mirror of
https://github.com/overte-org/overte.git
synced 2025-04-07 19:12:28 +02:00
namechange ignoreForCollisions --> collisionless
This commit is contained in:
parent
fca5b29e6f
commit
7fb145e819
33 changed files with 87 additions and 84 deletions
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@ -76,7 +76,7 @@ var RainSquall = function (properties) {
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velocity: { x: 0, y: -dropFallSpeed, z: 0 },
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damping: 0,
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angularDamping: 0,
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ignoreForCollisions: true
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collisionless: true
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};
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}
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@ -409,7 +409,7 @@ function createPuppet(model, location) {
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registrationPoint: { x: 0.5, y: 0, z: 0.5 },
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animation: ANIMATION_SETTINGS,
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position: location,
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ignoreForCollisions: true,
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collisionless: true,
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dimensions: DIMENSIONS,
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lifetime: TEMPORARY_LIFETIME
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});
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@ -595,4 +595,4 @@ breakdanceEnd= function() {
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Overlays.deleteOverlay(rightFrontOverlay);
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Entities.deleteEntity(puppetEntityID);
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}
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}
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@ -122,7 +122,7 @@ function createQuakeMarker(earthquake) {
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parentID:earth,
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dimensions: QUAKE_MARKER_DIMENSIONS,
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position: getQuakePosition(earthquake),
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ignoreForCollisions:true,
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collisionless:true,
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lifetime: 6000,
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color: getQuakeMarkerColor(earthquake)
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}
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@ -108,7 +108,7 @@ Script.setInterval(function() {
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var grabData = userData["grabKey"]
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// {"grabbableKey":{"invertSolidWhileHeld":true},
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// "grabKey":{"activated":true,"avatarId":"{6ea8b092-10e0-4058-888b-6facc40d0fe9}","refCount":1,"gravity":{"x":0,"y":0,"z":0},"ignoreForCollisions":0,"dynamic":1}
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// "grabKey":{"activated":true,"avatarId":"{6ea8b092-10e0-4058-888b-6facc40d0fe9}","refCount":1,"gravity":{"x":0,"y":0,"z":0},"collisionless":0,"dynamic":1}
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// }
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if (typeof grabData != 'undefined') {
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@ -25,7 +25,7 @@ function createAvatarDetector() {
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z: 1
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},
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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visible: false,
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color: {
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red: 255,
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@ -91,7 +91,7 @@ var modelRatProperties = {
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angularDamping: 0.99,
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friction: 0.75,
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dynamic: true,
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ignoreForCollisions: false,
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collisionless: false,
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gravity: {
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x: 0,
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y: -9.8,
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@ -195,7 +195,7 @@ function addAvoiderBlock(position) {
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},
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position: position,
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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visible: false
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};
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@ -19,5 +19,5 @@ var recordAreaEntity = Entities.addEntity({
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},
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visible: true,
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script: PARAMS_SCRIPT_URL,
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ignoreForCollision: true,
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});
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collisionless: true,
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});
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@ -54,10 +54,10 @@
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preload: function (entityID) {
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print("RECORDING ENTITY PRELOAD");
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this.entityID = entityID;
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var entityProperties = Entities.getEntityProperties(_this.entityID);
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if (!entityProperties.ignoreForCollisions) {
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Entities.editEntity(_this.entityID, { ignoreForCollisions: true });
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if (!entityProperties.collisionless) {
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Entities.editEntity(_this.entityID, { collisionless: true });
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}
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Messages.messageReceived.connect(receivingMessage);
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@ -117,4 +117,4 @@
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}
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return new recordingEntity();
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});
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});
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@ -220,7 +220,7 @@
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dimensions: COLOR_INDICATOR_DIMENSIONS,
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position: this.currentProperties.position,
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dynamic: false,
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ignoreForCollisions: true
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collisionless: true
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}
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this.colorIndicator = Entities.addEntity(properties);
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@ -82,7 +82,7 @@ function createColorBusterCube(row, column, vertical) {
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type: 'Box',
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dimensions: CUBE_DIMENSIONS,
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dynamic: false,
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ignoreForCollisions: false,
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collisionless: false,
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color: startingColor[1],
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position: position,
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userData: JSON.stringify({
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@ -254,7 +254,7 @@ PlankyStack = function() {
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density: _this.options.density,
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velocity: {x: 0, y: 0, z: 0},
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angularVelocity: Quat.fromPitchYawRollDegrees(0, 0, 0),
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ignoreForCollisions: true
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collisionless: true
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};
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_this.planks.forEach(function(plank, index, object) {
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if (plank.layer === layer && plank.row === row) {
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@ -289,7 +289,7 @@ PlankyStack = function() {
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}
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if (!editMode) {
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_this.planks.forEach(function(plank, index, object) {
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Entities.editEntity(plank.entity, {ignoreForCollisions: false, dynamic: true});
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Entities.editEntity(plank.entity, {collisionless: false, dynamic: true});
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});
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}
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};
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@ -44,7 +44,7 @@ ArcBall = function(spawnPosition) {
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green: 10,
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blue: 150
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},
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ignoreForCollisions: true,
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collisionless: true,
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damping: 0.8,
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dynamic: true,
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userData: JSON.stringify({
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@ -506,14 +506,14 @@ Grabber.prototype.activateEntity = function(entityID, grabbedProperties) {
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data["activated"] = true;
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data["avatarId"] = MyAvatar.sessionUUID;
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data["refCount"] = data["refCount"] ? data["refCount"] + 1 : 1;
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// zero gravity and set ignoreForCollisions to true, but in a way that lets us put them back, after all grabs are done
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// zero gravity and set collisionless to true, but in a way that lets us put them back, after all grabs are done
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if (data["refCount"] == 1) {
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data["gravity"] = grabbedProperties.gravity;
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data["ignoreForCollisions"] = grabbedProperties.ignoreForCollisions;
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data["collisionless"] = grabbedProperties.collisionless;
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data["dynamic"] = grabbedProperties.dynamic;
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var whileHeldProperties = {gravity: {x:0, y:0, z:0}};
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if (invertSolidWhileHeld) {
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whileHeldProperties["ignoreForCollisions"] = ! grabbedProperties.ignoreForCollisions;
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whileHeldProperties["collisionless"] = ! grabbedProperties.collisionless;
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}
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Entities.editEntity(entityID, whileHeldProperties);
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}
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@ -527,7 +527,7 @@ Grabber.prototype.deactivateEntity = function(entityID) {
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if (data["refCount"] < 1) {
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Entities.editEntity(entityID, {
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gravity: data["gravity"],
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ignoreForCollisions: data["ignoreForCollisions"],
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collisionless: data["collisionless"],
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dynamic: data["dynamic"]
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});
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data = null;
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@ -26,7 +26,7 @@ ball = Entities.addEntity(
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dimensions: { x: 0.1, y: 0.1, z: 0.1 },
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color: { red: 255, green: 0, blue: 255 },
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dynamic: false,
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ignoreForCollisions: true
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collisionless: true
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});
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disc = Entities.addEntity(
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@ -261,7 +261,7 @@
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var elAccelerationZ = document.getElementById("property-lacc-z");
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var elDensity = document.getElementById("property-density");
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var elIgnoreForCollisions = document.getElementById("property-ignore-for-collisions");
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var elCollisionless = document.getElementById("property-collisionless");
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var elDynamic = document.getElementById("property-dynamic" );
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var elCollisionSoundURL = document.getElementById("property-collision-sound-url");
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var elLifetime = document.getElementById("property-lifetime");
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@ -491,7 +491,7 @@
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elAccelerationZ.value = properties.acceleration.z.toFixed(2);
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elDensity.value = properties.density.toFixed(2);
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elIgnoreForCollisions.checked = properties.ignoreForCollisions;
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elCollisionless.checked = properties.collisionless;
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elDynamic.checked = properties.dynamic;
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elCollisionSoundURL.value = properties.collisionSoundURL;
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elLifetime.value = properties.lifetime;
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@ -718,7 +718,7 @@
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elAccelerationZ.addEventListener('change', accelerationChangeFunction);
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elDensity.addEventListener('change', createEmitNumberPropertyUpdateFunction('density'));
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elIgnoreForCollisions.addEventListener('change', createEmitCheckedPropertyUpdateFunction('ignoreForCollisions'));
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elCollisionless.addEventListener('change', createEmitCheckedPropertyUpdateFunction('collisionless'));
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elDynamic.addEventListener('change', createEmitCheckedPropertyUpdateFunction('dynamic'));
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elCollisionSoundURL.addEventListener('change', createEmitTextPropertyUpdateFunction('collisionSoundURL'));
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@ -1235,9 +1235,9 @@
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</div>
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<div class="property">
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<span class="label">Ignore For Collisions</span>
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<span class="label">Collisionless</span>
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<span class="value">
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<input type='checkbox' id="property-ignore-for-collisions">
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<input type='checkbox' id="property-collisionless">
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</span>
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</div>
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@ -117,7 +117,7 @@ var leafSquall = function (properties) {
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},
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damping: 0,
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angularDamping: 0,
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ignoreForCollisions: true
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collisionless: true
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};
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}
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@ -199,7 +199,7 @@ EntityPropertyDialogBox = (function () {
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index++;
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array.push({ label: "Density:", value: properties.density.toFixed(decimals) });
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index++;
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array.push({ label: "Ignore for Collisions:", type: "checkbox", value: properties.ignoreForCollisions });
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array.push({ label: "Collisionless:", type: "checkbox", value: properties.collisionless });
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index++;
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array.push({ label: "Dynamic:", type: "checkbox", value: properties.dynamic });
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index++;
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@ -412,7 +412,7 @@ EntityPropertyDialogBox = (function () {
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index++; // skip header
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properties.density = array[index++].value;
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properties.ignoreForCollisions = array[index++].value;
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properties.collisionless = array[index++].value;
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properties.dynamic = array[index++].value;
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properties.lifetime = array[index++].value;
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@ -228,7 +228,7 @@ entitySlider.prototype = {
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name: 'Hifi-Slider-Axis::' + this.sliderType,
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color: this.color,
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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dimensions: {
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x: 3,
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y: 3,
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@ -251,7 +251,7 @@ entitySlider.prototype = {
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name: 'Hifi-End-Of-Axis',
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type: 'Box',
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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dimensions: {
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x: 0.01,
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y: 0.01,
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@ -364,7 +364,7 @@ entitySlider.prototype = {
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color: this.color,
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position: sliderPosition,
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script: SLIDER_SCRIPT_URL,
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ignoreForCollisions: true,
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collisionless: true,
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userData: JSON.stringify({
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lightModifierKey: {
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lightID: this.lightID,
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@ -559,7 +559,7 @@ function createPanelEntity(position) {
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},
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visible: false,
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dynamic: false,
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ignoreForCollisions: true
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collisionless: true
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}
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var panel = Entities.addEntity(panelProperties);
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@ -583,7 +583,7 @@ function createVisiblePanel() {
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},
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visible: true,
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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position: moveDown,
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rotation: avatarRot,
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script: VISIBLE_PANEL_SCRIPT_URL
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@ -640,7 +640,7 @@ function createCloseButton(axisStart) {
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rotation: Quat.multiply(avatarRot, Quat.fromPitchYawRollDegrees(90, 0, 45)),
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//rotation: Quat.fromPitchYawRollDegrees(0, 0, 90),
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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script: CLOSE_BUTTON_SCRIPT_URL,
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userData: JSON.stringify({
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grabbableKey: {
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@ -65,7 +65,7 @@ var keysToIgnore = [
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'registrationPoint',
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'angularVelocity',
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'angularDamping',
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'ignoreForCollisions',
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'collisionless',
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'dynamic',
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'href',
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'actionData',
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@ -102,7 +102,7 @@ function createOrUpdateLine(event) {
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sphereEntityID = Entities.addEntity({
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type: "Sphere",
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position: intersection.intersection,
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ignoreForCollisions: 1,
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collisionless: 1,
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dimensions: { x: 0.6, y: 0.6, z: 0.6 },
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color: { red: 0, green: 255, blue: 0 },
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lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
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@ -48,7 +48,7 @@ var rack = Entities.addEntity({
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z: 1.73
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},
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dynamic: true,
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ignoreForCollisions: false,
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collisionless: false,
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collisionSoundURL: collisionSoundURL,
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compoundShapeURL: rackCollisionHullURL,
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userData: JSON.stringify({
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@ -90,7 +90,7 @@ function createBalls() {
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z: 0
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},
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dynamic: true,
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ignoreForCollisions: false,
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collisionless: false,
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modelURL: basketballURL,
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userData: JSON.stringify({
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grabbableKey: {
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@ -235,7 +235,7 @@
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dimensions: ARROW_DIMENSIONS,
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position: this.bowProperties.position,
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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collisionSoundURL: ARROW_HIT_SOUND_URL,
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damping: 0.01,
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userData: JSON.stringify({
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@ -287,7 +287,7 @@
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position: Vec3.sum(this.bowProperties.position, TOP_NOTCH_OFFSET),
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dimensions: LINE_DIMENSIONS,
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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@ -305,7 +305,7 @@
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position: Vec3.sum(this.bowProperties.position, BOTTOM_NOTCH_OFFSET),
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dimensions: LINE_DIMENSIONS,
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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@ -390,7 +390,7 @@
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dimensions: LINE_DIMENSIONS,
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visible: true,
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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@ -539,7 +539,7 @@
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//make the arrow physical, give it gravity, a lifetime, and set our velocity
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var arrowProperties = {
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dynamic: true,
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ignoreForCollisions: false,
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collisionless: false,
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collisionMask: "static,dynamic,otherAvatar", // workaround: not with kinematic --> no collision with bow
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velocity: releaseVelocity,
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gravity: ARROW_GRAVITY,
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@ -162,7 +162,7 @@
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position: this.getWandTipPosition(properties),
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dimensions: BUBBLE_INITIAL_DIMENSIONS,
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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damping: BUBBLE_LINEAR_DAMPING,
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shapeType: "sphere"
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});
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@ -56,7 +56,7 @@ var targetIntervalClearer = Entities.addEntity({
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rotation: rotation,
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visible: false,
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dynamic: false,
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ignoreForCollisions: true,
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collisionless: true,
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});
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var targets = [];
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@ -153,7 +153,7 @@ var onTargetHit = function(targetEntity, projectileEntity, collision) {
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});
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// Attach arrow to target for the nice effect
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Entities.editEntity(projectileEntity, {
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ignoreForCollisions: true,
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collisionless: true,
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parentID: targetEntity
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});
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Entities.editEntity(targetEntity, {
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@ -63,7 +63,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
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_angularVelocity(ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY),
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_angularDamping(ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING),
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_visible(ENTITY_ITEM_DEFAULT_VISIBLE),
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_ignoreForCollisions(ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS),
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_collisionless(ENTITY_ITEM_DEFAULT_COLLISIONLESS),
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_collisionMask(ENTITY_COLLISION_MASK_DEFAULT),
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_dynamic(ENTITY_ITEM_DEFAULT_DYNAMIC),
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_locked(ENTITY_ITEM_DEFAULT_LOCKED),
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@ -123,7 +123,7 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
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requestedProperties += PROP_REGISTRATION_POINT;
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requestedProperties += PROP_ANGULAR_DAMPING;
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requestedProperties += PROP_VISIBLE;
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requestedProperties += PROP_IGNORE_FOR_COLLISIONS;
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requestedProperties += PROP_COLLISIONLESS;
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requestedProperties += PROP_COLLISION_MASK;
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requestedProperties += PROP_DYNAMIC;
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requestedProperties += PROP_LOCKED;
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@ -260,7 +260,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
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APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, getRegistrationPoint());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, getAngularDamping());
|
||||
APPEND_ENTITY_PROPERTY(PROP_VISIBLE, getVisible());
|
||||
APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, getIgnoreForCollisions());
|
||||
APPEND_ENTITY_PROPERTY(PROP_COLLISIONLESS, getCollisionless());
|
||||
APPEND_ENTITY_PROPERTY(PROP_COLLISION_MASK, getCollisionMask());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DYNAMIC, getDynamic());
|
||||
APPEND_ENTITY_PROPERTY(PROP_LOCKED, getLocked());
|
||||
|
@ -680,7 +680,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
|
||||
READ_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, float, updateAngularDamping);
|
||||
READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, setVisible);
|
||||
READ_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, bool, updateIgnoreForCollisions);
|
||||
READ_ENTITY_PROPERTY(PROP_COLLISIONLESS, bool, updateCollisionless);
|
||||
READ_ENTITY_PROPERTY(PROP_COLLISION_MASK, uint8_t, updateCollisionMask);
|
||||
READ_ENTITY_PROPERTY(PROP_DYNAMIC, bool, updateDynamic);
|
||||
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, setLocked);
|
||||
|
@ -1044,7 +1044,7 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(glowLevel, getGlowLevel);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(localRenderAlpha, getLocalRenderAlpha);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(visible, getVisible);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ignoreForCollisions, getIgnoreForCollisions);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionless, getCollisionless);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionMask, getCollisionMask);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dynamic, getDynamic);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(locked, getLocked);
|
||||
|
@ -1100,7 +1100,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(angularDamping, updateAngularDamping);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(restitution, updateRestitution);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(friction, updateFriction);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(ignoreForCollisions, updateIgnoreForCollisions);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionless, updateCollisionless);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionMask, updateCollisionMask);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dynamic, updateDynamic);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(created, updateCreated);
|
||||
|
@ -1444,9 +1444,9 @@ void EntityItem::updateAngularDamping(float value) {
|
|||
}
|
||||
}
|
||||
|
||||
void EntityItem::updateIgnoreForCollisions(bool value) {
|
||||
if (_ignoreForCollisions != value) {
|
||||
_ignoreForCollisions = value;
|
||||
void EntityItem::updateCollisionless(bool value) {
|
||||
if (_collisionless != value) {
|
||||
_collisionless = value;
|
||||
_dirtyFlags |= Simulation::DIRTY_COLLISION_GROUP;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -271,11 +271,11 @@ public:
|
|||
bool isVisible() const { return _visible; }
|
||||
bool isInvisible() const { return !_visible; }
|
||||
|
||||
bool getIgnoreForCollisions() const { return _ignoreForCollisions; }
|
||||
void setIgnoreForCollisions(bool value) { _ignoreForCollisions = value; }
|
||||
bool getCollisionless() const { return _collisionless; }
|
||||
void setCollisionless(bool value) { _collisionless = value; }
|
||||
|
||||
uint8_t getCollisionMask() const { return _collisionMask; }
|
||||
uint8_t getFinalCollisionMask() const { return _ignoreForCollisions ? 0 : _collisionMask; }
|
||||
uint8_t getFinalCollisionMask() const { return _collisionless ? 0 : _collisionMask; }
|
||||
void setCollisionMask(uint8_t value) { _collisionMask = value; }
|
||||
|
||||
bool getDynamic() const { return _dynamic; }
|
||||
|
@ -331,7 +331,7 @@ public:
|
|||
void updateGravity(const glm::vec3& value);
|
||||
void updateAngularVelocity(const glm::vec3& value);
|
||||
void updateAngularDamping(float value);
|
||||
void updateIgnoreForCollisions(bool value);
|
||||
void updateCollisionless(bool value);
|
||||
void updateCollisionMask(uint8_t value);
|
||||
void updateDynamic(bool value);
|
||||
void updateLifetime(float value);
|
||||
|
@ -445,7 +445,7 @@ protected:
|
|||
glm::vec3 _angularVelocity;
|
||||
float _angularDamping;
|
||||
bool _visible;
|
||||
bool _ignoreForCollisions;
|
||||
bool _collisionless;
|
||||
uint8_t _collisionMask { ENTITY_COLLISION_MASK_DEFAULT };
|
||||
bool _dynamic;
|
||||
bool _locked;
|
||||
|
|
|
@ -255,7 +255,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
CHECK_PROPERTY_CHANGE(PROP_REGISTRATION_POINT, registrationPoint);
|
||||
CHECK_PROPERTY_CHANGE(PROP_ANGULAR_VELOCITY, angularVelocity);
|
||||
CHECK_PROPERTY_CHANGE(PROP_ANGULAR_DAMPING, angularDamping);
|
||||
CHECK_PROPERTY_CHANGE(PROP_IGNORE_FOR_COLLISIONS, ignoreForCollisions);
|
||||
CHECK_PROPERTY_CHANGE(PROP_COLLISIONLESS, collisionless);
|
||||
CHECK_PROPERTY_CHANGE(PROP_COLLISION_MASK, collisionMask);
|
||||
CHECK_PROPERTY_CHANGE(PROP_DYNAMIC, dynamic);
|
||||
CHECK_PROPERTY_CHANGE(PROP_IS_SPOTLIGHT, isSpotlight);
|
||||
|
@ -370,7 +370,8 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
|
|||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_ANGULAR_VELOCITY, angularVelocity);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_ANGULAR_DAMPING, angularDamping);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_VISIBLE, visible);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_IGNORE_FOR_COLLISIONS, ignoreForCollisions);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_COLLISIONLESS, collisionless);
|
||||
COPY_PROXY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_COLLISIONLESS, collisionless, ignoreForCollisions, getCollisionless()); // legacy support
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_COLLISION_MASK, collisionMask, getCollisionMaskAsString());
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_DYNAMIC, dynamic);
|
||||
COPY_PROXY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_DYNAMIC, dynamic, collisionsWillMove, getDynamic()); // legacy support
|
||||
|
@ -593,7 +594,8 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
|||
COPY_PROPERTY_FROM_QSCRIPTVALUE(compoundShapeURL, QString, setCompoundShapeURL);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(glowLevel, float, setGlowLevel);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(localRenderAlpha, float, setLocalRenderAlpha);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(ignoreForCollisions, bool, setIgnoreForCollisions);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(collisionless, bool, setCollisionless);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(ignoreForCollisions, bool, setCollisionless, getCollisionless); // legacy support
|
||||
COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(collisionMask, CollisionMask);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(collisionsWillMove, bool, setDynamic, getDynamic); // legacy support
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(dynamic, bool, setDynamic);
|
||||
|
@ -757,7 +759,8 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
|
|||
ADD_PROPERTY_TO_MAP(PROP_REGISTRATION_POINT, RegistrationPoint, registrationPoint, glm::vec3);
|
||||
ADD_PROPERTY_TO_MAP(PROP_ANGULAR_VELOCITY, AngularVelocity, angularVelocity, glm::vec3);
|
||||
ADD_PROPERTY_TO_MAP(PROP_ANGULAR_DAMPING, AngularDamping, angularDamping, float);
|
||||
ADD_PROPERTY_TO_MAP(PROP_IGNORE_FOR_COLLISIONS, IgnoreForCollisions, ignoreForCollisions, bool);
|
||||
ADD_PROPERTY_TO_MAP(PROP_COLLISIONLESS, Collisionless, collisionless, bool);
|
||||
ADD_PROPERTY_TO_MAP(PROP_DYNAMIC, unused, ignoreForCollisions, unused); // legacy support
|
||||
ADD_PROPERTY_TO_MAP(PROP_COLLISION_MASK, CollisionMask, collisionMask, uint8_t);
|
||||
ADD_PROPERTY_TO_MAP(PROP_DYNAMIC, unused, collisionsWillMove, unused); // legacy support
|
||||
ADD_PROPERTY_TO_MAP(PROP_DYNAMIC, unused, dynamic, unused);
|
||||
|
@ -1005,7 +1008,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
|
|||
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, properties.getAngularVelocity());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, properties.getAngularDamping());
|
||||
APPEND_ENTITY_PROPERTY(PROP_VISIBLE, properties.getVisible());
|
||||
APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, properties.getIgnoreForCollisions());
|
||||
APPEND_ENTITY_PROPERTY(PROP_COLLISIONLESS, properties.getCollisionless());
|
||||
APPEND_ENTITY_PROPERTY(PROP_COLLISION_MASK, properties.getCollisionMask());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DYNAMIC, properties.getDynamic());
|
||||
APPEND_ENTITY_PROPERTY(PROP_LOCKED, properties.getLocked());
|
||||
|
@ -1298,7 +1301,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
|
|||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANGULAR_VELOCITY, glm::vec3, setAngularVelocity);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANGULAR_DAMPING, float, setAngularDamping);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VISIBLE, bool, setVisible);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_IGNORE_FOR_COLLISIONS, bool, setIgnoreForCollisions);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISIONLESS, bool, setCollisionless);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISION_MASK, uint8_t, setCollisionMask);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DYNAMIC, bool, setDynamic);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCKED, bool, setLocked);
|
||||
|
@ -1480,7 +1483,7 @@ void EntityItemProperties::markAllChanged() {
|
|||
_glowLevelChanged = true;
|
||||
_localRenderAlphaChanged = true;
|
||||
_isSpotlightChanged = true;
|
||||
_ignoreForCollisionsChanged = true;
|
||||
_collisionlessChanged = true;
|
||||
_collisionMaskChanged = true;
|
||||
_dynamicChanged = true;
|
||||
|
||||
|
@ -1600,7 +1603,7 @@ bool EntityItemProperties::hasTerseUpdateChanges() const {
|
|||
bool EntityItemProperties::hasMiscPhysicsChanges() const {
|
||||
return _gravityChanged || _dimensionsChanged || _densityChanged || _frictionChanged
|
||||
|| _restitutionChanged || _dampingChanged || _angularDampingChanged || _registrationPointChanged ||
|
||||
_compoundShapeURLChanged || _dynamicChanged || _ignoreForCollisionsChanged || _collisionMaskChanged;
|
||||
_compoundShapeURLChanged || _dynamicChanged || _collisionlessChanged || _collisionMaskChanged;
|
||||
}
|
||||
|
||||
void EntityItemProperties::clearSimulationOwner() {
|
||||
|
@ -1713,8 +1716,8 @@ QList<QString> EntityItemProperties::listChangedProperties() {
|
|||
if (angularDampingChanged()) {
|
||||
out += "angularDamping";
|
||||
}
|
||||
if (ignoreForCollisionsChanged()) {
|
||||
out += "ignoreForCollisions";
|
||||
if (collisionlessChanged()) {
|
||||
out += "collisionless";
|
||||
}
|
||||
if (collisionMaskChanged()) {
|
||||
out += "collisionMask";
|
||||
|
|
|
@ -127,7 +127,7 @@ public:
|
|||
DEFINE_PROPERTY_REF(PROP_REGISTRATION_POINT, RegistrationPoint, registrationPoint, glm::vec3, ENTITY_ITEM_DEFAULT_REGISTRATION_POINT);
|
||||
DEFINE_PROPERTY_REF(PROP_ANGULAR_VELOCITY, AngularVelocity, angularVelocity, glm::vec3, ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY);
|
||||
DEFINE_PROPERTY(PROP_ANGULAR_DAMPING, AngularDamping, angularDamping, float, ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING);
|
||||
DEFINE_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, IgnoreForCollisions, ignoreForCollisions, bool, ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS);
|
||||
DEFINE_PROPERTY(PROP_COLLISIONLESS, Collisionless, collisionless, bool, ENTITY_ITEM_DEFAULT_COLLISIONLESS);
|
||||
DEFINE_PROPERTY(PROP_COLLISION_MASK, CollisionMask, collisionMask, uint8_t, ENTITY_COLLISION_MASK_DEFAULT);
|
||||
DEFINE_PROPERTY(PROP_DYNAMIC, Dynamic, dynamic, bool, ENTITY_ITEM_DEFAULT_DYNAMIC);
|
||||
DEFINE_PROPERTY(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool, false);
|
||||
|
@ -355,7 +355,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
|
|||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, RegistrationPoint, registrationPoint, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, AngularVelocity, angularVelocity, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, AngularDamping, angularDamping, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, IgnoreForCollisions, ignoreForCollisions, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Collisionless, collisionless, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Dynamic, dynamic, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, IsSpotlight, isSpotlight, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Intensity, intensity, "");
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
|
||||
#include <NumericalConstants.h>
|
||||
|
||||
// There is a minor performance gain when comparing/copying an existing glm::vec3 rather than
|
||||
// There is a minor performance gain when comparing/copying an existing glm::vec3 rather than
|
||||
// creating a new one on the stack so we declare the ZERO_VEC3 constant as an optimization.
|
||||
const glm::vec3 ENTITY_ITEM_ZERO_VEC3 = glm::vec3(0.0f);
|
||||
const glm::vec3 ENTITY_ITEM_ONE_VEC3 = glm::vec3(1.0f);
|
||||
|
@ -68,7 +68,7 @@ const float ENTITY_ITEM_MIN_FRICTION = 0.0f;
|
|||
const float ENTITY_ITEM_MAX_FRICTION = 0.99f;
|
||||
const float ENTITY_ITEM_DEFAULT_FRICTION = 0.5f;
|
||||
|
||||
const bool ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS = false;
|
||||
const bool ENTITY_ITEM_DEFAULT_COLLISIONLESS = false;
|
||||
const bool ENTITY_ITEM_DEFAULT_DYNAMIC = false;
|
||||
const bool ENTITY_ITEM_DEFAULT_BILLBOARDED = false;
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ enum EntityPropertyList {
|
|||
PROP_REGISTRATION_POINT,
|
||||
PROP_ANGULAR_VELOCITY,
|
||||
PROP_ANGULAR_DAMPING,
|
||||
PROP_IGNORE_FOR_COLLISIONS,
|
||||
PROP_COLLISIONLESS,
|
||||
PROP_DYNAMIC,
|
||||
|
||||
// property used by Light entity
|
||||
|
|
|
@ -722,15 +722,15 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
|
|||
}
|
||||
}
|
||||
|
||||
if (properties.ignoreForCollisionsChanged()) {
|
||||
int index = changedProperties.indexOf("ignoreForCollisions");
|
||||
if (properties.collisionlessChanged()) {
|
||||
int index = changedProperties.indexOf("collisionless");
|
||||
if (index >= 0) {
|
||||
bool value = properties.getIgnoreForCollisions();
|
||||
bool value = properties.getCollisionless();
|
||||
QString changeHint = "0";
|
||||
if (value) {
|
||||
changeHint = "1";
|
||||
}
|
||||
changedProperties[index] = QString("ignoreForCollisions:") + changeHint;
|
||||
changedProperties[index] = QString("collisionless:") + changeHint;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -624,7 +624,7 @@ QString EntityMotionState::getName() const {
|
|||
void EntityMotionState::computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const {
|
||||
group = BULLET_COLLISION_GROUP_STATIC;
|
||||
if (_entity) {
|
||||
if (_entity->getIgnoreForCollisions()) {
|
||||
if (_entity->getCollisionless()) {
|
||||
group = BULLET_COLLISION_GROUP_COLLISIONLESS;
|
||||
}
|
||||
switch (computePhysicsMotionType()){
|
||||
|
|
Loading…
Reference in a new issue