3
0
Fork 0
mirror of https://github.com/JulianGro/overte.git synced 2025-04-30 23:14:41 +02:00

Merge branch 'master' into avatar-mixer-scaling

This commit is contained in:
Simon Walton 2018-09-07 09:30:39 -07:00 committed by GitHub
commit 741d4ba998
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
62 changed files with 1506 additions and 607 deletions

View file

@ -46,6 +46,7 @@ This can either be entered directly into your shell session before you build or
The path it needs to be set to will depend on where and how Qt5 was installed. e.g.
export QT_CMAKE_PREFIX_PATH=/usr/local/Qt5.10.1/5.10.1/gcc_64/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.10.1/clang_64/lib/cmake/
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.10.1/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake

View file

@ -6,13 +6,20 @@ Please read the [general build guide](BUILD.md) for information on dependencies
Should you choose not to install Qt5 via a package manager that handles dependencies for you, you may be missing some Qt5 dependencies. On Ubuntu, for example, the following additional packages are required:
libasound2 libxmu-dev libxi-dev freeglut3-dev libasound2-dev libjack0 libjack-dev libxrandr-dev libudev-dev libssl-dev
libasound2 libxmu-dev libxi-dev freeglut3-dev libasound2-dev libjack0 libjack-dev libxrandr-dev libudev-dev libssl-dev zlib1g-dev
## Ubuntu 16.04 specific build guide
## Ubuntu 16.04/18.04 specific build guide
### Ubuntu 18.04 only
Add the universe repository:
_(This is not enabled by default on the server edition)_
```bash
sudo add-apt-repository universe
sudo apt-get update
```
### Prepare environment
hifiqt5.10.1
Install qt:
Install Qt 5.10.1:
```bash
wget http://debian.highfidelity.com/pool/h/hi/hifiqt5.10.1_5.10.1_amd64.deb
sudo dpkg -i hifiqt5.10.1_5.10.1_amd64.deb
@ -20,19 +27,20 @@ sudo dpkg -i hifiqt5.10.1_5.10.1_amd64.deb
Install build dependencies:
```bash
sudo apt-get install libasound2 libxmu-dev libxi-dev freeglut3-dev libasound2-dev libjack0 libjack-dev libxrandr-dev libudev-dev libssl-dev
sudo apt-get install libasound2 libxmu-dev libxi-dev freeglut3-dev libasound2-dev libjack0 libjack-dev libxrandr-dev libudev-dev libssl-dev zlib1g-dev
```
To compile interface in a server you must install:
```bash
sudo apt -y install libpulse0 libnss3 libnspr4 libfontconfig1 libxcursor1 libxcomposite1 libxtst6 libxslt1.1
sudo apt-get -y install libpulse0 libnss3 libnspr4 libfontconfig1 libxcursor1 libxcomposite1 libxtst6 libxslt1.1
```
Install build tools:
```bash
sudo apt install cmake
sudo apt-get install cmake
```
### Get code and checkout the tag you need
Clone this repository:
@ -48,12 +56,7 @@ git tags
Then checkout last tag with:
```bash
git checkout tags/RELEASE-6819
```
Or go to the highfidelity download page (https://highfidelity.com/download) to get the release version. For example, if there is a BETA 6731 type:
```bash
git checkout tags/RELEASE-6731
git checkout tags/v0.71.0
```
### Compiling
@ -66,15 +69,20 @@ cd hifi/build
Prepare makefiles:
```bash
cmake -DQT_CMAKE_PREFIX_PATH=/usr/local/Qt5.10.1/5.10/gcc_64/lib/cmake ..
cmake -DQT_CMAKE_PREFIX_PATH=/usr/local/Qt5.10.1/5.10.1/gcc_64/lib/cmake ..
```
Start compilation and get a cup of coffee:
Start compilation of the server and get a cup of coffee:
```bash
make domain-server assignment-client interface
make domain-server assignment-client
```
In a server does not make sense to compile interface
To compile interface:
```bash
make interface
```
In a server, it does not make sense to compile interface
### Running the software
@ -93,4 +101,4 @@ Running interface:
./interface/interface
```
Go to localhost in running interface.
Go to localhost in the running interface.

View file

@ -4,8 +4,8 @@ set(EXTERNAL_NAME serverless-content)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://cdn.highfidelity.com/content-sets/serverless-tutorial-RC72.zip
URL_MD5 b1d8faf9266bfbff88274a484911eb99
URL http://cdn.highfidelity.com/content-sets/serverless-tutorial-RC73.zip
URL_MD5 0c5edfb63cafb042311d3cf25261fbf2
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""

View file

@ -264,20 +264,27 @@ Item {
StatText {
text: "GPU: " + root.gpuFrameTime.toFixed(1) + " ms"
}
StatText {
text: "Drawcalls: " + root.drawcalls
}
StatText {
text: "Triangles: " + root.triangles +
" / Material Switches: " + root.materialSwitches
}
StatText {
visible: root.expanded;
text: "GPU Free Memory: " + root.gpuFreeMemory + " MB";
}
StatText {
visible: root.expanded;
text: "GPU Textures: ";
}
StatText {
visible: root.expanded;
text: " Count: " + root.gpuTextures;
}
StatText {
visible: root.expanded;
text: " Pressure State: " + root.gpuTextureMemoryPressureState;
}
StatText {
@ -287,27 +294,35 @@ Item {
text: " " + root.gpuTextureResourceMemory + " / " + root.gpuTextureResourcePopulatedMemory + " / " + root.texturePendingTransfers + " MB";
}
StatText {
visible: root.expanded;
text: " Resident Memory: " + root.gpuTextureResidentMemory + " MB";
}
StatText {
visible: root.expanded;
text: " Framebuffer Memory: " + root.gpuTextureFramebufferMemory + " MB";
}
StatText {
visible: root.expanded;
text: " External Memory: " + root.gpuTextureExternalMemory + " MB";
}
StatText {
visible: root.expanded;
text: "GPU Buffers: "
}
StatText {
visible: root.expanded;
text: " Count: " + root.gpuBuffers;
}
StatText {
visible: root.expanded;
text: " Memory: " + root.gpuBufferMemory + " MB";
}
StatText {
visible: root.expanded;
text: "GL Swapchain Memory: " + root.glContextSwapchainMemory + " MB";
}
StatText {
visible: root.expanded;
text: "QML Texture Memory: " + root.qmlTextureMemory + " MB";
}
StatText {

View file

@ -146,7 +146,8 @@ Windows.Window {
Qt.WindowCloseButtonHint |
Qt.WindowMaximizeButtonHint |
Qt.WindowMinimizeButtonHint;
if ((flags & Desktop.ALWAYS_ON_TOP) === Desktop.ALWAYS_ON_TOP) {
// only use the always on top feature for non Windows OS
if (Qt.platform.os !== "windows" && (flags & Desktop.ALWAYS_ON_TOP)) {
nativeWindowFlags |= Qt.WindowStaysOnTopHint;
}
nativeWindow.flags = nativeWindowFlags;

View file

@ -304,52 +304,69 @@ Item {
StatText {
text: "GPU frame size: " + root.gpuFrameSize.x + " x " + root.gpuFrameSize.y
}
StatText {
text: "Drawcalls: " + root.drawcalls
}
StatText {
text: "Triangles: " + root.triangles +
" / Material Switches: " + root.materialSwitches
}
StatText {
visible: root.expanded;
text: "GPU Free Memory: " + root.gpuFreeMemory + " MB";
}
StatText {
visible: root.expanded;
text: "GPU Textures: ";
}
StatText {
visible: root.expanded;
text: " Count: " + root.gpuTextures;
}
StatText {
visible: root.expanded;
text: " Pressure State: " + root.gpuTextureMemoryPressureState;
}
StatText {
visible: root.expanded;
property bool showIdeal: (root.gpuTextureResourceIdealMemory != root.gpuTextureResourceMemory);
text: " Resource Allocated " + (showIdeal ? "(Ideal)" : "") + " / Populated / Pending: ";
}
StatText {
visible: root.expanded;
property bool showIdeal: (root.gpuTextureResourceIdealMemory != root.gpuTextureResourceMemory);
text: " " + root.gpuTextureResourceMemory + (showIdeal ? ("(" + root.gpuTextureResourceIdealMemory + ")") : "") + " / " + root.gpuTextureResourcePopulatedMemory + " / " + root.texturePendingTransfers + " MB";
}
StatText {
visible: root.expanded;
text: " Resident Memory: " + root.gpuTextureResidentMemory + " MB";
}
StatText {
visible: root.expanded;
text: " Framebuffer Memory: " + root.gpuTextureFramebufferMemory + " MB";
}
StatText {
visible: root.expanded;
text: " External Memory: " + root.gpuTextureExternalMemory + " MB";
}
StatText {
visible: root.expanded;
text: "GPU Buffers: "
}
StatText {
visible: root.expanded;
text: " Count: " + root.gpuBuffers;
}
StatText {
visible: root.expanded;
text: " Memory: " + root.gpuBufferMemory + " MB";
}
StatText {
visible: root.expanded;
text: "GL Swapchain Memory: " + root.glContextSwapchainMemory + " MB";
}
StatText {
visible: root.expanded;
text: "QML Texture Memory: " + root.qmlTextureMemory + " MB";
}
StatText {

View file

@ -530,9 +530,7 @@ Item {
maximumValue: 20.0
stepSize: 5
updateValueWhileDragging: true
Component.onCompleted: {
value = Users.getAvatarGain(uuid);
}
value: Users.getAvatarGain(uuid)
onValueChanged: {
updateGainFromQML(uuid, value, false);
}

View file

@ -780,6 +780,12 @@ Rectangle {
headerVisible: true;
sortIndicatorColumn: settings.connectionsSortIndicatorColumn;
sortIndicatorOrder: settings.connectionsSortIndicatorOrder;
onSortIndicatorColumnChanged: {
settings.connectionsSortIndicatorColumn = sortIndicatorColumn;
}
onSortIndicatorOrderChanged: {
settings.connectionsSortIndicatorOrder = sortIndicatorOrder;
}
TableViewColumn {
id: connectionsUserNameHeader;

View file

@ -5061,8 +5061,9 @@ void Application::updateLOD(float deltaTime) const {
float presentTime = getActiveDisplayPlugin()->getAveragePresentTime();
float engineRunTime = (float)(_renderEngine->getConfiguration().get()->getCPURunTime());
float gpuTime = getGPUContext()->getFrameTimerGPUAverage();
float batchTime = getGPUContext()->getFrameTimerBatchAverage();
auto lodManager = DependencyManager::get<LODManager>();
lodManager->setRenderTimes(presentTime, engineRunTime, gpuTime);
lodManager->setRenderTimes(presentTime, engineRunTime, batchTime, gpuTime);
lodManager->autoAdjustLOD(deltaTime);
} else {
DependencyManager::get<LODManager>()->resetLODAdjust();
@ -6018,7 +6019,7 @@ void Application::updateRenderArgs(float deltaTime) {
_viewFrustum.calculate();
}
appRenderArgs._renderArgs = RenderArgs(_gpuContext, lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE,
lodManager->getBoundaryLevelAdjust(), lodManager->getLODAngleHalfTan(), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
appRenderArgs._renderArgs._scene = getMain3DScene();
@ -6364,7 +6365,6 @@ void Application::clearDomainOctreeDetails() {
}
void Application::clearDomainAvatars() {
getMyAvatar()->setAvatarEntityDataChanged(true); // to recreate worn entities
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
}

View file

@ -19,27 +19,15 @@
#include "ui/DialogsManager.h"
#include "InterfaceLogging.h"
const float LODManager::DEFAULT_DESKTOP_LOD_DOWN_FPS = LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_DESKTOP_FPS;
const float LODManager::DEFAULT_HMD_LOD_DOWN_FPS = LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_HMD_FPS;
Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS);
Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS);
Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", LODManager::DEFAULT_DESKTOP_LOD_DOWN_FPS);
Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", LODManager::DEFAULT_HMD_LOD_DOWN_FPS);
LODManager::LODManager() {
}
float LODManager::getLODDecreaseFPS() const {
if (qApp->isHMDMode()) {
return getHMDLODDecreaseFPS();
}
return getDesktopLODDecreaseFPS();
}
float LODManager::getLODIncreaseFPS() const {
if (qApp->isHMDMode()) {
return getHMDLODIncreaseFPS();
}
return getDesktopLODIncreaseFPS();
}
// We use a "time-weighted running average" of the maxRenderTime and compare it against min/max thresholds
// to determine if we should adjust the level of detail (LOD).
//
@ -48,79 +36,118 @@ float LODManager::getLODIncreaseFPS() const {
// faster than the runningAverage is computed, the error between the value and its runningAverage will be
// reduced by 1/e every timescale of real-time that passes.
const float LOD_ADJUST_RUNNING_AVG_TIMESCALE = 0.08f; // sec
//
// Assuming the measured value is affected by logic invoked by the runningAverage bumping up against its
// thresholds, we expect the adjustment to introduce a step-function. We want the runningAverage to settle
// to the new value BEFORE we test it aginst its thresholds again. Hence we test on a period that is a few
// multiples of the running average timescale:
const uint64_t LOD_AUTO_ADJUST_PERIOD = 4 * (uint64_t)(LOD_ADJUST_RUNNING_AVG_TIMESCALE * (float)USECS_PER_MSEC); // usec
const float LOD_AUTO_ADJUST_DECREMENT_FACTOR = 0.8f;
const float LOD_AUTO_ADJUST_INCREMENT_FACTOR = 1.2f;
// batchTIme is always contained in presentTime.
// We favor using batchTime instead of presentTime as a representative value for rendering duration (on present thread)
// if batchTime + cushionTime < presentTime.
// since we are shooting for fps around 60, 90Hz, the ideal frames are around 10ms
// so we are picking a cushion time of 3ms
const float LOD_BATCH_TO_PRESENT_CUSHION_TIME = 3.0f; // msec
void LODManager::setRenderTimes(float presentTime, float engineRunTime, float gpuTime) {
void LODManager::setRenderTimes(float presentTime, float engineRunTime, float batchTime, float gpuTime) {
_presentTime = presentTime;
_engineRunTime = engineRunTime;
_batchTime = batchTime;
_gpuTime = gpuTime;
}
void LODManager::autoAdjustLOD(float realTimeDelta) {
float maxRenderTime = glm::max(glm::max(_presentTime, _engineRunTime), _gpuTime);
// The "render time" is the worse of:
// - engineRunTime: Time spent in the render thread in the engine producing the gpu::Frame N
// - batchTime: Time spent in the present thread processing the batches of gpu::Frame N+1
// - presentTime: Time spent in the present thread between the last 2 swap buffers considered the total time to submit gpu::Frame N+1
// - gpuTime: Time spent in the GPU executing the gpu::Frame N + 2
// But Present time is in reality synched with the monitor/display refresh rate, it s always longer than batchTime.
// So if batchTime is fast enough relative to presentTime we are using it, otherwise we are using presentTime. got it ?
auto presentTime = (_presentTime > _batchTime + LOD_BATCH_TO_PRESENT_CUSHION_TIME ? _batchTime + LOD_BATCH_TO_PRESENT_CUSHION_TIME : _presentTime);
float maxRenderTime = glm::max(glm::max(presentTime, _engineRunTime), _gpuTime);
// compute time-weighted running average maxRenderTime
// Note: we MUST clamp the blend to 1.0 for stability
float blend = (realTimeDelta < LOD_ADJUST_RUNNING_AVG_TIMESCALE) ? realTimeDelta / LOD_ADJUST_RUNNING_AVG_TIMESCALE : 1.0f;
_avgRenderTime = (1.0f - blend) * _avgRenderTime + blend * maxRenderTime; // msec
if (!_automaticLODAdjust || _avgRenderTime == 0.0f) {
float nowBlend = (realTimeDelta < LOD_ADJUST_RUNNING_AVG_TIMESCALE) ? realTimeDelta / LOD_ADJUST_RUNNING_AVG_TIMESCALE : 1.0f;
_nowRenderTime = (1.0f - nowBlend) * _nowRenderTime + nowBlend * maxRenderTime; // msec
float smoothBlend = (realTimeDelta < LOD_ADJUST_RUNNING_AVG_TIMESCALE * _smoothScale) ? realTimeDelta / (LOD_ADJUST_RUNNING_AVG_TIMESCALE * _smoothScale) : 1.0f;
_smoothRenderTime = (1.0f - smoothBlend) * _smoothRenderTime + smoothBlend * maxRenderTime; // msec
if (!_automaticLODAdjust || _nowRenderTime == 0.0f || _smoothRenderTime == 0.0f) {
// early exit
return;
}
float oldOctreeSizeScale = _octreeSizeScale;
float currentFPS = (float)MSECS_PER_SECOND / _avgRenderTime;
uint64_t now = usecTimestampNow();
if (currentFPS < getLODDecreaseFPS()) {
if (now > _decreaseFPSExpiry) {
_decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD;
if (_octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
_octreeSizeScale *= LOD_AUTO_ADJUST_DECREMENT_FACTOR;
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
}
emit LODDecreased();
// Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime
// to provide an FPS just above the decrease threshold. It will drift close to its
// true value after a few LOD_ADJUST_TIMESCALEs and we'll adjust again as necessary.
_avgRenderTime = (float)MSECS_PER_SECOND / (getLODDecreaseFPS() + 1.0f);
}
_decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD;
}
_increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD;
} else if (currentFPS > getLODIncreaseFPS()) {
if (now > _increaseFPSExpiry) {
_increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD;
if (_octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
} else {
_octreeSizeScale *= LOD_AUTO_ADJUST_INCREMENT_FACTOR;
}
if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
}
emit LODIncreased();
// Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime
// to provide an FPS just below the increase threshold. It will drift close to its
// true value after a few LOD_ADJUST_TIMESCALEs and we'll adjust again as necessary.
_avgRenderTime = (float)MSECS_PER_SECOND / (getLODIncreaseFPS() - 1.0f);
}
_increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD;
}
_decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD;
} else {
_increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD;
_decreaseFPSExpiry = _increaseFPSExpiry;
// Previous values for output
float oldOctreeSizeScale = getOctreeSizeScale();
float oldLODAngle = getLODAngleDeg();
// Target fps is slightly overshooted by 5hz
float targetFPS = getLODTargetFPS() + LOD_OFFSET_FPS;
// Current fps based on latest measurments
float currentNowFPS = (float)MSECS_PER_SECOND / _nowRenderTime;
float currentSmoothFPS = (float)MSECS_PER_SECOND / _smoothRenderTime;
// Compute the Variance of the FPS signal (FPS - smouthFPS)^2
// Also scale it by a percentage for fine tuning (default is 100%)
float currentVarianceFPS = (currentSmoothFPS - currentNowFPS);
currentVarianceFPS *= currentVarianceFPS;
currentVarianceFPS *= _pidCoefs.w;
// evaluate current error between the current smoothFPS and target FPS
// and the sqaure of the error to compare against the Variance
auto currentErrorFPS = (targetFPS - currentSmoothFPS);
auto currentErrorFPSSquare = currentErrorFPS * currentErrorFPS;
// Define a noiseCoef that is trying to adjust the error to the FPS target value based on its strength
// relative to the current Variance of the FPS signal.
// If the error is within the variance, just set to 0.
// if its within 2x the variance scale the control
// and full control if error is bigger than 2x variance
auto noiseCoef = 1.0f;
if (currentErrorFPSSquare < currentVarianceFPS) {
noiseCoef = 0.0f;
} else if (currentErrorFPSSquare < 2.0f * currentVarianceFPS) {
noiseCoef = (currentErrorFPSSquare - currentVarianceFPS) / currentVarianceFPS;
}
// The final normalized error is the the error to the FPS target, weighted by the noiseCoef, then normailzed by the target FPS.
// it s also clamped in the [-1, 1] range
auto error = noiseCoef * currentErrorFPS / targetFPS;
error = glm::clamp(error, -1.0f, 1.0f);
// Now we are getting into the P.I.D. controler code
// retreive the history of pid error and integral
auto previous_error = _pidHistory.x;
auto previous_integral = _pidHistory.y;
// The dt used for temporal values of the controller is the current realTimedelta
// clamped to a reasonable granularity to make sure we are not over reacting
auto dt = std::min(realTimeDelta, LOD_ADJUST_RUNNING_AVG_TIMESCALE);
// Compute the current integral and clamp to avoid accumulation
auto integral = previous_integral + error * dt;
glm::clamp(integral, -1.0f, 1.0f);
// Compute derivative
auto derivative = (error - previous_error) / dt;
// remember history
_pidHistory.x = error;
_pidHistory.y = integral;
_pidHistory.z = derivative;
// Compute the output of the PID and record intermediate results for tuning
_pidOutputs.x = _pidCoefs.x * error; // Kp * error
_pidOutputs.y = _pidCoefs.y * integral; // Ki * integral
_pidOutputs.z = _pidCoefs.z * derivative; // Kd * derivative
auto output = _pidOutputs.x + _pidOutputs.y + _pidOutputs.z;
_pidOutputs.w = output;
// And now add the output of the controller to the LODAngle where we will guarantee it is in the proper range
setLODAngleDeg(oldLODAngle + output);
if (oldOctreeSizeScale != _octreeSizeScale) {
auto lodToolsDialog = DependencyManager::get<DialogsManager>()->getLodToolsDialog();
if (lodToolsDialog) {
@ -129,97 +156,96 @@ void LODManager::autoAdjustLOD(float realTimeDelta) {
}
}
float LODManager::getLODAngleHalfTan() const {
return getPerspectiveAccuracyAngleTan(_octreeSizeScale, _boundaryLevelAdjust);
}
float LODManager::getLODAngle() const {
return 2.0f * atanf(getLODAngleHalfTan());
}
float LODManager::getLODAngleDeg() const {
return glm::degrees(getLODAngle());
}
void LODManager::setLODAngleDeg(float lodAngle) {
auto newSolidAngle = std::max(0.5f, std::min(lodAngle, 90.f));
auto halTan = glm::tan(glm::radians(newSolidAngle * 0.5f));
auto octreeSizeScale = TREE_SCALE * OCTREE_TO_MESH_RATIO / halTan;
setOctreeSizeScale(octreeSizeScale);
}
void LODManager::setSmoothScale(float t) {
_smoothScale = glm::max(1.0f, t);
}
float LODManager::getPidKp() const {
return _pidCoefs.x;
}
float LODManager::getPidKi() const {
return _pidCoefs.y;
}
float LODManager::getPidKd() const {
return _pidCoefs.z;
}
float LODManager::getPidKv() const {
return _pidCoefs.w;
}
void LODManager::setPidKp(float k) {
_pidCoefs.x = k;
}
void LODManager::setPidKi(float k) {
_pidCoefs.y = k;
}
void LODManager::setPidKd(float k) {
_pidCoefs.z = k;
}
void LODManager::setPidKv(float t) {
_pidCoefs.w = t;
}
float LODManager::getPidOp() const {
return _pidOutputs.x;
}
float LODManager::getPidOi() const {
return _pidOutputs.y;
}
float LODManager::getPidOd() const {
return _pidOutputs.z;
}
float LODManager::getPidO() const {
return _pidOutputs.w;
}
void LODManager::resetLODAdjust() {
_decreaseFPSExpiry = _increaseFPSExpiry = usecTimestampNow() + LOD_AUTO_ADJUST_PERIOD;
}
float LODManager::getLODLevel() const {
// simpleLOD is a linearized and normalized number that represents how much LOD is being applied.
// It ranges from:
// 1.0 = normal (max) level of detail
// 0.0 = min level of detail
// In other words: as LOD "drops" the value of simpleLOD will also "drop", and it cannot go lower than 0.0.
const float LOG_MIN_LOD_RATIO = logf(ADJUST_LOD_MIN_SIZE_SCALE / ADJUST_LOD_MAX_SIZE_SCALE);
float power = logf(_octreeSizeScale / ADJUST_LOD_MAX_SIZE_SCALE);
float simpleLOD = (LOG_MIN_LOD_RATIO - power) / LOG_MIN_LOD_RATIO;
return simpleLOD;
}
const float MIN_DECREASE_FPS = 0.5f;
void LODManager::setDesktopLODDecreaseFPS(float fps) {
if (fps < MIN_DECREASE_FPS) {
// avoid divide by zero
fps = MIN_DECREASE_FPS;
}
_desktopMaxRenderTime = (float)MSECS_PER_SECOND / fps;
}
float LODManager::getDesktopLODDecreaseFPS() const {
return (float)MSECS_PER_SECOND / _desktopMaxRenderTime;
}
float LODManager::getDesktopLODIncreaseFPS() const {
return glm::min(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS);
}
void LODManager::setHMDLODDecreaseFPS(float fps) {
if (fps < MIN_DECREASE_FPS) {
// avoid divide by zero
fps = MIN_DECREASE_FPS;
}
_hmdMaxRenderTime = (float)MSECS_PER_SECOND / fps;
}
float LODManager::getHMDLODDecreaseFPS() const {
return (float)MSECS_PER_SECOND / _hmdMaxRenderTime;
}
float LODManager::getHMDLODIncreaseFPS() const {
return glm::min(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS);
}
QString LODManager::getLODFeedbackText() {
// determine granularity feedback
int boundaryLevelAdjust = getBoundaryLevelAdjust();
QString granularityFeedback;
switch (boundaryLevelAdjust) {
case 0: {
granularityFeedback = QString(".");
} break;
case 1: {
granularityFeedback = QString(" at half of standard granularity.");
} break;
case 2: {
granularityFeedback = QString(" at a third of standard granularity.");
} break;
default: {
granularityFeedback = QString(" at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1);
} break;
}
// distance feedback
float octreeSizeScale = getOctreeSizeScale();
float relativeToDefault = octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE;
int relativeToTwentyTwenty = 20 / relativeToDefault;
QString result;
if (relativeToDefault > 1.01f) {
result = QString("20:%1 or %2 times further than average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault,0,'f',2).arg(granularityFeedback);
} else if (relativeToDefault > 0.99f) {
result = QString("20:20 or the default distance for average vision%1").arg(granularityFeedback);
} else if (relativeToDefault > 0.01f) {
result = QString("20:%1 or %2 of default distance for average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault,0,'f',3).arg(granularityFeedback);
} else {
result = QString("%2 of default distance for average vision%3").arg(relativeToDefault,0,'f',3).arg(granularityFeedback);
}
return result;
void LODManager::setAutomaticLODAdjust(bool value) {
_automaticLODAdjust = value;
emit autoLODChanged();
}
bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) {
// FIXME - eventually we want to use the render accuracy as an indicator for the level of detail
// to use in rendering.
float renderAccuracy = calculateRenderAccuracy(args->getViewFrustum().getPosition(), bounds, args->_sizeScale, args->_boundaryLevelAdjust);
return (renderAccuracy > 0.0f);
// To decide if the bound should be rendered or not at the specified Args->lodAngle,
// we need to compute the apparent angle of the bound from the frustum origin,
// and compare it against the lodAngle, if it is greater or equal we should render the content of that bound.
// we abstract the bound as a sphere centered on the bound center and of radius half diagonal of the bound.
// Instead of comparing angles, we are comparing the tangent of the half angle which are more efficient to compute:
// we are comparing the square of the half tangent apparent angle for the bound against the LODAngle Half tangent square
// if smaller, the bound is too small and we should NOT render it, return true otherwise.
// Tangent Adjacent side is eye to bound center vector length
auto pos = args->getViewFrustum().getPosition() - bounds.calcCenter();
auto halfTanAdjacentSq = glm::dot(pos, pos);
// Tangent Opposite side is the half length of the dimensions vector of the bound
auto dim = bounds.getDimensions();
auto halfTanOppositeSq = 0.25f * glm::dot(dim, dim);
// The test is:
// isVisible = halfTanSq >= lodHalfTanSq = (halfTanOppositeSq / halfTanAdjacentSq) >= lodHalfTanSq
// which we express as below to avoid division
// (halfTanOppositeSq) >= lodHalfTanSq * halfTanAdjacentSq
return (halfTanOppositeSq >= args->_lodAngleHalfTanSq * halfTanAdjacentSq);
};
void LODManager::setOctreeSizeScale(float sizeScale) {
@ -230,13 +256,140 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
_boundaryLevelAdjust = boundaryLevelAdjust;
}
QString LODManager::getLODFeedbackText() {
// determine granularity feedback
int boundaryLevelAdjust = getBoundaryLevelAdjust();
QString granularityFeedback;
switch (boundaryLevelAdjust) {
case 0: {
granularityFeedback = QString(".");
} break;
case 1: {
granularityFeedback = QString(" at half of standard granularity.");
} break;
case 2: {
granularityFeedback = QString(" at a third of standard granularity.");
} break;
default: {
granularityFeedback = QString(" at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1);
} break;
}
// distance feedback
float octreeSizeScale = getOctreeSizeScale();
float relativeToDefault = octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE;
int relativeToTwentyTwenty = 20 / relativeToDefault;
QString result;
if (relativeToDefault > 1.01f) {
result = QString("20:%1 or %2 times further than average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault, 0, 'f', 2).arg(granularityFeedback);
} else if (relativeToDefault > 0.99f) {
result = QString("20:20 or the default distance for average vision%1").arg(granularityFeedback);
} else if (relativeToDefault > 0.01f) {
result = QString("20:%1 or %2 of default distance for average vision%3").arg(relativeToTwentyTwenty).arg(relativeToDefault, 0, 'f', 3).arg(granularityFeedback);
} else {
result = QString("%2 of default distance for average vision%3").arg(relativeToDefault, 0, 'f', 3).arg(granularityFeedback);
}
return result;
}
void LODManager::loadSettings() {
setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get());
setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get());
setDesktopLODTargetFPS(desktopLODDecreaseFPS.get());
setHMDLODTargetFPS(hmdLODDecreaseFPS.get());
}
void LODManager::saveSettings() {
desktopLODDecreaseFPS.set(getDesktopLODDecreaseFPS());
hmdLODDecreaseFPS.set(getHMDLODDecreaseFPS());
desktopLODDecreaseFPS.set(getDesktopLODTargetFPS());
hmdLODDecreaseFPS.set(getHMDLODTargetFPS());
}
const float MIN_DECREASE_FPS = 0.5f;
void LODManager::setDesktopLODTargetFPS(float fps) {
if (fps < MIN_DECREASE_FPS) {
// avoid divide by zero
fps = MIN_DECREASE_FPS;
}
_desktopTargetFPS = fps;
}
float LODManager::getDesktopLODTargetFPS() const {
return _desktopTargetFPS;
}
void LODManager::setHMDLODTargetFPS(float fps) {
if (fps < MIN_DECREASE_FPS) {
// avoid divide by zero
fps = MIN_DECREASE_FPS;
}
_hmdTargetFPS = fps;
}
float LODManager::getHMDLODTargetFPS() const {
return _hmdTargetFPS;
}
float LODManager::getLODTargetFPS() const {
if (qApp->isHMDMode()) {
return getHMDLODTargetFPS();
}
return getDesktopLODTargetFPS();
}
void LODManager::setWorldDetailQuality(float quality) {
static const float MIN_FPS = 10;
static const float LOW = 0.25f;
bool isLowestValue = quality == LOW;
bool isHMDMode = qApp->isHMDMode();
float maxFPS = isHMDMode ? LOD_MAX_LIKELY_HMD_FPS : LOD_MAX_LIKELY_DESKTOP_FPS;
float desiredFPS = maxFPS;
if (!isLowestValue) {
float calculatedFPS = (maxFPS - (maxFPS * quality));
desiredFPS = calculatedFPS < MIN_FPS ? MIN_FPS : calculatedFPS;
}
if (isHMDMode) {
setHMDLODTargetFPS(desiredFPS);
} else {
setDesktopLODTargetFPS(desiredFPS);
}
emit worldDetailQualityChanged();
}
float LODManager::getWorldDetailQuality() const {
static const float LOW = 0.25f;
static const float MEDIUM = 0.5f;
static const float HIGH = 0.75f;
bool inHMD = qApp->isHMDMode();
float targetFPS = 0.0f;
if (inHMD) {
targetFPS = getHMDLODTargetFPS();
} else {
targetFPS = getDesktopLODTargetFPS();
}
float maxFPS = inHMD ? LOD_MAX_LIKELY_HMD_FPS : LOD_MAX_LIKELY_DESKTOP_FPS;
float percentage = 1.0f - targetFPS / maxFPS;
if (percentage <= LOW) {
return LOW;
} else if (percentage <= MEDIUM) {
return MEDIUM;
}
return HIGH;
}
void LODManager::setLODQualityLevel(float quality) {
_lodQualityLevel = quality;
}
float LODManager::getLODQualityLevel() const {
return _lodQualityLevel;
}

View file

@ -19,18 +19,11 @@
#include <SimpleMovingAverage.h>
#include <render/Args.h>
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 30.0f;
const float DEFAULT_HMD_LOD_DOWN_FPS = 34.0f;
const float DEFAULT_DESKTOP_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_DESKTOP_LOD_DOWN_FPS; // msec
const float DEFAULT_HMD_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_HMD_LOD_DOWN_FPS; // msec
const float MAX_LIKELY_DESKTOP_FPS = 59.0f; // this is essentially, V-synch - 1 fps
const float MAX_LIKELY_HMD_FPS = 74.0f; // this is essentially, V-synch - 1 fps
const float INCREASE_LOD_GAP_FPS = 10.0f; // fps
// The default value DEFAULT_OCTREE_SIZE_SCALE means you can be 400 meters away from a 1 meter object in order to see it (which is ~20:20 vision).
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
// This controls how low the auto-adjust LOD will go. We want a minimum vision of ~20:500 or 0.04 of default
const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.04f;
const float LOD_DEFAULT_QUALITY_LEVEL = 0.5f; // default quality level setting is Mid
const float LOD_MAX_LIKELY_DESKTOP_FPS = 60.0f; // this is essentially, V-synch fps
const float LOD_MAX_LIKELY_HMD_FPS = 90.0f; // this is essentially, V-synch fps
const float LOD_OFFSET_FPS = 5.0f; // offset of FPS to add for computing the target framerate
class AABox;
@ -53,24 +46,47 @@ class AABox;
class LODManager : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
SINGLETON_DEPENDENCY
Q_PROPERTY(float presentTime READ getPresentTime)
Q_PROPERTY(float engineRunTime READ getEngineRunTime)
Q_PROPERTY(float gpuTime READ getGPUTime)
Q_PROPERTY(float avgRenderTime READ getAverageRenderTime)
Q_PROPERTY(float fps READ getMaxTheoreticalFPS)
Q_PROPERTY(float lodLevel READ getLODLevel)
Q_PROPERTY(float lodDecreaseFPS READ getLODDecreaseFPS)
Q_PROPERTY(float lodIncreaseFPS READ getLODIncreaseFPS)
Q_PROPERTY(float worldDetailQuality READ getWorldDetailQuality WRITE setWorldDetailQuality NOTIFY worldDetailQualityChanged)
Q_PROPERTY(float lodQualityLevel READ getLODQualityLevel WRITE setLODQualityLevel NOTIFY lodQualityLevelChanged)
Q_PROPERTY(bool automaticLODAdjust READ getAutomaticLODAdjust WRITE setAutomaticLODAdjust NOTIFY autoLODChanged)
Q_PROPERTY(float presentTime READ getPresentTime)
Q_PROPERTY(float engineRunTime READ getEngineRunTime)
Q_PROPERTY(float batchTime READ getBatchTime)
Q_PROPERTY(float gpuTime READ getGPUTime)
Q_PROPERTY(float nowRenderTime READ getNowRenderTime)
Q_PROPERTY(float nowRenderFPS READ getNowRenderFPS)
Q_PROPERTY(float smoothScale READ getSmoothScale WRITE setSmoothScale)
Q_PROPERTY(float smoothRenderTime READ getSmoothRenderTime)
Q_PROPERTY(float smoothRenderFPS READ getSmoothRenderFPS)
Q_PROPERTY(float lodTargetFPS READ getLODTargetFPS)
Q_PROPERTY(float lodAngleDeg READ getLODAngleDeg WRITE setLODAngleDeg)
Q_PROPERTY(float pidKp READ getPidKp WRITE setPidKp)
Q_PROPERTY(float pidKi READ getPidKi WRITE setPidKi)
Q_PROPERTY(float pidKd READ getPidKd WRITE setPidKd)
Q_PROPERTY(float pidKv READ getPidKv WRITE setPidKv)
Q_PROPERTY(float pidOp READ getPidOp)
Q_PROPERTY(float pidOi READ getPidOi)
Q_PROPERTY(float pidOd READ getPidOd)
Q_PROPERTY(float pidO READ getPidO)
public:
/**jsdoc
* @function LODManager.setAutomaticLODAdjust
* @param {boolean} value
*/
Q_INVOKABLE void setAutomaticLODAdjust(bool value) { _automaticLODAdjust = value; }
Q_INVOKABLE void setAutomaticLODAdjust(bool value);
/**jsdoc
* @function LODManager.getAutomaticLODAdjust
@ -79,42 +95,31 @@ public:
Q_INVOKABLE bool getAutomaticLODAdjust() const { return _automaticLODAdjust; }
/**jsdoc
* @function LODManager.setDesktopLODDecreaseFPS
* @function LODManager.setDesktopLODTargetFPS
* @param {number} value
*/
Q_INVOKABLE void setDesktopLODDecreaseFPS(float value);
Q_INVOKABLE void setDesktopLODTargetFPS(float value);
/**jsdoc
* @function LODManager.getDesktopLODDecreaseFPS
* @function LODManager.getDesktopLODTargetFPS
* @returns {number}
*/
Q_INVOKABLE float getDesktopLODDecreaseFPS() const;
Q_INVOKABLE float getDesktopLODTargetFPS() const;
/**jsdoc
* @function LODManager.getDesktopLODIncreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getDesktopLODIncreaseFPS() const;
/**jsdoc
* @function LODManager.setHMDLODDecreaseFPS
* @function LODManager.setHMDLODTargetFPS
* @param {number} value
*/
Q_INVOKABLE void setHMDLODDecreaseFPS(float value);
Q_INVOKABLE void setHMDLODTargetFPS(float value);
/**jsdoc
* @function LODManager.getHMDLODDecreaseFPS
* @function LODManager.getHMDLODTargetFPS
* @returns {number}
*/
Q_INVOKABLE float getHMDLODDecreaseFPS() const;
Q_INVOKABLE float getHMDLODTargetFPS() const;
/**jsdoc
* @function LODManager.getHMDLODIncreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getHMDLODIncreaseFPS() const;
// User Tweakable LOD Items
/**jsdoc
@ -148,32 +153,61 @@ public:
Q_INVOKABLE int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
/**jsdoc
* @function LODManager.getLODDecreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getLODDecreaseFPS() const;
* @function LODManager.getLODTargetFPS
* @returns {number}
*/
Q_INVOKABLE float getLODTargetFPS() const;
/**jsdoc
* @function LODManager.getLODIncreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getLODIncreaseFPS() const;
float getPresentTime() const { return _presentTime; }
float getEngineRunTime() const { return _engineRunTime; }
float getBatchTime() const { return _batchTime; }
float getGPUTime() const { return _gpuTime; }
static bool shouldRender(const RenderArgs* args, const AABox& bounds);
void setRenderTimes(float presentTime, float engineRunTime, float gpuTime);
void setRenderTimes(float presentTime, float engineRunTime, float batchTime, float gpuTime);
void autoAdjustLOD(float realTimeDelta);
void loadSettings();
void saveSettings();
void resetLODAdjust();
float getAverageRenderTime() const { return _avgRenderTime; };
float getMaxTheoreticalFPS() const { return (float)MSECS_PER_SECOND / _avgRenderTime; };
float getLODLevel() const;
float getNowRenderTime() const { return _nowRenderTime; };
float getNowRenderFPS() const { return (_nowRenderTime > 0.0f ? (float)MSECS_PER_SECOND / _nowRenderTime : 0.0f); };
void setSmoothScale(float t);
float getSmoothScale() const { return _smoothScale; }
float getSmoothRenderTime() const { return _smoothRenderTime; };
float getSmoothRenderFPS() const { return (_smoothRenderTime > 0.0f ? (float)MSECS_PER_SECOND / _smoothRenderTime : 0.0f); };
void setWorldDetailQuality(float quality);
float getWorldDetailQuality() const;
void setLODQualityLevel(float quality);
float getLODQualityLevel() const;
float getLODAngleDeg() const;
void setLODAngleDeg(float lodAngle);
float getLODAngleHalfTan() const;
float getLODAngle() const;
float getPidKp() const;
float getPidKi() const;
float getPidKd() const;
float getPidKv() const;
void setPidKp(float k);
void setPidKi(float k);
void setPidKd(float k);
void setPidKv(float t);
float getPidOp() const;
float getPidOi() const;
float getPidOd() const;
float getPidO() const;
static const float DEFAULT_DESKTOP_LOD_DOWN_FPS;
static const float DEFAULT_HMD_LOD_DOWN_FPS;
signals:
@ -189,22 +223,35 @@ signals:
*/
void LODDecreased();
void autoLODChanged();
void lodQualityLevelChanged();
void worldDetailQualityChanged();
private:
LODManager();
bool _automaticLODAdjust = true;
float _presentTime { 0.0f }; // msec
float _engineRunTime { 0.0f }; // msec
float _gpuTime { 0.0f }; // msec
float _avgRenderTime { 0.0f }; // msec
float _desktopMaxRenderTime { DEFAULT_DESKTOP_MAX_RENDER_TIME };
float _hmdMaxRenderTime { DEFAULT_HMD_MAX_RENDER_TIME };
float _presentTime{ 0.0f }; // msec
float _engineRunTime{ 0.0f }; // msec
float _batchTime{ 0.0f }; // msec
float _gpuTime{ 0.0f }; // msec
float _nowRenderTime{ 0.0f }; // msec
float _smoothScale{ 10.0f }; // smooth is evaluated over 10 times longer than now
float _smoothRenderTime{ 0.0f }; // msec
float _lodQualityLevel{ LOD_DEFAULT_QUALITY_LEVEL };
float _desktopTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_DESKTOP_FPS };
float _hmdTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_HMD_FPS };
float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
int _boundaryLevelAdjust = 0;
uint64_t _decreaseFPSExpiry { 0 };
uint64_t _increaseFPSExpiry { 0 };
glm::vec4 _pidCoefs{ 1.0f, 0.0f, 0.0f, 1.0f }; // Kp, Ki, Kd, Kv
glm::vec4 _pidHistory{ 0.0f };
glm::vec4 _pidOutputs{ 0.0f };
};
#endif // hifi_LODManager_h

View file

@ -4313,7 +4313,8 @@ glm::mat4 MyAvatar::getCenterEyeCalibrationMat() const {
auto centerEyeRot = Quaternions::Y_180;
return createMatFromQuatAndPos(centerEyeRot, centerEyePos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_MIDDLE_EYE_ROT, DEFAULT_AVATAR_MIDDLE_EYE_POS / getSensorToWorldScale());
glm::mat4 headMat = getHeadCalibrationMat();
return createMatFromQuatAndPos(DEFAULT_AVATAR_MIDDLE_EYE_ROT, extractTranslation(headMat) + DEFAULT_AVATAR_HEAD_TO_MIDDLE_EYE_OFFSET);
}
}
@ -4323,9 +4324,10 @@ glm::mat4 MyAvatar::getHeadCalibrationMat() const {
if (headIndex >= 0) {
auto headPos = getAbsoluteDefaultJointTranslationInObjectFrame(headIndex);
auto headRot = getAbsoluteDefaultJointRotationInObjectFrame(headIndex);
return createMatFromQuatAndPos(headRot, headPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_HEAD_ROT, DEFAULT_AVATAR_HEAD_POS / getSensorToWorldScale());
return createMatFromQuatAndPos(DEFAULT_AVATAR_HEAD_ROT, DEFAULT_AVATAR_HEAD_POS);
}
}
@ -4337,7 +4339,7 @@ glm::mat4 MyAvatar::getSpine2CalibrationMat() const {
auto spine2Rot = getAbsoluteDefaultJointRotationInObjectFrame(spine2Index);
return createMatFromQuatAndPos(spine2Rot, spine2Pos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_SPINE2_ROT, DEFAULT_AVATAR_SPINE2_POS / getSensorToWorldScale());
return createMatFromQuatAndPos(DEFAULT_AVATAR_SPINE2_ROT, DEFAULT_AVATAR_SPINE2_POS);
}
}
@ -4349,7 +4351,7 @@ glm::mat4 MyAvatar::getHipsCalibrationMat() const {
auto hipsRot = getAbsoluteDefaultJointRotationInObjectFrame(hipsIndex);
return createMatFromQuatAndPos(hipsRot, hipsPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_HIPS_ROT, DEFAULT_AVATAR_HIPS_POS / getSensorToWorldScale());
return createMatFromQuatAndPos(DEFAULT_AVATAR_HIPS_ROT, DEFAULT_AVATAR_HIPS_POS);
}
}
@ -4361,7 +4363,7 @@ glm::mat4 MyAvatar::getLeftFootCalibrationMat() const {
auto leftFootRot = getAbsoluteDefaultJointRotationInObjectFrame(leftFootIndex);
return createMatFromQuatAndPos(leftFootRot, leftFootPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTFOOT_ROT, DEFAULT_AVATAR_LEFTFOOT_POS / getSensorToWorldScale());
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTFOOT_ROT, DEFAULT_AVATAR_LEFTFOOT_POS);
}
}
@ -4373,11 +4375,10 @@ glm::mat4 MyAvatar::getRightFootCalibrationMat() const {
auto rightFootRot = getAbsoluteDefaultJointRotationInObjectFrame(rightFootIndex);
return createMatFromQuatAndPos(rightFootRot, rightFootPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTFOOT_ROT, DEFAULT_AVATAR_RIGHTFOOT_POS / getSensorToWorldScale());
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTFOOT_ROT, DEFAULT_AVATAR_RIGHTFOOT_POS);
}
}
glm::mat4 MyAvatar::getRightArmCalibrationMat() const {
int rightArmIndex = _skeletonModel->getRig().indexOfJoint("RightArm");
if (rightArmIndex >= 0) {
@ -4385,7 +4386,7 @@ glm::mat4 MyAvatar::getRightArmCalibrationMat() const {
auto rightArmRot = getAbsoluteDefaultJointRotationInObjectFrame(rightArmIndex);
return createMatFromQuatAndPos(rightArmRot, rightArmPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTARM_ROT, DEFAULT_AVATAR_RIGHTARM_POS / getSensorToWorldScale());
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTARM_ROT, DEFAULT_AVATAR_RIGHTARM_POS);
}
}
@ -4396,7 +4397,7 @@ glm::mat4 MyAvatar::getLeftArmCalibrationMat() const {
auto leftArmRot = getAbsoluteDefaultJointRotationInObjectFrame(leftArmIndex);
return createMatFromQuatAndPos(leftArmRot, leftArmPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTARM_ROT, DEFAULT_AVATAR_LEFTARM_POS / getSensorToWorldScale());
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTARM_ROT, DEFAULT_AVATAR_LEFTARM_POS);
}
}
@ -4407,7 +4408,7 @@ glm::mat4 MyAvatar::getRightHandCalibrationMat() const {
auto rightHandRot = getAbsoluteDefaultJointRotationInObjectFrame(rightHandIndex);
return createMatFromQuatAndPos(rightHandRot, rightHandPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTHAND_ROT, DEFAULT_AVATAR_RIGHTHAND_POS / getSensorToWorldScale());
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTHAND_ROT, DEFAULT_AVATAR_RIGHTHAND_POS);
}
}
@ -4418,7 +4419,7 @@ glm::mat4 MyAvatar::getLeftHandCalibrationMat() const {
auto leftHandRot = getAbsoluteDefaultJointRotationInObjectFrame(leftHandIndex);
return createMatFromQuatAndPos(leftHandRot, leftHandPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTHAND_ROT, DEFAULT_AVATAR_LEFTHAND_POS / getSensorToWorldScale());
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTHAND_ROT, DEFAULT_AVATAR_LEFTHAND_POS);
}
}

View file

@ -1034,7 +1034,7 @@ public:
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
// all calibration matrices are in absolute avatar space.
// all calibration matrices are in absolute sensor space.
glm::mat4 getCenterEyeCalibrationMat() const;
glm::mat4 getHeadCalibrationMat() const;
glm::mat4 getSpine2CalibrationMat() const;

View file

@ -40,11 +40,9 @@ QmlCommerce::QmlCommerce() {
connect(ledger.data(), &Ledger::transferAssetToUsernameResult, this, &QmlCommerce::transferAssetToUsernameResult);
connect(ledger.data(), &Ledger::availableUpdatesResult, this, &QmlCommerce::availableUpdatesResult);
connect(ledger.data(), &Ledger::updateItemResult, this, &QmlCommerce::updateItemResult);
auto accountManager = DependencyManager::get<AccountManager>();
connect(accountManager.data(), &AccountManager::usernameChanged, this, [&]() {
setPassphrase("");
});
connect(accountManager.data(), &AccountManager::usernameChanged, this, [&]() { setPassphrase(""); });
_appsPath = PathUtils::getAppDataPath() + "Apps/";
}
@ -105,7 +103,11 @@ void QmlCommerce::balance() {
}
}
void QmlCommerce::inventory(const QString& editionFilter, const QString& typeFilter, const QString& titleFilter, const int& page, const int& perPage) {
void QmlCommerce::inventory(const QString& editionFilter,
const QString& typeFilter,
const QString& titleFilter,
const int& page,
const int& perPage) {
auto ledger = DependencyManager::get<Ledger>();
auto wallet = DependencyManager::get<Wallet>();
QStringList cachedPublicKeys = wallet->listPublicKeys();
@ -166,24 +168,30 @@ void QmlCommerce::certificateInfo(const QString& certificateId) {
ledger->certificateInfo(certificateId);
}
void QmlCommerce::transferAssetToNode(const QString& nodeID, const QString& certificateID, const int& amount, const QString& optionalMessage) {
void QmlCommerce::transferAssetToNode(const QString& nodeID,
const QString& certificateID,
const int& amount,
const QString& optionalMessage) {
auto ledger = DependencyManager::get<Ledger>();
auto wallet = DependencyManager::get<Wallet>();
QStringList keys = wallet->listPublicKeys();
if (keys.count() == 0) {
QJsonObject result{ { "status", "fail" },{ "message", "Uninitialized Wallet." } };
QJsonObject result{ { "status", "fail" }, { "message", "Uninitialized Wallet." } };
return emit transferAssetToNodeResult(result);
}
QString key = keys[0];
ledger->transferAssetToNode(key, nodeID, certificateID, amount, optionalMessage);
}
void QmlCommerce::transferAssetToUsername(const QString& username, const QString& certificateID, const int& amount, const QString& optionalMessage) {
void QmlCommerce::transferAssetToUsername(const QString& username,
const QString& certificateID,
const int& amount,
const QString& optionalMessage) {
auto ledger = DependencyManager::get<Ledger>();
auto wallet = DependencyManager::get<Wallet>();
QStringList keys = wallet->listPublicKeys();
if (keys.count() == 0) {
QJsonObject result{ { "status", "fail" },{ "message", "Uninitialized Wallet." } };
QJsonObject result{ { "status", "fail" }, { "message", "Uninitialized Wallet." } };
return emit transferAssetToUsernameResult(result);
}
QString key = keys[0];
@ -194,10 +202,7 @@ void QmlCommerce::replaceContentSet(const QString& itemHref, const QString& cert
auto ledger = DependencyManager::get<Ledger>();
ledger->updateLocation(certificateID, DependencyManager::get<AddressManager>()->getPlaceName(), true);
qApp->replaceDomainContent(itemHref);
QJsonObject messageProperties = {
{ "status", "SuccessfulRequestToReplaceContent" },
{ "content_set_url", itemHref }
};
QJsonObject messageProperties = { { "status", "SuccessfulRequestToReplaceContent" }, { "content_set_url", itemHref } };
UserActivityLogger::getInstance().logAction("replace_domain_content", messageProperties);
emit contentSetChanged(itemHref);
@ -214,10 +219,7 @@ QString QmlCommerce::getInstalledApps(const QString& justInstalledAppID) {
QDir directory(_appsPath);
QStringList apps = directory.entryList(QStringList("*.app.json"));
foreach(QString appFileName, apps) {
installedAppsFromMarketplace += appFileName;
installedAppsFromMarketplace += ",";
foreach (QString appFileName, apps) {
// If we were supplied a "justInstalledAppID" argument, that means we're entering this function
// to get the new list of installed apps immediately after installing an app.
// In that case, the app we installed may not yet have its associated script running -
@ -243,10 +245,12 @@ QString QmlCommerce::getInstalledApps(const QString& justInstalledAppID) {
// delete the .app.json from the user's local disk.
if (!runningScripts.contains(scriptURL)) {
if (!appFile.remove()) {
qCWarning(commerce)
<< "Couldn't delete local .app.json file (app's script isn't running). App filename is:"
<< appFileName;
qCWarning(commerce) << "Couldn't delete local .app.json file (app's script isn't running). App filename is:"
<< appFileName;
}
} else {
installedAppsFromMarketplace += appFileName;
installedAppsFromMarketplace += ",";
}
} else {
qCDebug(commerce) << "Couldn't open local .app.json file for reading.";
@ -317,7 +321,9 @@ bool QmlCommerce::uninstallApp(const QString& itemHref) {
// Read from the file to know what .js script to stop
QFile appFile(_appsPath + "/" + appHref.fileName());
if (!appFile.open(QIODevice::ReadOnly)) {
qCDebug(commerce) << "Couldn't open local .app.json file for deletion. Cannot continue with app uninstallation. App filename is:" << appHref.fileName();
qCDebug(commerce)
<< "Couldn't open local .app.json file for deletion. Cannot continue with app uninstallation. App filename is:"
<< appHref.fileName();
return false;
}
QJsonDocument appFileJsonDocument = QJsonDocument::fromJson(appFile.readAll());
@ -325,13 +331,15 @@ bool QmlCommerce::uninstallApp(const QString& itemHref) {
QString scriptUrl = appFileJsonObject["scriptURL"].toString();
if (!DependencyManager::get<ScriptEngines>()->stopScript(scriptUrl.trimmed(), false)) {
qCWarning(commerce) << "Couldn't stop script during app uninstall. Continuing anyway. ScriptURL is:" << scriptUrl.trimmed();
qCWarning(commerce) << "Couldn't stop script during app uninstall. Continuing anyway. ScriptURL is:"
<< scriptUrl.trimmed();
}
// Delete the .app.json from the filesystem
// remove() closes the file first.
if (!appFile.remove()) {
qCWarning(commerce) << "Couldn't delete local .app.json file during app uninstall. Continuing anyway. App filename is:" << appHref.fileName();
qCWarning(commerce) << "Couldn't delete local .app.json file during app uninstall. Continuing anyway. App filename is:"
<< appHref.fileName();
}
QFileInfo appFileInfo(appFile);
@ -352,7 +360,8 @@ bool QmlCommerce::openApp(const QString& itemHref) {
QJsonObject appFileJsonObject = appFileJsonDocument.object();
QString homeUrl = appFileJsonObject["homeURL"].toString();
auto tablet = dynamic_cast<TabletProxy*>(DependencyManager::get<TabletScriptingInterface>()->getTablet("com.highfidelity.interface.tablet.system"));
auto tablet = dynamic_cast<TabletProxy*>(
DependencyManager::get<TabletScriptingInterface>()->getTablet("com.highfidelity.interface.tablet.system"));
if (homeUrl.contains(".qml", Qt::CaseInsensitive)) {
tablet->loadQMLSource(homeUrl);
} else if (homeUrl.contains(".html", Qt::CaseInsensitive)) {
@ -377,7 +386,7 @@ void QmlCommerce::updateItem(const QString& certificateId) {
auto wallet = DependencyManager::get<Wallet>();
QStringList keys = wallet->listPublicKeys();
if (keys.count() == 0) {
QJsonObject result{ { "status", "fail" },{ "message", "Uninitialized Wallet." } };
QJsonObject result{ { "status", "fail" }, { "message", "Uninitialized Wallet." } };
return emit updateItemResult(result);
}
QString key = keys[0];

View file

@ -55,53 +55,12 @@ void setupPreferences() {
// Graphics quality
static const QString GRAPHICS_QUALITY { "Graphics Quality" };
{
static const float MAX_DESKTOP_FPS = 60;
static const float MAX_HMD_FPS = 90;
static const float MIN_FPS = 10;
static const float LOW = 0.25f;
static const float MEDIUM = 0.5f;
static const float HIGH = 0.75f;
auto getter = []()->float {
auto lodManager = DependencyManager::get<LODManager>();
bool inHMD = qApp->isHMDMode();
float increaseFPS = 0;
if (inHMD) {
increaseFPS = lodManager->getHMDLODDecreaseFPS();
} else {
increaseFPS = lodManager->getDesktopLODDecreaseFPS();
}
float maxFPS = inHMD ? MAX_HMD_FPS : MAX_DESKTOP_FPS;
float percentage = increaseFPS / maxFPS;
if (percentage >= HIGH) {
return LOW;
} else if (percentage >= LOW) {
return MEDIUM;
}
return HIGH;
return DependencyManager::get<LODManager>()->getWorldDetailQuality();
};
auto setter = [](float value) {
static const float THRASHING_DIFFERENCE = 10;
auto lodManager = DependencyManager::get<LODManager>();
bool isLowestValue = value == LOW;
bool isHMDMode = qApp->isHMDMode();
float maxFPS = isHMDMode ? MAX_HMD_FPS : MAX_DESKTOP_FPS;
float desiredFPS = maxFPS - THRASHING_DIFFERENCE;
if (!isLowestValue) {
float calculatedFPS = (maxFPS - (maxFPS * value)) - THRASHING_DIFFERENCE;
desiredFPS = calculatedFPS < MIN_FPS ? MIN_FPS : calculatedFPS;
}
if (isHMDMode) {
lodManager->setHMDLODDecreaseFPS(desiredFPS);
} else {
lodManager->setDesktopLODDecreaseFPS(desiredFPS);
}
DependencyManager::get<LODManager>()->setWorldDetailQuality(value);
};
auto wodSlider = new SliderPreference(GRAPHICS_QUALITY, "World Detail", getter, setter);

View file

@ -370,27 +370,35 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(engineFrameTime, (float) config->getCPURunTime());
STAT_UPDATE(avatarSimulationTime, (float)avatarManager->getAvatarSimulationTime());
STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount());
STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemSize()));
STAT_UPDATE(gpuTextures, (int)gpu::Context::getTextureGPUCount());
if (_expanded) {
STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount());
STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemSize()));
STAT_UPDATE(gpuTextures, (int)gpu::Context::getTextureGPUCount());
STAT_UPDATE(glContextSwapchainMemory, (int)BYTES_TO_MB(gl::Context::getSwapchainMemoryUsage()));
STAT_UPDATE(glContextSwapchainMemory, (int)BYTES_TO_MB(gl::Context::getSwapchainMemoryUsage()));
STAT_UPDATE(qmlTextureMemory, (int)BYTES_TO_MB(OffscreenQmlSurface::getUsedTextureMemory()));
STAT_UPDATE(texturePendingTransfers, (int)BYTES_TO_MB(gpu::Context::getTexturePendingGPUTransferMemSize()));
STAT_UPDATE(gpuTextureMemory, (int)BYTES_TO_MB(gpu::Context::getTextureGPUMemSize()));
STAT_UPDATE(gpuTextureResidentMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResidentGPUMemSize()));
STAT_UPDATE(gpuTextureFramebufferMemory, (int)BYTES_TO_MB(gpu::Context::getTextureFramebufferGPUMemSize()));
STAT_UPDATE(gpuTextureResourceMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceGPUMemSize()));
STAT_UPDATE(gpuTextureResourceIdealMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceIdealGPUMemSize()));
STAT_UPDATE(gpuTextureResourcePopulatedMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourcePopulatedGPUMemSize()));
STAT_UPDATE(gpuTextureExternalMemory, (int)BYTES_TO_MB(gpu::Context::getTextureExternalGPUMemSize()));
STAT_UPDATE(qmlTextureMemory, (int)BYTES_TO_MB(OffscreenQmlSurface::getUsedTextureMemory()));
STAT_UPDATE(texturePendingTransfers, (int)BYTES_TO_MB(gpu::Context::getTexturePendingGPUTransferMemSize()));
STAT_UPDATE(gpuTextureMemory, (int)BYTES_TO_MB(gpu::Context::getTextureGPUMemSize()));
STAT_UPDATE(gpuTextureResidentMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResidentGPUMemSize()));
STAT_UPDATE(gpuTextureFramebufferMemory, (int)BYTES_TO_MB(gpu::Context::getTextureFramebufferGPUMemSize()));
STAT_UPDATE(gpuTextureResourceMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceGPUMemSize()));
STAT_UPDATE(gpuTextureResourceIdealMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourceIdealGPUMemSize()));
STAT_UPDATE(gpuTextureResourcePopulatedMemory, (int)BYTES_TO_MB(gpu::Context::getTextureResourcePopulatedGPUMemSize()));
STAT_UPDATE(gpuTextureExternalMemory, (int)BYTES_TO_MB(gpu::Context::getTextureExternalGPUMemSize()));
#if !defined(Q_OS_ANDROID)
STAT_UPDATE(gpuTextureMemoryPressureState, getTextureMemoryPressureModeString());
STAT_UPDATE(gpuTextureMemoryPressureState, getTextureMemoryPressureModeString());
#endif
STAT_UPDATE(gpuFreeMemory, (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemSize()));
STAT_UPDATE(rectifiedTextureCount, (int)RECTIFIED_TEXTURE_COUNT.load());
STAT_UPDATE(decimatedTextureCount, (int)DECIMATED_TEXTURE_COUNT.load());
STAT_UPDATE(gpuFreeMemory, (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemSize()));
STAT_UPDATE(rectifiedTextureCount, (int)RECTIFIED_TEXTURE_COUNT.load());
STAT_UPDATE(decimatedTextureCount, (int)DECIMATED_TEXTURE_COUNT.load());
}
gpu::ContextStats gpuFrameStats;
gpuContext->getFrameStats(gpuFrameStats);
STAT_UPDATE(drawcalls, gpuFrameStats._DSNumDrawcalls);
// Incoming packets
QLocale locale(QLocale::English);

View file

@ -93,7 +93,6 @@ private: \
* @property {number} processing - <em>Read-only.</em>
* @property {number} processingPending - <em>Read-only.</em>
* @property {number} triangles - <em>Read-only.</em>
* @property {number} quads - <em>Read-only.</em>
* @property {number} materialSwitches - <em>Read-only.</em>
* @property {number} itemConsidered - <em>Read-only.</em>
* @property {number} itemOutOfView - <em>Read-only.</em>
@ -249,7 +248,7 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, processing, 0)
STATS_PROPERTY(int, processingPending, 0)
STATS_PROPERTY(int, triangles, 0)
STATS_PROPERTY(int, quads, 0)
STATS_PROPERTY(int, drawcalls, 0)
STATS_PROPERTY(int, materialSwitches, 0)
STATS_PROPERTY(int, itemConsidered, 0)
STATS_PROPERTY(int, itemOutOfView, 0)
@ -735,11 +734,12 @@ signals:
void trianglesChanged();
/**jsdoc
* Triggered when the value of the <code>quads</code> property changes.
* @function Stats.quadsChanged
* @returns {Signal}
*/
void quadsChanged();
* Triggered when the value of the <code>drawcalls</code> property changes.
* This
* @function Stats.drawcallsChanged
* @returns {Signal}
*/
void drawcallsChanged();
/**jsdoc
* Triggered when the value of the <code>materialSwitches</code> property changes.

View file

@ -238,7 +238,9 @@ void Base3DOverlay::setProperties(const QVariantMap& originalProperties) {
*/
QVariant Base3DOverlay::getProperty(const QString& property) {
if (property == "name") {
return _name;
return _nameLock.resultWithReadLock<QString>([&] {
return _name;
});
}
if (property == "position" || property == "start" || property == "p1" || property == "point") {
return vec3toVariant(getWorldPosition());
@ -346,6 +348,20 @@ void Base3DOverlay::setVisible(bool visible) {
notifyRenderVariableChange();
}
QString Base3DOverlay::getName() const {
return _nameLock.resultWithReadLock<QString>([&] {
return QString("Overlay:") + _name;
});
}
void Base3DOverlay::setName(QString name) {
_nameLock.withWriteLock([&] {
_name = name;
});
}
render::ItemKey Base3DOverlay::getKey() {
auto builder = render::ItemKey::Builder(Overlay::getKey());
@ -364,4 +380,4 @@ render::ItemKey Base3DOverlay::getKey() {
}
return builder.build();
}
}

View file

@ -29,8 +29,8 @@ public:
virtual OverlayID getOverlayID() const override { return OverlayID(getID().toString()); }
void setOverlayID(OverlayID overlayID) override { setID(overlayID); }
virtual QString getName() const override { return QString("Overlay:") + _name; }
void setName(QString name) { _name = name; }
virtual QString getName() const override;
void setName(QString name);
// getters
virtual bool is3D() const override { return true; }
@ -107,6 +107,7 @@ protected:
mutable bool _renderVariableDirty { true };
QString _name;
mutable ReadWriteLockable _nameLock;
};
#endif // hifi_Base3DOverlay_h

View file

@ -926,7 +926,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
// compute blend based on velocity
const float JUMP_SPEED = 3.5f;
float alpha = glm::clamp(-_lastVelocity.y / JUMP_SPEED, -1.0f, 1.0f) + 1.0f;
float alpha = glm::clamp(-workingVelocity.y / JUMP_SPEED, -1.0f, 1.0f) + 1.0f;
_animVars.set("inAirAlpha", alpha);
}

View file

@ -240,7 +240,7 @@ static void FIR_1x4_SSE(float* src, float* dst0, float* dst1, float* dst2, float
float* ps = &src[i - HRTF_TAPS + 1]; // process forwards
assert(HRTF_TAPS % 4 == 0);
static_assert(HRTF_TAPS % 4 == 0, "HRTF_TAPS must be a multiple of 4");
for (int k = 0; k < HRTF_TAPS; k += 4) {
@ -276,23 +276,8 @@ static void FIR_1x4_SSE(float* src, float* dst0, float* dst1, float* dst2, float
}
}
//
// Runtime CPU dispatch
//
#include "CPUDetect.h"
void FIR_1x4_AVX2(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames);
void FIR_1x4_AVX512(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames);
static void FIR_1x4(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames) {
static auto f = cpuSupportsAVX512() ? FIR_1x4_AVX512 : (cpuSupportsAVX2() ? FIR_1x4_AVX2 : FIR_1x4_SSE);
(*f)(src, dst0, dst1, dst2, dst3, coef, numFrames); // dispatch
}
// 4 channel planar to interleaved
static void interleave_4x4(float* src0, float* src1, float* src2, float* src3, float* dst, int numFrames) {
static void interleave_4x4_SSE(float* src0, float* src1, float* src2, float* src3, float* dst, int numFrames) {
assert(numFrames % 4 == 0);
@ -323,7 +308,7 @@ static void interleave_4x4(float* src0, float* src1, float* src2, float* src3, f
// process 2 cascaded biquads on 4 channels (interleaved)
// biquads computed in parallel, by adding one sample of delay
static void biquad2_4x4(float* src, float* dst, float coef[5][8], float state[3][8], int numFrames) {
static void biquad2_4x4_SSE(float* src, float* dst, float coef[5][8], float state[3][8], int numFrames) {
// enable flush-to-zero mode to prevent denormals
unsigned int ftz = _MM_GET_FLUSH_ZERO_MODE();
@ -388,7 +373,7 @@ static void biquad2_4x4(float* src, float* dst, float coef[5][8], float state[3]
}
// crossfade 4 inputs into 2 outputs with accumulation (interleaved)
static void crossfade_4x2(float* src, float* dst, const float* win, int numFrames) {
static void crossfade_4x2_SSE(float* src, float* dst, const float* win, int numFrames) {
assert(numFrames % 4 == 0);
@ -435,12 +420,12 @@ static void crossfade_4x2(float* src, float* dst, const float* win, int numFrame
}
// linear interpolation with gain
static void interpolate(float* dst, const float* src0, const float* src1, float frac, float gain) {
static void interpolate_SSE(const float* src0, const float* src1, float* dst, float frac, float gain) {
__m128 f0 = _mm_set1_ps(gain * (1.0f - frac));
__m128 f1 = _mm_set1_ps(gain * frac);
assert(HRTF_TAPS % 4 == 0);
static_assert(HRTF_TAPS % 4 == 0, "HRTF_TAPS must be a multiple of 4");
for (int k = 0; k < HRTF_TAPS; k += 4) {
@ -453,6 +438,44 @@ static void interpolate(float* dst, const float* src0, const float* src1, float
}
}
//
// Runtime CPU dispatch
//
#include "CPUDetect.h"
void FIR_1x4_AVX2(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames);
void FIR_1x4_AVX512(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames);
void interleave_4x4_AVX2(float* src0, float* src1, float* src2, float* src3, float* dst, int numFrames);
void biquad2_4x4_AVX2(float* src, float* dst, float coef[5][8], float state[3][8], int numFrames);
void crossfade_4x2_AVX2(float* src, float* dst, const float* win, int numFrames);
void interpolate_AVX2(const float* src0, const float* src1, float* dst, float frac, float gain);
static void FIR_1x4(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames) {
static auto f = cpuSupportsAVX512() ? FIR_1x4_AVX512 : (cpuSupportsAVX2() ? FIR_1x4_AVX2 : FIR_1x4_SSE);
(*f)(src, dst0, dst1, dst2, dst3, coef, numFrames); // dispatch
}
static void interleave_4x4(float* src0, float* src1, float* src2, float* src3, float* dst, int numFrames) {
static auto f = cpuSupportsAVX2() ? interleave_4x4_AVX2 : interleave_4x4_SSE;
(*f)(src0, src1, src2, src3, dst, numFrames); // dispatch
}
static void biquad2_4x4(float* src, float* dst, float coef[5][8], float state[3][8], int numFrames) {
static auto f = cpuSupportsAVX2() ? biquad2_4x4_AVX2 : biquad2_4x4_SSE;
(*f)(src, dst, coef, state, numFrames); // dispatch
}
static void crossfade_4x2(float* src, float* dst, const float* win, int numFrames) {
static auto f = cpuSupportsAVX2() ? crossfade_4x2_AVX2 : crossfade_4x2_SSE;
(*f)(src, dst, win, numFrames); // dispatch
}
static void interpolate(const float* src0, const float* src1, float* dst, float frac, float gain) {
static auto f = cpuSupportsAVX2() ? interpolate_AVX2 : interpolate_SSE;
(*f)(src0, src1, dst, frac, gain); // dispatch
}
#else // portable reference code
// 1 channel input, 4 channel output
@ -489,7 +512,7 @@ static void FIR_1x4(float* src, float* dst0, float* dst1, float* dst2, float* ds
float* ps = &src[i - HRTF_TAPS + 1]; // process forwards
assert(HRTF_TAPS % 4 == 0);
static_assert(HRTF_TAPS % 4 == 0, "HRTF_TAPS must be a multiple of 4");
for (int k = 0; k < HRTF_TAPS; k += 4) {
@ -715,7 +738,7 @@ static void crossfade_4x2(float* src, float* dst, const float* win, int numFrame
}
// linear interpolation with gain
static void interpolate(float* dst, const float* src0, const float* src1, float frac, float gain) {
static void interpolate(const float* src0, const float* src1, float* dst, float frac, float gain) {
float f0 = gain * (1.0f - frac);
float f1 = gain * frac;
@ -967,8 +990,8 @@ static void setFilters(float firCoef[4][HRTF_TAPS], float bqCoef[5][8], int dela
azimuthToIndex(azimuth, az0, az1, frac);
// interpolate FIR
interpolate(firCoef[channel+0], ir_table_table[index][azL0][0], ir_table_table[index][azL1][0], fracL, gain * gainL);
interpolate(firCoef[channel+1], ir_table_table[index][azR0][1], ir_table_table[index][azR1][1], fracR, gain * gainR);
interpolate(ir_table_table[index][azL0][0], ir_table_table[index][azL1][0], firCoef[channel+0], fracL, gain * gainL);
interpolate(ir_table_table[index][azR0][1], ir_table_table[index][azR1][1], firCoef[channel+1], fracR, gain * gainR);
// interpolate ITD
float itd = (1.0f - frac) * itd_table_table[index][az0] + frac * itd_table_table[index][az1];

View file

@ -44,7 +44,7 @@ void FIR_1x4_AVX2(float* src, float* dst0, float* dst1, float* dst2, float* dst3
float* ps = &src[i - HRTF_TAPS + 1]; // process forwards
assert(HRTF_TAPS % 4 == 0);
static_assert(HRTF_TAPS % 4 == 0, "HRTF_TAPS must be a multiple of 4");
for (int k = 0; k < HRTF_TAPS; k += 4) {
@ -87,4 +87,165 @@ void FIR_1x4_AVX2(float* src, float* dst0, float* dst1, float* dst2, float* dst3
_mm256_zeroupper();
}
// 4 channel planar to interleaved
void interleave_4x4_AVX2(float* src0, float* src1, float* src2, float* src3, float* dst, int numFrames) {
assert(numFrames % 8 == 0);
for (int i = 0; i < numFrames; i += 8) {
__m256 x0 = _mm256_loadu_ps(&src0[i]);
__m256 x1 = _mm256_loadu_ps(&src1[i]);
__m256 x2 = _mm256_loadu_ps(&src2[i]);
__m256 x3 = _mm256_loadu_ps(&src3[i]);
// interleave (4x4 matrix transpose)
__m256 t0 = _mm256_unpacklo_ps(x0, x1);
__m256 t1 = _mm256_unpackhi_ps(x0, x1);
__m256 t2 = _mm256_unpacklo_ps(x2, x3);
__m256 t3 = _mm256_unpackhi_ps(x2, x3);
x0 = _mm256_shuffle_ps(t0, t2, _MM_SHUFFLE(1,0,1,0));
x1 = _mm256_shuffle_ps(t0, t2, _MM_SHUFFLE(3,2,3,2));
x2 = _mm256_shuffle_ps(t1, t3, _MM_SHUFFLE(1,0,1,0));
x3 = _mm256_shuffle_ps(t1, t3, _MM_SHUFFLE(3,2,3,2));
t0 = _mm256_permute2f128_ps(x0, x1, 0x20);
t1 = _mm256_permute2f128_ps(x2, x3, 0x20);
t2 = _mm256_permute2f128_ps(x0, x1, 0x31);
t3 = _mm256_permute2f128_ps(x2, x3, 0x31);
_mm256_storeu_ps(&dst[4*i+0], t0);
_mm256_storeu_ps(&dst[4*i+8], t1);
_mm256_storeu_ps(&dst[4*i+16], t2);
_mm256_storeu_ps(&dst[4*i+24], t3);
}
_mm256_zeroupper();
}
// process 2 cascaded biquads on 4 channels (interleaved)
// biquads are computed in parallel, by adding one sample of delay
void biquad2_4x4_AVX2(float* src, float* dst, float coef[5][8], float state[3][8], int numFrames) {
// enable flush-to-zero mode to prevent denormals
unsigned int ftz = _MM_GET_FLUSH_ZERO_MODE();
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
// restore state
__m256 x0 = _mm256_setzero_ps();
__m256 y0 = _mm256_loadu_ps(state[0]);
__m256 w1 = _mm256_loadu_ps(state[1]);
__m256 w2 = _mm256_loadu_ps(state[2]);
// biquad coefs
__m256 b0 = _mm256_loadu_ps(coef[0]);
__m256 b1 = _mm256_loadu_ps(coef[1]);
__m256 b2 = _mm256_loadu_ps(coef[2]);
__m256 a1 = _mm256_loadu_ps(coef[3]);
__m256 a2 = _mm256_loadu_ps(coef[4]);
for (int i = 0; i < numFrames; i++) {
// x0 = (first biquad output << 128) | input
x0 = _mm256_insertf128_ps(_mm256_permute2f128_ps(y0, y0, 0x01), _mm_loadu_ps(&src[4*i]), 0);
// transposed Direct Form II
y0 = _mm256_fmadd_ps(x0, b0, w1);
w1 = _mm256_fmadd_ps(x0, b1, w2);
w2 = _mm256_mul_ps(x0, b2);
w1 = _mm256_fnmadd_ps(y0, a1, w1);
w2 = _mm256_fnmadd_ps(y0, a2, w2);
_mm_storeu_ps(&dst[4*i], _mm256_extractf128_ps(y0, 1)); // second biquad output
}
// save state
_mm256_storeu_ps(state[0], y0);
_mm256_storeu_ps(state[1], w1);
_mm256_storeu_ps(state[2], w2);
_MM_SET_FLUSH_ZERO_MODE(ftz);
_mm256_zeroupper();
}
// crossfade 4 inputs into 2 outputs with accumulation (interleaved)
void crossfade_4x2_AVX2(float* src, float* dst, const float* win, int numFrames) {
assert(numFrames % 8 == 0);
for (int i = 0; i < numFrames; i += 8) {
__m256 f0 = _mm256_loadu_ps(&win[i]);
__m256 x0 = _mm256_castps128_ps256(_mm_loadu_ps(&src[4*i+0]));
__m256 x1 = _mm256_castps128_ps256(_mm_loadu_ps(&src[4*i+4]));
__m256 x2 = _mm256_castps128_ps256(_mm_loadu_ps(&src[4*i+8]));
__m256 x3 = _mm256_castps128_ps256(_mm_loadu_ps(&src[4*i+12]));
x0 = _mm256_insertf128_ps(x0, _mm_loadu_ps(&src[4*i+16]), 1);
x1 = _mm256_insertf128_ps(x1, _mm_loadu_ps(&src[4*i+20]), 1);
x2 = _mm256_insertf128_ps(x2, _mm_loadu_ps(&src[4*i+24]), 1);
x3 = _mm256_insertf128_ps(x3, _mm_loadu_ps(&src[4*i+28]), 1);
__m256 y0 = _mm256_loadu_ps(&dst[2*i+0]);
__m256 y1 = _mm256_loadu_ps(&dst[2*i+8]);
// deinterleave (4x4 matrix transpose)
__m256 t0 = _mm256_unpacklo_ps(x0, x1);
__m256 t1 = _mm256_unpackhi_ps(x0, x1);
__m256 t2 = _mm256_unpacklo_ps(x2, x3);
__m256 t3 = _mm256_unpackhi_ps(x2, x3);
x0 = _mm256_shuffle_ps(t0, t2, _MM_SHUFFLE(1,0,1,0));
x1 = _mm256_shuffle_ps(t0, t2, _MM_SHUFFLE(3,2,3,2));
x2 = _mm256_shuffle_ps(t1, t3, _MM_SHUFFLE(1,0,1,0));
x3 = _mm256_shuffle_ps(t1, t3, _MM_SHUFFLE(3,2,3,2));
// crossfade
x0 = _mm256_sub_ps(x0, x2);
x1 = _mm256_sub_ps(x1, x3);
x2 = _mm256_fmadd_ps(f0, x0, x2);
x3 = _mm256_fmadd_ps(f0, x1, x3);
// interleave
t0 = _mm256_unpacklo_ps(x2, x3);
t1 = _mm256_unpackhi_ps(x2, x3);
x0 = _mm256_permute2f128_ps(t0, t1, 0x20);
x1 = _mm256_permute2f128_ps(t0, t1, 0x31);
// accumulate
y0 = _mm256_add_ps(y0, x0);
y1 = _mm256_add_ps(y1, x1);
_mm256_storeu_ps(&dst[2*i+0], y0);
_mm256_storeu_ps(&dst[2*i+8], y1);
}
_mm256_zeroupper();
}
// linear interpolation with gain
void interpolate_AVX2(const float* src0, const float* src1, float* dst, float frac, float gain) {
__m256 f0 = _mm256_set1_ps(gain * (1.0f - frac));
__m256 f1 = _mm256_set1_ps(gain * frac);
static_assert(HRTF_TAPS % 8 == 0, "HRTF_TAPS must be a multiple of 8");
for (int k = 0; k < HRTF_TAPS; k += 8) {
__m256 x0 = _mm256_loadu_ps(&src0[k]);
__m256 x1 = _mm256_loadu_ps(&src1[k]);
x0 = _mm256_mul_ps(f0, x0);
x0 = _mm256_fmadd_ps(f1, x1, x0);
_mm256_storeu_ps(&dst[k], x0);
}
_mm256_zeroupper();
}
#endif

View file

@ -44,7 +44,7 @@ void FIR_1x4_AVX512(float* src, float* dst0, float* dst1, float* dst2, float* ds
float* ps = &src[i - HRTF_TAPS + 1]; // process forwards
assert(HRTF_TAPS % 4 == 0);
static_assert(HRTF_TAPS % 4 == 0, "HRTF_TAPS must be a multiple of 4");
for (int k = 0; k < HRTF_TAPS; k += 4) {

View file

@ -139,7 +139,6 @@ Avatar::~Avatar() {
}
});
}
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_nameRectGeometryID);

View file

@ -1815,7 +1815,9 @@ qint64 AvatarData::packTrait(AvatarTraits::TraitType traitType, ExtendedIODevice
}
qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID traitInstanceID,
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion) {
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion,
AvatarTraits::TraitInstanceID wireInstanceID) {
qint64 bytesWritten = 0;
bytesWritten += destination.writePrimitive(traitType);
@ -1824,7 +1826,11 @@ qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTr
bytesWritten += destination.writePrimitive(traitVersion);
}
bytesWritten += destination.write(traitInstanceID.toRfc4122());
if (!wireInstanceID.isNull()) {
bytesWritten += destination.write(wireInstanceID.toRfc4122());
} else {
bytesWritten += destination.write(traitInstanceID.toRfc4122());
}
if (traitType == AvatarTraits::AvatarEntity) {
// grab a read lock on the avatar entities and check for entity data for the given ID
@ -1849,6 +1855,16 @@ qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTr
return bytesWritten;
}
void AvatarData::prepareResetTraitInstances() {
if (_clientTraitsHandler) {
_avatarEntitiesLock.withReadLock([this]{
foreach (auto entityID, _avatarEntityData.keys()) {
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
}
});
}
}
void AvatarData::processTrait(AvatarTraits::TraitType traitType, QByteArray traitBinaryData) {
if (traitType == AvatarTraits::SkeletonModelURL) {
// get the URL from the binary data
@ -2746,7 +2762,7 @@ void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
if (_clientTraitsHandler) {
// if we have a client traits handler, flag any updated or created entities
// so that we send changes for them next frame
foreach (auto entityID, _avatarEntityData) {
foreach (auto entityID, _avatarEntityData.keys()) {
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
}
}

View file

@ -962,7 +962,10 @@ public:
qint64 packTrait(AvatarTraits::TraitType traitType, ExtendedIODevice& destination,
AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION);
qint64 packTraitInstance(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID instanceID,
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION);
ExtendedIODevice& destination, AvatarTraits::TraitVersion traitVersion = AvatarTraits::NULL_TRAIT_VERSION,
AvatarTraits::TraitInstanceID wireInstanceID = AvatarTraits::TraitInstanceID());
void prepareResetTraitInstances();
void processTrait(AvatarTraits::TraitType traitType, QByteArray traitBinaryData);
void processTraitInstance(AvatarTraits::TraitType traitType,
@ -1188,6 +1191,9 @@ public:
void setReplicaIndex(int replicaIndex) { _replicaIndex = replicaIndex; }
int getReplicaIndex() { return _replicaIndex; }
const AvatarTraits::TraitInstanceID getTraitInstanceXORID() const { return _traitInstanceXORID; }
void cycleTraitInstanceXORID() { _traitInstanceXORID = QUuid::createUuid(); }
signals:
/**jsdoc
@ -1494,6 +1500,8 @@ private:
// privatize the copy constructor and assignment operator so they cannot be called
AvatarData(const AvatarData&);
AvatarData& operator= (const AvatarData&);
AvatarTraits::TraitInstanceID _traitInstanceXORID { QUuid::createUuid() };
};
Q_DECLARE_METATYPE(AvatarData*)

View file

@ -84,7 +84,8 @@ void AvatarReplicas::processDeletedTraitInstance(const QUuid& parentID, AvatarTr
if (_replicasMap.find(parentID) != _replicasMap.end()) {
auto &replicas = _replicasMap[parentID];
for (auto avatar : replicas) {
avatar->processDeletedTraitInstance(traitType, instanceID);
avatar->processDeletedTraitInstance(traitType,
AvatarTraits::xoredInstanceID(instanceID, avatar->getTraitInstanceXORID()));
}
}
}
@ -93,7 +94,9 @@ void AvatarReplicas::processTraitInstance(const QUuid& parentID, AvatarTraits::T
if (_replicasMap.find(parentID) != _replicasMap.end()) {
auto &replicas = _replicasMap[parentID];
for (auto avatar : replicas) {
avatar->processTraitInstance(traitType, instanceID, traitBinaryData);
avatar->processTraitInstance(traitType,
AvatarTraits::xoredInstanceID(instanceID, avatar->getTraitInstanceXORID()),
traitBinaryData);
}
}
}
@ -334,16 +337,28 @@ void AvatarHashMap::processBulkAvatarTraits(QSharedPointer<ReceivedMessage> mess
AvatarTraits::TraitInstanceID traitInstanceID =
QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
// XOR the incoming trait instance ID with this avatar object's personal XOR ID
// this ensures that we have separate entity instances in the local tree
// if we briefly end up with two Avatar objects for this node
// (which can occur if the shared pointer for the
// previous instance of an avatar hasn't yet gone out of scope before the
// new instance is created)
auto xoredInstanceID = AvatarTraits::xoredInstanceID(traitInstanceID, avatar->getTraitInstanceXORID());
message->readPrimitive(&traitBinarySize);
auto& processedInstanceVersion = lastProcessedVersions.getInstanceValueRef(traitType, traitInstanceID);
if (packetTraitVersion > processedInstanceVersion) {
// in order to handle re-connections to the avatar mixer when the other
if (traitBinarySize == AvatarTraits::DELETED_TRAIT_SIZE) {
avatar->processDeletedTraitInstance(traitType, traitInstanceID);
avatar->processDeletedTraitInstance(traitType, xoredInstanceID);
_replicas.processDeletedTraitInstance(avatarID, traitType, traitInstanceID);
} else {
auto traitData = message->read(traitBinarySize);
avatar->processTraitInstance(traitType, traitInstanceID, traitData);
avatar->processTraitInstance(traitType, xoredInstanceID, traitData);
_replicas.processTraitInstance(avatarID, traitType, traitInstanceID, traitData);
}
processedInstanceVersion = packetTraitVersion;

View file

@ -41,7 +41,8 @@ namespace AvatarTraits {
const TraitWireSize DELETED_TRAIT_SIZE = -1;
inline qint64 packInstancedTraitDelete(TraitType traitType, TraitInstanceID instanceID, ExtendedIODevice& destination,
TraitVersion traitVersion = NULL_TRAIT_VERSION) {
TraitVersion traitVersion = NULL_TRAIT_VERSION,
TraitInstanceID xoredInstanceID = TraitInstanceID()) {
qint64 bytesWritten = 0;
bytesWritten += destination.writePrimitive(traitType);
@ -50,12 +51,28 @@ namespace AvatarTraits {
bytesWritten += destination.writePrimitive(traitVersion);
}
bytesWritten += destination.write(instanceID.toRfc4122());
if (xoredInstanceID.isNull()) {
bytesWritten += destination.write(instanceID.toRfc4122());
} else {
bytesWritten += destination.write(xoredInstanceID.toRfc4122());
}
bytesWritten += destination.writePrimitive(DELETED_TRAIT_SIZE);
return bytesWritten;
}
inline TraitInstanceID xoredInstanceID(TraitInstanceID localInstanceID, TraitInstanceID xorKeyID) {
QByteArray xoredInstanceID { NUM_BYTES_RFC4122_UUID, 0 };
auto xorKeyIDBytes = xorKeyID.toRfc4122();
auto localInstanceIDBytes = localInstanceID.toRfc4122();
for (auto i = 0; i < localInstanceIDBytes.size(); ++i) {
xoredInstanceID[i] = localInstanceIDBytes[i] ^ xorKeyIDBytes[i];
}
return QUuid::fromRfc4122(xoredInstanceID);
}
};
#endif // hifi_AvatarTraits_h

View file

@ -37,6 +37,15 @@ void ClientTraitsHandler::resetForNewMixer() {
// mark that all traits should be sent next time
_shouldPerformInitialSend = true;
// reset the trait statuses
_traitStatuses.reset();
// pre-fill the instanced statuses that we will need to send next frame
_owningAvatar->prepareResetTraitInstances();
// reset the trait XOR ID since we're resetting for a new avatar mixer
_owningAvatar->cycleTraitInstanceXORID();
}
void ClientTraitsHandler::sendChangedTraitsToMixer() {
@ -87,11 +96,19 @@ void ClientTraitsHandler::sendChangedTraitsToMixer() {
|| instanceIDValuePair.value == Updated) {
// this is a changed trait we need to send or we haven't send out trait information yet
// ask the owning avatar to pack it
_owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList);
// since this is going to the mixer, use the XORed instance ID (to anonymize trait instance IDs
// that would typically persist across sessions)
_owningAvatar->packTraitInstance(instancedIt->traitType, instanceIDValuePair.id, *traitsPacketList,
AvatarTraits::NULL_TRAIT_VERSION,
AvatarTraits::xoredInstanceID(instanceIDValuePair.id,
_owningAvatar->getTraitInstanceXORID()));
} else if (!_shouldPerformInitialSend && instanceIDValuePair.value == Deleted) {
// pack delete for this trait instance
AvatarTraits::packInstancedTraitDelete(instancedIt->traitType, instanceIDValuePair.id,
*traitsPacketList);
*traitsPacketList, AvatarTraits::NULL_TRAIT_VERSION,
AvatarTraits::xoredInstanceID(instanceIDValuePair.id,
_owningAvatar->getTraitInstanceXORID()));
}
}

View file

@ -30,9 +30,9 @@ public:
void markTraitUpdated(AvatarTraits::TraitType updatedTrait)
{ _traitStatuses[updatedTrait] = Updated; _hasChangedTraits = true; }
void markInstancedTraitUpdated(AvatarTraits::TraitType traitType, QUuid updatedInstanceID)
void markInstancedTraitUpdated(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID updatedInstanceID)
{ _traitStatuses.instanceInsert(traitType, updatedInstanceID, Updated); _hasChangedTraits = true; }
void markInstancedTraitDeleted(AvatarTraits::TraitType traitType, QUuid deleteInstanceID)
void markInstancedTraitDeleted(AvatarTraits::TraitType traitType, AvatarTraits::TraitInstanceID deleteInstanceID)
{ _traitStatuses.instanceInsert(traitType, deleteInstanceID, Deleted); _hasChangedTraits = true; }
void resetForNewMixer();

View file

@ -19,16 +19,16 @@ struct InputCalibrationData {
glm::mat4 sensorToWorldMat; // sensor to world
glm::mat4 avatarMat; // avatar to world
glm::mat4 hmdSensorMat; // hmd pos and orientation in sensor space
glm::mat4 defaultCenterEyeMat; // default pose for the center of the eyes in avatar space.
glm::mat4 defaultHeadMat; // default pose for head joint in avatar space
glm::mat4 defaultSpine2; // default pose for spine2 joint in avatar space
glm::mat4 defaultHips; // default pose for hips joint in avatar space
glm::mat4 defaultLeftFoot; // default pose for leftFoot joint in avatar space
glm::mat4 defaultRightFoot; // default pose for rightFoot joint in avatar space
glm::mat4 defaultRightArm; // default pose for rightArm joint in avatar space
glm::mat4 defaultLeftArm; // default pose for leftArm joint in avatar space
glm::mat4 defaultRightHand; // default pose for rightHand joint in avatar space
glm::mat4 defaultLeftHand; // default pose for leftHand joint in avatar space
glm::mat4 defaultCenterEyeMat; // default pose for the center of the eyes in sensor space.
glm::mat4 defaultHeadMat; // default pose for head joint in sensor space
glm::mat4 defaultSpine2; // default pose for spine2 joint in sensor space
glm::mat4 defaultHips; // default pose for hips joint in sensor space
glm::mat4 defaultLeftFoot; // default pose for leftFoot joint in sensor space
glm::mat4 defaultRightFoot; // default pose for rightFoot joint in sensor space
glm::mat4 defaultRightArm; // default pose for rightArm joint in sensor space
glm::mat4 defaultLeftArm; // default pose for leftArm joint in sensor space
glm::mat4 defaultRightHand; // default pose for rightHand joint in sensor space
glm::mat4 defaultLeftHand; // default pose for leftHand joint in sensor space
};
enum class ChannelType {

View file

@ -263,15 +263,19 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
default:
materials[matName] = currentMaterial;
#ifdef WANT_DEBUG
qCDebug(modelformat) << "OBJ Reader Last material illumination model:" << currentMaterial.illuminationModel <<
" shininess:" << currentMaterial.shininess << " opacity:" << currentMaterial.opacity <<
" diffuse color:" << currentMaterial.diffuseColor << " specular color:" <<
currentMaterial.specularColor << " emissive color:" << currentMaterial.emissiveColor <<
" diffuse texture:" << currentMaterial.diffuseTextureFilename << " specular texture:" <<
currentMaterial.specularTextureFilename << " emissive texture:" <<
currentMaterial.emissiveTextureFilename << " bump texture:" <<
currentMaterial.bumpTextureFilename;
#endif
qCDebug(modelformat) <<
"OBJ Reader Last material illumination model:" << currentMaterial.illuminationModel <<
" shininess:" << currentMaterial.shininess <<
" opacity:" << currentMaterial.opacity <<
" diffuse color:" << currentMaterial.diffuseColor <<
" specular color:" << currentMaterial.specularColor <<
" emissive color:" << currentMaterial.emissiveColor <<
" diffuse texture:" << currentMaterial.diffuseTextureFilename <<
" specular texture:" << currentMaterial.specularTextureFilename <<
" emissive texture:" << currentMaterial.emissiveTextureFilename <<
" bump texture:" << currentMaterial.bumpTextureFilename <<
" opacity texture:" << currentMaterial.opacityTextureFilename;
#endif
return;
}
QByteArray token = tokenizer.getDatum();
@ -289,6 +293,8 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
currentMaterial.emissiveTextureFilename = "";
currentMaterial.specularTextureFilename = "";
currentMaterial.bumpTextureFilename = "";
currentMaterial.opacityTextureFilename = "";
} else if (token == "Ns") {
currentMaterial.shininess = tokenizer.getFloat();
} else if (token == "Ni") {
@ -321,7 +327,7 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
currentMaterial.emissiveColor = tokenizer.getVec3();
} else if (token == "Ks") {
currentMaterial.specularColor = tokenizer.getVec3();
} else if ((token == "map_Kd") || (token == "map_Ke") || (token == "map_Ks") || (token == "map_bump") || (token == "bump")) {
} else if ((token == "map_Kd") || (token == "map_Ke") || (token == "map_Ks") || (token == "map_bump") || (token == "bump") || (token == "map_d")) {
const QByteArray textureLine = tokenizer.getLineAsDatum();
QByteArray filename;
OBJMaterialTextureOptions textureOptions;
@ -341,6 +347,8 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
} else if ((token == "map_bump") || (token == "bump")) {
currentMaterial.bumpTextureFilename = filename;
currentMaterial.bumpTextureOptions = textureOptions;
} else if (token == "map_d") {
currentMaterial.opacityTextureFilename = filename;
}
}
}
@ -900,6 +908,9 @@ FBXGeometry::Pointer OBJReader::readOBJ(QByteArray& model, const QVariantHash& m
fbxMaterial.normalTexture.isBumpmap = true;
fbxMaterial.bumpMultiplier = objMaterial.bumpTextureOptions.bumpMultiplier;
}
if (!objMaterial.opacityTextureFilename.isEmpty()) {
fbxMaterial.opacityTexture.filename = objMaterial.opacityTextureFilename;
}
modelMaterial->setEmissive(fbxMaterial.emissiveColor);
modelMaterial->setAlbedo(fbxMaterial.diffuseColor);

View file

@ -66,6 +66,8 @@ public:
QByteArray specularTextureFilename;
QByteArray emissiveTextureFilename;
QByteArray bumpTextureFilename;
QByteArray opacityTextureFilename;
OBJMaterialTextureOptions bumpTextureOptions;
int illuminationModel;
bool used { false };

View file

@ -64,10 +64,14 @@ float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeSc
return voxelSizeScale / powf(2.0f, renderLevel);
}
float getPerspectiveAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust) {
float getPerspectiveAccuracyAngleTan(float octreeSizeScale, int boundaryLevelAdjust) {
const float maxScale = (float)TREE_SCALE;
float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / OCTREE_TO_MESH_RATIO;
return atan(maxScale / visibleDistanceAtMaxScale);
return (maxScale / visibleDistanceAtMaxScale);
}
float getPerspectiveAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust) {
return atan(getPerspectiveAccuracyAngleTan(octreeSizeScale, boundaryLevelAdjust));
}
float getOrthographicAccuracySize(float octreeSizeScale, int boundaryLevelAdjust) {
@ -75,9 +79,3 @@ float getOrthographicAccuracySize(float octreeSizeScale, int boundaryLevelAdjust
const float smallestSize = 0.01f;
return (smallestSize * MAX_VISIBILITY_DISTANCE_FOR_UNIT_ELEMENT) / boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale);
}
bool isAngularSizeBigEnough(glm::vec3 position, const AACube& cube, float lodScaleFactor, float minDiameter) {
float distance = glm::distance(cube.calcCenter(), position) + MIN_VISIBLE_DISTANCE;
float angularDiameter = cube.getScale() / distance;
return angularDiameter > minDiameter * lodScaleFactor;
}

View file

@ -29,6 +29,7 @@ float calculateRenderAccuracy(const glm::vec3& position,
float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeScale);
float getPerspectiveAccuracyAngleTan(float octreeSizeScale, int boundaryLevelAdjust);
float getPerspectiveAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust);
float getOrthographicAccuracySize(float octreeSizeScale, int boundaryLevelAdjust);
@ -38,6 +39,4 @@ const float MIN_ELEMENT_ANGULAR_DIAMETER = 0.0043301f; // radians
const float MIN_ENTITY_ANGULAR_DIAMETER = MIN_ELEMENT_ANGULAR_DIAMETER * SQRT_THREE;
const float MIN_VISIBLE_DISTANCE = 0.0001f; // helps avoid divide-by-zero check
bool isAngularSizeBigEnough(glm::vec3 position, const AACube& cube, float lodScaleFactor, float minDiameter);
#endif // hifi_OctreeUtils_h

View file

@ -778,8 +778,10 @@ void EntityMotionState::computeCollisionGroupAndMask(int32_t& group, int32_t& ma
bool EntityMotionState::shouldSendBid() const {
// NOTE: this method is only ever called when the entity's simulation is NOT locally owned
return _body->isActive() && (_region == workload::Region::R1) &&
glm::max(glm::max(VOLUNTEER_SIMULATION_PRIORITY, _bumpedPriority), _entity->getScriptSimulationPriority()) >= _entity->getSimulationPriority();
return _body->isActive()
&& (_region == workload::Region::R1)
&& glm::max(glm::max(VOLUNTEER_SIMULATION_PRIORITY, _bumpedPriority), _entity->getScriptSimulationPriority()) >= _entity->getSimulationPriority()
&& !_entity->getLocked();
}
uint8_t EntityMotionState::computeFinalBidPriority() const {

View file

@ -175,7 +175,7 @@ void CauterizedModel::updateClusterMatrices(bool triggerBlendshapes) {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}

View file

@ -38,33 +38,6 @@ void DebugDeferredBufferConfig::setMode(int newMode) {
emit dirty();
}
#if 0
enum TextureSlot {
Albedo = 0,
Normal,
Specular,
Depth,
Lighting,
Shadow,
LinearDepth,
HalfLinearDepth,
HalfNormal,
Curvature,
DiffusedCurvature,
Scattering,
AmbientOcclusion,
AmbientOcclusionBlurred,
Velocity,
};
enum ParamSlot {
CameraCorrection = 0,
DeferredFrameTransform,
ShadowTransform,
DebugParametersBuffer
};
#endif
static const std::string DEFAULT_ALBEDO_SHADER{
"vec4 getFragmentColor() {"
" DeferredFragment frag = unpackDeferredFragmentNoPosition(uv);"
@ -178,19 +151,19 @@ static const std::string DEFAULT_SHADOW_CASCADE_SHADER{
static const std::string DEFAULT_LINEAR_DEPTH_SHADER{
"vec4 getFragmentColor() {"
" return vec4(vec3(1.0 - texture(linearDepthMap, uv).x * 0.01), 1.0);"
" return vec4(vec3(1.0 - texture(debugTexture0, uv).x * 0.01), 1.0);"
"}"
};
static const std::string DEFAULT_HALF_LINEAR_DEPTH_SHADER{
"vec4 getFragmentColor() {"
" return vec4(vec3(1.0 - texture(halfLinearDepthMap, uv).x * 0.01), 1.0);"
" return vec4(vec3(1.0 - texture(debugTexture0, uv).x * 0.01), 1.0);"
" }"
};
static const std::string DEFAULT_HALF_NORMAL_SHADER{
"vec4 getFragmentColor() {"
" return vec4(vec3(texture(halfNormalMap, uv).xyz), 1.0);"
" return vec4(vec3(texture(debugTexture0, uv).xyz), 1.0);"
" }"
};
@ -240,27 +213,27 @@ static const std::string DEFAULT_CURVATURE_OCCLUSION_SHADER{
static const std::string DEFAULT_DEBUG_SCATTERING_SHADER{
"vec4 getFragmentColor() {"
" return vec4(pow(vec3(texture(scatteringMap, uv).xyz), vec3(1.0 / 2.2)), 1.0);"
// " return vec4(vec3(texture(scatteringMap, uv).xyz), 1.0);"
" return vec4(pow(vec3(texture(debugTexture0, uv).xyz), vec3(1.0 / 2.2)), 1.0);"
// " return vec4(vec3(texture(debugTexture0, uv).xyz), 1.0);"
" }"
};
static const std::string DEFAULT_AMBIENT_OCCLUSION_SHADER{
"vec4 getFragmentColor() {"
" return vec4(vec3(texture(obscuranceMap, uv).x), 1.0);"
// When drawing color " return vec4(vec3(texture(occlusionMap, uv).xyz), 1.0);"
// when drawing normal" return vec4(normalize(texture(occlusionMap, uv).xyz * 2.0 - vec3(1.0)), 1.0);"
// When drawing color " return vec4(vec3(texture(debugTexture0, uv).xyz), 1.0);"
// when drawing normal" return vec4(normalize(texture(debugTexture0, uv).xyz * 2.0 - vec3(1.0)), 1.0);"
" }"
};
static const std::string DEFAULT_AMBIENT_OCCLUSION_BLURRED_SHADER{
"vec4 getFragmentColor() {"
" return vec4(vec3(texture(occlusionBlurredMap, uv).xyz), 1.0);"
" return vec4(vec3(texture(debugTexture0, uv).xyz), 1.0);"
" }"
};
static const std::string DEFAULT_VELOCITY_SHADER{
"vec4 getFragmentColor() {"
" return vec4(vec2(texture(velocityMap, uv).xy), 0.0, 1.0);"
" return vec4(vec2(texture(debugTexture0, uv).xy), 0.0, 1.0);"
" }"
};
@ -463,13 +436,10 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
batch.setResourceTexture(Textures::DeferredDepth, deferredFramebuffer->getPrimaryDepthTexture());
batch.setResourceTexture(Textures::DeferredLighting, deferredFramebuffer->getLightingTexture());
}
if (velocityFramebuffer) {
batch.setResourceTexture(Textures::DebugVelocity, velocityFramebuffer->getVelocityTexture());
if (velocityFramebuffer && _mode == VelocityMode) {
batch.setResourceTexture(Textures::DebugTexture0, velocityFramebuffer->getVelocityTexture());
}
// FIXME can't find the corresponding buffer
// batch.setUniformBuffer(UBOs:: DebugParametersBuffer, _parameters);
auto lightStage = renderContext->_scene->getStage<LightStage>();
assert(lightStage);
assert(lightStage->getNumLights() > 0);
@ -479,12 +449,17 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
batch.setResourceTexture(Textures::Shadow, globalShadow->map);
batch.setUniformBuffer(UBOs::ShadowParams, globalShadow->getBuffer());
batch.setUniformBuffer(UBOs::DeferredFrameTransform, frameTransform->getFrameTransformBuffer());
batch.setUniformBuffer(UBOs::DebugDeferredParams, _parameters);
}
if (linearDepthTarget) {
batch.setResourceTexture(Textures::DebugDepth, linearDepthTarget->getLinearDepthTexture());
batch.setResourceTexture(Textures::DebugHalfDepth, linearDepthTarget->getHalfLinearDepthTexture());
batch.setResourceTexture(Textures::DebugHalfNormal, linearDepthTarget->getHalfNormalTexture());
if (_mode == DepthMode) {
batch.setResourceTexture(Textures::DebugTexture0, linearDepthTarget->getLinearDepthTexture());
} else if (_mode == HalfLinearDepthMode) {
batch.setResourceTexture(Textures::DebugTexture0, linearDepthTarget->getHalfLinearDepthTexture());
} else if (_mode == HalfNormalMode) {
batch.setResourceTexture(Textures::DebugTexture0, linearDepthTarget->getHalfNormalTexture());
}
}
if (surfaceGeometryFramebuffer) {
batch.setResourceTexture(Textures::DeferredCurvature, surfaceGeometryFramebuffer->getCurvatureTexture());
@ -492,9 +467,11 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
surfaceGeometryFramebuffer->getLowCurvatureTexture());
}
if (ambientOcclusionFramebuffer) {
batch.setResourceTexture(Textures::DebugOcclusion, ambientOcclusionFramebuffer->getOcclusionTexture());
batch.setResourceTexture(Textures::DebugOcclusionBlurred,
ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
if (_mode == AmbientOcclusionMode) {
batch.setResourceTexture(Textures::DebugTexture0, ambientOcclusionFramebuffer->getOcclusionTexture());
} else if (_mode == AmbientOcclusionBlurredMode) {
batch.setResourceTexture(Textures::DebugTexture0, ambientOcclusionFramebuffer->getOcclusionBlurredTexture());
}
}
const glm::vec4 color(1.0f, 1.0f, 1.0f, 1.0f);
const glm::vec2 bottomLeft(_size.x, _size.y);
@ -505,19 +482,14 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I
batch.setResourceTexture(Textures::DeferredNormal, nullptr);
batch.setResourceTexture(Textures::DeferredSpecular, nullptr);
batch.setResourceTexture(Textures::DeferredDepth, nullptr);
batch.setResourceTexture(Textures::DeferredLighting, nullptr);
batch.setResourceTexture(Textures::Shadow, nullptr);
batch.setResourceTexture(Textures::DebugDepth, nullptr);
batch.setResourceTexture(Textures::DebugHalfDepth, nullptr);
batch.setResourceTexture(Textures::DebugHalfNormal, nullptr);
batch.setResourceTexture(Textures::DeferredCurvature, nullptr);
batch.setResourceTexture(Textures::DeferredDiffusedCurvature, nullptr);
batch.setResourceTexture(Textures::DeferredLighting, nullptr);
batch.setResourceTexture(Textures::DebugOcclusion, nullptr);
batch.setResourceTexture(Textures::DebugOcclusionBlurred, nullptr);
batch.setResourceTexture(Textures::DebugVelocity, nullptr);
for (auto i = 0; i < SHADOW_CASCADE_MAX_COUNT; i++) {
batch.setResourceTexture(Textures::Shadow + i, nullptr);
}
batch.setResourceTexture(Textures::DebugTexture0, nullptr);
});
}

View file

@ -1307,6 +1307,7 @@ void Blender::run() {
if (mesh.blendshapes.isEmpty()) {
continue;
}
vertices += mesh.vertices;
normalsAndTangents += mesh.normalsAndTangents;
glm::vec3* meshVertices = vertices.data() + offset;
@ -1515,7 +1516,7 @@ void Model::updateClusterMatrices(bool triggerBlendshapes) {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}
@ -1552,7 +1553,7 @@ void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geo
const auto vertexCount = mesh.vertices.size();
const auto verticesSize = vertexCount * sizeof(glm::vec3);
const auto& buffer = _blendedVertexBuffers[i];
assert(buffer);
assert(buffer && _blendedVertexBuffersInitialized);
buffer->resize(mesh.vertices.size() * sizeof(glm::vec3) + mesh.normalsAndTangents.size() * sizeof(NormalType));
buffer->setSubData(0, verticesSize, (gpu::Byte*) vertices.constData() + index * sizeof(glm::vec3));
buffer->setSubData(verticesSize, mesh.normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data() + normalAndTangentIndex * sizeof(NormalType));
@ -1565,6 +1566,7 @@ void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geo
void Model::deleteGeometry() {
_deleteGeometryCounter++;
_blendedVertexBuffers.clear();
_blendedVertexBuffersInitialized = false;
_meshStates.clear();
_rig.destroyAnimGraph();
_blendedBlendshapeCoefficients.clear();
@ -1630,6 +1632,7 @@ void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
_blendedVertexBuffers[index]->setSubData(0, verticesSize, (const gpu::Byte*) mesh.vertices.constData());
_blendedVertexBuffers[index]->setSubData(verticesSize, normalsAndTangents.size() * sizeof(NormalType), (const gpu::Byte*) normalsAndTangents.data());
mesh.normalsAndTangents = normalsAndTangents;
_blendedVertexBuffersInitialized = true;
}
void Model::createRenderItemSet() {

View file

@ -345,6 +345,8 @@ public:
void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName);
void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName);
bool areBlendedVertexBuffersInitialized(int index) { return _blendedVertexBuffersInitialized; }
public slots:
void loadURLFinished(bool success);
@ -424,8 +426,9 @@ protected:
QUrl _url;
std::unordered_map<int, gpu::BufferPointer> _blendedVertexBuffers;
bool _blendedVertexBuffersInitialized { false };
QVector<QVector<QSharedPointer<Texture> > > _dilatedTextures;
QVector<QVector<QSharedPointer<Texture>>> _dilatedTextures;
QVector<float> _blendedBlendshapeCoefficients;
int _blendNumber;

View file

@ -62,8 +62,8 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
const auto fetchInput = FetchSpatialTree::Inputs(shadowCasterReceiverFilter, queryResolution).asVarying();
const auto shadowSelection = task.addJob<FetchSpatialTree>("FetchShadowTree", fetchInput);
const auto selectionInputs = FetchSpatialSelection::Inputs(shadowSelection, shadowCasterReceiverFilter).asVarying();
const auto shadowItems = task.addJob<FetchSpatialSelection>("FetchShadowSelection", selectionInputs);
const auto selectionInputs = FilterSpatialSelection::Inputs(shadowSelection, shadowCasterReceiverFilter).asVarying();
const auto shadowItems = task.addJob<FilterSpatialSelection>("FilterShadowSelection", selectionInputs);
// Cull objects that are not visible in camera view. Hopefully the cull functor only performs LOD culling, not
// frustum culling or this will make shadow casters out of the camera frustum disappear.

View file

@ -79,6 +79,7 @@ void SoftAttachmentModel::updateClusterMatrices(bool triggerBlendshapes) {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}

View file

@ -16,14 +16,8 @@
<@include gpu/Color.slh@>
<$declareColorWheel()$>
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_DEPTH) uniform sampler2D linearDepthMap;
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_HALF_DEPTH) uniform sampler2D halfLinearDepthMap;
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_HALF_NORMAL) uniform sampler2D halfNormalMap;
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION) uniform sampler2D occlusionMap;
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION_BLURRED) uniform sampler2D occlusionBlurredMap;
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_SCATTERING) uniform sampler2D scatteringMap;
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_VELOCITY) uniform sampler2D velocityMap;
layout(binding=RENDER_UTILS_TEXTURE_DEBUG_SHADOWS) uniform sampler2DArrayShadow shadowMaps;
layout(binding=RENDER_UTILS_DEBUG_TEXTURE0) uniform sampler2D debugTexture0;
layout(binding=RENDER_UTILS_TEXTURE_SHADOW) uniform sampler2DArrayShadow shadowMaps;
<@include ShadowCore.slh@>
@ -31,7 +25,7 @@ layout(binding=RENDER_UTILS_TEXTURE_DEBUG_SHADOWS) uniform sampler2DArrayShadow
<@include debug_deferred_buffer_shared.slh@>
layout(std140) uniform parametersBuffer {
layout(std140, binding=RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS) uniform parametersBuffer {
DebugParameters parameters;
};

View file

@ -126,14 +126,8 @@
// Debugging
#define RENDER_UTILS_BUFFER_DEBUG_SKYBOX 5
#define RENDER_UTILS_TEXTURE_DEBUG_DEPTH 11
#define RENDER_UTILS_TEXTURE_DEBUG_HALF_DEPTH 12
#define RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION 13
#define RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION_BLURRED 14
#define RENDER_UTILS_TEXTURE_DEBUG_VELOCITY 15
#define RENDER_UTILS_TEXTURE_DEBUG_SHADOWS 16
#define RENDER_UTILS_TEXTURE_DEBUG_HALF_NORMAL 17
#define RENDER_UTILS_TEXTURE_DEBUG_SCATTERING 18
#define RENDER_UTILS_DEBUG_TEXTURE0 11
#define RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS 1
// <!
#include <gpu/ShaderConstants.h>
@ -174,6 +168,7 @@ enum Buffer {
BloomParams = RENDER_UTILS_BUFFER_BLOOM_PARAMS,
ToneMappingParams = RENDER_UTILS_BUFFER_TM_PARAMS,
ShadowParams = RENDER_UTILS_BUFFER_SHADOW_PARAMS,
DebugDeferredParams = RENDER_UTILS_BUFFER_DEBUG_DEFERRED_PARAMS,
};
} // namespace buffer
@ -212,14 +207,7 @@ enum Texture {
BloomColor = RENDER_UTILS_TEXTURE_BLOOM_COLOR,
ToneMappingColor = RENDER_UTILS_TEXTURE_TM_COLOR,
TextFont = RENDER_UTILS_TEXTURE_TEXT_FONT,
DebugDepth = RENDER_UTILS_TEXTURE_DEBUG_DEPTH,
DebugHalfDepth = RENDER_UTILS_TEXTURE_DEBUG_HALF_DEPTH,
DebugOcclusion = RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION,
DebugOcclusionBlurred = RENDER_UTILS_TEXTURE_DEBUG_OCCLUSION_BLURRED,
DebugVelocity = RENDER_UTILS_TEXTURE_DEBUG_VELOCITY,
DebugShadows = RENDER_UTILS_TEXTURE_DEBUG_SHADOWS,
DebugHalfNormal = RENDER_UTILS_TEXTURE_DEBUG_HALF_NORMAL,
DebugScattering = RENDER_UTILS_TEXTURE_DEBUG_SCATTERING,
DebugTexture0 = RENDER_UTILS_DEBUG_TEXTURE0,
};
} // namespace texture

View file

@ -73,6 +73,7 @@ namespace render {
Args(const gpu::ContextPointer& context,
float sizeScale = 1.0f,
int boundaryLevelAdjust = 0,
float lodAngleHalfTan = 0.1f,
RenderMode renderMode = DEFAULT_RENDER_MODE,
DisplayMode displayMode = MONO,
DebugFlags debugFlags = RENDER_DEBUG_NONE,
@ -80,6 +81,8 @@ namespace render {
_context(context),
_sizeScale(sizeScale),
_boundaryLevelAdjust(boundaryLevelAdjust),
_lodAngleHalfTan(lodAngleHalfTan),
_lodAngleHalfTanSq(lodAngleHalfTan * lodAngleHalfTan),
_renderMode(renderMode),
_displayMode(displayMode),
_debugFlags(debugFlags),
@ -105,8 +108,12 @@ namespace render {
std::stack<ViewFrustum> _viewFrustums;
glm::ivec4 _viewport { 0.0f, 0.0f, 1.0f, 1.0f };
glm::vec3 _boomOffset { 0.0f, 0.0f, 1.0f };
float _sizeScale { 1.0f };
int _boundaryLevelAdjust { 0 };
float _lodAngleHalfTan{ 0.1f };
float _lodAngleHalfTanSq{ _lodAngleHalfTan * _lodAngleHalfTan };
RenderMode _renderMode { DEFAULT_RENDER_MODE };
DisplayMode _displayMode { MONO };
DebugFlags _debugFlags { RENDER_DEBUG_NONE };

View file

@ -155,7 +155,7 @@ void FetchSpatialTree::run(const RenderContextPointer& renderContext, const Inpu
// Octree selection!
float threshold = 0.0f;
if (queryFrustum.isPerspective()) {
threshold = getPerspectiveAccuracyAngle(args->_sizeScale, args->_boundaryLevelAdjust);
threshold = args->_lodAngleHalfTan;
if (frustumResolution.y > 0) {
threshold = glm::max(queryFrustum.getFieldOfView() / frustumResolution.y, threshold);
}
@ -445,7 +445,7 @@ void ApplyCullFunctorOnItemBounds::run(const RenderContextPointer& renderContext
}
}
void FetchSpatialSelection::run(const RenderContextPointer& renderContext,
void FilterSpatialSelection::run(const RenderContextPointer& renderContext,
const Inputs& inputs, ItemBounds& outItems) {
assert(renderContext->args);
auto& scene = renderContext->_scene;

View file

@ -147,12 +147,12 @@ namespace render {
};
class FetchSpatialSelection {
class FilterSpatialSelection {
public:
using Inputs = render::VaryingSet2<ItemSpatialTree::ItemSelection, ItemFilter>;
using JobModel = Job::ModelIO<FetchSpatialSelection, Inputs, ItemBounds>;
using JobModel = Job::ModelIO<FilterSpatialSelection, Inputs, ItemBounds>;
FetchSpatialSelection() {}
FilterSpatialSelection() {}
void run(const RenderContextPointer& renderContext, const Inputs& inputs, ItemBounds& outItems);
};

View file

@ -86,19 +86,12 @@ public:
AABox clamp(float min, float max) const;
inline AABox& operator+=(const glm::vec3& point) {
// Branchless version of:
//if (isInvalid()) {
// _corner = glm::min(_corner, point);
//} else {
// glm::vec3 maximum(_corner + _scale);
// _corner = glm::min(_corner, point);
// maximum = glm::max(maximum, point);
// _scale = maximum - _corner;
//}
float blend = (float)isInvalid();
glm::vec3 maximumScale(glm::max(_scale, point - _corner));
bool valid = !isInvalid();
glm::vec3 maximum = glm::max(_corner + _scale, point);
_corner = glm::min(_corner, point);
_scale = blend * _scale + (1.0f - blend) * maximumScale;
if (valid) {
_scale = maximum - _corner;
}
return (*this);
}
@ -136,7 +129,7 @@ public:
static const glm::vec3 INFINITY_VECTOR;
bool isInvalid() const { return _corner == INFINITY_VECTOR; }
bool isInvalid() const { return _corner.x == std::numeric_limits<float>::infinity(); }
void clear() { _corner = INFINITY_VECTOR; _scale = glm::vec3(0.0f); }

View file

@ -44,7 +44,7 @@ const float DEFAULT_AVATAR_RIGHTHAND_MASS = 2.0f;
// Used when avatar is missing joints... (avatar space)
const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f };
const glm::vec3 DEFAULT_AVATAR_HEAD_TO_MIDDLE_EYE_OFFSET = { 0.0f, 0.06f, -0.09f };
const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 };
const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f };

View file

@ -156,10 +156,12 @@ bool FileUtils::canCreateFile(const QString& fullPath) {
qDebug(shared) << "unable to overwrite file '" << fullPath << "'";
return false;
}
QDir dir(fileInfo.absolutePath());
QString absolutePath = fileInfo.absolutePath();
QDir dir(absolutePath);
if (!dir.exists()) {
if (!dir.mkpath(fullPath)) {
qDebug(shared) << "unable to create dir '" << dir.absolutePath() << "'";
if (!dir.mkpath(absolutePath)) {
qDebug(shared) << "unable to create dir '" << absolutePath << "'";
return false;
}
}

View file

@ -13,12 +13,19 @@
#include <QtQml/QQmlContext>
#include <QtCore/QThread>
#include <QtGui/QGuiApplication>
#include <QtQuick/QQuickWindow>
#include <DependencyManager.h>
#include <RegisteredMetaTypes.h>
#include "OffscreenUi.h"
#include "shared/QtHelpers.h"
#include "MainWindow.h"
#ifdef Q_OS_WIN
#include <WinUser.h>
#endif
static auto CONTENT_WINDOW_QML = QUrl("InteractiveWindow.qml");
@ -87,6 +94,12 @@ InteractiveWindow::InteractiveWindow(const QString& sourceUrl, const QVariantMap
connect(object, SIGNAL(windowClosed()), this, SIGNAL(closed()), Qt::QueuedConnection);
connect(object, SIGNAL(selfDestruct()), this, SLOT(close()), Qt::QueuedConnection);
#ifdef Q_OS_WIN
connect(object, SIGNAL(nativeWindowChanged()), this, SLOT(parentNativeWindowToMainWindow()), Qt::QueuedConnection);
connect(object, SIGNAL(interactiveWindowVisibleChanged()), this, SLOT(parentNativeWindowToMainWindow()), Qt::QueuedConnection);
connect(object, SIGNAL(presentationModeChanged()), this, SLOT(parentNativeWindowToMainWindow()), Qt::QueuedConnection);
#endif
QUrl sourceURL{ sourceUrl };
// If the passed URL doesn't correspond to a known scheme, assume it's a local file path
if (!KNOWN_SCHEMES.contains(sourceURL.scheme(), Qt::CaseInsensitive)) {
@ -279,6 +292,24 @@ int InteractiveWindow::getPresentationMode() const {
return _qmlWindow->property(PRESENTATION_MODE_PROPERTY).toInt();
}
#ifdef Q_OS_WIN
void InteractiveWindow::parentNativeWindowToMainWindow() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "parentNativeWindowToMainWindow");
return;
}
if (_qmlWindow.isNull()) {
return;
}
const auto nativeWindowProperty = _qmlWindow->property("nativeWindow");
if (nativeWindowProperty.isNull() || !nativeWindowProperty.isValid()) {
return;
}
const auto nativeWindow = qvariant_cast<QQuickWindow*>(nativeWindowProperty);
SetWindowLongPtr((HWND)nativeWindow->winId(), GWLP_HWNDPARENT, (LONG)MainWindow::findMainWindow()->winId());
}
#endif
void InteractiveWindow::setPresentationMode(int presentationMode) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setPresentationMode", Q_ARG(int, presentationMode));

View file

@ -84,6 +84,10 @@ private:
Q_INVOKABLE void setPresentationMode(int presentationMode);
Q_INVOKABLE int getPresentationMode() const;
#ifdef Q_OS_WIN
Q_INVOKABLE void parentNativeWindowToMainWindow();
#endif
public slots:
/**jsdoc

View file

@ -22,6 +22,7 @@
#include <QDragEnterEvent>
#include <QDropEvent>
#include <QMimeData>
#include <QWindow>
#include <QDebug>
#include "ui/Logging.h"
@ -39,6 +40,18 @@ MainWindow::~MainWindow() {
qCDebug(uiLogging) << "Destroying main window";
}
QWindow* MainWindow::findMainWindow() {
auto windows = qApp->topLevelWindows();
QWindow* result = nullptr;
for (const auto& window : windows) {
if (window->objectName().contains("MainWindow")) {
result = window;
break;
}
}
return result;
}
void MainWindow::restoreGeometry() {
// Did not use setGeometry() on purpose,
// see http://doc.qt.io/qt-5/qsettings.html#restoring-the-state-of-a-gui-application

View file

@ -21,6 +21,8 @@ class MainWindow : public QMainWindow {
public:
explicit MainWindow(QWidget* parent = NULL);
~MainWindow();
static QWindow* findMainWindow();
public slots:
void restoreGeometry();

View file

@ -29,6 +29,7 @@
#include "ui/Logging.h"
#include <PointerManager.h>
#include "MainWindow.h"
/**jsdoc
* @namespace OffscreenFlags
@ -649,20 +650,7 @@ public:
}
private:
static QWindow* findMainWindow() {
auto windows = qApp->topLevelWindows();
QWindow* result = nullptr;
for (auto window : windows) {
if (window->objectName().contains("MainWindow")) {
result = window;
break;
}
}
return result;
}
QWindow* const _mainWindow { findMainWindow() };
QWindow* const _mainWindow { MainWindow::findMainWindow() };
QWindow* _hackWindow { nullptr };
};

View file

@ -192,7 +192,7 @@ namespace workload {
struct Data {
bool regulateViewRanges{ false }; // regulation is OFF by default
bool regulateViewRanges{ true }; // regulation is ON by default
} data;
struct DataExport {

View file

@ -48,6 +48,11 @@ Item {
property var valueMax : 1
property var valueMin : 0
property var displayMinAt0 : true
property var _displayMaxValue : 1
property var _displayMinValue : 0
property var _values
property var tick : 0
@ -71,7 +76,9 @@ Item {
value: value,
fromBinding: isBinding,
valueMax: 1,
valueMin: 0,
numSamplesConstantMax: 0,
numSamplesConstantMin: 0,
valueHistory: new Array(),
label: (plot["label"] !== undefined ? plot["label"] : ""),
color: (plot["color"] !== undefined ? plot["color"] : "white"),
@ -90,6 +97,11 @@ Item {
_values[i].valueMax *= 0.25 // Fast reduce the max value as we click
}
}
function resetMin() {
for (var i = 0; i < _values.length; i++) {
_values[i].valueMin *= 0.25 // Fast reduce the min value as we click
}
}
function pullFreshValues() {
// Wait until values are created to begin pulling
@ -99,6 +111,7 @@ Item {
tick++;
var currentValueMax = 0
var currentValueMin = 0
for (var i = 0; i < _values.length; i++) {
var currentVal = (+_values[i].object[_values[i].value]) * _values[i].scale;
@ -112,26 +125,47 @@ Item {
_values[i].valueMax *= 0.99
_values[i].numSamplesConstantMax = 0
}
if (lostValue <= _values[i].valueMin) {
_values[i].valueMin *= 0.99
_values[i].numSamplesConstantMin = 0
}
}
if (_values[i].valueMax < currentVal) {
_values[i].valueMax = currentVal;
_values[i].numSamplesConstantMax = 0
}
if (_values[i].valueMin > currentVal) {
_values[i].valueMin = currentVal;
_values[i].numSamplesConstantMin = 0
}
if (_values[i].numSamplesConstantMax > VALUE_HISTORY_SIZE) {
_values[i].numSamplesConstantMax = 0
_values[i].valueMax *= 0.95 // lower slowly the current max if no new above max since a while
}
if (_values[i].numSamplesConstantMin > VALUE_HISTORY_SIZE) {
_values[i].numSamplesConstantMin = 0
_values[i].valueMin *= 0.95 // lower slowly the current min if no new above min since a while
}
if (currentValueMax < _values[i].valueMax) {
currentValueMax = _values[i].valueMax
}
if (currentValueMin > _values[i].valueMin) {
currentValueMin = _values[i].valueMin
}
}
if ((valueMax < currentValueMax) || (tick % VALUE_HISTORY_SIZE == 0)) {
valueMax = currentValueMax;
}
if ((valueMin > currentValueMin) || (tick % VALUE_HISTORY_SIZE == 0)) {
valueMin = currentValueMin;
}
_displayMaxValue = valueMax;
_displayMinValue = ( displayMinAt0 ? 0 : valueMin )
mycanvas.requestPaint()
}
@ -152,10 +186,10 @@ Item {
}
function pixelFromVal(val, valScale) {
return lineHeight + (height - lineHeight) * (1 - (0.9) * val / valueMax);
return lineHeight + (height - lineHeight) * (1 - (0.99) * (val - _displayMinValue) / (_displayMaxValue - _displayMinValue));
}
function valueFromPixel(pixY) {
return ((pixY - lineHeight) / (height - lineHeight) - 1) * valueMax / (-0.9);
return _displayMinValue + (((pixY - lineHeight) / (height - lineHeight) - 1) * (_displayMaxValue - _displayMinValue) / (-0.99));
}
function plotValueHistory(ctx, valHistory, color) {
var widthStep= width / (valHistory.length - 1);
@ -183,8 +217,10 @@ Item {
function displayTitle(ctx, text, maxVal) {
ctx.fillStyle = "grey";
ctx.textAlign = "right";
ctx.fillText(displayValue(valueFromPixel(lineHeight), root.valueUnit), width, lineHeight);
ctx.fillText("max " + displayValue(_displayMaxValue, root.valueUnit), width, pixelFromVal(_displayMaxValue));
ctx.fillText("min " + displayValue(_displayMinValue, root.valueUnit), width, pixelFromVal(_displayMinValue));
ctx.fillStyle = "white";
ctx.textAlign = "left";
ctx.fillText(text, 0, lineHeight);
@ -193,15 +229,37 @@ Item {
ctx.fillStyle = Qt.rgba(0, 0, 0, root.backgroundOpacity);
ctx.fillRect(0, 0, width, height);
ctx.strokeStyle= "grey";
/* ctx.strokeStyle= "grey";
ctx.lineWidth="2";
ctx.beginPath();
ctx.moveTo(0, lineHeight + 1);
ctx.lineTo(width, lineHeight + 1);
ctx.lineTo(width, lineHeight + 1);
ctx.moveTo(0, height);
ctx.lineTo(width, height);
ctx.stroke();*/
}
function displayMaxZeroMin(ctx) {
var maxY = pixelFromVal(_displayMaxValue);
ctx.strokeStyle= "LightSlateGray";
ctx.lineWidth="1";
ctx.beginPath();
ctx.moveTo(0, maxY);
ctx.lineTo(width, maxY);
ctx.stroke();
if (_displayMinValue != 0) {
var zeroY = pixelFromVal(0);
var minY = pixelFromVal(_displayMinValue);
ctx.beginPath();
ctx.moveTo(0, zeroY);
ctx.lineTo(width, zeroY);
ctx.moveTo(0, minY);
ctx.lineTo(width, minY);
ctx.stroke();
}
}
var ctx = getContext("2d");
@ -215,7 +273,9 @@ Item {
displayValueLegend(ctx, _values[i], i)
}
displayTitle(ctx, title, valueMax)
displayMaxZeroMin(ctx);
displayTitle(ctx, title, _displayMaxValue)
}
}
@ -225,6 +285,7 @@ Item {
onClicked: {
resetMax();
resetMin();
}
}
}

View file

@ -0,0 +1,81 @@
//
// RichSlider.qml
//
// Created by Zach Pomerantz on 2/8/2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.7
import QtQuick.Controls 1.4 as Original
import QtQuick.Controls.Styles 1.4
import "qrc:///qml/styles-uit"
import "qrc:///qml/controls-uit" as HifiControls
Item {
HifiConstants { id: hifi }
id: root
anchors.left: parent.left
anchors.right: parent.right
height: 24
function defaultGet() { return 0 }
function defaultSet(value) { }
property var labelAreaWidthScale: 0.5
property bool integral: false
property var numDigits: 2
property var valueVarSetter: defaultSet
property alias valueVar : sliderControl.value
property alias min: sliderControl.minimumValue
property alias max: sliderControl.maximumValue
property alias label: labelControl.text
property bool showLabel: true
property bool showValue: true
signal valueChanged(real value)
Component.onCompleted: {
}
HifiControls.Label {
id: labelControl
text: root.label
enabled: root.showLabel
anchors.left: root.left
width: root.width * root.labelAreaWidthScale
anchors.verticalCenter: root.verticalCenter
}
HifiControls.Slider {
id: sliderControl
stepSize: root.integral ? 1.0 : 0.0
anchors.left: labelControl.right
anchors.right: root.right
anchors.rightMargin: 0
anchors.top: root.top
anchors.topMargin: 0
onValueChanged: { root.valueVarSetter(value) }
}
HifiControls.Label {
id: labelValue
enabled: root.showValue
text: sliderControl.value.toFixed(root.integral ? 0 : root.numDigits)
anchors.right: labelControl.right
anchors.rightMargin: 5
anchors.verticalCenter: root.verticalCenter
}
}

View file

@ -1 +1,2 @@
ConfigSlider 1.0 ConfigSlider.qml
ConfigSlider 1.0 ConfigSlider.qml
RichSlider 1.0 RichSlider.qml

View file

@ -16,15 +16,9 @@
var ICON_URL = Script.resolvePath("../../../system/assets/images/lod-i.svg");
var ACTIVE_ICON_URL = Script.resolvePath("../../../system/assets/images/lod-a.svg");
var onScreen = false;
var onTablet = false; // set this to true to use the tablet, false use a floating window
function onClicked() {
if (onScreen) {
tablet.gotoHomeScreen();
} else {
tablet.loadQMLSource(QMLAPP_URL);
}
}
var onAppScreen = false;
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var button = tablet.addButton({
@ -35,6 +29,50 @@
var hasEventBridge = false;
var onScreen = false;
var window;
function onClicked() {
if (onTablet) {
if (onAppScreen) {
tablet.gotoHomeScreen();
} else {
tablet.loadQMLSource(QMLAPP_URL);
}
} else {
if (onScreen) {
killWindow()
} else {
createWindow()
}
}
}
function createWindow() {
var qml = Script.resolvePath(QMLAPP_URL);
window = Desktop.createWindow(Script.resolvePath(QMLAPP_URL), {
title: TABLET_BUTTON_NAME,
flags: Desktop.ALWAYS_ON_TOP,
presentationMode: Desktop.PresentationMode.NATIVE,
size: {x: 400, y: 600}
});
window.closed.connect(killWindow);
window.fromQml.connect(fromQml);
onScreen = true
button.editProperties({isActive: true});
}
function killWindow() {
if (window !== undefined) {
window.closed.disconnect(killWindow);
window.fromQml.disconnect(fromQml);
window.close()
window = undefined
}
onScreen = false
button.editProperties({isActive: false})
}
function wireEventBridge(on) {
if (!tablet) {
print("Warning in wireEventBridge(): 'tablet' undefined!");
@ -54,23 +92,38 @@
}
function onScreenChanged(type, url) {
onScreen = (url === QMLAPP_URL);
button.editProperties({isActive: onScreen});
wireEventBridge(onScreen);
}
function fromQml(message) {
if (onTablet) {
onAppScreen = (url === QMLAPP_URL);
button.editProperties({isActive: onAppScreen});
wireEventBridge(onAppScreen);
}
}
button.clicked.connect(onClicked);
tablet.screenChanged.connect(onScreenChanged);
Script.scriptEnding.connect(function () {
if (onScreen) {
killWindow()
if (onAppScreen) {
tablet.gotoHomeScreen();
}
button.clicked.disconnect(onClicked);
tablet.screenChanged.disconnect(onScreenChanged);
tablet.removeButton(button);
});
function fromQml(message) {
}
function sendToQml(message) {
if (onTablet) {
tablet.sendToQml(message);
} else {
if (window) {
window.sendToQml(message);
}
}
}
}());

View file

@ -10,20 +10,174 @@
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import "qrc:///qml/styles-uit"
import "qrc:///qml/controls-uit" as HifiControls
import "../lib/plotperf"
import "configSlider"
Item {
id: lodIU
anchors.fill:parent
Component.onCompleted: {
Render.getConfig("RenderMainView.DrawSceneOctree").showVisibleCells = false
Render.getConfig("RenderMainView.DrawSceneOctree").showEmptyCells = false
}
Component.onDestruction: {
Render.getConfig("RenderMainView.DrawSceneOctree").enabled = false
}
Column {
id: topHeader
spacing: 8
anchors.right: parent.right
anchors.left: parent.left
HifiControls.CheckBox {
boxSize: 20
text: "Show LOD Reticule"
checked: Render.getConfig("RenderMainView.DrawSceneOctree").enabled
onCheckedChanged: { Render.getConfig("RenderMainView.DrawSceneOctree").enabled = checked }
}
RichSlider {
showLabel: true
showValue: false
label: "World Quality"
valueVar: LODManager["worldDetailQuality"]
valueVarSetter: (function (v) { LODManager["worldDetailQuality"] = v })
max: 0.75
min: 0.25
integral: false
anchors.left: parent.left
anchors.right: parent.right
}
Row {
HifiControls.CheckBox {
id: autoLOD
boxSize: 20
text: "Auto LOD"
checked: LODManager.automaticLODAdjust
onCheckedChanged: { LODManager.automaticLODAdjust = (checked) }
}
HifiControls.CheckBox {
id: showLODRegulatorDetails
visible: LODManager.automaticLODAdjust
boxSize: 20
text: "Show LOD Details"
}
}
RichSlider {
visible: !LODManager.automaticLODAdjust
showLabel: true
label: "LOD Angle [deg]"
valueVar: LODManager["lodAngleDeg"]
valueVarSetter: (function (v) { LODManager["lodAngleDeg"] = v })
max: 90.0
min: 0.5
integral: false
anchors.left: parent.left
anchors.right: parent.right
}
Column {
id: lodRegulatorDetails
visible: LODManager.automaticLODAdjust && showLODRegulatorDetails.checked
anchors.left: parent.left
anchors.right: parent.right
RichSlider {
visible: lodRegulatorDetails.visible
showLabel: true
label: "LOD Kp"
valueVar: LODManager["pidKp"]
valueVarSetter: (function (v) { LODManager["pidKp"] = v })
max: 2.0
min: 0.0
integral: false
numDigits: 3
anchors.left: parent.left
anchors.right: parent.right
}
RichSlider {
visible: false && lodRegulatorDetails.visible
showLabel: true
label: "LOD Ki"
valueVar: LODManager["pidKi"]
valueVarSetter: (function (v) { LODManager["pidKi"] = v })
max: 0.1
min: 0.0
integral: false
numDigits: 8
anchors.left: parent.left
anchors.right: parent.right
}
RichSlider {
visible: false && lodRegulatorDetails.visible
showLabel: true
label: "LOD Kd"
valueVar: LODManager["pidKd"]
valueVarSetter: (function (v) { LODManager["pidKd"] = v })
max: 10.0
min: 0.0
integral: false
numDigits: 3
anchors.left: parent.left
anchors.right: parent.right
}
RichSlider {
visible: lodRegulatorDetails.visible
showLabel: true
label: "LOD Kv"
valueVar: LODManager["pidKv"]
valueVarSetter: (function (v) { LODManager["pidKv"] = v })
max: 2.0
min: 0.0
integral: false
anchors.left: parent.left
anchors.right: parent.right
}
RichSlider {
visible: lodRegulatorDetails.visible
showLabel: true
label: "LOD Smooth Scale"
valueVar: LODManager["smoothScale"]
valueVarSetter: (function (v) { LODManager["smoothScale"] = v })
max: 20.0
min: 1.0
integral: true
anchors.left: parent.left
anchors.right: parent.right
}
}
}
Column {
id: stats
spacing: 8
anchors.fill:parent
spacing: 4
anchors.right: parent.right
anchors.left: parent.left
anchors.top: topHeader.bottom
anchors.bottom: parent.bottom
function evalEvenHeight() {
// Why do we have to do that manually ? cannot seem to find a qml / anchor / layout mode that does that ?
return (height - spacing * (children.length - 1)) / children.length
var numPlots = (children.length + (lodRegulatorDetails.visible ? 1 : 0) - 2)
return (height - topLine.height - bottomLine.height - spacing * (numPlots - 1)) / (numPlots)
}
Separator {
id: topLine
}
PlotPerf {
@ -38,6 +192,11 @@ Item {
label: "present",
color: "#FFFF00"
},
{
prop: "batchTime",
label: "batch",
color: "#00FF00"
},
{
prop: "engineRunTime",
label: "engineRun",
@ -58,35 +217,70 @@ Item {
valueUnit: "Hz"
plots: [
{
prop: "lodIncreaseFPS",
label: "LOD++",
prop: "lodTargetFPS",
label: "target",
color: "#66FF66"
},
{
prop: "fps",
prop: "nowRenderFPS",
label: "FPS",
color: "#FFFFFF"
color: "#FFFF55"
},
{
prop: "lodDecreaseFPS",
label: "LOD--",
color: "#FF6666"
}
]
}
PlotPerf {
title: "LOD"
height: parent.evalEvenHeight()
object: LODManager
valueScale: 0.1
valueUnit: ""
plots: [
{
prop: "lodLevel",
label: "LOD",
prop: "smoothRenderFPS",
label: "Smooth FPS",
color: "#9999FF"
}
]
}
PlotPerf {
title: "LOD Angle"
height: parent.evalEvenHeight()
object: LODManager
valueScale: 1.0
valueUnit: "deg"
plots: [
{
prop: "lodAngleDeg",
label: "LOD Angle",
color: "#9999FF"
}
]
}
PlotPerf {
// visible: lodRegulatorDetails.visible
title: "PID Output"
height: parent.evalEvenHeight()
object: LODManager
valueScale: 1.0
valueUnit: "deg"
valueNumDigits: 1
displayMinAt0: false
plots: [
{
prop: "pidOp",
label: "Op",
color: "#9999FF"
},
{
prop: "pidOi",
label: "Oi",
color: "#FFFFFF"
},
{
prop: "pidOd",
label: "Od",
color: "#FF6666"
},
{
prop: "pidO",
label: "Output",
color: "#66FF66"
}
]
}
Separator {
id: bottomLine
}
}
}

View file

@ -659,7 +659,7 @@ private:
update();
_initContext.makeCurrent();
RenderArgs renderArgs(_renderThread._gpuContext, DEFAULT_OCTREE_SIZE_SCALE, 0, RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs renderArgs(_renderThread._gpuContext, DEFAULT_OCTREE_SIZE_SCALE, 0, getPerspectiveAccuracyAngleTan(DEFAULT_OCTREE_SIZE_SCALE, 0), RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
QSize windowSize = _size;