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cleanup comments
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2 changed files with 1 additions and 4 deletions
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@ -36,7 +36,7 @@ void PhysicalEntitySimulation::init(
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// begin EntitySimulation overrides
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void PhysicalEntitySimulation::updateEntitiesInternal(const quint64& now) {
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// TODO: add back non-physical kinematic objects and step them forward here
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// Do nothing here because the "internal" update the PhysicsEngine::stepSimualtion() which is done elsewhere.
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}
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void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
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@ -19,11 +19,8 @@
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// translates between ShapeInfo and btShape
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// TODO: rename this to ShapeFactory
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namespace ShapeFactory {
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btConvexHullShape* createConvexHull(const QVector<glm::vec3>& points);
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btCollisionShape* createShapeFromInfo(const ShapeInfo& info);
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};
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