Fixed poor coding standard

This commit is contained in:
barnold1953 2014-05-20 17:46:52 -07:00
parent eb5b0c4ddf
commit 661de7c62b
2 changed files with 5 additions and 5 deletions

View file

@ -200,12 +200,12 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
CoInitialize(NULL);
IMMDeviceEnumerator* pMMDeviceEnumerator = NULL;
CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pMMDeviceEnumerator);
IMMDevice* pEndpoint;hr = pMMDeviceEnumerator->GetDefaultAudioEndpoint(mode == QAudio::AudioOutput ? eRender : eCapture, eMultimedia, &pEndpoint);
IMMDevice* pEndpoint;
hr = pMMDeviceEnumerator->GetDefaultAudioEndpoint(mode == QAudio::AudioOutput ? eRender : eCapture, eMultimedia, &pEndpoint);
if (hr == E_NOTFOUND){
printf("Audio Error: device not found\n");
deviceName = QString("NONE");
}
else {
} else {
IPropertyStore* pPropertyStore;
pEndpoint->OpenPropertyStore(STGM_READ, &pPropertyStore);
pEndpoint->Release();

View file

@ -1636,9 +1636,9 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
setTangents(extracted.mesh, part.quadIndices.at(i + 2), part.quadIndices.at(i + 3));
setTangents(extracted.mesh, part.quadIndices.at(i + 3), part.quadIndices.at(i));
}
// <= size-3 in order to prevent overflowing triangleIndices when (i % 3) != 0
// <= size - 3 in order to prevent overflowing triangleIndices when (i % 3) != 0
// This is most likely evidence of a further problem in extractMesh()
for (int i = 0; i <= part.triangleIndices.size()-3; i += 3) {
for (int i = 0; i <= part.triangleIndices.size() - 3; i += 3) {
setTangents(extracted.mesh, part.triangleIndices.at(i), part.triangleIndices.at(i + 1));
setTangents(extracted.mesh, part.triangleIndices.at(i + 1), part.triangleIndices.at(i + 2));
setTangents(extracted.mesh, part.triangleIndices.at(i + 2), part.triangleIndices.at(i));