HifiExperiments
8f9c180243
Merge remote-tracking branch 'origin/parenting' into modelShader
2020-05-07 13:43:20 -07:00
HifiExperiments
405d557725
Merge branch 'master' into blendshapes
2020-05-07 13:38:59 -07:00
HifiExperiments
ebc9dae78d
Merge branch 'master' into parenting
2020-05-07 13:35:32 -07:00
HifiExperiments
8017e30ab9
Merge branch 'master' into blendshapes
2020-05-07 13:27:22 -07:00
HifiExperiments
91e177f68b
add spaces after fors
2020-05-07 13:23:22 -07:00
HifiExperiments
3bf690571c
Merge branch 'master' into zoneOcclusion
2020-05-07 13:13:20 -07:00
HifiExperiments
b6cb1fcfe7
fix procedural applying to other things
2020-04-22 16:36:51 -07:00
HifiExperiments
420af95131
models support flipped normals on double sided geometry
2020-04-16 16:18:39 -07:00
David Rowe
ffeb37e7aa
Merge remote-tracking branch 'hifi/master' into merge-hifi-master
...
# Conflicts:
# CMakeLists.txt
# README.md
# cmake/externals/glad32es/CMakeLists.txt
# cmake/externals/glad41/CMakeLists.txt
# cmake/externals/glad45/CMakeLists.txt
# cmake/externals/polyvox/CMakeLists.txt
# cmake/externals/quazip/CMakeLists.txt
# cmake/externals/vhacd/CMakeLists.txt
# cmake/init.cmake
# cmake/ports/hifi-deps/CONTROL
# cmake/ports/sdl2/CONTROL
# cmake/ports/sdl2/disable-hidapi-for-uwp.patch
# cmake/ports/sdl2/enable-winrt-cmake.patch
# cmake/ports/sdl2/fix-arm64-headers.patch
# cmake/ports/sdl2/fix-x86-windows.patch
# cmake/ports/sdl2/portfile.cmake
# cmake/ports/sdl2/vcpkg-cmake-wrapper.cmake
# cmake/ports/tbb/portfile.cmake
# hifi_vcpkg.py
# interface/src/avatar/MyAvatar.h
# libraries/avatars-renderer/src/avatars-renderer/Avatar.h
# libraries/avatars/src/AvatarData.h
# libraries/entities-renderer/src/RenderableEntityItem.h
# libraries/entities/src/EntityItem.cpp
# libraries/entities/src/EntityItem.h
# libraries/fbx/src/GLTFSerializer.cpp
# libraries/graphics-scripting/src/graphics-scripting/Forward.h
# libraries/networking/src/AddressManager.cpp
# libraries/networking/src/DomainHandler.h
# libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
# libraries/render-utils/src/HighlightEffect.cpp
# libraries/render-utils/src/MeshPartPayload.cpp
# libraries/render-utils/src/Model.cpp
# libraries/render-utils/src/RenderShadowTask.cpp
# libraries/script-engine/src/WebSocketClass.cpp
2020-04-09 16:46:27 +12:00
HifiExperiments
eb26d9b4e3
working on parenting fixes
2020-04-06 13:41:01 -07:00
HifiExperiments
bc319cb340
zone occlusion
2020-01-11 22:29:07 -08:00
HifiExperiments
ef8f085b47
support blendshapes on model entities
2020-01-05 02:37:44 -08:00
Brad Hefta-Gaub
fb70569fc2
Merge pull request #16548 from HifiExperiments/visible
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Case 17368: Fix wearables not disappearing with avatar
2019-12-13 13:20:15 -08:00
Brad Hefta-Gaub
1609e59c42
Merge pull request #16546 from HifiExperiments/cullFace
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Material Entities can specify face culling method, support GLTF doubleSided property
2019-12-13 13:16:01 -08:00
Brad Hefta-Gaub
f8a9789f86
Merge pull request #16499 from HifiExperiments/proceduralMesh
...
Procedural vertex shaders
2019-12-13 13:00:01 -08:00
Kasen IO
9839b23061
Made Sam's graphics patches work with 86 K2.
2019-12-13 02:38:14 -05:00
HifiExperiments
204c7a7391
fix shadows!!
2019-12-12 23:04:55 -05:00
HifiExperiments
6156495345
stupid, shadows still broken
2019-12-12 23:04:47 -05:00
SamGondelman
1736252f0d
trying and failing to fix models
2019-12-12 23:04:47 -05:00
HifiExperiments
e0a29d9367
material entities support cullFaceMode and support gltf doubleSided
2019-12-12 23:01:57 -05:00
HifiExperiments
59c67e5590
put back stepping in translucent case
2019-12-12 23:01:57 -05:00
HifiExperiments
3fe395ca32
properly implement alphaModes
2019-12-12 23:01:57 -05:00
HifiExperiments
b66fa1d57a
put back stepping in translucent case
2019-12-12 22:58:36 -05:00
HifiExperiments
d54ca43554
properly implement alphaModes
2019-12-12 22:58:36 -05:00
HifiExperiments
6e961b9f2f
procedural vertex shaders
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Signed-off-by: Kasen IO <kasenvr@gmail.com>
2019-12-12 22:49:48 -05:00
af4c0ea0d1
Removes the environment variable requirement for procedural material shaders.
...
Signed-off-by: Marcus Llewellyn <marcus.llewellyn@gmail.com>
2019-12-10 16:52:19 -06:00
HifiExperiments
400b771a1a
fix shadows!!
2019-12-05 01:41:56 -08:00
HifiExperiments
413bf10f79
stupid, shadows still broken
2019-11-26 22:28:06 -08:00
HifiExperiments
3dfd63d46b
merge with master
2019-11-26 20:42:44 -08:00
HifiExperiments
69714a89ca
material entities support cullFaceMode and support gltf doubleSided
2019-11-26 14:48:48 -08:00
HifiExperiments
b4c9a3e73d
Merge remote-tracking branch 'origin/alphaModes' into cullFace
2019-11-25 14:23:50 -08:00
HifiExperiments
f55c4b8b12
put back stepping in translucent case
2019-11-24 12:44:42 -08:00
HifiExperiments
5371fd613a
properly implement alphaModes
2019-11-22 00:41:32 -08:00
sabrina-shanman
79d470c70e
Call updateGeometry before Model::createRenderItemSet to ensure well-defined state
2019-11-21 16:12:49 -08:00
Sabrina Shanman
518d6a530a
Merge pull request #16507 from highfidelity/master
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Merge master into instancing
2019-11-18 13:54:33 -08:00
HifiExperiments
b73a608094
procedural vertex shaders
2019-11-15 00:22:40 -08:00
sabrina-shanman
516debdcb2
Fix code style / remove cruft
2019-11-13 12:50:13 -08:00
sabrina-shanman
b7da5d0d72
Update Model::calculateTriangleSets to use hfm::Shapes
2019-11-08 13:56:49 -08:00
Sam Gateau
8175b9486f
Fix crash when highlighting custom pipeline shapes
2019-11-08 11:18:02 -08:00
Sabrina Shanman
eebb9ad51f
Merge pull request #16475 from highfidelity/master
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Merge master into instancing
2019-11-08 10:10:50 -08:00
Sam Gateau
269289412e
Same fix for highlight effects
2019-11-08 09:11:58 -08:00
Sam Gateau
5682e8ee2f
Fixing bug with custom pipeline and deformed shape renderItems in shadow pass
2019-11-07 15:16:11 -08:00
Sam Gateau
86b62f921d
Now that avatars can potentially have their own custom pipeline, shadow pass needs to support it
2019-11-07 14:01:50 -08:00
sabrina-shanman
da5f80c139
Use std::vector types in ShapeInfo
2019-11-05 10:57:55 -08:00
sabrina-shanman
67e05a70d4
Fix build error with _drawTransform
2019-11-05 10:56:29 -08:00
sabrina-shanman
7b14c00540
Merge branch 'master' into instancing
2019-11-05 10:22:24 -08:00
Sam Gateau
a4696992e8
Renaming the env variable to enable Material Proecural Shaders
2019-11-04 11:15:37 -08:00
HifiExperiments
bae2ba7bae
merge with master
2019-11-02 01:08:56 -07:00
HifiExperiments
6e5217b80d
fix build error, add environment variable
2019-11-02 01:03:34 -07:00
Sabrina Shanman
05ac16536e
Merge pull request #16436 from highfidelity/master
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Merge master into instancing
2019-10-31 17:39:15 -07:00
sabrina-shanman
4e0db5d641
Fix build warnings
2019-10-24 15:49:03 -07:00
HifiExperiments
1e100a672e
merge with master and try to fix opacity mode stuff
2019-10-23 22:21:45 -07:00
Anthony J. Thibault
92f1b59cc8
Full legacy API and FST support
2019-10-18 16:30:32 -07:00
Sam Gateau
a95a4b5aa2
Address warnings and comments from review
2019-10-18 11:43:25 -07:00
Sam Gateau
695b9cdba6
Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform
2019-10-18 03:31:06 -07:00
Sam Gateau
9159258b50
clean ups
2019-10-16 17:42:36 -07:00
Sam Gateau
0a9c389641
last issue
2019-10-16 08:06:35 -07:00
Sam Gateau
eecaeb1155
FOund the issue why the skinning was incorrect, removed unecessary data structures in the newly added objects and renamed Deformer to SkinCluster and DYnamicTransform to SkinDeformer
2019-10-16 04:02:05 -07:00
Sam Gateau
f049ab7887
Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model
2019-10-15 18:12:09 -07:00
Sam Gateau
108d331d86
more
2019-10-14 17:45:07 -07:00
Sam Gateau
05ac9aefa8
the clusterMatrices should be working, but n skin index and weights are assigned yet
2019-10-14 02:21:01 -07:00
Sam Gateau
8a1f3648f9
fooling around to get the cluster working
2019-10-11 18:06:44 -07:00
Sam Gateau
a995f2c09f
in the middle of something
2019-10-10 17:09:54 -07:00
Sam Gateau
3e8d6671f7
Merge branch 'instancing' of github.com:highfidelity/hifi into instancing
2019-10-10 09:04:22 -07:00
Sabrina Shanman
63fa9afa13
Merge pull request #16323 from highfidelity/master
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Merge master into instancing
2019-10-09 16:59:54 -07:00
Sam Gateau
1f3993c308
getting the transform right for the rigid bodies
2019-10-08 18:13:24 -07:00
Brad Davis
960cab9994
Qt 5.13 warnings & fixes
2019-10-08 15:40:13 -07:00
Sam Gateau
936ac6f120
REmoving more repetitions of the meshParts
2019-10-07 18:03:33 -07:00
Sam Gateau
521ce3936b
I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion...
2019-10-07 15:19:23 -07:00
Sam Gateau
1d19671e88
Merge branch 'master' of github.com:highfidelity/hifi into instancing
2019-10-01 11:27:16 -07:00
Sam Gateau
4d94cbe0d8
Pass 3rd of the hope to clean it up...
2019-09-27 00:29:10 -07:00
Sam Gateau
24cc302a8b
second pass of cleaning on the code to make it ready for merge
2019-09-26 16:56:00 -07:00
Sam Gateau
9d999baab2
FIrst pass to clean up before pushing a pr:
2019-09-26 11:59:01 -07:00
Sam Gateau
819c942056
Merge branch 'master' of github.com:highfidelity/hifi into yellow
2019-09-19 09:01:19 -07:00
Seth Alves
73e6be9c37
allow drawing DebugDraw spheres with a specific size
2019-09-17 09:43:19 -07:00
sabrina-shanman
a166b41216
Fix build warnings/errors
2019-09-13 15:39:29 -07:00
Sam Gateau
68b754fc0c
Changes driven by the alpha mode
2019-09-12 17:01:16 -07:00
sabrina-shanman
c4db6c78d8
std::vector-ize meshes/mesh parts in hfm::Model
2019-09-11 16:50:50 -07:00
HifiExperiments
97b9179144
merge with master
2019-09-05 00:46:56 -07:00
Sam Gateau
df0eb901a2
REverting the change in the jittering sequence length
2019-09-03 17:01:03 -07:00
Sam Gateau
03c5dfad3d
propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
2019-09-03 16:28:32 -07:00
Sam Gateau
cda2943b9a
Merge branch 'master' of github.com:highfidelity/hifi into yellow
2019-09-03 12:01:12 -07:00
Andrew Meadows
8957cc5b2b
render opaque PolyLines with opaque pipepline
2019-08-22 08:13:11 -07:00
Sam Gateau
e1e4d9ac6c
Exposing the AA mode of the AA job
2019-08-20 18:15:35 -07:00
Sam Gateau
c5bd9ecf4f
REfreshing the antialiasing qml na dconfig of the Jitter Job
2019-08-19 18:14:29 -07:00
Sam Gateau
aeb407698d
bloom ui
2019-08-18 22:15:20 -07:00
Sam Gateau
859016bf37
Addressing review comments
2019-08-14 10:28:42 -07:00
Sam Gateau
4a93b23d83
Address the procedural to populate all reflection versions with user uniforms bindings and make EnigneInspector works correctly
2019-08-13 18:47:57 -07:00
Sam Gateau
9139edc8b1
Maybe fixed the problem, cannot render the gl41 version properly
2019-08-12 00:44:14 -07:00
MiladNazeri
ae7b415152
Merge pull request #16008 from HifiExperiments/text
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Supporting text effects + fonts on Text Entities
2019-08-02 14:25:28 -07:00
HifiExperiments
029a494beb
try to fix android shader build error
2019-08-01 21:29:01 -07:00
Anna
4e4f8866cd
fix android/mac build error
2019-07-30 13:15:26 -07:00
Anna
f58400950a
made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
2019-07-30 11:57:01 -07:00
Anna
0cd532a47b
cleaning up
2019-07-30 10:08:38 -07:00
HifiExperiments
078ca7edea
supporting text effects + fonts on text entities
2019-07-30 09:59:45 -07:00
Anna
458b3f18df
changes from cr
2019-07-29 18:25:36 -07:00
Anna
379a262b07
bug fix in deferred, finish merging android & windows forward
2019-07-29 18:15:54 -07:00
Anna
d3107efb82
added optional output buffer to ToneMapAndResampleTask
2019-07-29 16:27:54 -07:00
Anna
3a437cf190
fix on android, merge android and windows forward pipelines
2019-07-29 14:59:15 -07:00
Anna
2fca77867b
broken on android again somehow
2019-07-29 13:45:08 -07:00
Anna
db49a0b9d6
fixed some typos from merge
2019-07-29 11:55:12 -07:00
Anna
0cc8c1f434
making my changes work on android
2019-07-29 10:43:20 -07:00
Anna
8aef9db4b9
works on android!
2019-07-26 20:09:18 -07:00
Anna
6a6b2f6d27
added tone mapping back
2019-07-26 18:55:08 -07:00
Anna
0d2b2a2aef
added tone mapping config
2019-07-26 12:53:18 -07:00
Anna
16595d9412
created tonemapandresample
2019-07-26 11:56:25 -07:00
Anna
1b0d8ee603
removed typo
2019-07-24 13:37:33 -07:00
Anna
27586727db
make tonemapandresampletask run on android
2019-07-24 11:38:47 -07:00
Shannon Romano
2942bfaad0
Merge pull request #15939 from SamGondelman/shader
...
Condense directional light shaders using slp defines
2019-07-24 09:01:49 -07:00
Anna
1df43fc83a
Merge branch 'master' of github.com:highfidelity/hifi into combine-tone-map-resample
2019-07-23 15:41:01 -07:00
Brad Davis
449f3d00f9
BUGZ-987: fix depth testing of HUD layer 3D objects
2019-07-23 12:09:12 -07:00
Anna
45d1672edd
remove testing variables
2019-07-16 15:44:29 -07:00
Anna
58a04c1ccf
fix jenkins errors for real this time
2019-07-16 15:44:29 -07:00
Anna
2cd2e35736
fixing jenkins build errors
2019-07-16 15:44:29 -07:00
Anna
8d9760ae0c
typo fix
2019-07-16 15:44:29 -07:00
Anna
e129f88723
deleted tone mapping mirrored slf and slp since they auto generate
2019-07-16 15:44:29 -07:00
Anna
b59d967b6c
fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes
2019-07-16 15:44:28 -07:00
Anna
0b51e3c129
progress
2019-07-16 15:43:47 -07:00
Anna
24f022ec3b
init commit for this pr, still buggy
2019-07-16 15:41:01 -07:00
Shannon Romano
53a67dcfa9
Merge pull request #15872 from SamGondelman/bias
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DEV-202: Expose shadow bias and max distance to Zone Entity
2019-07-16 15:22:37 -07:00
SamGondelman
965feb6f7a
condense direction light shaders using slp defines
2019-07-16 11:24:19 -07:00
SamGondelman
1789e16cc4
possible fix for shader compilation error
2019-07-12 16:22:01 -07:00
SamGondelman
60600779c9
merge with master
2019-07-12 11:01:17 -07:00
SamGondelman
046b25ab67
fix haze on web entities, deferred and forward
2019-07-11 14:56:17 -07:00
SamGondelman
22a7a97a9a
fix forward web + parabola blending
2019-07-11 12:23:04 -07:00
SamGondelman
9539664749
add haze to skybox
2019-07-11 11:00:30 -07:00
SamGondelman
d545ba5bc6
haze on most entities, working on skybox
2019-07-10 23:52:50 -07:00
SamGondelman
8fd2251612
mostly working equation?
2019-07-09 13:34:33 -07:00
SamGondelman
68b2c8c2fb
wip adding haze to forward rendering
2019-07-09 00:46:24 -07:00
Sam Gondelman
732a7b0a89
fix build error
2019-07-03 22:43:35 -07:00
SamGondelman
8b9fcd43b1
merge with master
2019-07-03 17:58:23 -07:00
SamGondelman
72f52b069e
cleanup, fix shadow qml
2019-07-03 16:21:47 -07:00
Sam Gateau
1a71a63a8b
Merge pull request #15867 from SamGondelman/unlit
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BUGZ-661: Add unlit property to text entities
2019-07-03 18:43:26 +02:00
SamGondelman
fa416adaf6
adding unlit property to text, fixing transparency, normals, other cleanup
2019-07-02 10:28:36 -07:00
Anna
f44bc52d58
implemented requested changes, fixed math error in filmic curve
2019-07-01 17:05:13 -07:00
Anna
787359fdfb
fixed ui flipping issue
2019-07-01 10:52:03 -07:00
Anna
9b85c7f1ac
Merge branch 'master' of github.com:highfidelity/hifi into gamma-simplification
2019-06-28 09:47:17 -07:00
raveenajain
3a60bc6a13
clang braces fix
2019-06-27 11:52:43 -07:00
raveenajain
d6fb7f8a6f
arrays for bias calcs
2019-06-27 10:42:14 -07:00
raveenajain
309e59ca8b
Merge branch 'master' of https://github.com/highfidelity/hifi into nitpick_shadows
2019-06-27 09:42:03 -07:00
raveenajain
04afbde188
cascade loop, fine tune calc
2019-06-27 09:41:39 -07:00
Anna
6b79b275a9
fixed reinhard and filmic curves
2019-06-26 18:00:49 -07:00
Anna
24b6d64e34
removed extraneous code for hmd
2019-06-26 17:27:53 -07:00
Anna
6f5b37ec87
removed extraneous conversion to SRGB and back during deferred rendering
2019-06-26 16:36:04 -07:00
raveenajain
534794d7ff
move bias init from config to run
2019-06-26 15:42:11 -07:00
Sam Gondelman
7573c1207b
remove extra alpha check in deferred sdf_text3D.slf
2019-06-26 11:21:52 -07:00
SamGondelman
9c1b139d5f
merge with master
2019-06-25 23:46:39 -07:00
Sam Gateau
48f9c33bdd
Merge pull request #15822 from samcake/yellow
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BUGZ-664: Introduce scaling of rendering for forward renderer
2019-06-25 14:27:17 -07:00
Ken Cooke
4c5c61231d
Only use QVector resize when actually needed
2019-06-25 12:57:55 -07:00
Ken Cooke
0a34745ff9
Use QVector resize() instead of reserve() to silence Debug builds about size not being set.
...
Causes unneeded default initialization, but no obvious way to avoid.
2019-06-25 12:53:07 -07:00
Sam Gateau
9470467c31
Ad the check for nsight to avoid the COmpositeHUD pass
2019-06-25 11:28:01 -07:00
Sam Gateau
4dcfa59997
Merge branch 'master' of github.com:highfidelity/hifi into yellow
2019-06-25 11:14:09 -07:00
raveenajain
bb5896c174
const fix
2019-06-24 17:24:37 -07:00
Sam Gateau
cb1bf57bd1
Address pr review comments
2019-06-24 16:54:06 -07:00
raveenajain
f68bb957ff
clamp and initialize values
2019-06-24 16:42:38 -07:00
Ken Cooke
541d45012a
Move BlendshapePacking_avx2.cpp to shared
2019-06-24 12:54:58 -07:00
Ken Cooke
75aea88f20
CR feedback
2019-06-24 11:51:03 -07:00
raveenajain
f0660ba381
modify shadow config via single bias
2019-06-24 11:03:10 -07:00
Sam Gondelman
e4847cc4ae
Merge branch 'master' into proceduralMesh
2019-06-24 10:16:45 -07:00
Ken Cooke
87e0f5b2bb
Runtime dispatch for AVX2
2019-06-23 10:40:15 -07:00
Ken Cooke
8653118b6c
Full SIMD implementation of packBlendshapeOffsets() using AVX2.
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6x speedup over the existing (partial SIMD) version.
60x speedup over the original (pure GLM) version.
2019-06-23 10:32:57 -07:00
Ken Cooke
cceff21cd0
Pull packBlendshapeOffsets() into separate function
2019-06-23 08:57:56 -07:00
Ken Cooke
87c680382f
Strip-mining optimization to improve cache utilization.
...
For each mesh: init, accumulate, and pack using a recycled offset buffer.
2019-06-23 08:42:38 -07:00
Ken Cooke
9e309b095d
Fix bug that was packing zero offsets that were never used
2019-06-23 08:00:13 -07:00
Sam Gateau
a278e6c52c
REmoving unecessary job introduced dureing development
2019-06-21 17:24:21 -07:00
Sam Gateau
b5e4a47375
Proper allocation of the resource in forward and starting to remove the ui as we have it
2019-06-19 17:33:26 -07:00
SamGondelman
f2e3218ec0
possible fix for do_setPipeline crash and other mac fixes
2019-06-19 16:34:38 -07:00
Sam Gateau
fdf06ea819
Merge branch 'master' of github.com:highfidelity/hifi into yellow
2019-06-19 09:41:45 -07:00
SamGondelman
3ff81607ab
fix deferred rendering on macbook air
2019-06-18 17:17:21 -07:00
Sam Gateau
251faf2171
Trying to clean up the solution...
2019-06-18 17:08:08 -07:00
raveenajain
44caf67527
init change, bias triggered via script
2019-06-18 10:02:22 -07:00
Sam Gateau
e5a772a9b8
Introducing the HUD layer rendering pass into it s own task and file
2019-06-14 17:54:15 -07:00
Sam Gateau
12f8c7486b
getting rescaling to work for forward yop
2019-06-14 00:48:07 -07:00
Sam Gateau
5288314d02
Drafting ways to rescale in forward
2019-06-13 17:42:32 -07:00
Seth Alves
67995a8677
don't divide by zero if a grid entity-item has a zero dimension
2019-06-10 14:25:44 -07:00
Sam Gondelman
53e6e00773
Merge branch 'master' into uber
2019-06-10 10:36:54 -07:00
SamGondelman
37feb7f027
merge with master
2019-06-10 10:29:39 -07:00
SamGondelman
129d96a997
get rid of lightmapMap
2019-06-07 14:53:31 -07:00
Sam Gateau
4c18ce7ae6
Merge pull request #15693 from sabrina-shanman/bug_avatar_res-state
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(BUGZ-559) Improve transition debugging and transition clean-up
2019-06-06 16:35:04 -07:00
sabrina-shanman
833946ceb3
Clean up transition naming
2019-06-06 13:25:06 -07:00
Seth Alves
8018a84e8b
avoid div by zero
2019-06-04 13:00:26 -07:00
Sam Gondelman
16a56dc1ec
Merge branch 'master' into proceduralMesh
2019-06-04 09:56:25 -07:00
SamGondelman
476f0ed012
cleanup and fixing some issues
2019-06-03 20:45:46 -07:00
SamGondelman
6111c8a108
initial work on combining shader variants
2019-06-03 19:36:01 -07:00
SamGondelman
3f42d083f5
fix some transparency issues on amd
2019-06-03 16:14:09 -07:00
Sam Gondelman
3d05a954bc
Merge branch 'master' into proceduralMesh
2019-05-23 09:35:14 -07:00
SamGondelman
b92e26722c
rebake default skybox
2019-05-21 15:58:46 -07:00
Sam Gondelman
a7842fe3ea
Merge branch 'master' into proceduralMesh
2019-05-21 09:51:33 -07:00
SamGondelman
43874fbfb3
fix AA toggle
2019-05-20 17:21:10 -07:00
SamGondelman
2e666836c7
add more options to render scripting interface
2019-05-20 13:42:53 -07:00
SamGondelman
0039fb2f54
attempt to fix material crash
2019-05-17 14:51:42 -07:00
SamGondelman
6d3e23a7fe
merge with master
2019-05-16 20:03:10 -07:00
SamGondelman
de90c5088c
(✿◠‿◠)
2019-05-16 19:33:07 -07:00
Shannon Romano
b09247d191
Merge pull request #15572 from hyperlogic/bug-fix/blender-run-crash-fix
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Fix blender::run crash
2019-05-16 22:09:18 -04:00
SamGondelman
3eac2cf1d6
(づ。◕‿‿◕。)づ
2019-05-16 18:31:45 -07:00
Anthony J. Thibault
3ae33353d9
Fixed unused variables warnings
2019-05-16 16:38:47 -07:00
SamGondelman
fee20d9e46
render scripting interface + renderMethod control
2019-05-16 16:01:21 -07:00
Anthony J. Thibault
98fe059d97
Fix blender::run crash
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Pass a shared_ptr of the HFMModel to the Blender. This will prevent the HFMModel
from being destroyed on the main thread if an Avatar changes their skeletonModelURL.
Also the _blendshapeOffset hash in Model has been eliminated, it was not necessary and
was also a source of data races.
The body of Blender::run has been updated slightly to reduce the number of allocation necessary for temporary QVectors.
2019-05-16 13:12:16 -07:00
SamGondelman
14c38c0fb0
ಠ⌣ಠ
2019-05-16 10:27:59 -07:00
SamGondelman
da254c2ccc
(¬‿¬)
2019-05-15 23:48:04 -07:00