mirror of
https://github.com/overte-org/overte.git
synced 2025-04-07 10:32:25 +02:00
Use make_shared/create to make shared pointers
This commit is contained in:
parent
ee13407066
commit
7b5a5a339a
53 changed files with 233 additions and 237 deletions
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@ -110,7 +110,7 @@ SharedNetworkPeer IceServer::addOrUpdateHeartbeatingPeer(const QByteArray& incom
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if (!matchingPeer) {
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// if we don't have this sender we need to create them now
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matchingPeer = SharedNetworkPeer(new NetworkPeer(senderUUID, publicSocket, localSocket));
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matchingPeer = QSharedPointer<NetworkPeer>::create(senderUUID, publicSocket, localSocket);
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_activePeers.insert(senderUUID, matchingPeer);
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qDebug() << "Added a new network peer" << *matchingPeer;
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@ -374,7 +374,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_bookmarks = new Bookmarks(); // Before setting up the menu
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_runningScriptsWidget = new RunningScriptsWidget(_window);
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_renderEngine->addTask(render::TaskPointer(new RenderDeferredTask()));
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_renderEngine->addTask(make_shared<RenderDeferredTask>());
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_renderEngine->registerScene(_main3DScene);
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// start the nodeThread so its event loop is running
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@ -3426,8 +3426,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// Background rendering decision
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if (BackgroundRenderData::_item == 0) {
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auto backgroundRenderData = BackgroundRenderData::Pointer(new BackgroundRenderData(&_environment));
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auto backgroundRenderPayload = render::PayloadPointer(new BackgroundRenderData::Payload(backgroundRenderData));
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auto backgroundRenderData = make_shared<BackgroundRenderData>(&_environment);
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auto backgroundRenderPayload = make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
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BackgroundRenderData::_item = _main3DScene->allocateID();
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pendingChanges.resetItem(WorldBoxRenderData::_item, backgroundRenderPayload);
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} else {
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@ -3475,8 +3475,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// Make sure the WorldBox is in the scene
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if (WorldBoxRenderData::_item == 0) {
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auto worldBoxRenderData = WorldBoxRenderData::Pointer(new WorldBoxRenderData());
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auto worldBoxRenderPayload = render::PayloadPointer(new WorldBoxRenderData::Payload(worldBoxRenderData));
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auto worldBoxRenderData = make_shared<WorldBoxRenderData>();
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auto worldBoxRenderPayload = make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
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WorldBoxRenderData::_item = _main3DScene->allocateID();
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@ -434,7 +434,7 @@ void MyAvatar::startRecording() {
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return;
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}
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if (!_recorder) {
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_recorder = RecorderPointer(new Recorder(this));
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_recorder = QSharedPointer<Recorder>::create(this);
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}
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// connect to AudioClient's signal so we get input audio
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auto audioClient = DependencyManager::get<AudioClient>();
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@ -486,7 +486,7 @@ void MyAvatar::loadLastRecording() {
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return;
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}
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if (!_player) {
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_player = PlayerPointer(new Player(this));
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_player = QSharedPointer<Player>::create(this);
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}
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_player->loadRecording(_recorder->getRecording());
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@ -103,7 +103,7 @@ void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
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// Grab the current free device ID
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_deviceID = mapper.getFreeDeviceID();
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auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy(_name));
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auto proxy = std::make_shared<UserInputMapper::DeviceProxy>(_name);
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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@ -159,7 +159,7 @@ void KeyboardMouseDevice::registerToUserInputMapper(UserInputMapper& mapper) {
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// Grab the current free device ID
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_deviceID = mapper.getFreeDeviceID();
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auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Keyboard"));
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auto proxy = std::make_shared<UserInputMapper::DeviceProxy>("Keyboard");
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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@ -662,7 +662,7 @@ void SixenseManager::registerToUserInputMapper(UserInputMapper& mapper) {
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// Grab the current free device ID
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_deviceID = mapper.getFreeDeviceID();
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auto proxy = UserInputMapper::DeviceProxy::Pointer(new UserInputMapper::DeviceProxy("Hydra"));
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auto proxy = std::make_shared<UserInputMapper::DeviceProxy>("Hydra");
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proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
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proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
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proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
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@ -620,8 +620,8 @@ void ApplicationCompositor::buildHemiVertices(
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auto geometryCache = DependencyManager::get<GeometryCache>();
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_hemiVertices = gpu::BufferPointer(new gpu::Buffer());
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_hemiIndices = gpu::BufferPointer(new gpu::Buffer());
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_hemiVertices = std::make_shared<gpu::Buffer>();
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_hemiIndices = std::make_shared<gpu::Buffer>();
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if (fov >= PI) {
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@ -683,7 +683,7 @@ void ApplicationCompositor::drawSphereSection(gpu::Batch& batch) {
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static const int VERTEX_DATA_SLOT = 0;
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static const int TEXTURE_DATA_SLOT = 1;
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static const int COLOR_DATA_SLOT = 2;
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gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
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auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
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streamFormat->setAttribute(gpu::Stream::POSITION, VERTEX_DATA_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
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streamFormat->setAttribute(gpu::Stream::TEXCOORD, TEXTURE_DATA_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV));
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streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_DATA_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::RGBA));
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@ -617,7 +617,7 @@ void AvatarData::loadRecording(QString filename) {
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return;
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}
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if (!_player) {
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_player = PlayerPointer(new Player(this));
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_player = QSharedPointer<Player>::create(this);
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}
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_player->loadFromFile(filename);
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@ -629,7 +629,7 @@ void AvatarData::startPlaying() {
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return;
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}
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if (!_player) {
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_player = PlayerPointer(new Player(this));
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_player = QSharedPointer<Player>::create(this);
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}
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_player->startPlaying();
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}
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@ -731,7 +731,7 @@ void AvatarData::stopPlaying() {
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}
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}
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void AvatarData::changeReferential(Referential *ref) {
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void AvatarData::changeReferential(Referential* ref) {
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delete _referential;
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_referential = ref;
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}
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@ -51,7 +51,7 @@ bool AvatarHashMap::isAvatarInRange(const glm::vec3& position, const float range
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}
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AvatarSharedPointer AvatarHashMap::newSharedAvatar() {
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return AvatarSharedPointer(new AvatarData());
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return std::make_shared<AvatarData>();
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}
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AvatarSharedPointer AvatarHashMap::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
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@ -202,7 +202,7 @@ void Player::loadFromFile(const QString& file) {
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if (_recording) {
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_recording->clear();
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} else {
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_recording = RecordingPointer(new Recording());
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_recording = QSharedPointer<Recording>();
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}
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readRecordingFromFile(_recording, file);
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@ -417,7 +417,7 @@ RecordingPointer readRecordingFromFile(RecordingPointer recording, const QString
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// Reset the recording passed in the arguments
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if (!recording) {
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recording.reset(new Recording());
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recording = QSharedPointer<Recording>::create();
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}
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QDataStream fileStream(byteArray);
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@ -652,7 +652,7 @@ RecordingPointer readRecordingFromRecFile(RecordingPointer recording, const QStr
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timer.start();
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if (!recording) {
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recording.reset(new Recording());
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recording = QSharedPointer<Recording>::create();
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}
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QDataStream fileStream(byteArray);
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@ -23,7 +23,7 @@
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#include "RenderableDebugableEntityItem.h"
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EntityItemPointer RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderableBoxEntityItem(entityID, properties));
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return std::make_shared<RenderableBoxEntityItem>(entityID, properties);
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}
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void RenderableBoxEntityItem::render(RenderArgs* args) {
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@ -37,8 +37,8 @@ public:
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bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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_myItem = scene->allocateID();
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auto renderData = RenderableEntityItemProxy::Pointer(new RenderableEntityItemProxy(self));
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auto renderPayload = render::PayloadPointer(new RenderableEntityItemProxy::Payload(renderData));
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auto renderData = std::make_shared<RenderableEntityItemProxy>(self);
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auto renderPayload = std::make_shared<RenderableEntityItemProxy::Payload>(renderData);
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pendingChanges.resetItem(_myItem, renderPayload);
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@ -21,7 +21,7 @@
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#include "RenderableLightEntityItem.h"
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EntityItemPointer RenderableLightEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderableLightEntityItem(entityID, properties));
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return std::make_shared<RenderableLightEntityItem>(entityID, properties);
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}
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void RenderableLightEntityItem::render(RenderArgs* args) {
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@ -21,7 +21,7 @@
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#include "RenderableLineEntityItem.h"
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EntityItemPointer RenderableLineEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderableLineEntityItem(entityID, properties));
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return std::make_shared<RenderableLineEntityItem>(entityID, properties);
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}
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void RenderableLineEntityItem::updateGeometry() {
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@ -26,7 +26,7 @@
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#include "RenderableModelEntityItem.h"
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EntityItemPointer RenderableModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderableModelEntityItem(entityID, properties));
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return std::make_shared<RenderableModelEntityItem>(entityID, properties);
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}
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RenderableModelEntityItem::~RenderableModelEntityItem() {
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@ -171,8 +171,8 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p
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render::PendingChanges& pendingChanges) {
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_myMetaItem = scene->allocateID();
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auto renderData = RenderableModelEntityItemMeta::Pointer(new RenderableModelEntityItemMeta(self));
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auto renderPayload = render::PayloadPointer(new RenderableModelEntityItemMeta::Payload(renderData));
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auto renderData = std::make_shared<RenderableModelEntityItemMeta>(self);
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auto renderPayload = std::make_shared<RenderableModelEntityItemMeta::Payload>(renderData);
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pendingChanges.resetItem(_myMetaItem, renderPayload);
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@ -21,7 +21,7 @@
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#include "RenderableParticleEffectEntityItem.h"
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EntityItemPointer RenderableParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderableParticleEffectEntityItem(entityID, properties));
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return std::make_shared<RenderableParticleEffectEntityItem>(entityID, properties);
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}
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RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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@ -42,7 +42,7 @@
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#include "RenderablePolyVoxEntityItem.h"
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EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderablePolyVoxEntityItem(entityID, properties));
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return std::make_shared<RenderablePolyVoxEntityItem>(entityID, properties);
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}
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RenderablePolyVoxEntityItem::RenderablePolyVoxEntityItem(const EntityItemID& entityItemID,
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@ -351,15 +351,16 @@ void RenderablePolyVoxEntityItem::getModel() {
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auto mesh = _modelGeometry.getMesh();
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const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
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auto indexBuffer = new gpu::Buffer(vecIndices.size() * sizeof(uint32_t), (gpu::Byte*)vecIndices.data());
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auto indexBuffer = std::make_shared<gpu::Buffer>(vecIndices.size() * sizeof(uint32_t),
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(gpu::Byte*)vecIndices.data());
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auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
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auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
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mesh->setIndexBuffer(*indexBufferView);
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const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
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auto vertexBuffer = new gpu::Buffer(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
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(gpu::Byte*)vecVertices.data());
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auto vertexBuffer = std::make_shared<gpu::Buffer>(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
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(gpu::Byte*)vecVertices.data());
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auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
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auto vertexBufferView = new gpu::BufferView(vertexBufferPtr,
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0,
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@ -23,7 +23,7 @@
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#include "RenderableDebugableEntityItem.h"
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EntityItemPointer RenderableSphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderableSphereEntityItem(entityID, properties));
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return std::make_shared<RenderableSphereEntityItem>(entityID, properties);
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}
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void RenderableSphereEntityItem::render(RenderArgs* args) {
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@ -24,7 +24,7 @@
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#include "GLMHelpers.h"
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EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderableTextEntityItem(entityID, properties));
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return std::make_shared<RenderableTextEntityItem>(entityID, properties);
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}
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void RenderableTextEntityItem::render(RenderArgs* args) {
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@ -32,7 +32,7 @@ const float DPI = 30.47f;
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const float METERS_TO_INCHES = 39.3701f;
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EntityItemPointer RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderableWebEntityItem(entityID, properties));
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return std::make_shared<RenderableWebEntityItem>(entityID, properties);
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}
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RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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@ -21,7 +21,7 @@
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#include <PerfStat.h>
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EntityItemPointer RenderableZoneEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new RenderableZoneEntityItem(entityID, properties));
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return std::make_shared<RenderableZoneEntityItem>(entityID, properties);
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}
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template<typename Lambda>
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render::PendingChanges& pendingChanges) {
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_myMetaItem = scene->allocateID();
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auto renderData = RenderableZoneEntityItemMeta::Pointer(new RenderableZoneEntityItemMeta(self));
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auto renderPayload = render::PayloadPointer(new RenderableZoneEntityItemMeta::Payload(renderData));
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auto renderData = std::make_shared<RenderableZoneEntityItemMeta>(self);
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auto renderPayload = std::make_shared<RenderableZoneEntityItemMeta::Payload>(renderData);
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pendingChanges.resetItem(_myMetaItem, renderPayload);
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return true;
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@ -29,7 +29,7 @@ const float ModelEntityItem::DEFAULT_ANIMATION_FPS = 30.0f;
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EntityItemPointer ModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new ModelEntityItem(entityID, properties));
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return std::make_shared<ModelEntityItem>(entityID, properties);
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}
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ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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@ -56,7 +56,7 @@ const QString ParticleEffectEntityItem::DEFAULT_TEXTURES = "";
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EntityItemPointer ParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new ParticleEffectEntityItem(entityID, properties));
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return std::make_shared<ParticleEffectEntityItem>(entityID, properties);
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}
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// our non-pure virtual subclass for now...
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@ -28,12 +28,9 @@ const PolyVoxEntityItem::PolyVoxSurfaceStyle PolyVoxEntityItem::DEFAULT_VOXEL_SU
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PolyVoxEntityItem::SURFACE_MARCHING_CUBES;
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EntityItemPointer PolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new PolyVoxEntityItem(entityID, properties));
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return std::make_shared<PolyVoxEntityItem>(entityID, properties);
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}
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QByteArray PolyVoxEntityItem::makeEmptyVoxelData(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize) {
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int rawSize = voxelXSize * voxelYSize * voxelZSize;
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@ -48,8 +45,6 @@ QByteArray PolyVoxEntityItem::makeEmptyVoxelData(quint16 voxelXSize, quint16 vox
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return newVoxelData;
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}
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PolyVoxEntityItem::PolyVoxEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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EntityItem(entityItemID),
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_voxelVolumeSize(PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE),
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@ -30,7 +30,7 @@ const xColor TextEntityItem::DEFAULT_BACKGROUND_COLOR = { 0, 0, 0};
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const bool TextEntityItem::DEFAULT_FACE_CAMERA = false;
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EntityItemPointer TextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return EntityItemPointer(new TextEntityItem(entityID, properties));
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return std::make_shared<TextEntityItem>(entityID, properties);
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}
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TextEntityItem::TextEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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@ -23,7 +23,7 @@
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const QString WebEntityItem::DEFAULT_SOURCE_URL("http://www.google.com");
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EntityItemPointer WebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||
return EntityItemPointer(new WebEntityItem(entityID, properties));
|
||||
return std::make_shared<WebEntityItem>(entityID, properties);
|
||||
}
|
||||
|
||||
WebEntityItem::WebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||
|
|
|
@ -30,7 +30,7 @@ const ShapeType ZoneEntityItem::DEFAULT_SHAPE_TYPE = SHAPE_TYPE_BOX;
|
|||
const QString ZoneEntityItem::DEFAULT_COMPOUND_SHAPE_URL = "";
|
||||
|
||||
EntityItemPointer ZoneEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||
return EntityItemPointer(new ZoneEntityItem(entityID, properties));
|
||||
return std::make_shared<ZoneEntityItem>(entityID, properties);
|
||||
}
|
||||
|
||||
ZoneEntityItem::ZoneEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||
|
|
|
@ -1323,7 +1323,7 @@ void buildModelMesh(ExtractedMesh& extracted) {
|
|||
model::Mesh mesh;
|
||||
|
||||
// Grab the vertices in a buffer
|
||||
gpu::BufferPointer vb(new gpu::Buffer());
|
||||
auto vb = make_shared<gpu::Buffer>();
|
||||
vb->setData(extracted.mesh.vertices.size() * sizeof(glm::vec3),
|
||||
(const gpu::Byte*) extracted.mesh.vertices.data());
|
||||
gpu::BufferView vbv(vb, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||
|
@ -1348,7 +1348,7 @@ void buildModelMesh(ExtractedMesh& extracted) {
|
|||
int totalAttributeSize = clusterWeightsOffset + clusterWeightsSize;
|
||||
|
||||
// Copy all attribute data in a single attribute buffer
|
||||
gpu::BufferPointer attribBuffer(new gpu::Buffer());
|
||||
auto attribBuffer = make_shared<gpu::Buffer>();
|
||||
attribBuffer->resize(totalAttributeSize);
|
||||
attribBuffer->setSubData(normalsOffset, normalsSize, (gpu::Byte*) fbxMesh.normals.constData());
|
||||
attribBuffer->setSubData(tangentsOffset, tangentsSize, (gpu::Byte*) fbxMesh.tangents.constData());
|
||||
|
@ -1407,7 +1407,7 @@ void buildModelMesh(ExtractedMesh& extracted) {
|
|||
return;
|
||||
}
|
||||
|
||||
gpu::BufferPointer ib(new gpu::Buffer());
|
||||
auto ib = make_shared<gpu::Buffer>();
|
||||
ib->resize(totalIndices * sizeof(int));
|
||||
|
||||
int indexNum = 0;
|
||||
|
@ -1437,7 +1437,7 @@ void buildModelMesh(ExtractedMesh& extracted) {
|
|||
mesh.setIndexBuffer(ibv);
|
||||
|
||||
if (parts.size()) {
|
||||
gpu::BufferPointer pb(new gpu::Buffer());
|
||||
auto pb = make_shared<gpu::Buffer>();
|
||||
pb->setData(parts.size() * sizeof(model::Mesh::Part), (const gpu::Byte*) parts.data());
|
||||
gpu::BufferView pbv(pb, gpu::Element(gpu::VEC4, gpu::UINT32, gpu::XYZW));
|
||||
mesh.setPartBuffer(pbv);
|
||||
|
@ -1926,7 +1926,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
|
|||
}
|
||||
material.id = getID(object.properties);
|
||||
|
||||
material._material = model::MaterialPointer(new model::Material());
|
||||
material._material = make_shared<model::Material>();
|
||||
material._material->setEmissive(material.emissive);
|
||||
if (glm::all(glm::equal(material.diffuse, glm::vec3(0.0f)))) {
|
||||
material._material->setDiffuse(material.diffuse);
|
||||
|
|
|
@ -131,7 +131,7 @@ void setMeshPartDefaults(FBXMeshPart& meshPart, QString materialID) {
|
|||
|
||||
meshPart.materialID = materialID;
|
||||
meshPart.opacity = 1.0;
|
||||
meshPart._material = model::MaterialPointer(new model::Material());
|
||||
meshPart._material = std::make_shared<model::Material>();
|
||||
meshPart._material->setDiffuse(glm::vec3(1.0, 1.0, 1.0));
|
||||
meshPart._material->setOpacity(1.0);
|
||||
meshPart._material->setMetallic(0.0);
|
||||
|
|
|
@ -40,97 +40,99 @@ const GLBackend::GLState::Commands makeResetStateCommands() {
|
|||
// and we have a 50/50 chance that State::DEFAULT is not yet initialized.
|
||||
// Since State::DEFAULT = State::Data() it is much easier to not use the actual State::DEFAULT
|
||||
// but another State::Data object with a default initialization.
|
||||
State::Data DEFAULT = State::Data();
|
||||
const State::Data DEFAULT = State::Data();
|
||||
|
||||
CommandPointer depthBiasCommand = CommandPointer(new CommandDepthBias(&GLBackend::do_setStateDepthBias, Vec2(DEFAULT.depthBias, DEFAULT.depthBiasSlopeScale)));
|
||||
CommandPointer stencilCommand = CommandPointer(new CommandStencil(&GLBackend::do_setStateStencil, DEFAULT.stencilActivation, DEFAULT.stencilTestFront, DEFAULT.stencilTestBack));
|
||||
auto depthBiasCommand = std::make_shared<CommandDepthBias>(&GLBackend::do_setStateDepthBias,
|
||||
Vec2(DEFAULT.depthBias, DEFAULT.depthBiasSlopeScale));
|
||||
auto stencilCommand = std::make_shared<CommandStencil>(&GLBackend::do_setStateStencil, DEFAULT.stencilActivation,
|
||||
DEFAULT.stencilTestFront, DEFAULT.stencilTestBack);
|
||||
|
||||
// The state commands to reset to default,
|
||||
// WARNING depending on the order of the State::Field enum
|
||||
return {
|
||||
CommandPointer(new Command1I(&GLBackend::do_setStateFillMode, DEFAULT.fillMode)),
|
||||
CommandPointer(new Command1I(&GLBackend::do_setStateCullMode, DEFAULT.cullMode)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateFrontFaceClockwise, DEFAULT.frontFaceClockwise)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateDepthClipEnable, DEFAULT.depthClipEnable)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateScissorEnable, DEFAULT.scissorEnable)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateMultisampleEnable, DEFAULT.multisampleEnable)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateAntialiasedLineEnable, DEFAULT.antialisedLineEnable)),
|
||||
std::make_shared<Command1I>(&GLBackend::do_setStateFillMode, DEFAULT.fillMode),
|
||||
std::make_shared<Command1I>(&GLBackend::do_setStateCullMode, DEFAULT.cullMode),
|
||||
std::make_shared<Command1B>(&GLBackend::do_setStateFrontFaceClockwise, DEFAULT.frontFaceClockwise),
|
||||
std::make_shared<Command1B>(&GLBackend::do_setStateDepthClipEnable, DEFAULT.depthClipEnable),
|
||||
std::make_shared<Command1B>(&GLBackend::do_setStateScissorEnable, DEFAULT.scissorEnable),
|
||||
std::make_shared<Command1B>(&GLBackend::do_setStateMultisampleEnable, DEFAULT.multisampleEnable),
|
||||
std::make_shared<Command1B>(&GLBackend::do_setStateAntialiasedLineEnable, DEFAULT.antialisedLineEnable),
|
||||
|
||||
// Depth bias has 2 fields in State but really one call in GLBackend
|
||||
CommandPointer(depthBiasCommand),
|
||||
CommandPointer(depthBiasCommand),
|
||||
|
||||
CommandPointer(new CommandDepthTest(&GLBackend::do_setStateDepthTest, DEFAULT.depthTest)),
|
||||
std::make_shared<CommandDepthTest>(&GLBackend::do_setStateDepthTest, DEFAULT.depthTest),
|
||||
|
||||
// Depth bias has 3 fields in State but really one call in GLBackend
|
||||
CommandPointer(stencilCommand),
|
||||
CommandPointer(stencilCommand),
|
||||
CommandPointer(stencilCommand),
|
||||
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateAlphaToCoverageEnable, DEFAULT.alphaToCoverageEnable)),
|
||||
std::make_shared<Command1B>(&GLBackend::do_setStateAlphaToCoverageEnable, DEFAULT.alphaToCoverageEnable),
|
||||
|
||||
CommandPointer(new Command1U(&GLBackend::do_setStateSampleMask, DEFAULT.sampleMask)),
|
||||
std::make_shared<Command1U>(&GLBackend::do_setStateSampleMask, DEFAULT.sampleMask),
|
||||
|
||||
CommandPointer(new CommandBlend(&GLBackend::do_setStateBlend, DEFAULT.blendFunction)),
|
||||
std::make_shared<CommandBlend>(&GLBackend::do_setStateBlend, DEFAULT.blendFunction),
|
||||
|
||||
CommandPointer(new Command1U(&GLBackend::do_setStateColorWriteMask, DEFAULT.colorWriteMask))
|
||||
std::make_shared<Command1U>(&GLBackend::do_setStateColorWriteMask, DEFAULT.colorWriteMask)
|
||||
};
|
||||
}
|
||||
|
||||
void generateFillMode(GLBackend::GLState::Commands& commands, State::FillMode fillMode) {
|
||||
commands.push_back(CommandPointer(new Command1I(&GLBackend::do_setStateFillMode, int32(fillMode))));
|
||||
commands.push_back(std::make_shared<Command1I>(&GLBackend::do_setStateFillMode, int32(fillMode)));
|
||||
}
|
||||
|
||||
void generateCullMode(GLBackend::GLState::Commands& commands, State::CullMode cullMode) {
|
||||
commands.push_back(CommandPointer(new Command1I(&GLBackend::do_setStateCullMode, int32(cullMode))));
|
||||
commands.push_back(std::make_shared<Command1I>(&GLBackend::do_setStateCullMode, int32(cullMode)));
|
||||
}
|
||||
|
||||
void generateFrontFaceClockwise(GLBackend::GLState::Commands& commands, bool isClockwise) {
|
||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateFrontFaceClockwise, isClockwise)));
|
||||
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateFrontFaceClockwise, isClockwise));
|
||||
}
|
||||
|
||||
void generateDepthClipEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateDepthClipEnable, enable)));
|
||||
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateDepthClipEnable, enable));
|
||||
}
|
||||
|
||||
void generateScissorEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateScissorEnable, enable)));
|
||||
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateScissorEnable, enable));
|
||||
}
|
||||
|
||||
void generateMultisampleEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateMultisampleEnable, enable)));
|
||||
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateMultisampleEnable, enable));
|
||||
}
|
||||
|
||||
void generateAntialiasedLineEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateAntialiasedLineEnable, enable)));
|
||||
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateAntialiasedLineEnable, enable));
|
||||
}
|
||||
|
||||
void generateDepthBias(GLBackend::GLState::Commands& commands, const State& state) {
|
||||
commands.push_back(CommandPointer(new CommandDepthBias(&GLBackend::do_setStateDepthBias, Vec2(state.getDepthBias(), state.getDepthBiasSlopeScale()))));
|
||||
commands.push_back(std::make_shared<CommandDepthBias>(&GLBackend::do_setStateDepthBias, Vec2(state.getDepthBias(), state.getDepthBiasSlopeScale())));
|
||||
}
|
||||
|
||||
void generateDepthTest(GLBackend::GLState::Commands& commands, const State::DepthTest& test) {
|
||||
commands.push_back(CommandPointer(new CommandDepthTest(&GLBackend::do_setStateDepthTest, int32(test.getRaw()))));
|
||||
commands.push_back(std::make_shared<CommandDepthTest>(&GLBackend::do_setStateDepthTest, int32(test.getRaw())));
|
||||
}
|
||||
|
||||
void generateStencil(GLBackend::GLState::Commands& commands, const State& state) {
|
||||
commands.push_back(CommandPointer(new CommandStencil(&GLBackend::do_setStateStencil, state.getStencilActivation(), state.getStencilTestFront(), state.getStencilTestBack())));
|
||||
commands.push_back(std::make_shared<CommandStencil>(&GLBackend::do_setStateStencil, state.getStencilActivation(), state.getStencilTestFront(), state.getStencilTestBack()));
|
||||
}
|
||||
|
||||
void generateAlphaToCoverageEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateAlphaToCoverageEnable, enable)));
|
||||
commands.push_back(std::make_shared<Command1B>(&GLBackend::do_setStateAlphaToCoverageEnable, enable));
|
||||
}
|
||||
|
||||
void generateSampleMask(GLBackend::GLState::Commands& commands, uint32 mask) {
|
||||
commands.push_back(CommandPointer(new Command1U(&GLBackend::do_setStateSampleMask, mask)));
|
||||
commands.push_back(std::make_shared<Command1U>(&GLBackend::do_setStateSampleMask, mask));
|
||||
}
|
||||
|
||||
void generateBlend(GLBackend::GLState::Commands& commands, const State& state) {
|
||||
commands.push_back(CommandPointer(new CommandBlend(&GLBackend::do_setStateBlend, state.getBlendFunction())));
|
||||
commands.push_back(std::make_shared<CommandBlend>(&GLBackend::do_setStateBlend, state.getBlendFunction()));
|
||||
}
|
||||
|
||||
void generateColorWriteMask(GLBackend::GLState::Commands& commands, uint32 mask) {
|
||||
commands.push_back(CommandPointer(new Command1U(&GLBackend::do_setStateColorWriteMask, mask)));
|
||||
commands.push_back(std::make_shared<Command1U>(&GLBackend::do_setStateColorWriteMask, mask));
|
||||
}
|
||||
|
||||
GLBackend::GLState* GLBackend::syncGPUObject(const State& state) {
|
||||
|
|
|
@ -80,7 +80,7 @@ bool Texture::Storage::allocateMip(uint16 level) {
|
|||
auto& mip = _mips[level];
|
||||
for (auto& face : mip) {
|
||||
if (!face) {
|
||||
face.reset(new Pixels());
|
||||
face = std::make_shared<Pixels>();
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
@ -419,7 +419,7 @@ bool Texture::generateIrradiance() {
|
|||
return false;
|
||||
}
|
||||
if (!_irradiance) {
|
||||
_irradiance.reset(new SphericalHarmonics());
|
||||
_irradiance = std::make_shared<SphericalHarmonics>();
|
||||
}
|
||||
|
||||
_irradiance->evalFromTexture(*this);
|
||||
|
@ -563,7 +563,7 @@ glm::vec3 linearTosRGB(glm::vec3& color) {
|
|||
return glm::pow(color, glm::vec3(GAMMA_CORRECTION_INV));
|
||||
}
|
||||
|
||||
// Originial code for the Spherical Harmonics taken from "Sun and Black Cat- Igor Dykhta (igor dykhta email) © 2007-2014 "
|
||||
// Originial code for the Spherical Harmonics taken from "Sun and Black Cat- Igor Dykhta (igor dykhta email) <EFBFBD> 2007-2014 "
|
||||
void sphericalHarmonicsAdd(float * result, int order, const float * inputA, const float * inputB) {
|
||||
const int numCoeff = order * order;
|
||||
for(int i=0; i < numCoeff; i++) {
|
||||
|
|
|
@ -18,7 +18,7 @@ Light::Light() :
|
|||
_transform() {
|
||||
// only if created from nothing shall we create the Buffer to store the properties
|
||||
Schema schema;
|
||||
_schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Byte*) &schema));
|
||||
_schemaBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Schema), (const gpu::Byte*) &schema));
|
||||
}
|
||||
|
||||
Light::Light(const Light& light) :
|
||||
|
|
|
@ -20,7 +20,7 @@ Material::Material() :
|
|||
|
||||
// only if created from nothing shall we create the Buffer to store the properties
|
||||
Schema schema;
|
||||
_schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Byte*) &schema));
|
||||
_schemaBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Schema), (const gpu::Byte*) &schema));
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -68,19 +68,19 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
|
|||
SKYBOX_CONSTANTS_SLOT = skyShader->getUniforms().findLocation("skyboxBuffer");
|
||||
}
|
||||
|
||||
auto skyState = gpu::StatePointer(new gpu::State());
|
||||
auto skyState = std::make_shared<gpu::State>();
|
||||
|
||||
thePipeline = gpu::PipelinePointer(gpu::Pipeline::create(skyShader, skyState));
|
||||
|
||||
const float CLIP = 1.0f;
|
||||
const glm::vec2 vertices[4] = { {-CLIP, -CLIP}, {CLIP, -CLIP}, {-CLIP, CLIP}, {CLIP, CLIP}};
|
||||
theBuffer.reset(new gpu::Buffer(sizeof(vertices), (const gpu::Byte*) vertices));
|
||||
theBuffer = std::make_shared<gpu::Buffer>(sizeof(vertices), (const gpu::Byte*) vertices);
|
||||
|
||||
theFormat.reset(new gpu::Stream::Format());
|
||||
theFormat = std::make_shared<gpu::Stream::Format>();
|
||||
theFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ));
|
||||
|
||||
auto color = glm::vec4(1.0f);
|
||||
theConstants.reset(new gpu::Buffer(sizeof(color), (const gpu::Byte*) &color));
|
||||
theConstants = std::make_shared<gpu::Buffer>(sizeof(color), (const gpu::Byte*) &color);
|
||||
}
|
||||
|
||||
glm::mat4 projMat;
|
||||
|
|
|
@ -136,7 +136,7 @@ void EarthSunModel::setSunLongitude(float lon) {
|
|||
Atmosphere::Atmosphere() {
|
||||
// only if created from nothing shall we create the Buffer to store the properties
|
||||
Data data;
|
||||
_dataBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Data), (const gpu::Byte*) &data));
|
||||
_dataBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Data), (const gpu::Byte*) &data));
|
||||
|
||||
setScatteringWavelength(_scatteringWavelength);
|
||||
setRayleighScattering(_rayleighScattering);
|
||||
|
@ -188,8 +188,8 @@ const float NUM_HOURS_PER_DAY = 24.0f;
|
|||
const float NUM_HOURS_PER_HALF_DAY = NUM_HOURS_PER_DAY * 0.5f;
|
||||
|
||||
SunSkyStage::SunSkyStage() :
|
||||
_sunLight(new Light()),
|
||||
_skybox(new Skybox())
|
||||
_sunLight(std::make_shared<Light>()),
|
||||
_skybox(std::make_shared<Skybox>())
|
||||
{
|
||||
_sunLight->setType(Light::SUN);
|
||||
|
||||
|
@ -204,9 +204,8 @@ SunSkyStage::SunSkyStage() :
|
|||
// Begining of march
|
||||
setYearTime(60.0f);
|
||||
|
||||
_skybox.reset(new Skybox());
|
||||
_skybox = std::make_shared<Skybox>();
|
||||
_skybox->setColor(Color(1.0f, 0.0f, 0.0f));
|
||||
|
||||
}
|
||||
|
||||
SunSkyStage::~SunSkyStage() {
|
||||
|
@ -302,4 +301,4 @@ void SunSkyStage::setBackgroundMode(BackgroundMode mode) {
|
|||
void SunSkyStage::setSkybox(const SkyboxPointer& skybox) {
|
||||
_skybox = skybox;
|
||||
invalidate();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -216,7 +216,7 @@ static QHash<QUuid, BandwidthRecorderPtr> PEER_BANDWIDTH;
|
|||
|
||||
BandwidthRecorder& getBandwidthRecorder(const QUuid & uuid) {
|
||||
if (!PEER_BANDWIDTH.count(uuid)) {
|
||||
PEER_BANDWIDTH.insert(uuid, BandwidthRecorderPtr(new BandwidthRecorder()));
|
||||
PEER_BANDWIDTH.insert(uuid, QSharedPointer<BandwidthRecorder>::create());
|
||||
}
|
||||
return *PEER_BANDWIDTH[uuid].data();
|
||||
}
|
||||
|
|
|
@ -62,7 +62,7 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
|
|||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
gpu::Shader::makeProgram(*programTextured, slotBindings);
|
||||
|
||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setCullMode(gpu::State::CULL_BACK);
|
||||
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(false,
|
||||
|
@ -70,7 +70,7 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
|
|||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
|
||||
|
||||
gpu::StatePointer stateCullNone = gpu::StatePointer(new gpu::State());
|
||||
auto stateCullNone = std::make_shared<gpu::State>();
|
||||
stateCullNone->setCullMode(gpu::State::CULL_NONE);
|
||||
stateCullNone->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||
stateCullNone->setBlendFunction(false,
|
||||
|
@ -106,7 +106,7 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
|
|||
|
||||
// Allocate a global light representing the Global Directional light casting shadow (the sun) and the ambient light
|
||||
_globalLights.push_back(0);
|
||||
_allocatedLights.push_back(model::LightPointer(new model::Light()));
|
||||
_allocatedLights.push_back(std::make_shared<model::Light>());
|
||||
|
||||
model::LightPointer lp = _allocatedLights[0];
|
||||
|
||||
|
@ -187,7 +187,7 @@ void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radiu
|
|||
|
||||
unsigned int lightID = _pointLights.size() + _spotLights.size() + _globalLights.size();
|
||||
if (lightID >= _allocatedLights.size()) {
|
||||
_allocatedLights.push_back(model::LightPointer(new model::Light()));
|
||||
_allocatedLights.push_back(std::make_shared<model::Light>());
|
||||
}
|
||||
model::LightPointer lp = _allocatedLights[lightID];
|
||||
|
||||
|
|
|
@ -68,7 +68,7 @@ void Environment::setupAtmosphereProgram(const char* vertSource, const char* fra
|
|||
gpu::Shader::BindingSet slotBindings;
|
||||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
|
||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
|
||||
state->setCullMode(gpu::State::CULL_NONE);
|
||||
state->setDepthTest(false);
|
||||
|
|
|
@ -83,8 +83,8 @@ void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, in
|
|||
qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED VERTICES BUFFER";
|
||||
#endif
|
||||
}
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
if (registered) {
|
||||
_registeredSphereVertices[id] = verticesBuffer;
|
||||
_lastRegisteredSphereVertices[id] = radiusKey;
|
||||
|
@ -148,7 +148,7 @@ void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, in
|
|||
#endif
|
||||
}
|
||||
|
||||
gpu::BufferPointer indicesBuffer(new gpu::Buffer());
|
||||
auto indicesBuffer = std::make_shared<gpu::Buffer>();
|
||||
if (registered) {
|
||||
_registeredSphereIndices[id] = indicesBuffer;
|
||||
_lastRegisteredSphereIndices[id] = slicesStacksKey;
|
||||
|
@ -233,8 +233,8 @@ void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, in
|
|||
qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED COLORS BUFFER";
|
||||
#endif
|
||||
}
|
||||
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
if (registered) {
|
||||
_registeredSphereColors[id] = colorBuffer;
|
||||
_lastRegisteredSphereColors[id] = colorKey;
|
||||
|
@ -279,7 +279,7 @@ void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, in
|
|||
const int VERTICES_SLOT = 0;
|
||||
const int NORMALS_SLOT = 1;
|
||||
const int COLOR_SLOT = 2;
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
||||
streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||
|
@ -414,7 +414,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int xDivisions, int yDivisions
|
|||
|
||||
int vertices = (xDivisions + 1 + yDivisions + 1) * 2;
|
||||
if (!_gridBuffers.contains(key)) {
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
|
||||
GLfloat* vertexData = new GLfloat[vertices * 2];
|
||||
GLfloat* vertex = vertexData;
|
||||
|
@ -445,7 +445,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int xDivisions, int yDivisions
|
|||
}
|
||||
|
||||
if (!_gridColors.contains(colorKey)) {
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
_gridColors[colorKey] = colorBuffer;
|
||||
|
||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
|
@ -468,7 +468,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int xDivisions, int yDivisions
|
|||
|
||||
const int VERTICES_SLOT = 0;
|
||||
const int COLOR_SLOT = 1;
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||
|
||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
|
||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||
|
@ -507,7 +507,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int x, int y, int width, int h
|
|||
|
||||
int vertices = (cols + 1 + rows + 1) * 2;
|
||||
if ((registered && !_registeredAlternateGridBuffers.contains(id)) || (!registered && !_alternateGridBuffers.contains(key))) {
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
|
||||
GLfloat* vertexData = new GLfloat[vertices * 2];
|
||||
GLfloat* vertex = vertexData;
|
||||
|
@ -550,7 +550,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int x, int y, int width, int h
|
|||
}
|
||||
|
||||
if (!_gridColors.contains(colorKey)) {
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
_gridColors[colorKey] = colorBuffer;
|
||||
|
||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
|
@ -575,7 +575,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int x, int y, int width, int h
|
|||
|
||||
const int VERTICES_SLOT = 0;
|
||||
const int COLOR_SLOT = 1;
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||
|
||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
|
||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||
|
@ -603,11 +603,11 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con
|
|||
details.isCreated = true;
|
||||
details.vertices = points.size();
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -664,11 +664,11 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
|
|||
details.isCreated = true;
|
||||
details.vertices = points.size();
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -727,11 +727,11 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
|
|||
details.isCreated = true;
|
||||
details.vertices = points.size();
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -818,7 +818,7 @@ void GeometryCache::renderSolidCube(gpu::Batch& batch, float size, const glm::ve
|
|||
const int NORMALS_OFFSET = sizeof(GLfloat) * FLOATS_PER_VERTEX;
|
||||
|
||||
if (!_solidCubeVertices.contains(size)) {
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
_solidCubeVertices[size] = verticesBuffer;
|
||||
|
||||
GLfloat* vertexData = new GLfloat[vertexPoints * 2]; // vertices and normals
|
||||
|
@ -869,15 +869,15 @@ void GeometryCache::renderSolidCube(gpu::Batch& batch, float size, const glm::ve
|
|||
12,13,14, 14,15,12, // left
|
||||
16,17,18, 18,19,16, // bottom
|
||||
20,21,22, 22,23,20 }; // back
|
||||
|
||||
gpu::BufferPointer indexBuffer(new gpu::Buffer());
|
||||
|
||||
auto indexBuffer = std::make_shared<gpu::Buffer>();
|
||||
_solidCubeIndexBuffer = indexBuffer;
|
||||
|
||||
_solidCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices);
|
||||
}
|
||||
|
||||
if (!_solidCubeColors.contains(colorKey)) {
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
_solidCubeColors[colorKey] = colorBuffer;
|
||||
|
||||
const int NUM_COLOR_SCALARS_PER_CUBE = 24;
|
||||
|
@ -900,7 +900,7 @@ void GeometryCache::renderSolidCube(gpu::Batch& batch, float size, const glm::ve
|
|||
const int VERTICES_SLOT = 0;
|
||||
const int NORMALS_SLOT = 1;
|
||||
const int COLOR_SLOT = 2;
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||
|
||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
||||
streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||
|
@ -935,7 +935,7 @@ void GeometryCache::renderWireCube(gpu::Batch& batch, float size, const glm::vec
|
|||
const int indices = (TOP_EDGES + BOTTOM_EDGES + SIDE_EDGES) * VERTICES_PER_EDGE;
|
||||
|
||||
if (!_cubeVerticies.contains(size)) {
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
_cubeVerticies[size] = verticesBuffer;
|
||||
|
||||
int vertexPoints = vertices * FLOATS_PER_VERTEX;
|
||||
|
@ -961,15 +961,15 @@ void GeometryCache::renderWireCube(gpu::Batch& batch, float size, const glm::vec
|
|||
4, 5, 5, 6, 6, 7, 7, 4, // (bottom)
|
||||
0, 4, 1, 5, 2, 6, 3, 7, // (side edges)
|
||||
};
|
||||
|
||||
gpu::BufferPointer indexBuffer(new gpu::Buffer());
|
||||
|
||||
auto indexBuffer = std::make_shared<gpu::Buffer>();
|
||||
_wireCubeIndexBuffer = indexBuffer;
|
||||
|
||||
_wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices);
|
||||
}
|
||||
|
||||
if (!_cubeColors.contains(colorKey)) {
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
_cubeColors[colorKey] = colorBuffer;
|
||||
|
||||
const int NUM_COLOR_SCALARS_PER_CUBE = 8;
|
||||
|
@ -987,7 +987,7 @@ void GeometryCache::renderWireCube(gpu::Batch& batch, float size, const glm::vec
|
|||
|
||||
const int VERTICES_SLOT = 0;
|
||||
const int COLOR_SLOT = 1;
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
|
||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||
|
||||
|
@ -1036,11 +1036,11 @@ void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int
|
|||
details.isCreated = true;
|
||||
details.vertices = NUM_VERTICES;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -1144,11 +1144,11 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -1250,11 +1250,11 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -1329,11 +1329,11 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, co
|
|||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -1432,11 +1432,11 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, cons
|
|||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertexSize = FLOATS_PER_VERTEX; // NOTE: this isn't used for BatchItemDetails maybe we can get rid of it
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -1519,11 +1519,11 @@ void GeometryCache::renderDashedLine(gpu::Batch& batch, const glm::vec3& start,
|
|||
details.vertices = (segmentCountFloor + 1) * 2;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
details.isCreated = true;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -1684,11 +1684,11 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm
|
|||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -1774,11 +1774,11 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm
|
|||
details.isCreated = true;
|
||||
details.vertices = vertices;
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format());
|
||||
gpu::BufferStreamPointer stream(new gpu::BufferStream());
|
||||
|
||||
auto verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto colorBuffer = std::make_shared<gpu::Buffer>();
|
||||
auto streamFormat = std::make_shared<gpu::Stream::Format>();
|
||||
auto stream = std::make_shared<gpu::BufferStream>();
|
||||
|
||||
details.verticesBuffer = verticesBuffer;
|
||||
details.colorBuffer = colorBuffer;
|
||||
|
@ -1835,7 +1835,7 @@ void GeometryCache::useSimpleDrawPipeline(gpu::Batch& batch) {
|
|||
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
||||
gpu::Shader::makeProgram((*program));
|
||||
|
||||
auto state = gpu::StatePointer(new gpu::State());
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
|
||||
// enable decal blend
|
||||
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
|
||||
|
@ -2213,8 +2213,8 @@ void NetworkGeometry::downloadFinished(QNetworkReply* reply) {
|
|||
}
|
||||
QVariantHash lods = _mapping.value("lod").toHash();
|
||||
for (QVariantHash::const_iterator it = lods.begin(); it != lods.end(); it++) {
|
||||
QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url.resolved(it.key()),
|
||||
QSharedPointer<NetworkGeometry>(), true, _mapping, _textureBase));
|
||||
auto geometry = QSharedPointer<NetworkGeometry>::create(url.resolved(it.key()),
|
||||
QSharedPointer<NetworkGeometry>(), true, _mapping, _textureBase);
|
||||
geometry->setSelf(geometry.staticCast<Resource>());
|
||||
geometry->setLODParent(_lodParent);
|
||||
_lods.insert(it.value().toFloat(), geometry);
|
||||
|
@ -2290,7 +2290,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
|||
}
|
||||
|
||||
{
|
||||
networkMesh._indexBuffer = gpu::BufferPointer(new gpu::Buffer());
|
||||
networkMesh._indexBuffer = std::make_shared<gpu::Buffer>();
|
||||
networkMesh._indexBuffer->resize(totalIndices * sizeof(int));
|
||||
int offset = 0;
|
||||
foreach(const FBXMeshPart& part, mesh.parts) {
|
||||
|
@ -2304,7 +2304,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
|||
}
|
||||
|
||||
{
|
||||
networkMesh._vertexBuffer = gpu::BufferPointer(new gpu::Buffer());
|
||||
networkMesh._vertexBuffer = std::make_shared<gpu::Buffer>();
|
||||
// if we don't need to do any blending, the positions/normals can be static
|
||||
if (mesh.blendshapes.isEmpty()) {
|
||||
int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3);
|
||||
|
@ -2332,7 +2332,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
|||
mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData());
|
||||
|
||||
// otherwise, at least the cluster indices/weights can be static
|
||||
networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream());
|
||||
networkMesh._vertexStream = std::make_shared<gpu::BufferStream>();
|
||||
networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3));
|
||||
if (mesh.normals.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, normalsOffset, sizeof(glm::vec3));
|
||||
if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, tangentsOffset, sizeof(glm::vec3));
|
||||
|
@ -2343,7 +2343,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
|||
if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4));
|
||||
|
||||
int channelNum = 0;
|
||||
networkMesh._vertexFormat = gpu::Stream::FormatPointer(new gpu::Stream::Format());
|
||||
networkMesh._vertexFormat = std::make_shared<gpu::Stream::Format>();
|
||||
networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
|
||||
if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||
if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||
|
@ -2374,7 +2374,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
|||
networkMesh._vertexBuffer->setSubData(clusterWeightsOffset,
|
||||
mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData());
|
||||
|
||||
networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream());
|
||||
networkMesh._vertexStream = std::make_shared<gpu::BufferStream>();
|
||||
if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3));
|
||||
if (mesh.colors.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3));
|
||||
if (mesh.texCoords.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2));
|
||||
|
@ -2382,7 +2382,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
|||
if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4));
|
||||
|
||||
int channelNum = 0;
|
||||
networkMesh._vertexFormat = gpu::Stream::FormatPointer(new gpu::Stream::Format());
|
||||
networkMesh._vertexFormat = std::make_shared<gpu::Stream::Format>();
|
||||
networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||
if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||
if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||
|
|
|
@ -121,11 +121,11 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
|
|||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
|
||||
|
||||
auto locations = std::shared_ptr<Locations>(new Locations());
|
||||
auto locations = std::make_shared<Locations>();
|
||||
initLocations(program, *locations);
|
||||
|
||||
|
||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
|
||||
// Backface on shadow
|
||||
if (key.isShadow()) {
|
||||
|
@ -152,7 +152,7 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
|
|||
if (!key.isWireFrame()) {
|
||||
|
||||
RenderKey wireframeKey(key.getRaw() | RenderKey::IS_WIREFRAME);
|
||||
gpu::StatePointer wireframeState = gpu::StatePointer(new gpu::State(state->getValues()));
|
||||
auto wireframeState = std::make_shared<gpu::State>(state->getValues());
|
||||
|
||||
wireframeState->setFillMode(gpu::State::FILL_LINE);
|
||||
|
||||
|
@ -165,7 +165,7 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
|
|||
if (!key.isShadow()) {
|
||||
|
||||
RenderKey mirrorKey(key.getRaw() | RenderKey::IS_MIRROR);
|
||||
gpu::StatePointer mirrorState = gpu::StatePointer(new gpu::State(state->getValues()));
|
||||
auto mirrorState = std::make_shared<gpu::State>(state->getValues());
|
||||
|
||||
mirrorState->setFrontFaceClockwise(true);
|
||||
|
||||
|
@ -175,7 +175,7 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
|
|||
|
||||
if (!key.isWireFrame()) {
|
||||
RenderKey wireframeKey(key.getRaw() | RenderKey::IS_MIRROR | RenderKey::IS_WIREFRAME);
|
||||
gpu::StatePointer wireframeState = gpu::StatePointer(new gpu::State(state->getValues()));;
|
||||
auto wireframeState = std::make_shared<gpu::State>(state->getValues());
|
||||
|
||||
wireframeState->setFillMode(gpu::State::FILL_LINE);
|
||||
|
||||
|
@ -481,8 +481,8 @@ bool Model::updateGeometry() {
|
|||
MeshState state;
|
||||
state.clusterMatrices.resize(mesh.clusters.size());
|
||||
_meshStates.append(state);
|
||||
|
||||
gpu::BufferPointer buffer(new gpu::Buffer());
|
||||
|
||||
auto buffer = std::make_shared<gpu::Buffer>();
|
||||
if (!mesh.blendshapes.isEmpty()) {
|
||||
buffer->resize((mesh.vertices.size() + mesh.normals.size()) * sizeof(glm::vec3));
|
||||
buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.vertices.constData());
|
||||
|
@ -890,7 +890,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
|
|||
foreach (auto renderItem, _transparentRenderItems) {
|
||||
auto item = scene->allocateID();
|
||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
||||
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||
pendingChanges.resetItem(item, renderPayload);
|
||||
_renderItems.insert(item, renderPayload);
|
||||
somethingAdded = true;
|
||||
|
@ -899,7 +899,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
|
|||
foreach (auto renderItem, _opaqueRenderItems) {
|
||||
auto item = scene->allocateID();
|
||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
||||
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||
pendingChanges.resetItem(item, renderPayload);
|
||||
_renderItems.insert(item, renderPayload);
|
||||
somethingAdded = true;
|
||||
|
@ -2103,9 +2103,9 @@ void Model::segregateMeshGroups() {
|
|||
for (int partIndex = 0; partIndex < totalParts; partIndex++) {
|
||||
// this is a good place to create our renderPayloads
|
||||
if (translucentMesh) {
|
||||
_transparentRenderItems << std::shared_ptr<MeshPartPayload>(new MeshPartPayload(true, this, i, partIndex));
|
||||
_transparentRenderItems << std::make_shared<MeshPartPayload>(true, this, i, partIndex);
|
||||
} else {
|
||||
_opaqueRenderItems << std::shared_ptr<MeshPartPayload>(new MeshPartPayload(false, this, i, partIndex));
|
||||
_opaqueRenderItems << std::make_shared<MeshPartPayload>(false, this, i, partIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2152,7 +2152,7 @@ bool Model::initWhenReady(render::ScenePointer scene) {
|
|||
foreach (auto renderItem, _transparentRenderItems) {
|
||||
auto item = scene->allocateID();
|
||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
||||
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||
_renderItems.insert(item, renderPayload);
|
||||
pendingChanges.resetItem(item, renderPayload);
|
||||
}
|
||||
|
@ -2160,7 +2160,7 @@ bool Model::initWhenReady(render::ScenePointer scene) {
|
|||
foreach (auto renderItem, _opaqueRenderItems) {
|
||||
auto item = scene->allocateID();
|
||||
auto renderData = MeshPartPayload::Pointer(renderItem);
|
||||
auto renderPayload = render::PayloadPointer(new MeshPartPayload::Payload(renderData));
|
||||
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderData);
|
||||
_renderItems.insert(item, renderPayload);
|
||||
pendingChanges.resetItem(item, renderPayload);
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ ProgramPtr loadDefaultShader() {
|
|||
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs) {
|
||||
using namespace oglplus;
|
||||
try {
|
||||
result = ProgramPtr(new Program());
|
||||
result = QSharedPointer<Program>::create();
|
||||
// attach the shaders to the program
|
||||
result->AttachShader(
|
||||
VertexShader()
|
||||
|
|
|
@ -180,8 +180,8 @@ const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() {
|
|||
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(overlay3D_vert)));
|
||||
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(overlay3D_frag)));
|
||||
auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
|
||||
|
||||
auto state = gpu::StatePointer(new gpu::State());
|
||||
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||
|
||||
_opaquePipeline.reset(gpu::Pipeline::create(program, state));
|
||||
|
|
|
@ -340,7 +340,7 @@ void Font3D::setupGPU() {
|
|||
_outlineLoc = program->getUniforms().findLocation("Outline");
|
||||
_colorLoc = program->getUniforms().findLocation("Color");
|
||||
|
||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setCullMode(gpu::State::CULL_BACK);
|
||||
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(false,
|
||||
|
@ -356,7 +356,7 @@ void Font3D::setupGPU() {
|
|||
assert(sizeof(QuadBuilder) == 4 * sizeof(TextureVertex));
|
||||
|
||||
// Setup rendering structures
|
||||
_format.reset(new gpu::Stream::Format());
|
||||
_format = std::make_shared<gpu::Stream::Format>();
|
||||
_format->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
|
||||
_format->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), OFFSET);
|
||||
}
|
||||
|
@ -369,7 +369,7 @@ void Font3D::drawString(gpu::Batch& batch, float x, float y, const QString& str,
|
|||
}
|
||||
|
||||
if (str != _lastStringRendered || bounds != _lastBounds) {
|
||||
_verticesBuffer.reset(new gpu::Buffer());
|
||||
_verticesBuffer = std::make_shared<gpu::Buffer>();
|
||||
_numVertices = 0;
|
||||
_lastStringRendered = str;
|
||||
_lastBounds = bounds;
|
||||
|
|
|
@ -43,11 +43,11 @@ public:
|
|||
|
||||
Varying() {}
|
||||
template <class T>
|
||||
Varying(const T& data) : _concept(new Job::Varying::Model<T>(data)) {}
|
||||
Varying(const T& data) : _concept(std::make_shared<Job::Varying::Model<T>>(data)) {}
|
||||
|
||||
// Access the _data contained win the concept explicitely
|
||||
template <class T> T& edit() { return (static_cast<Model<T>*> (_concept.get())->_data); }
|
||||
template <class T> const T& get() const { return (static_cast<const Model<T>*> (_concept.get())->_data); }
|
||||
template <class T> T& edit() { return std::static_pointer_cast<Model<T>>(_concept)->_data; }
|
||||
template <class T> const T& get() const { return std::static_pointer_cast<const Model<T>>(_concept)->_data; }
|
||||
|
||||
protected:
|
||||
friend class Job;
|
||||
|
|
|
@ -15,8 +15,8 @@ using namespace render;
|
|||
|
||||
|
||||
Engine::Engine() :
|
||||
_sceneContext(new SceneContext()),
|
||||
_renderContext(new RenderContext())
|
||||
_sceneContext(std::make_shared<SceneContext>()),
|
||||
_renderContext(std::make_shared<RenderContext>())
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -45,6 +45,6 @@ void Engine::buildStandardTaskPipeline() {
|
|||
_tasks.clear();
|
||||
}
|
||||
|
||||
addTask(TaskPointer(new DrawSceneTask()));
|
||||
addTask(std::make_shared<DrawSceneTask>());
|
||||
}
|
||||
|
||||
|
|
|
@ -398,7 +398,7 @@ public:
|
|||
void removeItem(ItemID id);
|
||||
|
||||
template <class T> void updateItem(ItemID id, std::function<void(T&)> func) {
|
||||
updateItem(id, UpdateFunctorPointer(new UpdateFunctor<T>(func)));
|
||||
updateItem(id, std::make_shared<UpdateFunctor<T>>(func));
|
||||
}
|
||||
|
||||
void updateItem(ItemID id, const UpdateFunctorPointer& functor);
|
||||
|
|
|
@ -113,7 +113,7 @@ protected:
|
|||
SceneScriptingInterface() {};
|
||||
~SceneScriptingInterface() {};
|
||||
|
||||
model::SunSkyStagePointer _skyStage = model::SunSkyStagePointer(new model::SunSkyStage());
|
||||
model::SunSkyStagePointer _skyStage = std::make_shared<model::SunSkyStage>();
|
||||
|
||||
bool _shouldRenderAvatars = true;
|
||||
bool _shouldRenderEntities = true;
|
||||
|
|
|
@ -156,8 +156,7 @@ protected:
|
|||
mutable Flags _flags;
|
||||
|
||||
// Cached transform
|
||||
// TODO: replace this auto ptr by a "unique ptr" as soon as we are compiling in C++11
|
||||
mutable std::auto_ptr<Mat4> _matrix;
|
||||
mutable std::unique_ptr<Mat4> _matrix;
|
||||
|
||||
bool isCacheInvalid() const { return _flags[FLAG_CACHE_INVALID]; }
|
||||
void validCache() const { _flags.set(FLAG_CACHE_INVALID, false); }
|
||||
|
|
|
@ -25,7 +25,7 @@ InfoView::InfoView(QQuickItem* parent) : QQuickItem(parent) {
|
|||
}
|
||||
|
||||
void InfoView::registerType() {
|
||||
qmlRegisterType<InfoView>("Hifi", 1, 0, NAME.toLocal8Bit().constData());
|
||||
qmlRegisterType<InfoView>("Hifi", 1, 0, NAME.toLocal8Bit().constData());
|
||||
}
|
||||
|
||||
QString fetchVersion(const QUrl& url) {
|
||||
|
|
|
@ -42,7 +42,7 @@ const TextTemplatePointer TextTemplate::Config::addInclude(const ConfigPointer&
|
|||
String includeStream;
|
||||
if (config->_includerCallback(config, include, includeStream)) {
|
||||
// ok, then create a new Template on the include file with this as lib
|
||||
included = TextTemplatePointer(new TextTemplate(include, config));
|
||||
included = std::make_shared<TextTemplate>(include, config);
|
||||
|
||||
std::stringstream src(includeStream);
|
||||
|
||||
|
@ -398,7 +398,7 @@ const BlockPointer TextTemplate::processStepVar(const BlockPointer& block, Strin
|
|||
BlockPointer parent = Block::getCurrentBlock(block);
|
||||
|
||||
// Add a new BLock
|
||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||
(newBlock->ostr) << grabbed;
|
||||
|
||||
newBlock->command.type = Command::VAR;
|
||||
|
@ -460,7 +460,7 @@ const BlockPointer TextTemplate::processStepDef(const BlockPointer& block, Strin
|
|||
BlockPointer parent = Block::getCurrentBlock(block);
|
||||
|
||||
// Add a new BLock
|
||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||
(newBlock->ostr) << grabbed;
|
||||
|
||||
newBlock->command.type = Command::DEF;
|
||||
|
@ -482,12 +482,12 @@ const BlockPointer TextTemplate::processStepCommandIf(const BlockPointer& block,
|
|||
BlockPointer parent = Block::getCurrentBlock(block);
|
||||
|
||||
// Add a new BLock depth
|
||||
BlockPointer newIfBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newIfBlock = std::make_shared<Block>(_root->sourceName);
|
||||
newIfBlock->command.type = Command::IFBLOCK;
|
||||
|
||||
Block::addNewBlock(parent, newIfBlock);
|
||||
|
||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||
(newBlock->ostr) << grabbed;
|
||||
|
||||
newBlock->command.type = Command::IF;
|
||||
|
@ -506,7 +506,7 @@ const BlockPointer TextTemplate::processStepCommandEndIf(const BlockPointer& blo
|
|||
if ((parent->command.type == Command::IF)
|
||||
|| (parent->command.type == Command::ELIF)
|
||||
|| (parent->command.type == Command::ELSE)) {
|
||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||
(newBlock->ostr) << grabbed;
|
||||
|
||||
newBlock->command.type = Command::ENDIF;
|
||||
|
@ -533,7 +533,7 @@ const BlockPointer TextTemplate::processStepCommandElse(const BlockPointer& bloc
|
|||
parent = parent->parent;
|
||||
|
||||
// Add a new BLock depth
|
||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||
newBlock->ostr << grabbed;
|
||||
newBlock->command.type = Command::ELSE;
|
||||
newBlock->command.arguments.push_back(expression);
|
||||
|
@ -562,7 +562,7 @@ const BlockPointer TextTemplate::processStepCommandElif(const BlockPointer& bloc
|
|||
parent = parent->parent;
|
||||
|
||||
// Add a new BLock depth
|
||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||
(newBlock->ostr) << grabbed;
|
||||
|
||||
newBlock->command.type = Command::ELIF;
|
||||
|
@ -595,7 +595,7 @@ const BlockPointer TextTemplate::processStepInclude(const BlockPointer& block, S
|
|||
BlockPointer parent = Block::getCurrentBlock(block);
|
||||
|
||||
// Add a new BLock
|
||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||
(newBlock->ostr) << grabbed;
|
||||
|
||||
newBlock->command.type = Command::INCLUDE;
|
||||
|
@ -631,7 +631,7 @@ const BlockPointer TextTemplate::processStepFunc(const BlockPointer& block, Stri
|
|||
BlockPointer parent = Block::getCurrentBlock(block);
|
||||
|
||||
// Add a new BLock
|
||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||
(newBlock->ostr) << grabbed;
|
||||
|
||||
newBlock->command.type = Command::FUNC;
|
||||
|
@ -660,7 +660,7 @@ const BlockPointer TextTemplate::processStepEndFunc(const BlockPointer& block, S
|
|||
|
||||
// Everything is cool , so let's unplugg the FUnc block from this tree and just put the EndFunc block
|
||||
|
||||
BlockPointer newBlock = BlockPointer(new Block(_root->sourceName));
|
||||
BlockPointer newBlock = std::make_shared<Block>(_root->sourceName);
|
||||
(newBlock->ostr) << grabbed;
|
||||
|
||||
newBlock->command.type = Command::ENDFUNC;
|
||||
|
|
|
@ -141,7 +141,7 @@ public:
|
|||
|
||||
static bool loadFile(const Config::Pointer& config, const char* filename, String& source);
|
||||
|
||||
TextTemplate(const String& name, const Config::Pointer& config = Config::Pointer(new Config()));
|
||||
TextTemplate(const String& name, const Config::Pointer& config = std::make_shared<Config>());
|
||||
~TextTemplate();
|
||||
|
||||
// Scibe does all the job of parsing an inout template stream and then gneerating theresulting stream using the vars
|
||||
|
|
|
@ -31,7 +31,7 @@ int main (int argc, char** argv) {
|
|||
bool showParseTree = false;
|
||||
bool makeCPlusPlus = false;
|
||||
|
||||
TextTemplate::Config::Pointer config(new TextTemplate::Config());
|
||||
auto config = std::make_shared<TextTemplate::Config>();
|
||||
|
||||
enum Mode {
|
||||
READY = 0,
|
||||
|
@ -165,7 +165,7 @@ int main (int argc, char** argv) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
TextTemplate::Pointer scribe(new TextTemplate(srcFilename, config));
|
||||
auto scribe = std::make_shared<TextTemplate>(srcFilename, config);
|
||||
|
||||
// ready to parse and generate
|
||||
std::ostringstream destStringStream;
|
||||
|
|
Loading…
Reference in a new issue