Stephen Birarda
a1ad496772
handle match on non-default serverScripts property during entity send
2017-01-18 14:58:36 -08:00
Stephen Birarda
3556379034
leverage JSON filter changes to OctreeQuery in EntityServer
2017-01-18 14:58:36 -08:00
Ryan Huffman
b0c2a9d614
Add serverScripts entity property
2017-01-17 14:47:06 -08:00
Seth Alves
a47aaea37a
don't bootstrap self with an avatar hold action
2017-01-12 10:12:45 -08:00
Seth Alves
4a29cce584
adjust when USER_COLLISION_GROUP_MY_AVATAR is auto-disabled
2017-01-10 06:17:40 -08:00
Seth Alves
35577f49d0
change the test for when MY_AVATAR collisions are short-circuited
2017-01-09 17:00:39 -08:00
Seth Alves
ad45bbf5ba
set DIRTY_COLLISION_GROUP flag when parentID changes
2017-01-09 16:45:54 -08:00
Seth Alves
45a26d599f
if something is a child of the local avatar, never let it collide with MY_AVATAR
2017-01-09 16:40:28 -08:00
Seth Alves
01ff3f14b6
re-evaluate an entities in-bullet status when parentID changes
2017-01-09 15:28:05 -08:00
Seth Alves
6fe35ac0da
use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
2016-12-12 16:04:41 -08:00
Faye Li Si Fi
0556661d13
getting rid of uneccessary flag, fix formatting, and getting it to work yay
2016-12-07 15:40:21 -08:00
samcake
a05e42138c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-14 09:58:12 -08:00
Seth Alves
850361f222
lastEditedBy property for entities
2016-11-10 15:26:28 -08:00
samcake
b563e280e4
Commuting the LIghtEntityItem changes correctly to the LightRenderItem
2016-08-31 13:55:41 -07:00
Andrew Meadows
19cd4648ad
scale collision render mesh correctly
2016-08-24 22:26:56 -07:00
SamGondelman
ccca6d935f
don't fade after physics kick in
2016-08-12 14:35:22 -07:00
SamGondelman
36d9f92101
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
Seth Alves
5f6e608207
don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't.
2016-07-19 11:23:21 -07:00
Andrew Meadows
8009d23f70
more STATIC_MESH and dynamic overlap prevention
2016-06-22 15:20:45 -07:00
Andrew Meadows
702e83ba6a
prevent incompatible entity properties combos
2016-06-21 14:03:21 -07:00
Brad Hefta-Gaub
7ed35399e9
make the application of redundant physics update idempotent to improve action glitches
2016-06-02 18:01:23 -07:00
Seth Alves
419c744bd4
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-19 09:49:18 -07:00
Atlante45
38f74c1843
Remove the last of the glow level
2016-05-14 14:49:31 -07:00
Seth Alves
ac506dc4b7
where needed, copy clientOnly into properties before calling queueEditEntityMessage
2016-05-11 12:46:16 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Andrew Meadows
ffc3123467
Merge pull request #7658 from sethalves/grab-fixes
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Grab fixes
2016-05-09 15:30:37 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Atlante45
07adef9465
Fix entities collision sounds
2016-05-05 14:55:28 -07:00
Seth Alves
cd934bab90
set _actionDataDirty when adding an action.
2016-05-05 14:16:13 -07:00
Seth Alves
0c794cac5d
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-05 10:13:07 -07:00
Seth Alves
d76b8f2335
action->locallyAddedButNotYetReceived is unneeded with isMine available
2016-05-05 06:44:52 -07:00
Andrew Meadows
be9a572fb0
fix grab motion glitch on long-ping connections
2016-05-04 16:50:42 -07:00
Seth Alves
91af732516
if we receive an update from the entity-server that doesn't include one of our actions, resend the action data
2016-05-04 16:30:38 -07:00
Seth Alves
9db839bc13
don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0
2016-05-04 15:01:00 -07:00
Seth Alves
9e53055d43
parentID and parentJointIndex are now protected by simulation ownership
2016-05-03 15:48:50 -07:00
Andrew Meadows
ba226b9cb4
promote priority immediately when already owned
2016-05-03 13:43:08 -07:00
Seth Alves
1da041de9b
don't consume the physics related property changes from the packet that informs us that we are the simulationOwner of an entity
2016-05-02 15:09:08 -07:00
Seth Alves
ae8f502808
keep track of actions we are editing and ignore updates from server for these actions
2016-05-02 14:23:36 -07:00
Andrew Meadows
c686418be0
optimize use of EntityItem::getDimensions()
2016-04-27 10:34:29 -07:00
Brad Hefta-Gaub
8c7ef31636
Merge pull request #7746 from AndrewMeadows/supress-spurious-logs
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reduce warnings about truncated kinematic timesteps
2016-04-23 09:34:45 -07:00
Brad Hefta-Gaub
04dab65b59
Merge pull request #7727 from ZappoMan/supportLargeClockSkew
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support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Andrew Meadows
d984ce4792
properly update _lastSimulated for kinematic objs
2016-04-22 17:19:00 -07:00
Andrew Meadows
34d622e498
add warning about truncated kinematic timestep
2016-04-22 13:10:23 -07:00
Andrew Meadows
872622c6f7
fix acceleration of for server-side kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
14abb15216
set kinematic accel before stepping
2016-04-22 09:38:43 -07:00
Andrew Meadows
8efb07cfd8
correctg measured acceleration for kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
a79f49a5cd
don't stop slow kinematic objs when sending updates
2016-04-22 09:38:43 -07:00
Andrew Meadows
ad045bc439
remove second-order term from kinematic motion
2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e
optimize kinematic motion math
2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
31f9d592e0
support for larger than 35 minute clock skew
2016-04-20 18:42:00 -07:00
Andrew Meadows
a263091c94
fix entity-server crash for out of bounds
2016-04-14 15:23:14 -07:00
Seth Alves
3288bff963
don't flood log with messages about expired actions. also, try to remove such actions
2016-04-13 09:47:07 -07:00
Brad Hefta-Gaub
cc418c615f
Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
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treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Seth Alves
2aa3e5d418
re-enabled EntityItem::simulateKinematicMotion for things with parents
2016-04-09 09:06:18 -07:00
Seth Alves
5375fdd0f0
don't do simple kinematic simulation on things that have parents
2016-04-06 16:42:14 -07:00
Seth Alves
af05b97c1e
put back accidently deleted line. cleanups
2016-04-04 17:31:59 -07:00
Seth Alves
d814d7b35d
merge from upstream
2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711
update collision shapes of entities which are children of avatars
2016-04-04 16:06:53 -07:00
Andrew Meadows
a08ab8e127
restore setFlag in simulateKinematicMotion()
2016-04-04 11:48:45 -07:00
Andrew Meadows
a53cb2e532
use _gravity rather than _acceleration
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also tweaks and comments about supporting low gravity
2016-04-04 11:10:50 -07:00
Andrew Meadows
74058ac049
more correct moving test for ballistic kinematics
2016-04-03 19:15:16 -07:00
Andrew Meadows
0830c55bcf
getLocalEverything->getLocalTransformAndVelocities
2016-04-01 17:48:56 -07:00
Andrew Meadows
442b52313f
faster kinematic motion calculations
2016-04-01 13:14:03 -07:00
howard-stearns
5381be6902
Whitespace
2016-03-29 17:06:19 -07:00
howard-stearns
bcb729eac2
Abstract out globalizeProperties.
2016-03-29 15:21:06 -07:00
howard-stearns
b09b9a4a0a
snapshot after using tree from entity item.
2016-03-28 16:58:20 -07:00
Brad Hefta-Gaub
62a56ecbfa
fix typos
2016-03-23 17:45:22 -07:00
Seth Alves
1e02c8d9d3
minimize diff
2016-03-17 17:28:36 -07:00
Seth Alves
cbfde2032c
fix bug which caused observers of a parenting grab to not see the entity in the grabber's hand
2016-03-17 17:09:32 -07:00
ZappoMan
1a17de6dbb
reduce log spam
2016-03-14 14:02:25 -07:00
Brad Hefta-Gaub
35d6afbe77
Merge branch 'master' of https://github.com/highfidelity/hifi into fixSceneNotStable
2016-03-08 14:53:41 -08:00
Brad Hefta-Gaub
6d211dd4e5
first cut at fixing the scene not stable bug
2016-03-08 14:52:21 -08:00
Seth Alves
9346171695
if entity registration isn't default, adjust physics shapes to match
2016-03-04 16:47:30 -08:00
samcake
f12030c1a4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 18:41:02 -08:00
samcake
31230e81bb
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 10:05:58 -08:00
Seth Alves
ffce38769f
properties hold local velocities, not world-frame ones
2016-02-10 19:16:08 -08:00
Seth Alves
6a646f1c24
put isMoving back and change all uses to isMovingRelativeToParent
2016-02-10 19:01:41 -08:00
Seth Alves
3e71efcdbb
all code that asks isMoving appears to mean relative to parent
2016-02-10 18:21:44 -08:00
Seth Alves
49f2724608
don't return void
2016-02-10 13:49:03 -08:00
samcake
51bacdebdd
Trying to notify the entity changes to the render item correctly, need more work
2016-02-10 11:52:37 -08:00
Seth Alves
9d21c3d549
Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip
2016-02-10 11:35:25 -08:00
Anthony J. Thibault
727e289ecd
SpatiallyNestable: bug fixes for kinematic entities
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* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Seth Alves
251810edc5
only suppress location edits when they arrive over the network -- script can still update
2016-02-09 15:03:36 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Seth Alves
82fcfc1d64
don't apply clock-skew to a lastEdited of 0
2016-02-08 15:31:32 -08:00
Andrew Meadows
959f924b1d
flag entity as changed when changing simulatorID
2016-02-04 13:26:07 -08:00
Andrew Meadows
e3351c05a2
make some methods const
2016-02-04 13:26:06 -08:00
Brad Hefta-Gaub
49bbf42995
Merge pull request #6960 from sethalves/fix-adjust-edit-packet-for-clock-skew
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don't adjust a time of '0 usecs since epoch' with clock skew in edit packets
2016-01-28 12:31:27 -08:00
ericrius1
cd5e81de36
Validating href for edit.js
2016-01-27 16:02:02 -08:00
Seth Alves
f2ea73d646
don't adjust a time of '0 usecs since epoch' with clock skew in edit packets
2016-01-27 14:12:03 -08:00
Andrew Meadows
a92c512c17
move collision group/mask calculus into EntityItem
2016-01-19 19:52:08 -08:00
Seth Alves
8ba800fda8
Merge pull request #6851 from AndrewMeadows/collisionless2
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namechange "ignoreForCollisions" to "collisionless"
2016-01-19 11:33:55 -08:00
Andrew Meadows
7fb145e819
namechange ignoreForCollisions --> collisionless
2016-01-19 09:06:17 -08:00
Seth Alves
823428290d
Merge branch 'master' of github.com:highfidelity/hifi into various-fixes
2016-01-18 13:26:45 -08:00
Seth Alves
d6e3b85237
fix javascript access via localPosition and localRotation
2016-01-18 11:15:32 -08:00
Andrew Meadows
952f5b23f6
namechange collisionsWillMove --> dynamic
2016-01-15 15:21:25 -08:00
Andrew Meadows
222398e5cc
no packet version check for collision mask
2016-01-12 15:10:18 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Seth Alves
942e77166e
merge from upstream
2016-01-05 11:11:19 -08:00
Seth Alves
40a25f859a
cleanups
2016-01-03 08:00:23 -08:00
Seth Alves
81d3571171
fix getMaximumAACube and getMinimumAACube success return values
2015-12-18 12:04:47 -08:00
Seth Alves
473212e5b7
try to be more coherent about queryAABox meaning
2015-12-17 14:29:41 -08:00
Seth Alves
45d19167c9
fix a couple of missing-parent bugs
2015-12-16 10:09:46 -08:00
Seth Alves
2b800d711f
queryAACube to and from scriptvalues
2015-12-15 15:18:43 -08:00
Seth Alves
008065ba38
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-14 09:15:56 -08:00
Seth Alves
c74f8bca49
location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent
2015-12-14 09:13:36 -08:00
Seth Alves
24fb43e8cd
first steps toward a puffed-out query-box for child entities
2015-12-12 12:33:14 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Atlante45
6f29d9e7b8
Use strongly typed enum instead of nested alias
2015-12-10 11:10:09 -08:00
Philip Rosedale
c93252b134
Merge pull request #6596 from AndrewMeadows/fix-bad-ownership
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fix bad simulation ownership when using edit.js
2015-12-08 17:49:38 -08:00
Andrew Meadows
987b8d3334
fix bad simulation ownership when using edit.js
2015-12-08 14:34:25 -08:00
Seth Alves
96e9580473
change some more parameters back to being pass-by-reference, where it's safe
2015-12-07 05:30:19 -08:00
Seth Alves
4e74c98ae7
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-12-03 11:00:13 -08:00
Seth Alves
6f79b381f9
working toward making children of avatar joints work
2015-12-03 11:00:06 -08:00
Brad Hefta-Gaub
1e51a90204
add edit times and entity ids to the viewer stats
2015-12-02 14:43:00 -08:00
Seth Alves
6eae98fb28
merge from upstream
2015-12-02 14:38:26 -08:00
Brad Hefta-Gaub
08ba535c38
add some basic send tracking
2015-12-02 13:43:05 -08:00
Andrew Meadows
ab6367ff4e
remove debug option for disabling physics updates
2015-12-01 11:13:01 -08:00
Seth Alves
cf39cac7fc
attempt to make SpatiallyNestable data access thread-safe
2015-11-29 12:50:33 -08:00
Seth Alves
6062691c2a
minimize diff vs master
2015-11-26 07:04:27 -08:00
Seth Alves
10cf85bad9
fix some rotation handling in EntityItem, minimize diff vs master
2015-11-26 07:02:53 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Andrew Meadows
e26081e981
always update physics properties when they change
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and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Brad Hefta-Gaub
2f3cf82202
don't apply out of order edits to entities that have been deleted
2015-11-18 14:26:18 -08:00
Seth Alves
b0d24be58f
add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets.
2015-11-13 16:02:39 -08:00
Seth Alves
3746920655
allow action updates from others when we are the simulation owner
2015-11-13 13:56:30 -08:00
Seth Alves
6ec5b12081
send to network when an action is deleted, also
2015-11-13 09:52:35 -08:00
Seth Alves
3f7f5a2bbd
send to network when an action is deleted, also
2015-11-13 09:49:31 -08:00
Seth Alves
5acbb74362
send to network when an action is deleted, also
2015-11-13 09:45:06 -08:00
Seth Alves
d7be1699a7
adjust how the decision to send action changes over the wire is made
2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48
adjust how the decision to send action changes over the wire is made
2015-11-12 14:19:23 -08:00
Seth Alves
07f3d8eca0
more debugging prints
2015-11-11 16:03:08 -08:00
Seth Alves
31ebe5dba1
terse logging for sim ownership
2015-11-11 08:51:10 -08:00
Seth Alves
5e4f30b2bb
improve terse entity logging. change how action data sending is triggered
2015-11-10 13:58:09 -08:00
Seth Alves
9b3708ea66
use parentChanged to recalculate entity bounding boxes
2015-11-04 09:27:57 -08:00
Seth Alves
60824a1fb0
back out some off-brand changes. add parentChanged call
2015-11-03 16:07:28 -08:00
Seth Alves
f60b1d9bd7
unmangle merge
2015-11-03 13:50:35 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Stephen Birarda
fb55f0becb
guard timeElapsed for simulateKinematicMotion to max 1s
2015-10-29 12:50:34 -07:00
Seth Alves
22d6b6df34
make withWriteLock and withTryWriteLock const
2015-10-28 13:49:52 -07:00
Seth Alves
a1096510e8
put some useless consts back
2015-10-28 10:52:01 -07:00
Seth Alves
f6a0004f26
get rid of some useless consts
2015-10-28 10:45:24 -07:00
Seth Alves
08a0bf33a4
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:55 -07:00
Seth Alves
d504f449e4
undo last commit -- avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:11 -07:00
Seth Alves
2b5b4f1118
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:54:16 -07:00
Seth Alves
f91dc93620
adjust locking in EntityItem::getActionDataInternal
2015-10-28 08:40:38 -07:00
Seth Alves
f3c61a823e
try harder to get children flags right when something moves. added worldToLocal methods
2015-10-23 16:58:09 -07:00
Seth Alves
61269c3ce8
fix up entity constructors so that setProperties isn't called during the constructor
2015-10-23 13:52:50 -07:00
Seth Alves
22af5b27ab
avoid shared_from_this while constructing
2015-10-23 12:55:48 -07:00
Seth Alves
bf290c35be
when an entity gets a physics flag set, set the same flag in any children
2015-10-23 09:46:57 -07:00
Seth Alves
7b08d047b1
when EntityTree::updateEntityWithElement is called on an entity, call it on all the children of that entity
2015-10-22 16:59:56 -07:00
Seth Alves
d86d69aeba
keep track of children. use local position and orientation on the wire.
2015-10-22 15:36:03 -07:00
Seth Alves
778dc8dc15
add parentID and parentJointIndex EntityItemProperties
2015-10-22 11:52:56 -07:00
Seth Alves
264b658132
hook up entities and avatars to SpatialParentFinder
2015-10-22 11:05:48 -07:00
Seth Alves
6cb195b335
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-10-20 15:53:56 -07:00
Seth Alves
bddbe89c86
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 16:13:53 -07:00
Seth Alves
9e24542c0b
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 16:05:56 -07:00
Seth Alves
00594f0cce
don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action
2015-10-19 16:05:10 -07:00
Seth Alves
46e5bf0435
take entity-server clock-skew into account when handling action expiration times
2015-10-19 11:59:03 -07:00
Seth Alves
37923e81bb
make SpatiallyNestable::_transform private
2015-10-18 08:18:10 -07:00
Seth Alves
275e77d29e
remove old-style avatar referentials
2015-10-18 07:51:00 -07:00
Seth Alves
b18bb1e076
Merge pull request #6084 from AndrewMeadows/physics-cleanup
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move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Andrew Meadows
fa17b77d70
move DIRTY_FLAGS out of EntityItem namespace
2015-10-15 09:34:09 -07:00
Seth Alves
9937b6a3ef
quiet some debugging
2015-10-14 13:12:11 -07:00
Seth Alves
07a4dc3a7f
more lock fixing
2015-10-14 12:49:06 -07:00
Seth Alves
fa2bf2b2d9
tighten up locking in actions
2015-10-14 11:43:03 -07:00
Seth Alves
742cc0f511
rename a function
2015-10-14 06:17:55 -07:00
Seth Alves
644076214e
fix hang
2015-10-13 16:55:04 -07:00
Seth Alves
4402242c3c
allow an action to suppress sending of physics related edits to the entity-server
2015-10-13 16:27:40 -07:00
Seth Alves
2ecb7e8d29
fix bug that was making action deletes fail
2015-10-13 16:19:12 -07:00
Seth Alves
54eac099b9
tweak
2015-10-13 12:52:53 -07:00
Seth Alves
83780296de
don't send physical property updates if there's an action on the object
2015-10-13 12:12:57 -07:00
Brad Hefta-Gaub
57cc7adbfe
standardize somethingChanged - CR feedback
2015-10-07 12:27:12 -07:00
Seth Alves
993111d22f
code review
2015-10-05 11:28:59 -07:00
Seth Alves
67cc944afc
fix double free problem
2015-10-02 13:27:45 -07:00
Seth Alves
9f27e5ff1f
back out a couple other unneeded changes
2015-10-01 18:21:53 -07:00
Seth Alves
40c5103d2f
back out change where actino data caches were split into in/out
2015-10-01 17:15:20 -07:00
Seth Alves
e90b156b7b
avoid: add an action, immediately receive an update to that entities action, delete the just-added action because it wasn't in the packet
2015-10-01 17:02:02 -07:00
Seth Alves
f2ebba9863
separate out the inbound and outbound caches of serialized action data
2015-10-01 16:16:23 -07:00
Seth Alves
fa7a5f1a61
formatting, fix a bug
2015-10-01 14:51:33 -07:00
Seth Alves
56b50b5fb3
also add action to _previouslyDeletedActions if the local interface deletes the action
2015-10-01 14:45:10 -07:00
Seth Alves
d320f5b6f4
remember uuid of deleted actions for 20 seconds and don't re-add them
2015-10-01 14:40:12 -07:00
Brad Hefta-Gaub
4e2cb00ec3
first cut at only returning type specific properties in getEntityProperties
2015-09-17 17:33:53 -07:00
Brad Hefta-Gaub
e1cb041576
first cut at adding desiredProperties to getProperties
2015-09-16 15:00:42 -07:00
Brad Davis
9b81842850
Merge branch 'master' into homer
...
Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Seth Alves
b1c5a04531
respond to code review
2015-09-11 09:29:52 -07:00
Brad Davis
b7ffb96adf
Working on thread safety for the entity tree
2015-09-10 22:28:50 -07:00
Brad Davis
3bc9e8c98d
Fixing some entity race condition crashes
2015-09-10 20:43:41 -07:00
Seth Alves
31fcd55d47
octree uses shared pointers
2015-09-08 11:59:48 -07:00
ericrius1
5fa27a7cf1
added back computeAndUpdate mmethod for particles, and now handling parsing old streams
2015-08-24 10:59:38 -07:00
ZappoMan
0990229c64
cache calculation of aabox and aacubes
2015-08-11 18:05:22 -07:00
Stephen Birarda
f8c832e50b
resolve conflicts on merge with upstream master
2015-07-17 16:48:46 -07:00
Andrew Meadows
32b1fe0918
proper fix for incorrect render of scaled entities
2015-07-17 15:21:02 -07:00
Stephen Birarda
e5722098f6
resolve conflicts on merge with upstream/master
2015-07-17 11:06:01 -07:00
Andrew Meadows
2441be21e2
restore order of setting properties
2015-07-16 20:58:34 -07:00
Andrew Meadows
18d0cb5158
cleanup of EntityItem ctors and friends
2015-07-16 17:48:28 -07:00
Stephen Birarda
821c16cbc4
resolve conflicts on merge with uptream/master
2015-07-14 09:52:20 -07:00
Andrew Meadows
7610fe48c2
filter action updates during simulation ownership
...
This fixes a bug where actions can be thrashed (created/deleted)
by late entity update echos from the entity-server.
2015-07-14 09:24:37 -07:00
Clément Brisset
24eb4c8263
Merge pull request #5309 from sethalves/quiet-compiler
...
quiet compiler
2015-07-13 15:55:35 -07:00
Seth Alves
5aca0c28ef
quiet compiler
2015-07-13 07:37:59 -07:00
Andrew Meadows
9ce9c541de
fix activation of object when action changes
2015-07-10 18:45:40 -07:00
Seth Alves
bf6fce4e45
remove unneeded const
2015-07-09 17:05:15 -07:00
Seth Alves
2dc4922da3
bring over code from entity-level-locking branch
2015-07-09 15:23:05 -07:00
Seth Alves
a01fb6f1dc
if an action changes its own arguments, cause reserialisation
2015-07-09 14:32:34 -07:00
Stephen Birarda
19c5f0b67c
resolve conflicts on merge with upstream/master
2015-07-08 22:54:36 -07:00
Atlante45
e2718d5c94
Merge branch 'protocol' of https://github.com/birarda/hifi into protocol
2015-07-08 18:26:36 -07:00
Brad Davis
98e0688e98
Reducing heap allocation in network packet parsing
2015-07-08 17:21:38 -07:00
Stephen Birarda
fa71c781f4
cleanup edit message memory management in octree packet sending
2015-07-08 14:12:04 -07:00
ZappoMan
2aa345dfc6
Merge branch 'master' of https://github.com/highfidelity/hifi into inBoundStats
2015-07-03 15:04:59 -07:00
ZappoMan
29a7584ee6
remove dead code
2015-07-03 11:29:59 -07:00
ZappoMan
0c0b8dbbc1
add stats for elements and entities per incoming packet
2015-07-02 16:19:13 -07:00
ZappoMan
b568e895ec
Merge branch 'master' of https://github.com/highfidelity/hifi into inBoundStats
2015-07-02 15:00:09 -07:00
ZappoMan
5c4d4893de
added bytes per edit stats
2015-07-02 13:44:28 -07:00
ZappoMan
b13a4b2a71
add edit update stats
2015-07-02 11:07:47 -07:00
Seth Alves
b19d505fc1
remove stray debug print
2015-07-01 20:32:45 -07:00
Seth Alves
246861221c
rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready.
2015-07-01 20:17:21 -07:00
Seth Alves
6e3cab9f4d
fix logic problem with previous fix
2015-07-01 12:37:15 -07:00
Seth Alves
593ed9f998
work around problem where EntityItem::setActionData is called before the entity tree is set up
2015-07-01 12:26:51 -07:00
Seth Alves
e8a6acd65b
responses to code review
2015-07-01 10:42:04 -07:00
Seth Alves
5e2f7204b4
responses to code review
2015-07-01 10:29:42 -07:00
Seth Alves
a300dec1f7
update entity data bytes whenever it's asked for
2015-06-30 10:42:34 -07:00
Seth Alves
9b7ea19087
include action type in arguments delivered to scrips
2015-06-29 14:33:58 -07:00
Seth Alves
1d122060a6
merge andrew's sim-ownership branch
2015-06-29 09:50:38 -07:00
Andrew Meadows
769755e30a
recycle PROP_SIMULATOR_ID
2015-06-29 06:20:14 -07:00
Seth Alves
0970f010a4
provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are
2015-06-27 13:31:00 -07:00
Seth Alves
c0c1116c69
attempt some clean-ups in edge/unexpected situations
2015-06-27 11:09:28 -07:00
Seth Alves
30be515a94
remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity
2015-06-27 08:53:27 -07:00
Andrew Meadows
4d4b97fe59
add priority promotion to reduce volunteer races
...
also fix priority inheritance from chained collisions
2015-06-26 22:30:06 -07:00
Andrew Meadows
e18506c77f
promote volunteer priority
...
also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
d6c69e8fe6
pack terse update parameters near each other
...
also don't constantly resend ownership data
2015-06-26 22:00:43 -07:00
Andrew Meadows
ff67b54f87
don't read terse update data for objs we own
2015-06-26 21:58:40 -07:00
Andrew Meadows
44d3074561
remove debug code
2015-06-26 21:58:03 -07:00
Andrew Meadows
12fc18092b
SimulationOwner as one property
2015-06-26 21:58:03 -07:00
Andrew Meadows
cf74dbe1dc
partial progress toward sim ownership negotiations
...
works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
7c793c6397
accept simulation release from entity-server
2015-06-26 21:57:04 -07:00
Andrew Meadows
d0ac3e4514
more work on simulator priority
...
scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Andrew Meadows
82ba5cd4b6
sim ownership uses expiry, apply priority rules
2015-06-26 21:57:04 -07:00
Andrew Meadows
443c7d9c70
allow equal priority to take simulation ownership
2015-06-26 21:57:04 -07:00
Andrew Meadows
8afd9a5e1d
add EntityItem::_simulatorPriority as uint8_t
2015-06-26 21:57:04 -07:00
Seth Alves
9f6ec4120d
undo previous experiment
2015-06-26 18:43:56 -07:00
Seth Alves
0739c46249
if new action data is the same as the old action data, don't re-unpack it
2015-06-26 18:13:53 -07:00
Seth Alves
b4537b081f
fix clearActions
2015-06-26 16:02:47 -07:00
Seth Alves
bc7271769c
merge from master
2015-06-26 14:29:40 -07:00
David Rowe
1898c6bd55
Merge branch 'master' into 20547
...
Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Seth Alves
d09588b7fa
put upper bound on size of serilized action parameters so they'll fit in MTU
2015-06-26 12:11:34 -07:00
Seth Alves
0af137af36
save encoded action data rather than generating it on demand
2015-06-23 15:27:25 -07:00