responses to code review

This commit is contained in:
Seth Alves 2015-07-01 10:29:42 -07:00
parent a356cbf620
commit 5e2f7204b4
16 changed files with 100 additions and 69 deletions

View file

@ -35,3 +35,49 @@ QByteArray AssignmentAction::serialize() {
void AssignmentAction::deserialize(QByteArray serializedArguments) {
_data = serializedArguments;
}
bool AssignmentAction::updateArguments(QVariantMap arguments) {
qDebug() << "UNEXPECTED -- AssignmentAction::updateArguments called in assignment-client.";
return false;
}
QVariantMap AssignmentAction::getArguments() {
qDebug() << "UNEXPECTED -- AssignmentAction::getArguments called in assignment-client.";
return QVariantMap();
}
glm::vec3 AssignmentAction::getPosition() {
qDebug() << "UNEXPECTED -- AssignmentAction::getPosition called in assignment-client.";
return glm::vec3(0.0f);
}
void AssignmentAction::setPosition(glm::vec3 position) {
qDebug() << "UNEXPECTED -- AssignmentAction::setPosition called in assignment-client.";
}
glm::quat AssignmentAction::getRotation() {
qDebug() << "UNEXPECTED -- AssignmentAction::getRotation called in assignment-client.";
return glm::quat();
}
void AssignmentAction::setRotation(glm::quat rotation) {
qDebug() << "UNEXPECTED -- AssignmentAction::setRotation called in assignment-client.";
}
glm::vec3 AssignmentAction::getLinearVelocity() {
qDebug() << "UNEXPECTED -- AssignmentAction::getLinearVelocity called in assignment-client.";
return glm::vec3(0.0f);
}
void AssignmentAction::setLinearVelocity(glm::vec3 linearVelocity) {
qDebug() << "UNEXPECTED -- AssignmentAction::setLinearVelocity called in assignment-client.";
}
glm::vec3 AssignmentAction::getAngularVelocity() {
qDebug() << "UNEXPECTED -- AssignmentAction::getAngularVelocity called in assignment-client.";
return glm::vec3(0.0f);
}
void AssignmentAction::setAngularVelocity(glm::vec3 angularVelocity) {
qDebug() << "UNEXPECTED -- AssignmentAction::setAngularVelocity called in assignment-client.";
}

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@ -29,8 +29,8 @@ public:
virtual void removeFromSimulation(EntitySimulation* simulation) const;
virtual const EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
virtual bool updateArguments(QVariantMap arguments) { assert(false); return false; }
virtual QVariantMap getArguments() { assert(false); return QVariantMap(); }
virtual bool updateArguments(QVariantMap arguments);
virtual QVariantMap getArguments();
virtual QByteArray serialize();
virtual void deserialize(QByteArray serializedArguments);
@ -41,14 +41,14 @@ private:
QByteArray _data;
protected:
virtual glm::vec3 getPosition() { assert(false); return glm::vec3(0.0f); }
virtual void setPosition(glm::vec3 position) { assert(false); }
virtual glm::quat getRotation() { assert(false); return glm::quat(); }
virtual void setRotation(glm::quat rotation) { assert(false); }
virtual glm::vec3 getLinearVelocity() { assert(false); return glm::vec3(0.0f); }
virtual void setLinearVelocity(glm::vec3 linearVelocity) { assert(false); }
virtual glm::vec3 getAngularVelocity() { assert(false); return glm::vec3(0.0f); }
virtual void setAngularVelocity(glm::vec3 angularVelocity) { assert(false); }
virtual glm::vec3 getPosition();
virtual void setPosition(glm::vec3 position);
virtual glm::quat getRotation();
virtual void setRotation(glm::quat rotation);
virtual glm::vec3 getLinearVelocity();
virtual void setLinearVelocity(glm::vec3 linearVelocity);
virtual glm::vec3 getAngularVelocity();
virtual void setAngularVelocity(glm::vec3 angularVelocity);
bool _active;
EntityItemWeakPointer _ownerEntity;

View file

@ -55,12 +55,12 @@ EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation
EntityActionPointer InterfaceActionFactory::factoryBA(EntitySimulation* simulation,
EntityItemPointer ownerEntity,
QByteArray data) {
QDataStream ds(data);
QDataStream serializedArgumentStream(data);
EntityActionType type;
QUuid id;
ds >> type;
ds >> id;
serializedArgumentStream >> type;
serializedArgumentStream >> id;
EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity);

View file

@ -109,7 +109,6 @@ void TV3DManager::display(RenderArgs* renderArgs, Camera& whichCamera) {
glScissor(portalX, portalY, portalW, portalH);
glm::mat4 projection = glm::frustum<float>(eye.left, eye.right, eye.bottom, eye.top, nearZ, farZ);
// float fov = atanf(1.0f / projection[1][1]);
projection = glm::translate(projection, vec3(eye.modelTranslation, 0, 0));
eyeCamera.setProjection(projection);

View file

@ -234,7 +234,6 @@ void ApplicationCompositor::displayOverlayTexture(RenderArgs* renderArgs) {
model.setScale(vec3(mouseSize, 1.0f));
batch.setModelTransform(model);
bindCursorTexture(batch);
// vec4 reticleColor = { RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], 1.0f };
geometryCache->renderUnitQuad(batch, vec4(1));
renderArgs->_context->render(batch);
}

View file

@ -67,7 +67,6 @@ void AvatarInputs::update() {
AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
auto audioIO = DependencyManager::get<AudioClient>();
// const float CLIPPING_INDICATOR_TIME = 1.0f;
const float AUDIO_METER_AVERAGING = 0.5;
const float LOG2 = log(2.0f);
const float METER_LOUDNESS_SCALE = 2.8f / 5.0f;

View file

@ -136,7 +136,6 @@ void Stats::updateStats() {
unsigned long totalPingOctree = 0;
int octreeServerCount = 0;
int pingOctreeMax = 0;
// int pingVoxel;
nodeList->eachNode([&](const SharedNodePointer& node) {
// TODO: this should also support entities
if (node->getType() == NodeType::EntityServer) {
@ -147,19 +146,6 @@ void Stats::updateStats() {
}
}
});
// if (octreeServerCount) {
// pingVoxel = totalPingOctree / octreeServerCount;
// }
//STAT_UPDATE(entitiesPing, pingVoxel);
//if (_expanded) {
// QString voxelMaxPing;
// if (pingVoxel >= 0) { // Average is only meaningful if pingVoxel is valid.
// voxelMaxPing = QString("Voxel max ping: %1").arg(pingOctreeMax);
// } else {
// voxelMaxPing = QString("Voxel max ping: --");
// }
} else {
// -2 causes the QML to hide the ping column
STAT_UPDATE(audioPing, -2);

View file

@ -34,7 +34,7 @@ const quint64 DEFAULT_SIMULATOR_CHANGE_LOCKOUT_PERIOD = (quint64)(0.2f * USECS_P
const quint64 MAX_SIMULATOR_CHANGE_LOCKOUT_PERIOD = 2 * USECS_PER_SECOND;
bool EntityItem::_sendPhysicsUpdates = true;
int EntityItem::_maxActionDataSize = 800;
int EntityItem::_maxActionsDataSize = 800;
EntityItem::EntityItem(const EntityItemID& entityItemID) :
_type(EntityTypes::Unknown),
@ -1421,7 +1421,7 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
_objectActions[actionID] = action;
simulation->addAction(action);
bool success = serializeActionData();
bool success = serializeActions();
if (!success) {
removeAction(simulation, actionID);
}
@ -1435,7 +1435,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
EntityActionPointer action = _objectActions[actionID];
bool success = action->updateArguments(arguments);
if (success) {
success = serializeActionData();
success = serializeActions();
}
return success;
}
@ -1446,7 +1446,7 @@ bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionI
_objectActions.remove(actionID);
action->setOwnerEntity(nullptr);
action->removeFromSimulation(simulation);
return serializeActionData();
return serializeActions();
}
return false;
}
@ -1460,33 +1460,34 @@ bool EntityItem::clearActions(EntitySimulation* simulation) {
action->setOwnerEntity(nullptr);
action->removeFromSimulation(simulation);
}
_actionData = QByteArray();
// empty _serializedActions means no actions for the EntityItem
_serializedActions = QByteArray();
return true;
}
void EntityItem::setActionData(QByteArray actionData) {
// it would be nice to take this shortcut, but a previous add may have failed
// if (_actionData == actionData) {
// if (_serializedActions == actionData) {
// return;
// }
_actionData = actionData;
if (actionData.size() == 0) {
_serializedActions = actionData;
if (_serializedActions.size() == 0) {
return;
}
QVector<QByteArray> serializedActions;
QDataStream ds(actionData);
ds >> serializedActions;
QDataStream serializedActionsStream(actionData);
serializedActionsStream >> serializedActions;
// Keep track of which actions got added or updated by the new actionData
QSet<QUuid> updated;
foreach(QByteArray serializedAction, serializedActions) {
QDataStream dsForAction(serializedAction);
QDataStream serializedActionStream(serializedAction);
EntityActionType actionType;
QUuid actionID;
dsForAction >> actionType;
dsForAction >> actionID;
serializedActionStream >> actionType;
serializedActionStream >> actionID;
updated << actionID;
if (_objectActions.contains(actionID)) {
@ -1526,9 +1527,9 @@ void EntityItem::setActionData(QByteArray actionData) {
}
}
bool EntityItem::serializeActionData() const {
bool EntityItem::serializeActions() const {
if (_objectActions.size() == 0) {
_actionData = QByteArray();
_serializedActions = QByteArray();
return true;
}
@ -1543,20 +1544,20 @@ bool EntityItem::serializeActionData() const {
}
QByteArray result;
QDataStream ds(&result, QIODevice::WriteOnly);
ds << serializedActions;
QDataStream serializedActionsStream(&result, QIODevice::WriteOnly);
serializedActionsStream << serializedActions;
if (result.size() >= _maxActionDataSize) {
if (result.size() >= _maxActionsDataSize) {
return false;
}
_actionData = result;
_serializedActions = result;
return true;
}
const QByteArray EntityItem::getActionData() const {
serializeActionData();
return _actionData;
serializeActions();
return _serializedActions;
}
QVariantMap EntityItem::getActionArguments(const QUuid& actionID) {

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@ -468,10 +468,10 @@ protected:
void* _physicsInfo = nullptr; // set by EntitySimulation
bool _simulated; // set by EntitySimulation
bool serializeActionData() const;
bool serializeActions() const;
QHash<QUuid, EntityActionPointer> _objectActions;
static int _maxActionDataSize;
mutable QByteArray _actionData;
static int _maxActionsDataSize;
mutable QByteArray _serializedActions;
};
#endif // hifi_EntityItem_h

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@ -18,6 +18,8 @@
#include <SharedUtil.h>
#include <UUID.h>
const quint8 NO_PRORITY = 0x00;
// Simulation observers will bid to simulate unowned active objects at the lowest possible priority
// which is VOLUNTEER. If the server accepts a VOLUNTEER bid it will automatically bump it
// to RECRUIT priority so that other volunteers don't accidentally take over.

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@ -73,7 +73,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketTypeEntityAdd:
case PacketTypeEntityEdit:
case PacketTypeEntityData:
return VERSION_ENTITIES_HAVE_SIMULATION_OWNER;
return VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE;
case PacketTypeEntityErase:
return 2;
case PacketTypeAudioStreamStats:

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@ -186,7 +186,6 @@ const PacketVersion VERSION_ENTITIES_LINE_POINTS = 29;
const PacketVersion VERSION_ENTITIES_FACE_CAMERA = 30;
const PacketVersion VERSION_ENTITIES_SCRIPT_TIMESTAMP = 31;
const PacketVersion VERSION_ENTITIES_SCRIPT_TIMESTAMP_FIX = 32;
const PacketVersion VERSION_ACTIONS_OVER_WIRE = 33;
const PacketVersion VERSION_ENTITIES_HAVE_SIMULATION_OWNER = 34;
const PacketVersion VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE = 33;
#endif // hifi_PacketHeaders_h

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@ -113,12 +113,12 @@ void EntityMotionState::handleEasyChanges(uint32_t flags, PhysicsEngine* engine)
flags &= ~EntityItem::DIRTY_PHYSICS_ACTIVATION;
// hint to Bullet that the object is deactivating
_body->setActivationState(WANTS_DEACTIVATION);
_outgoingPriority = 0;
_outgoingPriority = NO_PRORITY;
} else {
_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
if (engine->getSessionID() == _entity->getSimulatorID() || _entity->getSimulationPriority() > _outgoingPriority) {
// we own the simulation or our priority looses to remote
_outgoingPriority = 0;
_outgoingPriority = NO_PRORITY;
}
}
}
@ -238,7 +238,7 @@ bool EntityMotionState::isCandidateForOwnership(const QUuid& sessionID) const {
return false;
}
assert(entityTreeIsLocked());
return _outgoingPriority > 0 || sessionID == _entity->getSimulatorID();
return _outgoingPriority != NO_PRORITY || sessionID == _entity->getSimulatorID();
}
bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
@ -361,10 +361,10 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep, const QUuid& s
if (_entity->getSimulatorID() != sessionID) {
// we don't own the simulation, but maybe we should...
if (_outgoingPriority > 0) {
if (_outgoingPriority != NO_PRORITY) {
if (_outgoingPriority < _entity->getSimulationPriority()) {
// our priority looses to remote, so we don't bother to bid
_outgoingPriority = 0;
_outgoingPriority = NO_PRORITY;
return false;
}
return usecTimestampNow() > _nextOwnershipBid;
@ -465,7 +465,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
// we own the simulation but the entity has stopped, so we tell the server that we're clearing simulatorID
// but we remember that we do still own it... and rely on the server to tell us that we don't
properties.clearSimulationOwner();
_outgoingPriority = 0;
_outgoingPriority = NO_PRORITY;
}
// else the ownership is not changing so we don't bother to pack it
} else {
@ -514,7 +514,7 @@ quint8 EntityMotionState::getSimulationPriority() const {
if (_entity) {
return _entity->getSimulationPriority();
}
return 0;
return NO_PRORITY;
}
// virtual

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@ -115,9 +115,9 @@ protected:
float _measuredDeltaTime;
quint8 _accelerationNearlyGravityCount;
quint64 _nextOwnershipBid = 0;
quint64 _nextOwnershipBid = NO_PRORITY;
uint32_t _loopsWithoutOwner;
quint8 _outgoingPriority = 0;
quint8 _outgoingPriority = NO_PRORITY;
};
#endif // hifi_EntityMotionState_h

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@ -32,7 +32,7 @@ public:
const QUuid& getID() const { return _id; }
virtual EntityActionType getType() { assert(false); return ACTION_TYPE_NONE; }
virtual void removeFromSimulation(EntitySimulation* simulation) const;
virtual const EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
virtual bool updateArguments(QVariantMap arguments) { return false; }

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@ -21,8 +21,8 @@ QVariantList glmToQList(const glm::vec3& g);
QVariantList glmToQList(const glm::quat& g);
QVariantList rgbColorToQList(rgbColor& v);
QVariantMap glmToQMap(const glm::vec3& g);
QVariantMap glmToQMap(const glm::quat& g);
QVariantMap glmToQMap(const glm::vec3& glmVector);
QVariantMap glmToQMap(const glm::quat& glmQuat);
glm::vec3 qListToGlmVec3(const QVariant q);
glm::quat qListToGlmQuat(const QVariant q);