SimulationOwner as one property

This commit is contained in:
Andrew Meadows 2015-06-23 16:19:57 -07:00
parent b6d5adaef8
commit 12fc18092b
12 changed files with 435 additions and 332 deletions

View file

@ -9,6 +9,9 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <iostream> // adebug
#include <sstream> // adebug
#include <QtCore/QObject>
#include <glm/gtx/transform.hpp>
@ -69,9 +72,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
_collisionsWillMove(ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE),
_locked(ENTITY_ITEM_DEFAULT_LOCKED),
_userData(ENTITY_ITEM_DEFAULT_USER_DATA),
_simulatorPriority(0),
_simulatorID(ENTITY_ITEM_DEFAULT_SIMULATOR_ID),
_simulationOwnershipExpiry(0),
_simulationOwner(),
_marketplaceID(ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
_name(ENTITY_ITEM_DEFAULT_NAME),
_href(""),
@ -102,6 +103,7 @@ EntityItem::~EntityItem() {
EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties;
requestedProperties += PROP_SIMULATION_OWNER;
requestedProperties += PROP_POSITION;
requestedProperties += PROP_DIMENSIONS; // NOTE: PROP_RADIUS obsolete
requestedProperties += PROP_ROTATION;
@ -126,8 +128,6 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
requestedProperties += PROP_USER_DATA;
requestedProperties += PROP_MARKETPLACE_ID;
requestedProperties += PROP_NAME;
requestedProperties += PROP_SIMULATOR_PRIORITY;
requestedProperties += PROP_SIMULATOR_ID;
requestedProperties += PROP_HREF;
requestedProperties += PROP_DESCRIPTION;
@ -235,6 +235,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
// PROP_PAGED_PROPERTY,
// PROP_CUSTOM_PROPERTIES_INCLUDED,
APPEND_ENTITY_PROPERTY(PROP_SIMULATION_OWNER, _simulationOwner.toByteArray());
APPEND_ENTITY_PROPERTY(PROP_POSITION, getPosition());
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getDimensions()); // NOTE: PROP_RADIUS obsolete
APPEND_ENTITY_PROPERTY(PROP_ROTATION, getRotation());
@ -256,8 +257,6 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, getCollisionsWillMove());
APPEND_ENTITY_PROPERTY(PROP_LOCKED, getLocked());
APPEND_ENTITY_PROPERTY(PROP_USER_DATA, getUserData());
APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_PRIORITY, getSimulatorPriority());
APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_ID, getSimulatorID());
APPEND_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, getMarketplaceID());
APPEND_ENTITY_PROPERTY(PROP_NAME, getName());
APPEND_ENTITY_PROPERTY(PROP_COLLISION_SOUND_URL, getCollisionSoundURL());
@ -328,6 +327,7 @@ int EntityItem::expectedBytes() {
// clients use this method to unpack FULL updates from entity-server
int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args) {
static quint64 maxSkipTime = 0; // adebug
if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_SPLIT_MTU) {
@ -359,7 +359,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
glm::vec3 saveAngularVelocity = _angularVelocity;
int originalLength = bytesLeftToRead;
QByteArray originalDataBuffer((const char*)data, originalLength);
// TODO: figure out a way to avoid the big deep copy below.
QByteArray originalDataBuffer((const char*)data, originalLength); // big deep copy!
int clockSkew = args.sourceNode ? args.sourceNode->getClockSkewUsec() : 0;
@ -443,6 +444,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
#endif
bool ignoreServerPacket = false; // assume we'll use this server packet
std::ostringstream debugOutput;
// If this packet is from the same server edit as the last packet we accepted from the server
// we probably want to use it.
@ -451,6 +453,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// the most recent packet from this server time
if (_lastEdited > _lastEditedFromRemote) {
ignoreServerPacket = true;
} else {
debugOutput << "adebug fromSameServerEdit for '" << _name.toStdString() << "' le - lefr = " << (_lastEdited - _lastEditedFromRemote) << std::flush; // adebug
}
} else {
// If this isn't from the same sever packet, then honor our skew adjusted times...
@ -458,6 +462,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// then we will not be changing our values, instead we just read and skip the data
if (_lastEdited > lastEditedFromBufferAdjusted) {
ignoreServerPacket = true;
} else {
debugOutput << "adebug honor skew adjust for '" << _name.toStdString() << "' le - lefba = " << (_lastEdited - lastEditedFromBufferAdjusted) << std::flush; // adebug
}
}
@ -537,6 +543,35 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
EntityPropertyFlags propertyFlags = encodedPropertyFlags;
dataAt += propertyFlags.getEncodedLength();
bytesRead += propertyFlags.getEncodedLength();
if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_SIMULATION_OWNER) {
// NOTE: the server is authoritative for changes to simOwnerID so we always unpack this data,
// even when we would otherwise ignore the rest of the packet. That said, we assert the priority
// rules that we expect the server to be using, so it is possible that we'll sometimes ignore
// the incoming _simulatorID data (e.g. we might know something that the server does not... yet).
// BOOKMARK TODO adebug: follow pattern where the class unpacks itself
if (propertyFlags.getHasProperty(PROP_SIMULATION_OWNER)) {
QByteArray simOwnerData;
int bytes = OctreePacketData::unpackDataFromBytes(dataAt, simOwnerData);
SimulationOwner newSimOwner;
newSimOwner.fromByteArray(simOwnerData);
dataAt += bytes;
bytesRead += bytes;
SimulationOwner oldOwner = _simulationOwner; // adebug
if (_simulationOwner.set(newSimOwner)) {
std::cout << "adebug something changed: owner = " << _simulationOwner << std::endl; // adebug
_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;
}
if (oldOwner != _simulationOwner) {
std::cout << "adebug ownership changed from " << oldOwner.getID().toString().toStdString() << ":" << int(oldOwner.getPriority()) << " to "
<< _simulationOwner.getID().toString().toStdString() << ":" << int(_simulationOwner.getPriority())
<< std::endl; // adebug
}
}
}
READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, updatePosition);
// Old bitstreams had PROP_RADIUS, new bitstreams have PROP_DIMENSIONS
@ -577,89 +612,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, setLocked);
READ_ENTITY_PROPERTY(PROP_USER_DATA, QString, setUserData);
if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_SIMULATOR_PRIORITY) {
// NOTE: the server is authoritative for changes to _simulatorID so we always unpack this data,
// even when we would otherwise ignore the rest of the packet. That said, we assert the priority
// rules that we expect the server to be using, so it is possible that we'll sometimes ignore
// the incoming _simulatorID data (e.g. we might know something that the server does not... yet).
int requiredProperties = 1; // adebug
uint8_t priority = 0;
if (propertyFlags.getHasProperty(PROP_SIMULATOR_PRIORITY)) {
int bytes = OctreePacketData::unpackDataFromBytes(dataAt, priority);
dataAt += bytes;
bytesRead += bytes;
requiredProperties *= 3; // adebug
}
QUuid id;
if (propertyFlags.getHasProperty(PROP_SIMULATOR_ID)) {
int bytes = OctreePacketData::unpackDataFromBytes(dataAt, id);
dataAt += bytes;
bytesRead += bytes;
requiredProperties *= 7;
}
// adebug
if (requiredProperties == 3) {
std::cout << "adebug split properties for '" << _name.toStdString() << "' with priority only" << std::endl; // adebug
}
else if (requiredProperties == 7) {
std::cout << "adebug split properties for '" << _name.toStdString() << "' with id only" << std::endl; // adebug
}
// TODO: refactor simulation ownership info to be a single property
if (requiredProperties == 3*7) {
if (_simulatorID != id) {
// ownership has changed
auto nodeList = DependencyManager::get<NodeList>();
if (_simulatorID == nodeList->getSessionUUID()) {
// we think we're the simulation owner but entity-server says otherwise
// we relenquish ownership only if we don't have MAX_SIMULATOR_PRIORITY
if (_simulatorPriority != MAX_SIMULATOR_PRIORITY) {
// we're losing simulation ownership
if (_name == plankyBlock2) {
std::cout << "adebug lose ownership of '" << _name.toStdString() << "' to " << id.toString().toStdString() << " with priority " << int(priority) << std::endl; // adebug
}
_simulatorID = id;
_simulatorPriority = priority;
if (! (_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID)) {
if (_name == plankyBlock2) {
std::cout << "adebug setting DIRTY_SIMULATOR_ID while losing ownership" << std::endl; // adebug
}
}
_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;
}
} else {
auto nodeList = DependencyManager::get<NodeList>();
if (id == nodeList->getSessionUUID()) {
if (_name == plankyBlock2) {
std::cout << "adebug gain ownership of '" << _name.toStdString() << "' id " << id.toString().toStdString() << " with priority " << int(priority) << std::endl; // adebug
}
}
_simulatorID = id;
_simulatorPriority = priority;
if (! (_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID)) {
if (_name == plankyBlock2) {
std::cout << "adebug setting DIRTY_SIMULATOR_ID with ownership of " << _simulatorID.toString().toStdString() << std::endl; // adebug
}
}
_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;
}
} else if (priority != _simulatorPriority) {
// priority is changing but simulatorID is not.
// only accept this change if we are NOT the simulator owner, since otherwise
// we would have initiated this priority
auto nodeList = DependencyManager::get<NodeList>();
if (_simulatorID != nodeList->getSessionUUID()) {
if (_name == plankyBlock2) {
std::cout << "adebug priority of '" << _name.toStdString() << "' changing from " << int(_simulatorPriority) << " to " << int(priority) << std::endl; // adebug
}
_simulatorPriority = priority;
}
}
}
} else if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_ACCELERATION) {
if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_ACCELERATION &&
args.bitstreamVersion < VERSION_ENTITIES_HAVE_SIMULATION_OWNER) {
// we always accept the server's notion of simulatorID, so we fake overwriteLocalData as true
// before we try to READ_ENTITY_PROPERTY it
bool temp = overwriteLocalData;
@ -698,13 +652,17 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// use our simulation helper routine to get a best estimate of where the entity should be.
const float MIN_TIME_SKIP = 0.0f;
const float MAX_TIME_SKIP = 1.0f; // in seconds
quint64 dt = now - lastSimulatedFromBufferAdjusted;
if (dt > maxSkipTime) {
maxSkipTime = dt;
std::cout << "adebug maxSkipTime = " << maxSkipTime << " for '" << _name.toStdString() << "'" << std::endl; // adebug
}
float skipTimeForward = glm::clamp((float)(now - lastSimulatedFromBufferAdjusted) / (float)(USECS_PER_SECOND),
MIN_TIME_SKIP, MAX_TIME_SKIP);
if (skipTimeForward > 0.0f) {
#ifdef WANT_DEBUG
qCDebug(entities) << "skipTimeForward:" << skipTimeForward;
#endif
// we want to extrapolate the motion forward to compensate for packet travel time, but
// we don't want the side effect of flag setting.
simulateKinematicMotion(skipTimeForward, false);
@ -714,7 +672,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
auto nodeList = DependencyManager::get<NodeList>();
const QUuid& myNodeID = nodeList->getSessionUUID();
if (overwriteLocalData) {
if (_simulatorID == myNodeID && !_simulatorID.isNull()) {
// TODO adebug: make this use operator==()
if (_simulationOwner.matchesID(myNodeID)) {
// we own the simulation, so we keep our transform+velocities and remove any related dirty flags
// rather than accept the values in the packet
setPosition(savePosition);
@ -723,6 +682,8 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
_angularVelocity = saveAngularVelocity;
_dirtyFlags &= ~(EntityItem::DIRTY_TRANSFORM | EntityItem::DIRTY_VELOCITIES);
} else {
std::cout << "adebug myNode = " << myNodeID.toString().toStdString() << " owner = " << _simulationOwner.getID().toString().toStdString() << std::endl; // adebug
std::cout << debugOutput.str() << std::endl; // adebug
_lastSimulated = now;
}
}
@ -987,6 +948,7 @@ EntityItemProperties EntityItem::getProperties() const {
properties._type = getType();
COPY_ENTITY_PROPERTY_TO_PROPERTIES(simulationOwner, getSimulationOwner);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(position, getPosition);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getDimensions); // NOTE: radius is obsolete
COPY_ENTITY_PROPERTY_TO_PROPERTIES(rotation, getRotation);
@ -1012,8 +974,6 @@ EntityItemProperties EntityItem::getProperties() const {
COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionsWillMove, getCollisionsWillMove);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(locked, getLocked);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(userData, getUserData);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(simulatorPriority, getSimulatorPriority);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(simulatorID, getSimulatorID);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(marketplaceID, getMarketplaceID);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(name, getName);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(href, getHref);
@ -1064,8 +1024,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionsWillMove, updateCollisionsWillMove);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(created, updateCreated);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, updateLifetime);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulatorPriority, setSimulatorPriority);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulatorID, updateSimulatorID);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulationOwner, setSimulationOwner);
// non-simulation properties below
SET_ENTITY_PROPERTY_FROM_PROPERTIES(script, setScript);
@ -1443,47 +1402,21 @@ void EntityItem::updateCreated(uint64_t value) {
}
}
void EntityItem::setSimulatorPriority(uint8_t priority) {
if (_name == plankyBlock2) {
std::cout << "adebug setSimulatorPriority() for '" << _name.toStdString() << "' from " << int(_simulatorPriority) << " to " << int(priority) << std::endl; // adebug
}
_simulatorPriority = priority;
if (_simulatorPriority == MAX_SIMULATOR_PRIORITY) {
// we always extend the the ownership expiry for MAX_SIMULATOR_PRIORITY
_simulationOwnershipExpiry = usecTimestampNow() + MAX_SIMULATOR_CHANGE_LOCKOUT_PERIOD;
} else if (_simulatorPriority == 0) {
_simulationOwnershipExpiry = 0;
}
void EntityItem::setSimulationOwner(const QUuid& id, quint8 priority) {
_simulationOwner.set(id, priority);
}
void EntityItem::setSimulatorID(const QUuid& value) {
if (_simulatorID != value) {
if (_name == plankyBlock2) {
std::cout << "adebug setSimulatorID for '" << _name.toStdString() << "' from " << _simulatorID.toString().toStdString() << " to " << value.toString().toStdString() << std::endl; // adebug
}
_simulatorID = value;
if (!_simulatorID.isNull()) {
// Note: this logic only works well if _simulatorPriority is properly set before this point
quint64 lockoutPeriod = (_simulatorPriority == MAX_SIMULATOR_PRIORITY)
? MAX_SIMULATOR_CHANGE_LOCKOUT_PERIOD : DEFAULT_SIMULATOR_CHANGE_LOCKOUT_PERIOD;
_simulationOwnershipExpiry = usecTimestampNow() + lockoutPeriod;
}
}
void EntityItem::setSimulationOwner(const SimulationOwner& owner) {
_simulationOwner.set(owner);
}
void EntityItem::updateSimulatorID(const QUuid& value) {
if (_simulatorID != value) {
if (_name == plankyBlock2) {
std::cout << "adebug updateSimulatorID for '" << _name.toStdString() << "' from " << _simulatorID.toString().toStdString() << " to " << value.toString().toStdString() << std::endl; // adebug
}
_simulatorID = value;
if (!_simulatorID.isNull()) {
// Note: this logic only works well if _simulatorPriority is properly set before this point
quint64 lockoutPeriod = (_simulatorPriority == MAX_SIMULATOR_PRIORITY)
? MAX_SIMULATOR_CHANGE_LOCKOUT_PERIOD : DEFAULT_SIMULATOR_CHANGE_LOCKOUT_PERIOD;
_simulationOwnershipExpiry = usecTimestampNow() + lockoutPeriod;
}
QUuid oldID = _simulationOwner.getID();
if (_simulationOwner.setID(value)) {
_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;
if (oldID != _simulationOwner.getID() && _name == plankyBlock2) {
std::cout << "adebug updateSimulatorID for '" << _name.toStdString() << "' from " << oldID.toString().toStdString() << " to " << value.toString().toStdString() << std::endl; // adebug
}
}
}
@ -1491,9 +1424,7 @@ void EntityItem::clearSimulationOwnership() {
if (_name == plankyBlock2) {
std::cout << "adebug clearSimulationOwnership for '" << _name.toStdString() << "'" << std::endl; // adebug
}
_simulatorPriority = 0;
_simulatorID = QUuid();
_simulationOwnershipExpiry = 0;
_simulationOwner.clear();
// don't bother setting the DIRTY_SIMULATOR_ID flag because clearSimulatorOwnership()
// is only ever called entity-server-side and the flags are only used client-side
//_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;

View file

@ -29,6 +29,7 @@
#include "EntityItemProperties.h"
#include "EntityItemPropertiesDefaults.h"
#include "EntityTypes.h"
#include "SimulationOwner.h"
class EntitySimulation;
class EntityTreeElement;
@ -60,11 +61,6 @@ const float ACTIVATION_LINEAR_VELOCITY_DELTA = 0.01f;
const float ACTIVATION_GRAVITY_DELTA = 0.1f;
const float ACTIVATION_ANGULAR_VELOCITY_DELTA = 0.03f;
const uint8_t VOLUNTEER_SIMULATOR_PRIORITY = 0x01;
const uint8_t SCRIPT_EDIT_SIMULATOR_PRIORITY = 0x80;
const uint8_t MAX_SIMULATOR_PRIORITY = 0xff;
const uint8_t ATTACHMENT_SIMULATOR_PRIORITY = MAX_SIMULATOR_PRIORITY;
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() { };
@ -72,29 +68,6 @@ const uint8_t ATTACHMENT_SIMULATOR_PRIORITY = MAX_SIMULATOR_PRIORITY;
#define debugTimeOnly(T) qPrintable(QString("%1").arg(T, 16, 10))
#define debugTreeVector(V) V << "[" << V << " in meters ]"
class SimulationOwner {
public:
SimulationOwner() : _id(), _priority(0) {}
SimulationOwner(const QUuid& id, uint8_t priority) : _id(id), _priority(priority) {}
const QUuid& getID() const { return _id; }
uint8_t getPriority() const { return _priority; }
void clear() { _id = QUuid(); _priority = 0; }
void set(const QUuid& id, uint8_t priority) { _id = id; _priority = priority; }
bool isNull() const { return _id.isNull(); }
bool matchesID(const QUuid& id) const { return _id == id; }
//void toQByteArray();
bool operator>=(uint8_t priority) const { return _priority >= priority; }
private:
QUuid _id;
uint8_t _priority;
};
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
@ -345,13 +318,13 @@ public:
const QString& getUserData() const { return _userData; }
void setUserData(const QString& value) { _userData = value; }
void setSimulatorPriority(uint8_t priority);
uint8_t getSimulatorPriority() const { return _simulatorPriority; }
const SimulationOwner& getSimulationOwner() const { return _simulationOwner; }
void setSimulationOwner(const QUuid& id, quint8 priority);
void setSimulationOwner(const SimulationOwner& owner);
QUuid getSimulatorID() const { return _simulatorID; }
void setSimulatorID(const QUuid& value);
quint8 getSimulatorPriority() const { return _simulationOwner.getPriority(); }
QUuid getSimulatorID() const { return _simulationOwner.getID(); }
void updateSimulatorID(const QUuid& value);
const quint64& getSimulationOwnershipExpiry() const { return _simulationOwnershipExpiry; }
void clearSimulationOwnership();
const QString& getMarketplaceID() const { return _marketplaceID; }
@ -460,9 +433,7 @@ protected:
bool _collisionsWillMove;
bool _locked;
QString _userData;
uint8_t _simulatorPriority;
QUuid _simulatorID; // id of Node which is currently responsible for simulating this Entity
quint64 _simulationOwnershipExpiry; // time in future when ownership is back up for grabs
SimulationOwner _simulationOwner;
QString _marketplaceID;
QString _name;
QString _href; //Hyperlink href

View file

@ -17,6 +17,7 @@
#include <ByteCountCoding.h>
#include <GLMHelpers.h>
#include <RegisteredMetaTypes.h>
#include <StreamUtils.h> // adebug
#include "EntitiesLogging.h"
#include "EntityItem.h"
@ -38,7 +39,7 @@ EntityPropertyList PROP_LAST_ITEM = (EntityPropertyList)(PROP_AFTER_LAST_ITEM -
EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(visible, ENTITY_ITEM_DEFAULT_VISIBLE),
CONSTRUCT_PROPERTY(position, 0),
CONSTRUCT_PROPERTY(position, 0.0f),
CONSTRUCT_PROPERTY(dimensions, ENTITY_ITEM_DEFAULT_DIMENSIONS),
CONSTRUCT_PROPERTY(rotation, ENTITY_ITEM_DEFAULT_ROTATION),
CONSTRUCT_PROPERTY(density, ENTITY_ITEM_DEFAULT_DENSITY),
@ -73,8 +74,7 @@ CONSTRUCT_PROPERTY(locked, ENTITY_ITEM_DEFAULT_LOCKED),
CONSTRUCT_PROPERTY(textures, ""),
CONSTRUCT_PROPERTY(animationSettings, ""),
CONSTRUCT_PROPERTY(userData, ENTITY_ITEM_DEFAULT_USER_DATA),
CONSTRUCT_PROPERTY(simulatorPriority, 0),
CONSTRUCT_PROPERTY(simulatorID, ENTITY_ITEM_DEFAULT_SIMULATOR_ID),
CONSTRUCT_PROPERTY(simulationOwner, SimulationOwner()),
CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT),
CONSTRUCT_PROPERTY(lineHeight, TextEntityItem::DEFAULT_LINE_HEIGHT),
CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR),
@ -290,8 +290,8 @@ void EntityItemProperties::setBackgroundModeFromString(const QString& background
EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
EntityPropertyFlags changedProperties;
CHECK_PROPERTY_CHANGE(PROP_DIMENSIONS, dimensions);
CHECK_PROPERTY_CHANGE(PROP_POSITION, position);
CHECK_PROPERTY_CHANGE(PROP_DIMENSIONS, dimensions);
CHECK_PROPERTY_CHANGE(PROP_ROTATION, rotation);
CHECK_PROPERTY_CHANGE(PROP_DENSITY, density);
CHECK_PROPERTY_CHANGE(PROP_VELOCITY, velocity);
@ -325,9 +325,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_LOCKED, locked);
CHECK_PROPERTY_CHANGE(PROP_TEXTURES, textures);
CHECK_PROPERTY_CHANGE(PROP_USER_DATA, userData);
// TODO: combine these as one property
CHECK_PROPERTY_CHANGE(PROP_SIMULATOR_PRIORITY, simulatorPriority);
CHECK_PROPERTY_CHANGE(PROP_SIMULATOR_ID, simulatorID);
CHECK_PROPERTY_CHANGE(PROP_SIMULATION_OWNER, simulationOwner);
CHECK_PROPERTY_CHANGE(PROP_TEXT, text);
CHECK_PROPERTY_CHANGE(PROP_LINE_HEIGHT, lineHeight);
CHECK_PROPERTY_CHANGE(PROP_TEXT_COLOR, textColor);
@ -422,8 +420,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(locked);
COPY_PROPERTY_TO_QSCRIPTVALUE(textures);
COPY_PROPERTY_TO_QSCRIPTVALUE(userData);
COPY_PROPERTY_TO_QSCRIPTVALUE(simulatorPriority);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(simulatorID, getSimulatorIDAsString());
//COPY_PROPERTY_TO_QSCRIPTVALUE(simulationOwner); // TODO: expose this for JSON saves?
COPY_PROPERTY_TO_QSCRIPTVALUE(text);
COPY_PROPERTY_TO_QSCRIPTVALUE(lineHeight);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(textColor, getTextColor());
@ -574,8 +571,8 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
auto result = QDateTime::fromMSecsSinceEpoch(_created / 1000, Qt::UTC); // usec per msec
return result;
});
COPY_PROPERTY_FROM_QSCRIPTVALUE(simulatorPriority, float, setSimulatorPriority);
COPY_PROPERTY_FROM_QSCRIPTVALUE(simulatorID, QUuid, setSimulatorID);
// TODO: expose this to QScriptValue for JSON saves?
//COPY_PROPERTY_FROM_QSCRIPTVALUE(simulationOwner, ???, setSimulatorPriority);
}
_stage.copyFromScriptValue(object, _defaultSettings);
@ -710,41 +707,26 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
// PROP_PAGED_PROPERTY,
// PROP_CUSTOM_PROPERTIES_INCLUDED,
/* TODO: remove this old experiment code
// simulation ownership data needs to get back ASAP, and affects whether the "terse update"
// data will be accepted at the receiving end, so we put it at the front.
// if (requestedProperties.getHasProperty(PROP_SIMULATOR_PRIORITY) &&
// requestedProperties.getHasProperty(PROP_SIMULATOR_ID)) {
// QByteArray ownershipData = properties.getSimulatorID().toRfc4122();
// ownershipData.append(properties.getSimulatorPriority();
// LevelDetails propertyLevel = packetData->startLevel();
// if (packetData->appendRawData(ownershipData)) {
// propertyFlags |= PROP_SIMULATOR_PRIORITY;
// propertiesDidntFit -= PROP_SIMULATOR_PRIORITY;
// propertyCount++;
//
// propertyFlags |= PROP_SIMULATOR_ID;
// propertiesDidntFit -= PROP_SIMULATOR_ID;
// propertyCount++;
//
// packetData->endLevel(propertyLevel);
// }
// }
// BOOKMARK -- replace the two ownership properties with one... at the EntityProperties level
// but make it two properties at the EntityItem
if (requestedProperties.getHasProperty(PROP_SIMULATOR_OWNERSHIP)) {
QByteArray ownershipData = properties.getSimulatorID().toRfc4122();
ownershipData.append(properties.getSimulatorPriority();
// adebug TODO: convert this to use APPEND_ENTITY_PROPERTY(P,V) macro?
if (requestedProperties.getHasProperty(PROP_SIMULATION_OWNER)) {
LevelDetails propertyLevel = packetData->startLevel();
if (packetData->appendRawData(ownershipData)) {
propertyFlags |= PROP_SIMULATOR_OWNERSHIP;
successPropertyFits = packetData->appendValue(properties._simulationOwner.toByteArray());
if (successPropertyFits) {
// std::cout << "adebug appending ownerhip data" << std::endl; // adebug
// StreamUtil::dump(std::cout, properties._simulationOwner.toByteArray());
propertyFlags |= PROP_SIMULATION_OWNER;
propertiesDidntFit -= PROP_SIMULATION_OWNER;
propertyCount++;
packetData->endLevel(propertyLevel);
} else {
propertiesDidntFit -= PROP_SIMULATOR_OWNERSHIP;
// std::cout << "adebug ownership data did not fit" << std::endl; // adebug
packetData->discardLevel(propertyLevel);
appendState = OctreeElement::PARTIAL;
}
} else {
// std::cout << "adebug property doesn't have ownerhip data" << std::endl; // adebug
propertiesDidntFit -= PROP_SIMULATION_OWNER;
}
*/
APPEND_ENTITY_PROPERTY(PROP_POSITION, properties.getPosition());
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, properties.getDimensions()); // NOTE: PROP_RADIUS obsolete
@ -768,66 +750,6 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, properties.getCollisionsWillMove());
APPEND_ENTITY_PROPERTY(PROP_LOCKED, properties.getLocked());
APPEND_ENTITY_PROPERTY(PROP_USER_DATA, properties.getUserData());
APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_PRIORITY, properties.getSimulatorPriority());
APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_ID, properties.getSimulatorID());
/* TODO remove this experiment too
if (requestedProperties.getHasProperty(PROP_SIMULATOR_PRIORITY) &&
requestedProperties.getHasProperty(PROP_SIMULATOR_ID)) {
QByteArray bytes = properties.getSimulatorID().toRfc4122();
if (packetData->canAppendBytes(1 + bytes.size())) {
APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_PRIORITY, properties.getSimulatorPriority());
APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_ID, properties.getSimulatorID());
} else {
LevelDetails propertyLevel = packetData->startLevel();
successPropertyFits = false;
packetData->discardLevel(propertyLevel);
appendState = OctreeElement::PARTIAL;
}
}
if (!requestedProperties.getHasProperty(PROP_SIMULATOR_PRIORITY)) {
propertiesDidntFit -= PROP_SIMULATOR_PRIORITY;
}
if (!requestedProperties.getHasProperty(PROP_SIMULATOR_ID)) {
propertiesDidntFit -= PROP_SIMULATOR_ID;
}
}
*/
/* and this one
//#define APPEND_ENTITY_PROPERTY(P,V)
if (requestedProperties.getHasProperty(PROP_SIMULATOR_PRIORITY) &&
requestedProperties.getHasProperty(PROP_SIMULATOR_ID)) {
LevelDetails propertyLevel = packetData->startLevel();
QByteArray bytes = properties.getSimulatorID().toRfc4122();
if (packetData->canAppendBytes(10 + bytes.size())) {
packetData->appendValue(properties.getSimulatorPriority());
propertyFlags |= PROP_SIMULATOR_PRIORITY;
propertiesDidntFit -= PROP_SIMULATOR_PRIORITY;
propertyCount++;
packetData->endLevel(propertyLevel);
propertyLevel = packetData->startLevel();
packetData->appendValue(properties.getSimulatorID());
propertyFlags |= PROP_SIMULATOR_ID;
propertiesDidntFit -= PROP_SIMULATOR_ID;
propertyCount++;
packetData->endLevel(propertyLevel);
} else {
successPropertyFits = false;
packetData->discardLevel(propertyLevel);
appendState = OctreeElement::PARTIAL;
}
} else {
if (!requestedProperties.getHasProperty(PROP_SIMULATOR_PRIORITY)) {
propertiesDidntFit -= PROP_SIMULATOR_PRIORITY;
}
if (!requestedProperties.getHasProperty(PROP_SIMULATOR_ID)) {
propertiesDidntFit -= PROP_SIMULATOR_ID;
}
}
*/
APPEND_ENTITY_PROPERTY(PROP_HREF, properties.getHref());
APPEND_ENTITY_PROPERTY(PROP_DESCRIPTION, properties.getDescription());
@ -1059,7 +981,23 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
EntityPropertyFlags propertyFlags = encodedPropertyFlags;
dataAt += propertyFlags.getEncodedLength();
processedBytes += propertyFlags.getEncodedLength();
// adebug TODO: convert this to use READ_ENTITY_PROPERTY_TO_PROPERTIES macro?
if (propertyFlags.getHasProperty(PROP_SIMULATION_OWNER)) {
QByteArray fromBuffer;
int bytes = OctreePacketData::unpackDataFromBytes(dataAt, fromBuffer);
dataAt += bytes;
processedBytes += bytes;
SimulationOwner simOwner;
simOwner.fromByteArray(fromBuffer);
properties.setSimulationOwner(simOwner);
// std::cout << "adebug decoding ownerhip data" << std::endl; // adebug
// StreamUtil::dump(std::cout, fromBuffer);
} else {
// std::cout << "adebug no ownership info to decode" << std::endl; // adebug
}
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_POSITION, glm::vec3, setPosition);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DIMENSIONS, glm::vec3, setDimensions); // NOTE: PROP_RADIUS obsolete
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ROTATION, glm::quat, setRotation);
@ -1082,8 +1020,6 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISIONS_WILL_MOVE, bool, setCollisionsWillMove);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCKED, bool, setLocked);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_USER_DATA, QString, setUserData);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SIMULATOR_PRIORITY, uint8_t, setSimulatorPriority);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SIMULATOR_ID, QUuid, setSimulatorID);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_HREF, QString, setHref);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DESCRIPTION, QString, setDescription);
@ -1199,6 +1135,7 @@ bool EntityItemProperties::encodeEraseEntityMessage(const EntityItemID& entityIt
}
void EntityItemProperties::markAllChanged() {
_simulationOwnerChanged = true;
_positionChanged = true;
_dimensionsChanged = true;
_rotationChanged = true;
@ -1211,8 +1148,6 @@ void EntityItemProperties::markAllChanged() {
_frictionChanged = true;
_lifetimeChanged = true;
_userDataChanged = true;
_simulatorPriorityChanged = true;
_simulatorIDChanged = true;
_scriptChanged = true;
_scriptTimestampChanged = true;
_collisionSoundURLChanged = true;
@ -1336,16 +1271,12 @@ bool EntityItemProperties::hasMiscPhysicsChanges() const {
_compoundShapeURLChanged || _collisionsWillMoveChanged || _ignoreForCollisionsChanged;
}
void EntityItemProperties::clearSimulatorOwnership() {
_simulatorID = QUuid();
_simulatorPriority = 0;
_simulatorIDChanged = true;
_simulatorPriorityChanged = true;
void EntityItemProperties::clearSimulationOwner() {
_simulationOwner.clear();
_simulationOwnerChanged = true;
}
void EntityItemProperties::setSimulatorOwnership(const QUuid& id, uint8_t priority) {
_simulatorID = id;
_simulatorPriority = glm::max(priority, _simulatorPriority);
_simulatorIDChanged = true;
_simulatorPriorityChanged = true;
void EntityItemProperties::setSimulationOwner(const QUuid& id, uint8_t priority) {
_simulationOwner.set(id, priority);
_simulationOwnerChanged = true;
}

View file

@ -34,6 +34,7 @@
#include "EntityItemPropertiesMacros.h"
#include "EntityTypes.h"
#include "EntityPropertyFlags.h"
#include "SimulationOwner.h"
#include "SkyboxPropertyGroup.h"
#include "StagePropertyGroup.h"
@ -120,8 +121,7 @@ public:
DEFINE_PROPERTY_REF(PROP_TEXTURES, Textures, textures, QString);
DEFINE_PROPERTY_REF_WITH_SETTER_AND_GETTER(PROP_ANIMATION_SETTINGS, AnimationSettings, animationSettings, QString);
DEFINE_PROPERTY_REF(PROP_USER_DATA, UserData, userData, QString);
DEFINE_PROPERTY(PROP_SIMULATOR_PRIORITY, SimulatorPriority, simulatorPriority, uint8_t);
DEFINE_PROPERTY_REF(PROP_SIMULATOR_ID, SimulatorID, simulatorID, QUuid);
DEFINE_PROPERTY_REF(PROP_SIMULATION_OWNER, SimulationOwner, simulationOwner, SimulationOwner);
DEFINE_PROPERTY_REF(PROP_TEXT, Text, text, QString);
DEFINE_PROPERTY(PROP_LINE_HEIGHT, LineHeight, lineHeight, float);
DEFINE_PROPERTY_REF(PROP_TEXT_COLOR, TextColor, textColor, xColor);
@ -197,7 +197,7 @@ public:
const QStringList& getTextureNames() const { return _textureNames; }
void setTextureNames(const QStringList& value) { _textureNames = value; }
QString getSimulatorIDAsString() const { return _simulatorID.toString().mid(1,36).toUpper(); }
QString getSimulatorIDAsString() const { return _simulationOwner.getID().toString().mid(1,36).toUpper(); }
void setVoxelDataDirty() { _voxelDataChanged = true; }
@ -208,8 +208,8 @@ public:
bool hasTerseUpdateChanges() const;
bool hasMiscPhysicsChanges() const;
void clearSimulatorOwnership();
void setSimulatorOwnership(const QUuid& id, uint8_t priority);
void clearSimulationOwner();
void setSimulationOwner(const QUuid& id, uint8_t priority);
private:
QUuid _id;
@ -289,8 +289,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Locked, locked, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Textures, textures, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, UserData, userData, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, SimulatorPriority, simulatorPriority, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, SimulatorID, simulatorID, QUuid());
DEBUG_PROPERTY_IF_CHANGED(debug, properties, SimulationOwner, simulationOwner, SimulationOwner());
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Text, text, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, LineHeight, lineHeight, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, TextColor, textColor, "");

View file

@ -104,7 +104,7 @@ enum EntityPropertyList {
PROP_COMPOUND_SHAPE_URL, // used by Model + zones entities
PROP_MARKETPLACE_ID, // all entities
PROP_ACCELERATION, // all entities
PROP_SIMULATOR_ID, // all entities
PROP_SIMULATOR_ID, // unused
PROP_NAME, // all entities
PROP_COLLISION_SOUND_URL,
PROP_RESTITUTION,
@ -121,7 +121,7 @@ enum EntityPropertyList {
// used by hyperlinks
PROP_HREF,
PROP_DESCRIPTION,
PROP_SIMULATOR_PRIORITY,
PROP_SIMULATION_OWNER,
PROP_FACE_CAMERA,
PROP_SCRIPT_TIMESTAMP,

View file

@ -9,18 +9,21 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <iostream> // adebug
#include "EntityScriptingInterface.h"
#include <VariantMapToScriptValue.h>
#include "EntitiesLogging.h"
#include "EntityActionFactoryInterface.h"
#include "EntityActionInterface.h"
#include "EntitySimulation.h"
#include "EntityTree.h"
#include "LightEntityItem.h"
#include "ModelEntityItem.h"
#include "SimulationOwner.h"
#include "ZoneEntityItem.h"
#include "EntitiesLogging.h"
#include "EntitySimulation.h"
#include "EntityActionInterface.h"
#include "EntityActionFactoryInterface.h"
#include "EntityScriptingInterface.h"
EntityScriptingInterface::EntityScriptingInterface() :
_entityTree(NULL)
@ -76,10 +79,10 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
// This Node is creating a new object. If it's in motion, set this Node as the simulator.
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
propertiesWithSimID.setSimulatorOwnership(myNodeID, SCRIPT_EDIT_SIMULATOR_PRIORITY);
propertiesWithSimID.setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATOR_PRIORITY);
// and make note of it now, so we can act on it right away.
entity->setSimulatorID(propertiesWithSimID.getSimulatorID());
entity->setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATOR_PRIORITY);
entity->setLastBroadcast(usecTimestampNow());
} else {
@ -160,11 +163,11 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, EntityItemProperties proper
// simulation.
// we re-assert our simulation ownership
properties.setSimulatorOwnership(myNodeID,
properties.setSimulationOwner(myNodeID,
glm::max(entity->getSimulatorPriority(), SCRIPT_EDIT_SIMULATOR_PRIORITY));
} else {
// we make a bid for simulation ownership
properties.setSimulatorOwnership(myNodeID, SCRIPT_EDIT_SIMULATOR_PRIORITY);
properties.setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATOR_PRIORITY);
entity->flagForOwnership();
}
}

View file

@ -150,14 +150,14 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
} else {
if (getIsServer()) {
bool simulationBlocked = !entity->getSimulatorID().isNull();
if (properties.simulatorIDChanged()) {
QUuid submittedID = properties.getSimulatorID();
if (properties.simulationOwnerChanged()) {
QUuid submittedID = properties.getSimulationOwner().getID();
// a legit interface will only submit their own ID or NULL:
if (submittedID.isNull()) {
if (entity->getSimulatorID() == senderID) {
// We only allow the simulation owner to clear their own simulationID's.
simulationBlocked = false;
properties.setSimulatorPriority(0); // clear priority irregardless of priority sent
properties.clearSimulationOwner(); // clear everything
}
// else: We assume the sender really did believe it was the simulation owner when it sent
} else if (submittedID == senderID) {
@ -170,10 +170,9 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
// (1) higher priority wins
// (2) equal priority wins if ownership filter has expired except...
uint8_t oldPriority = entity->getSimulatorPriority();
uint8_t newPriority = properties.getSimulatorPriority();
uint8_t newPriority = properties.getSimulationOwner().getPriority();
if (newPriority > oldPriority ||
(newPriority == oldPriority &&
usecTimestampNow() > entity->getSimulationOwnershipExpiry())) {
(newPriority == oldPriority && properties.getSimulationOwner().hasExpired())) {
simulationBlocked = false;
}
}
@ -183,11 +182,13 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
}
}
if (simulationBlocked) {
// squash the physics-related changes.
properties.setSimulatorPriorityChanged(false);
properties.setSimulatorIDChanged(false);
// squash ownership and physics-related changes.
properties.setSimulationOwnerChanged(false);
properties.setPositionChanged(false);
properties.setRotationChanged(false);
properties.setVelocityChanged(false);
properties.setAngularVelocityChanged(false);
properties.setAccelerationChanged(false);
}
}
// else client accepts what the server says
@ -203,7 +204,6 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
uint32_t newFlags = entity->getDirtyFlags() & ~preFlags;
if (newFlags) {
if (_simulation) {
std::cout << "adebug newFlags & DIRTY_SIMULATION_FLAGS = 0x" << std::hex << (newFlags & DIRTY_SIMULATION_FLAGS) << std::dec << std::endl; // adebug
if (newFlags & DIRTY_SIMULATION_FLAGS) {
_simulation->lock();
_simulation->changeEntity(entity);

View file

@ -0,0 +1,188 @@
//
// SimulationOwner.cpp
// libraries/entities/src
//
// Created by Andrew Meadows on 2015.06.19
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SimulationOwner.h"
#include <assert.h>
#include <NumericalConstants.h>
// static
const int SimulationOwner::NUM_BYTES_ENCODED = NUM_BYTES_RFC4122_UUID + 1;
SimulationOwner::SimulationOwner(const SimulationOwner& other)
: _id(other._id), _priority(other._priority), _expiry(other._expiry) {
}
QByteArray SimulationOwner::toByteArray() const {
QByteArray data = _id.toRfc4122();
data.append(_priority);
return data;
}
bool SimulationOwner::fromByteArray(const QByteArray& data) {
if (data.size() == NUM_BYTES_ENCODED) {
QByteArray idBytes = data.left(NUM_BYTES_RFC4122_UUID);
_id = QUuid::fromRfc4122(idBytes);
_priority = data[NUM_BYTES_RFC4122_UUID];
return true;
}
return false;
}
void SimulationOwner::clear() {
_id = QUuid();
_priority = 0;
_expiry = 0;
}
void SimulationOwner::setPriority(quint8 priority) {
_priority = priority;
if (_priority == MAX_SIMULATOR_PRIORITY) {
// we extend the the expiry whenever we set MAX_SIMULATOR_PRIORITY
updateExpiry();
} else if (_priority == 0) {
// when priority is zero we clear everything
_expiry = 0;
_id = QUuid();
}
}
bool SimulationOwner::setID(const QUuid& id) {
if (_id != id) {
_id = id;
updateExpiry();
if (_id.isNull()) {
// when id is null we clear everything
_priority = 0;
_expiry = 0;
}
return true;
}
return false;
}
bool SimulationOwner::set(const QUuid& id, quint8 priority) {
setPriority(priority);
return setID(id);
}
bool SimulationOwner::set(const SimulationOwner& owner) {
setPriority(owner._priority);
return setID(owner._id);
}
void SimulationOwner::updateExpiry() {
const quint64 OWNERSHIP_LOCKOUT_EXPIRY = USECS_PER_SECOND / 5;
_expiry = usecTimestampNow() + OWNERSHIP_LOCKOUT_EXPIRY;
}
// TODO: move this test code out
// static debug
void SimulationOwner::test() {
{ // test default constructor
SimulationOwner simOwner;
if (!simOwner.isNull()) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner should be NULL" << std::endl;
}
if (simOwner.getPriority() != 0) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : unexpeced SimulationOwner priority" << std::endl;
}
}
{ // test set constructor
QUuid id = QUuid::createUuid();
quint8 priority = 128;
SimulationOwner simOwner(id, priority);
if (simOwner.isNull()) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner should NOT be NULL" << std::endl;
}
if (simOwner.getID() != id) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner with unexpected id" << std::endl;
}
if (simOwner.getPriority() != priority) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : unexpeced SimulationOwner priority" << std::endl;
}
QUuid otherID = QUuid::createUuid();
if (simOwner.getID() == otherID) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner with unexpected id" << std::endl;
}
}
{ // test set()
QUuid id = QUuid::createUuid();
quint8 priority = 1;
SimulationOwner simOwner;
simOwner.set(id, priority);
if (simOwner.isNull()) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner should NOT be NULL" << std::endl;
}
if (simOwner.getID() != id) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : SimulationOwner with unexpected id" << std::endl;
}
if (simOwner.getPriority() != priority) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : unexpeced SimulationOwner priority" << std::endl;
}
}
{ // test encode/decode
SimulationOwner ownerA(QUuid::createUuid(), 1);
SimulationOwner ownerB(QUuid::createUuid(), 2);
QByteArray data = ownerA.toByteArray();
ownerB.fromByteArray(data);
if (ownerA.getID() != ownerB.getID()) {
std::cout << __FILE__ << ":" << __LINE__ << " ERROR : ownerA._id should be equal to ownerB._id" << std::endl;
}
}
}
bool SimulationOwner::operator==(const SimulationOwner& other) {
return (_id == other._id && _priority == other._priority);
}
bool SimulationOwner::operator!=(const SimulationOwner& other) {
return (_id != other._id && _priority != other._priority);
}
SimulationOwner& SimulationOwner::operator=(const SimulationOwner& other) {
_priority = other._priority;
if (_priority == 0) {
_id = QUuid();
_expiry = 0;
} else {
if (_id != other._id) {
updateExpiry();
}
_id = other._id;
}
return *this;
}
// friend of SimulationOwner
std::ostream& operator<<(std::ostream& s, const SimulationOwner& simOwner) {
s << "{ id : " << simOwner._id.toString().toStdString() << ", priority : " << (int)simOwner._priority << " }";
return s;
}
QDebug& operator<<(QDebug& d, const SimulationOwner& simOwner) {
d << "{ id : " << simOwner << ", priority : " << (int)simOwner._priority << " }";
return d;
}

View file

@ -0,0 +1,78 @@
//
// SimulationOwner.h
// libraries/entities/src
//
// Created by Andrew Meadows on 2015.06.19
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SimulationOwner_h
#define hifi_SimulationOwner_h
#include <iostream>
#include <QtCore/QDebug>
#include <QtCore/QByteArray>
#include <SharedUtil.h>
#include <UUID.h>
const quint8 VOLUNTEER_SIMULATOR_PRIORITY = 0x01;
const quint8 SCRIPT_EDIT_SIMULATOR_PRIORITY = 0x80;
const quint8 MAX_SIMULATOR_PRIORITY = 0xff;
const quint8 ATTACHMENT_SIMULATOR_PRIORITY = MAX_SIMULATOR_PRIORITY;
class SimulationOwner {
public:
static const int NUM_BYTES_ENCODED;
SimulationOwner() : _id(), _priority(0), _expiry(0) {}
SimulationOwner(const QUuid& id, quint8 priority) : _id(id), _priority(priority), _expiry(0) {}
SimulationOwner(const SimulationOwner& other);
const QUuid& getID() const { return _id; }
quint8 getPriority() const { return _priority; }
const quint64& getExpiry() const { return _expiry; }
QByteArray toByteArray() const;
bool fromByteArray(const QByteArray& data);
void clear();
void setPriority(quint8 priority);
// return true if id is changed
bool setID(const QUuid& id);
bool set(const QUuid& id, quint8 priority);
bool set(const SimulationOwner& owner);
bool isNull() const { return _id.isNull(); }
bool matchesID(const QUuid& id) const { return _id == id && !_id.isNull(); }
void updateExpiry();
bool hasExpired() const { return usecTimestampNow() > _expiry; }
bool operator>=(quint8 priority) const { return _priority >= priority; }
bool operator==(const SimulationOwner& other);
bool operator!=(const SimulationOwner& other);
SimulationOwner& operator=(const SimulationOwner& other);
friend std::ostream& operator<<(std::ostream& s, const SimulationOwner& simOwner);
friend QDebug& operator<<(QDebug& d, const SimulationOwner& simOwner);
// debug
static void test();
private:
QUuid _id;
quint8 _priority;
quint64 _expiry;
};
#endif // hifi_SimulationOwner_h

View file

@ -73,7 +73,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketTypeEntityAdd:
case PacketTypeEntityEdit:
case PacketTypeEntityData:
return VERSION_ENTITIES_HAVE_SIMULATOR_PRIORITY;
return VERSION_ENTITIES_HAVE_SIMULATION_OWNER;
case PacketTypeEntityErase:
return 2;
case PacketTypeAudioStreamStats:

View file

@ -249,6 +249,7 @@ public:
static int unpackDataFromBytes(const unsigned char* dataBytes, QVector<glm::vec3>& result);
static int unpackDataFromBytes(const unsigned char* dataBytes, QByteArray& result);
QByteArray getRawData() const { return QByteArray((const char*)_uncompressed, _bytesInUse); } // adebug
private:
/// appends raw bytes, might fail if byte would cause packet to be too large

View file

@ -22,7 +22,8 @@
#ifdef WANT_DEBUG_ENTITY_TREE_LOCKS
#include "EntityTree.h"
#endif
const char* plankyBlock = "PlankyBlock46"; // adebug
//const char* plankyBlock = "PlankyBlock46"; // adebug
const char* plankyBlock = "magenta"; // adebug
static const float ACCELERATION_EQUIVALENT_EPSILON_RATIO = 0.1f;
static const quint8 STEPS_TO_DECIDE_BALLISTIC = 4;
@ -97,17 +98,17 @@ void EntityMotionState::updateServerPhysicsVariables() {
// virtual
void EntityMotionState::handleEasyChanges(uint32_t flags, PhysicsEngine* engine) {
assert(entityTreeIsLocked());
if (_entity && _entity->getName() == plankyBlock) {
quint64 dt = (usecTimestampNow() - _activationTime) / 1000; // adebug
std::cout << "adebug handleEasyChanges flags = 0x" << std::hex << flags << std::dec << " dt = " << dt << std::endl; // adebug
}
// if (_entity && _entity->getName() == plankyBlock) {
// quint64 dt = (usecTimestampNow() - _activationTime) / 1000; // adebug
// std::cout << "adebug handleEasyChanges flags = 0x" << std::hex << flags << std::dec << " dt = " << dt << std::endl; // adebug
// }
updateServerPhysicsVariables();
ObjectMotionState::handleEasyChanges(flags, engine);
if (flags & EntityItem::DIRTY_SIMULATOR_ID) {
if (_entity && _entity->getName() == plankyBlock) {
std::cout << "adebug handleEasyChanges() '" << _entity->getName().toStdString() << "' found DIRTY_SIMULATOR_ID flag" << std::endl; // adebug
}
// if (_entity && _entity->getName() == plankyBlock) {
// std::cout << "adebug handleEasyChanges() '" << _entity->getName().toStdString() << "' found DIRTY_SIMULATOR_ID flag" << std::endl; // adebug
// }
_loopsWithoutOwner = 0;
if (_entity->getSimulatorID().isNull()) {
// simulation ownership is being removed
@ -116,9 +117,9 @@ void EntityMotionState::handleEasyChanges(uint32_t flags, PhysicsEngine* engine)
flags &= ~EntityItem::DIRTY_PHYSICS_ACTIVATION;
// hint to Bullet that the object is deactivating
_body->setActivationState(WANTS_DEACTIVATION);
if (_entity && _entity->getName() == plankyBlock) {
std::cout << "adebug handleEasyChanges() '" << _entity->getName().toStdString() << "' clearing ownership so _candidatePriority goes to 0" << std::endl; // adebug
}
// if (_entity && _entity->getName() == plankyBlock) {
// std::cout << "adebug handleEasyChanges() '" << _entity->getName().toStdString() << "' clearing ownership so _candidatePriority goes to 0" << std::endl; // adebug
// }
_candidatePriority = 0;
if (_expectedOwnership != -1) {
std::cout << "adebug unexpected loss of ownership '" << _entity->getName().toStdString() << "' expected -1 but got " << _expectedOwnership << std::endl; // adebug
@ -128,9 +129,9 @@ void EntityMotionState::handleEasyChanges(uint32_t flags, PhysicsEngine* engine)
_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
if (engine->getSessionID() == _entity->getSimulatorID() || _entity->getSimulatorPriority() > _candidatePriority) {
// we own the simulation or our priority looses to remote
if (_entity && _entity->getName() == plankyBlock) {
std::cout << "adebug handleEasyChanges() '" << _entity->getName().toStdString() << "' we own it so _candidatePriority goes to 0" << std::endl; // adebug
}
// if (_entity && _entity->getName() == plankyBlock) {
// std::cout << "adebug handleEasyChanges() '" << _entity->getName().toStdString() << "' we own it so _candidatePriority goes to 0" << std::endl; // adebug
// }
if (_expectedOwnership != 1) {
std::cout << "adebug unexpected gain of ownership '" << _entity->getName().toStdString() << "' expected 1 but got " << _expectedOwnership << " _candidatePriority = " << int(_candidatePriority) << std::endl; // adebug
}
@ -478,14 +479,14 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
// we own the simulation but the entity has stopped, so we tell the server that we're clearing simulatorID
// but we remember that we do still own it... and rely on the server to tell us that we don't
std::cout << "adebug releasing ownership of '" << _entity->getName().toStdString() << "' for inactivity" << std::endl; // adebug
properties.clearSimulatorOwnership();
properties.clearSimulationOwner();
if (_entity && _entity->getName() == plankyBlock) {
std::cout << "adebug sendUpdate() send clear ownership for '" << _entity->getName().toStdString() << "'" << std::endl; // adebug
}
_expectedOwnership = -1;
} else {
// re-assert the simulation info
properties.setSimulatorOwnership(sessionID, _entity->getSimulatorPriority());
properties.setSimulationOwner(sessionID, _entity->getSimulatorPriority());
_expectedOwnership = 0;
}
} else {
@ -495,7 +496,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
if (_entity && _entity->getName() == plankyBlock) {
std::cout << "adebug sendUpdate() bid for ownership of '" << _entity->getName().toStdString() << "' dt = " << dt << " with priority " << int(bidPriority) << std::endl; // adebug
}
properties.setSimulatorOwnership(sessionID, glm::max<uint8_t>(_candidatePriority, VOLUNTEER_SIMULATOR_PRIORITY));
properties.setSimulationOwner(sessionID, glm::max<uint8_t>(_candidatePriority, VOLUNTEER_SIMULATOR_PRIORITY));
_nextOwnershipBid = now + USECS_BETWEEN_OWNERSHIP_BIDS;
_expectedOwnership = 1;
//_candidatePriority = 0; // TODO: it would be nice to not have to clear this until we get a message back that ownership has changed