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Looks like "reflection" can be used as a synonym for "specular."
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@ -1365,7 +1365,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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} else if (type.contains("bump") || type.contains("normal")) {
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bumpTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
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} else if (type.contains("specular")) {
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} else if (type.contains("specular") || type.contains("reflection")) {
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specularTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
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} else if (type == "lcl rotation") {
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