Commit graph

5527 commits

Author SHA1 Message Date
Stephen Birarda
b31837168d fix bad lock, optimize some operations, clarify comment 2018-09-24 11:27:20 -07:00
luiscuenca
82b14b6e9b Merge branch 'master' of https://github.com/highfidelity/hifi into smoothTeleport 2018-09-22 05:47:05 -07:00
luiscuenca
01f87a0645 lerp myavatar 2018-09-22 05:34:17 -07:00
Seth Alves
86e502637e Make Settings thread safe 2018-09-21 15:46:35 -07:00
luiscuenca
a7a128f1f1 Particle effect and ease movement 2018-09-20 18:37:42 -07:00
luiscuenca
cad8425c7b Time-based frames, max distance and setting animation from script 2018-09-19 16:43:45 -07:00
Stephen Birarda
3a7785d10f fix for deadlock in other avatar entity removal 2018-09-18 17:52:24 -07:00
amantley
42e248ef84 maded more changes to support sitting state to do: add option for stuck pose reset 2018-09-18 17:37:44 -07:00
luiscuenca
96e8b060eb Enable transit animations 2018-09-18 12:42:37 -07:00
amantley
96da9b7e54 cleaned up code for squatty fix 2018-09-18 10:31:19 -07:00
amantley
14fb7e1d44 removed redundant code 2018-09-17 17:53:08 -07:00
amantley
ff0d938d37 initial changes to stop the squatty potty from happening when users are sitting down in vr mode 2018-09-17 16:53:15 -07:00
luiscuenca
f339bbdd7f Fix bug while walking 2018-09-17 13:29:04 -07:00
luiscuenca
ff319ebd95 Bypass position updates from mixer 2018-09-17 09:47:22 -07:00
John Conklin II
65ef04ae75
Merge pull request #13937 from luiscuenca/stt_teleport_wip
Safe Teleport Target
2018-09-14 15:11:18 -07:00
SamGondelman
c522d1bc93 merge with master 2018-09-14 00:57:13 -07:00
luiscuenca
c5669ef1f5 better property names 2018-09-13 15:22:18 -07:00
luiscuenca
6a9a898b62 make updateCollisionCapsule private 2018-09-13 15:07:34 -07:00
luiscuenca
ceccc6d6ec make getCollisionCapsule thread safe 2018-09-13 14:49:35 -07:00
John Conklin II
b675e6cc6b
Merge pull request #13894 from SimonWalton-HiFi/avatar-mixer-scaling
Performance improvements for Avatar Mixer
2018-09-13 13:43:18 -07:00
luiscuenca
b517808bc2 Fix smaller size avatar capsule and land on detailed mesh 2018-09-12 21:24:19 -07:00
Stephen Birarda
b1f44d2ad7 perform avatar entity cleanup in AvatarManager::handleRemovedAvatar 2018-09-12 12:30:15 -07:00
luiscuenca
b9fbcce403 init frames per meter 2018-09-12 10:15:00 -07:00
luiscuenca
4d381b9d04 Smooth other avatars positions 2018-09-12 10:01:41 -07:00
John Conklin II
f67deb9f65
Merge pull request #13938 from wayne-chen/interstitalMerged
Interstitial Page with 404 Redirect
2018-09-12 08:39:52 -07:00
Brad Hefta-Gaub
d319bea2ac
Merge pull request #13973 from hyperlogic/feature/indicate-loading-status-on-avatar-orb
Avatar loading orb now indicates loading status
2018-09-11 18:01:40 -07:00
Wayne Chen
63ad85215b
Merge branch 'master' into interstitalMerged 2018-09-11 17:17:33 -07:00
Anthony Thibault
23ed314250 Fix for missing return warning 2018-09-11 14:50:50 -07:00
Dante Ruiz
b665dbe13e finished requested changes 2018-09-11 14:18:12 -07:00
Anthony Thibault
bc5d9a46a2 Avatar loading orb now indicates status
white - no url has been received yet for this avatar
purple - a url has been received for this avatar but it's content is still downloading/loading
blue - (only visible breifly) content has succesfully loaded
red - (only visible briefly) content has failed to download.
2018-09-11 13:12:46 -07:00
luiscuenca
fedea6e84d Comply with review comments 2018-09-11 12:23:25 -07:00
Simon Walton
d12376187c
Merge branch 'master' into avatar-mixer-scaling 2018-09-10 10:15:49 -07:00
luiscuenca
a9f676354b Only invisible pointers and scale fix 2018-09-10 08:54:53 -07:00
Stephen Birarda
adac872a11 clear other avatars in agent on avatar mixer disconnect 2018-09-07 15:04:14 -07:00
luiscuenca
d09391faa5 Fix invisible error 2018-09-07 12:17:40 -07:00
luiscuenca
02065518cb Merge branch 'master' of https://github.com/highfidelity/hifi into stt_teleport_wip 2018-09-07 11:57:48 -07:00
John Conklin II
405e2da91e
Merge pull request #13949 from sabrina-shanman/stt_parenting_scale
Scale Collision Pick to match parent
2018-09-07 11:54:02 -07:00
Simon Walton
741d4ba998
Merge branch 'master' into avatar-mixer-scaling 2018-09-07 09:30:39 -07:00
SamGondelman
ed7f993c0d avatar mixer and manager perf improvements and cleanup 2018-09-06 16:57:20 -07:00
amantley
90a51e6181 added walk velocity threshold, this determines if we are in the walk state. when we are then we don't do cg leaning calculation. this will smooth out the walking in a large tracked area 2018-09-06 13:12:48 -07:00
sabrina-shanman
727b62144f Fix MyAvatarHeadTransformNode not using avatar scale 2018-09-06 12:03:13 -07:00
Dante Ruiz
200f6d540a Merge branch 'master' of github.com:highfidelity/hifi into interstitial-final-page 2018-09-06 09:59:51 -07:00
amantley
6fb335429d starting to re-implement the walking state detection for smoothwalking 2018-09-05 17:55:27 -07:00
luiscuenca
abb632afda Update capsule when scale/load and teleport without safe landing 2018-09-05 16:51:34 -07:00
amantley
73e628bb8d merge with master fixes 2018-09-05 14:42:49 -07:00
Anthony Thibault
584d39744f
Merge pull request #13918 from hyperlogic/bug-fix/avatars-with-no-eyes-in-hmd-mode
HMD mode bug fix for avatars with no eyes
2018-09-05 10:57:21 -07:00
Andrew Meadows
4a1bd98584
Merge pull request #13914 from SamGondelman/avatarmanager
Miscellaneous low-level performance improvements
2018-09-05 10:12:05 -07:00
Simon Walton
262dbaf5ed Merge commit 'ade58a52cc97fe06c2f4bb88c4b9d097636fd4b9' into avatar-mixer-scaling 2018-09-04 15:27:41 -07:00
Simon Walton
695fabf4f5 Merge commit 'd01b438cb320a7ccc0aa8a0085e86940bb73c09c' into avatar-mixer-scaling 2018-09-04 15:27:18 -07:00
Simon Walton
6ae2ca1576 Merge commit '5f08ed5027a8904242a47b17e994ab4f309e3930' into avatar-mixer-scaling
Merge of Samuel's change to use simple sort instead of priority queue
2018-09-04 15:26:26 -07:00
Anthony Thibault
b21fa1037f Code review feedback and bug fixes for calibraiton matrices 2018-09-04 11:55:52 -07:00
SamGondelman
ade58a52cc reserve priority sort util vectors 2018-09-04 11:21:43 -07:00
Anthony Thibault
3a034fdf66 HMD mode bug fix for avatars with no eyes
Previously getCenterEyeCalibrationMat() would return the average eye position for an avatar, if the eyes are missing.
Now we fall back to using the HeadCalibrationMat() and adding an offset from the head to the center of the eyes.
This is more accurate for characters that don't quite have human proportions.
2018-09-04 10:13:57 -07:00
Sam Gondelman
7cdc7dcc66
Merge pull request #13873 from sabrina-shanman/stt_parenting
Collision Pick Parenting
2018-08-31 14:43:55 -07:00
SamGondelman
d01b438cb3 CR 2018-08-31 11:25:17 -07:00
SamGondelman
5f08ed5027 misc perf improvements 2018-08-30 16:55:15 -07:00
Anthony Thibault
78d7c321b8
Merge pull request #13796 from amantley/noNeckFix
Avatar without Neck Joint bug 14620
2018-08-30 14:52:44 -07:00
John Conklin II
8fa4a2855e
Merge pull request #13641 from amantley/rotateFilterChange
Hand Azimuth Controls Shoulder Rotation
2018-08-30 13:59:00 -07:00
John Conklin II
bf0ab865bb
Merge pull request #13903 from birarda/bug/av-entity-delete-master
send MyAvatar avatar entity updates through entity tree
2018-08-30 10:25:31 -07:00
Dante Ruiz
8c77820e30 Merge branch 'master' of github.com:highfidelity/hifi into interstitial-final-page 2018-08-30 09:45:41 -07:00
Stephen Birarda
aaf5f593c5 send MyAvatar avatar entity updates through entity tree 2018-08-29 16:30:24 -07:00
Angus Antley
9fb0f8b7c0 added condition to prevent overwriting tracker input with estimated orientation for spine2 joint 2018-08-30 00:25:53 +01:00
sabrina-shanman
0981f08b22 Do not propagate avatar scale in AvatarHeadTransformNode 2018-08-29 14:48:27 -07:00
Angus Antley
f7d0cdda02 added a check for whether the head to shoulder azimuth is greater than 100 degrees. If so unflip the chest azimuth 2018-08-29 20:44:21 +01:00
Angus Antley
ee33f5dc97 normalize the hip hand vector in getSpine2RotationRigSpace, made computeHandAzimuth a const function that returns a vec2 2018-08-29 01:57:49 +01:00
SamGondelman
0c8a4cc81e merge with master 2018-08-28 17:31:51 -07:00
amantley
3c792a04c1 fixed roll rotation added to azimuth in MySkeletonModel.cpp 2018-08-28 11:25:42 -07:00
amantley
89b508251e added some comment to explain rig to avatar transform 2018-08-27 17:57:50 -07:00
amantley
055f03878e made changes to add roll to the spine2 rotation. also only the shoulders control the rotation recenter now 2018-08-27 14:44:27 -07:00
danteruiz
e2cd695dfb PR code clean up 2018-08-27 11:01:29 -07:00
amantley
8406fb2359 Merge remote-tracking branch 'upstream/master' into steppingReboot 2018-08-24 16:48:26 -07:00
amantley
dd8a00983c Merge remote-tracking branch 'upstream/master' into rotateFilterChange 2018-08-24 16:29:20 -07:00
amantley
2bec867863 added the sanity check to see if the shoulders have flipped 2018-08-24 16:29:08 -07:00
Dante Ruiz
af19849a75 fixing merge conflict 2018-08-24 15:48:42 -07:00
sabrina-shanman
3167d3c0c7 Create TransformNodes for SpatiallyNestables, the mouse, and MyAvatar head 2018-08-24 15:47:52 -07:00
SamGondelman
70f4d0c634 Merge remote-tracking branch 'upstream/master' into perf 2018-08-24 14:04:37 -07:00
SamGondelman
3d048c77ba Merge remote-tracking branch 'upstream/master' into recurse 2018-08-24 11:39:05 -07:00
amantley
a60ab863a3 demo version of the head and hands determining the rotate function 2018-08-24 11:06:36 -07:00
Angus Antley
25610c7587 got the hands turning the shoulders, needs error checking 2018-08-24 11:04:36 +01:00
Angus Antley
44a6c7df5f added hook to myskeleton model to update spine2, need to get the rotation from myavatar then we have spine rot 2018-08-24 07:17:17 +01:00
amantley
0e0561bb24 latest rotate code 2018-08-23 17:59:18 -07:00
Dante Ruiz
11ab6dd0b5 Merge branch 'master' of github.com:highfidelity/hifi into interstitial-final-page 2018-08-23 13:20:09 -07:00
Andrew Meadows
8f2141b592 fix compile error 2018-08-23 12:59:28 -07:00
Andrew Meadows
f5cae61b43 fix typo causing compile failure 2018-08-23 12:59:28 -07:00
Andrew Meadows
87223946ad add/remove avatars according to workload region 2018-08-23 12:59:28 -07:00
Andrew Meadows
3ecabb6583 cleanup after removing spaghetti 2018-08-23 12:59:28 -07:00
Andrew Meadows
99aafb1f95 move code from Avatar to OtherAvatar 2018-08-23 12:59:28 -07:00
Andrew Meadows
615b8addd0 fix order of includes 2018-08-23 12:59:28 -07:00
Andrew Meadows
598a227f1a use OtherAvatar instead of Avatar in AvatarMotionState 2018-08-23 12:59:28 -07:00
Andrew Meadows
3c01433e12 stub for avatars changing workload regions 2018-08-23 12:59:28 -07:00
Andrew Meadows
21adbf49c0 remove cruft 2018-08-23 12:59:28 -07:00
Andrew Meadows
15665b25e8 give OtherAvatars a proxy in workload 2018-08-23 12:59:28 -07:00
John Conklin II
1320a34a18
Merge pull request #13841 from luiscuenca/noAttachmentsToJSON
Don't include old attachment data on new avatar recordings
2018-08-23 10:51:33 -07:00
Dante Ruiz
54258a8707 Merge branch 'master' of github.com:highfidelity/hifi into interstitial-final-page 2018-08-23 09:53:20 -07:00
Angus Antley
30ef544c6d starting the c++ version of shoulder rotation 2018-08-23 15:57:14 +01:00
SamGondelman
c474f38860 force coarse picking, sort avatars 2018-08-22 18:07:16 -07:00
SamGondelman
5c0b12abf6 ordered ray/parabola intersection code 2018-08-22 16:29:17 -07:00
Wayne Chen
9518b8cdaf rearrangement 2018-08-22 15:46:02 -07:00
Wayne Chen
c32cc1ead2 adding implementation 2018-08-22 15:42:15 -07:00
Dante Ruiz
f5441b2721 Merge branch 'master' of github.com:highfidelity/hifi into interstitial-final-page 2018-08-22 15:28:42 -07:00
luiscuenca
b3d127c953 Fix flickering 2018-08-22 14:31:34 -07:00
amantley
9dfaf32b72 fixed the step animation but it still needs work 2018-08-22 14:12:19 -07:00
amantley
2dd812935f Merge remote-tracking branch 'upstream/master' into rotateFilterChange 2018-08-22 12:57:16 -07:00
amantley
1e3ca6f902 added quicker follow code and added head to rotate calculation 2018-08-22 12:57:06 -07:00
amantley
456b8bf2a9 tweaked the animvars callback to update the spine2 position 2018-08-22 09:36:52 -07:00
luiscuenca
5f4903f884 Record entities 2018-08-22 08:53:51 -07:00
amantley
1fabc77244 latest update to stop lurching, and allow leaning, and stop perma leans 2018-08-21 12:34:05 -07:00
Stephen Birarda
1723f3d3d8 don't use entity tree to clear all avatar entities 2018-08-21 12:21:29 -07:00
Stephen Birarda
a177e49877 Revert "send attachment clears through setAvatarEntityData"
This reverts commit 25876bca63.
2018-08-21 12:18:11 -07:00
Stephen Birarda
25876bca63 send attachment clears through setAvatarEntityData 2018-08-21 10:32:05 -07:00
Stephen Birarda
f0ba61ff05 add missing local ID, reset client processed trait versions 2018-08-21 10:32:05 -07:00
Stephen Birarda
e33f349d53 fix flagging for avatar entity update/delete 2018-08-21 10:32:05 -07:00
Stephen Birarda
ea7c0e923a make client traits handler a unique ptr in AvatarData 2018-08-21 10:31:15 -07:00
Stephen Birarda
a0df68f32f move skeleton model URL emit to AvatarData 2018-08-21 10:31:14 -07:00
Stephen Birarda
a80d19a44a remove skeleton from identity, handle in clients 2018-08-21 10:31:14 -07:00
Stephen Birarda
ac835650b7 add skeleton trait sending to Agent, queuing in AvatarMixer 2018-08-21 10:31:14 -07:00
Stephen Birarda
486557e28a initial trait packet sending on skeleton URL change 2018-08-21 10:31:14 -07:00
Dante Ruiz
db3d3d3d93 Merge branch 'master' of github.com:highfidelity/hifi into interstitial-final-page 2018-08-21 09:56:59 -07:00
amantley
2dcdd60750 added new AvatarConstants and more frequent horizontal recentering to deal with lurching walk in large tracked volumes 2018-08-20 17:32:52 -07:00
SamGondelman
9ab1fc0500 Merge remote-tracking branch 'upstream/master' into perf 2018-08-20 17:04:42 -07:00
amantley
baa17395f0 Merge remote-tracking branch 'upstream/master' into rotateFilterChange 2018-08-20 16:47:21 -07:00
amantley
94026fb4dd added activate(rotation) to prephysics update 2018-08-20 16:47:14 -07:00
SamGondelman
05ff99a1d2 working on blendshapes 2018-08-20 11:40:25 -07:00
amantley
471bb28545 Merge remote-tracking branch 'upstream/master' into steppingReboot 2018-08-20 09:50:45 -07:00
Andrew Meadows
90429f07cb don't forget to use enqueue the Transaction 2018-08-16 14:38:32 -07:00
John Conklin II
1edf1b4337
Merge pull request #13555 from SamGondelman/destroy
Trying to fix dependency shutdown
2018-08-16 13:14:58 -07:00
Seth Alves
527b27da96 pseudo-joints for far-grab positions 2018-08-14 08:55:20 -07:00
Seth Alves
0a5c96ecc1
Merge pull request #13792 from luiscuenca/attachmentsAPImgr
Attachments API returns avatar entities
2018-08-13 14:21:13 -07:00
amantley
c2612af7a8 changed the spine stretch limit, will check the scale implications next 2018-08-10 17:10:33 -07:00
luiscuenca
dd93055d89 Convert and load attachments when rig is ready 2018-08-10 16:15:30 -07:00
Sam Gateau
d5c5bd714f
Merge pull request #13785 from AndrewMeadows/no-update-fading-avatars
don't call Avatar::simulate() on fading avatars
2018-08-10 15:44:07 -07:00
John Conklin II
644ff1eafa
Merge pull request #13655 from amantley/animationBlendChanges
New Default Strafe Animations Plus Animation Tuning Support
2018-08-10 15:03:30 -07:00
Wayne Chen
769e7eab03 removing domainLimitedScale property and changing read property of scale 2018-08-09 17:38:58 -07:00
amantley
c8a31bc59f created a backward walk speed constant 1.6m/s and changed the characteristic speed for strafe right left to 1.3 2018-08-09 17:38:57 -07:00
Wayne Chen
d533e3b341 adding domainLimitedScale property 2018-08-09 17:29:13 -07:00
amantley
f26d6b8c3d cleaned up code and changed the forward offset for the default eyes when there is no neck bone 2018-08-09 12:15:35 -07:00
luiscuenca
9ca0ee05dc Fix wanings 2018-08-09 12:13:03 -07:00
amantley
a3f2fd1f23 removed some print statements and added the code to use the head parent when the neck is missing, this allows for cauterization 2018-08-09 11:33:27 -07:00
luiscuenca
8c121a531d Turn attachments into avatar entities 2018-08-09 10:35:15 -07:00
Andrew Meadows
8153e660bf don't simulate/animateScaleChanges for fading avatars 2018-08-09 08:54:28 -07:00
amantley
c774dd7f5b debugging to solve the no-neck crazy scale problem 2018-08-08 17:52:22 -07:00
Andrew Meadows
9b0dcb45ba don't update fading avatars 2018-08-08 14:00:44 -07:00
r3tk0n
32165dff40 Fixed rotations in MyAvatar::goToFeetLocation() 2018-08-07 14:31:48 -07:00
amantley
1353406254 more whitespace 2018-08-07 12:56:28 -07:00
amantley
84619e7adc cleaned up to match coding standards 2018-08-07 10:40:11 -07:00
MuteTab
b590ff793a New function for changing location in domains such that the AVatar's leg-length is taken into account. 2018-08-06 20:26:44 -07:00
amantley
1ad6b041cd updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed 2018-08-06 18:36:32 -07:00
SamGondelman
e3756a6dae Merge branch 'destroy' of github.com:SamGondelman/hifi into destroy 2018-08-06 11:21:51 -07:00
SamGondelman
9806bce403 weak pointers to nodeList 2018-08-06 11:21:32 -07:00
Sam Gondelman
2edefe3209
Merge branch 'master' into destroy 2018-08-06 09:51:14 -07:00
amantley
08889b627a Merge remote-tracking branch 'upstream/master' into animationBlendChanges 2018-08-06 09:16:53 -07:00
Dante Ruiz
cca76f7022 Merge branch 'master' of github.com:highfidelity/hifi into interstitial-final-page 2018-08-06 08:02:03 -07:00
John Conklin II
00a8b73814
Merge pull request #13751 from danteruiz/fix-flying
fix flying
2018-08-03 19:27:47 -07:00
Dante Ruiz
f30b552e19 fix-flying 2018-08-03 15:50:11 -07:00
Sam Gateau
aac4ff0b7e
Merge pull request #13749 from samcake/punk
Fix the other avatars not being removed when Avatar mixer reset
2018-08-03 15:37:13 -07:00
Dante Ruiz
683b42e35b Merge branch 'master' of github.com:highfidelity/hifi into interstitial-final-page 2018-08-03 09:59:35 -07:00
Sam Gateau
da252a70c1 Same as https://github.com/highfidelity/hifi/pull/13747 2018-08-03 09:22:29 -07:00
Dante Ruiz
048196ec6f disble sending avatar and audio packets during interstitial mode 2018-08-02 11:39:06 -07:00
amantley
bd88d5f15b merging with ik leg fix code in master 2018-08-02 09:48:04 -07:00
amantley
6b2c67e5bd more doug support 2018-08-01 18:22:51 -07:00
SamGondelman
1ba28de5b6 try to fix nodelist not getting destroyed 2018-08-01 17:52:27 -07:00
Andrew Meadows
e336c9276d first set shape THEN use it 2018-08-01 17:39:57 -07:00
SamGondelman
8a9c27ed92 Merge remote-tracking branch 'upstream/master' into destroy 2018-08-01 16:07:48 -07:00
Andrew Meadows
bd6f00e707 eliminate angular dynamics of other-avatars 2018-08-01 11:58:52 -07:00
Andrew Meadows
c939699879 ignore other-avatar angularVelocity in physics simulation 2018-08-01 11:22:58 -07:00
amantley
02dd2f4f28 added velocity scaling for forward and back 2018-07-31 18:26:44 -07:00
John Conklin II
16940cc9b7
Merge pull request #13716 from r3tk0n/17170-flying-crash
Remove deprecated flying setting from MyAvatar.cpp saveData()
2018-07-31 09:48:01 -07:00
John Conklin II
bd2ab38bfe
Merge pull request #13701 from ElderOrb/FB16702
FB16702 - Avatar App does not save Animation JSON Override URL
2018-07-30 14:51:32 -07:00
r3tk0n
63de16bac5 Remove deprecated flying setting from MyAvatar.cpp saveData() 2018-07-30 11:40:15 -07:00
Sam Gondelman
8201997a16
Merge pull request #13660 from SamGondelman/parabolic
Parabolic Picking + Pointers
2018-07-30 10:49:02 -07:00
John Conklin II
021e09d083
Merge pull request #13708 from sethalves/fix-grab-entity-w-child-overlay-crash
fix a crash when grabbing a non-dynamic entity with an overlay child
2018-07-27 12:49:14 -07:00
John Conklin II
d4cbbfe4c1
Merge pull request #13692 from amantley/leanBackSittingFix
Fix For Unnatural Hips Behaviour When Sitting In HMD
2018-07-27 12:30:31 -07:00
Seth Alves
91d509f5a4 fix a crash when grabbing a non-dynamic entity with an overlay child 2018-07-27 10:35:26 -07:00
Seth Alves
41af82a7f6
Merge pull request #13702 from r3tk0n/17016-flying-settings
17016 flying settings
2018-07-27 10:07:13 -07:00
Alexander Ivash
29f7cab7df FB16702 - Avatar App does not save Animation JSON Override URL
note: PR also changes logic of 'hint' - previously it showed hard-coded senseless text, now - current value of 'animation URL'
2018-07-27 02:08:44 +03:00
r3tk0n
f3d0d9b4a0 Clean up garbage comments. 2018-07-26 15:37:42 -07:00
r3tk0n
f8c611b1d0 Divorce HMD and Desktop flying settings, implement setters and getters, change loadData and saveData in MyAvatar.cpp 2018-07-26 15:35:12 -07:00
amantley
12cb212dc7 used avatar constants from AvatarConstants.h to initialize tpposehips and tposerightfoot, and added space between multiplication to meet coding standards 2018-07-26 12:05:17 -07:00
Anthony Thibault
6c92949aed
Merge pull request #13672 from luiscuenca/fixElbowPoleVector
Redesign and enable hand's Pole Vectors for elbow simulation
2018-07-26 11:51:33 -07:00
amantley
37540c79b3 removed print statement and added const upper leg fraction 2018-07-25 10:51:19 -07:00
amantley
c5599623f7 added a reset when the hips go below 1/3 of the default avatar height of the hips also reset the vertical this prevents real life sitting 2018-07-25 10:29:29 -07:00
SamGondelman
318ef907b8 parabola/polyvox, fixing some bugs 2018-07-24 10:08:35 -07:00
luiscuenca
e7d70a832d Pole Vectors always calculated when arms are crossed 2018-07-24 08:58:17 -07:00
John Conklin II
2ac9463830
Merge pull request #13653 from ElderOrb/fake-wearables-fix
FB16870: Avatar Wearables showing incorrect number
2018-07-23 15:55:11 -07:00
luiscuenca
2adb334034 unused code deleted 2018-07-23 14:25:30 -07:00
luiscuenca
9d2d7c3aa4 Redesign and enable hand's Pole Vectors for elbow simulation 2018-07-23 13:16:11 -07:00
Alexander Ivash
33c858774b fix coding standard compliance 2018-07-23 21:01:43 +03:00
r3tk0n
bc91affa70 Bring this PR inline with RC70.1 PR. 2018-07-20 15:13:44 -07:00
SamGondelman
763e6465a2 followNormal, fixin stuff 2018-07-20 10:41:24 -07:00
Alexander Ivash
849c91d8f6 remove not necessary EntityTreeRenderer from removeAvatarEntities's condition 2018-07-20 19:32:58 +03:00
Alexander Ivash
fb8640de47 FB16870: Avatar Wearables showing incorrect number 2018-07-20 02:51:17 +03:00
SamGondelman
956c1511b6 Merge remote-tracking branch 'upstream/master' into parabolic 2018-07-19 15:23:25 -07:00
MuteTab
dfcf47e8ee Removed useless comment. 2018-07-19 14:44:32 -07:00
MuteTab
8d65e14193 Remove one change, turned out to be unnecessary. 2018-07-19 14:43:46 -07:00
MuteTab
3080539b63 Make getFlyingEnabled() always true when in desktop. 2018-07-19 14:40:20 -07:00
amantley
5ec7ab3a7d removed the other way of computing the average lookat which used a ring buffer 2018-07-18 17:20:47 -07:00
amantley
a8c4f4e650 removed extra whitespace 2018-07-18 17:10:09 -07:00
amantley
7cc724a27b added properties to allow the toggling of the debug draw the look at vector, and the reset moving average look at on step detection 2018-07-18 17:08:04 -07:00
amantley
ef2d3c9f16 Merge remote-tracking branch 'upstream/master' into rotateFilterChange
synching with master
2018-07-18 09:00:18 -07:00
Qliemillar
080d664341
Merge pull request #13619 from luiscuenca/handTouchDisabler
Allow creators to disable hand touch from javascript
2018-07-18 08:16:37 -06:00
amantley
33f9acde67 latest 2018-07-17 17:42:11 -07:00
luiscuenca
e3594fe1b7 mutex added 2018-07-17 17:23:03 -07:00
luiscuenca
ba884f8a94 Forgotten coment 2018-07-17 16:42:59 -07:00
luiscuenca
6225435385 some ortographic fixes 2018-07-17 16:38:34 -07:00
luiscuenca
fcb7614f7e Format and fixes 2018-07-17 16:34:30 -07:00
SamGondelman
845ddda695 parabola-overlay and -avatar intersection, handle case where acceleration == 0 2018-07-17 12:41:03 -07:00
Qliemillar
d498d6bb3d
Merge pull request #13617 from amantley/rotateRecenter
Reduce Frequent Flipping of Avatar Facing Direction By Resetting _headControllerFacingMovingAverage
2018-07-17 08:57:24 -06:00
luiscuenca
82a3b73de8 Added disable hand touch for entityID 2018-07-17 07:06:48 -07:00
luiscuenca
84dac94379 Allow creator to disable hand touch 2018-07-16 17:03:50 -07:00
amantley
abb2c7ef14 Added reset of the _headControllerFacingMovingAverage in MyAvatar.cpp prePhysicsUpdate(). This stops some of the flipping back and forth that has been happening with rotational recenter. 2018-07-16 11:29:49 -07:00
Zach Fox
ac2351e49f Make JSDoc happy 2018-07-16 11:00:27 -07:00
Zach Fox
4daa0c6537 CR feedback 2018-07-13 12:47:45 -07:00
Zach Fox
92756d81ad Implement MS16562: Massive PAL speedup! 2018-07-12 15:05:31 -07:00
Anthony Thibault
1d33f51ca4
Merge pull request #13528 from amantley/integratedStepping
Step Detection From Head and Hands Tracking
2018-07-10 09:59:22 -07:00
John Conklin II
81f5631ce9
Merge pull request #13386 from ElderOrb/FB13949
AvatarApp
2018-07-09 15:20:18 -07:00
amantley
cb421fd5b0 fixed build errors for mac and linux 2018-07-09 15:09:45 -07:00
amantley
55ae08c071 Merge remote-tracking branch 'upstream/master' into integratedStepping 2018-07-09 13:55:59 -07:00
amantley
b2d77ef51a bracket spacing 2018-07-09 13:54:18 -07:00
amantley
7ed8f17b57 tweaked posterior threshold and head velocity threshold 2018-07-09 13:49:21 -07:00
amantley
a3417cace9 implemented code review changes. 1. checking for divide by zero before glm::normalize. 2. clearing the ring buffer on reset. 3. renaming _standingHeightMode to _currentStandingHeight 2018-07-09 11:58:02 -07:00
John Conklin II
e6801c303a
Merge pull request #13432 from SimonWalton-HiFi/avatar-identity-request
Implement AvatarRequestIdentity and use if interface gets unknown avatar data
2018-07-09 10:07:19 -07:00
amantley
defd6f88e6 started changes suggested by code review, ie mode computation 2018-07-06 18:17:13 -07:00
Simon Walton
607a898c32 Transmit a maximum number of identity requests before giving up 2018-07-06 15:16:13 -07:00
Alexander Ivash
aaa2e3f6a8 fix issue with duplicated wearables on switching between bookmarks / cancelling 'adjust wearables' 2018-07-06 21:00:56 +03:00
Alexander Ivash
7fa09aef8f slightly update jsdoc with functions description 2018-07-06 21:00:55 +03:00
Alexander Ivash
dbcc654af1 remove comments 2018-07-06 21:00:55 +03:00
Alexander Ivash
3ac44376b2 bind Settings page to a backend 2018-07-06 21:00:53 +03:00
Alexander Ivash
b6769f9678 avatar selection & wearables adjustments work-on-progress 2018-07-06 21:00:52 +03:00
Alexander Ivash
5007c259bb query real avatar favorites (but use fake urls for now) 2018-07-06 21:00:52 +03:00
Dante Ruiz
533164e1e4 some more fixes 2018-07-06 08:55:20 -07:00
Simon Walton
f77b2903a1 Minor tweaks 2018-07-05 17:13:27 -07:00
SamGondelman
7954865141 trying to fix dependency shutdown 2018-07-05 14:34:37 -07:00
amantley
0ebc7fc29e fixed the mode computation so that it can keep track of all long term height frequencies. This makes it unnecessary to reset the mode, because it will revert back to the highest frequency 2018-07-05 13:41:06 -07:00
Anthony Thibault
c840670a54
Merge pull request #13519 from hyperlogic/bug-fix/stable-pole-vector-smoothing
Bug fix for unexpected avatar knee shifts for users wearing Vive Trackers.
2018-07-03 21:50:57 -07:00
amantley
6460c9e861 fixed case for 0.0 as the filter length 2018-07-03 17:11:19 -07:00
Simon Walton
ec67b8ad56 Address reviewer comments 2018-07-03 15:31:34 -07:00
amantley
4995b57712 removed print statements and fixed rotation threshold update code 2018-07-03 14:31:36 -07:00
amantley
59dfe80940 Merge remote-tracking branch 'upstream/master' into integratedStepping 2018-07-03 11:47:09 -07:00
amantley
9e5763ea5c adding the recentering back into the non hmd lean code 2018-07-03 11:46:59 -07:00
amantley
3424f412aa
Merge pull request #13437 from amantley/lurchfix
Fix for Avatar Lean in Direction of Movement: Bug 16075 (for RC70)
2018-07-03 19:38:01 +01:00
amantley
f216316b55 removed some comments and whitespace 2018-07-02 18:19:31 -07:00
amantley
47110d080f removed clang induced changes to MyAvatar.cpp 2018-07-02 17:06:16 -07:00
amantley
7f5f762208 fixing merge conflict 2018-07-02 15:54:21 -07:00
amantley
096d0d2827 reorganized the step detection code, creating a shouldActivateHorizontalCG that calls all the step detection conditionals. The average rotation and the mode are now calculated in MyAvatar::update 2018-07-02 15:43:57 -07:00
Anthony J. Thibault
fff4348a0f Bug fix for poleVector smoothing
Needs to occur in sensor space rather then avatar space.
2018-06-29 17:54:21 -07:00
amantley
44d9edec3c added the properties for filter length and rotation threshold to MyAvatar class This will help us test the right combo for head based turning 2018-06-29 14:42:23 -07:00
amantley
c9c222a253 added the failsafe code to the stepping 2018-06-29 11:33:42 -07:00
amantley
15a17ae32a finished the step detection, need to finish the failsafe 2018-06-28 18:36:13 -07:00
John Conklin II
0a0e1668d5
Merge pull request #13478 from amantley/glowingOrbMaster
The client should render "something" for an avatar even if mesh or identity is not available
2018-06-28 12:12:16 -07:00
amantley
3e6d54e83c added all the parts for the step conditional to do: failsafe 2018-06-28 11:56:46 -07:00
John Conklin II
138342ba91
Merge pull request #13485 from zfox23/MS16257_clearOverlay
Implement MS16257: Remove 'clear overlay when moving' setting and code
2018-06-28 09:31:04 -07:00
Angus Antley
2307c8e24a more work on the mode threshold 2018-06-28 15:40:42 +01:00
amantley
621ca7d2b4 more work on the mode function 2018-06-27 18:46:24 -07:00
amantley
61a935dbb5 added the first pass at mode computation 2018-06-27 18:02:11 -07:00
John Conklin II
0cb8b4dfa1
Merge pull request #13471 from danteruiz/disable-flying-by-default
Disable flying by default
2018-06-27 16:04:16 -07:00
amantley
205cd44a49 removed override keyword from OtherAvatar and MyAvatar destructors, also
added the virtual keyword to the createOrb virtual method in OtherAvatar
2018-06-27 14:31:39 -07:00
amantley
7b49ae4950 added the within threshold of height function and to do: the mode computation 2018-06-27 14:23:24 -07:00
Zach Fox
cfc8c0fb09 Implement MS16257: Remove 'clear overlay when moving' setting and code 2018-06-27 14:07:04 -07:00
John Conklin II
b9439d1e6b
Merge pull request #13384 from ctrlaltdavid/21892
Fix entity detaching from head joint not becoming visible
2018-06-27 12:32:52 -07:00
amantley
99ff5f9140 made the Avatar destructor virtual to ensure that MyAvatar and OtherAvatar cleanup correctly 2018-06-27 11:59:53 -07:00
amantley
1804422df0 remove orb in the otherAvatar destructor, and check
_otherAvatarOrbMeshPlaceholder pointer before updating the position
2018-06-27 11:15:42 -07:00
amantley
3893b7e339 added the head angular velocity check 2018-06-27 10:37:54 -07:00
amantley
8cf59783d1 removed white space 2018-06-27 09:20:46 -07:00
amantley
be6fadbc2d Merge remote-tracking branch 'upstream/master' into integratedStepping 2018-06-27 09:16:43 -07:00
Angus Antley
eba4a27329 added newline to the end of AvatarManager.cpp 2018-06-27 05:59:53 +01:00
amantley
39edc21423 spaced comment fixed 2018-06-26 17:47:36 -07:00
amantley
8b13905d6c final final final coding standards 2018-06-26 17:43:45 -07:00
amantley
a89c2ea734 removed crust 2018-06-26 16:40:51 -07:00
amantley
46c70d948f Moved OtherAvatar class to interface project. This allows AvatarManager to create and delete the orb overlay that is drawn when an avatar is present in a domain but for some reason the geometry is not loaded. OtherAvatar has new members orbMeshPlaceholder and orbMeshPlaceholderID for a spherical orb that is drawn 2018-06-26 15:11:58 -07:00
Dante Ruiz
3cf36bed55 making small adjustments 2018-06-26 14:57:15 -07:00
Dante Ruiz
1fec900ba6 disable flying by default 2018-06-26 13:31:59 -07:00
amantley
fa1a9d04e0 everything working before trying to move otheravatar to interface 2018-06-26 13:18:26 -07:00
Angus Antley
b8dea4b869 adding changes to add the orb when an avatar is processed by the avatar mixer
and when a new model is being loaded for an avatar.  The orb is removed
when the geometry has loaded.
2018-06-26 06:27:18 +01:00
Andrew Meadows
756f34761f don't build AvatarMotionStates until physics enabled 2018-06-25 10:37:54 -07:00
David Rowe
af3861def8 Code review 2018-06-25 16:33:05 +12:00
David Rowe
40fb627504 Merge branch 'master' into 21892 2018-06-25 16:04:44 +12:00
Simon Walton
0dca842102 Add avatar identity requests to analytics 2018-06-22 17:06:33 -07:00
Simon Walton
269d803812 New approach to tracking no-identity duration 2018-06-22 16:42:37 -07:00
John Conklin II
b7069fff71
Merge pull request #13382 from SamGondelman/particleFix
Fix Particle Entities
2018-06-22 13:27:11 -07:00
Simon Walton
e5b35b1cd9 Clang doesn't support digit separators yet 2018-06-22 12:01:00 -07:00
Sam Gondelman
44a7d04b2a
Merge pull request #13426 from SamGondelman/avatarPriority
Highest loading priorities for avatars and attachments
2018-06-22 11:22:10 -07:00
Sam Gondelman
850e2d5cf5
Merge branch 'master' into particleFix 2018-06-21 17:32:24 -07:00
amantley
3027f8242c added the conditional for leaving the base of support to pre physics update in MyAvatar.cpp 2018-06-21 17:23:03 -07:00
Simon Walton
6796af4b6a Move sendAvatarIdentityRequest() to a more logical location 2018-06-21 15:00:51 -07:00
amantley
e4ca6c6303 added the fixes for the lurch that happens when driving or flying 2018-06-21 11:22:26 -07:00
amantley
8fc04776f9 starting to implement the step detection code in MyAvatar.cpp 2018-06-21 10:59:07 -07:00
Simon Walton
d789c4573b Add couple of comments 2018-06-20 17:44:58 -07:00
SamGondelman
8f411ad6c8 CR 2018-06-20 16:13:10 -07:00
SamGondelman
8014f61243 loading priorities for avatars and attachments 2018-06-20 12:29:28 -07:00
Simon Walton
d638bdd986 First pass at requesting ID for unknown data
Keep list of AvatarData that was created from a
data packet without a matching ID. If items get
old enough send an ID request and remove them.
2018-06-20 12:21:39 -07:00
sabrina-shanman
a8b2da14cf Format numeric constant in strafe crash commit to match coding standards 2018-06-20 08:45:12 -07:00
sabrina-shanman
45fdf3d68f Fix crash when walking sideways 2018-06-19 17:23:00 -07:00
Andrew Meadows
085130e3c9 avatars collide again again 2018-06-18 13:17:32 -07:00
David Rowe
be4b929301 Fix cauterization when reparent entity to a different joint 2018-06-16 16:31:06 +12:00
David Rowe
4dd6ba1d18 Fix Mac crash 2018-06-16 16:29:45 +12:00
David Rowe
249f72758e Fix entity detaching from head joint not becoming visible 2018-06-15 16:36:16 +12:00
John Conklin II
0ba97fa83b
Merge pull request #13338 from amantley/scriptedBlendshapesFaceFlags
Scripted Blendshapes and Procedural Face Movement Flags
2018-06-13 10:32:59 -07:00
Clement
920263ef49 Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master 2018-06-12 17:00:25 -07:00
Andrew Meadows
d31ee52d79 revert PR-13162 from RC68 2018-06-12 03:51:55 -07:00
Anthony J. Thibault
042f902d2e Merge branch 'master' into scriptedBlendshapesFaceFlags 2018-06-11 17:13:30 -07:00
Anthony J. Thibault
f773aef053 Merge branch 'master' into bug-fix/large-avatar-little-domain-rc68 2018-06-11 11:06:21 -07:00
Anthony J. Thibault
b8379045a8 Fix MyAvatar::isReadyForPhysics() in serverless domains. 2018-06-11 09:53:34 -07:00
Sam Gondelman
be28097279
Merge pull request #13339 from SamGondelman/avatarHash
Possibly fix avatarHash crash
2018-06-11 09:39:40 -07:00
Anthony Thibault
044d142635
Merge pull request #13133 from amantley/nativeCGCode
Center of Gravity Leaning
2018-06-08 17:53:55 -07:00
SamGondelman
a7d75b121f fix avatarHash crash 2018-06-08 11:20:41 -07:00
amantley
913d78841d Merge remote-tracking branch 'upstream/master' into scriptedBlendshapes
synching with upstream master
2018-06-07 16:20:11 -07:00
Anthony J. Thibault
608575cf17 Large avatars should instantly shrink when entering small height domains
Also reduce the fudge factor for safeLanding from an additional 50% of avatar's height to 25%.
2018-06-07 15:31:40 -07:00
amantley
836c3da858 cleaned up white space and removed extra declaration of hadAudioEnabledFaceMovement 2018-06-07 15:11:57 -07:00
amantley
97831e61f0 removed stray comments 2018-06-07 12:54:46 -07:00
Sam Gateau
a1899e80c0
Merge pull request #13290 from AndrewMeadows/update-queryAACube
update server-side bounding box more correctly for grabbed things
2018-06-06 11:46:09 -07:00
amantley
f21431ca88 added check for the actual face tracker in MyHead.cpp to prevent crash 2018-06-05 16:33:28 -07:00
Anthony J. Thibault
b5a3b25adc Tuned hip smoothing times. 2018-06-05 16:07:54 -07:00
Anthony J. Thibault
993d035d37 Smooth out fly to idle transition, to prevent hip thrusting and pops. 2018-06-05 15:45:19 -07:00
amantley
5132466ca0 kept the transient coeff. and sending the blendshapes accross the
network. and removed procedural updates to face from myhead.cpp
2018-06-05 13:32:45 -07:00
Anthony J. Thibault
558711f906 Smooth hips transition between idle and fly.
Also, take dt into account for the critically damped spring lerp calculation.
2018-06-04 16:57:41 -07:00
amantley
61592cdada completed first try at all changes for scripted blendshapes 2018-06-04 16:37:47 -07:00
David Rowe
b5028a9626 Merge branch 'master' into 21880
# Conflicts:
# interface./src/scripting/WindowScriptingInterface.h
2018-06-05 09:13:54 +12:00
Anthony J. Thibault
c3d1daf855 Merge branch 'master' into nativeCGCode 2018-06-04 09:32:38 -07:00
Andrew Meadows
9ae19714b5 also update queryAACube for children of worn entities 2018-06-01 16:38:57 -07:00
amantley
01848fafe0 made all changes except those to AvatarData toByteArray function also to do: verify that transientBlendshapes are set to 0 in headData simulate when there are blendshapes from script but no face tracker present 2018-06-01 11:37:11 -07:00
amantley
3bda5bf6a0 added MyAvatar.hasProceduralBlinkFaceMovement and MyAvatar.hasProceduralEyeFaceMovement properties to MyAvatar.h and cpp and HeadData.h 2018-05-31 17:58:37 -07:00
samcake
386c0f9ab2 Re review adjustments 2018-05-31 12:16:57 -07:00
amantley
7cc5e96f2d Merge remote-tracking branch 'upstream/master' into feat/hasScriptedBlendshapes
merging hifi master to update the branch
2018-05-31 10:35:31 -07:00
Sam Gateau
513acc529e INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine 2018-05-30 23:31:54 -07:00
samcake
2e9076c71e Clean up and trying to get ready for merge 2018-05-30 11:14:49 -07:00
samcake
873cabe284 Cleaning the code 2018-05-29 17:46:25 -07:00
David Rowe
0db440931e Miscellaneous JSDoc fixes 2018-05-30 10:02:30 +12:00
samcake
82503a9e64 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-29 08:59:37 -07:00
Sam Gateau
678effdb48 Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey 2018-05-26 23:28:59 -07:00
Sam Gateau
aa49595a23 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-24 18:19:55 -07:00
NissimHadar
d01482bf68 Now looks for an actual change in the boom length (vs a change has been requested). 2018-05-24 17:44:39 -07:00
NissimHadar
9ed8c04097 Merge branch 'master' of github.com:highfidelity/hifi into fixCameraMode 2018-05-24 17:40:21 -07:00
Anthony Thibault
eae5215d94
Merge pull request #13206 from ctrlaltdavid/21872-c
JSDoc fixes
2018-05-24 16:44:55 -07:00
samcake
44a8d880fa Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-24 14:31:53 -07:00
Andrew Meadows
31dd59d212 double bits in collision groups 2018-05-24 11:28:52 -07:00
Sam Gateau
13d02011f3 There and back again... 2018-05-24 00:53:29 -07:00
samcake
5bede45c85 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-23 11:26:07 -07:00
NissimHadar
e07e716d40 Fixed stupid gcc warning. 2018-05-23 07:35:25 -07:00
NissimHadar
06203d44d8 Correct Camera.mode command. 2018-05-22 17:08:28 -07:00
David Rowe
6d4f704279 Regularize some JSDoc usage 2018-05-21 09:32:10 +12:00
samcake
3aaa01788c Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-18 17:42:30 -07:00
samcake
36a08fdd84 Friday night end of the day, last compilation.... almost 2018-05-18 17:41:28 -07:00
Dante Ruiz
3b59af3ed7 Merge branch 'master' of github.com:highfidelity/hifi into menu-updates 2018-05-18 16:42:31 -07:00
samcake
aa18aaa7b1 Maybe 2018-05-17 18:06:46 -07:00
David Rowe
6db4dd8673 Merge branch 'master' into 21872-b
# Conflicts:
#	interface/src/ui/Snapshot.h
2018-05-17 20:11:14 +12:00
samcake
735db27919 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-16 17:18:23 -07:00
John Conklin II
8d437892cb
Merge pull request #13175 from luiscuenca/fixAvatarDisappearing
Fix hips position when flying
2018-05-16 12:37:07 -07:00
Dante Ruiz
e676348c4f fixing some menu reog bugs 2018-05-16 10:40:28 -07:00
luiscuenca
7b48dc2370 normalize vector 2018-05-16 10:17:38 -07:00
David Rowe
f629022b8c AvatarList API JSDoc stubs 2018-05-16 10:16:13 +12:00
David Rowe
fdeb0e3305 Avatar API JSDoc stubs 2018-05-16 09:20:54 +12:00
luiscuenca
4b09f1dc30 Fix vector transformation when calculating flying hip position 2018-05-15 14:19:17 -07:00
Andrew Meadows
c5773cbe84 restore 'virtual' keyword for overrides 2018-05-15 13:59:22 -07:00
Thijs Wenker
8b4298514e send out one last blendshape update when setting MyAvatar.hasScriptedBlendshapes to false 2018-05-15 21:39:17 +02:00
Thijs Wenker
bfe210da75 Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-05-15 16:48:51 +02:00
Anthony J. Thibault
ec638d9d91 Avatar can now look straight down without spinning 180.
Also, come code clean up and removal of unnecessary Y_180 flips.
2018-05-14 13:48:04 -07:00
Andrew Meadows
a30e06d594 don't blend avatar position when far from target 2018-05-14 09:58:16 -07:00
Anthony J. Thibault
1cc7eb635f Fix ubuntu warning by removing cancelOutRollAndPitch2() 2018-05-14 09:13:26 -07:00
Anthony J. Thibault
274ac98bd6 Merge branch 'master' into nativeCGCode 2018-05-14 09:12:08 -07:00
vladest
0a67fc3b36 Merge conflicts 2018-05-12 11:24:35 +02:00
Andrew Meadows
6de175e794 avatars collide again 2018-05-11 17:01:48 -07:00
John Conklin II
5cd225e4de
Merge pull request #12947 from jherico/feature/splash2
Additional work on splash screen
2018-05-11 11:26:37 -07:00
amantley
20c960c0da removed white space in MyAvatar.cpp 2018-05-09 15:00:20 -07:00
amantley
eff84de99f added more straight forward computation of the hips rotation inMyAvatar.cpp contributed by AJT 2018-05-09 14:55:10 -07:00
amantley
50f225777a removed debug code from cg code in MyAvatar.cpp 2018-05-09 11:31:19 -07:00
amantley
a7955b642a removed the follow hips code from pre physics update 2018-05-09 11:27:04 -07:00
amantley
77aedc1512 changed lerp to saferLerp in cg code 2018-05-09 11:14:13 -07:00
amantley
8000bcd272 cleaned up cg code ie computeNewHipsRotation 2018-05-08 18:12:53 -07:00
amantley
6051f4b8ff Merge remote-tracking branch 'origin/nativeCGCode' into nativeCGCode
synching the branch with the remote repo
2018-05-08 10:55:14 -07:00
amantley
544967ef3b added test function to cancel out roll and pitch 2018-05-08 10:55:10 -07:00
amantley
bbf8c73572 code review changes to declare functions static 2018-05-08 10:52:28 -07:00
amantley
3a10cacec0 1.added the swing twist code to update the follow rotation in MyAvatar.cpp
2.added step.js and cg_lean.js to the developer folder
3.added menu item for toggling the hips following between head and hips
4.added new function to return true if the root of MyAvatar is translating
to be under the head.  Used to smooth the path of the hips
5.added computeCounterBalance to MyAvatar.h and cpp
6.added the menu item under developer/avatar to enable debug draw of the base of support in menu.h menu.cpp MyAvatar.h MyAvatar.cpp
7.added head yaw into the calculation of the hip rotation for the center
of gravity.  This is already was happening in the deriveBodyFromHMD code
that is default
8.Changed Constants in Avatar constants for the base of support
9.fixed the over rotation of the shoulders
10.fixed scaling problem in cg computation
11.added room for going up on the toes without stretching
2018-05-07 17:41:35 -07:00
vladest
c7ab1f3dbf Merge branch 'master' into menu-updates 2018-05-05 20:48:40 +02:00
vladest
5a5bfcfe02 Merge branch 'master' into menu-updates 2018-05-05 07:11:39 +02:00
Brad Davis
72526781d9 Additional work on splash screen 2018-05-04 16:40:05 -07:00
Clement
da9fb9c751 Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
Clément Brisset
39e2a78b1a
Merge pull request #13074 from Atlante45/fix/spec-cam-punchlist
Multifrustum queries punchlist
2018-05-04 15:50:44 -07:00
John Conklin II
c7bc479c60
Merge pull request #13094 from hyperlogic/bug-fix/case-14639
Fix for crash deep in QML after useFullAvatarURL
2018-05-04 11:33:28 -07:00
Clement
27c471ee97 Move all wire frustums to conical frustums 2018-05-03 18:19:29 -07:00
Stephen Birarda
21396287a4
Merge pull request #12990 from Atlante45/fix/spec-cam-av
Add support for multifrustum avatar queries
2018-05-03 18:18:51 -07:00
Anthony J. Thibault
fc9bd7f905 Fix for crash deep in QML after useFullAvatarURL
Here we avoid calling FSTReader::downloadMapping() from within MyAvatar::useFullAvatarURL().
This prevents the error case where a QEventLoop is entered during QML execution.
2018-05-03 14:06:06 -07:00
MiladNazeri
8e214d8ee8
Merge pull request #13049 from ctrlaltdavid/21856-d
List which contexts each namespace and class is available in
2018-05-03 01:29:14 -07:00
Seth Alves
b68d9ecd68
Merge pull request #12985 from druiz17/attachments-disappearing
fixing avatr attachments not being visible when coming out of first person
2018-05-02 18:50:41 -07:00
John Conklin II
7a5fce4315
Merge pull request #12991 from luiscuenca/avatarScript
Avatar Scripts
2018-05-02 12:23:13 -07:00
luiscuenca
689fbd2da0 added requested changes 2018-05-02 11:09:17 -07:00
Clement
538f24162f Define ViewFrustums type alias 2018-05-01 18:03:21 -07:00
Clement
21213e81f4 Multiview support for priority queue 2018-05-01 18:03:21 -07:00
luiscuenca
2ac7fcadd2 load scripts once on rigReady 2018-05-01 09:37:01 -07:00
luiscuenca
2de982a5a2 Added script types and better script reload 2018-04-30 12:04:35 -07:00
Thijs Wenker
9e086dda3c Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-04-30 17:32:49 +02:00
vladest
be22f49c32 Merge branch 'master' into menu-updates 2018-04-28 20:22:28 +02:00
David Rowe
2cc3ed6287 List which contexts each namespace and object is available in 2018-04-28 20:00:28 +12:00
Anthony J. Thibault
c6b12307aa Added custom jsdoc tags to High Fidelity
There are 4 new jsdoc tags:

* @hifi-interface - indicates that this namespace or class is available in Interface Scripts.
* @hifi-assignment-client - indicates that this namespace or class is available in Assignment Client Scripts.
* @hifi-client-entity - indicates that this namespace or class is available in Client Entity Scripts.
* @hifi-server-entity - indicates that this namespace or class is avaialbe in Server Entity Scripts.

These tags should appear just after the @class or @namespace tag. For example:

    /**jsdoc
     * Your avatar is your in-world representation of you. The <code>MyAvatar</code> API is used to manipulate the avatar.
     * For example, you can customize the avatar's appearance, run custom avatar animations,
     * change the avatar's position within the domain, or manage the avatar's collisions with other objects.
     *
     * @namespace MyAvatar
     *
     * @hifi-interface
     * @hifi-client-entity
     *
2018-04-26 14:13:42 -07:00
Thijs Wenker
20b9e44844 Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-04-26 22:37:15 +02:00
vladest
3296ae0db8 Merge branch 'master' into menu-updates 2018-04-26 22:21:40 +02:00
David Rowe
08dc9b133f Docs to JSDoc review 2018-04-26 21:10:28 +12:00
luiscuenca
12f578c93c More fixes 2018-04-25 19:46:31 -07:00
luiscuenca
e0770f06b1 Add scripts to Model Packager 2018-04-25 19:35:26 -07:00
Thijs Wenker
bbd31d590b defaults 2018-04-26 03:12:44 +02:00
Thijs Wenker
8b7a07577c Merge branch 'master' of git@github.com:highfidelity/hifi.git into feat/hasScriptedBlendshapes 2018-04-26 03:09:44 +02:00
MiladNazeri
0f87e53902
Merge pull request #12963 from MiladNazeri/docs/DocsToJSDocsUpdate
Docs/docs to js docs update
2018-04-25 12:26:19 -07:00
Thijs Wenker
484e20ea55 JSDOC - change bool type to boolean, to match JS type 2018-04-25 19:01:18 +02:00
Thijs Wenker
192e48a376 style fix + JSDocs 2018-04-25 13:47:00 +02:00
milad nazeri
4c736b2d62 Fixed defaults 2018-04-24 21:38:48 -07:00
David Rowe
cae9447ac5 Doc review 2018-04-25 15:09:47 +12:00
luiscuenca
165c3214a7 Avatar Scripts 2018-04-24 18:43:53 -07:00
Dante Ruiz
29fce488e4 make some changes 2018-04-24 14:00:52 -07:00
Dante Ruiz
b2925c5843 fixing attachments not being visible when coming out of first person 2018-04-24 13:32:30 -07:00
milad nazeri
23d07fa292 fixed spacing issue 2018-04-24 13:14:55 -07:00
Thijs Wenker
b0187ecfd3 add MyAvatar.hasAudioEnabledFaceMovement API property which is enabled by default 2018-04-24 19:24:23 +02:00
milad nazeri
1121fe8da0 fix tabs 2018-04-23 21:47:53 -07:00
David Rowe
98f43b6a70 Interim JSDoc for MyAvatar - stubs for remainder 2018-04-24 10:47:33 +12:00
David Rowe
719062dd9f Interim JSDoc for MyAvatar - first pass 2018-04-24 09:10:59 +12:00
milad nazeri
4ac06fe99f Updating previous jsdocs 2018-04-22 22:22:33 -07:00
milad nazeri
e9b9c05b5d removed cruft 2018-04-22 08:51:47 -07:00
vladest
6d53512c6c Merge 2018-04-15 15:24:16 +02:00
Thijs Wenker
2e396fd1b9 Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-04-12 23:36:27 +02:00
John Conklin II
7bcaa12c50
Merge pull request #12679 from FlameSoulis/getAnimatationRoles-fix
Typo corrected: getAnimatationRoles to getAnimationRoles
2018-04-12 10:32:09 -07:00
Thijs Wenker
a0f6afb53d Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-04-03 16:45:11 +02:00
John Conklin II
74ca98dc81
Merge pull request #12727 from amantley/triggerRecenterBehaviour
Trigger Avatar Recenter Behaviour
2018-04-02 14:42:21 -07:00
John Conklin II
796bd069b2
Merge pull request #12659 from alexiamandeville/script_charcontroller
Updating char controller
2018-04-02 13:24:15 -07:00
amantley
3f44b88d2d added js documentation for the three trigger recenter functionsthat have been added to MyAvatar class 2018-03-29 10:09:51 -07:00
amantley
90d87c5b5d changed get functions to const in MyAvatar.cpp changed bool variables to atomic for thread safety 2018-03-28 14:00:36 -07:00
amantley
4b1f974561 fixed merge conflict for declaring _hmdLeanRecenterEnabled in MyAvatar.h 2018-03-28 11:57:48 -07:00
amantley
95f1d0e4fa added get and set functions for the activate recenter variables 2018-03-28 10:33:00 -07:00
Thijs Wenker
3184aa51b1 Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-03-28 19:15:13 +02:00
amantley
9f3b82a417 added the functions triggerVerticalRecenter,triggerHorizontalRecenter,and triggerRotationRecenter to MyAvatar.h, these allow java script calls to recenter the avatar on the fly 2018-03-27 18:21:14 -07:00
Thijs Wenker
7309f9d82c Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-03-23 17:51:43 +01:00
Dante Ruiz
f36a916fb6 revert comment change 2018-03-22 17:44:17 -07:00
Dante Ruiz
4d52caccde making some more requested changes 2018-03-22 17:39:22 -07:00
Flame Soulis
9d9b08803c Corrected getAnimatationRoles to getAnimationRoles 2018-03-19 01:17:46 -04:00
samcake
a896e9872c adressing the avatar vissibility switch 2018-03-14 17:09:23 -07:00
Dante Ruiz
00fa5cfd06 Merge branch 'master' of github.com:highfidelity/hifi into remap-keybaord 2018-03-13 10:08:00 -07:00
MiladNazeri
e054f16c46
Merge pull request #12526 from ctrlaltdavid/21709
Entities API JSDoc
2018-03-12 14:40:09 -07:00
Alexia Mandeville
c5b8a2d06e Revert "Increasing speed on mousescroll - zooming in/out of avatar"
This reverts commit 748507f1e3.
2018-03-12 13:18:02 -07:00
Alexia Mandeville
6ddb91e593 Revert "Updating default mouse pitch/yaw input to be more stabilized"
This reverts commit 2598be16f8.
2018-03-12 13:17:48 -07:00
Alexia Mandeville
748507f1e3 Increasing speed on mousescroll - zooming in/out of avatar 2018-03-10 22:20:00 -08:00
Alexia Mandeville
2598be16f8 Updating default mouse pitch/yaw input to be more stabilized 2018-03-10 21:46:20 -08:00
samcake
10447bf10e Fix the fact that all avatars should cast shadows, not just MyAvatar. since this is always a SkeletonMOdel class let s just turn it on by default there 2018-03-09 13:04:04 -08:00
Dante Ruiz
c949b44f0c conforming to coding standards 2018-03-09 10:42:19 -08:00
Dante Ruiz
cfa85b5137 Merge branch 'master' of github.com:highfidelity/hifi into remap-keybaord 2018-03-09 09:37:08 -08:00
David Rowe
b461a422c6 Merge branch 'master' into 21709 2018-03-09 14:18:42 +13:00
NissimHadar
fda32e4aa4 Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-08 12:16:36 -08:00
NissimHadar
d1b87b3116 Added missing avatar shadows. 2018-03-08 12:14:42 -08:00
Dante Ruiz
297273de08 Merge branch 'master' of github.com:highfidelity/hifi into remap-keybaord 2018-03-07 13:09:47 -08:00
Dante Ruiz
a70509233e making small changes 2018-03-07 08:25:27 -08:00
David Rowe
eeb7f5ca8d Doc review 2018-03-07 17:29:39 +13:00
Thijs Wenker
90b77030d5 MyAvatar.hasScriptedBlendshapes property 2018-03-07 02:55:47 +01:00
Thijs Wenker
866bec0b34 rule -> role 2018-03-07 02:36:07 +01:00
Dante Ruiz
69af12fbc7 chaning speeds 2018-03-06 15:47:01 -08:00
Dante Ruiz
fe363e7f2a changing keybaord mapping 2018-03-06 14:16:25 -08:00
David Rowe
a782b6779a Merge branch 'master' into 21709
# Conflicts:
#	interface/src/ui/overlays/Overlays.h
#	interface/src/ui/overlays/Shape3DOverlay.cpp
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/EntityScriptingInterface.h
2018-02-28 12:42:05 +13:00
SamGondelman
0fca56eef0 Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21, reversing
changes made to c0f20900a0.
2018-02-27 11:33:05 -08:00
David Rowe
1fb02d15d7 Entities actions JSDoc 2018-02-27 14:12:20 +13:00
John Conklin II
6316f33282
Merge pull request #12485 from dback2/avatarMotors
Add dynamic mode for scripted avatar motor
2018-02-26 11:03:30 -08:00
John Conklin II
3201d2ba21
Merge pull request #12407 from NissimHadar/shadowControlsOffZvork
Shadow control for zones, models and shapes
2018-02-26 10:13:40 -08:00
David Back
283b5724ba CR changes 2018-02-23 15:02:51 -08:00
David Back
da391564a8 CR changes 2018-02-23 15:01:29 -08:00
David Back
a418129bea simplify to just changing timescales 2018-02-23 15:00:23 -08:00
David Back
083e461eb0 Merge branch 'master' of https://github.com/highfidelity/hifi into avatarMotors 2018-02-22 17:20:49 -08:00
David Back
902672f85e add dynamic mode for scripted avatar motor 2018-02-22 17:20:36 -08:00
Nissim Hadar
bf4ba07b72 Added parameters to canCastShadow - still sucks. 2018-02-21 12:36:34 -08:00
Zach Fox
74655bde49 Fix skeletonmodelURLchanged signal 2018-02-21 12:12:20 -08:00
Nissim Hadar
4c1f22f84e Models and Avatar cast shadows (box doesn't, yet). 2018-02-16 14:01:33 -08:00
Nissim Hadar
194c7f4101 WIP - for review. 2018-02-16 09:28:15 -08:00
Bradley Austin Davis
33690e09b7
Merge pull request #12399 from samcake/blue
Introducing group culling to avoid the avatar model to be partially culled
2018-02-14 15:38:52 -08:00
samcake
1d3ae1b187 Work in progress to get the render items beeing tagged correctly for groupCulled 2018-02-13 17:50:01 -08:00
Dante Ruiz
45f09dde96 address tony's requests 2018-02-13 10:32:15 -08:00
Dante Ruiz
1a25332575 fix indenting 2018-02-12 10:59:25 -08:00
Dante Ruiz
3c84318918 fixing merge conflict 2018-02-12 10:57:55 -08:00
Dante Ruiz
d381beb213 cleaning up code 2018-02-12 10:53:42 -08:00
Dante Ruiz
5325b22b01 working on lambdas 2018-02-09 16:46:11 -08:00
Dante Ruiz
b3a3d92131 Merge branch 'master' of github.com:highfidelity/hifi into fix-camera-update 2018-02-09 10:31:43 -08:00
Dante Ruiz
beb41495d5 save avatarUrl when setting new skeletonModelUrl 2018-02-09 09:35:24 -08:00
Seth Alves
3e913cfcfe AvatarActionHold has positional and rotational targets 2018-02-07 10:45:13 -08:00
Dante Ruiz
e87067f93d fix variable naming and edge case 2018-02-05 15:31:37 -08:00
Dante Ruiz
d593e7107c fix merge conflict 2018-02-02 13:29:31 -08:00
Seth Alves
861497e907 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-02-02 08:56:18 -08:00
Seth Alves
14d5029f4d only update cauterization of child entities when something relevant changes 2018-02-02 08:56:11 -08:00
Anthony J. Thibault
b23f98b311 Removal of hips offset shifting from AnimInverseKinematics node
With the addition of the hips IK target, the hips offset shifting code is no longer necessary.
This PR should not effect any behavior, but it removes this unused code from the animation system.
2018-01-31 17:56:33 -08:00
Seth Alves
64a46bf5df merge from upstream 2018-01-31 10:43:41 -08:00
Bradley Austin Davis
b97c938544
Merge pull request #12216 from thoys/feat/js-script-console-auto-complete
JS scripting console auto-complete
2018-01-31 10:39:51 -08:00
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
Dante Ruiz
264aa7f4d2
Merge pull request #12191 from druiz17/entity-attachment-bookmark
Bookmark avatar entities
2018-01-29 12:55:35 -08:00
Seth Alves
98e0e663e7 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-01-29 12:36:37 -08:00
Dante Ruiz
a670a0b9a2 Merge branch 'master' of github.com:highfidelity/hifi into entity-attachment-bookmark 2018-01-29 11:25:26 -08:00
Seth Alves
17ec79f182 add breaks in case statements that used to have returns 2018-01-26 10:36:16 -08:00
Sam Gateau
51dac04374 Introducing the tag in lieu of the vsisiblity mask 2018-01-26 02:59:43 -08:00
Seth Alves
b6f7d2eb89 print warnings if head position contains not-a-number 2018-01-25 15:15:59 -08:00
Thijs Wenker
45487a1e45 Merge branch 'master' of github.com:highfidelity/hifi into feat/js-script-console-auto-complete
# Conflicts:
#	interface/CMakeLists.txt
2018-01-25 22:51:35 +01:00
Dante Ruiz
2cbcc28bd4 only call init animGraph once 2018-01-24 10:44:04 -08:00
Seth Alves
1cbc2e31cf merge from upstream 2018-01-23 15:21:03 -08:00
Dante Ruiz
071f7d54d9 Merge branch 'master' of github.com:highfidelity/hifi into fix-camera-update 2018-01-23 14:44:26 -08:00
Dante Ruiz
6a03557801 don't override sensorToWorldMatrix 2018-01-23 14:44:10 -08:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
Brad Davis
8ae0b09ea2 Merge remote-tracking branch 'upstream/master' into android 2018-01-22 15:07:30 -08:00
Thijs Wenker
e8955fcd32 Merge branch 'master' of github.com:highfidelity/hifi into feat/js-script-console-auto-complete 2018-01-22 23:37:24 +01:00
Thijs Wenker
f4e6606c8d fix MyAvatar JS API typo 2018-01-22 19:01:13 +01:00
Seth Alves
31c007d167 more backwards logic, added withViewVisibilityMask call in ItemKey 2018-01-18 14:15:30 -08:00
Seth Alves
fb974b0b9c attempt to straighten out use of view-visibility masks 2018-01-18 10:09:23 -08:00
Anthony J. Thibault
c5efcf5d6a Bug fix for cocked head after playing an input recording.
I thought this was the cause of the Manuscript case 11454 but apparently not.
2018-01-18 09:21:15 -08:00
Seth Alves
76ef3d7c7d pull from upstream 2018-01-18 07:01:50 -08:00
Brad Davis
cbb2d9d854 Merge remote-tracking branch 'upstream/master' into android 2018-01-17 17:51:39 -08:00
Dante Ruiz
eadd3b48bd bookmark avatar-entities-done 2018-01-17 15:42:07 -08:00
Dante Ruiz
8f22c719b3
Merge pull request #12099 from sethalves/run
allow avatar walk-speed to be set from javascript
2018-01-17 13:53:13 -08:00
Seth Alves
33c586de60
Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
Remove dangerous "Use Anim Pre and Post Rotations" menu item
2018-01-17 13:41:51 -08:00
Bradley Austin Davis
9f6c2c3cdd Merge remote-tracking branch 'upstream/master' into android 2018-01-17 11:44:00 -08:00
Dante Ruiz
ebb09f4271 Merge branch 'master' of github.com:highfidelity/hifi into entity-attachment-bookmark 2018-01-17 11:04:46 -08:00
Dante Ruiz
3abb3d6fcc trying to add offset 2018-01-17 11:04:32 -08:00
Seth Alves
1e847cf32e Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-17 08:08:13 -08:00
Seth Alves
d3084dc0df defang 2018-01-17 07:11:27 -08:00
Anthony J. Thibault
51ea2632c0 Remove Avatar UseAnimPreAndPostRotations option.
This should always be true and can lead to hard to diagnose bugs if it is ever set to false.
2018-01-16 17:27:19 -08:00
Dante Ruiz
7707e68234 bookmarks add back avatar-entities 2018-01-16 15:37:03 -08:00
Brad Davis
58530c595a Pre-merge cleanup 2018-01-14 19:48:12 -08:00
Dante Ruiz
5b82c7bc41 fix merge conflict 2018-01-12 11:00:19 -08:00
Brad Davis
7579451c24 Merge remote-tracking branch 'upstream/master' into android 2018-01-11 23:31:45 -08:00
Seth Alves
e7a3d98ae5 don't draw head-descendent entities when in 1st-person camera mode 2018-01-11 19:34:54 -08:00
Dante Ruiz
96a97b5938 added model transform override 2018-01-11 16:41:45 -08:00
Seth Alves
c09f644612 Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-11 09:09:11 -08:00
Seth Alves
aefd294bf2
Merge pull request #12107 from hyperlogic/bug-fix/better-third-person-camera
Improve stability for HMD third person avatars
2018-01-10 17:46:47 -08:00
Brad Davis
560fd38547 Merge remote-tracking branch 'upstream/master' into android 2018-01-10 17:31:50 -08:00
Brad Davis
97593bc4d8 Fixing compiled resource access 2018-01-10 17:18:12 -08:00
Anthony J. Thibault
ae997928c1 Bug fix to prevent wrists entering the avatar's torso.
This was inadvertently disabled in PR #11978.
2018-01-10 11:51:44 -08:00
Dante Ruiz
c4253f3b3b Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-09 15:31:38 -08:00
Anthony J. Thibault
e28f13c1db Merge branch 'master' into bug-fix/better-third-person-camera 2018-01-09 10:34:04 -08:00
Seth Alves
d0ddbc0092 fix warning 2018-01-08 16:52:07 -08:00
Seth Alves
8ed72dd276 Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-08 15:53:21 -08:00
Seth Alves
ad389e5072 make avatar walk-speed adjustable from js. add a tablet button to control walking vs running 2018-01-08 15:27:41 -08:00
Anthony Thibault
f4c38b91b3
Merge pull request #12071 from luiscuenca/handTouch
Touch feeling for near grab
2018-01-08 12:50:30 -08:00
Seth Alves
1c94c9c11d Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-08 12:27:42 -08:00
Seth Alves
f1c03b2d40 adjust RENDER_HEAD_CUTOFF_DISTANCE so that I don't see my head when I run 2018-01-08 12:27:35 -08:00
Anthony J. Thibault
61edd83987 Improve stability for HMD third person avatars
Previously there was a hack where the sensor to world matrix was NOT updated in HMD mode if the camera was third person.
The reason the hack existed was to make third person camera less nauseating for users.
However this had a major drawbacks.
It led to avatar hip spasms when the user turned around in the tracked volume, while in third person camera.

To fix this issue properly, the hack which prevented updating the sensor to world matrix was removed, and now the third person camera is now computed in sensor space relative to the hmd.
2018-01-08 11:26:29 -08:00
John Conklin II
d660bbf6e5
Merge pull request #12101 from hyperlogic/bug-fix/avatar-sit
Bug fix for sit script.
2018-01-08 09:59:17 -08:00
Seth Alves
f6fed444b0 Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-08 07:49:09 -08:00
Howard Stearns
724db93389
Merge pull request #12002 from howard-stearns/consistent-goToUser
Consistent go to user
2018-01-07 11:07:39 -08:00
luiscuenca
8a7c68829d Optimizations, cleanings and globals 2018-01-07 11:56:30 -07:00
Anthony J. Thibault
243dcb88ee Bug fix for sit script. 2018-01-05 16:20:44 -08:00
luiscuenca
4f6a804fd1 Fix magic numbers 2018-01-05 16:27:48 -07:00
Seth Alves
3cd0ec3336 default run speed is faster, advanced movement on by default 2018-01-05 13:20:41 -08:00
luiscuenca
ef0164c272 Fix tabs 2018-01-04 11:43:51 -07:00
luiscuenca
28d9409bf0 Fix default hand poses 2018-01-04 11:37:37 -07:00
Dante Ruiz
6fa3446c57 joints are being relayed to children 2018-01-02 13:54:13 -08:00
luiscuenca
49bd62ca29 Touch feeling for near grab 2017-12-29 14:04:36 -07:00
Stephen Birarda
e3cbfd92a0 Merge remote-tracking branch 'upstream/stable' into 61-1-merge-back 2017-12-22 15:48:04 -08:00
Stephen Birarda
7bf0cc2f63 cleanup other ref returns of shared pointers from sortables 2017-12-21 15:39:14 -08:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
howard-stearns
d730b7b87b consistent goToUser behavior in PAL, and be able to go to flying user. 2017-12-15 17:00:54 -08:00
Anthony Thibault
f3fcac8e58
Merge pull request #11903 from Delanir/IPD8258
8258 IPD Tertiary Task List: Changing to Smaller Avatar Does not Resize Tablet
2017-12-15 15:37:27 -08:00
Anthony J. Thibault
c4a7f4843a Much more stable hips IK target.
Target is now estimated in sensor space from the head, which is very deterministic and not prone to feedback from the IK system.
Previous the hip was estimated from accumulated IK error deltas, which was not stable, as the error would tend to accumulate if the IK targets could not be reached.
2017-12-13 11:12:32 -08:00
Daniela Fontes
46583a90be Change abs to fabsf and other corrections requested. 2017-12-09 00:14:36 +00:00
Anthony J. Thibault
542af47e9e Fix for hand controller avatar scaling.
* Added getDomainMaxScale() and getDomainMinScale() to JS api.
* Updated scaleAvatar controller module to use this to prevent scaling past the limits.
* Made sure that getDomainMaxScale() getDomainMinScale() and getUnscaledEyeHeight are thread safe,
  so that they can be invoked on the script thread.
* Added signals to Model class that can be used to let observers know when the Rig has finished initializing it's skeleton.
  and also when the skeleton is no longer valid.  These hooks are used to cache the unscaled eye height of the avatar.
2017-12-07 17:08:13 -08:00
Andrew Meadows
ed231fa4a1
Merge pull request #11894 from hyperlogic/bug-fix/flying
Improvements to HMD flying
2017-12-07 16:31:33 -08:00
Anthony J. Thibault
47b52238d9 code review feedback 2017-12-07 10:49:23 -08:00
Anthony J. Thibault
68ad27a38d Merge branch 'master' into bug-fix/flying 2017-12-07 10:28:13 -08:00
Anthony J. Thibault
fbcecbfc89 Merge branch 'master' into feature/domain-limited-height 2017-12-07 10:01:33 -08:00
Daniela Fontes
9bc165d8b4 Changing to Smaller Avatar Resizes Tablet 2017-11-30 18:49:53 +00:00
Anthony J. Thibault
a4d70e89df hmd turn roll tuning
* Tighten action motor timescale while flying. This should cause less drift as the user
  changes direction and should lead to more comfort and control.
* Hmd head roll is only enabled if you are forward or backward faster then 2 meters per
  second. This should prevent un-intentional turning/rolling when hovering or moving at
  slow speeds.
* Documented hmdRoll tuning parameters accessible from JavaScript.
* Removed roll feathering code, because it is non-linear and can perhaps induce nausea.
* Tuned default dead spot and turning speeds to match Eagle Flight's defaults.
2017-11-28 17:20:26 -08:00
Anthony J. Thibault
7327b79ce3 WIP 2017-11-28 11:37:58 -08:00
Andrew Meadows
e212ac67c1 enable custom avatar sort tuning 2017-11-28 11:30:06 -08:00
Andrew Meadows
d65101c4e9 sort and throttle avatar updates in interface 2017-11-28 09:07:17 -08:00
Anthony J. Thibault
b3896f664d Made increaseScale and decreaseScale more responsive at limits 2017-11-22 14:45:52 -08:00
Anthony J. Thibault
9f54ce55f3 Change domain setting from min/max avatar scale to min/max avatar height
* Domain settings version has been bumped from version 2.0 to 2.1
* Old domain settings for avatar scale will be auto-converted to avatar height
* Avatar code has been changed so that limitDomainScale() works with the new height limits
* Avatar getUnscaledEyeHeight() was added to C++.
* MyAvatar.getHeight() was added to JS.
2017-11-21 13:25:47 -08:00
ZappoMan
b44ced4c21 Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-20 17:19:18 -08:00
ZappoMan
04ee1adabd Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-19 14:40:31 -08:00
Seth Alves
93fd2a6a6b clear garbage out of avatar-entity settings array before writing it to disk. when changing domains, re-rez avatar-entities after octree is cleared 2017-11-15 20:10:05 -08:00
luiscuenca
355b465109 make leaveDomain slot private 2017-11-09 16:05:53 -07:00
luiscuenca
10f484c668 6944 Avatar scale is saved across domains 2017-11-09 12:21:23 -07:00
MissLiviRose
45e58b93e5 add skeleton scale change signal so scripts can detect scaling change 2017-11-08 14:23:49 -08:00
ZappoMan
b5199220ab cleanup SpatiallyNestable Velocity to match WorldVelocity naming 2017-11-02 17:07:53 -07:00
ZappoMan
afaad5fcd7 Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-02 13:39:51 -07:00
Seth Alves
12792c3821 stop drawing ignored avatars, even if PAL is still open 2017-11-01 17:26:00 -07:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
luiscuenca
f0eab58ebd Bug 6719 fixed 2017-10-26 09:41:24 -07:00
Zach Fox
1f6d989044 Merge branch 'RC-57' of https://github.com/highfidelity/hifi into mergeRC57IntoMaster_20171023 2017-10-23 17:37:43 -07:00
Seth Alves
f2cb5d4aff clean-up concept of puffed queryAACube 2017-10-19 13:19:13 -07:00
David Rowe
fcc7a3e440 Code review 2017-10-18 21:08:10 +13:00
Seth Alves
f1abb0cd55 don't send avatar-entity updates for queryCube-changes, because avatar-entities don't use them 2017-10-17 19:01:24 -07:00
David Rowe
ed1c974f75 Use MyAvatar.SELF_ID instead of Uuid.SELF 2017-10-17 15:58:51 +13:00
Bradley Austin Davis
4dcce6ef45 Merge pull request #11578 from hyperlogic/bug-fix/delete-on-wrong-thread
Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
2017-10-12 17:37:05 -07:00
Anthony J. Thibault
0a943fbe7b Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.

The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Seth Alves
23f41457be Revert "Revert "fix importing of avatar entities""
This reverts commit 28a8b18060.
2017-10-09 11:52:43 -07:00
Seth Alves
28a8b18060 Revert "fix importing of avatar entities" 2017-10-07 16:54:05 -07:00
Seth Alves
b96fac2f00 Merge branch 'master' of github.com:highfidelity/hifi into import-av-entities 2017-10-05 11:43:25 -07:00
Seth Alves
53a49272dc fix importing of avatar-entities 2017-10-05 11:43:19 -07:00
SamGondelman
0614fd9b4f fix AvatarManger::findRayIntersection from script thread 2017-10-03 15:31:49 -07:00
Andrew Meadows
8d2153d2f3 cleanup debug stats, use more correct names 2017-10-02 13:08:17 -07:00
Andrew Meadows
171151b92a use new form of MovingEntitiesOperator ctor 2017-09-29 11:34:32 -07:00
Seth Alves
913d3c4d12 Merge pull request #11422 from hyperlogic/feature/ant-man2
Secondary IPD fixes
2017-09-26 11:53:45 -07:00
Anthony J. Thibault
09c61deda8 Fixes for Vive puck calibration 2017-09-20 15:41:49 -07:00
Cain Kilgore
322b7fc060 Cleanup from Merge 2017-09-20 23:37:33 +01:00
Cain Kilgore
796e9e7ab3 Fixed things 2017-09-20 23:23:30 +01:00
Anthony J. Thibault
0757f513af Merge branch 'master' into feature/ant-man 2017-09-18 11:36:39 -07:00
Anthony Thibault
c7fc45e0ae Merge pull request #11375 from hyperlogic/bug-fix/avatar-attachments-rendering
Avatar Attachments now render correctly
2017-09-15 13:28:00 -07:00
Anthony J. Thibault
3f6c88e77f Avatar Attachments now render correctly
* moved Avatar::fixupModelsInScene off the newly created render thread back
  to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
  Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
  changes in avatar attachment scale, commit 712aff7ad.
* updated initialization of anim graph to use Model::isLoaded() instead of
  Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
Seth Alves
8a49edbecb code review 2017-09-15 10:08:35 -07:00
Cain Kilgore
67a5c75a0d Doesn't need to be here anymore 2017-09-15 06:08:22 +01:00
Cain Kilgore
c2e342ddac Gravity Implementation 2017-09-15 06:03:56 +01:00
Seth Alves
d89f2b77da rework ScriptEngine lifetimes using 'smart' pointers 2017-09-14 10:42:21 -07:00
Cain Kilgore
72ca62c4af Initial Commit - more to do. 2017-09-14 00:25:11 +01:00
Dante Ruiz
fec8482b69 Merge branch 'master' of github.com:highfidelity/hifi into feature/ant-man 2017-09-05 16:26:51 -07:00
Anthony J. Thibault
23ff1b9ead Fixes for scaling controller display
Adds MyAvatar.sensorToWorldScaleChanged signal.
2017-09-05 15:03:41 -07:00
Dante Ruiz
9f2bdce190 Merge pull request #11005 from Armads/WL21424
WL21424 hide head attachments when head joint is hidden
2017-09-05 13:04:14 -07:00
Anthony J. Thibault
a1b94fd9d2 Bug fixes for laser offset and avatar hold action 2017-08-31 17:26:00 -07:00
Anthony J. Thibault
c9cdaadeb5 Better scale support in SpatiallyNestable class.
Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.

Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field.  a new _dimensions member variable is used instead.  The SpatiallyNestable scale
field for entities should always be one.

Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.

Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.

Added qDebug stream support for Transform class.
2017-08-30 15:46:36 -07:00
Anthony J. Thibault
9cd8b6991e Merge branch 'master' into feature/ant-man 2017-08-30 08:58:55 -07:00
Chris Collins
47a2e57e26 Merge pull request #10625 from humbletim/21180-C++
CR 21180-C++ Camera app -- core changes
2017-08-30 07:20:00 -07:00
Anthony J. Thibault
5230b03f4f clang warning fixes 2017-08-28 10:35:03 -07:00
Anthony J. Thibault
573985c7c9 Merge branch 'master' into feature/ant-man 2017-08-28 09:27:04 -07:00
Anthony J. Thibault
937f400534 Bug fixes for Avatar::getEyeHeight() when no feet joints are present 2017-08-25 18:23:19 -07:00
Anthony J. Thibault
3ac09b7716 Fix run blends and removed debug draws 2017-08-25 15:48:53 -07:00
Anthony J. Thibault
4f830cf1dc Calculate jump speed based on canonical jump height. 2017-08-25 15:34:51 -07:00
Anthony J. Thibault
e0ff7f5f40 Moved speed constants into AvatarConstants.h 2017-08-25 10:47:54 -07:00
Anthony J. Thibault
dd9ee28b18 Adjust avatar walking and flying speed based on sensor scale factor 2017-08-25 10:10:23 -07:00
Armads
b30562b9ce Adding checks to hide avatar attachments to other head and facial joints 2017-08-25 10:25:34 -04:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
humbletim
9348048387 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-08-24 16:23:47 -04:00
Anthony J. Thibault
d62a0ea8ff Correct controller offsets with sensor scaling 2017-08-22 11:43:39 -07:00
Anthony J. Thibault
ffdb10681e Fix for laser rendering and positioning with sensor scale 2017-08-22 11:07:04 -07:00
Anthony J. Thibault
de2262968e Fix for CAMERA_RELATIVE controllers with sensor scale 2017-08-22 09:44:32 -07:00
Anthony J. Thibault
8e56404c40 Fixes for flying and rotation re-centering in wikiplanet 2017-08-21 17:42:25 -07:00
Anthony J. Thibault
963ddce7bc Use eye-height to match user and avatar scales, follow fixes
Fix postPhysicsUpdate to properly transform follow displacement into sensor frame.
2017-08-21 17:42:24 -07:00
Anthony J. Thibault
80b660b258 Added userHeight accessors and preference
Also made Avatar::getHeight thread-safe
2017-08-21 17:42:23 -07:00
Anthony J. Thibault
d196743986 Added Avatar::getHeight() method 2017-08-21 17:42:22 -07:00
Anthony J. Thibault
a0d72f08ac Fix for incorrectly scaled avatar collision on startup 2017-08-21 17:42:21 -07:00
SamGondelman
86cc938a47 Merge remote-tracking branch 'upstream/master' into sharks 2017-08-16 09:54:12 -07:00
SamGondelman
a641fb7a7f rename qvector findRayIntersection to avoid script conflicts 2017-08-15 18:03:52 -07:00
Anthony Thibault
342f8acff5 Merge pull request #11176 from hyperlogic/feature/improve-hand-body-collision
Improve avatar hand vs body collision
2017-08-15 13:43:21 -07:00
Anthony J. Thibault
6e0ddadb29 Fix for array size. 2017-08-15 11:45:22 -07:00
Anthony J. Thibault
04006a9f76 code review feedback 2017-08-15 11:19:41 -07:00
Anthony J. Thibault
cd57c0706a more warning fixes 2017-08-11 17:46:50 -07:00
Anthony J. Thibault
9e1218b4a4 Use k-dop collision to prevent hands from entering body. 2017-08-11 14:50:00 -07:00
Anthony J. Thibault
49adf04913 Added Developer > Avatar > Show Detailed Collision menu option 2017-08-10 16:36:09 -07:00
Anthony J. Thibault
ae98974d79 improve 14-dop generation for avatar joint collision
Also added debug rendering functionality.
2017-08-10 15:52:51 -07:00
SamGondelman
4c55849290 merge from master 2017-08-10 15:43:23 -07:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Anthony J. Thibault
4d845bd208 Bug fix for HMD roll causing avatar yaw when standing still
HMD roll should only cause the avatar to yaw when actively driving.
2017-08-09 15:52:27 -07:00
SamGondelman
3645bf04b6 possibly fix most annoying crash 2017-08-08 18:10:53 -07:00
Seth Alves
af1e27dc36 Merge pull request #11053 from hyperlogic/feature/secondary-pose-support
Improved support for Vive Trackers on biceps
2017-08-07 13:11:48 -07:00
Anthony J. Thibault
98bbe887b9 Merge branch 'master' into feature/secondary-pose-support 2017-08-04 16:11:13 -07:00
Anthony J. Thibault
85500841fb Crash fix for avatars that are missing "Hips", "Head" and other required joints. 2017-08-04 11:19:09 -07:00
Anthony Thibault
8a87ebd2a8 Merge pull request #11036 from AndrewMeadows/walkabout
fix bugs preventing avatar from walking on spherical planet
2017-08-01 16:36:35 -07:00
humbletim
3a9b8c02a6 * disable Avatar "follow" / recentering behavior when using HMD + "View > Mirror"
* restore access to "View > Mirror" from HMD mode
2017-08-01 13:41:28 -04:00
Anthony J. Thibault
2383933252 Merge branch 'master' into feature/secondary-pose-support 2017-07-31 10:55:40 -07:00
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
humbletim
3bcbec87e0 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-30 16:15:34 -04:00
Andrew Meadows
3ec9640ea1 fix calculation of walk motor for HMD 2017-07-28 09:22:47 -07:00
David Rowe
c1d179eba1 Add "dominant hand changed" signal 2017-07-28 14:20:49 +12:00
Brad Hefta-Gaub
d572510770 Merge pull request #11009 from AndrewMeadows/fix-QueryAACube
update EntityItem bounding cube when on changed dimensions
2017-07-27 18:21:06 -07:00
Anthony J. Thibault
bcb4cc32d2 another clang error fix 2017-07-27 10:26:10 -07:00
Anthony J. Thibault
778c8bf9a7 clang build error fix 2017-07-27 10:08:35 -07:00
Anthony J. Thibault
8f5c41af2d changed _controllerPoseMap from unordered_map to map 2017-07-27 09:44:37 -07:00
Anthony J. Thibault
78c6564174 Merge branch 'master' into feature/secondary-pose-support 2017-07-27 09:09:32 -07:00
Ryan Huffman
9421e6ebb6 Merge pull request #11029 from cain-kilgore/dominant-hands
WL 21453 - Add a "Dominant Hand" setting
2017-07-25 08:01:31 -07:00
Anthony J. Thibault
33a1d6e225 Merge branch 'master' into feature/secondary-pose-support 2017-07-24 17:27:33 -07:00
Andrew Meadows
8c55476c65 fix motor direction when walking upside down
also maintain worldUp and remove unnecessary cruft
2017-07-24 16:00:13 -07:00
Andrew Meadows
f598b1f1f5 fix spelling typo in comment 2017-07-24 16:00:13 -07:00
Andrew Meadows
29be9aee65 move nextAttitude() from AvatarData to MyAvatar 2017-07-24 16:00:13 -07:00
Andrew Meadows
f0871c6878 avoid unnecessary and expensive gets 2017-07-24 16:00:13 -07:00
Cain Kilgore
9ff7891c88 Fixed reference error, Gustavo should build now. 2017-07-24 19:56:02 +01:00
Cain Kilgore
64ba159adf Updating Small Reference 2017-07-24 19:12:14 +01:00
Cain Kilgore
fd2264f7c9 removed duplicate 2017-07-24 19:05:49 +01:00
Cain Kilgore
e6fd85f45a Some code cleanup 2017-07-24 19:02:40 +01:00
Cain Kilgore
42742ba1f9 Changed the Return to a String "left/right" instead. 2017-07-24 18:31:16 +01:00
Cain Kilgore
630922dd95 Dominant Hands Branch Initial Commit
Adds a new option in the Avatar Basics section of the Avatar Settings.

API Accessible Functions:
MyAvatar.getUseAlternativeHand()
MyAvatar.setUseAlternativeHand()

Defaults to false (Right Hand). Will return True if set to Left Hand.
2017-07-24 06:18:24 +01:00
vladest
33a8ab2d58 Adjusted according discussion in PR 2017-07-21 18:18:23 +02:00
Olivier Prat
7bc7b1eabc Merge branch 'master' of git://github.com/highfidelity/hifi into fade2 2017-07-21 09:27:30 +02:00
Andrew Meadows
a8dac0cb79 don't send constant updates for grabbed objects 2017-07-20 15:45:50 -07:00
vladest
4b94d24c29 Change default mouse speeds for avatar 2017-07-18 23:51:19 +02:00
humbletim
f9e0e616f7 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-18 17:34:39 -04:00
humbletim
190e1ac7d9 move/scope viewOrientation into the related code block 2017-07-18 17:22:16 -04:00
Brad Hefta-Gaub
2dfaf7b02a Merge pull request #10862 from NeetBhagat/5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big
Case 5783: Restarting Interface allows you to have Avatar Scale Too Big
2017-07-18 08:51:13 -07:00
Olivier Prat
9130c51319 Fixed incorrect removal of ALL avatar fade events. Fade out should now work again when avatar leaves domain 2017-07-18 14:46:49 +02:00
Olivier Prat
2bba6aa816 Revert "Removed all bubble fade event code on avatar side"
This reverts commit 4b8545e8b5.
2017-07-18 14:07:07 +02:00
Olivier Prat
4b8545e8b5 Removed all bubble fade event code on avatar side 2017-07-18 10:04:08 +02:00
NeetBhagat
ff51fa7199 Resolved review comments. 2017-07-18 10:42:01 +05:30
Olivier Prat
0123e2936b Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-17 11:44:10 +02:00
Anthony J. Thibault
c85e187c61 first stab at secondary target pose support 2017-07-13 18:12:33 -07:00
Anthony J. Thibault
fe711ccbe9 Refactored how controller poses are stored in MyAvatar. 2017-07-13 15:01:14 -07:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Olivier Prat
b68ec4f933 Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-13 22:36:52 +02:00
Cain Kilgore
f91a8c0f53 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-scaler 2017-07-13 21:25:39 +01:00
Cain Kilgore
521babb6bd Avatar Scaler - should be PR Ready. 2017-07-13 19:18:51 +01:00
NeetBhagat
11f8f5cffc Solve : implicit conversion from ‘float’ to ‘double’ issue 2017-07-13 18:26:52 +05:30
Olivier Prat
edcfecd5d4 Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-13 11:05:14 +02:00
Olivier Prat
2d2722bfc5 Added async transition query on scene 2017-07-13 11:05:04 +02:00
Seth Alves
59ad3d50ec Merge branch 'master' of github.com:highfidelity/hifi into audio-injector-smart-pointers 2017-07-12 12:45:58 -07:00
Seth Alves
ddf2312dc6 code review 2017-07-12 12:45:52 -07:00
Stephen Birarda
f6d9a79fb5 Revert "Revert "fix for invisible avatars after radius ignore"" 2017-07-12 10:36:53 -07:00
Olivier Prat
2f9885870b First merge with Sam's fader branch with custom pipeline support in shape plumber 2017-07-12 17:29:21 +02:00
Seth Alves
c52e7e180a use const AudioInjectorPointer& in some places 2017-07-11 19:42:03 -07:00
Seth Alves
dbd46fc4b8 Merge branch 'master' of github.com:highfidelity/hifi into audio-injector-smart-pointers 2017-07-11 17:48:29 -07:00
Andrew Meadows
782155e9ea Merge pull request #10876 from Atlante45/fix/ac-crash
Fix AC crash (buffer overflow)
2017-07-11 14:26:08 -07:00
Seth Alves
3670a04d8e switch bare pointers to AudioInjector objects to be QSharedPointers 2017-07-11 14:24:58 -07:00
Olivier Prat
7552cca316 First alpha version of bubble collision fade events. Missing a lot of information. 2017-07-11 19:26:15 +02:00
NeetBhagat
e08e9d6821 The current scale of avatar should not be more than domain's max_avatar_scale and not less than domain's min_avatar_scale. 2017-07-11 20:42:00 +05:30
Olivier Prat
381e0c64a8 Working avatar fade in / fade out except that it is also triggered on bubble collisions 2017-07-11 16:43:27 +02:00
NeetBhagat
1a47383d4f Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big 2017-07-11 19:23:46 +05:30
NeetBhagat
dd2dbd9b39 Initial Commit to resolve problem :> When Max Avatar scale is set in Sandbox -> setting, take that value as default max value 2017-07-10 18:26:33 +05:30
Liv
060e3a9c5a Add signal for avatar skeleton changing 2017-07-07 11:48:12 -07:00
NeetBhagat
685b1c2445 Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big 2017-07-07 11:30:54 +05:30
Atlante45
95abbd0ad4 Prevent Interface from trying to send packets bigger than an MTU 2017-07-05 17:08:04 -07:00
Dante Ruiz
b86a8b8338 Merge branch 'master' of github.com:highfidelity/hifi into vive-in-desktop 2017-07-05 18:27:33 +01:00
NeetBhagat
440b941730 Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big 2017-07-05 18:47:13 +05:30
Seth Alves
70a7b302fc Merge pull request #10860 from jherico/deadlock_guards
Don't use blocking connections on the main thread
2017-07-03 09:05:56 -07:00
humbletim
9053531bda fix missing viewPosition + offset 2017-07-03 12:03:46 -04:00
humbletim
026e05f80c Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-03 11:55:59 -04:00
Dante Ruiz
6f30cb1825 Merge branch 'master' of github.com:highfidelity/hifi into vive-in-desktop 2017-07-01 00:48:49 +01:00
Dante Ruiz
577969481d head puck working 2017-06-30 23:43:12 +01:00
Ryan Downe Karpf
ddce264dd9 Merge pull request #10819 from Menithal/21387
WL21387 - Avatar Bookmarks now save Attachment Data and scale PR#2
2017-06-30 14:57:04 -07:00
Brad Davis
6fc82bb351 Switch to preprocessor macro for blocking invokes to capture function information 2017-06-30 11:36:24 -07:00
NeetBhagat
5ff0bc409b solve the bug : Avatar scale value should be 3.0 ,if user has set scale value > 3.0 previously . 2017-06-30 15:40:38 +05:30
Brad Davis
b52dd7b822 Don't use blocking connections on the main thread 2017-06-29 20:45:17 -07:00
Menithal
232382e6d0 21387: Fixed issue with av scaling via script 2017-06-26 19:52:11 +03:00
David Rowe
bed0e8ef87 Merge branch 'master' into 21396
# Conflicts:
#	interface/src/avatar/MySkeletonModel.cpp
2017-06-26 12:07:25 +12:00
Menithal
359642eb0e Refining and allowing for Avatar Scale to be saved as well 2017-06-25 23:55:47 +03:00
anshuman64
8d5bdd2d84 Merge pull request #10730 from hyperlogic/feature/pole-vector
Pole vector support for elbow and knee joints
2017-06-24 23:08:22 -07:00
humbletim
f6262ad54d Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-06-23 16:37:10 -04:00
David Rowe
9d0407cbdf Merge branch 'master' into 21396 2017-06-23 16:52:04 +12:00
David Rowe
b26f5c5811 Clear finger joints when finger poses no longer being updated 2017-06-23 16:15:40 +12:00
David Rowe
8682cee17a Refactoring 2017-06-23 11:33:29 +12:00
Andrew Meadows
62e862fef0 Merge pull request #10733 from Menithal/21384
21384: Added Support to Disabling flight from client side
2017-06-22 13:38:01 -07:00
Anthony J. Thibault
79d9bbe6c5 Merge branch 'master' into feature/pole-vector 2017-06-22 13:37:55 -07:00
David Kelly
5da01f0074 updated comments 2017-06-22 07:09:24 -07:00
David Rowe
6ff8aed5e3 Merge branch 'master' into 21396 2017-06-22 23:54:15 +12:00
David Rowe
c54a5d8506 Tidying 2017-06-22 23:32:16 +12:00
David Rowe
3bdf267900 Implement fingers control 2017-06-22 23:32:06 +12:00
David Kelly
94a33fea94 new switches to override avatarURL 2017-06-21 16:03:05 -07:00
Anthony J. Thibault
2dcca2125b Merge branch 'master' into feature/pole-vector 2017-06-21 15:50:03 -07:00
Anthony Thibault
a12109ed26 Merge pull request #10761 from hyperlogic/bug-fix/avatar-no-eyes
Bug Fixes for Eyeless Avatars
2017-06-21 10:59:55 -07:00
Zach Pomerantz
7e84f67391 Merge pull request #10744 from zzmp/audio/output-sample
Add "Play sample sound" to audio setting
2017-06-20 15:32:57 -07:00
Matti Lahtinen
256484cd21 Removed Whitespace 2017-06-20 21:44:32 +03:00
Anthony J. Thibault
29e3af820b Fix for avatars with no eyes.
The calculation of the centerEyeCalibration matrix (and several others) were incorrect.
2017-06-20 10:14:34 -07:00
Anthony J. Thibault
21c0e45d87 recenter rotation while driving.
This should reduce foot sliding in HMD mode.
2017-06-20 09:43:38 -07:00
Anthony J. Thibault
c236afe68c Simplify passing data from MySkeletonModel to Rig 2017-06-19 16:54:39 -07:00
Zach Pomerantz
5c0e9e7496 improve wording for MyAvatar.qmlPosition doc 2017-06-19 14:52:32 -07:00
Zach Pomerantz
a7e1b75909 stopgap with MyAvatar.qmlPosition 2017-06-19 14:41:01 -07:00
Matti Lahtinen
82df64d5e7 flyingAllowed to zoneAllowsFlying 2017-06-19 21:44:43 +03:00
Matti Lahtinen
600a39c9b2 Fixed Zone overriding Client. 2017-06-18 13:14:01 +03:00
humbletim
fc33e95e2d Merge branch 'master' into 21180-C++ 2017-06-16 16:16:42 -04:00
Zach Fox
47e5fb56d3 Show MyAvatar's head in the SpectatorCamera view! 2017-06-15 11:31:20 -07:00
David Rowe
16bebdd409 Rename identifiers 2017-06-15 09:20:55 +12:00
David Rowe
55e0082792 Code review 2017-06-15 09:10:08 +12:00
Menithal
112f186304 Added minor Comments 2017-06-14 22:24:18 +03:00
Menithal
a1c2f71f30 Added couple of state getters
This allow scripts to check if avatar is flying or if the avatar is in
air (but not flying). Both of these allows one to distinguish if the
avatar is flying or falling or just jumping with Velocity
2017-06-14 20:19:04 +03:00
Menithal
66d43b80e2 Added getters for State if in Air or Flying 2017-06-14 19:53:08 +03:00
Menithal
c92e22fd20 21384: Added Menu Option 2017-06-14 19:05:00 +03:00
Menithal
53fe5736d8 21384: Initial Disable Flying 2017-06-14 18:24:45 +03:00
David Rowe
be2bcb1c13 Turn with head roll in HMD when walking or flying 2017-06-14 12:20:46 +12:00
David Rowe
05f19d54f4 Add HMD roll control JavaScript API 2017-06-14 11:55:04 +12:00
Andrew Meadows
321e307c9f Merge pull request #10609 from 1P-Cusack/21317
WL21317 helper functions for getting into avatar coordinate space
2017-06-12 11:18:29 -07:00
Chris Howe
08d93173f0 Minor code feedback changes, moving test scripts to developer/tests. 2017-06-09 11:07:56 -04:00
Seth Alves
3b47142592 fix bug that causes hmd avatar eyes to be all the way to the side when there's not another avatar to look at 2017-06-08 10:28:38 -07:00
howard-stearns
9cf027a68c pr feedback 2017-06-07 16:44:13 -07:00
howard-stearns
fa74daf875 Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor 2017-06-07 16:43:25 -07:00
Seth Alves
69520ff3db pull from upstream, code review 2017-06-07 10:28:02 -07:00
Chris Howe
8166fec0e0 Minor changes based on code review feedback
See https://worklist.net/21317,
https://github.com/highfidelity/hifi/pull/10609 and
https://github.com/highfidelity/hifi/pull/10609#pullrequestreview-42090197
2017-06-06 12:11:57 -04:00
Howard Stearns
3de243b093 Include the radius of the sphere at the avatar's feet. 2017-06-05 18:48:11 -07:00
Seth Alves
7a276f027f fix orientation used for 3d audio 2017-06-05 15:53:01 -07:00
humbletim
7cab0363a9 standalone 21180 branch with just the C++ changes 2017-06-05 15:57:54 -04:00
Seth Alves
27669d44a7 in deriveBodyFromHMDSensor, avoid using invalid head pose 2017-06-05 08:58:40 -07:00
Howard Stearns
ca526e0776 git rid of a lambda 2017-06-05 07:11:25 -07:00
Howard Stearns
05f41fb4f8 cleanup 2017-06-04 08:13:12 -07:00
Howard Stearns
a0ea306aed cleanup, and include missing allowBackface parameter 2017-06-04 07:55:23 -07:00
Howard Stearns
fd01258c76 cleanup 2017-06-03 16:02:58 -07:00
Howard Stearns
02c46080f7 we don't need to force, but we do need some extra room for confined spaces 2017-06-03 15:43:14 -07:00
Howard Stearns
c48b729527 Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor 2017-06-02 18:05:20 -07:00
Seth Alves
3359a0a794 work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation 2017-06-02 15:29:20 -07:00
Seth Alves
9088e288e0 don't worry about head controller being enabled, just check to see if head pose is valid 2017-06-02 13:57:53 -07:00
howard-stearns
6b2e4c5abc zaru stuff 2017-06-01 17:08:22 -07:00
Seth Alves
7d21ab88b0 add some saftey checks. cleanups 2017-06-01 16:14:59 -07:00
Seth Alves
552b69bb1c cleanups 2017-06-01 13:47:19 -07:00
Seth Alves
ac6135387c display plugins are never head controllers 2017-06-01 13:37:16 -07:00
howard-stearns
1068a4a9bd remove the optimization for upperId == lowerId. Doesn't work in zaru
tunnels.
2017-06-01 13:21:24 -07:00
Seth Alves
b83620f7c5 Merge branch 'head-controller' of github.com:sethalves/hifi into head-controller 2017-06-01 10:58:33 -07:00
Seth Alves
eca05d9c42 more use of head input 2017-06-01 10:57:53 -07:00
Seth Alves
eb94c48c5b merge from upstream 2017-06-01 10:10:11 -07:00
Sam Cake
3c9b14ee94 Oene more fix 2017-05-31 23:26:20 -07:00
Sam Cake
03fdc1396c Fixing the warnings 2017-05-31 23:20:10 -07:00
howard-stearns
1e1dd3a633 checkpoint with working detector 2017-05-31 17:10:37 -07:00
Seth Alves
e37387f45c sync 2017-05-31 14:01:09 -07:00
Chris Howe
6edc6b2756 WL21317
New MyAvatar functions to support converting from avatar joint space to
world space and vice versa. Added some tests to support these functions.
2017-05-31 15:05:43 -04:00
howard-stearns
07ea2e271b hook into location changes 2017-05-30 14:59:19 -07:00
Seth Alves
ffe844a8e7 Merge branch 'master' of github.com:highfidelity/hifi into head-controller 2017-05-30 13:42:20 -07:00
howard-stearns
92aeadd70f rotation of local capsule offset 2017-05-26 16:34:08 -07:00
howard-stearns
f694691efb add fixme comments and make isUp/isDown ordinary methods. 2017-05-26 16:15:18 -07:00
howard-stearns
4be31f1b18 thread safety 2017-05-26 15:31:59 -07:00
howard-stearns
7cee438298 Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor 2017-05-26 11:36:04 -07:00
howard-stearns
905b5261d1 If collisions are enabled, turn them off in safeLanding, and
restore.
2017-05-25 16:32:44 -07:00
Seth Alves
af5ba3a90a ask display-plugins if they are head-controllers 2017-05-25 15:14:10 -07:00
howard-stearns
ac8cb63419 clean and DRY 2017-05-25 14:34:24 -07:00
Dante Ruiz
108c444cc7 clean up code 2017-05-25 21:59:06 +01:00
howard-stearns
9d73d0c931 works with nested enclosing entities 2017-05-25 12:09:22 -07:00
Seth Alves
3823ece153 Merge branch 'master' of github.com:highfidelity/hifi into head-controller 2017-05-25 10:57:46 -07:00
Seth Alves
bdbc6ddcc1 change some code to look at head-controller position rather than hmd position 2017-05-25 10:50:41 -07:00
howard-stearns
74c163d047 snapshot of safeLanding. Works as long as entities don't intersect. 2017-05-25 10:25:29 -07:00
Dante Ruiz
8cb9bfcc81 fixed merge conflict 2017-05-24 19:35:41 +01:00
Dante Ruiz
ac3c9655ec added arms 2017-05-24 01:28:08 +01:00
Dante Ruiz
0cbdeaa1e8 Merge branch 'master' of github.com:highfidelity/hifi into arm-pucks 2017-05-23 18:26:58 +01:00
Dante Ruiz
54d63f5155 Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-23 18:19:38 +01:00
Anthony J. Thibault
06c26f029a Merge branch 'master' into feature/faster-ik-iterations 2017-05-23 09:10:17 -07:00
Chris Collins
978eb0dfa9 Merge pull request #10492 from ctrlaltdavid/21359
Fix eye behavior in recording playback
2017-05-22 21:53:13 -07:00
Dante Ruiz
d98e7d5bc6 adding left and right arm 2017-05-23 00:26:12 +01:00
David Rowe
b0962865b2 Code review 2017-05-23 09:57:53 +12:00
David Rowe
eef707e4e9 Simplify code 2017-05-20 12:42:40 +12:00
Andrew Meadows
7b879a7964 Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
Anthony J. Thibault
e99001d86c debug draw ik chains, bug fix for flex coef on tips
And opened up hip constraints.
2017-05-18 16:29:55 -07:00
Dante Ruiz
984f9e1ba5 Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-18 21:23:06 +01:00
Andrew Meadows
09433a93ba Merge pull request #10477 from AndrewMeadows/correct-avatar-mass
More correct avatar mass
2017-05-17 16:22:06 -07:00
Dante Ruiz
a18940142e Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-17 16:23:50 +01:00
Brad Hefta-Gaub
764bfe94f5 Merge pull request #10336 from trentpolack/feature/snap-turn-smoothing-21270
Feature/snap turn smoothing 21270
2017-05-16 21:05:38 -07:00
Andrew Meadows
d065b569d3 support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
Andrew Meadows
805d23567d fix simple typo 2017-05-16 16:03:50 -07:00
Dante Ruiz
724f849d88 Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-16 00:15:18 +01:00
Dante Ruiz
975b1ab077 moved low velocity filter in the input system 2017-05-16 00:15:06 +01:00
Seth Alves
66a1dbfcfe Merge pull request #10445 from AndrewMeadows/cleanup-head-simulation
cleanup Head::simulate() code
2017-05-15 11:21:43 -07:00
Vladyslav Stelmakhovskyi
cc10fc81b7 Fix crash in sit script 2017-05-13 20:57:04 +02:00
anshuman64
49d4cf4e68 Merge pull request #10419 from hyperlogic/feature/ik-solver-init-config
More stable IK when hips, feet and chest are controlled via external input
2017-05-12 17:22:29 -07:00
Seth Alves
c6131916e1 Merge branch 'master' of github.com:highfidelity/hifi into motor-action 2017-05-12 09:46:21 -07:00
Andrew Meadows
a43447310d remove physics dependency from avatars-render lib 2017-05-11 15:22:22 -07:00
Andrew Meadows
f4df223d23 cleanup Head::simulation() code 2017-05-11 14:46:00 -07:00
David Rowe
1b855f2c6b Voice modulation and facetrackers write to transient blendshapes 2017-05-11 18:15:38 +12:00
Anthony J. Thibault
93b8dc550c Merge branch 'master' into feature/ik-solver-init-config 2017-05-10 09:03:21 -07:00
trent
a3545661dc Merged hifi/master into this PR and resolved merge conflicts. 2017-05-09 15:09:53 -04:00
trent
9c8b844e26 Merge branch 'feature/snap-turn-smoothing-21270' of https://github.com/mittens/hifi into feature/snap-turn-smoothing-21270 2017-05-09 12:51:28 -04:00
trent
7faed38bb5 Just use the smooth time constant instead of a variable. 2017-05-09 12:51:25 -04:00
Seth Alves
1e1968357a Merge branch 'master' of github.com:highfidelity/hifi into motor-action 2017-05-09 09:24:50 -07:00
Andrew Meadows
e92e710cdc Merge pull request #10413 from humbletim/fix_lookat_regression
Fix lookAt eye snapping
2017-05-09 08:51:10 -07:00
humbletim
29b1ac3572 optimizations per feedback 2017-05-08 21:50:24 -04:00
humbletim
42d1498d20 call Model::updateRig (not Parent::updateRig) 2017-05-08 21:19:18 -04:00
Andrew Meadows
2835a73c6b Merge pull request #10071 from AndrewMeadows/walk-up-steps
avatar can walk up steps
2017-05-08 18:17:16 -07:00
Seth Alves
de589a32f3 clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
humbletim
ef0e32643d update refactored logic to match previous application behavior 2017-05-08 18:53:47 -04:00
Anthony J. Thibault
712fcbe27a Removed cruft/debug code & comments 2017-05-08 15:06:30 -07:00
Anthony J. Thibault
7af93f9fea Hooked up IK constraint rendering 2017-05-08 15:06:29 -07:00
Anthony J. Thibault
e992d6703a WIP: debug render joint constraints. 2017-05-08 15:06:28 -07:00
Anthony J. Thibault
a260163aee WIP commit, first pass at generating limit center joints + debug draw 2017-05-08 15:06:27 -07:00
Andrew Meadows
afe0447322 remove unnecessary virtual keyword 2017-05-08 14:27:39 -07:00
Andrew Meadows
138a987a8f _rotationChanged is a timestamp 2017-05-08 14:27:18 -07:00
Brad Davis
b63015eaea Fix sped up animations 2017-05-06 14:34:28 -07:00
Andrew Meadows
fe401c7488 improved management of collisionless avatar state 2017-05-05 09:37:00 -07:00
Andrew Meadows
d34b667e82 remove kinematic character controller implemention 2017-05-05 09:35:49 -07:00
Andrew Meadows
0aa579225c even more correct API: MyAvatar.collisionsEnabled 2017-05-05 09:35:49 -07:00
Andrew Meadows
559f5836c5 restore MyAvatar.setCharacterControllerEnabled() 2017-05-05 09:35:49 -07:00
Andrew Meadows
94ee6d6838 fix driving motion of collisionless avatars 2017-05-05 09:35:49 -07:00
Andrew Meadows
c47e26174c support collisionless avatar when playing recording 2017-05-05 09:35:49 -07:00
Andrew Meadows
e21bd7a67a help avatar walk up steps 2017-05-05 09:35:49 -07:00
Brad Davis
9def788956 Merge pull request #10314 from jherico/avatars-renderer
Migrate Avatar rendering code to library
2017-05-04 14:23:49 -07:00
Brad Davis
2d0bbf70ae Migrate core avatar rendering functionality to library 2017-05-04 14:08:59 -07:00
Seth Alves
a259d00b63 Merge pull request #10332 from sethalves/bullet-constraints-5
Bullet constraints
2017-05-03 16:30:34 -07:00
trent
d7ed727faf Adjustments based on PR feedback, though it looks like this snap-turn-snafu-story is not yet complete. 2017-05-03 16:56:18 -04:00
trent
fc3cce6b73 Fixed the silly and stupid subtle issue that was causing the bug in inconsistencies. 2017-05-03 12:35:35 -04:00
trent
24f2678cdd Adjusted the smooth time for the snap-turn remote view. Fixed tab issue. 2017-05-03 12:05:21 -04:00
trent
786838d092 Merge branch 'master' of https://github.com/highfidelity/hifi into feature/snap-turn-smoothing-21270 2017-05-02 20:21:35 -04:00
trent
557a8fffd7 Addressing some PR feedback; moved easeInEaseOut to Interpolate class. My function is faster than andrew's. :D 2017-05-02 19:56:47 -04:00
Trent Polack
0a5dfbb9af Changed l to interp.
In my defense, if anyone ever looked at it and thought the 'l' was a '1', they should never be programming unless they used a special language where you could reassign numbers.
2017-05-02 19:10:33 -04:00
trent
f79e032841 Silly online git merge tool. You are silly. Errors fixed. 2017-05-02 14:48:27 -04:00
trent
6d1fb8a6f8 Merge branch 'feature/snap-turn-smoothing-21270' of https://github.com/mittens/hifi into feature/snap-turn-smoothing-21270 2017-05-02 13:55:39 -04:00
trent
49881b5ea2 Actually the full set of changes. Kids: don't forget to pop your stash. 2017-05-02 13:55:32 -04:00
samcake
df54ad2339 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-05-02 10:50:39 -07:00
Trent Polack
8f93a9a074 Merge branch 'master' into feature/snap-turn-smoothing-21270 2017-05-02 13:43:32 -04:00
trent
8f34ec4c7f Iteration on the snap-turn smoothing based on feedback from Andrew. Also additional cleanup. 2017-05-02 13:41:34 -04:00
Brad Davis
425405f72d Merge pull request #10245 from AndrewMeadows/avatar-renderer-002
more cleanup in preparation for moving Avatar class to lib
2017-05-02 10:37:22 -07:00
trent
6317857e3d Merge branch 'master' of https://github.com/highfidelity/hifi into feature/snap-turn-smoothing-21270 2017-05-02 12:11:39 -04:00
samcake
4514da2a09 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-05-01 16:49:35 -07:00
Seth Alves
45a50f9a46 Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-5 2017-05-01 15:32:29 -07:00
Seth Alves
a75544a9fb Merge pull request #10319 from hyperlogic/feature/head-standard-action
Head, Hips and Chest IK can now be controlled from Controller inputs
2017-05-01 13:03:23 -07:00
trent
4d7eeed343 Marking MyAvatar's rotation as dirty if smoothing is going down. 2017-05-01 15:21:25 -04:00
Brad Davis
40e4e2f307 Merge pull request #10327 from jherico/face_tracker_refactor
Remove Faceshift
2017-05-01 12:14:55 -07:00
trent
773563850c Merge hifi/master with my branch, fixed merge issue. 2017-05-01 13:23:02 -04:00
Anthony J. Thibault
0c09823f67 clang warning fixes, unused variables... 2017-05-01 09:10:31 -07:00
Seth Alves
7ce0ef2ec4 fix spring action so that it can be linear or rotational or both 2017-04-30 10:04:07 -07:00
Brad Davis
2b43a1989f Moving face and eye trackers out of interface 2017-04-28 23:28:17 -07:00
Brad Davis
5e1bc0d908 Remove faceshift 2017-04-28 16:34:54 -07:00
Andrew Meadows
994eed7b83 safer delete of AvatarMotionStates 2017-04-28 10:18:19 -07:00
Anthony J. Thibault
b80270400f Merge branch 'master' into feature/hips-ik-target 2017-04-27 18:15:12 -07:00
Anthony J. Thibault
2120e63e3a Merge branch 'master' into feature/head-standard-action 2017-04-27 17:51:13 -07:00
Anthony J. Thibault
764f6c69ea Head input action will override the HMD for IK. 2017-04-27 17:39:25 -07:00
Andrew Meadows
aa90a6bd02 use static methods for setting avatar debug options 2017-04-27 13:16:50 -07:00
Andrew Meadows
75b563d598 restore rendering of avatar receive stats 2017-04-27 13:16:50 -07:00
Andrew Meadows
00b05ed137 connect menu options to avatar render features 2017-04-27 13:16:50 -07:00
Andrew Meadows
823f3a73c6 remove commented out cruft 2017-04-27 13:16:50 -07:00
Andrew Meadows
caf6a77baf repair bad merge during rebase 2017-04-27 13:16:50 -07:00
Andrew Meadows
2441536de3 remove Avatar dependency on AvatarMotionState 2017-04-27 13:16:49 -07:00
trent
53f47c132f Avatar snap-turn rotation smoothing (sent out from the local client outward). 2017-04-27 16:12:25 -04:00
Andrew Meadows
010d1dfa22 remove Menu dependency from Avatar class 2017-04-27 13:11:57 -07:00
Andrew Meadows
6393972874 remove AvatarManager dependency from Avatar 2017-04-27 13:11:57 -07:00
Andrew Meadows
65682a914d remove cufty AvatarManager LocalLights feature 2017-04-27 13:11:57 -07:00
Andrew Meadows
4c212fb1e5 pull qApp spaghetti out of Avatar class
some ends of spaghetti get pushed into AvatarManger class
split Camera class into Camera base and FancyCamera derivation
Application::getCamera() returns Camera by refence instead of pointer
2017-04-27 13:11:57 -07:00
ZappoMan
c0df82ff69 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-26 18:49:24 -07:00
ZappoMan
834a447d62 remove debugging code 2017-04-26 18:36:44 -07:00
humbletim
f8bbd9174c Merge remote-tracking branch 'upstream/master' into 21281 2017-04-26 18:26:15 -04:00
Andrew Meadows
fd874429c1 remove unused cruft 2017-04-26 12:51:16 -07:00
Andrew Meadows
ac751029c0 remove identity cache code 2017-04-26 12:51:16 -07:00
Andrew Meadows
4511156d7b cache avatar identity info forever 2017-04-26 12:50:48 -07:00
Anthony J. Thibault
ef43ff4b99 Add default pose matrices to InputCalibrationData structure 2017-04-26 11:55:24 -07:00
trent
2963d3d212 Merge branch 'master' of https://github.com/highfidelity/hifi into feature/snap-turn-smoothing-21270 2017-04-25 19:31:21 -04:00
ZappoMan
90cdeb9582 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-25 16:09:59 -07:00
Anthony J. Thibault
dc19f37726 input/controller routing thru skeleton model and rig. 2017-04-25 15:04:47 -07:00
trent
f28b58f56e Merge branch 'master' of https://github.com/highfidelity/hifi into feature/snap-turn-smoothing-21270 2017-04-25 15:35:11 -04:00
Seth Alves
23592f4a53 get rid of _trackedHeadPosition
(cherry picked from commit e909938b232e11400832ae7dd29de16968967668)
2017-04-25 11:03:43 -07:00
Seth Alves
0cd2863df4 start on routing HMD position and rotation through controller interface
(cherry picked from commit bca5241bae7674ff7e41c037d84bb78e5152046a)
2017-04-25 11:01:52 -07:00
ZappoMan
382645ddd0 more cleanup 2017-04-24 18:01:54 -07:00
ZappoMan
aa955ee360 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-24 17:36:30 -07:00
ZappoMan
c9aad6b762 new approach to the tpose fix, as well as other improvements 2017-04-24 17:36:05 -07:00
Anthony J. Thibault
937f308ba8 code cleanup 2017-04-24 17:04:16 -07:00
humbletim
28b3eef7aa add getJointTranslations() methods 2017-04-24 19:22:02 -04:00
Anthony J. Thibault
dc3803a225 Re-enable IK _hipsOffset computation when no hips IK target is present. 2017-04-24 13:59:02 -07:00
samcake
c36f8da4c0 Fixing build on mac 2017-04-24 10:46:29 -07:00
trent
b00cd66a2a Revisited where smoothing was done (to a much lower-level); still needs testing. 2017-04-21 22:36:11 -04:00
Seth Alves
17b83dd64c Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1 2017-04-21 17:19:47 -07:00
Andrew Meadows
3f9f16cc98 Merge pull request #10223 from kunalgosar/blendshapesbug
Make setBlendshape changes persist
2017-04-21 16:11:13 -07:00
ZappoMan
ff45ad53a3 some more CR cleanup 2017-04-21 10:40:41 -07:00
ZappoMan
f133713d0e CR feedback 2017-04-21 10:21:34 -07:00
ZappoMan
c03182546b some cleanup 2017-04-21 09:11:51 -07:00
ZappoMan
e89b6c5d2c some initial debugging on tpose avatars 2017-04-20 17:26:31 -07:00
trent
805a74c074 First-pass attempt at remedying the smoothing issue (the avatar is never receiving the proper call). 2017-04-20 13:21:38 -04:00
Seth Alves
f7378abb08 Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1 2017-04-20 02:40:10 -07:00
Seth Alves
0807e036e8 Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1 2017-04-18 11:59:23 -07:00
Seth Alves
d077c9f1de print rather than crash in what should be an impossible situation 2017-04-18 11:58:56 -07:00
Andrew Meadows
da55c96c4c protect against crash on invalid scene on shutdown 2017-04-18 11:52:22 -07:00
Andrew Meadows
014d7b8d8d use viewFrustum position for laser pointer render filtering 2017-04-18 11:52:22 -07:00
Andrew Meadows
71c5644c23 more shared_ptr by const reference 2017-04-18 11:52:22 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
Andrew Meadows
a3682a1a0e cleanup includes in Avatar.cpp and remove cruft 2017-04-18 11:52:21 -07:00
Andrew Meadows
5a458c9923 remove last qApp usage from Avatar class 2017-04-18 11:52:21 -07:00
Andrew Meadows
685a01482c remove Camera argument from Avatar::render() 2017-04-18 11:52:21 -07:00
Andrew Meadows
fbacbd74f7 pass shared pointers by ref in Avatar::render() 2017-04-18 11:52:21 -07:00
Andrew Meadows
9cddbbc42a more interface-only spaghetti out of Avatar 2017-04-18 11:52:21 -07:00
Andrew Meadows
1137bd1436 pull qApp spaghetti out of Avatar class
some ends of spaghetti get pushed into AvatarManger class
split Camera class into Camera base and FancyCamera derivation
Application::getCamera() returns Camera by refence instead of pointer
2017-04-18 11:52:21 -07:00
kunalgosar
d215856b23 cleanup to blendshapes 2017-04-18 11:44:59 -07:00
kunalgosar
0a295fc258 setBlendshapes will presist 2017-04-18 11:44:59 -07:00
Seth Alves
b2de5ebdaf Merge pull request #10136 from mittens/21217
Added quadratic ease-in-and-out smoothing to remote avatars
2017-04-18 10:05:48 -07:00
Anthony J. Thibault
a10b157aff First pass at having an explicit Hips IK target.
Also, AnimManipulator nodes support setting position and rotation on a single joint.
2017-04-14 17:00:44 -07:00
Seth Alves
d0144f4110 avatar-action-far-grab works now 2017-04-14 12:44:54 -07:00
Seth Alves
b1dc5be316 make far-grab it's own action (which is just like spring) in order to avoid bootstrapping own avatar 2017-04-14 11:48:06 -07:00
Seth Alves
0eb9507a10 Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-0 2017-04-12 16:25:50 -07:00
Chris Collins
c545558b8a Merge pull request #10199 from AndrewMeadows/avatar-should-vanish
Avatar should vanish when teleporting far away
2017-04-12 12:28:46 -07:00
Zach Fox
39587d5308 lol 2017-04-12 10:54:28 -07:00
Seth Alves
cc77fce95f hinge is sort-of working 2017-04-12 07:12:05 -07:00
Seth Alves
74c0a70cb0 rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
Andrew Meadows
b8a3c856be update model transform even when out of view 2017-04-11 15:03:11 -07:00
Zach Fox
6569de697d Merge pull request #10187 from zfox23/fix/getAvatar_Fix
Fix FB3999; Fix crashes caused by getAvatar() design bug
2017-04-11 11:17:48 -07:00
Seth Alves
bf16309917 Merge pull request #10146 from AndrewMeadows/avoid-invisible-avatars-002
avoid invisible avatars redux
2017-04-11 07:07:03 -07:00
Stephen Birarda
db6fc40277 fix ScriptAvatar promotion of AvatarData 2017-04-10 22:15:45 -07:00
Stephen Birarda
b8620f6919 make getAvatar in AvatarManager Q_INVOKABLE 2017-04-10 22:15:45 -07:00
Stephen Birarda
e7299a5435 add missing include for ScriptAvatar in AvatarManager 2017-04-10 22:15:45 -07:00
Stephen Birarda
84a5807ff1 return ScriptAvatarData raw pointer from getAvatar 2017-04-10 22:15:45 -07:00
Zach Fox
54ca8bd89e grab audio loudness from correct avatar 2017-04-10 22:15:45 -07:00
Stephen Birarda
42a406e90a add ScriptAvatar for std::shared_ptr<Avatar> passing to scripts 2017-04-10 22:15:45 -07:00