Same fix for highlight effects

This commit is contained in:
Sam Gateau 2019-11-08 09:11:58 -08:00
parent 5682e8ee2f
commit 269289412e

View file

@ -192,7 +192,9 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
ShapeKey::Builder(), ShapeKey::Builder().withFade(),
ShapeKey::Builder().withDeformed(), ShapeKey::Builder().withDeformed().withFade(),
ShapeKey::Builder().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withDeformed().withDualQuatSkinned().withFade(),
ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade()
ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade(),
ShapeKey::Builder().withOwnPipeline().withDeformed(), ShapeKey::Builder().withOwnPipeline().withDeformed().withFade(),
ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withOwnPipeline().withDeformed().withDualQuatSkinned().withFade(),
};
std::vector<std::vector<ShapeKey>> sortedShapeKeys(keys.size());