remove debugging prints

This commit is contained in:
Seth Alves 2015-06-04 12:44:08 -07:00
parent 5f60ad3b51
commit 5e5bc497d9
3 changed files with 2 additions and 7 deletions

View file

@ -25,8 +25,8 @@ enum EntityActionType {
class EntityActionInterface {
public:
EntityActionInterface() { qDebug() << "EntityActionInterface::EntityActionInterface"; }
virtual ~EntityActionInterface() { qDebug() << "EntityActionInterface::~EntityActionInterface"; }
EntityActionInterface() { }
virtual ~EntityActionInterface() { }
virtual const QUuid& getID() const = 0;
virtual void removeFromSimulation(EntitySimulation* simulation) const = 0;
virtual const EntityItemPointer& getOwnerEntity() const = 0;

View file

@ -1342,7 +1342,6 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
assert(action);
const QUuid& actionID = action->getID();
assert(!_objectActions.contains(actionID) || _objectActions[actionID] == action);
qDebug() << "SETTING" << actionID << "in EntityItem::addAction" << _name;
_objectActions[actionID] = action;
assert(action->getOwnerEntity().get() == this);
@ -1355,7 +1354,6 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
void EntityItem::removeAction(EntitySimulation* simulation, const QUuid actionID) {
if (_objectActions.contains(actionID)) {
EntityActionPointer action = _objectActions[actionID];
qDebug() << "REMOVING" << actionID << "in EntityItem::removeAction" << _name;
_objectActions.remove(actionID);
action->setOwnerEntity(nullptr);
action->removeFromSimulation(simulation);
@ -1367,7 +1365,6 @@ void EntityItem::clearActions(EntitySimulation* simulation) {
while (i != _objectActions.end()) {
const QUuid id = i.key();
EntityActionPointer action = _objectActions[id];
qDebug() << "ERASING" << id << "in EntityItem::clearActions" << _name;
i = _objectActions.erase(i);
action->setOwnerEntity(nullptr);
action->removeFromSimulation(simulation);

View file

@ -17,11 +17,9 @@ ObjectAction::ObjectAction(QUuid id, EntityItemPointer ownerEntity) :
btActionInterface(),
_id(id),
_ownerEntity(ownerEntity) {
qDebug() << "ObjectAction::ObjectAction";
}
ObjectAction::~ObjectAction() {
qDebug() << "ObjectAction::~ObjectAction";
}
void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) {