Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3

This commit is contained in:
Seth Alves 2016-05-10 12:08:45 -07:00
commit f90b9ec65d
44 changed files with 138 additions and 152 deletions

View file

@ -23,7 +23,7 @@ AssignmentAction::AssignmentAction(EntityActionType type, const QUuid& id, Entit
AssignmentAction::~AssignmentAction() {
}
void AssignmentAction::removeFromSimulation(EntitySimulation* simulation) const {
void AssignmentAction::removeFromSimulation(EntitySimulationPointer simulation) const {
withReadLock([&]{
simulation->removeAction(_id);
simulation->applyActionChanges();

View file

@ -24,7 +24,7 @@ public:
AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AssignmentAction();
virtual void removeFromSimulation(EntitySimulation* simulation) const;
virtual void removeFromSimulation(EntitySimulationPointer simulation) const;
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
virtual bool updateArguments(QVariantMap arguments);

View file

@ -56,7 +56,7 @@ OctreePointer EntityServer::createTree() {
tree->createRootElement();
tree->addNewlyCreatedHook(this);
if (!_entitySimulation) {
SimpleEntitySimulation* simpleSimulation = new SimpleEntitySimulation();
SimpleEntitySimulationPointer simpleSimulation { new SimpleEntitySimulation() };
simpleSimulation->setEntityTree(tree);
tree->setSimulation(simpleSimulation);
_entitySimulation = simpleSimulation;

View file

@ -28,6 +28,8 @@ struct ViewerSendingStats {
};
class SimpleEntitySimulation;
using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
class EntityServer : public OctreeServer, public NewlyCreatedEntityHook {
Q_OBJECT
@ -69,7 +71,7 @@ private slots:
void handleEntityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
private:
SimpleEntitySimulation* _entitySimulation;
SimpleEntitySimulationPointer _entitySimulation;
QTimer* _pruneDeletedEntitiesTimer = nullptr;
QReadWriteLock _viewerSendingStatsLock;

View file

@ -274,7 +274,7 @@
},
{
"id": "walkFwd",
"interpTarget": 15,
"interpTarget": 16,
"interpDuration": 6,
"transitions": [
{ "var": "isNotMoving", "state": "idle" },
@ -497,7 +497,7 @@
"data": {
"url": "animations/idle.fbx",
"startFrame": 0.0,
"endFrame": 90.0,
"endFrame": 300.0,
"timeScale": 1.0,
"loopFlag": true
},
@ -509,7 +509,7 @@
"data": {
"url": "animations/talk.fbx",
"startFrame": 0.0,
"endFrame": 801.0,
"endFrame": 800.0,
"timeScale": 1.0,
"loopFlag": true
},
@ -572,7 +572,7 @@
"data": {
"url": "animations/idle_to_walk.fbx",
"startFrame": 1.0,
"endFrame": 19.0,
"endFrame": 13.0,
"timeScale": 1.0,
"loopFlag": false
},
@ -631,11 +631,12 @@
"id": "turnRight",
"type": "clip",
"data": {
"url": "animations/turn_right.fbx",
"url": "animations/turn_left.fbx",
"startFrame": 0.0,
"endFrame": 30.0,
"timeScale": 1.0,
"loopFlag": true
"loopFlag": true,
"mirrorFlag": true
},
"children": []
},

View file

@ -485,6 +485,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_sessionRunTimer(startupTimer),
_previousSessionCrashed(setupEssentials(argc, argv)),
_undoStackScriptingInterface(&_undoStack),
_entitySimulation(new PhysicalEntitySimulation()),
_physicsEngine(new PhysicsEngine(Vectors::ZERO)),
_entityClipboardRenderer(false, this, this),
_entityClipboard(new EntityTree()),
@ -560,12 +561,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// put the NodeList and datagram processing on the node thread
nodeList->moveToThread(nodeThread);
// Model background downloads need to happen on the Datagram Processor Thread. The idle loop will
// emit checkBackgroundDownloads to cause the ModelCache to check it's queue for requested background
// downloads.
auto modelCache = DependencyManager::get<ModelCache>();
connect(this, &Application::checkBackgroundDownloads, modelCache.data(), &ModelCache::checkAsynchronousGets);
// put the audio processing on a separate thread
QThread* audioThread = new QThread();
audioThread->setObjectName("Audio Thread");
@ -2739,9 +2734,6 @@ void Application::idle(uint64_t now) {
}
_overlayConductor.update(secondsSinceLastUpdate);
// check for any requested background downloads.
emit checkBackgroundDownloads();
}
void Application::setLowVelocityFilter(bool lowVelocityFilter) {
@ -2991,13 +2983,13 @@ void Application::init() {
_physicsEngine->init();
EntityTreePointer tree = getEntities()->getTree();
_entitySimulation.init(tree, _physicsEngine, &_entityEditSender);
tree->setSimulation(&_entitySimulation);
_entitySimulation->init(tree, _physicsEngine, &_entityEditSender);
tree->setSimulation(_entitySimulation);
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
connect(&_entitySimulation, &EntitySimulation::entityCollisionWithEntity,
connect(_entitySimulation.get(), &EntitySimulation::entityCollisionWithEntity,
getEntities(), &EntityTreeRenderer::entityCollisionWithEntity);
// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
@ -3417,22 +3409,22 @@ void Application::update(float deltaTime) {
PerformanceTimer perfTimer("updateStates)");
static VectorOfMotionStates motionStates;
_entitySimulation.getObjectsToRemoveFromPhysics(motionStates);
_entitySimulation->getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);
_entitySimulation.deleteObjectsRemovedFromPhysics();
_entitySimulation->deleteObjectsRemovedFromPhysics();
getEntities()->getTree()->withReadLock([&] {
_entitySimulation.getObjectsToAddToPhysics(motionStates);
_entitySimulation->getObjectsToAddToPhysics(motionStates);
_physicsEngine->addObjects(motionStates);
});
getEntities()->getTree()->withReadLock([&] {
_entitySimulation.getObjectsToChange(motionStates);
_entitySimulation->getObjectsToChange(motionStates);
VectorOfMotionStates stillNeedChange = _physicsEngine->changeObjects(motionStates);
_entitySimulation.setObjectsToChange(stillNeedChange);
_entitySimulation->setObjectsToChange(stillNeedChange);
});
_entitySimulation.applyActionChanges();
_entitySimulation->applyActionChanges();
avatarManager->getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);
@ -3460,7 +3452,7 @@ void Application::update(float deltaTime) {
getEntities()->getTree()->withWriteLock([&] {
PerformanceTimer perfTimer("handleOutgoingChanges");
const VectorOfMotionStates& outgoingChanges = _physicsEngine->getOutgoingChanges();
_entitySimulation.handleOutgoingChanges(outgoingChanges);
_entitySimulation->handleOutgoingChanges(outgoingChanges);
avatarManager->handleOutgoingChanges(outgoingChanges);
});
@ -3473,7 +3465,7 @@ void Application::update(float deltaTime) {
PerformanceTimer perfTimer("entities");
// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
// deadlock.)
_entitySimulation.handleCollisionEvents(collisionEvents);
_entitySimulation->handleCollisionEvents(collisionEvents);
// NOTE: the getEntities()->update() call below will wait for lock
// and will simulate entity motion (the EntityTree has been given an EntitySimulation).

View file

@ -222,8 +222,6 @@ public:
signals:
void svoImportRequested(const QString& url);
void checkBackgroundDownloads();
void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
void beforeAboutToQuit();
@ -405,7 +403,7 @@ private:
QElapsedTimer _lastTimeUpdated;
ShapeManager _shapeManager;
PhysicalEntitySimulation _entitySimulation;
PhysicalEntitySimulationPointer _entitySimulation;
PhysicsEnginePointer _physicsEngine;
EntityTreeRenderer _entityClipboardRenderer;

View file

@ -36,7 +36,7 @@ AnimationPointer AnimationCache::getAnimation(const QUrl& url) {
}
QSharedPointer<Resource> AnimationCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
bool delayLoad, const void* extra) {
const void* extra) {
return QSharedPointer<Resource>(new Animation(url), &Resource::deleter);
}

View file

@ -35,8 +35,8 @@ public:
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url,
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra);
private:
explicit AnimationCache(QObject* parent = NULL);
virtual ~AnimationCache() { }

View file

@ -35,7 +35,7 @@ SharedSoundPointer SoundCache::getSound(const QUrl& url) {
}
QSharedPointer<Resource> SoundCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
bool delayLoad, const void* extra) {
const void* extra) {
qCDebug(audio) << "Requesting sound at" << url.toString();
return QSharedPointer<Resource>(new Sound(url), &Resource::deleter);
}

View file

@ -25,8 +25,8 @@ public:
Q_INVOKABLE SharedSoundPointer getSound(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url,
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra);
private:
SoundCache(QObject* parent = NULL);
};

View file

@ -977,8 +977,8 @@ void RenderablePolyVoxEntityItem::compressVolumeDataAndSendEditPacket() {
properties.setVoxelDataDirty();
properties.setLastEdited(now);
EntitySimulation* simulation = tree ? tree->getSimulation() : nullptr;
PhysicalEntitySimulation* peSimulation = static_cast<PhysicalEntitySimulation*>(simulation);
EntitySimulationPointer simulation = tree ? tree->getSimulation() : nullptr;
PhysicalEntitySimulationPointer peSimulation = std::static_pointer_cast<PhysicalEntitySimulation>(simulation);
EntityEditPacketSender* packetSender = peSimulation ? peSimulation->getPacketSender() : nullptr;
if (packetSender) {
packetSender->queueEditEntityMessage(PacketType::EntityEdit, tree, entity->getID(), properties);

View file

@ -20,6 +20,8 @@ class EntityItem;
class EntitySimulation;
using EntityItemPointer = std::shared_ptr<EntityItem>;
using EntityItemWeakPointer = std::weak_ptr<EntityItem>;
class EntitySimulation;
using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
enum EntityActionType {
// keep these synchronized with actionTypeFromString and actionTypeToString
@ -39,7 +41,7 @@ public:
bool isActive() { return _active; }
virtual void removeFromSimulation(EntitySimulation* simulation) const = 0;
virtual void removeFromSimulation(EntitySimulationPointer simulation) const = 0;
virtual EntityItemWeakPointer getOwnerEntity() const = 0;
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) = 0;
virtual bool updateArguments(QVariantMap arguments) = 0;

View file

@ -89,7 +89,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
EntityItem::~EntityItem() {
// clear out any left-over actions
EntityTreePointer entityTree = _element ? _element->getTree() : nullptr;
EntitySimulation* simulation = entityTree ? entityTree->getSimulation() : nullptr;
EntitySimulationPointer simulation = entityTree ? entityTree->getSimulation() : nullptr;
if (simulation) {
clearActions(simulation);
}
@ -1736,7 +1736,7 @@ QString EntityItem::actionsToDebugString() {
return result;
}
bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
bool EntityItem::addAction(EntitySimulationPointer simulation, EntityActionPointer action) {
bool result;
withWriteLock([&] {
checkWaitingToRemove(simulation);
@ -1753,7 +1753,7 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
return result;
}
bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPointer action) {
bool EntityItem::addActionInternal(EntitySimulationPointer simulation, EntityActionPointer action) {
assert(action);
assert(simulation);
auto actionOwnerEntity = action->getOwnerEntity().lock();
@ -1777,7 +1777,7 @@ bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPoi
return success;
}
bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments) {
bool EntityItem::updateAction(EntitySimulationPointer simulation, const QUuid& actionID, const QVariantMap& arguments) {
bool success = false;
withWriteLock([&] {
checkWaitingToRemove(simulation);
@ -1800,7 +1800,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
return success;
}
bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionID) {
bool EntityItem::removeAction(EntitySimulationPointer simulation, const QUuid& actionID) {
bool success = false;
withWriteLock([&] {
checkWaitingToRemove(simulation);
@ -1809,7 +1809,7 @@ bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionI
return success;
}
bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* simulation) {
bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation) {
_previouslyDeletedActions.insert(actionID, usecTimestampNow());
if (_objectActions.contains(actionID)) {
if (!simulation) {
@ -1836,7 +1836,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s
return false;
}
bool EntityItem::clearActions(EntitySimulation* simulation) {
bool EntityItem::clearActions(EntitySimulationPointer simulation) {
withWriteLock([&] {
QHash<QUuid, EntityActionPointer>::iterator i = _objectActions.begin();
while (i != _objectActions.end()) {
@ -1872,7 +1872,7 @@ void EntityItem::deserializeActionsInternal() {
EntityTreePointer entityTree = getTree();
assert(entityTree);
EntitySimulation* simulation = entityTree ? entityTree->getSimulation() : nullptr;
EntitySimulationPointer simulation = entityTree ? entityTree->getSimulation() : nullptr;
assert(simulation);
QVector<QByteArray> serializedActions;
@ -1952,7 +1952,7 @@ void EntityItem::deserializeActionsInternal() {
return;
}
void EntityItem::checkWaitingToRemove(EntitySimulation* simulation) {
void EntityItem::checkWaitingToRemove(EntitySimulationPointer simulation) {
foreach(QUuid actionID, _actionsToRemove) {
removeActionInternal(actionID, simulation);
}

View file

@ -383,10 +383,10 @@ public:
void flagForMotionStateChange() { _dirtyFlags |= Simulation::DIRTY_MOTION_TYPE; }
QString actionsToDebugString();
bool addAction(EntitySimulation* simulation, EntityActionPointer action);
bool updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments);
bool removeAction(EntitySimulation* simulation, const QUuid& actionID);
bool clearActions(EntitySimulation* simulation);
bool addAction(EntitySimulationPointer simulation, EntityActionPointer action);
bool updateAction(EntitySimulationPointer simulation, const QUuid& actionID, const QVariantMap& arguments);
bool removeAction(EntitySimulationPointer simulation, const QUuid& actionID);
bool clearActions(EntitySimulationPointer simulation);
void setActionData(QByteArray actionData);
const QByteArray getActionData() const;
bool hasActions() const { return !_objectActions.empty(); }
@ -529,8 +529,8 @@ protected:
void* _physicsInfo = nullptr; // set by EntitySimulation
bool _simulated; // set by EntitySimulation
bool addActionInternal(EntitySimulation* simulation, EntityActionPointer action);
bool removeActionInternal(const QUuid& actionID, EntitySimulation* simulation = nullptr);
bool addActionInternal(EntitySimulationPointer simulation, EntityActionPointer action);
bool removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation = nullptr);
void deserializeActionsInternal();
void serializeActions(bool& success, QByteArray& result) const;
QHash<QUuid, EntityActionPointer> _objectActions;
@ -541,7 +541,7 @@ protected:
// when an entity-server starts up, EntityItem::setActionData is called before the entity-tree is
// ready. This means we can't find our EntityItemPointer or add the action to the simulation. These
// are used to keep track of and work around this situation.
void checkWaitingToRemove(EntitySimulation* simulation = nullptr);
void checkWaitingToRemove(EntitySimulationPointer simulation = nullptr);
mutable QSet<QUuid> _actionsToRemove;
mutable bool _actionDataDirty = false;
mutable bool _actionDataNeedsTransmit = false;

View file

@ -777,7 +777,7 @@ bool EntityScriptingInterface::appendPoint(QUuid entityID, const glm::vec3& poin
bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
std::function<bool(EntitySimulation*, EntityItemPointer)> actor) {
std::function<bool(EntitySimulationPointer, EntityItemPointer)> actor) {
if (!_entityTree) {
return false;
}
@ -785,7 +785,7 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
EntityItemPointer entity;
bool doTransmit = false;
_entityTree->withWriteLock([&] {
EntitySimulation* simulation = _entityTree->getSimulation();
EntitySimulationPointer simulation = _entityTree->getSimulation();
entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {
qDebug() << "actionWorker -- unknown entity" << entityID;
@ -826,7 +826,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
QUuid actionID = QUuid::createUuid();
auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
bool success = false;
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
// create this action even if the entity doesn't have physics info. it will often be the
// case that a script adds an action immediately after an object is created, and the physicsInfo
// is computed asynchronously.
@ -854,7 +854,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid& actionID, const QVariantMap& arguments) {
return actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
return actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
bool success = entity->updateAction(simulation, actionID, arguments);
if (success) {
entity->grabSimulationOwnership();
@ -865,7 +865,7 @@ bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid&
bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid& actionID) {
bool success = false;
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
success = entity->removeAction(simulation, actionID);
if (success) {
// reduce from grab to poke
@ -878,7 +878,7 @@ bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid&
QVector<QUuid> EntityScriptingInterface::getActionIDs(const QUuid& entityID) {
QVector<QUuid> result;
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
QList<QUuid> actionIDs = entity->getActionIDs();
result = QVector<QUuid>::fromList(actionIDs);
return false; // don't send an edit packet
@ -888,7 +888,7 @@ QVector<QUuid> EntityScriptingInterface::getActionIDs(const QUuid& entityID) {
QVariantMap EntityScriptingInterface::getActionArguments(const QUuid& entityID, const QUuid& actionID) {
QVariantMap result;
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
result = entity->getActionArguments(actionID);
return false; // don't send an edit packet
});

View file

@ -200,11 +200,11 @@ signals:
void debitEnergySource(float value);
private:
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulation*, EntityItemPointer)> actor);
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulationPointer, EntityItemPointer)> actor);
bool setVoxels(QUuid entityID, std::function<bool(PolyVoxEntityItem&)> actor);
bool setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor);
void queueEntityMessage(PacketType packetType, EntityItemID entityID, const EntityItemProperties& properties);
EntityItemPointer checkForTreeEntityAndTypeMatch(const QUuid& entityID,
EntityTypes::EntityType entityType = EntityTypes::Unknown);

View file

@ -64,7 +64,7 @@ void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
assert(entity->isDead());
if (entity->isSimulated()) {
QMutexLocker lock(&_mutex);
entity->clearActions(this);
entity->clearActions(getThisPointer());
removeEntityInternal(entity);
_entitiesToDelete.insert(entity);
}

View file

@ -22,8 +22,9 @@
#include "EntityItem.h"
#include "EntityTree.h"
typedef QSet<EntityItemPointer> SetOfEntities;
typedef QVector<EntityItemPointer> VectorOfEntities;
using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
using SetOfEntities = QSet<EntityItemPointer>;
using VectorOfEntities = QVector<EntityItemPointer>;
// the EntitySimulation needs to know when these things change on an entity,
// so it can sort EntityItem or relay its state to the PhysicsEngine.
@ -41,12 +42,16 @@ const int DIRTY_SIMULATION_FLAGS =
Simulation::DIRTY_MATERIAL |
Simulation::DIRTY_SIMULATOR_ID;
class EntitySimulation : public QObject {
class EntitySimulation : public QObject, public std::enable_shared_from_this<EntitySimulation> {
Q_OBJECT
public:
EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(quint64(-1)) { }
virtual ~EntitySimulation() { setEntityTree(NULL); }
inline EntitySimulationPointer getThisPointer() const {
return std::const_pointer_cast<EntitySimulation>(shared_from_this());
}
/// \param tree pointer to EntityTree which is stored internally
void setEntityTree(EntityTreePointer tree);

View file

@ -365,7 +365,7 @@ void EntityTree::notifyNewCollisionSoundURL(const QString& newURL, const EntityI
emit newCollisionSoundURL(QUrl(newURL), entityID);
}
void EntityTree::setSimulation(EntitySimulation* simulation) {
void EntityTree::setSimulation(EntitySimulationPointer simulation) {
this->withWriteLock([&] {
if (simulation) {
// assert that the simulation's backpointer has already been properly connected

View file

@ -194,8 +194,8 @@ public:
void emitEntityScriptChanging(const EntityItemID& entityItemID, const bool reload);
void setSimulation(EntitySimulation* simulation);
EntitySimulation* getSimulation() const { return _simulation; }
void setSimulation(EntitySimulationPointer simulation);
EntitySimulationPointer getSimulation() const { return _simulation; }
bool wantEditLogging() const { return _wantEditLogging; }
void setWantEditLogging(bool value) { _wantEditLogging = value; }
@ -299,7 +299,7 @@ protected:
mutable QReadWriteLock _entityToElementLock;
QHash<EntityItemID, EntityTreeElementPointer> _entityToElementMap;
EntitySimulation* _simulation;
EntitySimulationPointer _simulation;
bool _wantEditLogging = false;
bool _wantTerseEditLogging = false;

View file

@ -22,7 +22,7 @@ EntityTreeHeadlessViewer::~EntityTreeHeadlessViewer() {
void EntityTreeHeadlessViewer::init() {
OctreeHeadlessViewer::init();
if (!_simulation) {
SimpleEntitySimulation* simpleSimulation = new SimpleEntitySimulation();
SimpleEntitySimulationPointer simpleSimulation { new SimpleEntitySimulation() };
EntityTreePointer entityTree = std::static_pointer_cast<EntityTree>(_tree);
simpleSimulation->setEntityTree(entityTree);
entityTree->setSimulation(simpleSimulation);

View file

@ -49,7 +49,7 @@ protected:
return newTree;
}
EntitySimulation* _simulation;
EntitySimulationPointer _simulation;
};
#endif // hifi_EntityTreeHeadlessViewer_h

View file

@ -14,6 +14,10 @@
#include "EntitySimulation.h"
class SimpleEntitySimulation;
using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
/// provides simple velocity + gravity extrapolation of EntityItem's
class SimpleEntitySimulation : public EntitySimulation {

View file

@ -71,7 +71,7 @@ void GeometryMappingResource::downloadFinished(const QByteArray& data) {
GeometryExtra extra{ mapping, _textureBaseUrl };
// Get the raw GeometryResource, not the wrapped NetworkGeometry
_geometryResource = modelCache->getResource(url, QUrl(), false, &extra).staticCast<GeometryResource>();
_geometryResource = modelCache->getResource(url, QUrl(), &extra).staticCast<GeometryResource>();
// Avoid caching nested resources - their references will be held by the parent
_geometryResource->_isCacheable = false;
@ -236,7 +236,7 @@ ModelCache::ModelCache() {
}
QSharedPointer<Resource> ModelCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
bool delayLoad, const void* extra) {
const void* extra) {
Resource* resource = nullptr;
if (url.path().toLower().endsWith(".fst")) {
resource = new GeometryMappingResource(url);
@ -252,7 +252,7 @@ QSharedPointer<Resource> ModelCache::createResource(const QUrl& url, const QShar
std::shared_ptr<NetworkGeometry> ModelCache::getGeometry(const QUrl& url, const QVariantHash& mapping, const QUrl& textureBaseUrl) {
GeometryExtra geometryExtra = { mapping, textureBaseUrl };
GeometryResource::Pointer resource = getResource(url, QUrl(), true, &geometryExtra).staticCast<GeometryResource>();
GeometryResource::Pointer resource = getResource(url, QUrl(), &geometryExtra).staticCast<GeometryResource>();
if (resource) {
if (resource->isLoaded() && resource->shouldSetTextures()) {
resource->setTextures();

View file

@ -44,8 +44,8 @@ public:
protected:
friend class GeometryMappingResource;
virtual QSharedPointer<Resource> createResource(const QUrl& url,
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra);
private:
ModelCache();

View file

@ -7,11 +7,8 @@
//
#include "ShaderCache.h"
NetworkShader::NetworkShader(const QUrl& url, bool delayLoad)
: Resource(url, delayLoad)
{
}
NetworkShader::NetworkShader(const QUrl& url) :
Resource(url) {}
void NetworkShader::downloadFinished(const QByteArray& data) {
_source = QString::fromUtf8(data);
@ -24,10 +21,11 @@ ShaderCache& ShaderCache::instance() {
}
NetworkShaderPointer ShaderCache::getShader(const QUrl& url) {
return ResourceCache::getResource(url, QUrl(), false, nullptr).staticCast<NetworkShader>();
return ResourceCache::getResource(url, QUrl(), nullptr).staticCast<NetworkShader>();
}
QSharedPointer<Resource> ShaderCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
return QSharedPointer<Resource>(new NetworkShader(url, delayLoad), &Resource::deleter);
QSharedPointer<Resource> ShaderCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra) {
return QSharedPointer<Resource>(new NetworkShader(url), &Resource::deleter);
}

View file

@ -13,7 +13,7 @@
class NetworkShader : public Resource {
public:
NetworkShader(const QUrl& url, bool delayLoad);
NetworkShader(const QUrl& url);
virtual void downloadFinished(const QByteArray& data) override;
QString _source;
@ -28,7 +28,8 @@ public:
NetworkShaderPointer getShader(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) override;
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra) override;
};
#endif

View file

@ -167,7 +167,7 @@ ScriptableResource* TextureCache::prefetch(const QUrl& url, int type) {
NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const QByteArray& content) {
TextureExtra extra = { type, content };
return ResourceCache::getResource(url, QUrl(), content.isEmpty(), &extra).staticCast<NetworkTexture>();
return ResourceCache::getResource(url, QUrl(), &extra).staticCast<NetworkTexture>();
}
@ -231,8 +231,8 @@ gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type
return gpu::TexturePointer(loader(image, QUrl::fromLocalFile(path).fileName().toStdString()));
}
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra) {
const TextureExtra* textureExtra = static_cast<const TextureExtra*>(extra);
auto type = textureExtra ? textureExtra->type : Type::DEFAULT_TEXTURE;
auto content = textureExtra ? textureExtra->content : QByteArray();
@ -241,7 +241,7 @@ QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
}
NetworkTexture::NetworkTexture(const QUrl& url, Type type, const QByteArray& content) :
Resource(url, !content.isEmpty()),
Resource(url),
_type(type)
{
_textureSource = std::make_shared<gpu::TextureSource>();

View file

@ -131,8 +131,8 @@ protected:
// Overload ResourceCache::prefetch to allow specifying texture type for loads
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url, int type);
virtual QSharedPointer<Resource> createResource(const QUrl& url,
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra);
private:
TextureCache();

View file

@ -179,7 +179,7 @@ ScriptableResource* ResourceCache::prefetch(const QUrl& url, void* extra) {
result = new ScriptableResource(url);
auto resource = getResource(url, QUrl(), false, extra);
auto resource = getResource(url, QUrl(), extra);
result->_resource = resource;
result->setObjectName(url.toString());
@ -316,25 +316,7 @@ void ResourceCache::setRequestLimit(int limit) {
}
}
void ResourceCache::getResourceAsynchronously(const QUrl& url) {
qCDebug(networking) << "ResourceCache::getResourceAsynchronously" << url.toString();
QWriteLocker locker(&_resourcesToBeGottenLock);
_resourcesToBeGotten.enqueue(QUrl(url));
}
void ResourceCache::checkAsynchronousGets() {
assert(QThread::currentThread() == thread());
QWriteLocker locker(&_resourcesToBeGottenLock);
if (!_resourcesToBeGotten.isEmpty()) {
QUrl url = _resourcesToBeGotten.dequeue();
locker.unlock();
getResource(url);
}
}
QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback,
bool delayLoad, void* extra) {
QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback, void* extra) {
QSharedPointer<Resource> resource;
{
QReadLocker locker(&_resourcesLock);
@ -346,17 +328,21 @@ QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl&
}
if (QThread::currentThread() != thread()) {
assert(delayLoad);
getResourceAsynchronously(url);
qCDebug(networking) << "Fetching asynchronously:" << url;
QMetaObject::invokeMethod(this, "getResource",
Q_ARG(QUrl, url), Q_ARG(QUrl, fallback));
// Cannot use extra parameter as it might be freed before the invocation
return QSharedPointer<Resource>();
}
if (!url.isValid() && !url.isEmpty() && fallback.isValid()) {
return getResource(fallback, QUrl(), delayLoad);
return getResource(fallback, QUrl());
}
resource = createResource(url, fallback.isValid() ?
getResource(fallback, QUrl(), true) : QSharedPointer<Resource>(), delayLoad, extra);
resource = createResource(
url,
fallback.isValid() ? getResource(fallback, QUrl()) : QSharedPointer<Resource>(),
extra);
resource->setSelf(resource);
resource->setCache(this);
connect(resource.data(), &Resource::updateSize, this, &ResourceCache::updateTotalSize);
@ -508,7 +494,7 @@ const int DEFAULT_REQUEST_LIMIT = 10;
int ResourceCache::_requestLimit = DEFAULT_REQUEST_LIMIT;
int ResourceCache::_requestsActive = 0;
Resource::Resource(const QUrl& url, bool delayLoad) :
Resource::Resource(const QUrl& url) :
_url(url),
_activeUrl(url),
_request(nullptr) {

View file

@ -179,9 +179,6 @@ public:
signals:
void dirty();
public slots:
void checkAsynchronousGets();
protected slots:
void updateTotalSize(const qint64& deltaSize);
@ -190,6 +187,14 @@ protected slots:
// and delegate to it (see TextureCache::prefetch(const QUrl&, int).
ScriptableResource* prefetch(const QUrl& url, void* extra);
/// Loads a resource from the specified URL and returns it.
/// If the caller is on a different thread than the ResourceCache,
/// returns an empty smart pointer and loads its asynchronously.
/// \param fallback a fallback URL to load if the desired one is unavailable
/// \param extra extra data to pass to the creator, if appropriate
QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
void* extra = NULL);
private slots:
void clearATPAssets();
@ -200,16 +205,9 @@ protected:
// the QScriptEngine will delete the pointer when it is garbage collected.
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url) { return prefetch(url, nullptr); }
/// Loads a resource from the specified URL.
/// \param fallback a fallback URL to load if the desired one is unavailable
/// \param delayLoad if true, don't load the resource immediately; wait until load is first requested
/// \param extra extra data to pass to the creator, if appropriate
QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
bool delayLoad = false, void* extra = NULL);
/// Creates a new resource.
virtual QSharedPointer<Resource> createResource(const QUrl& url,
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) = 0;
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra) = 0;
void addUnusedResource(const QSharedPointer<Resource>& resource);
void removeUnusedResource(const QSharedPointer<Resource>& resource);
@ -260,7 +258,7 @@ class Resource : public QObject {
public:
Resource(const QUrl& url, bool delayLoad = false);
Resource(const QUrl& url);
~Resource();
/// Returns the key last used to identify this resource in the unused map.

View file

@ -138,7 +138,7 @@ QVariantMap ObjectAction::getArguments() {
void ObjectAction::debugDraw(btIDebugDraw* debugDrawer) {
}
void ObjectAction::removeFromSimulation(EntitySimulation* simulation) const {
void ObjectAction::removeFromSimulation(EntitySimulationPointer simulation) const {
QUuid myID;
withReadLock([&]{
myID = _id;

View file

@ -29,7 +29,7 @@ public:
ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectAction();
virtual void removeFromSimulation(EntitySimulation* simulation) const override;
virtual void removeFromSimulation(EntitySimulationPointer simulation) const override;
virtual EntityItemWeakPointer getOwnerEntity() const override { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) override { _ownerEntity = ownerEntity; }

View file

@ -156,7 +156,7 @@ void PhysicalEntitySimulation::clearEntitiesInternal() {
void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
assert(entity);
assert(entity->isDead());
entity->clearActions(this);
entity->clearActions(getThisPointer());
removeEntityInternal(entity);
}
// end EntitySimulation overrides

View file

@ -23,7 +23,9 @@
#include "PhysicsEngine.h"
#include "EntityMotionState.h"
typedef QSet<EntityMotionState*> SetOfEntityMotionStates;
class PhysicalEntitySimulation;
using PhysicalEntitySimulationPointer = std::shared_ptr<PhysicalEntitySimulation>;
using SetOfEntityMotionStates = QSet<EntityMotionState*>;
class PhysicalEntitySimulation :public EntitySimulation {
public:

View file

@ -9,12 +9,9 @@
#include "impl/PointerClip.h"
using namespace recording;
NetworkClipLoader::NetworkClipLoader(const QUrl& url, bool delayLoad)
: Resource(url, delayLoad), _clip(std::make_shared<NetworkClip>(url))
{
}
NetworkClipLoader::NetworkClipLoader(const QUrl& url) :
Resource(url),
_clip(std::make_shared<NetworkClip>(url)) {}
void NetworkClip::init(const QByteArray& clipData) {
_clipData = clipData;
@ -32,10 +29,10 @@ ClipCache& ClipCache::instance() {
}
NetworkClipLoaderPointer ClipCache::getClipLoader(const QUrl& url) {
return ResourceCache::getResource(url, QUrl(), false, nullptr).staticCast<NetworkClipLoader>();
return ResourceCache::getResource(url, QUrl(), nullptr).staticCast<NetworkClipLoader>();
}
QSharedPointer<Resource> ClipCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
return QSharedPointer<Resource>(new NetworkClipLoader(url, delayLoad), &Resource::deleter);
QSharedPointer<Resource> ClipCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, const void* extra) {
return QSharedPointer<Resource>(new NetworkClipLoader(url), &Resource::deleter);
}

View file

@ -31,7 +31,7 @@ private:
class NetworkClipLoader : public Resource {
public:
NetworkClipLoader(const QUrl& url, bool delayLoad);
NetworkClipLoader(const QUrl& url);
virtual void downloadFinished(const QByteArray& data) override;
ClipPointer getClip() { return _clip; }
bool completed() { return _failedToLoad || isLoaded(); }
@ -49,7 +49,7 @@ public:
NetworkClipLoaderPointer getClipLoader(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) override;
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, const void* extra) override;
};
}