Sam Gateau
e2fce12713
Splitting the FBXREader.cpp file into sub files
2015-08-28 09:51:03 -07:00
Sam Gateau
4f7b857130
Merge
2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02
REfining th eTextureMap design but still with the issue of the lightmapped model
2015-08-27 09:52:07 -07:00
Anthony J. Thibault
46c1e008bc
Merge branch 'master' into ajt/new-anim-system
2015-08-26 10:37:39 -07:00
Sam Gateau
1e9fce2a61
Drafting the materials for FBXReader
2015-08-25 22:12:51 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Anthony J. Thibault
5a73aef1f8
AnimSkeleton more accurate bind pose generation.
2015-08-24 16:19:16 -07:00
Anthony J. Thibault
fa5256eefd
Merge branch 'master' into ajt/new-anim-system
2015-08-24 14:32:28 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
...
* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
1c8030472a
back out the more controversial changes
2015-08-17 12:40:56 -07:00
Seth Alves
d6322903a2
quiet compiler
2015-08-11 10:12:46 -07:00
Sam Gateau
561a058dc8
cleaning th ecode
2015-08-06 18:53:21 -07:00
Sam Gateau
f0f141a2b4
SImple fix to the case of multiple material in a mesh with different opacity
2015-08-06 18:51:44 -07:00
Anthony J. Thibault
da3d35cdfc
Added scaleOffset to FBXJoint::postTransform as it was missing.
...
Also added some documentation/comments to the FBXJoint struct.
2015-08-04 18:14:50 -07:00
Andrew Meadows
b00d47d62e
merge master into cleanup of legacy shapes
2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704
Merge pull request #5438 from howard-stearns/rig
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Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ZappoMan
05a4a6aa9b
implement on-the-fly conversion of FBXMeshParts that are quads, into their triangle equivalents
2015-08-01 13:07:56 -07:00
Andrew Meadows
661a916ebd
merge rig into cleanup (removal of legacy shapes)
...
Conflicts:
interface/src/avatar/Avatar.h
tests/physics/src/ShapeColliderTests.cpp
tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Howard Stearns
06aa107762
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93
Merge pull request #5323 from MarcelEdward/20605
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Removed the line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
Marcel Verhagen
fa6d6a5123
Added the & references to the const variables
2015-07-30 15:08:02 +02:00
Andrew Meadows
c7f367bfd7
removing unnecessary #include <Shape.h>
2015-07-27 15:30:37 -07:00
Howard Stearns
1ec0518d05
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:20:30 -07:00
Marcel Verhagen
d25e09af74
removed the last 2 filename lines, they should not be there.
2015-07-26 00:48:31 +02:00
Andrew Meadows
6657026a12
remove cruft: legacy shapes for skeleton bones
2015-07-23 08:34:44 -07:00
Marcel Verhagen
8f0893ba21
Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
...
Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.
So it now does not break existing content.
Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
David Rowe
55683e0cd5
Size looking-at-me eye spheres per avatar model dimensions
2015-07-21 18:24:47 -07:00
Marcel Verhagen
fac497dadc
Removed the file where the directory is stripped off the RelativeFilename, and replace \ with /.
...
However this introduces a new problem with the current fbx files who do not have their textures in the original dir but moved it to the dir where the fbx file lives.
Suppose there should be some logic when the texture is not found to look if the texture lives in the dir above the RelativeFilename.
In any case it is not obvious when there is a texture missing on a model, it simply renders black.
2015-07-14 15:31:56 +02:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
Sam Gateau
b0f5990bd7
fix syntax
2015-06-19 17:13:29 +02:00
Sam Gateau
b09991d75b
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-06-19 09:35:40 +02:00
Seth Alves
508ae276c6
enable -Wdouble-promotion
2015-06-16 18:23:10 -07:00
Sam Gateau
9be87758fd
Improving the design of the Jobs and varying
2015-06-16 15:00:47 +02:00
ZappoMan
aa05d9f67c
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-attachments
2015-06-10 08:53:33 -07:00
ZappoMan
ba0cecb356
remove attachments from Model - only supported at avatar layer
2015-06-09 12:32:37 -07:00
Sam Gateau
7de4c2eff7
first take on the materialKey
2015-06-09 12:17:10 -07:00
Seth Alves
1e2e4001b1
don't allow buildModelMesh to spam logs when it encounters flawed models
2015-05-14 10:24:02 -07:00
Seth Alves
0db5ddc5b7
port code from samcake's model branch
2015-05-13 15:43:16 -07:00
Sam Gateau
73177cd81d
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2015-05-04 14:07:59 -07:00
Sam Gateau
ade404a74d
getting rid of QSHaredPointer in favor of std::shared_ptr
2015-05-04 13:43:30 -07:00
Stephen Birarda
6cff75f7c1
resolve conflicts on merge with upstream/master
2015-05-04 10:05:44 -07:00
Sam Gateau
1b558e7390
investigating the semi transparent textured bug
2015-05-01 13:37:04 -07:00
Stephen Birarda
94739cf8d3
move number constants out of SharedUtil to NumericalConstants
2015-05-01 10:26:53 -07:00
Seth Alves
0fb1a83e3b
quiet compiler, remove some trailing control-Ms
2015-04-25 09:20:00 -07:00
Atlante45
bda72025af
Check mesh extend before going through triangles
2015-04-23 16:40:40 +02:00
Atlante45
99b3ef0d75
Move contain function to FBXGeometry
2015-04-22 21:17:12 +02:00
Sam Gateau
f06556ba12
migrate the various list to sort the rendering from explicit names to a more generic key based map
2015-04-16 14:37:39 -07:00
Sam Gateau
f0efade06d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-04-07 12:56:21 -07:00
Sam Gateau
dee651069c
adding support for color attribute in FBX, and displaying it correctly
2015-04-06 23:33:13 -07:00
Seth Alves
8bd77fbcc7
separate out logging for fbx and gpu libraries
2015-04-06 16:52:31 -07:00
Seth Alves
420424a5ee
make it possible to sort meshes into the same order they appear in the model file
2015-04-01 17:49:49 -07:00
Atlante45
716e9bfe4f
Hint order for FST files
2015-03-26 15:40:48 +01:00
Seth Alves
0833fc588b
coding standard
2015-03-09 06:56:35 -07:00
ZappoMan
ffab6ffe48
tweaks to hacks for detecting mixamo files
2015-03-06 15:11:02 -08:00
Brad Hefta-Gaub
1827d9f3cd
Merge pull request #4256 from samcake/temp1
...
Getting rid of glLIghts and replacing by the model::Light
2015-02-13 10:49:53 -08:00
Andrew Meadows
123d73783b
remove warning about unused variable
2015-02-11 08:42:36 -08:00
Andrew Meadows
e6a6946027
merge upstream/master into andrew/thermonuclear
2015-02-09 12:44:52 -08:00
Sam Gateau
ace6dc4faf
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-02-08 23:23:06 -08:00
Brad Hefta-Gaub
12ab841191
Merge pull request #4248 from samcake/temp0
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Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
2015-02-06 16:52:40 -08:00
Sam Gateau
469ee29f0b
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
2015-02-06 16:30:47 -08:00
Sam Gateau
d4566bb1d7
Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters
2015-02-06 15:51:57 -08:00
Stephen Birarda
11f3161029
resolve conflicts on merge with upstream/master
2015-02-04 10:38:05 -08:00
Sam Gateau
6ad484e13f
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-02-03 17:26:27 -08:00
Sam Gateau
5719e277dd
FIx the lightmap not displaying when using the texcoord0
2015-02-03 16:10:31 -08:00
Sam Gateau
d8d0a28d0f
FInd a solution for lightmap without 2nd uvset
2015-02-03 14:34:11 -08:00
Andrew Meadows
28a3c3f469
separate new shape types from legacy
2015-02-03 08:34:06 -08:00
Atlante45
bbf6ae7b01
Move Faceshift constants to their own file in shared
2015-01-23 12:11:08 -08:00
Sam Gateau
49dde269a6
experimenting with linear space vs srgb space
2015-01-22 16:27:17 -08:00
Sam Gateau
1e84f260a9
Removing gl calls for texture from TextureCache
2015-01-21 16:53:35 -08:00
Brad Hefta-Gaub
b3b43b4c14
Merge pull request #4093 from samcake/temp0
...
Factorize the shader code for deferred lighting
2015-01-13 17:11:17 -08:00
Sam Gateau
e639c5a549
playing with the ambient lighting
2015-01-11 11:33:21 -08:00
chris
8bb69d0a90
Update std::string instances to QString
2015-01-09 16:22:52 -08:00
ZappoMan
4ea9bbc309
first major pass at voxelEctomy
2014-12-30 18:08:58 -08:00
Andrzej Kapolka
d402f767c1
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-12-10 15:23:27 -08:00
Andrzej Kapolka
c57fd15bc9
Rather than loading the entire FBX file into a byte array, read it straight
...
from the QNetworkReply.
2014-12-10 15:22:48 -08:00
Sam Gateau
8617c319d4
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-12-09 17:30:26 -08:00
ZappoMan
a6b86da47a
basics of triangle picking working for models
2014-12-05 11:31:27 -08:00
Sam Gateau
5bca90163f
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-12-05 10:12:21 -08:00
Sam Gateau
563cd6f7e3
watch your language...
2014-12-05 10:10:21 -08:00
Philip Rosedale
0ad361fd60
Merge pull request #3902 from samcake/tot
...
Adding detection of a "hifi" global light in a FBX file used to pass information
2014-12-05 10:07:52 -08:00
Andrzej Kapolka
466d99bcbb
Removed unused members.
2014-12-04 17:12:06 -08:00
Sam Gateau
4168993ebe
Replace c++11 usage of auto by explicit declaration
2014-12-04 14:23:47 -08:00
Sam Gateau
3215957398
better interpretation of the hifi light intensity and fixes for compilation on mac
2014-12-04 12:31:40 -08:00
Sam Gateau
30d87ee026
Trying to capture light information in order to get the one GLobal Light object containg the intensity value
2014-12-04 00:24:08 -08:00
Sam Gateau
913007939b
Trying to read the light attribute
2014-12-03 14:12:50 -08:00
Sam Gateau
1aec214138
gabbing the AnbientCOlor value, we will use it as the lighmap global level
2014-12-02 16:23:09 -08:00
Sam Gateau
845e687fc5
Adding a Hack for the apaartment model to boost the lightmaps
2014-12-01 11:45:07 -08:00
Sam Gateau
321d651d77
Hack for avoiding lightmaps loading in starchamber
2014-11-30 12:54:43 -08:00
Sam Gateau
77077f4e9c
hack a separate emissive information in the g-buffer
2014-11-25 18:17:28 -08:00
dev
ce103acdf6
More debugging of the FBXReader in order to understand how to interpret the material fields
2014-11-24 18:32:36 -08:00
Sam Gateau
6a63099a0f
Fixed syntax issues and review critics, put all the debugging code in a #define block
2014-11-24 15:24:20 -08:00
Sam Gateau
87471df7a1
First version of the lighmap working
2014-11-21 18:08:34 -08:00
Sam Gateau
7daff18101
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-11-20 09:57:59 -08:00
Sam Gateau
764ad72471
adding the light map support from FBX
2014-11-20 09:54:41 -08:00
Atlante45
4d5451fafe
Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
...
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
Andrew Meadows
7f4e0c206c
cache indeces to toe joints
2014-11-19 09:13:03 -08:00
Andrzej Kapolka
14eb87aefd
Eliminate wacky scales in favor of newfangled "meters."
2014-11-14 12:23:47 -08:00
ZappoMan
c3d1d13fa9
Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickSubMeshes
2014-10-29 11:56:27 -07:00
ZappoMan
6b1dc67883
some cleanup
2014-10-29 08:17:30 -07:00
ZappoMan
a73cad91bc
first cut at reading and mapping submeshes to named models
2014-10-29 08:09:10 -07:00
Andrew Meadows
4c3cdf5b7a
move stuff out of shared and into physics library
2014-10-28 13:51:45 -07:00
Stephen Birarda
047ee0a513
pipe texture names through to NetworkTexture
2014-10-21 12:20:12 -07:00
AndrewMeadows
2569f70ac3
Merge pull request #3623 from ey6es/master
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For FBX files with marked "skeleton" joints, only show those marked nodes in the upload dialog. Also added some more default node names to look for on upload.
2014-10-20 09:00:06 -07:00
Andrzej Kapolka
c979ace924
Read the unit scale factor and include it in the offset scale.
2014-10-17 17:34:27 -07:00
Andrzej Kapolka
1b9b0f9fc9
Look for and store the "Skeleton" type flag so that we can offer only skeleton
...
joints in the dropdown.
2014-10-17 16:51:55 -07:00
ZappoMan
e29188bacd
fix SVOs to render again
2014-10-17 11:01:25 -07:00
ZappoMan
d1f263ecc5
group materials together when rendering models
2014-10-16 14:05:35 -07:00
Andrzej Kapolka
6c907a9d83
Read the emissive color property and use it to effect glow.
2014-09-19 16:49:51 -07:00
Andrzej Kapolka
37eb40122c
Tiny tweak to weight loading: only replace lowest weight if the new weight is
...
greater.
2014-09-18 13:05:57 -07:00
Andrzej Kapolka
801630e19c
Normalize vertex weights if they don't add up to one; replace lowest weight
...
if we can't find an empty slot.
2014-09-17 13:26:57 -07:00
Andrzej Kapolka
213b4e6ee6
Removed testing code.
2014-09-16 17:53:40 -07:00
Andrzej Kapolka
fbd1efad81
Allow specifying material opacity.
2014-09-16 17:52:39 -07:00
ZappoMan
7db2930d91
remove calls to calculateRotatedExtents() use Extents.rotate() instead
2014-09-11 12:33:38 -07:00
ZappoMan
f88970f8fe
moved Extents to shared
2014-09-11 12:32:47 -07:00
ZappoMan
e6fc9d68ff
add getUnscaledMeshExtents to FBXGeometry
2014-09-09 17:51:35 -07:00
ZappoMan
1e6b49899a
allow FBXReader to parse new format SVO files
2014-09-05 15:12:41 -07:00
Andrew Meadows
3ebd8c1969
use dispatchTable for shape-vs-shape collisions
2014-08-21 16:40:25 -07:00
Stephen Birarda
31488e72fe
repairs for interface build to succeed
2014-08-08 13:17:53 -07:00
barnold1953
aba031a125
Proper blendshape JS api.
2014-07-23 16:25:45 -07:00
Andrew Meadows
b21bac25a1
bug fix for broken seams in models
...
don't hijack the "weight" variable because it's used elsewhere
2014-07-21 13:41:41 -07:00
Andrew Meadows
58e31abf60
improved collision shapes for fingers
2014-07-17 14:31:16 -07:00
Andrew Meadows
53ee5f2340
minor cleanup around measurements of joint radius
2014-07-17 12:42:18 -07:00
Atlante45
c660986480
Merge branch 'master' of https://github.com/highfidelity/hifi into sit_on_a_model
2014-06-25 10:49:51 -07:00
Atlante45
9a6f144da9
Added sitting points metadata for fst
2014-06-24 18:21:57 -07:00
Andrew Meadows
d892a9c00f
fixed warning about possible uninitialized variable.
2014-06-23 14:07:31 -07:00
Andrzej Kapolka
a1e208ae3d
Simplification. If the normal is zero, then the cross product will also be
...
zero, so we can just have the one check and postpone normalization until
afterwards.
2014-06-09 11:03:50 -07:00
Andrzej Kapolka
6eac0ee2ae
Avoid crash on zero-length normals.
2014-06-09 10:58:56 -07:00
ZappoMan
8ec14568fe
support ray picking against the AABB for the rotated model extents
2014-05-27 13:39:32 -07:00
ZappoMan
9188b9ac59
add meshExtents to sub meshes
2014-05-23 09:56:09 -07:00
Andrzej Kapolka
906e082215
If there are no animation frames in the model, treat its default position as
...
a single frame.
2014-05-21 13:56:20 -07:00
Brad Hefta-Gaub
b4759e02f4
Merge pull request #2888 from Barnold1953/master
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Windows audio and mesh crash
2014-05-21 11:01:48 -07:00
barnold1953
661de7c62b
Fixed poor coding standard
2014-05-20 17:46:52 -07:00
barnold1953
eccf99c175
Stopped windows crash when FBXMeshPart::triangleIndices.size() is not
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divisible by three. There is probably an issue in extractMesh()
2014-05-20 16:20:29 -07:00
ZappoMan
1278470a91
properly handle FSTs that have translations and rotations
2014-05-20 13:31:08 -07:00
Andrzej Kapolka
e415006526
Fixed index of out bounds error, issue with head not being tracked in
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PrioVR.
2014-05-15 18:22:57 -07:00
Philip Rosedale
186f7766fc
Merge pull request #2856 from ZappoMan/modelserver
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Animation Support in Models
2014-05-14 15:03:49 -07:00
Andrzej Kapolka
bca5636f9b
Looks like "reflection" can be used as a synonym for "specular."
2014-05-13 15:05:00 -07:00
Andrzej Kapolka
0321821b55
More work on PrioVR integration.
2014-05-13 11:38:24 -07:00
ZappoMan
106c8bffd8
first cut at animations in models
2014-05-09 16:08:06 -07:00
Andrzej Kapolka
03faff359f
Fix for certain models with textures not parented to materials.
2014-05-07 14:48:25 -07:00
Andrzej Kapolka
d0537e7ead
Specular map support.
2014-05-06 17:32:10 -07:00
Andrzej Kapolka
353b9879b8
Fix for exports from Sketchup.
2014-05-06 15:15:42 -07:00
Andrzej Kapolka
9e6b29951d
Whoops!
2014-05-02 19:14:40 -07:00
Andrzej Kapolka
9959d8d73f
OK, this time for sure.
2014-05-02 19:06:44 -07:00
Andrzej Kapolka
8ec03979da
OK, one more try.
2014-05-02 18:14:17 -07:00
Andrzej Kapolka
3e8b5c8714
Let's try that again.
2014-05-02 18:03:54 -07:00
Andrzej Kapolka
0c8b3eaf1a
Yet another check.
2014-05-02 17:56:23 -07:00
Andrzej Kapolka
a1eeef3feb
Out-of-bounds check.
2014-05-02 17:52:52 -07:00
Andrzej Kapolka
c08dfc90c3
Add a hack to fix normals on Makehuman exports.
2014-05-02 17:46:11 -07:00