mirror of
https://github.com/overte-org/overte.git
synced 2025-04-19 13:43:49 +02:00
responses to code review
This commit is contained in:
parent
a356cbf620
commit
5e2f7204b4
16 changed files with 100 additions and 69 deletions
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@ -35,3 +35,49 @@ QByteArray AssignmentAction::serialize() {
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void AssignmentAction::deserialize(QByteArray serializedArguments) {
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_data = serializedArguments;
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}
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bool AssignmentAction::updateArguments(QVariantMap arguments) {
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qDebug() << "UNEXPECTED -- AssignmentAction::updateArguments called in assignment-client.";
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return false;
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}
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QVariantMap AssignmentAction::getArguments() {
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qDebug() << "UNEXPECTED -- AssignmentAction::getArguments called in assignment-client.";
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return QVariantMap();
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}
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glm::vec3 AssignmentAction::getPosition() {
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qDebug() << "UNEXPECTED -- AssignmentAction::getPosition called in assignment-client.";
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return glm::vec3(0.0f);
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}
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void AssignmentAction::setPosition(glm::vec3 position) {
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qDebug() << "UNEXPECTED -- AssignmentAction::setPosition called in assignment-client.";
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}
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glm::quat AssignmentAction::getRotation() {
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qDebug() << "UNEXPECTED -- AssignmentAction::getRotation called in assignment-client.";
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return glm::quat();
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}
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void AssignmentAction::setRotation(glm::quat rotation) {
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qDebug() << "UNEXPECTED -- AssignmentAction::setRotation called in assignment-client.";
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}
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glm::vec3 AssignmentAction::getLinearVelocity() {
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qDebug() << "UNEXPECTED -- AssignmentAction::getLinearVelocity called in assignment-client.";
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return glm::vec3(0.0f);
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}
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void AssignmentAction::setLinearVelocity(glm::vec3 linearVelocity) {
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qDebug() << "UNEXPECTED -- AssignmentAction::setLinearVelocity called in assignment-client.";
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}
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glm::vec3 AssignmentAction::getAngularVelocity() {
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qDebug() << "UNEXPECTED -- AssignmentAction::getAngularVelocity called in assignment-client.";
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return glm::vec3(0.0f);
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}
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void AssignmentAction::setAngularVelocity(glm::vec3 angularVelocity) {
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qDebug() << "UNEXPECTED -- AssignmentAction::setAngularVelocity called in assignment-client.";
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}
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@ -29,8 +29,8 @@ public:
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virtual void removeFromSimulation(EntitySimulation* simulation) const;
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virtual const EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
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virtual bool updateArguments(QVariantMap arguments) { assert(false); return false; }
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virtual QVariantMap getArguments() { assert(false); return QVariantMap(); }
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virtual bool updateArguments(QVariantMap arguments);
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virtual QVariantMap getArguments();
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virtual QByteArray serialize();
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virtual void deserialize(QByteArray serializedArguments);
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@ -41,14 +41,14 @@ private:
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QByteArray _data;
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protected:
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virtual glm::vec3 getPosition() { assert(false); return glm::vec3(0.0f); }
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virtual void setPosition(glm::vec3 position) { assert(false); }
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virtual glm::quat getRotation() { assert(false); return glm::quat(); }
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virtual void setRotation(glm::quat rotation) { assert(false); }
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virtual glm::vec3 getLinearVelocity() { assert(false); return glm::vec3(0.0f); }
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virtual void setLinearVelocity(glm::vec3 linearVelocity) { assert(false); }
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virtual glm::vec3 getAngularVelocity() { assert(false); return glm::vec3(0.0f); }
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virtual void setAngularVelocity(glm::vec3 angularVelocity) { assert(false); }
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virtual glm::vec3 getPosition();
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virtual void setPosition(glm::vec3 position);
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virtual glm::quat getRotation();
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virtual void setRotation(glm::quat rotation);
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virtual glm::vec3 getLinearVelocity();
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virtual void setLinearVelocity(glm::vec3 linearVelocity);
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virtual glm::vec3 getAngularVelocity();
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virtual void setAngularVelocity(glm::vec3 angularVelocity);
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bool _active;
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EntityItemWeakPointer _ownerEntity;
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@ -55,12 +55,12 @@ EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation
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EntityActionPointer InterfaceActionFactory::factoryBA(EntitySimulation* simulation,
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EntityItemPointer ownerEntity,
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QByteArray data) {
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QDataStream ds(data);
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QDataStream serializedArgumentStream(data);
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EntityActionType type;
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QUuid id;
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ds >> type;
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ds >> id;
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serializedArgumentStream >> type;
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serializedArgumentStream >> id;
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EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity);
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@ -109,7 +109,6 @@ void TV3DManager::display(RenderArgs* renderArgs, Camera& whichCamera) {
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glScissor(portalX, portalY, portalW, portalH);
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glm::mat4 projection = glm::frustum<float>(eye.left, eye.right, eye.bottom, eye.top, nearZ, farZ);
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// float fov = atanf(1.0f / projection[1][1]);
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projection = glm::translate(projection, vec3(eye.modelTranslation, 0, 0));
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eyeCamera.setProjection(projection);
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@ -234,7 +234,6 @@ void ApplicationCompositor::displayOverlayTexture(RenderArgs* renderArgs) {
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model.setScale(vec3(mouseSize, 1.0f));
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batch.setModelTransform(model);
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bindCursorTexture(batch);
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// vec4 reticleColor = { RETICLE_COLOR[0], RETICLE_COLOR[1], RETICLE_COLOR[2], 1.0f };
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geometryCache->renderUnitQuad(batch, vec4(1));
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renderArgs->_context->render(batch);
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}
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@ -67,7 +67,6 @@ void AvatarInputs::update() {
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AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
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auto audioIO = DependencyManager::get<AudioClient>();
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// const float CLIPPING_INDICATOR_TIME = 1.0f;
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const float AUDIO_METER_AVERAGING = 0.5;
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const float LOG2 = log(2.0f);
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const float METER_LOUDNESS_SCALE = 2.8f / 5.0f;
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@ -136,7 +136,6 @@ void Stats::updateStats() {
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unsigned long totalPingOctree = 0;
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int octreeServerCount = 0;
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int pingOctreeMax = 0;
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// int pingVoxel;
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nodeList->eachNode([&](const SharedNodePointer& node) {
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// TODO: this should also support entities
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if (node->getType() == NodeType::EntityServer) {
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@ -147,19 +146,6 @@ void Stats::updateStats() {
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}
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}
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});
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// if (octreeServerCount) {
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// pingVoxel = totalPingOctree / octreeServerCount;
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// }
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//STAT_UPDATE(entitiesPing, pingVoxel);
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//if (_expanded) {
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// QString voxelMaxPing;
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// if (pingVoxel >= 0) { // Average is only meaningful if pingVoxel is valid.
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// voxelMaxPing = QString("Voxel max ping: %1").arg(pingOctreeMax);
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// } else {
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// voxelMaxPing = QString("Voxel max ping: --");
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// }
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} else {
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// -2 causes the QML to hide the ping column
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STAT_UPDATE(audioPing, -2);
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@ -34,7 +34,7 @@ const quint64 DEFAULT_SIMULATOR_CHANGE_LOCKOUT_PERIOD = (quint64)(0.2f * USECS_P
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const quint64 MAX_SIMULATOR_CHANGE_LOCKOUT_PERIOD = 2 * USECS_PER_SECOND;
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bool EntityItem::_sendPhysicsUpdates = true;
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int EntityItem::_maxActionDataSize = 800;
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int EntityItem::_maxActionsDataSize = 800;
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EntityItem::EntityItem(const EntityItemID& entityItemID) :
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_type(EntityTypes::Unknown),
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@ -1421,7 +1421,7 @@ bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer act
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_objectActions[actionID] = action;
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simulation->addAction(action);
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bool success = serializeActionData();
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bool success = serializeActions();
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if (!success) {
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removeAction(simulation, actionID);
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}
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@ -1435,7 +1435,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
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EntityActionPointer action = _objectActions[actionID];
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bool success = action->updateArguments(arguments);
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if (success) {
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success = serializeActionData();
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success = serializeActions();
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}
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return success;
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}
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@ -1446,7 +1446,7 @@ bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionI
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_objectActions.remove(actionID);
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action->setOwnerEntity(nullptr);
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action->removeFromSimulation(simulation);
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return serializeActionData();
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return serializeActions();
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}
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return false;
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}
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@ -1460,33 +1460,34 @@ bool EntityItem::clearActions(EntitySimulation* simulation) {
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action->setOwnerEntity(nullptr);
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action->removeFromSimulation(simulation);
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}
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_actionData = QByteArray();
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// empty _serializedActions means no actions for the EntityItem
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_serializedActions = QByteArray();
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return true;
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}
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void EntityItem::setActionData(QByteArray actionData) {
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// it would be nice to take this shortcut, but a previous add may have failed
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// if (_actionData == actionData) {
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// if (_serializedActions == actionData) {
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// return;
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// }
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_actionData = actionData;
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if (actionData.size() == 0) {
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_serializedActions = actionData;
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if (_serializedActions.size() == 0) {
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return;
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}
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QVector<QByteArray> serializedActions;
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QDataStream ds(actionData);
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ds >> serializedActions;
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QDataStream serializedActionsStream(actionData);
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serializedActionsStream >> serializedActions;
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// Keep track of which actions got added or updated by the new actionData
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QSet<QUuid> updated;
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foreach(QByteArray serializedAction, serializedActions) {
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QDataStream dsForAction(serializedAction);
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QDataStream serializedActionStream(serializedAction);
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EntityActionType actionType;
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QUuid actionID;
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dsForAction >> actionType;
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dsForAction >> actionID;
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serializedActionStream >> actionType;
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serializedActionStream >> actionID;
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updated << actionID;
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if (_objectActions.contains(actionID)) {
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@ -1526,9 +1527,9 @@ void EntityItem::setActionData(QByteArray actionData) {
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}
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}
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bool EntityItem::serializeActionData() const {
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bool EntityItem::serializeActions() const {
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if (_objectActions.size() == 0) {
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_actionData = QByteArray();
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_serializedActions = QByteArray();
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return true;
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}
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@ -1543,20 +1544,20 @@ bool EntityItem::serializeActionData() const {
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}
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QByteArray result;
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QDataStream ds(&result, QIODevice::WriteOnly);
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ds << serializedActions;
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QDataStream serializedActionsStream(&result, QIODevice::WriteOnly);
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serializedActionsStream << serializedActions;
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if (result.size() >= _maxActionDataSize) {
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if (result.size() >= _maxActionsDataSize) {
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return false;
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}
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_actionData = result;
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_serializedActions = result;
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return true;
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}
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const QByteArray EntityItem::getActionData() const {
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serializeActionData();
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return _actionData;
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serializeActions();
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return _serializedActions;
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}
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QVariantMap EntityItem::getActionArguments(const QUuid& actionID) {
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@ -468,10 +468,10 @@ protected:
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void* _physicsInfo = nullptr; // set by EntitySimulation
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bool _simulated; // set by EntitySimulation
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bool serializeActionData() const;
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bool serializeActions() const;
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QHash<QUuid, EntityActionPointer> _objectActions;
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static int _maxActionDataSize;
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mutable QByteArray _actionData;
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static int _maxActionsDataSize;
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mutable QByteArray _serializedActions;
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};
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#endif // hifi_EntityItem_h
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@ -18,6 +18,8 @@
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#include <SharedUtil.h>
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#include <UUID.h>
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const quint8 NO_PRORITY = 0x00;
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// Simulation observers will bid to simulate unowned active objects at the lowest possible priority
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// which is VOLUNTEER. If the server accepts a VOLUNTEER bid it will automatically bump it
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// to RECRUIT priority so that other volunteers don't accidentally take over.
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@ -73,7 +73,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
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case PacketTypeEntityAdd:
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case PacketTypeEntityEdit:
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case PacketTypeEntityData:
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return VERSION_ENTITIES_HAVE_SIMULATION_OWNER;
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return VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE;
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case PacketTypeEntityErase:
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return 2;
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case PacketTypeAudioStreamStats:
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@ -186,7 +186,6 @@ const PacketVersion VERSION_ENTITIES_LINE_POINTS = 29;
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const PacketVersion VERSION_ENTITIES_FACE_CAMERA = 30;
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const PacketVersion VERSION_ENTITIES_SCRIPT_TIMESTAMP = 31;
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const PacketVersion VERSION_ENTITIES_SCRIPT_TIMESTAMP_FIX = 32;
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const PacketVersion VERSION_ACTIONS_OVER_WIRE = 33;
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const PacketVersion VERSION_ENTITIES_HAVE_SIMULATION_OWNER = 34;
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const PacketVersion VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE = 33;
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#endif // hifi_PacketHeaders_h
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@ -113,12 +113,12 @@ void EntityMotionState::handleEasyChanges(uint32_t flags, PhysicsEngine* engine)
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flags &= ~EntityItem::DIRTY_PHYSICS_ACTIVATION;
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// hint to Bullet that the object is deactivating
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_body->setActivationState(WANTS_DEACTIVATION);
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_outgoingPriority = 0;
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_outgoingPriority = NO_PRORITY;
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} else {
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_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
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if (engine->getSessionID() == _entity->getSimulatorID() || _entity->getSimulationPriority() > _outgoingPriority) {
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// we own the simulation or our priority looses to remote
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_outgoingPriority = 0;
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_outgoingPriority = NO_PRORITY;
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}
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}
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}
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@ -238,7 +238,7 @@ bool EntityMotionState::isCandidateForOwnership(const QUuid& sessionID) const {
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return false;
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}
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assert(entityTreeIsLocked());
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return _outgoingPriority > 0 || sessionID == _entity->getSimulatorID();
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return _outgoingPriority != NO_PRORITY || sessionID == _entity->getSimulatorID();
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}
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bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
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@ -361,10 +361,10 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep, const QUuid& s
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if (_entity->getSimulatorID() != sessionID) {
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// we don't own the simulation, but maybe we should...
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if (_outgoingPriority > 0) {
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if (_outgoingPriority != NO_PRORITY) {
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if (_outgoingPriority < _entity->getSimulationPriority()) {
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// our priority looses to remote, so we don't bother to bid
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_outgoingPriority = 0;
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_outgoingPriority = NO_PRORITY;
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return false;
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}
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return usecTimestampNow() > _nextOwnershipBid;
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@ -465,7 +465,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
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// we own the simulation but the entity has stopped, so we tell the server that we're clearing simulatorID
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// but we remember that we do still own it... and rely on the server to tell us that we don't
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properties.clearSimulationOwner();
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_outgoingPriority = 0;
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_outgoingPriority = NO_PRORITY;
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}
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// else the ownership is not changing so we don't bother to pack it
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} else {
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@ -514,7 +514,7 @@ quint8 EntityMotionState::getSimulationPriority() const {
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if (_entity) {
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return _entity->getSimulationPriority();
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}
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return 0;
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return NO_PRORITY;
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}
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// virtual
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@ -115,9 +115,9 @@ protected:
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float _measuredDeltaTime;
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quint8 _accelerationNearlyGravityCount;
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quint64 _nextOwnershipBid = 0;
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quint64 _nextOwnershipBid = NO_PRORITY;
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uint32_t _loopsWithoutOwner;
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quint8 _outgoingPriority = 0;
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quint8 _outgoingPriority = NO_PRORITY;
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};
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#endif // hifi_EntityMotionState_h
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@ -32,7 +32,7 @@ public:
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const QUuid& getID() const { return _id; }
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virtual EntityActionType getType() { assert(false); return ACTION_TYPE_NONE; }
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virtual void removeFromSimulation(EntitySimulation* simulation) const;
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virtual const EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
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virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
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virtual bool updateArguments(QVariantMap arguments) { return false; }
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@ -21,8 +21,8 @@ QVariantList glmToQList(const glm::vec3& g);
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QVariantList glmToQList(const glm::quat& g);
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QVariantList rgbColorToQList(rgbColor& v);
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QVariantMap glmToQMap(const glm::vec3& g);
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QVariantMap glmToQMap(const glm::quat& g);
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QVariantMap glmToQMap(const glm::vec3& glmVector);
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QVariantMap glmToQMap(const glm::quat& glmQuat);
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glm::vec3 qListToGlmVec3(const QVariant q);
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glm::quat qListToGlmQuat(const QVariant q);
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