mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 06:44:06 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
This commit is contained in:
commit
f90b9ec65d
44 changed files with 138 additions and 152 deletions
|
@ -23,7 +23,7 @@ AssignmentAction::AssignmentAction(EntityActionType type, const QUuid& id, Entit
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AssignmentAction::~AssignmentAction() {
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}
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void AssignmentAction::removeFromSimulation(EntitySimulation* simulation) const {
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void AssignmentAction::removeFromSimulation(EntitySimulationPointer simulation) const {
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withReadLock([&]{
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simulation->removeAction(_id);
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simulation->applyActionChanges();
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@ -24,7 +24,7 @@ public:
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AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
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virtual ~AssignmentAction();
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virtual void removeFromSimulation(EntitySimulation* simulation) const;
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virtual void removeFromSimulation(EntitySimulationPointer simulation) const;
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virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
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virtual bool updateArguments(QVariantMap arguments);
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@ -56,7 +56,7 @@ OctreePointer EntityServer::createTree() {
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tree->createRootElement();
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tree->addNewlyCreatedHook(this);
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if (!_entitySimulation) {
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SimpleEntitySimulation* simpleSimulation = new SimpleEntitySimulation();
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SimpleEntitySimulationPointer simpleSimulation { new SimpleEntitySimulation() };
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simpleSimulation->setEntityTree(tree);
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tree->setSimulation(simpleSimulation);
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_entitySimulation = simpleSimulation;
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@ -28,6 +28,8 @@ struct ViewerSendingStats {
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};
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class SimpleEntitySimulation;
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using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
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class EntityServer : public OctreeServer, public NewlyCreatedEntityHook {
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Q_OBJECT
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@ -69,7 +71,7 @@ private slots:
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void handleEntityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
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private:
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SimpleEntitySimulation* _entitySimulation;
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SimpleEntitySimulationPointer _entitySimulation;
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QTimer* _pruneDeletedEntitiesTimer = nullptr;
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QReadWriteLock _viewerSendingStatsLock;
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@ -274,7 +274,7 @@
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},
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{
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"id": "walkFwd",
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"interpTarget": 15,
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"interpTarget": 16,
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"interpDuration": 6,
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"transitions": [
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{ "var": "isNotMoving", "state": "idle" },
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@ -497,7 +497,7 @@
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"data": {
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"url": "animations/idle.fbx",
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"startFrame": 0.0,
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"endFrame": 90.0,
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"endFrame": 300.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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@ -509,7 +509,7 @@
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"data": {
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"url": "animations/talk.fbx",
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"startFrame": 0.0,
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"endFrame": 801.0,
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"endFrame": 800.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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@ -572,7 +572,7 @@
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"data": {
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"url": "animations/idle_to_walk.fbx",
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"startFrame": 1.0,
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"endFrame": 19.0,
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"endFrame": 13.0,
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"timeScale": 1.0,
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"loopFlag": false
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},
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@ -631,11 +631,12 @@
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"id": "turnRight",
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"type": "clip",
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"data": {
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"url": "animations/turn_right.fbx",
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"url": "animations/turn_left.fbx",
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"startFrame": 0.0,
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"endFrame": 30.0,
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"timeScale": 1.0,
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"loopFlag": true
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"loopFlag": true,
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"mirrorFlag": true
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},
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"children": []
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},
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@ -485,6 +485,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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_sessionRunTimer(startupTimer),
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_previousSessionCrashed(setupEssentials(argc, argv)),
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_undoStackScriptingInterface(&_undoStack),
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_entitySimulation(new PhysicalEntitySimulation()),
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_physicsEngine(new PhysicsEngine(Vectors::ZERO)),
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_entityClipboardRenderer(false, this, this),
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_entityClipboard(new EntityTree()),
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@ -560,12 +561,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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// put the NodeList and datagram processing on the node thread
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nodeList->moveToThread(nodeThread);
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// Model background downloads need to happen on the Datagram Processor Thread. The idle loop will
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// emit checkBackgroundDownloads to cause the ModelCache to check it's queue for requested background
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// downloads.
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auto modelCache = DependencyManager::get<ModelCache>();
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connect(this, &Application::checkBackgroundDownloads, modelCache.data(), &ModelCache::checkAsynchronousGets);
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// put the audio processing on a separate thread
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QThread* audioThread = new QThread();
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audioThread->setObjectName("Audio Thread");
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@ -2739,9 +2734,6 @@ void Application::idle(uint64_t now) {
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}
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_overlayConductor.update(secondsSinceLastUpdate);
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// check for any requested background downloads.
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emit checkBackgroundDownloads();
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}
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void Application::setLowVelocityFilter(bool lowVelocityFilter) {
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@ -2991,13 +2983,13 @@ void Application::init() {
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_physicsEngine->init();
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EntityTreePointer tree = getEntities()->getTree();
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_entitySimulation.init(tree, _physicsEngine, &_entityEditSender);
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tree->setSimulation(&_entitySimulation);
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_entitySimulation->init(tree, _physicsEngine, &_entityEditSender);
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tree->setSimulation(_entitySimulation);
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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// connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts
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connect(&_entitySimulation, &EntitySimulation::entityCollisionWithEntity,
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connect(_entitySimulation.get(), &EntitySimulation::entityCollisionWithEntity,
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getEntities(), &EntityTreeRenderer::entityCollisionWithEntity);
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// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
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@ -3417,22 +3409,22 @@ void Application::update(float deltaTime) {
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PerformanceTimer perfTimer("updateStates)");
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static VectorOfMotionStates motionStates;
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_entitySimulation.getObjectsToRemoveFromPhysics(motionStates);
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_entitySimulation->getObjectsToRemoveFromPhysics(motionStates);
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_physicsEngine->removeObjects(motionStates);
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_entitySimulation.deleteObjectsRemovedFromPhysics();
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_entitySimulation->deleteObjectsRemovedFromPhysics();
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getEntities()->getTree()->withReadLock([&] {
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_entitySimulation.getObjectsToAddToPhysics(motionStates);
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_entitySimulation->getObjectsToAddToPhysics(motionStates);
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_physicsEngine->addObjects(motionStates);
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});
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getEntities()->getTree()->withReadLock([&] {
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_entitySimulation.getObjectsToChange(motionStates);
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_entitySimulation->getObjectsToChange(motionStates);
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VectorOfMotionStates stillNeedChange = _physicsEngine->changeObjects(motionStates);
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_entitySimulation.setObjectsToChange(stillNeedChange);
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_entitySimulation->setObjectsToChange(stillNeedChange);
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});
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_entitySimulation.applyActionChanges();
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_entitySimulation->applyActionChanges();
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avatarManager->getObjectsToRemoveFromPhysics(motionStates);
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_physicsEngine->removeObjects(motionStates);
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@ -3460,7 +3452,7 @@ void Application::update(float deltaTime) {
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getEntities()->getTree()->withWriteLock([&] {
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PerformanceTimer perfTimer("handleOutgoingChanges");
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const VectorOfMotionStates& outgoingChanges = _physicsEngine->getOutgoingChanges();
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_entitySimulation.handleOutgoingChanges(outgoingChanges);
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_entitySimulation->handleOutgoingChanges(outgoingChanges);
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avatarManager->handleOutgoingChanges(outgoingChanges);
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});
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@ -3473,7 +3465,7 @@ void Application::update(float deltaTime) {
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PerformanceTimer perfTimer("entities");
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// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
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// deadlock.)
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_entitySimulation.handleCollisionEvents(collisionEvents);
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_entitySimulation->handleCollisionEvents(collisionEvents);
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// NOTE: the getEntities()->update() call below will wait for lock
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// and will simulate entity motion (the EntityTree has been given an EntitySimulation).
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@ -222,8 +222,6 @@ public:
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signals:
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void svoImportRequested(const QString& url);
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void checkBackgroundDownloads();
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void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
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void beforeAboutToQuit();
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@ -405,7 +403,7 @@ private:
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QElapsedTimer _lastTimeUpdated;
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ShapeManager _shapeManager;
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PhysicalEntitySimulation _entitySimulation;
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PhysicalEntitySimulationPointer _entitySimulation;
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PhysicsEnginePointer _physicsEngine;
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EntityTreeRenderer _entityClipboardRenderer;
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|
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@ -36,7 +36,7 @@ AnimationPointer AnimationCache::getAnimation(const QUrl& url) {
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}
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QSharedPointer<Resource> AnimationCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
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bool delayLoad, const void* extra) {
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const void* extra) {
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return QSharedPointer<Resource>(new Animation(url), &Resource::deleter);
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}
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|
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@ -35,8 +35,8 @@ public:
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protected:
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virtual QSharedPointer<Resource> createResource(const QUrl& url,
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const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
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virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
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const void* extra);
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private:
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explicit AnimationCache(QObject* parent = NULL);
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virtual ~AnimationCache() { }
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|
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@ -35,7 +35,7 @@ SharedSoundPointer SoundCache::getSound(const QUrl& url) {
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}
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QSharedPointer<Resource> SoundCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
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bool delayLoad, const void* extra) {
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const void* extra) {
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qCDebug(audio) << "Requesting sound at" << url.toString();
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return QSharedPointer<Resource>(new Sound(url), &Resource::deleter);
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}
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|
|
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@ -25,8 +25,8 @@ public:
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Q_INVOKABLE SharedSoundPointer getSound(const QUrl& url);
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protected:
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virtual QSharedPointer<Resource> createResource(const QUrl& url,
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const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
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virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
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const void* extra);
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private:
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SoundCache(QObject* parent = NULL);
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};
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|
|
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@ -977,8 +977,8 @@ void RenderablePolyVoxEntityItem::compressVolumeDataAndSendEditPacket() {
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properties.setVoxelDataDirty();
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properties.setLastEdited(now);
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EntitySimulation* simulation = tree ? tree->getSimulation() : nullptr;
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PhysicalEntitySimulation* peSimulation = static_cast<PhysicalEntitySimulation*>(simulation);
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EntitySimulationPointer simulation = tree ? tree->getSimulation() : nullptr;
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PhysicalEntitySimulationPointer peSimulation = std::static_pointer_cast<PhysicalEntitySimulation>(simulation);
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EntityEditPacketSender* packetSender = peSimulation ? peSimulation->getPacketSender() : nullptr;
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if (packetSender) {
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packetSender->queueEditEntityMessage(PacketType::EntityEdit, tree, entity->getID(), properties);
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|
|
|
@ -20,6 +20,8 @@ class EntityItem;
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class EntitySimulation;
|
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using EntityItemPointer = std::shared_ptr<EntityItem>;
|
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using EntityItemWeakPointer = std::weak_ptr<EntityItem>;
|
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class EntitySimulation;
|
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using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
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enum EntityActionType {
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// keep these synchronized with actionTypeFromString and actionTypeToString
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|
@ -39,7 +41,7 @@ public:
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|||
|
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bool isActive() { return _active; }
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|
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virtual void removeFromSimulation(EntitySimulation* simulation) const = 0;
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virtual void removeFromSimulation(EntitySimulationPointer simulation) const = 0;
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virtual EntityItemWeakPointer getOwnerEntity() const = 0;
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) = 0;
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virtual bool updateArguments(QVariantMap arguments) = 0;
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|
|
|
@ -89,7 +89,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
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EntityItem::~EntityItem() {
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// clear out any left-over actions
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EntityTreePointer entityTree = _element ? _element->getTree() : nullptr;
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EntitySimulation* simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
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EntitySimulationPointer simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
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if (simulation) {
|
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clearActions(simulation);
|
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}
|
||||
|
@ -1736,7 +1736,7 @@ QString EntityItem::actionsToDebugString() {
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return result;
|
||||
}
|
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|
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bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
|
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bool EntityItem::addAction(EntitySimulationPointer simulation, EntityActionPointer action) {
|
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bool result;
|
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withWriteLock([&] {
|
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checkWaitingToRemove(simulation);
|
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|
@ -1753,7 +1753,7 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
|
|||
return result;
|
||||
}
|
||||
|
||||
bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPointer action) {
|
||||
bool EntityItem::addActionInternal(EntitySimulationPointer simulation, EntityActionPointer action) {
|
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assert(action);
|
||||
assert(simulation);
|
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auto actionOwnerEntity = action->getOwnerEntity().lock();
|
||||
|
@ -1777,7 +1777,7 @@ bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPoi
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return success;
|
||||
}
|
||||
|
||||
bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments) {
|
||||
bool EntityItem::updateAction(EntitySimulationPointer simulation, const QUuid& actionID, const QVariantMap& arguments) {
|
||||
bool success = false;
|
||||
withWriteLock([&] {
|
||||
checkWaitingToRemove(simulation);
|
||||
|
@ -1800,7 +1800,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
|
|||
return success;
|
||||
}
|
||||
|
||||
bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionID) {
|
||||
bool EntityItem::removeAction(EntitySimulationPointer simulation, const QUuid& actionID) {
|
||||
bool success = false;
|
||||
withWriteLock([&] {
|
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checkWaitingToRemove(simulation);
|
||||
|
@ -1809,7 +1809,7 @@ bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionI
|
|||
return success;
|
||||
}
|
||||
|
||||
bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* simulation) {
|
||||
bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation) {
|
||||
_previouslyDeletedActions.insert(actionID, usecTimestampNow());
|
||||
if (_objectActions.contains(actionID)) {
|
||||
if (!simulation) {
|
||||
|
@ -1836,7 +1836,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s
|
|||
return false;
|
||||
}
|
||||
|
||||
bool EntityItem::clearActions(EntitySimulation* simulation) {
|
||||
bool EntityItem::clearActions(EntitySimulationPointer simulation) {
|
||||
withWriteLock([&] {
|
||||
QHash<QUuid, EntityActionPointer>::iterator i = _objectActions.begin();
|
||||
while (i != _objectActions.end()) {
|
||||
|
@ -1872,7 +1872,7 @@ void EntityItem::deserializeActionsInternal() {
|
|||
|
||||
EntityTreePointer entityTree = getTree();
|
||||
assert(entityTree);
|
||||
EntitySimulation* simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
EntitySimulationPointer simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
assert(simulation);
|
||||
|
||||
QVector<QByteArray> serializedActions;
|
||||
|
@ -1952,7 +1952,7 @@ void EntityItem::deserializeActionsInternal() {
|
|||
return;
|
||||
}
|
||||
|
||||
void EntityItem::checkWaitingToRemove(EntitySimulation* simulation) {
|
||||
void EntityItem::checkWaitingToRemove(EntitySimulationPointer simulation) {
|
||||
foreach(QUuid actionID, _actionsToRemove) {
|
||||
removeActionInternal(actionID, simulation);
|
||||
}
|
||||
|
|
|
@ -383,10 +383,10 @@ public:
|
|||
void flagForMotionStateChange() { _dirtyFlags |= Simulation::DIRTY_MOTION_TYPE; }
|
||||
|
||||
QString actionsToDebugString();
|
||||
bool addAction(EntitySimulation* simulation, EntityActionPointer action);
|
||||
bool updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments);
|
||||
bool removeAction(EntitySimulation* simulation, const QUuid& actionID);
|
||||
bool clearActions(EntitySimulation* simulation);
|
||||
bool addAction(EntitySimulationPointer simulation, EntityActionPointer action);
|
||||
bool updateAction(EntitySimulationPointer simulation, const QUuid& actionID, const QVariantMap& arguments);
|
||||
bool removeAction(EntitySimulationPointer simulation, const QUuid& actionID);
|
||||
bool clearActions(EntitySimulationPointer simulation);
|
||||
void setActionData(QByteArray actionData);
|
||||
const QByteArray getActionData() const;
|
||||
bool hasActions() const { return !_objectActions.empty(); }
|
||||
|
@ -529,8 +529,8 @@ protected:
|
|||
void* _physicsInfo = nullptr; // set by EntitySimulation
|
||||
bool _simulated; // set by EntitySimulation
|
||||
|
||||
bool addActionInternal(EntitySimulation* simulation, EntityActionPointer action);
|
||||
bool removeActionInternal(const QUuid& actionID, EntitySimulation* simulation = nullptr);
|
||||
bool addActionInternal(EntitySimulationPointer simulation, EntityActionPointer action);
|
||||
bool removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation = nullptr);
|
||||
void deserializeActionsInternal();
|
||||
void serializeActions(bool& success, QByteArray& result) const;
|
||||
QHash<QUuid, EntityActionPointer> _objectActions;
|
||||
|
@ -541,7 +541,7 @@ protected:
|
|||
// when an entity-server starts up, EntityItem::setActionData is called before the entity-tree is
|
||||
// ready. This means we can't find our EntityItemPointer or add the action to the simulation. These
|
||||
// are used to keep track of and work around this situation.
|
||||
void checkWaitingToRemove(EntitySimulation* simulation = nullptr);
|
||||
void checkWaitingToRemove(EntitySimulationPointer simulation = nullptr);
|
||||
mutable QSet<QUuid> _actionsToRemove;
|
||||
mutable bool _actionDataDirty = false;
|
||||
mutable bool _actionDataNeedsTransmit = false;
|
||||
|
|
|
@ -777,7 +777,7 @@ bool EntityScriptingInterface::appendPoint(QUuid entityID, const glm::vec3& poin
|
|||
|
||||
|
||||
bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
|
||||
std::function<bool(EntitySimulation*, EntityItemPointer)> actor) {
|
||||
std::function<bool(EntitySimulationPointer, EntityItemPointer)> actor) {
|
||||
if (!_entityTree) {
|
||||
return false;
|
||||
}
|
||||
|
@ -785,7 +785,7 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
|
|||
EntityItemPointer entity;
|
||||
bool doTransmit = false;
|
||||
_entityTree->withWriteLock([&] {
|
||||
EntitySimulation* simulation = _entityTree->getSimulation();
|
||||
EntitySimulationPointer simulation = _entityTree->getSimulation();
|
||||
entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (!entity) {
|
||||
qDebug() << "actionWorker -- unknown entity" << entityID;
|
||||
|
@ -826,7 +826,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
|||
QUuid actionID = QUuid::createUuid();
|
||||
auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
|
||||
bool success = false;
|
||||
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
// create this action even if the entity doesn't have physics info. it will often be the
|
||||
// case that a script adds an action immediately after an object is created, and the physicsInfo
|
||||
// is computed asynchronously.
|
||||
|
@ -854,7 +854,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
|||
|
||||
|
||||
bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid& actionID, const QVariantMap& arguments) {
|
||||
return actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
return actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
bool success = entity->updateAction(simulation, actionID, arguments);
|
||||
if (success) {
|
||||
entity->grabSimulationOwnership();
|
||||
|
@ -865,7 +865,7 @@ bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid&
|
|||
|
||||
bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid& actionID) {
|
||||
bool success = false;
|
||||
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
success = entity->removeAction(simulation, actionID);
|
||||
if (success) {
|
||||
// reduce from grab to poke
|
||||
|
@ -878,7 +878,7 @@ bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid&
|
|||
|
||||
QVector<QUuid> EntityScriptingInterface::getActionIDs(const QUuid& entityID) {
|
||||
QVector<QUuid> result;
|
||||
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
QList<QUuid> actionIDs = entity->getActionIDs();
|
||||
result = QVector<QUuid>::fromList(actionIDs);
|
||||
return false; // don't send an edit packet
|
||||
|
@ -888,7 +888,7 @@ QVector<QUuid> EntityScriptingInterface::getActionIDs(const QUuid& entityID) {
|
|||
|
||||
QVariantMap EntityScriptingInterface::getActionArguments(const QUuid& entityID, const QUuid& actionID) {
|
||||
QVariantMap result;
|
||||
actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
|
||||
result = entity->getActionArguments(actionID);
|
||||
return false; // don't send an edit packet
|
||||
});
|
||||
|
|
|
@ -200,11 +200,11 @@ signals:
|
|||
void debitEnergySource(float value);
|
||||
|
||||
private:
|
||||
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulation*, EntityItemPointer)> actor);
|
||||
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulationPointer, EntityItemPointer)> actor);
|
||||
bool setVoxels(QUuid entityID, std::function<bool(PolyVoxEntityItem&)> actor);
|
||||
bool setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor);
|
||||
void queueEntityMessage(PacketType packetType, EntityItemID entityID, const EntityItemProperties& properties);
|
||||
|
||||
|
||||
EntityItemPointer checkForTreeEntityAndTypeMatch(const QUuid& entityID,
|
||||
EntityTypes::EntityType entityType = EntityTypes::Unknown);
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
|||
assert(entity->isDead());
|
||||
if (entity->isSimulated()) {
|
||||
QMutexLocker lock(&_mutex);
|
||||
entity->clearActions(this);
|
||||
entity->clearActions(getThisPointer());
|
||||
removeEntityInternal(entity);
|
||||
_entitiesToDelete.insert(entity);
|
||||
}
|
||||
|
|
|
@ -22,8 +22,9 @@
|
|||
#include "EntityItem.h"
|
||||
#include "EntityTree.h"
|
||||
|
||||
typedef QSet<EntityItemPointer> SetOfEntities;
|
||||
typedef QVector<EntityItemPointer> VectorOfEntities;
|
||||
using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
|
||||
using SetOfEntities = QSet<EntityItemPointer>;
|
||||
using VectorOfEntities = QVector<EntityItemPointer>;
|
||||
|
||||
// the EntitySimulation needs to know when these things change on an entity,
|
||||
// so it can sort EntityItem or relay its state to the PhysicsEngine.
|
||||
|
@ -41,12 +42,16 @@ const int DIRTY_SIMULATION_FLAGS =
|
|||
Simulation::DIRTY_MATERIAL |
|
||||
Simulation::DIRTY_SIMULATOR_ID;
|
||||
|
||||
class EntitySimulation : public QObject {
|
||||
class EntitySimulation : public QObject, public std::enable_shared_from_this<EntitySimulation> {
|
||||
Q_OBJECT
|
||||
public:
|
||||
EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(quint64(-1)) { }
|
||||
virtual ~EntitySimulation() { setEntityTree(NULL); }
|
||||
|
||||
inline EntitySimulationPointer getThisPointer() const {
|
||||
return std::const_pointer_cast<EntitySimulation>(shared_from_this());
|
||||
}
|
||||
|
||||
/// \param tree pointer to EntityTree which is stored internally
|
||||
void setEntityTree(EntityTreePointer tree);
|
||||
|
||||
|
|
|
@ -365,7 +365,7 @@ void EntityTree::notifyNewCollisionSoundURL(const QString& newURL, const EntityI
|
|||
emit newCollisionSoundURL(QUrl(newURL), entityID);
|
||||
}
|
||||
|
||||
void EntityTree::setSimulation(EntitySimulation* simulation) {
|
||||
void EntityTree::setSimulation(EntitySimulationPointer simulation) {
|
||||
this->withWriteLock([&] {
|
||||
if (simulation) {
|
||||
// assert that the simulation's backpointer has already been properly connected
|
||||
|
|
|
@ -194,8 +194,8 @@ public:
|
|||
|
||||
void emitEntityScriptChanging(const EntityItemID& entityItemID, const bool reload);
|
||||
|
||||
void setSimulation(EntitySimulation* simulation);
|
||||
EntitySimulation* getSimulation() const { return _simulation; }
|
||||
void setSimulation(EntitySimulationPointer simulation);
|
||||
EntitySimulationPointer getSimulation() const { return _simulation; }
|
||||
|
||||
bool wantEditLogging() const { return _wantEditLogging; }
|
||||
void setWantEditLogging(bool value) { _wantEditLogging = value; }
|
||||
|
@ -299,7 +299,7 @@ protected:
|
|||
mutable QReadWriteLock _entityToElementLock;
|
||||
QHash<EntityItemID, EntityTreeElementPointer> _entityToElementMap;
|
||||
|
||||
EntitySimulation* _simulation;
|
||||
EntitySimulationPointer _simulation;
|
||||
|
||||
bool _wantEditLogging = false;
|
||||
bool _wantTerseEditLogging = false;
|
||||
|
|
|
@ -22,7 +22,7 @@ EntityTreeHeadlessViewer::~EntityTreeHeadlessViewer() {
|
|||
void EntityTreeHeadlessViewer::init() {
|
||||
OctreeHeadlessViewer::init();
|
||||
if (!_simulation) {
|
||||
SimpleEntitySimulation* simpleSimulation = new SimpleEntitySimulation();
|
||||
SimpleEntitySimulationPointer simpleSimulation { new SimpleEntitySimulation() };
|
||||
EntityTreePointer entityTree = std::static_pointer_cast<EntityTree>(_tree);
|
||||
simpleSimulation->setEntityTree(entityTree);
|
||||
entityTree->setSimulation(simpleSimulation);
|
||||
|
|
|
@ -49,7 +49,7 @@ protected:
|
|||
return newTree;
|
||||
}
|
||||
|
||||
EntitySimulation* _simulation;
|
||||
EntitySimulationPointer _simulation;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityTreeHeadlessViewer_h
|
||||
|
|
|
@ -14,6 +14,10 @@
|
|||
|
||||
#include "EntitySimulation.h"
|
||||
|
||||
class SimpleEntitySimulation;
|
||||
using SimpleEntitySimulationPointer = std::shared_ptr<SimpleEntitySimulation>;
|
||||
|
||||
|
||||
/// provides simple velocity + gravity extrapolation of EntityItem's
|
||||
|
||||
class SimpleEntitySimulation : public EntitySimulation {
|
||||
|
|
|
@ -71,7 +71,7 @@ void GeometryMappingResource::downloadFinished(const QByteArray& data) {
|
|||
GeometryExtra extra{ mapping, _textureBaseUrl };
|
||||
|
||||
// Get the raw GeometryResource, not the wrapped NetworkGeometry
|
||||
_geometryResource = modelCache->getResource(url, QUrl(), false, &extra).staticCast<GeometryResource>();
|
||||
_geometryResource = modelCache->getResource(url, QUrl(), &extra).staticCast<GeometryResource>();
|
||||
// Avoid caching nested resources - their references will be held by the parent
|
||||
_geometryResource->_isCacheable = false;
|
||||
|
||||
|
@ -236,7 +236,7 @@ ModelCache::ModelCache() {
|
|||
}
|
||||
|
||||
QSharedPointer<Resource> ModelCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
bool delayLoad, const void* extra) {
|
||||
const void* extra) {
|
||||
Resource* resource = nullptr;
|
||||
if (url.path().toLower().endsWith(".fst")) {
|
||||
resource = new GeometryMappingResource(url);
|
||||
|
@ -252,7 +252,7 @@ QSharedPointer<Resource> ModelCache::createResource(const QUrl& url, const QShar
|
|||
|
||||
std::shared_ptr<NetworkGeometry> ModelCache::getGeometry(const QUrl& url, const QVariantHash& mapping, const QUrl& textureBaseUrl) {
|
||||
GeometryExtra geometryExtra = { mapping, textureBaseUrl };
|
||||
GeometryResource::Pointer resource = getResource(url, QUrl(), true, &geometryExtra).staticCast<GeometryResource>();
|
||||
GeometryResource::Pointer resource = getResource(url, QUrl(), &geometryExtra).staticCast<GeometryResource>();
|
||||
if (resource) {
|
||||
if (resource->isLoaded() && resource->shouldSetTextures()) {
|
||||
resource->setTextures();
|
||||
|
|
|
@ -44,8 +44,8 @@ public:
|
|||
protected:
|
||||
friend class GeometryMappingResource;
|
||||
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra);
|
||||
|
||||
private:
|
||||
ModelCache();
|
||||
|
|
|
@ -7,11 +7,8 @@
|
|||
//
|
||||
#include "ShaderCache.h"
|
||||
|
||||
NetworkShader::NetworkShader(const QUrl& url, bool delayLoad)
|
||||
: Resource(url, delayLoad)
|
||||
{
|
||||
|
||||
}
|
||||
NetworkShader::NetworkShader(const QUrl& url) :
|
||||
Resource(url) {}
|
||||
|
||||
void NetworkShader::downloadFinished(const QByteArray& data) {
|
||||
_source = QString::fromUtf8(data);
|
||||
|
@ -24,10 +21,11 @@ ShaderCache& ShaderCache::instance() {
|
|||
}
|
||||
|
||||
NetworkShaderPointer ShaderCache::getShader(const QUrl& url) {
|
||||
return ResourceCache::getResource(url, QUrl(), false, nullptr).staticCast<NetworkShader>();
|
||||
return ResourceCache::getResource(url, QUrl(), nullptr).staticCast<NetworkShader>();
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> ShaderCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||
return QSharedPointer<Resource>(new NetworkShader(url, delayLoad), &Resource::deleter);
|
||||
QSharedPointer<Resource> ShaderCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra) {
|
||||
return QSharedPointer<Resource>(new NetworkShader(url), &Resource::deleter);
|
||||
}
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
class NetworkShader : public Resource {
|
||||
public:
|
||||
NetworkShader(const QUrl& url, bool delayLoad);
|
||||
NetworkShader(const QUrl& url);
|
||||
virtual void downloadFinished(const QByteArray& data) override;
|
||||
|
||||
QString _source;
|
||||
|
@ -28,7 +28,8 @@ public:
|
|||
NetworkShaderPointer getShader(const QUrl& url);
|
||||
|
||||
protected:
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) override;
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -167,7 +167,7 @@ ScriptableResource* TextureCache::prefetch(const QUrl& url, int type) {
|
|||
|
||||
NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const QByteArray& content) {
|
||||
TextureExtra extra = { type, content };
|
||||
return ResourceCache::getResource(url, QUrl(), content.isEmpty(), &extra).staticCast<NetworkTexture>();
|
||||
return ResourceCache::getResource(url, QUrl(), &extra).staticCast<NetworkTexture>();
|
||||
}
|
||||
|
||||
|
||||
|
@ -231,8 +231,8 @@ gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type
|
|||
return gpu::TexturePointer(loader(image, QUrl::fromLocalFile(path).fileName().toStdString()));
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra) {
|
||||
const TextureExtra* textureExtra = static_cast<const TextureExtra*>(extra);
|
||||
auto type = textureExtra ? textureExtra->type : Type::DEFAULT_TEXTURE;
|
||||
auto content = textureExtra ? textureExtra->content : QByteArray();
|
||||
|
@ -241,7 +241,7 @@ QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
|
|||
}
|
||||
|
||||
NetworkTexture::NetworkTexture(const QUrl& url, Type type, const QByteArray& content) :
|
||||
Resource(url, !content.isEmpty()),
|
||||
Resource(url),
|
||||
_type(type)
|
||||
{
|
||||
_textureSource = std::make_shared<gpu::TextureSource>();
|
||||
|
|
|
@ -131,8 +131,8 @@ protected:
|
|||
// Overload ResourceCache::prefetch to allow specifying texture type for loads
|
||||
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url, int type);
|
||||
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra);
|
||||
|
||||
private:
|
||||
TextureCache();
|
||||
|
|
|
@ -179,7 +179,7 @@ ScriptableResource* ResourceCache::prefetch(const QUrl& url, void* extra) {
|
|||
|
||||
result = new ScriptableResource(url);
|
||||
|
||||
auto resource = getResource(url, QUrl(), false, extra);
|
||||
auto resource = getResource(url, QUrl(), extra);
|
||||
result->_resource = resource;
|
||||
result->setObjectName(url.toString());
|
||||
|
||||
|
@ -316,25 +316,7 @@ void ResourceCache::setRequestLimit(int limit) {
|
|||
}
|
||||
}
|
||||
|
||||
void ResourceCache::getResourceAsynchronously(const QUrl& url) {
|
||||
qCDebug(networking) << "ResourceCache::getResourceAsynchronously" << url.toString();
|
||||
QWriteLocker locker(&_resourcesToBeGottenLock);
|
||||
_resourcesToBeGotten.enqueue(QUrl(url));
|
||||
}
|
||||
|
||||
void ResourceCache::checkAsynchronousGets() {
|
||||
assert(QThread::currentThread() == thread());
|
||||
QWriteLocker locker(&_resourcesToBeGottenLock);
|
||||
if (!_resourcesToBeGotten.isEmpty()) {
|
||||
QUrl url = _resourcesToBeGotten.dequeue();
|
||||
|
||||
locker.unlock();
|
||||
getResource(url);
|
||||
}
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback,
|
||||
bool delayLoad, void* extra) {
|
||||
QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl& fallback, void* extra) {
|
||||
QSharedPointer<Resource> resource;
|
||||
{
|
||||
QReadLocker locker(&_resourcesLock);
|
||||
|
@ -346,17 +328,21 @@ QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl&
|
|||
}
|
||||
|
||||
if (QThread::currentThread() != thread()) {
|
||||
assert(delayLoad);
|
||||
getResourceAsynchronously(url);
|
||||
qCDebug(networking) << "Fetching asynchronously:" << url;
|
||||
QMetaObject::invokeMethod(this, "getResource",
|
||||
Q_ARG(QUrl, url), Q_ARG(QUrl, fallback));
|
||||
// Cannot use extra parameter as it might be freed before the invocation
|
||||
return QSharedPointer<Resource>();
|
||||
}
|
||||
|
||||
if (!url.isValid() && !url.isEmpty() && fallback.isValid()) {
|
||||
return getResource(fallback, QUrl(), delayLoad);
|
||||
return getResource(fallback, QUrl());
|
||||
}
|
||||
|
||||
resource = createResource(url, fallback.isValid() ?
|
||||
getResource(fallback, QUrl(), true) : QSharedPointer<Resource>(), delayLoad, extra);
|
||||
resource = createResource(
|
||||
url,
|
||||
fallback.isValid() ? getResource(fallback, QUrl()) : QSharedPointer<Resource>(),
|
||||
extra);
|
||||
resource->setSelf(resource);
|
||||
resource->setCache(this);
|
||||
connect(resource.data(), &Resource::updateSize, this, &ResourceCache::updateTotalSize);
|
||||
|
@ -508,7 +494,7 @@ const int DEFAULT_REQUEST_LIMIT = 10;
|
|||
int ResourceCache::_requestLimit = DEFAULT_REQUEST_LIMIT;
|
||||
int ResourceCache::_requestsActive = 0;
|
||||
|
||||
Resource::Resource(const QUrl& url, bool delayLoad) :
|
||||
Resource::Resource(const QUrl& url) :
|
||||
_url(url),
|
||||
_activeUrl(url),
|
||||
_request(nullptr) {
|
||||
|
|
|
@ -179,9 +179,6 @@ public:
|
|||
signals:
|
||||
void dirty();
|
||||
|
||||
public slots:
|
||||
void checkAsynchronousGets();
|
||||
|
||||
protected slots:
|
||||
void updateTotalSize(const qint64& deltaSize);
|
||||
|
||||
|
@ -190,6 +187,14 @@ protected slots:
|
|||
// and delegate to it (see TextureCache::prefetch(const QUrl&, int).
|
||||
ScriptableResource* prefetch(const QUrl& url, void* extra);
|
||||
|
||||
/// Loads a resource from the specified URL and returns it.
|
||||
/// If the caller is on a different thread than the ResourceCache,
|
||||
/// returns an empty smart pointer and loads its asynchronously.
|
||||
/// \param fallback a fallback URL to load if the desired one is unavailable
|
||||
/// \param extra extra data to pass to the creator, if appropriate
|
||||
QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
|
||||
void* extra = NULL);
|
||||
|
||||
private slots:
|
||||
void clearATPAssets();
|
||||
|
||||
|
@ -200,16 +205,9 @@ protected:
|
|||
// the QScriptEngine will delete the pointer when it is garbage collected.
|
||||
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url) { return prefetch(url, nullptr); }
|
||||
|
||||
/// Loads a resource from the specified URL.
|
||||
/// \param fallback a fallback URL to load if the desired one is unavailable
|
||||
/// \param delayLoad if true, don't load the resource immediately; wait until load is first requested
|
||||
/// \param extra extra data to pass to the creator, if appropriate
|
||||
QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
|
||||
bool delayLoad = false, void* extra = NULL);
|
||||
|
||||
/// Creates a new resource.
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) = 0;
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||
const void* extra) = 0;
|
||||
|
||||
void addUnusedResource(const QSharedPointer<Resource>& resource);
|
||||
void removeUnusedResource(const QSharedPointer<Resource>& resource);
|
||||
|
@ -260,7 +258,7 @@ class Resource : public QObject {
|
|||
|
||||
public:
|
||||
|
||||
Resource(const QUrl& url, bool delayLoad = false);
|
||||
Resource(const QUrl& url);
|
||||
~Resource();
|
||||
|
||||
/// Returns the key last used to identify this resource in the unused map.
|
||||
|
|
|
@ -138,7 +138,7 @@ QVariantMap ObjectAction::getArguments() {
|
|||
void ObjectAction::debugDraw(btIDebugDraw* debugDrawer) {
|
||||
}
|
||||
|
||||
void ObjectAction::removeFromSimulation(EntitySimulation* simulation) const {
|
||||
void ObjectAction::removeFromSimulation(EntitySimulationPointer simulation) const {
|
||||
QUuid myID;
|
||||
withReadLock([&]{
|
||||
myID = _id;
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
|
||||
virtual ~ObjectAction();
|
||||
|
||||
virtual void removeFromSimulation(EntitySimulation* simulation) const override;
|
||||
virtual void removeFromSimulation(EntitySimulationPointer simulation) const override;
|
||||
virtual EntityItemWeakPointer getOwnerEntity() const override { return _ownerEntity; }
|
||||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) override { _ownerEntity = ownerEntity; }
|
||||
|
||||
|
|
|
@ -156,7 +156,7 @@ void PhysicalEntitySimulation::clearEntitiesInternal() {
|
|||
void PhysicalEntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
|
||||
assert(entity);
|
||||
assert(entity->isDead());
|
||||
entity->clearActions(this);
|
||||
entity->clearActions(getThisPointer());
|
||||
removeEntityInternal(entity);
|
||||
}
|
||||
// end EntitySimulation overrides
|
||||
|
|
|
@ -23,7 +23,9 @@
|
|||
#include "PhysicsEngine.h"
|
||||
#include "EntityMotionState.h"
|
||||
|
||||
typedef QSet<EntityMotionState*> SetOfEntityMotionStates;
|
||||
class PhysicalEntitySimulation;
|
||||
using PhysicalEntitySimulationPointer = std::shared_ptr<PhysicalEntitySimulation>;
|
||||
using SetOfEntityMotionStates = QSet<EntityMotionState*>;
|
||||
|
||||
class PhysicalEntitySimulation :public EntitySimulation {
|
||||
public:
|
||||
|
|
|
@ -9,12 +9,9 @@
|
|||
#include "impl/PointerClip.h"
|
||||
|
||||
using namespace recording;
|
||||
NetworkClipLoader::NetworkClipLoader(const QUrl& url, bool delayLoad)
|
||||
: Resource(url, delayLoad), _clip(std::make_shared<NetworkClip>(url))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
NetworkClipLoader::NetworkClipLoader(const QUrl& url) :
|
||||
Resource(url),
|
||||
_clip(std::make_shared<NetworkClip>(url)) {}
|
||||
|
||||
void NetworkClip::init(const QByteArray& clipData) {
|
||||
_clipData = clipData;
|
||||
|
@ -32,10 +29,10 @@ ClipCache& ClipCache::instance() {
|
|||
}
|
||||
|
||||
NetworkClipLoaderPointer ClipCache::getClipLoader(const QUrl& url) {
|
||||
return ResourceCache::getResource(url, QUrl(), false, nullptr).staticCast<NetworkClipLoader>();
|
||||
return ResourceCache::getResource(url, QUrl(), nullptr).staticCast<NetworkClipLoader>();
|
||||
}
|
||||
|
||||
QSharedPointer<Resource> ClipCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||
return QSharedPointer<Resource>(new NetworkClipLoader(url, delayLoad), &Resource::deleter);
|
||||
QSharedPointer<Resource> ClipCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, const void* extra) {
|
||||
return QSharedPointer<Resource>(new NetworkClipLoader(url), &Resource::deleter);
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ private:
|
|||
|
||||
class NetworkClipLoader : public Resource {
|
||||
public:
|
||||
NetworkClipLoader(const QUrl& url, bool delayLoad);
|
||||
NetworkClipLoader(const QUrl& url);
|
||||
virtual void downloadFinished(const QByteArray& data) override;
|
||||
ClipPointer getClip() { return _clip; }
|
||||
bool completed() { return _failedToLoad || isLoaded(); }
|
||||
|
@ -49,7 +49,7 @@ public:
|
|||
NetworkClipLoaderPointer getClipLoader(const QUrl& url);
|
||||
|
||||
protected:
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) override;
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback, const void* extra) override;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue