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https://github.com/overte-org/overte.git
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Merge pull request #6596 from AndrewMeadows/fix-bad-ownership
fix bad simulation ownership when using edit.js
This commit is contained in:
commit
c93252b134
2 changed files with 50 additions and 75 deletions
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@ -628,71 +628,50 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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bool weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
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if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE) {
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// pack SimulationOwner and terse update properties near each other
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// pack SimulationOwner and terse update properties near each other
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// NOTE: the server is authoritative for changes to simOwnerID so we always unpack ownership data
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// even when we would otherwise ignore the rest of the packet.
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// NOTE: the server is authoritative for changes to simOwnerID so we always unpack ownership data
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// even when we would otherwise ignore the rest of the packet.
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if (propertyFlags.getHasProperty(PROP_SIMULATION_OWNER)) {
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if (propertyFlags.getHasProperty(PROP_SIMULATION_OWNER)) {
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QByteArray simOwnerData;
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int bytes = OctreePacketData::unpackDataFromBytes(dataAt, simOwnerData);
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SimulationOwner newSimOwner;
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newSimOwner.fromByteArray(simOwnerData);
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dataAt += bytes;
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bytesRead += bytes;
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QByteArray simOwnerData;
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int bytes = OctreePacketData::unpackDataFromBytes(dataAt, simOwnerData);
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SimulationOwner newSimOwner;
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newSimOwner.fromByteArray(simOwnerData);
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dataAt += bytes;
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bytesRead += bytes;
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if (wantTerseEditLogging() && _simulationOwner != newSimOwner) {
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qCDebug(entities) << "sim ownership for" << getDebugName() << "is now" << newSimOwner;
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}
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if (_simulationOwner.set(newSimOwner)) {
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_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
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}
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if (wantTerseEditLogging() && _simulationOwner != newSimOwner) {
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qCDebug(entities) << "sim ownership for" << getDebugName() << "is now" << newSimOwner;
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}
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{ // When we own the simulation we don't accept updates to the entity's transform/velocities
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// but since we're using macros below we have to temporarily modify overwriteLocalData.
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bool oldOverwrite = overwriteLocalData;
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overwriteLocalData = overwriteLocalData && !weOwnSimulation;
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READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, updatePosition);
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READ_ENTITY_PROPERTY(PROP_ROTATION, glm::quat, updateRotation);
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READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, updateVelocity);
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READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
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READ_ENTITY_PROPERTY(PROP_ACCELERATION, glm::vec3, setAcceleration);
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overwriteLocalData = oldOverwrite;
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if (_simulationOwner.set(newSimOwner)) {
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_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
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}
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READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, updateDimensions);
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READ_ENTITY_PROPERTY(PROP_DENSITY, float, updateDensity);
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READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, updateGravity);
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READ_ENTITY_PROPERTY(PROP_DAMPING, float, updateDamping);
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READ_ENTITY_PROPERTY(PROP_RESTITUTION, float, updateRestitution);
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READ_ENTITY_PROPERTY(PROP_FRICTION, float, updateFriction);
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READ_ENTITY_PROPERTY(PROP_LIFETIME, float, updateLifetime);
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READ_ENTITY_PROPERTY(PROP_SCRIPT, QString, setScript);
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READ_ENTITY_PROPERTY(PROP_SCRIPT_TIMESTAMP, quint64, setScriptTimestamp);
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READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, setRegistrationPoint);
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} else {
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// legacy order of packing here
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// TODO: purge this logic in a few months from now (2015.07)
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READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, updatePosition);
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READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, updateDimensions);
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READ_ENTITY_PROPERTY(PROP_ROTATION, glm::quat, updateRotation);
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READ_ENTITY_PROPERTY(PROP_DENSITY, float, updateDensity);
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READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, updateVelocity);
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READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, updateGravity);
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READ_ENTITY_PROPERTY(PROP_ACCELERATION, glm::vec3, setAcceleration);
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READ_ENTITY_PROPERTY(PROP_DAMPING, float, updateDamping);
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READ_ENTITY_PROPERTY(PROP_RESTITUTION, float, updateRestitution);
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READ_ENTITY_PROPERTY(PROP_FRICTION, float, updateFriction);
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READ_ENTITY_PROPERTY(PROP_LIFETIME, float, updateLifetime);
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READ_ENTITY_PROPERTY(PROP_SCRIPT, QString, setScript);
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READ_ENTITY_PROPERTY(PROP_SCRIPT_TIMESTAMP, quint64, setScriptTimestamp);
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READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, setRegistrationPoint);
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READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
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}
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{ // When we own the simulation we don't accept updates to the entity's transform/velocities
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// but since we're using macros below we have to temporarily modify overwriteLocalData.
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bool oldOverwrite = overwriteLocalData;
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overwriteLocalData = overwriteLocalData && !weOwnSimulation;
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READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, updatePosition);
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READ_ENTITY_PROPERTY(PROP_ROTATION, glm::quat, updateRotation);
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READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, updateVelocity);
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READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
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READ_ENTITY_PROPERTY(PROP_ACCELERATION, glm::vec3, setAcceleration);
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overwriteLocalData = oldOverwrite;
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}
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READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, updateDimensions);
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READ_ENTITY_PROPERTY(PROP_DENSITY, float, updateDensity);
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READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, updateGravity);
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READ_ENTITY_PROPERTY(PROP_DAMPING, float, updateDamping);
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READ_ENTITY_PROPERTY(PROP_RESTITUTION, float, updateRestitution);
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READ_ENTITY_PROPERTY(PROP_FRICTION, float, updateFriction);
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READ_ENTITY_PROPERTY(PROP_LIFETIME, float, updateLifetime);
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READ_ENTITY_PROPERTY(PROP_SCRIPT, QString, setScript);
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READ_ENTITY_PROPERTY(PROP_SCRIPT_TIMESTAMP, quint64, setScriptTimestamp);
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READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, setRegistrationPoint);
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READ_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, float, updateAngularDamping);
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READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, setVisible);
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@ -701,17 +680,6 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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READ_ENTITY_PROPERTY(PROP_LOCKED, bool, setLocked);
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READ_ENTITY_PROPERTY(PROP_USER_DATA, QString, setUserData);
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if (args.bitstreamVersion < VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE) {
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// this code for when there is only simulatorID and no simulation priority
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// we always accept the server's notion of simulatorID, so we fake overwriteLocalData as true
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// before we try to READ_ENTITY_PROPERTY it
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bool temp = overwriteLocalData;
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overwriteLocalData = true;
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READ_ENTITY_PROPERTY(PROP_SIMULATION_OWNER, QUuid, updateSimulatorID);
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overwriteLocalData = temp;
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}
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if (args.bitstreamVersion >= VERSION_ENTITIES_HAS_MARKETPLACE_ID) {
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READ_ENTITY_PROPERTY(PROP_MARKETPLACE_ID, QString, setMarketplaceID);
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}
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@ -1104,7 +1072,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
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bool somethingChanged = false;
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// these affect TerseUpdate properties
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulationOwner, setSimulationOwner);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulationOwner, updateSimulationOwner);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, updatePosition);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, updateRotation);
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocity, updateVelocity);
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@ -1324,6 +1292,13 @@ void EntityItem::updatePosition(const glm::vec3& value) {
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}
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if (getLocalPosition() != value) {
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setLocalPosition(value);
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_dirtyFlags |= Simulation::DIRTY_POSITION;
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forEachDescendant([&](SpatiallyNestablePointer object) {
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if (object->getNestableType() == NestableTypes::Entity) {
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EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
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entity->_dirtyFlags |= Simulation::DIRTY_POSITION;
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}
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});
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}
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}
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@ -1496,12 +1471,12 @@ void EntityItem::setSimulationOwner(const SimulationOwner& owner) {
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_simulationOwner.set(owner);
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}
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void EntityItem::updateSimulatorID(const QUuid& value) {
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if (wantTerseEditLogging() && _simulationOwner.getID() != value) {
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qCDebug(entities) << "sim ownership for" << getDebugName() << "is now" << value;
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void EntityItem::updateSimulationOwner(const SimulationOwner& owner) {
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if (wantTerseEditLogging() && _simulationOwner != owner) {
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qCDebug(entities) << "sim ownership for" << getDebugName() << "is now" << owner;
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}
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if (_simulationOwner.setID(value)) {
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if (_simulationOwner.set(owner)) {
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_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
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}
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}
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@ -288,7 +288,7 @@ public:
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quint8 getSimulationPriority() const { return _simulationOwner.getPriority(); }
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QUuid getSimulatorID() const { return _simulationOwner.getID(); }
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void updateSimulatorID(const QUuid& value);
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void updateSimulationOwner(const SimulationOwner& owner);
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void clearSimulationOwnership();
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const QString& getMarketplaceID() const { return _marketplaceID; }
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