mirror of
https://github.com/overte-org/overte.git
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Merge branch 'physics-lock-entity-tree' of github.com:sethalves/hifi into actions-over-wire
This commit is contained in:
commit
f5f1d0829c
7 changed files with 160 additions and 52 deletions
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@ -891,8 +891,11 @@ void Application::paintGL() {
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glEnable(GL_LINE_SMOOTH);
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Menu::getInstance()->setIsOptionChecked("First Person", _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
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Application::getInstance()->cameraMenuChanged();
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if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, _myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
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Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(_myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
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Application::getInstance()->cameraMenuChanged();
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}
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if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
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// Always use the default eye position, not the actual head eye position.
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@ -1384,11 +1387,17 @@ void Application::keyPressEvent(QKeyEvent* event) {
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if (isShifted) {
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Menu::getInstance()->triggerOption(MenuOption::Mirror);
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} else {
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Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
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Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, !Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror));
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if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
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}
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cameraMenuChanged();
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}
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break;
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case Qt::Key_P:
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Menu::getInstance()->triggerOption(MenuOption::FirstPerson);
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Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, !Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson));
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Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson));
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cameraMenuChanged();
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break;
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case Qt::Key_Slash:
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Menu::getInstance()->triggerOption(MenuOption::Stats);
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@ -2351,13 +2360,17 @@ void Application::cameraMenuChanged() {
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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_myAvatar->setBoomLength(MyAvatar::ZOOM_MIN);
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}
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} else {
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::ThirdPerson)) {
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if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
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_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
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if (_myAvatar->getBoomLength() == MyAvatar::ZOOM_MIN) {
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_myAvatar->setBoomLength(MyAvatar::ZOOM_DEFAULT);
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}
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}
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::IndependentMode)) {
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if (_myCamera.getMode() != CAMERA_MODE_INDEPENDENT) {
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_myCamera.setMode(CAMERA_MODE_INDEPENDENT);
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}
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}
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}
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@ -2451,20 +2464,22 @@ void Application::update(float deltaTime) {
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// Transfer the user inputs to the driveKeys
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_myAvatar->clearDriveKeys();
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if (!_controllerScriptingInterface.areActionsCaptured()) {
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_myAvatar->setDriveKeys(FWD, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_FORWARD));
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_myAvatar->setDriveKeys(BACK, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_BACKWARD));
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_myAvatar->setDriveKeys(UP, _userInputMapper.getActionState(UserInputMapper::VERTICAL_UP));
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_myAvatar->setDriveKeys(DOWN, _userInputMapper.getActionState(UserInputMapper::VERTICAL_DOWN));
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_myAvatar->setDriveKeys(LEFT, _userInputMapper.getActionState(UserInputMapper::LATERAL_LEFT));
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_myAvatar->setDriveKeys(RIGHT, _userInputMapper.getActionState(UserInputMapper::LATERAL_RIGHT));
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_myAvatar->setDriveKeys(ROT_UP, _userInputMapper.getActionState(UserInputMapper::PITCH_UP));
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_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
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_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
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_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
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if (_myCamera.getMode() != CAMERA_MODE_INDEPENDENT) {
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if (!_controllerScriptingInterface.areActionsCaptured()) {
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_myAvatar->setDriveKeys(FWD, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_FORWARD));
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_myAvatar->setDriveKeys(BACK, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_BACKWARD));
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_myAvatar->setDriveKeys(UP, _userInputMapper.getActionState(UserInputMapper::VERTICAL_UP));
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_myAvatar->setDriveKeys(DOWN, _userInputMapper.getActionState(UserInputMapper::VERTICAL_DOWN));
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_myAvatar->setDriveKeys(LEFT, _userInputMapper.getActionState(UserInputMapper::LATERAL_LEFT));
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_myAvatar->setDriveKeys(RIGHT, _userInputMapper.getActionState(UserInputMapper::LATERAL_RIGHT));
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_myAvatar->setDriveKeys(ROT_UP, _userInputMapper.getActionState(UserInputMapper::PITCH_UP));
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_myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN));
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_myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT));
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_myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT));
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}
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_myAvatar->setDriveKeys(BOOM_IN, _userInputMapper.getActionState(UserInputMapper::BOOM_IN));
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_myAvatar->setDriveKeys(BOOM_OUT, _userInputMapper.getActionState(UserInputMapper::BOOM_OUT));
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}
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_myAvatar->setDriveKeys(BOOM_IN, _userInputMapper.getActionState(UserInputMapper::BOOM_IN));
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_myAvatar->setDriveKeys(BOOM_OUT, _userInputMapper.getActionState(UserInputMapper::BOOM_OUT));
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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@ -2481,24 +2496,45 @@ void Application::update(float deltaTime) {
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_entitySimulation.lock();
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_physicsEngine.deleteObjects(_entitySimulation.getObjectsToDelete());
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_entitySimulation.unlock();
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_entities.getTree()->lockForWrite();
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_entitySimulation.lock();
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_physicsEngine.addObjects(_entitySimulation.getObjectsToAdd());
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_entitySimulation.unlock();
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_entities.getTree()->unlock();
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_entities.getTree()->lockForWrite();
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_entitySimulation.lock();
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_physicsEngine.changeObjects(_entitySimulation.getObjectsToChange());
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_entitySimulation.unlock();
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_entities.getTree()->unlock();
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_entitySimulation.lock();
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_entitySimulation.applyActionChanges();
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_entitySimulation.unlock();
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AvatarManager* avatarManager = DependencyManager::get<AvatarManager>().data();
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_physicsEngine.deleteObjects(avatarManager->getObjectsToDelete());
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_physicsEngine.addObjects(avatarManager->getObjectsToAdd());
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_physicsEngine.changeObjects(avatarManager->getObjectsToChange());
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_entities.getTree()->lockForWrite();
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_physicsEngine.stepSimulation();
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_entities.getTree()->unlock();
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if (_physicsEngine.hasOutgoingChanges()) {
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_entities.getTree()->lockForWrite();
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_entitySimulation.lock();
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_entitySimulation.handleOutgoingChanges(_physicsEngine.getOutgoingChanges(), _physicsEngine.getSessionID());
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_entitySimulation.unlock();
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_entities.getTree()->unlock();
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_entities.getTree()->lockForWrite();
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avatarManager->handleOutgoingChanges(_physicsEngine.getOutgoingChanges());
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_entities.getTree()->unlock();
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auto collisionEvents = _physicsEngine.getCollisionEvents();
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avatarManager->handleCollisionEvents(collisionEvents);
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@ -444,6 +444,8 @@ public slots:
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void notifyPacketVersionMismatch();
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void domainConnectionDenied(const QString& reason);
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void cameraMenuChanged();
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private slots:
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void clearDomainOctreeDetails();
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@ -460,7 +462,7 @@ private slots:
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void setFullscreen(bool fullscreen);
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void setEnable3DTVMode(bool enable3DTVMode);
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void setEnableVRMode(bool enableVRMode);
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void cameraMenuChanged();
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void rotationModeChanged();
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glm::vec2 getScaledScreenPoint(glm::vec2 projectedPoint);
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@ -87,24 +87,26 @@ PickRay Camera::computePickRay(float x, float y) {
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void Camera::setModeString(const QString& mode) {
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CameraMode targetMode = stringToMode(mode);
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switch (targetMode) {
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case CAMERA_MODE_FIRST_PERSON:
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Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, true);
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break;
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case CAMERA_MODE_THIRD_PERSON:
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Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, false);
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Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, false);
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Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
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break;
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case CAMERA_MODE_MIRROR:
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Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, true);
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Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, false);
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break;
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case CAMERA_MODE_INDEPENDENT:
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Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, false);
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Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, false);
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Menu::getInstance()->setIsOptionChecked(MenuOption::IndependentMode, true);
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break;
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default:
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break;
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}
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qApp->cameraMenuChanged();
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if (_mode != targetMode) {
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setMode(targetMode);
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}
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@ -268,9 +268,22 @@ Menu::Menu() {
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qApp,
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SLOT(setFullscreen(bool)));
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson,
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0, // QML Qt::Key_P,
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true, qApp, SLOT(cameraMenuChanged()));
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MenuWrapper* cameraModeMenu = viewMenu->addMenu("Camera Mode");
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QActionGroup* cameraModeGroup = new QActionGroup(cameraModeMenu);
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cameraModeGroup->setExclusive(true);
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cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
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MenuOption::FirstPerson, 0, // QML Qt:: Key_P
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false, qApp, SLOT(cameraMenuChanged())));
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cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
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MenuOption::ThirdPerson, 0,
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true, qApp, SLOT(cameraMenuChanged())));
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cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
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MenuOption::IndependentMode, 0,
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false, qApp, SLOT(cameraMenuChanged())));
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cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
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MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
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false, qApp, SLOT(cameraMenuChanged())));
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror,
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0, //QML Qt::SHIFT | Qt::Key_H,
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true);
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@ -158,6 +158,7 @@ namespace MenuOption {
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const QString CascadedShadows = "Cascaded";
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const QString CachesSize = "RAM Caches Size";
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const QString CalibrateCamera = "Calibrate Camera";
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const QString CenterPlayerInView = "Center Player In View";
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const QString Chat = "Chat...";
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const QString Collisions = "Collisions";
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const QString Console = "Console...";
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@ -199,11 +200,10 @@ namespace MenuOption {
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const QString FrameTimer = "Show Timer";
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const QString Fullscreen = "Fullscreen";
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const QString FullscreenMirror = "Fullscreen Mirror";
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const QString CenterPlayerInView = "Center Player In View";
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const QString GlowWhenSpeaking = "Glow When Speaking";
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const QString NamesAboveHeads = "Names Above Heads";
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const QString HMDTools = "HMD Tools";
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const QString IncreaseAvatarSize = "Increase Avatar Size";
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const QString IndependentMode = "Independent Mode";
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const QString KeyboardMotorControl = "Enable Keyboard Motor Control";
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const QString LeapMotionOnHMD = "Leap Motion on HMD";
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const QString LoadScript = "Open and Run Script File...";
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@ -217,6 +217,7 @@ namespace MenuOption {
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const QString MuteAudio = "Mute Microphone";
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const QString MuteEnvironment = "Mute Environment";
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const QString MuteFaceTracking = "Mute Face Tracking";
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const QString NamesAboveHeads = "Names Above Heads";
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const QString NoFaceTracking = "None";
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const QString OctreeStats = "Entity Statistics";
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const QString OnlyDisplayTopTen = "Only Display Top Ten";
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@ -277,6 +278,7 @@ namespace MenuOption {
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const QString StopAllScripts = "Stop All Scripts";
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const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
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const QString TestPing = "Test Ping";
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const QString ThirdPerson = "Third Person";
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const QString ToolWindow = "Tool Window";
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const QString TransmitterDrive = "Transmitter Drive";
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const QString TurnWithHead = "Turn using Head";
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@ -19,10 +19,42 @@
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#include "PhysicsHelpers.h"
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#include "PhysicsLogging.h"
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#ifdef WANT_DEBUG_ENTITY_TREE_LOCKS
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#include "EntityTree.h"
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#endif
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static const float ACCELERATION_EQUIVALENT_EPSILON_RATIO = 0.1f;
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static const quint8 STEPS_TO_DECIDE_BALLISTIC = 4;
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#ifdef WANT_DEBUG_ENTITY_TREE_LOCKS
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bool EntityMotionState::entityTreeIsLocked() const {
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EntityTreeElement* element = _entity ? _entity->getElement() : nullptr;
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EntityTree* tree = element ? element->getTree() : nullptr;
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if (tree) {
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bool readSuccess = tree->tryLockForRead();
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if (readSuccess) {
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tree->unlock();
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}
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bool writeSuccess = tree->tryLockForWrite();
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if (writeSuccess) {
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tree->unlock();
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}
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if (readSuccess && writeSuccess) {
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return false; // if we can take either kind of lock, there was no tree lock.
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}
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return true; // either read or write failed, so there is some lock in place.
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} else {
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return true;
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}
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}
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#else
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bool entityTreeIsLocked() {
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return true;
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}
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#endif
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EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer entity) :
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ObjectMotionState(shape),
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_entity(entity),
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@ -46,6 +78,7 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
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{
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_type = MOTIONSTATE_TYPE_ENTITY;
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assert(_entity != nullptr);
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assert(entityTreeIsLocked());
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setMass(_entity->computeMass());
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}
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@ -55,6 +88,7 @@ EntityMotionState::~EntityMotionState() {
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}
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void EntityMotionState::updateServerPhysicsVariables() {
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assert(entityTreeIsLocked());
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_serverPosition = _entity->getPosition();
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_serverRotation = _entity->getRotation();
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_serverVelocity = _entity->getVelocity();
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|
@ -64,6 +98,7 @@ void EntityMotionState::updateServerPhysicsVariables() {
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// virtual
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void EntityMotionState::handleEasyChanges(uint32_t flags) {
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assert(entityTreeIsLocked());
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updateServerPhysicsVariables();
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ObjectMotionState::handleEasyChanges(flags);
|
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if (flags & EntityItem::DIRTY_SIMULATOR_ID) {
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|
@ -105,6 +140,7 @@ MotionType EntityMotionState::computeObjectMotionType() const {
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if (!_entity) {
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return MOTION_TYPE_STATIC;
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}
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assert(entityTreeIsLocked());
|
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if (_entity->getCollisionsWillMove()) {
|
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return MOTION_TYPE_DYNAMIC;
|
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}
|
||||
|
@ -112,6 +148,7 @@ MotionType EntityMotionState::computeObjectMotionType() const {
|
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}
|
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|
||||
bool EntityMotionState::isMoving() const {
|
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assert(entityTreeIsLocked());
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return _entity && _entity->isMoving();
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}
|
||||
|
||||
|
@ -124,6 +161,7 @@ void EntityMotionState::getWorldTransform(btTransform& worldTrans) const {
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if (!_entity) {
|
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return;
|
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}
|
||||
assert(entityTreeIsLocked());
|
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if (_motionType == MOTION_TYPE_KINEMATIC) {
|
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// This is physical kinematic motion which steps strictly by the subframe count
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// of the physics simulation.
|
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|
@ -144,6 +182,7 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
|
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if (!_entity) {
|
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return;
|
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}
|
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assert(entityTreeIsLocked());
|
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measureBodyAcceleration();
|
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_entity->setPosition(bulletToGLM(worldTrans.getOrigin()) + ObjectMotionState::getWorldOffset());
|
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_entity->setRotation(bulletToGLM(worldTrans.getRotation()));
|
||||
|
@ -168,9 +207,12 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
|
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#ifdef WANT_DEBUG
|
||||
quint64 now = usecTimestampNow();
|
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qCDebug(physics) << "EntityMotionState::setWorldTransform()... changed entity:" << _entity->getEntityItemID();
|
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qCDebug(physics) << " last edited:" << _entity->getLastEdited() << formatUsecTime(now - _entity->getLastEdited()) << "ago";
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qCDebug(physics) << " last simulated:" << _entity->getLastSimulated() << formatUsecTime(now - _entity->getLastSimulated()) << "ago";
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qCDebug(physics) << " last updated:" << _entity->getLastUpdated() << formatUsecTime(now - _entity->getLastUpdated()) << "ago";
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qCDebug(physics) << " last edited:" << _entity->getLastEdited()
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<< formatUsecTime(now - _entity->getLastEdited()) << "ago";
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qCDebug(physics) << " last simulated:" << _entity->getLastSimulated()
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<< formatUsecTime(now - _entity->getLastSimulated()) << "ago";
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qCDebug(physics) << " last updated:" << _entity->getLastUpdated()
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<< formatUsecTime(now - _entity->getLastUpdated()) << "ago";
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#endif
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}
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|
@ -178,16 +220,18 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
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btCollisionShape* EntityMotionState::computeNewShape() {
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if (_entity) {
|
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ShapeInfo shapeInfo;
|
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assert(entityTreeIsLocked());
|
||||
_entity->computeShapeInfo(shapeInfo);
|
||||
return getShapeManager()->getShape(shapeInfo);
|
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}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool EntityMotionState::isCandidateForOwnership(const QUuid& sessionID) const {
|
||||
bool EntityMotionState::isCandidateForOwnership(const QUuid& sessionID) const {
|
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if (!_body || !_entity) {
|
||||
return false;
|
||||
}
|
||||
assert(entityTreeIsLocked());
|
||||
return _candidateForOwnership || sessionID == _entity->getSimulatorID();
|
||||
}
|
||||
|
||||
|
@ -204,7 +248,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
_sentActive = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
glm::vec3 wasPosition = _serverPosition;
|
||||
glm::quat wasRotation = _serverRotation;
|
||||
|
@ -217,7 +261,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
const float INACTIVE_UPDATE_PERIOD = 0.5f;
|
||||
if (!_sentActive) {
|
||||
// we resend the inactive update every INACTIVE_UPDATE_PERIOD
|
||||
// until it is removed from the outgoing updates
|
||||
// until it is removed from the outgoing updates
|
||||
// (which happens when we don't own the simulation and it isn't touching our simulation)
|
||||
return (dt > INACTIVE_UPDATE_PERIOD);
|
||||
}
|
||||
|
@ -235,10 +279,10 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
_serverPosition += dt * _serverVelocity;
|
||||
}
|
||||
|
||||
// Else we measure the error between current and extrapolated transform (according to expected behavior
|
||||
// Else we measure the error between current and extrapolated transform (according to expected behavior
|
||||
// of remote EntitySimulation) and return true if the error is significant.
|
||||
|
||||
// NOTE: math is done in the simulation-frame, which is NOT necessarily the same as the world-frame
|
||||
// NOTE: math is done in the simulation-frame, which is NOT necessarily the same as the world-frame
|
||||
// due to _worldOffset.
|
||||
// TODO: compensate for _worldOffset offset here
|
||||
|
||||
|
@ -246,7 +290,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
|
||||
btTransform worldTrans = _body->getWorldTransform();
|
||||
glm::vec3 position = bulletToGLM(worldTrans.getOrigin());
|
||||
|
||||
|
||||
float dx2 = glm::distance2(position, _serverPosition);
|
||||
|
||||
const float MAX_POSITION_ERROR_SQUARED = 0.000004f; // Sqrt() - corresponds to 2 millimeters
|
||||
|
@ -262,13 +306,13 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (glm::length2(_serverAngularVelocity) > 0.0f) {
|
||||
// compute rotation error
|
||||
float attenuation = powf(1.0f - _body->getAngularDamping(), dt);
|
||||
_serverAngularVelocity *= attenuation;
|
||||
|
||||
// Bullet caps the effective rotation velocity inside its rotation integration step, therefore
|
||||
|
||||
// Bullet caps the effective rotation velocity inside its rotation integration step, therefore
|
||||
// we must integrate with the same algorithm and timestep in order achieve similar results.
|
||||
for (int i = 0; i < numSteps; ++i) {
|
||||
_serverRotation = glm::normalize(computeBulletRotationStep(_serverAngularVelocity, PHYSICS_ENGINE_FIXED_SUBSTEP) * _serverRotation);
|
||||
|
@ -280,7 +324,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
#ifdef WANT_DEBUG
|
||||
if ((fabsf(glm::dot(actualRotation, _serverRotation)) < MIN_ROTATION_DOT)) {
|
||||
qCDebug(physics) << ".... ((fabsf(glm::dot(actualRotation, _serverRotation)) < MIN_ROTATION_DOT)) ....";
|
||||
|
||||
|
||||
qCDebug(physics) << "wasAngularVelocity:" << wasAngularVelocity;
|
||||
qCDebug(physics) << "_serverAngularVelocity:" << _serverAngularVelocity;
|
||||
|
||||
|
@ -297,10 +341,11 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
}
|
||||
|
||||
bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep, const QUuid& sessionID) {
|
||||
// NOTE: we expect _entity and _body to be valid in this context, since shouldSendUpdate() is only called
|
||||
// after doesNotNeedToSendUpdate() returns false and that call should return 'true' if _entity or _body are NULL.
|
||||
// NOTE: we expect _entity and _body to be valid in this context, since shouldSendUpdate() is only called
|
||||
// after doesNotNeedToSendUpdate() returns false and that call should return 'true' if _entity or _body are NULL.
|
||||
assert(_entity);
|
||||
assert(_body);
|
||||
assert(entityTreeIsLocked());
|
||||
|
||||
if (!remoteSimulationOutOfSync(simulationStep)) {
|
||||
_candidateForOwnership = false;
|
||||
|
@ -330,6 +375,7 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep, const QUuid& s
|
|||
|
||||
void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const QUuid& sessionID, uint32_t step) {
|
||||
assert(_entity);
|
||||
assert(entityTreeIsLocked());
|
||||
|
||||
bool active = _body->isActive();
|
||||
if (!active) {
|
||||
|
@ -439,17 +485,18 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
|
|||
_lastStep = step;
|
||||
}
|
||||
|
||||
uint32_t EntityMotionState::getAndClearIncomingDirtyFlags() {
|
||||
uint32_t EntityMotionState::getAndClearIncomingDirtyFlags() {
|
||||
assert(entityTreeIsLocked());
|
||||
uint32_t dirtyFlags = 0;
|
||||
if (_body && _entity) {
|
||||
dirtyFlags = _entity->getDirtyFlags();
|
||||
dirtyFlags = _entity->getDirtyFlags();
|
||||
_entity->clearDirtyFlags();
|
||||
// we add DIRTY_MOTION_TYPE if the body's motion type disagrees with entity velocity settings
|
||||
int bodyFlags = _body->getCollisionFlags();
|
||||
bool isMoving = _entity->isMoving();
|
||||
if (((bodyFlags & btCollisionObject::CF_STATIC_OBJECT) && isMoving) ||
|
||||
(bodyFlags & btCollisionObject::CF_KINEMATIC_OBJECT && !isMoving)) {
|
||||
dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
|
||||
dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
|
||||
}
|
||||
}
|
||||
return dirtyFlags;
|
||||
|
@ -459,6 +506,7 @@ uint32_t EntityMotionState::getAndClearIncomingDirtyFlags() {
|
|||
// virtual
|
||||
QUuid EntityMotionState::getSimulatorID() const {
|
||||
if (_entity) {
|
||||
assert(entityTreeIsLocked());
|
||||
return _entity->getSimulatorID();
|
||||
}
|
||||
return QUuid();
|
||||
|
@ -473,12 +521,12 @@ void EntityMotionState::bump() {
|
|||
void EntityMotionState::resetMeasuredBodyAcceleration() {
|
||||
_lastMeasureStep = ObjectMotionState::getWorldSimulationStep();
|
||||
if (_body) {
|
||||
_lastVelocity = bulletToGLM(_body->getLinearVelocity());
|
||||
_lastVelocity = bulletToGLM(_body->getLinearVelocity());
|
||||
} else {
|
||||
_lastVelocity = glm::vec3(0.0f);
|
||||
}
|
||||
_measuredAcceleration = glm::vec3(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityMotionState::measureBodyAcceleration() {
|
||||
// try to manually measure the true acceleration of the object
|
||||
|
@ -508,7 +556,7 @@ glm::vec3 EntityMotionState::getObjectLinearVelocityChange() const {
|
|||
return _measuredAcceleration * _measuredDeltaTime;
|
||||
}
|
||||
|
||||
// virtual
|
||||
// virtual
|
||||
void EntityMotionState::setMotionType(MotionType motionType) {
|
||||
ObjectMotionState::setMotionType(motionType);
|
||||
resetMeasuredBodyAcceleration();
|
||||
|
@ -518,12 +566,13 @@ void EntityMotionState::setMotionType(MotionType motionType) {
|
|||
// virtual
|
||||
QString EntityMotionState::getName() {
|
||||
if (_entity) {
|
||||
assert(entityTreeIsLocked());
|
||||
return _entity->getName();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
// virtual
|
||||
// virtual
|
||||
int16_t EntityMotionState::computeCollisionGroup() {
|
||||
switch (computeObjectMotionType()){
|
||||
case MOTION_TYPE_STATIC:
|
||||
|
|
|
@ -83,6 +83,10 @@ public:
|
|||
friend class PhysicalEntitySimulation;
|
||||
|
||||
protected:
|
||||
#ifdef WANT_DEBUG_ENTITY_TREE_LOCKS
|
||||
bool entityTreeIsLocked() const;
|
||||
#endif
|
||||
|
||||
virtual btCollisionShape* computeNewShape();
|
||||
virtual void clearObjectBackPointer();
|
||||
virtual void setMotionType(MotionType motionType);
|
||||
|
|
Loading…
Reference in a new issue