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https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
REfreshing the antialiasing qml na dconfig of the Jitter Job
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parent
aeb407698d
commit
c5bd9ecf4f
6 changed files with 128 additions and 137 deletions
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@ -298,29 +298,33 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
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});
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}
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void JitterSampleConfig::setIndex(int current) {
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_index = (current) % JitterSample::SEQUENCE_LENGTH;
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emit dirty();
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}
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int JitterSampleConfig::cycleStopPauseRun() {
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_state = (_state + 1) % 3;
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void JitterSampleConfig::setState(int state) {
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_state = (state) % 3;
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switch (_state) {
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case 0: {
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return none();
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break;
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}
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case 1: {
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return pause();
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break;
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}
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case 2:
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default: {
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return play();
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break;
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}
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case 0: {
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none();
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break;
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}
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case 1: {
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pause();
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break;
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}
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case 2:
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default: {
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play();
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break;
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}
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}
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emit dirty();
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}
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int JitterSampleConfig::cycleStopPauseRun() {
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setState((_state + 1) % 3);
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return _state;
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}
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@ -25,6 +25,7 @@ class JitterSampleConfig : public render::Job::Config {
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Q_PROPERTY(bool freeze MEMBER freeze NOTIFY dirty)
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Q_PROPERTY(bool stop MEMBER stop NOTIFY dirty)
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Q_PROPERTY(int index READ getIndex NOTIFY dirty)
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Q_PROPERTY(int state READ getState WRITE setState NOTIFY dirty)
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public:
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JitterSampleConfig() : render::Job::Config(true) {}
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@ -33,6 +34,7 @@ public:
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bool freeze{ false };
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void setIndex(int current);
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void setState(int state);
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public slots:
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int cycleStopPauseRun();
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@ -58,7 +60,7 @@ class JitterSample {
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public:
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enum {
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SEQUENCE_LENGTH = 64
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SEQUENCE_LENGTH = 32
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};
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using Config = JitterSampleConfig;
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@ -150,8 +150,6 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
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// Prepare deferred, generate the shared Deferred Frame Transform. Only valid with the scaled frame buffer
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const auto deferredFrameTransform = task.addJob<GenerateDeferredFrameTransform>("DeferredFrameTransform", jitter);
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const auto opaqueRangeTimer = task.addJob<BeginGPURangeTimer>("BeginOpaqueRangeTimer", "DrawOpaques");
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const auto prepareDeferredInputs = PrepareDeferred::Inputs(scaledPrimaryFramebuffer, lightingModel).asVarying();
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const auto prepareDeferredOutputs = task.addJob<PrepareDeferred>("PrepareDeferred", prepareDeferredInputs);
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const auto deferredFramebuffer = prepareDeferredOutputs.getN<PrepareDeferred::Outputs>(0);
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@ -164,8 +162,6 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
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const auto opaqueInputs = DrawStateSortDeferred::Inputs(opaques, lightingModel, jitter).asVarying();
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task.addJob<DrawStateSortDeferred>("DrawOpaqueDeferred", opaqueInputs, shapePlumber);
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task.addJob<EndGPURangeTimer>("OpaqueRangeTimer", opaqueRangeTimer);
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// Opaque all rendered
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// Linear Depth Pass
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@ -216,13 +212,10 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
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const auto transparentsInputs = RenderTransparentDeferred::Inputs(transparents, hazeFrame, lightFrame, lightingModel, lightClusters, shadowFrame, jitter).asVarying();
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task.addJob<RenderTransparentDeferred>("DrawTransparentDeferred", transparentsInputs, shapePlumber);
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const auto outlineRangeTimer = task.addJob<BeginGPURangeTimer>("BeginHighlightRangeTimer", "Highlight");
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// Highlight
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const auto outlineInputs = DrawHighlightTask::Inputs(items, deferredFramebuffer, lightingFramebuffer, deferredFrameTransform, jitter).asVarying();
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task.addJob<DrawHighlightTask>("DrawHighlight", outlineInputs);
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task.addJob<EndGPURangeTimer>("HighlightRangeTimer", outlineRangeTimer);
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// Layered Over (in front)
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const auto inFrontOpaquesInputs = DrawLayered3D::Inputs(inFrontOpaque, lightingModel, hazeFrame, jitter).asVarying();
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const auto inFrontTransparentsInputs = DrawLayered3D::Inputs(inFrontTransparent, lightingModel, hazeFrame, jitter).asVarying();
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@ -22,15 +22,12 @@ import "../../lib/prop" as Prop
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Column{
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HifiConstants { id: hifi; }
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id: antialiasing
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id: antialiasing
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padding: 10
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anchors.left: parent.left
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anchors.right: parent.right
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spacing: 10
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Prop.PropScalar {
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Prop.PropScalar {
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label: "MSAA"
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object: Render.getConfig("RenderMainView.PreparePrimaryBufferForward")
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property: "numSamples"
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@ -38,49 +35,58 @@ Column{
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max: 32
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integral: true
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}
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Row {
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spacing: 10
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id: fxaaOnOff
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property bool debugFXAA: false
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HifiControls.Button {
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function getTheText() {
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if (Render.getConfig("RenderMainView.Antialiasing").fxaaOnOff) {
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return "FXAA"
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} else {
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return "TAA"
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}
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}
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text: getTheText()
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onClicked: {
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var onOff = !Render.getConfig("RenderMainView.Antialiasing").fxaaOnOff;
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if (onOff) {
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Render.getConfig("RenderMainView.JitterCam").none();
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Render.getConfig("RenderMainView.Antialiasing").fxaaOnOff = true;
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} else {
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Render.getConfig("RenderMainView.JitterCam").play();
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Render.getConfig("RenderMainView.Antialiasing").fxaaOnOff = false;
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}
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Prop.PropEnum {
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label: "Deferred AA Method"
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enums: [
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"Off",
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"TAA",
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"FXAA",
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]
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valueVarSetter: function (mode) { setAAMode(mode) }
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valueVarGetter: function () { return Render.getConfig("RenderMainView.JitterCam").state +
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Render.getConfig("RenderMainView.Antialiasing").fxaaOnOff * 2 }
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function setAAMode(mode) {
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console.log("Deferred AA mode is " + mode)
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if (mode == 0) {
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Render.getConfig("RenderMainView.JitterCam").state = 0;
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Render.getConfig("RenderMainView.Antialiasing").fxaaOnOff = false;
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} else if (mode == 1) {
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Render.getConfig("RenderMainView.JitterCam").state = 1;
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Render.getConfig("RenderMainView.Antialiasing").fxaaOnOff = false;
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} else {
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Render.getConfig("RenderMainView.JitterCam").state = 0;
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Render.getConfig("RenderMainView.Antialiasing").fxaaOnOff = true;
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}
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}
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}
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Separator {}
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Prop.PropEnum {
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label: "Jitter"
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object: Render.getConfig("RenderMainView.JitterCam")
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property: "state"
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enums: [
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"Off",
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"On",
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"Paused",
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]
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}
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Prop.PropScalar {
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label: "Sample Index"
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object: Render.getConfig("RenderMainView.JitterCam")
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property: "index"
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// min: -1
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// max: 32
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readOnly: true
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integral: true
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}
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Row {
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spacing: 10
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HifiControls.Button {
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text: {
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var state = 2 - (Render.getConfig("RenderMainView.JitterCam").freeze * 1 - Render.getConfig("RenderMainView.JitterCam").stop * 2);
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if (state === 2) {
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return "Jitter"
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} else if (state === 1) {
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return "Paused at " + Render.getConfig("RenderMainView.JitterCam").index + ""
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} else {
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return "No Jitter"
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}
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}
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onClicked: { Render.getConfig("RenderMainView.JitterCam").cycleStopPauseRun(); }
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}
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HifiControls.Button {
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text: "<"
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onClicked: { Render.getConfig("RenderMainView.JitterCam").prev(); }
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@ -90,96 +96,75 @@ Column{
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onClicked: { Render.getConfig("RenderMainView.JitterCam").next(); }
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}
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}
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Separator {}
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HifiControls.CheckBox {
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boxSize: 20
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text: "Constrain color"
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checked: Render.getConfig("RenderMainView.Antialiasing")["constrainColor"]
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onCheckedChanged: { Render.getConfig("RenderMainView.Antialiasing")["constrainColor"] = checked }
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}
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ConfigSlider {
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label: qsTr("Covariance gamma")
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integral: false
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config: Render.getConfig("RenderMainView.Antialiasing")
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Separator {}
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Prop.PropBool {
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label: "Constrain color"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "constrainColor"
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}
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Prop.PropScalar {
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label: "Covariance gamma"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "covarianceGamma"
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max: 1.5
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min: 0.5
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height: 38
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}
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Separator {}
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HifiControls.CheckBox {
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boxSize: 20
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text: "Feedback history color"
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checked: Render.getConfig("RenderMainView.Antialiasing")["feedbackColor"]
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onCheckedChanged: { Render.getConfig("RenderMainView.Antialiasing")["feedbackColor"] = checked }
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}
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ConfigSlider {
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label: qsTr("Source blend")
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integral: false
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config: Render.getConfig("RenderMainView.Antialiasing")
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}
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Separator {}
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Prop.PropBool {
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label: "Feedback history color"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "feedbackColor"
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}
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Prop.PropScalar {
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label: "Source blend"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "blend"
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max: 1.0
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min: 0.0
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height: 38
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}
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ConfigSlider {
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label: qsTr("Post sharpen")
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integral: false
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config: Render.getConfig("RenderMainView.Antialiasing")
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Prop.PropScalar {
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label: "Post sharpen"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "sharpen"
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max: 1.0
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min: 0.0
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}
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Separator {}
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Row {
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spacing: 10
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HifiControls.CheckBox {
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boxSize: 20
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text: "Debug"
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checked: Render.getConfig("RenderMainView.Antialiasing")["debug"]
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onCheckedChanged: { Render.getConfig("RenderMainView.Antialiasing")["debug"] = checked }
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}
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HifiControls.CheckBox {
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boxSize: 20
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text: "Show Debug Cursor"
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checked: Render.getConfig("RenderMainView.Antialiasing")["showCursorPixel"]
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onCheckedChanged: { Render.getConfig("RenderMainView.Antialiasing")["showCursorPixel"] = checked }
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}
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}
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ConfigSlider {
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label: qsTr("Debug Region <")
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integral: false
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config: Render.getConfig("RenderMainView.Antialiasing")
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Separator {}
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Prop.PropBool {
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label: "Debug"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "debug"
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}
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Prop.PropBool {
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label: "Show Debug Cursor"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "showCursorPixel"
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}
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Prop.PropScalar {
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label: "Debug Region <"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "debugX"
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max: 1.0
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min: 0.0
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}
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HifiControls.CheckBox {
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boxSize: 20
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text: "Closest Fragment"
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checked: Render.getConfig("RenderMainView.Antialiasing")["showClosestFragment"]
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onCheckedChanged: { Render.getConfig("RenderMainView.Antialiasing")["showClosestFragment"] = checked }
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}
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ConfigSlider {
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label: qsTr("Debug Velocity Threshold [pix]")
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integral: false
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config: Render.getConfig("RenderMainView.Antialiasing")
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Prop.PropBool {
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label: "Closest Fragment"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "showClosestFragment"
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}
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Prop.PropScalar {
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label: "Debug Velocity Threshold [pix]"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "debugShowVelocityThreshold"
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max: 50
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min: 0.0
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height: 38
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}
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ConfigSlider {
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label: qsTr("Debug Orb Zoom")
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integral: false
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config: Render.getConfig("RenderMainView.Antialiasing")
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Prop.PropScalar {
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label: "Debug Orb Zoom"
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object: Render.getConfig("RenderMainView.Antialiasing")
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property: "debugOrbZoom"
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max: 32.0
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min: 1.0
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height: 38
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}
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}
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}
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@ -37,6 +37,12 @@ Column {
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]
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valueVarSetter: function (mode) { bloom.setDebugMode(mode) }
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}
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Prop.PropBool {
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label: "Debug Bloom Buffer"
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object: Render.getConfig("RenderMainView.Bloom")
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property: "enabled"
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}
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}
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@ -35,7 +35,8 @@ Column {
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"Emissive:LightingModel:enableEmissive",
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"Lightmap:LightingModel:enableLightmap",
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"Background:LightingModel:enableBackground",
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"Haze:LightingModel:enableHaze",
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"Haze:LightingModel:enableHaze",
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"Bloom:LightingModel:enableBloom",
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"AO:LightingModel:enableAmbientOcclusion",
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"Textures:LightingModel:enableMaterialTexturing"
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]
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