35:57 -07:00
Andrew Meadows
301a9f4434
improved hack logging
2016-07-06 14:31:43 -07:00
Andrew Meadows
11ef245671
temp hack for debugging
2016-07-06 14:28:09 -07:00
Andrew Meadows
5659d57ac3
fix shape generation for SIMPLE_COMPOUND
2016-07-06 13:00:57 -07:00
Andrew Meadows
6cbc566a77
remove debug cruft
2016-07-06 11:53:26 -07:00
Andrew Meadows
33d732c446
construct geometry for new shape types
2016-07-06 10:51:15 -07:00
samcake
9281b28d43
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-01 13:39:12 -07:00
Andrew Meadows
74781c0786
boxify static meshes with too many vertices
2016-06-28 16:36:10 -07:00
samcake
ec68eba3cb
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-24 09:37:52 -07:00
Andrew Meadows
e88b264864
revert compound hull shape generation
2016-06-22 09:30:44 -07:00
Andrew Meadows
937bd0c1be
SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH
2016-06-21 13:54:21 -07:00
samcake
0c882832bf
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
2016-06-20 17:58:35 -07:00
Andrew Meadows
f22a5613bd
fix static mesh for model with per-mesh transforms
2016-06-20 17:29:20 -07:00
Andrew Meadows
5484b6fbb7
more correct extraction from triangle strips
2016-06-20 17:29:20 -07:00
Andrew Meadows
c0c77e9027
optimize/cleanup compound/mesh shape computation
2016-06-20 17:29:20 -07:00