mirror of
https://github.com/overte-org/overte.git
synced 2025-04-15 11:08:06 +02:00
remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity
This commit is contained in:
parent
5ecc39b811
commit
30be515a94
9 changed files with 25 additions and 36 deletions
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@ -27,7 +27,7 @@ public:
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const QUuid& getID() const { return _id; }
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virtual EntityActionType getType() { return _type; }
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virtual void removeFromSimulation(EntitySimulation* simulation) const;
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virtual const EntityItemPointer& getOwnerEntity() const { return _ownerEntity; }
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virtual const EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
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virtual bool updateArguments(QVariantMap arguments) { assert(false); return false; }
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@ -50,7 +50,7 @@ protected:
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virtual void setAngularVelocity(glm::vec3 angularVelocity) { assert(false); }
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bool _active;
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EntityItemPointer _ownerEntity;
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EntityItemWeakPointer _ownerEntity;
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};
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#endif // hifi_AssignmentAction_h
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@ -35,7 +35,7 @@ public:
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virtual EntityActionType getType() { assert(false); return ACTION_TYPE_NONE; }
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virtual void removeFromSimulation(EntitySimulation* simulation) const = 0;
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virtual const EntityItemPointer& getOwnerEntity() const = 0;
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virtual const EntityItemWeakPointer getOwnerEntity() const = 0;
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) = 0;
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virtual bool updateArguments(QVariantMap arguments) = 0;
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@ -1371,13 +1371,13 @@ void EntityItem::updateSimulatorID(const QUuid& value) {
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bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
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assert(action);
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auto actionOwnerEntity = action->getOwnerEntity().lock();
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assert(actionOwnerEntity);
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assert(actionOwnerEntity.get() == this);
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const QUuid& actionID = action->getID();
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_objectActionsLock.lockForWrite();
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assert(!_objectActions.contains(actionID) || _objectActions[actionID] == action);
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_objectActions[actionID] = action;
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_objectActionsLock.unlock();
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assert(action->getOwnerEntity().get() == this);
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simulation->addAction(action);
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bool success = serializeActionData();
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@ -1388,13 +1388,10 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
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}
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bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments) {
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_objectActionsLock.lockForRead();
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if (!_objectActions.contains(actionID)) {
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_objectActionsLock.unlock();
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return false;
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}
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EntityActionPointer action = _objectActions[actionID];
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_objectActionsLock.unlock();
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bool success = action->updateArguments(arguments);
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if (success) {
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success = serializeActionData();
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@ -1403,21 +1400,17 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
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}
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bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionID) {
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_objectActionsLock.lockForWrite();
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if (_objectActions.contains(actionID)) {
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EntityActionPointer action = _objectActions[actionID];
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_objectActions.remove(actionID);
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_objectActionsLock.unlock();
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action->setOwnerEntity(nullptr);
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action->removeFromSimulation(simulation);
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return serializeActionData();
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}
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_objectActionsLock.unlock();
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return false;
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}
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bool EntityItem::clearActions(EntitySimulation* simulation) {
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_objectActionsLock.lockForWrite();
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QHash<QUuid, EntityActionPointer>::iterator i = _objectActions.begin();
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while (i != _objectActions.end()) {
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const QUuid id = i.key();
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@ -1427,7 +1420,6 @@ bool EntityItem::clearActions(EntitySimulation* simulation) {
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action->removeFromSimulation(simulation);
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}
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_actionData = QByteArray();
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_objectActionsLock.unlock();
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return true;
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}
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@ -1456,14 +1448,11 @@ void EntityItem::setActionData(QByteArray actionData) {
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dsForAction >> actionID;
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updated << actionID;
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_objectActionsLock.lockForRead();
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if (_objectActions.contains(actionID)) {
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EntityActionPointer action = _objectActions[actionID];
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_objectActionsLock.unlock();
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// XXX make sure types match?
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action->deserialize(serializedAction);
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} else {
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_objectActionsLock.unlock();
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auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
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EntityTree* entityTree = _element ? _element->getTree() : nullptr;
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@ -1480,7 +1469,6 @@ void EntityItem::setActionData(QByteArray actionData) {
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EntityTree* entityTree = _element ? _element->getTree() : nullptr;
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EntitySimulation* simulation = entityTree ? entityTree->getSimulation() : nullptr;
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if (simulation) {
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_objectActionsLock.lockForWrite();
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QHash<QUuid, EntityActionPointer>::iterator i = _objectActions.begin();
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while (i != _objectActions.end()) {
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const QUuid id = i.key();
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@ -1493,18 +1481,13 @@ void EntityItem::setActionData(QByteArray actionData) {
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action->setOwnerEntity(nullptr);
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action->removeFromSimulation(simulation);
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}
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_objectActionsLock.unlock();
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}
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}
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bool EntityItem::serializeActionData() {
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_objectActionsLock.lockForRead();
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if (_objectActions.size() == 0) {
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_objectActionsLock.unlock();
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_objectActionsLock.lockForWrite();
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_actionData = QByteArray();
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_objectActionsLock.unlock();
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return true;
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}
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@ -1517,7 +1500,6 @@ bool EntityItem::serializeActionData() {
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serializedActions << bytesForAction;
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i++;
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}
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_objectActionsLock.unlock();
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QByteArray result;
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QDataStream ds(&result, QIODevice::WriteOnly);
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@ -461,7 +461,6 @@ protected:
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bool _simulated; // set by EntitySimulation
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bool serializeActionData();
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QReadWriteLock _objectActionsLock;
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QHash<QUuid, EntityActionPointer> _objectActions;
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static int _maxActionDataSize;
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QByteArray _actionData;
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@ -21,6 +21,7 @@
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class EntityItem;
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typedef std::shared_ptr<EntityItem> EntityItemPointer;
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typedef std::weak_ptr<EntityItem> EntityItemWeakPointer;
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inline uint qHash(const EntityItemPointer& a, uint seed) {
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return qHash(a.get(), seed);
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@ -27,10 +27,6 @@ void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar delta
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if (!_active) {
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return;
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}
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if (!_ownerEntity) {
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qDebug() << "ObjectAction::updateAction no owner entity";
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return;
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}
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updateActionWorker(deltaTimeStep);
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}
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@ -42,10 +38,11 @@ void ObjectAction::removeFromSimulation(EntitySimulation* simulation) const {
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}
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btRigidBody* ObjectAction::getRigidBody() {
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if (!_ownerEntity) {
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return nullptr;
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}
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void* physicsInfo = _ownerEntity->getPhysicsInfo();
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void* physicsInfo = ownerEntity->getPhysicsInfo();
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if (!physicsInfo) {
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return nullptr;
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}
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@ -32,7 +32,7 @@ public:
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const QUuid& getID() const { return _id; }
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virtual EntityActionType getType() { assert(false); return ACTION_TYPE_NONE; }
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virtual void removeFromSimulation(EntitySimulation* simulation) const;
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virtual const EntityItemPointer& getOwnerEntity() const { return _ownerEntity; }
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virtual const EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
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virtual bool updateArguments(QVariantMap arguments) { return false; }
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@ -68,7 +68,7 @@ protected:
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void unlock() { _lock.unlock(); }
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bool _active;
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EntityItemPointer _ownerEntity;
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EntityItemWeakPointer _ownerEntity;
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};
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#endif // hifi_ObjectAction_h
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@ -32,7 +32,12 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
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return;
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}
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void* physicsInfo = _ownerEntity->getPhysicsInfo();
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return;
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}
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void* physicsInfo = ownerEntity->getPhysicsInfo();
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if (!physicsInfo) {
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unlock();
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return;
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@ -33,7 +33,12 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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return;
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}
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void* physicsInfo = _ownerEntity->getPhysicsInfo();
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return;
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}
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void* physicsInfo = ownerEntity->getPhysicsInfo();
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if (!physicsInfo) {
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unlock();
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return;
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