compute collision group for entity

This commit is contained in:
Andrew Meadows 2015-06-03 14:22:48 -07:00
parent ec0b4a956a
commit 8e61a10bcf

View file

@ -521,5 +521,13 @@ QString EntityMotionState::getName() {
// virtual
int16_t EntityMotionState::computeCollisionGroup() {
switch (computeObjectMotionType()){
case MOTION_TYPE_STATIC:
return COLLISION_GROUP_STATIC;
case MOTION_TYPE_KINEMATIC:
return COLLISION_GROUP_KINEMATIC;
default:
break;
}
return COLLISION_GROUP_DEFAULT;
}