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remove comment cruft
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@ -31,7 +31,6 @@ PhysicsEngine::~PhysicsEngine() {
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if (_characterController) {
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_characterController->setDynamicsWorld(nullptr);
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}
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// TODO: delete engine components... if we ever plan to create more than one instance
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delete _collisionConfig;
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delete _collisionDispatcher;
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delete _broadphaseFilter;
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