Commit graph

633 commits

Author SHA1 Message Date
Seth Alves
e8a6acd65b responses to code review 2015-07-01 10:42:04 -07:00
Seth Alves
5e2f7204b4 responses to code review 2015-07-01 10:29:42 -07:00
Seth Alves
a356cbf620 remove commented code 2015-07-01 07:33:46 -07:00
Seth Alves
6e7973f5b9 coding-standard / code-review 2015-06-30 19:28:22 -07:00
Seth Alves
505332c367 include action data among physics initiated network updates from interface to entity-server 2015-06-30 10:19:03 -07:00
Seth Alves
c3747ab8aa initialize some variables 2015-06-29 19:40:57 -07:00
Seth Alves
88fc74374b if a hold action is edited by a local script, mark it as 'mine'. if it's not 'mine', let the spring action handle the wire protocol 2015-06-29 19:27:10 -07:00
Seth Alves
fbede0a23f guard against feeding bullet a NaN 2015-06-29 15:54:24 -07:00
Seth Alves
c539d9f233 allow for removal and readdition of an action in one time-slice without asserting 2015-06-29 12:22:06 -07:00
Seth Alves
1d122060a6 merge andrew's sim-ownership branch 2015-06-29 09:50:38 -07:00
Seth Alves
0970f010a4 provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are 2015-06-27 13:31:00 -07:00
Seth Alves
c0c1116c69 attempt some clean-ups in edge/unexpected situations 2015-06-27 11:09:28 -07:00
Seth Alves
30be515a94 remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity 2015-06-27 08:53:27 -07:00
Andrew Meadows
4d4b97fe59 add priority promotion to reduce volunteer races
also fix priority inheritance from chained collisions
2015-06-26 22:30:06 -07:00
Andrew Meadows
e18506c77f promote volunteer priority
also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
d6c69e8fe6 pack terse update parameters near each other
also don't constantly resend ownership data
2015-06-26 22:00:43 -07:00
Andrew Meadows
40f6ecd936 fix crash for dereference null pointer 2015-06-26 21:58:40 -07:00
Andrew Meadows
44d3074561 remove debug code 2015-06-26 21:58:03 -07:00
Andrew Meadows
12fc18092b SimulationOwner as one property 2015-06-26 21:58:03 -07:00
Andrew Meadows
cf74dbe1dc partial progress toward sim ownership negotiations
works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
a33c350385 improved forcing of simulator ownership bid 2015-06-26 21:57:04 -07:00
Andrew Meadows
8510110324 increase sim priority when flagged for ownership 2015-06-26 21:57:04 -07:00
Andrew Meadows
2579247c34 claim ownership faster for scripted manipulations 2015-06-26 21:57:04 -07:00
Andrew Meadows
7c793c6397 accept simulation release from entity-server 2015-06-26 21:57:04 -07:00
Andrew Meadows
d0ac3e4514 more work on simulator priority
scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Seth Alves
1326791502 add sanity check to PhysicalEntitySimulation::addAction 2015-06-26 16:55:16 -07:00
Seth Alves
31a3ca641d clean up left-over action if it's re-added 2015-06-26 16:54:46 -07:00
Seth Alves
c95db5672a include argument-packing version in serialized argument data 2015-06-26 10:01:45 -07:00
Seth Alves
f5f1d0829c Merge branch 'physics-lock-entity-tree' of github.com:sethalves/hifi into actions-over-wire 2015-06-26 07:20:51 -07:00
Seth Alves
015498a6e0 move function up so this builds in non-debug mode 2015-06-26 07:20:22 -07:00
Seth Alves
2682c4720d fix alt-branch of ifdef 2015-06-26 07:04:10 -07:00
Seth Alves
a0d77c061c lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does 2015-06-26 07:00:28 -07:00
Seth Alves
4849e2922e quiet valgrind 2015-06-22 14:21:25 -07:00
Seth Alves
55975fd611 don't add an action of we're about to remove it 2015-06-22 13:11:42 -07:00
Seth Alves
c14276145d lock when reading or writing _actionsToAdd or _actionsToRemove 2015-06-22 07:19:40 -07:00
Seth Alves
5381e6e9bb entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion 2015-06-19 16:20:07 -07:00
Seth Alves
32cf669d8b moving toward sending actions over wire 2015-06-18 17:51:41 -07:00
Philip Rosedale
2f080a8e29 Merge pull request #5147 from sethalves/more-actions
offset action
2015-06-18 17:35:50 -07:00
Seth Alves
5e80868fe0 Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire 2015-06-18 16:31:07 -07:00
Seth Alves
3c90c851e9 start on code to de/serialize actions 2015-06-18 15:01:34 -07:00
Philip Rosedale
61a2196a30 Reduce error tolerances for ballistic prediction that trigger updating the server 2015-06-18 13:21:37 -07:00
Seth Alves
15f156fcd2 Merge branch 'fix-build' of github.com:sethalves/hifi into actions-over-wire 2015-06-17 15:18:39 -07:00
Seth Alves
fbfa73af2d Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire 2015-06-17 15:18:17 -07:00
Seth Alves
68df6b662d fix ifdefs around asserts 2015-06-17 15:03:09 -07:00
Seth Alves
44bb220130 fix debug build 2015-06-17 14:54:13 -07:00
ZappoMan
f2ba91383c fix some warnings 2015-06-17 14:26:36 -07:00
Seth Alves
85564199c6 git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point 2015-06-17 11:22:10 -07:00
Seth Alves
4216308b9b Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-10 19:05:25 -07:00
Seth Alves
45c7cd4929 respond to code review, add a simple hold-a-stick script 2015-06-10 18:48:51 -07:00
Seth Alves
eccf4eb8a8 hold action works 2015-06-10 17:05:49 -07:00
Andrew Meadows
8d41960cc3 reset simulation bid counters on object activation 2015-06-10 12:40:14 -07:00
Seth Alves
3dcc6c9b8c make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus. 2015-06-10 12:04:44 -07:00
Seth Alves
b1a209b9db pull some common code out of subclasses and into ObjectAction 2015-06-09 16:17:48 -07:00
Seth Alves
23dab530f9 fix some glitchy behavior during rotation 2015-06-09 14:11:01 -07:00
Seth Alves
ccb2f17b33 grab.js rotation sort-of works now 2015-06-09 11:21:13 -07:00
Seth Alves
14a45e8349 convert grab.js to use spring action. rotation doesn't work right, yet 2015-06-08 18:25:58 -07:00
Seth Alves
b3bc9c3ef0 first attempt at getting spring-action to handle rotation 2015-06-08 17:10:13 -07:00
Seth Alves
1e858d8bc5 start on spring action 2015-06-08 14:16:03 -07:00
Seth Alves
b425cc6491 merge from upstream 2015-06-05 11:56:33 -07:00
Seth Alves
b0480af040 Merge pull request #5053 from AndrewMeadows/isothermal
fix crash during bogus reconnect on login
2015-06-05 11:38:23 -07:00
Seth Alves
28c034698f Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-05 10:41:20 -07:00
Seth Alves
c5143cdfa0 Merge pull request #5027 from AndrewMeadows/isentropic
cleanup around sending all "terse update" data whenever some of it changes
2015-06-05 10:41:06 -07:00
Seth Alves
4e10c28b41 merge from upstream 2015-06-05 10:31:13 -07:00
Seth Alves
edb3622c85 Merge pull request #5037 from AndrewMeadows/inertia
collision groups for physical objects
2015-06-05 10:26:28 -07:00
Seth Alves
51f5730e68 formatting 2015-06-05 10:05:11 -07:00
Seth Alves
b2db5f7fee update grab.js to use pull-to-point action, various other fixes 2015-06-05 07:10:44 -07:00
Seth Alves
ba42b0dcc4 updateAction and deleteAction 2015-06-04 17:51:59 -07:00
Andrew Meadows
911baee8b8 fix for crash during bogus reconnect on login 2015-06-04 16:57:29 -07:00
Andrew Meadows
cd6bf9d461 cleanup comments 2015-06-04 16:56:14 -07:00
Howard Stearns
5cbb5dadca More perspicacious zero. 2015-06-04 14:21:12 -07:00
Seth Alves
5e5bc497d9 remove debugging prints 2015-06-04 12:44:08 -07:00
Seth Alves
66ab3d455f use shared pointers to keep track of action objects 2015-06-04 12:29:05 -07:00
Seth Alves
8f19bad97d pull argument extracting code into EntityActionInterface 2015-06-04 11:39:15 -07:00
Andrew Meadows
6b03e671d8 remove comment cruft 2015-06-04 11:28:07 -07:00
Seth Alves
14026667f5 script interface for creating an action now takes an action-type name rather than having a different call for each action 2015-06-04 10:55:32 -07:00
Andrew Meadows
6ea4c58319 material changes are an "easy" property to update 2015-06-04 10:22:01 -07:00
Seth Alves
57d85cece0 get rid of simulation back-pointer in actions 2015-06-04 09:41:32 -07:00
Seth Alves
d634663bb1 simple action is working. destructor sequense is still suspicous 2015-06-03 17:33:55 -07:00
Andrew Meadows
b0ca2df3aa move API from PhysicsEngine to ObjectMotionState 2015-06-03 14:56:04 -07:00
Andrew Meadows
8e61a10bcf compute collision group for entity 2015-06-03 14:22:48 -07:00
Andrew Meadows
ec0b4a956a move collision group consts to shared lib 2015-06-03 14:13:51 -07:00
Andrew Meadows
7b6cc59d30 basic support for collision groups 2015-06-03 11:40:48 -07:00
Seth Alves
c8ab22c517 hook up entity-scripting-interface to actions 2015-06-03 11:19:45 -07:00
Howard Stearns
c036b5fd4b Actually commit the changes this time! 2015-06-03 10:19:28 -07:00
Seth Alves
1d0d002222 clear out action change lists after applying them 2015-06-03 09:10:42 -07:00
Seth Alves
a31a5a1554 main actions interface is in EntityItem. changes in actions are queued up and applied before simulation step 2015-06-02 19:40:20 -07:00
Seth Alves
d6549948d0 first pass at entity interface to actions 2015-06-02 16:06:27 -07:00
Seth Alves
100248c4e8 beginnings of ObjectAction class 2015-06-02 13:19:07 -07:00
Seth Alves
b24cd82b80 beginnings of ObjectAction class 2015-06-02 13:18:49 -07:00
Andrew Meadows
2400f5c000 update ALL parameters of remote physics simulation 2015-06-01 09:02:59 -07:00
Andrew Meadows
4e073c77b3 Merge pull request #4978 from sethalves/fix-4973
recreate PR #4973 with some additional changes -- removed const keywo…
2015-05-27 21:11:28 -07:00
Andrew Meadows
aba539928d fix grab glitches and failure to own simulation 2015-05-27 18:05:59 -07:00
Seth Alves
bfa0e9c234 recreate PR #4973 with some additional changes -- removed const keyword from qinvokables for avatar getter methods such as getVelocity 2015-05-27 14:44:23 -07:00
andrew
2a6955ce12 fix windows build 2015-05-27 09:14:11 -07:00
Andrew Meadows
39d8244255 use highfideltiy style for class data member names 2015-05-26 22:59:29 -07:00
Andrew Meadows
708203089c replace tabs with spaces 2015-05-26 22:53:57 -07:00
Andrew Meadows
efbb9b0238 rewritten MassProperties with complete unit tests 2015-05-26 22:48:45 -07:00
Andrew Meadows
16e5710325 Merge pull request #4954 from ZappoMan/entitysmartpointers
EnitityItem smart pointers
2015-05-26 14:05:03 -07:00
ZappoMan
8b78fc4190 EnitityItem smart pointers 2015-05-22 17:57:50 -07:00
Andrew Meadows
461d08c0a9 merge upstream/master into andrew/bispinor 2015-05-22 11:35:02 -07:00