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correctg measured acceleration for kinematics
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@ -877,6 +877,10 @@ void EntityItem::simulate(const quint64& now) {
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// this entity is no longer moving
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// flag it to transition from KINEMATIC to STATIC
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_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
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setAcceleration(Vectors::ZERO);
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} else {
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// this object is moving kinematically, so make sure its "measured acceleration" is "gravity"
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setAcceleration(_gravity);
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}
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}
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_lastSimulated = now;
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