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Tiny tweak to weight loading: only replace lowest weight if the new weight is
greater.
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@ -1769,7 +1769,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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lowestWeight = weights[k];
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}
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}
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if (k == 4) {
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if (k == 4 && weight > lowestWeight) {
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// no space for an additional weight; we must replace the lowest
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weights[lowestIndex] = weight;
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extracted.mesh.clusterIndices[it.value()][lowestIndex] = i;
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