Merge branch 'master' of https://github.com/highfidelity/hifi into nitpick_shadows

This commit is contained in:
raveenajain 2019-06-27 09:42:03 -07:00
commit 309e59ca8b
463 changed files with 44377 additions and 2475 deletions

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@ -31,7 +31,7 @@ If you do not wish to use the Python installation bundled with Visual Studio, yo
### Step 2. Installing CMake
Download and install the latest version of CMake 3.9.
Download and install the latest version of CMake 3.14.
Download the file named win64-x64 Installer from the [CMake Website](https://cmake.org/download/). You can access the installer on this [3.14 Version page](https://cmake.org/files/v3.14/). During installation, make sure to check "Add CMake to system PATH for all users" when prompted.

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@ -139,6 +139,7 @@ option(BUILD_MANUAL_TESTS "Build manual tests" ${BUILD_MANUAL_TESTS_OPTION})
option(BUILD_TOOLS "Build tools" ${BUILD_TOOLS_OPTION})
option(BUILD_INSTALLER "Build installer" ${BUILD_INSTALLER_OPTION})
option(USE_GLES "Use OpenGL ES" ${GLES_OPTION})
option(USE_KHR_ROBUSTNESS "Use KHR_robustness" OFF)
option(DISABLE_QML "Disable QML" ${DISABLE_QML_OPTION})
option(DISABLE_KTX_CACHE "Disable KTX Cache" OFF)
option(
@ -149,6 +150,10 @@ option(
set(PLATFORM_QT_GL OpenGL)
if (USE_KHR_ROBUSTNESS)
add_definitions(-DUSE_KHR_ROBUSTNESS)
endif()
if (USE_GLES)
add_definitions(-DUSE_GLES)
add_definitions(-DGPU_POINTER_STORAGE_SHARED)

View file

@ -127,7 +127,8 @@ void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<ReceivedMessag
<< "and machine fingerprint" << nodeConnection.machineFingerprint
<< "user" << username
<< "reason" << QString(nodeConnection.connectReason ? "SilentDomainDisconnect" : "Connect")
<< "previous connection uptime" << nodeConnection.previousConnectionUpTime/USECS_PER_MSEC << "msec";
<< "previous connection uptime" << nodeConnection.previousConnectionUpTime/USECS_PER_MSEC << "msec"
<< "sysinfo" << nodeConnection.SystemInfo;
// signal that we just connected a node so the DomainServer can get it a list
// and broadcast its presence right away
@ -135,7 +136,8 @@ void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<ReceivedMessag
} else {
qDebug() << "Refusing connection from node at" << message->getSenderSockAddr()
<< "with hardware address" << nodeConnection.hardwareAddress
<< "and machine fingerprint" << nodeConnection.machineFingerprint;
<< "and machine fingerprint" << nodeConnection.machineFingerprint
<< "sysinfo" << nodeConnection.SystemInfo;
}
}

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@ -739,6 +739,10 @@ void DomainServer::setupNodeListAndAssignments() {
connect(nodeList.data(), &LimitedNodeList::nodeAdded, this, &DomainServer::nodeAdded);
connect(nodeList.data(), &LimitedNodeList::nodeKilled, this, &DomainServer::nodeKilled);
connect(nodeList.data(), &LimitedNodeList::localSockAddrChanged, this,
[this](const HifiSockAddr& localSockAddr) {
DependencyManager::get<LimitedNodeList>()->putLocalPortIntoSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, this, localSockAddr.getPort());
});
// register as the packet receiver for the types we want
PacketReceiver& packetReceiver = nodeList->getPacketReceiver();

View file

@ -36,6 +36,13 @@ NodeConnectionData NodeConnectionData::fromDataStream(QDataStream& dataStream, c
// now the machine fingerprint
dataStream >> newHeader.machineFingerprint;
// and the operating system type
QByteArray compressedSystemInfo;
dataStream >> compressedSystemInfo;
if (!compressedSystemInfo.isEmpty()) {
newHeader.SystemInfo = qUncompress(compressedSystemInfo);
}
dataStream >> newHeader.connectReason;
dataStream >> newHeader.previousConnectionUpTime;

View file

@ -31,9 +31,9 @@ public:
QString placeName;
QString hardwareAddress;
QUuid machineFingerprint;
QString SystemInfo;
quint32 connectReason;
quint64 previousConnectionUpTime;
QByteArray protocolVersion;
};

View file

@ -53,6 +53,9 @@ Item {
StatText {
text: root.recenterText
}
StatText {
text: root.overrideJointText
}
StatText {
text: "Anim Vars:--------------------------------------------------------------------------------"
}
@ -98,6 +101,9 @@ Item {
StatText {
text: root.sittingText
}
StatText {
text: root.flowText
}
StatText {
text: "State Machines:---------------------------------------------------------------------------"
}
@ -131,6 +137,9 @@ Item {
StatText {
text: root.walkingText
}
StatText {
text: root.networkGraphText
}
StatText {
text: "Alpha Values:--------------------------------------------------------------------------"
}

View file

@ -340,10 +340,10 @@ Item {
text: "GPU: " + root.gpuFrameTime.toFixed(1) + " ms"
}
StatText {
text: "GPU (Per pixel): " + root.gpuFrameTimePerPixel.toFixed(5) + " ns/pp"
text: "GPU (Per pixel): " + root.gpuFrameTimePerPixel.toFixed(1) + " ns/pp"
}
StatText {
text: "GPU frame size: " + root.gpuFrameSize.x + " x " + root.gpuFrameSize.y
text: "GPU frame size: " + root.gpuFrameSize.x.toFixed(0) + " x " + root.gpuFrameSize.y.toFixed(0)
}
StatText {
text: "LOD Target: " + root.lodTargetFramerate + " Hz Angle: " + root.lodAngle + " deg"

View file

@ -0,0 +1,25 @@
module controls
Button 1.0 Button.qml
ButtonAwesome 1.0 ButtonAwesome.qml
CheckBox 1.0 CheckBox.qml
ComboBox 1.0 ComboBox.qml
FlickableWebViewCore 1.0 FlickableWebViewCore.qml
FontAwesome 1.0 FontAwesome.qml
Player 1.0 Player.qml
RadioButton 1.0 RadioButton.qml
Slider 1.0 Slider.qml
Spacer 1.0 Spacer.qml
SpinBox 1.0 SpinBox.qml
TabletWebButton 1.0 TabletWebButton.qml
TabletWebScreen 1.0 TabletWebScreen.qml
TabletWebView 1.0 TabletWebView.qml
Text 1.0 Text.qml
TextAndSlider 1.0 TextAndSlider.qml
TextAndSpinBox 1.0 TextAndSpinBox.qml
TextArea 1.0 TextArea.qml
TextEdit 1.0 TextEdit.qml
TextField 1.0 TextField.qml
TextHeader 1.0 TextHeader.qml
TextInput 1.0 TextInput.qml
TextInputAndButton 1.0 TextInputAndButton.qml
WebView 1.0 WebView.qml

View file

@ -0,0 +1,18 @@
module dialogs
AboutDialog 1.0 AboutDialog.qml
AdvancedPreferencesDialog 1.0 AdvancedPreferencesDialog.qml
AudioBuffers 1.0 AudioBuffers.qml
AvatarPreferencesDialog 1.0 AvatarPreferencesDialog.qml
GeneralPreferencesDialog 1.0 GeneralPreferencesDialog.qml
LodPreferencesDialog 1.0 LodPreferencesDialog.qml
ModelBrowserDialog 1.0 ModelBrowserDialog.qml
NetworkingPreferencesDialog 1.0 NetworkingPreferencesDialog.qml
RunningScripts 1.0 RunningScripts.qml
TabletAboutDialog 1.0 TabletAboutDialog.qml
TabletAssetServer 1.0 TabletAssetServer.qml
TabletDCDialog 1.0 TabletDCDialog.qml
TabletDebugWindow 1.0 TabletDebugWindow.qml
TabletEntityStatistics 1.0 TabletEntityStatistics.qml
TabletEntityStatisticsItem 1.0 TabletEntityStatisticsItem.qml
TabletLODTools 1.0 TabletLODTools.qml
TabletRunningScripts 1.0 TabletRunningScripts.qml

View file

@ -94,6 +94,7 @@ Item {
text: MyAvatar.sessionDisplayName === "" ? MyAvatar.displayName : MyAvatar.sessionDisplayName
maximumLength: 256
clip: true
selectByMouse: true
anchors.fill: parent
onEditingFinished: {
if (MyAvatar.displayName !== text) {

View file

@ -33,6 +33,7 @@ Rectangle {
readonly property string unmutedIcon: "images/mic-unmute-i.svg"
readonly property string mutedIcon: "images/mic-mute-i.svg"
readonly property string pushToTalkIcon: "images/mic-ptt-i.svg"
readonly property string pushToTalkMutedIcon: "images/mic-ptt-mute-i.svg"
readonly property string clippingIcon: "images/mic-clip-i.svg"
readonly property string gatedIcon: "images/mic-gate-i.svg"
@ -48,18 +49,6 @@ Rectangle {
}
}
opacity: 0.7
onLevelChanged: {
var rectOpacity = (muted && (level >= userSpeakingLevel)) ? 1.0 : 0.7;
if (pushToTalk && !pushingToTalk) {
rectOpacity = (mouseArea.containsMouse) ? 1.0 : 0.7;
} else if (mouseArea.containsMouse && rectOpacity != 1.0) {
rectOpacity = 1.0;
}
micBar.opacity = rectOpacity;
}
color: "#00000000"
MouseArea {
@ -116,82 +105,84 @@ Rectangle {
Item {
id: icon
anchors.verticalCenter: parent.verticalCenter
anchors.right: parent.horizontalCenter
anchors.horizontalCenter: parent.horizontalCenter
anchors.rightMargin: 2
width: 13
height: 21
width: pushToTalk ? 16 : (muted ? 20 : 16)
height: 22
Item {
anchors.fill: parent
opacity: mouseArea.containsMouse ? 1.0 : 0.7
Image {
id: image
visible: false
source: (pushToTalk) ? pushToTalkIcon : muted ? mutedIcon :
clipping ? clippingIcon : gated ? gatedIcon : unmutedIcon
anchors.fill: parent
fillMode: Image.PreserveAspectFit
}
ColorOverlay {
opacity: mouseArea.containsMouse ? 1.0 : 0.7
visible: level === 0 || micBar.muted || micBar.clipping
id: imageOverlay
anchors { fill: image }
source: image
color: pushToTalk ? (pushingToTalk ? colors.unmutedColor : colors.mutedColor) : colors.icon
color: pushToTalk ? (pushingToTalk ? colors.icon : colors.mutedColor) : colors.icon
}
OpacityMask {
id: bar
visible: level > 0 && !micBar.muted && !micBar.clipping
anchors.fill: meterGradient
source: meterGradient
maskSource: image
}
LinearGradient {
id: meterGradient
anchors { fill: parent }
visible: false
start: Qt.point(0, 0)
end: Qt.point(0, parent.height)
rotation: 180
gradient: Gradient {
GradientStop {
position: 1.0
color: colors.greenStart
}
GradientStop {
position: 0.5
color: colors.greenEnd
}
GradientStop {
position: 0.0
color: colors.yellow
}
}
}
}
}
Item {
id: bar
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.horizontalCenter
anchors.leftMargin: 2
width: 4
height: 21
Rectangle { // base
id: baseBar
radius: 4
anchors { fill: parent }
color: colors.gutter
}
Rectangle { // mask
id: mask
height: micBar.muted ? parent.height : parent.height * level
color: micBar.muted ? colors.mutedColor : "white"
Item {
width: parent.width
radius: 5
anchors {
bottom: parent.bottom
bottomMargin: 0
left: parent.left
leftMargin: 0
height: parent.height - parent.height * level
anchors.top: parent.top
anchors.left: parent.left
clip:true
Image {
id: maskImage
visible: false
source: (pushToTalk) ? pushToTalkIcon : muted ? mutedIcon :
clipping ? clippingIcon : gated ? gatedIcon : unmutedIcon
anchors.top: parent.top
anchors.left: parent.left
width: parent.width
height: parent.parent.height
}
}
LinearGradient {
anchors { fill: mask }
visible: mask.visible && !micBar.muted
source: mask
start: Qt.point(0, 0)
end: Qt.point(0, bar.height)
rotation: 180
gradient: Gradient {
GradientStop {
position: 0.0
color: colors.greenStart
}
GradientStop {
position: 0.5
color: colors.greenEnd
}
GradientStop {
position: 1.0
color: colors.yellow
}
ColorOverlay {
visible: level > 0 && !micBar.muted && !micBar.clipping
anchors { fill: maskImage }
source: maskImage
color: "#b2b2b2"
}
}
}

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View file

@ -91,7 +91,20 @@ Rectangle {
Component {
id: highlightBar
Rectangle {
width: tabListView.currentItem.width
height: tabListView.currentItem.height
color: simplifiedUI.colors.darkBackground
x: tabListView.currentItem.x
Behavior on x {
SmoothedAnimation {
duration: 250
}
}
Behavior on width {
SmoothedAnimation {
duration: 250
}
}
}
}
@ -104,6 +117,7 @@ Rectangle {
orientation: ListView.Horizontal
model: tabListModel
highlight: highlightBar
highlightFollowsCurrentItem: false
interactive: contentItem.width > width
delegate: Item {
visible: model.tabTitle !== "Dev" || (model.tabTitle === "Dev" && root.developerModeEnabled)

View file

@ -122,12 +122,22 @@ Flickable {
}
HifiStylesUit.GraphikRegular {
text: "<b>CPU:</b> " + PlatformInfo.getCPUBrand()
text: "<b>CPU:</b>"
Layout.maximumWidth: parent.width
height: paintedHeight
size: 16
color: simplifiedUI.colors.text.white
wrapMode: Text.Wrap
Component.onCompleted: {
var cpu = JSON.parse(PlatformInfo.getCPU(0));
var cpuModel = cpu.model;
if (cpuModel.length === 0) {
cpuModel = "Unknown";
}
text = "<b>CPU:</b> " + cpuModel;
}
}
HifiStylesUit.GraphikRegular {
@ -158,12 +168,22 @@ Flickable {
}
HifiStylesUit.GraphikRegular {
text: "<b>GPU:</b> " + PlatformInfo.getGraphicsCardType()
text: "<b>GPU:</b> "
Layout.maximumWidth: parent.width
height: paintedHeight
size: 16
color: simplifiedUI.colors.text.white
wrapMode: Text.Wrap
Component.onCompleted: {
var gpu = JSON.parse(PlatformInfo.getGPU(0));
var gpuModel = gpu.model;
if (gpuModel.length === 0) {
gpuModel = "Unknown";
}
text = "<b>GPU:</b> " + gpuModel;
}
}
HifiStylesUit.GraphikRegular {
@ -180,9 +200,11 @@ Flickable {
width: 200
height: 32
text: "Copy to Clipboard"
temporaryText: "Copied!"
onClicked: {
Window.copyToClipboard(root.buildPlatformInfoTextToCopy());
showTemporaryText();
}
}
}
@ -206,12 +228,29 @@ Flickable {
textToCopy += "Computer Vendor/Model: " + computerVendor + "/" + computerModel + "\n";
textToCopy += "Profiled Platform Tier: " + PlatformInfo.getTierProfiled() + "\n";
textToCopy += "OS Type: " + PlatformInfo.getOperatingSystemType() + "\n";
textToCopy += "CPU: " + PlatformInfo.getCPUBrand() + "\n";
var cpu = JSON.parse(PlatformInfo.getCPU(0));
var cpuModel = cpu.model;
if (cpuModel.length === 0) {
cpuModel = "Unknown";
}
textToCopy += "CPU: " + cpuModel + "\n";
textToCopy += "# CPUs: " + PlatformInfo.getNumCPUs() + "\n";
textToCopy += "# CPU Cores: " + PlatformInfo.getNumLogicalCores() + "\n";
textToCopy += "RAM: " + PlatformInfo.getTotalSystemMemoryMB() + " MB\n";
textToCopy += "GPU: " + PlatformInfo.getGraphicsCardType() + "\n";
textToCopy += "VR Hand Controllers: " + (PlatformInfo.hasRiftControllers() ? "Rift" : (PlatformInfo.hasViveControllers() ? "Vive" : "None"));
var gpu = JSON.parse(PlatformInfo.getGPU(0));
var gpuModel = gpu.model;
if (gpuModel.length === 0) {
gpuModel = "Unknown";
}
textToCopy += "GPU: " + gpuModel + "\n";
textToCopy += "VR Hand Controllers: " + (PlatformInfo.hasRiftControllers() ? "Rift" : (PlatformInfo.hasViveControllers() ? "Vive" : "None")) + "\n";
textToCopy += "\n**All Platform Info**\n";
textToCopy += JSON.stringify(JSON.parse(PlatformInfo.getPlatform()), null, 4);
return textToCopy;
}

View file

@ -16,6 +16,9 @@ import TabletScriptingInterface 1.0
Original.Button {
id: root
// The two properties below are used when calling showTemporaryText()
property string originalText: ""
property string temporaryText: ""
SimplifiedConstants.SimplifiedConstants {
id: simplifiedUI
@ -103,4 +106,31 @@ Original.Button {
horizontalAlignment: Text.AlignHCenter
text: root.text
}
Timer {
id: showTemporaryTextTimer
interval: 1500
repeat: false
running: false
onTriggered: {
buttonText.text = root.originalText;
root.originalText = "";
}
}
function showTemporaryText() {
if (root.temporaryText === "") {
return;
}
if (showTemporaryTextTimer.running) {
showTemporaryTextTimer.restart();
return;
}
root.originalText = buttonText.text;
buttonText.text = root.temporaryText;
showTemporaryTextTimer.start();
}
}

View file

@ -141,7 +141,7 @@ Rectangle {
id: avatarButtonContainer
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
anchors.leftMargin: 16
anchors.leftMargin: 2
width: 48
height: width
@ -210,7 +210,7 @@ Rectangle {
id: inputDeviceButton
anchors.verticalCenter: parent.verticalCenter
anchors.left: avatarButtonContainer.right
anchors.leftMargin: 6
anchors.leftMargin: 2
width: 32
height: width
}
@ -220,7 +220,7 @@ Rectangle {
id: outputDeviceButtonContainer
anchors.verticalCenter: parent.verticalCenter
anchors.left: inputDeviceButton.right
anchors.leftMargin: 2
anchors.leftMargin: 7
width: 32
height: width
@ -232,9 +232,8 @@ Rectangle {
AudioScriptingInterface.systemInjectorGain === simplifiedUI.numericConstants.mutedValue
source: outputDeviceButton.outputMuted ? "./images/outputDeviceMuted.svg" : "./images/outputDeviceLoud.svg"
anchors.centerIn: parent
width: 20
height: 20
fillMode: Image.PreserveAspectFit
width: outputDeviceButton.outputMuted ? 25 : 26
height: 22
visible: false
}
@ -283,7 +282,7 @@ Rectangle {
id: statusButton
property string currentStatus
anchors.centerIn: parent
width: 15
width: 22
height: width
radius: width/2
visible: false
@ -304,6 +303,21 @@ Rectangle {
}
}
Image {
id: statusIcon
source: statusButton.currentStatus === "available" ? "images/statusPresent.svg" : "images/statusAway.svg"
anchors.centerIn: parent
width: statusButton.currentStatus === "busy" ? 13 : 14
height: statusButton.currentStatus === "busy" ? 2 : 10
}
ColorOverlay {
anchors.fill: statusIcon
opacity: statusButton.currentStatus ? (statusButtonMouseArea.containsMouse ? 1.0 : 0.7) : 0.7
source: statusIcon
color: "#ffffff"
}
MouseArea {
id: statusButtonMouseArea
anchors.fill: parent
@ -329,8 +343,8 @@ Rectangle {
id: hmdButtonContainer
anchors.verticalCenter: parent.verticalCenter
anchors.right: settingsButtonContainer.left
anchors.rightMargin: 14
width: 32
anchors.rightMargin: 8
width: 48
height: width
visible: false
@ -338,9 +352,8 @@ Rectangle {
id: displayModeImage
source: HMD.active ? "./images/desktopMode.svg" : "./images/vrMode.svg"
anchors.centerIn: parent
width: 29
height: 16
fillMode: Image.PreserveAspectFit
width: HMD.active ? 25 : 43
height: 22
visible: false
}
@ -399,17 +412,16 @@ Rectangle {
id: settingsButtonContainer
anchors.verticalCenter: parent.verticalCenter
anchors.right: parent.right
anchors.rightMargin: 16
width: 32
anchors.rightMargin: 3
width: 36
height: width
Image {
id: settingsButtonImage
source: "./images/settings.svg"
anchors.centerIn: parent
width: 20
height: 20
fillMode: Image.PreserveAspectFit
width: 22
height: 22
visible: false
}

View file

@ -1,13 +1,8 @@
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<metadata>
<rdf:RDF>
<cc:Work rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
<dc:title/>
</cc:Work>
</rdf:RDF>
</metadata>
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<metadata>
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<cc:Work rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
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After

Width:  |  Height:  |  Size: 892 B

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@ -0,0 +1,4 @@
module toolbars
StateImage 1.0 StateImage.qml
Toolbar 1.0 Toolbar.qml
ToolbarButton 1.0 ToolbarButton.qml

View file

@ -2712,6 +2712,7 @@ void Application::cleanupBeforeQuit() {
// Clear any queued processing (I/O, FBX/OBJ/Texture parsing)
QThreadPool::globalInstance()->clear();
QThreadPool::globalInstance()->waitForDone();
DependencyManager::destroy<RecordingScriptingInterface>();
@ -2775,7 +2776,6 @@ void Application::cleanupBeforeQuit() {
// destroy Audio so it and its threads have a chance to go down safely
// this must happen after QML, as there are unexplained audio crashes originating in qtwebengine
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "stop");
DependencyManager::destroy<AudioClient>();
DependencyManager::destroy<AudioScriptingInterface>();
@ -2935,8 +2935,10 @@ void Application::initializeGL() {
#if !defined(DISABLE_QML)
QStringList chromiumFlags;
// HACK: re-expose mic and camera to prevent crash on domain-change in chromium's media::FakeAudioInputStream::ReadAudioFromSource()
// Bug 21993: disable microphone and camera input
chromiumFlags << "--use-fake-device-for-media-stream";
//chromiumFlags << "--use-fake-device-for-media-stream";
// Disable signed distance field font rendering on ATI/AMD GPUs, due to
// https://highfidelity.manuscript.com/f/cases/13677/Text-showing-up-white-on-Marketplace-app
std::string vendor{ (const char*)glGetString(GL_VENDOR) };
@ -3741,18 +3743,6 @@ void Application::resizeGL() {
DependencyManager::get<FramebufferCache>()->setFrameBufferSize(fromGlm(renderSize));
}
auto renderResolutionScale = getRenderResolutionScale();
if (displayPlugin->getRenderResolutionScale() != renderResolutionScale) {
auto renderConfig = _graphicsEngine.getRenderEngine()->getConfiguration();
assert(renderConfig);
auto mainView = renderConfig->getConfig("RenderMainView.RenderDeferredTask");
// mainView can be null if we're rendering in forward mode
if (mainView) {
mainView->setProperty("resolutionScale", renderResolutionScale);
}
displayPlugin->setRenderResolutionScale(renderResolutionScale);
}
// FIXME the aspect ratio for stereo displays is incorrect based on this.
float aspectRatio = displayPlugin->getRecommendedAspectRatio();
_myCamera.setProjection(glm::perspective(glm::radians(_fieldOfView.get()), aspectRatio,
@ -8546,23 +8536,7 @@ void Application::shareSnapshot(const QString& path, const QUrl& href) {
}
float Application::getRenderResolutionScale() const {
auto menu = Menu::getInstance();
if (!menu) {
return 1.0f;
}
if (menu->isOptionChecked(MenuOption::RenderResolutionOne)) {
return 1.0f;
} else if (menu->isOptionChecked(MenuOption::RenderResolutionTwoThird)) {
return 0.666f;
} else if (menu->isOptionChecked(MenuOption::RenderResolutionHalf)) {
return 0.5f;
} else if (menu->isOptionChecked(MenuOption::RenderResolutionThird)) {
return 0.333f;
} else if (menu->isOptionChecked(MenuOption::RenderResolutionQuarter)) {
return 0.25f;
} else {
return 1.0f;
}
return RenderScriptingInterface::getInstance()->getViewportResolutionScale();
}
void Application::notifyPacketVersionMismatch() {

View file

@ -382,28 +382,6 @@ Menu::Menu() {
// Developer > Render > OpenVR threaded submit
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::OpenVrThreadedSubmit, 0, true);
// Developer > Render > Resolution
MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
resolutionGroup->setExclusive(true);
#if defined(Q_OS_MAC)
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, false));
#else
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true));
#endif
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false));
#if defined(Q_OS_MAC)
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, true));
#else
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false));
#endif
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false));
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));
//const QString = "Automatic Texture Memory";
//const QString = "64 MB";
//const QString = "256 MB";

View file

@ -168,12 +168,6 @@ namespace MenuOption {
const QString RenderMaxTexture4096MB = "4096 MB";
const QString RenderMaxTexture6144MB = "6144 MB";
const QString RenderMaxTexture8192MB = "8192 MB";
const QString RenderResolution = "Scale Resolution";
const QString RenderResolutionOne = "1";
const QString RenderResolutionTwoThird = "2/3";
const QString RenderResolutionHalf = "1/2";
const QString RenderResolutionThird = "1/3";
const QString RenderResolutionQuarter = "1/4";
const QString RenderSensorToWorldMatrix = "Show SensorToWorld Matrix";
const QString RenderIKTargets = "Show IK Targets";
const QString RenderIKConstraints = "Show IK Constraints";

View file

@ -19,13 +19,15 @@
* The <code>"far-grab"</code> {@link Entities.ActionType|ActionType} moves and rotates an entity to a target position and
* orientation, optionally relative to another entity. Collisions between the entity and the user's avatar are disabled during
* the far-grab.
* It has arguments in addition to the common {@link Entities.ActionArguments|ActionArguments}.
* It has arguments in addition to the common {@link Entities.ActionArguments|ActionArguments}:
*
* @typedef {object} Entities.ActionArguments-FarGrab
* @property {Uuid} otherID=null - If an entity ID, the <code>targetPosition</code> and <code>targetRotation</code> are
* relative to the entity's position and rotation.
* @property {Uuid} otherJointIndex=null - If a joint index in the <code>otherID</code> entity, the <code>targetPosition</code>
* and <code>targetRotation</code> are relative to the entity joint's position and rotation.
* @property {Vec3} targetPosition=0,0,0 - The target position.
* @property {Quat} targetRotation=0,0,0,1 - The target rotation.
* @property {Uuid} otherID=null - If an entity ID, the <code>targetPosition</code> and <code>targetRotation</code> are
* relative to this entity's position and rotation.
* @property {number} linearTimeScale=3.4e+38 - Controls how long it takes for the entity's position to catch up with the
* target position. The value is the time for the action to catch up to 1/e = 0.368 of the target value, where the action
* is applied using an exponential decay.
@ -33,6 +35,7 @@
* target orientation. The value is the time for the action to catch up to 1/e = 0.368 of the target value, where the
* action is applied using an exponential decay.
*/
// The properties are per ObjectActionTractor.
class AvatarActionFarGrab : public ObjectActionTractor {
public:
AvatarActionFarGrab(const QUuid& id, EntityItemPointer ownerEntity);

View file

@ -447,16 +447,16 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
/**jsdoc
* The <code>"hold"</code> {@link Entities.ActionType|ActionType} positions and rotates an entity relative to an avatar's hand.
* Collisions between the entity and the user's avatar are disabled during the hold.
* It has arguments in addition to the common {@link Entities.ActionArguments|ActionArguments}.
* It has arguments in addition to the common {@link Entities.ActionArguments|ActionArguments}:
*
* @typedef {object} Entities.ActionArguments-Hold
* @property {Uuid} holderID=MyAvatar.sessionUUID - The ID of the avatar holding the entity.
* @property {string} hand=right - The hand holding the entity: <code>"left"</code> or <code>"right"</code>.
* @property {Vec3} relativePosition=0,0,0 - The target position relative to the avatar's hand.
* @property {Vec3} relativeRotation=0,0,0,1 - The target rotation relative to the avatar's hand.
* @property {number} timeScale=3.4e+38 - Controls how long it takes for the entity's position and rotation to catch up with
* the target. The value is the time for the action to catch up to 1/e = 0.368 of the target value, where the action is
* applied using an exponential decay.
* @property {string} hand=right - The hand holding the entity: <code>"left"</code> or <code>"right"</code>.
* @property {boolean} kinematic=false - If <code>true</code>, the entity is made kinematic during the action; the entity won't
* lag behind the hand but constraint actions such as <code>"hinge"</code> won't act properly.
* @property {boolean} kinematicSetVelocity=false - If <code>true</code> and <code>kinematic</code> is <code>true</code>, the

View file

@ -6100,6 +6100,30 @@ QVariantList MyAvatar::getCollidingFlowJoints() {
return result;
}
int MyAvatar::getOverrideJointCount() const {
if (_skeletonModel) {
return _skeletonModel->getRig().getOverrideJointCount();
} else {
return 0;
}
}
bool MyAvatar::getFlowActive() const {
if (_skeletonModel) {
return _skeletonModel->getRig().getFlowActive();
} else {
return false;
}
}
bool MyAvatar::getNetworkGraphActive() const {
if (_skeletonModel) {
return _skeletonModel->getRig().getNetworkGraphActive();
} else {
return false;
}
}
void MyAvatar::initFlowFromFST() {
if (_skeletonModel->isLoaded()) {
auto &flowData = _skeletonModel->getHFMModel().flowData;

View file

@ -267,7 +267,7 @@ class MyAvatar : public Avatar {
* @property {number} analogPlusWalkSpeed - The walk speed of your avatar for the "AnalogPlus" control scheme.
* <p><strong>Warning:</strong> Setting this value also sets the value of <code>analogPlusSprintSpeed</code> to twice
* the value.</p>
* @property {number} analogPlusSprintSpeed - The sprint speed of your avatar for the "AnalogPlus" control scheme.
* @property {number} analogPlusSprintSpeed - The sprint (run) speed of your avatar for the "AnalogPlus" control scheme.
* @property {MyAvatar.SitStandModelType} userRecenterModel - Controls avatar leaning and recentering behavior.
* @property {number} isInSittingState - <code>true</code> if your avatar is sitting (avatar leaning is disabled,
* recenntering is enabled), <code>false</code> if it is standing (avatar leaning is enabled, and avatar recenters if it
@ -1835,6 +1835,10 @@ public:
*/
Q_INVOKABLE QVariantList getCollidingFlowJoints();
int getOverrideJointCount() const;
bool getFlowActive() const;
bool getNetworkGraphActive() const;
public slots:
/**jsdoc
@ -2198,33 +2202,35 @@ signals:
void audioListenerModeChanged();
/**jsdoc
* Notifies when the analogPlusWalkSpeed value is changed.
* Triggered when the walk speed set for the "AnalogPlus" control scheme changes.
* @function MyAvatar.analogPlusWalkSpeedChanged
* @param {float} value - the new avatar walk speed
* @param {number} speed - The new walk speed set for the "AnalogPlus" control scheme.
* @returns {Signal}
*/
void analogPlusWalkSpeedChanged(float value);
/**jsdoc
* Notifies when the analogPlusSprintSpeed value is changed.
* Triggered when the sprint (run) speed set for the "AnalogPlus" control scheme changes.
* @function MyAvatar.analogPlusSprintSpeedChanged
* @param {float} value - the new avatar sprint speed
* @param {number} speed - The new sprint speed set for the "AnalogPlus" control scheme.
* @returns {Signal}
*/
void analogPlusSprintSpeedChanged(float value);
/**jsdoc
* Notifies when the sprintSpeed value is changed.
* Triggered when the sprint (run) speed set for the current control scheme (see
* {@link MyAvatar.getControlScheme|getControlScheme}) changes.
* @function MyAvatar.sprintSpeedChanged
* @param {float} value - the new avatar sprint speed
* @param {number} speed -The new sprint speed set for the current control scheme.
* @returns {Signal}
*/
void sprintSpeedChanged(float value);
/**jsdoc
* Notifies when the walkBackwardSpeed value is changed.
* Triggered when the walk backward speed set for the current control scheme (see
* {@link MyAvatar.getControlScheme|getControlScheme}) changes.
* @function MyAvatar.walkBackwardSpeedChanged
* @param {float} value - the new avatar walk backward speed
* @param {number} speed - The new walk backward speed set for the current control scheme.
* @returns {Signal}
*/
void walkBackwardSpeedChanged(float value);

View file

@ -192,7 +192,7 @@ QString PlatformInfoScriptingInterface::getDisplay(int index) {
}
QString PlatformInfoScriptingInterface::getMemory() {
auto desc = platform::getMemory(0);
auto desc = platform::getMemory();
return QString(desc.dump().c_str());
}
@ -201,6 +201,10 @@ QString PlatformInfoScriptingInterface::getComputer() {
return QString(desc.dump().c_str());
}
QString PlatformInfoScriptingInterface::getPlatform() {
auto desc = platform::getAll();
return QString(desc.dump().c_str());
}
PlatformInfoScriptingInterface::PlatformTier PlatformInfoScriptingInterface::getTierProfiled() {
return (PlatformInfoScriptingInterface::PlatformTier) platform::Profiler::profilePlatform();

View file

@ -51,6 +51,8 @@ public slots:
* Gets the operating system type.
* @function PlatformInfo.getOperatingSystemType
* @returns {string} <code>"WINDOWS"</code>, <code>"MACOS"</code>, or <code>"UNKNOWN"</code>.
* @deprecated This function is deprecated and will be removed.
* use getComputer()["OS"] instead
*/
QString getOperatingSystemType();
@ -61,6 +63,10 @@ public slots:
* @example <caption>Report the CPU being used.</caption>
* print("CPU: " + PlatformInfo.getCPUBrand());
* // Example: Intel(R) Core(TM) i7-7820HK CPU @ 2.90GHz
* @deprecated This function is deprecated and will be removed.
* use getNumCPUs() to know the number of CPUs in the hardware, at least one is expected
* use getCPU(0)["vendor"] to get the brand of the vendor
* use getCPU(0)["model"] to get the model name of the cpu
*/
QString getCPUBrand();
@ -68,6 +74,8 @@ public slots:
* Gets the number of logical CPU cores.
* @function PlatformInfo.getNumLogicalCores
* @returns {number} The number of logical CPU cores.
* @deprecated This function is deprecated and will be removed.
* use getCPU(0)["numCores"] instead
*/
unsigned int getNumLogicalCores();
@ -75,6 +83,8 @@ public slots:
* Returns the total system memory in megabytes.
* @function PlatformInfo.getTotalSystemMemoryMB
* @returns {number} The total system memory in megabytes.
* @deprecated This function is deprecated and will be removed.
* use getMemory()["memTotal"] instead
*/
int getTotalSystemMemoryMB();
@ -82,6 +92,10 @@ public slots:
* Gets the graphics card type.
* @function PlatformInfo.getGraphicsCardType
* @returns {string} The graphics card type.
* @deprecated This function is deprecated and will be removed.
* use getNumGPUs() to know the number of GPUs in the hardware, at least one is expected
* use getGPU(0)["vendor"] to get the brand of the vendor
* use getGPU(0)["model"] to get the model name of the gpu
*/
QString getGraphicsCardType();
@ -141,7 +155,7 @@ public slots:
/**jsdoc
* Get the description of the GPU at the index parameter
* expected fields are:
* - gpuVendor...
* - vendor, model...
* @param index The index of the GPU of the platform
* @function PlatformInfo.getGPU
* @returns {string} The GPU description json field
@ -183,6 +197,14 @@ public slots:
*/
QString getComputer();
/**jsdoc
* Get the complete description of the Platform as an aggregated Json
* The expected object description is:
* { "computer": {...}, "memory": {...}, "cpus": [{...}, ...], "gpus": [{...}, ...], "displays": [{...}, ...] }
* @function PlatformInfo.getPlatform
* @returns {string} The Platform description json field
*/
QString getPlatform();
/**jsdoc
* Get the Platform TIer profiled on startup of the Computer

View file

@ -30,14 +30,16 @@ void RenderScriptingInterface::loadSettings() {
_shadowsEnabled = (_shadowsEnabledSetting.get());
_ambientOcclusionEnabled = (_ambientOcclusionEnabledSetting.get());
_antialiasingEnabled = (_antialiasingEnabledSetting.get());
_viewportResolutionScale = (_viewportResolutionScaleSetting.get());
});
forceRenderMethod((RenderMethod)_renderMethod);
forceShadowsEnabled(_shadowsEnabled);
forceAmbientOcclusionEnabled(_ambientOcclusionEnabled);
forceAntialiasingEnabled(_antialiasingEnabled);
forceViewportResolutionScale(_viewportResolutionScale);
}
RenderScriptingInterface::RenderMethod RenderScriptingInterface::getRenderMethod() {
RenderScriptingInterface::RenderMethod RenderScriptingInterface::getRenderMethod() const {
return (RenderMethod) _renderMethod;
}
@ -64,7 +66,7 @@ QStringList RenderScriptingInterface::getRenderMethodNames() const {
return refrenderMethodNames;
}
bool RenderScriptingInterface::getShadowsEnabled() {
bool RenderScriptingInterface::getShadowsEnabled() const {
return _shadowsEnabled;
}
@ -88,7 +90,7 @@ void RenderScriptingInterface::forceShadowsEnabled(bool enabled) {
});
}
bool RenderScriptingInterface::getAmbientOcclusionEnabled() {
bool RenderScriptingInterface::getAmbientOcclusionEnabled() const {
return _ambientOcclusionEnabled;
}
@ -112,7 +114,7 @@ void RenderScriptingInterface::forceAmbientOcclusionEnabled(bool enabled) {
});
}
bool RenderScriptingInterface::getAntialiasingEnabled() {
bool RenderScriptingInterface::getAntialiasingEnabled() const {
return _antialiasingEnabled;
}
@ -145,3 +147,37 @@ void RenderScriptingInterface::forceAntialiasingEnabled(bool enabled) {
}
float RenderScriptingInterface::getViewportResolutionScale() const {
return _viewportResolutionScale;
}
void RenderScriptingInterface::setViewportResolutionScale(float scale) {
if (_viewportResolutionScale != scale) {
forceViewportResolutionScale(scale);
emit settingsChanged();
}
}
void RenderScriptingInterface::forceViewportResolutionScale(float scale) {
// just not negative values or zero
if (scale <= 0.f) {
return;
}
_renderSettingLock.withWriteLock([&] {
_viewportResolutionScale = (scale);
_viewportResolutionScaleSetting.set(scale);
auto renderConfig = qApp->getRenderEngine()->getConfiguration();
assert(renderConfig);
auto deferredView = renderConfig->getConfig("RenderMainView.RenderDeferredTask");
// mainView can be null if we're rendering in forward mode
if (deferredView) {
deferredView->setProperty("resolutionScale", _viewportResolutionScale);
}
auto forwardView = renderConfig->getConfig("RenderMainView.RenderForwardTask");
// mainView can be null if we're rendering in forward mode
if (forwardView) {
forwardView->setProperty("resolutionScale", _viewportResolutionScale);
}
});
}

View file

@ -29,6 +29,7 @@ class RenderScriptingInterface : public QObject {
Q_PROPERTY(bool shadowsEnabled READ getShadowsEnabled WRITE setShadowsEnabled NOTIFY settingsChanged)
Q_PROPERTY(bool ambientOcclusionEnabled READ getAmbientOcclusionEnabled WRITE setAmbientOcclusionEnabled NOTIFY settingsChanged)
Q_PROPERTY(bool antialiasingEnabled READ getAntialiasingEnabled WRITE setAntialiasingEnabled NOTIFY settingsChanged)
Q_PROPERTY(float viewportResolutionScale READ getViewportResolutionScale WRITE setViewportResolutionScale NOTIFY settingsChanged)
public:
RenderScriptingInterface();
@ -66,7 +67,7 @@ public slots:
* @function Render.getRenderMethod
* @returns {number} <code>"DEFERRED"</code> or <code>"FORWARD"</code>
*/
RenderMethod getRenderMethod();
RenderMethod getRenderMethod() const;
/**jsdoc
* Sets the current render method
@ -88,7 +89,7 @@ public slots:
* @function Render.getShadowsEnabled
* @returns {bool} <code>true</code> if shadows are enabled, otherwise <code>false</code>
*/
bool getShadowsEnabled();
bool getShadowsEnabled() const;
/**jsdoc
* Enables or disables shadows
@ -102,7 +103,7 @@ public slots:
* @function Render.getAmbientOcclusionEnabled
* @returns {bool} <code>true</code> if ambient occlusion is enabled, otherwise <code>false</code>
*/
bool getAmbientOcclusionEnabled();
bool getAmbientOcclusionEnabled() const;
/**jsdoc
* Enables or disables ambient occlusion
@ -116,7 +117,7 @@ public slots:
* @function Render.getAntialiasingEnabled
* @returns {bool} <code>true</code> if anti-aliasing is enabled, otherwise <code>false</code>
*/
bool getAntialiasingEnabled();
bool getAntialiasingEnabled() const;
/**jsdoc
* Enables or disables anti-aliasing
@ -130,14 +131,14 @@ public slots:
* @function Render.getViewportResolutionScale
* @returns {number}
*/
// float getViewportResolutionScale();
float getViewportResolutionScale() const;
/**jsdoc
* Sets the current viewport resolution scale
* @function Render.setViewportResolutionScale
* @param {number} resolutionScale - between epsilon and 1.0
*/
// void setViewportResolutionScale(float resolutionScale);
void setViewportResolutionScale(float resolutionScale);
signals:
void settingsChanged();
@ -150,19 +151,22 @@ private:
int _renderMethod{ RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
bool _shadowsEnabled{ true };
bool _ambientOcclusionEnabled{ false };
bool _antialiasingEnabled { true };
bool _antialiasingEnabled{ true };
float _viewportResolutionScale{ 1.0f };
// Actual settings saved on disk
Setting::Handle<int> _renderMethodSetting { "renderMethod", RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
Setting::Handle<bool> _shadowsEnabledSetting { "shadowsEnabled", true };
Setting::Handle<bool> _ambientOcclusionEnabledSetting { "ambientOcclusionEnabled", false };
Setting::Handle<bool> _antialiasingEnabledSetting { "antialiasingEnabled", true };
Setting::Handle<float> _viewportResolutionScaleSetting { "viewportResolutionScale", 1.0f };
// Force assign both setting AND runtime value to the parameter value
void forceRenderMethod(RenderMethod renderMethod);
void forceShadowsEnabled(bool enabled);
void forceAmbientOcclusionEnabled(bool enabled);
void forceAntialiasingEnabled(bool enabled);
void forceViewportResolutionScale(float scale);
static std::once_flag registry_flag;
};

View file

@ -165,14 +165,14 @@ public slots:
/**jsdoc
* Set number of cycles texture size is required to be stable
* @function Entities.setMinimumGPUTextureMemStabilityCount
* @function Test.setMinimumGPUTextureMemStabilityCount
* @param {number} count - Number of cycles to wait
*/
Q_INVOKABLE void setMinimumGPUTextureMemStabilityCount(int count);
/**jsdoc
* Check whether all textures have been loaded.
* @function Entities.isTextureLoadingComplete
* @function Test.isTextureLoadingComplete
* @returns {boolean} <code>true</code> texture memory usage is not increasing
*/
Q_INVOKABLE bool isTextureLoadingComplete();

View file

@ -94,6 +94,21 @@ void AnimStats::updateStats(bool force) {
}
emit walkingTextChanged();
// print current overrideJointText
int overrideJointCount = myAvatar->getOverrideJointCount();
_overrideJointText = QString("Override Joint Count: %1").arg(overrideJointCount);
emit overrideJointTextChanged();
// print current flowText
bool flowActive = myAvatar->getFlowActive();
_flowText = QString("Flow: %1").arg(flowActive ? "enabled" : "disabled");
emit flowTextChanged();
// print current networkGraphText
bool networkGraphActive = myAvatar->getNetworkGraphActive();
_networkGraphText = QString("Network Graph: %1").arg(networkGraphActive ? "enabled" : "disabled");
emit networkGraphTextChanged();
// update animation debug alpha values
QStringList newAnimAlphaValues;
qint64 now = usecTimestampNow();

View file

@ -25,6 +25,9 @@ class AnimStats : public QQuickItem {
Q_PROPERTY(QString recenterText READ recenterText NOTIFY recenterTextChanged)
Q_PROPERTY(QString sittingText READ sittingText NOTIFY sittingTextChanged)
Q_PROPERTY(QString walkingText READ walkingText NOTIFY walkingTextChanged)
Q_PROPERTY(QString overrideJointText READ overrideJointText NOTIFY overrideJointTextChanged)
Q_PROPERTY(QString flowText READ flowText NOTIFY flowTextChanged)
Q_PROPERTY(QString networkGraphText READ networkGraphText NOTIFY networkGraphTextChanged)
public:
static AnimStats* getInstance();
@ -43,6 +46,9 @@ public:
QString recenterText() const { return _recenterText; }
QString sittingText() const { return _sittingText; }
QString walkingText() const { return _walkingText; }
QString overrideJointText() const { return _overrideJointText; }
QString flowText() const { return _flowText; }
QString networkGraphText() const { return _networkGraphText; }
public slots:
void forceUpdateStats() { updateStats(true); }
@ -58,6 +64,9 @@ signals:
void recenterTextChanged();
void sittingTextChanged();
void walkingTextChanged();
void overrideJointTextChanged();
void flowTextChanged();
void networkGraphTextChanged();
private:
QStringList _animAlphaValues;
@ -76,6 +85,9 @@ private:
QString _recenterText;
QString _sittingText;
QString _walkingText;
QString _overrideJointText;
QString _flowText;
QString _networkGraphText;
};
#endif // hifi_AnimStats_h

View file

@ -14,10 +14,9 @@
#include <ScriptEngines.h>
#include <OffscreenUi.h>
#include <Preferences.h>
#include <RenderShadowTask.h>
#include <plugins/PluginUtils.h>
#include <display-plugins/CompositorHelper.h>
#include "scripting/RenderScriptingInterface.h"
#include "Application.h"
#include "DialogsManager.h"
#include "LODManager.h"
@ -103,6 +102,22 @@ void setupPreferences() {
preference->setItems(refreshRateProfiles);
preferences->addPreference(preference);
}
{
// Expose the Viewport Resolution Scale
auto getter = []()->float {
return RenderScriptingInterface::getInstance()->getViewportResolutionScale();
};
auto setter = [](float value) {
RenderScriptingInterface::getInstance()->setViewportResolutionScale(value);
};
auto scaleSlider = new SliderPreference(GRAPHICS_QUALITY, "Resolution Scale", getter, setter);
scaleSlider->setMin(0.25f);
scaleSlider->setMax(1.0f);
scaleSlider->setStep(0.02f);
preferences->addPreference(scaleSlider);
}
// UI
static const QString UI_CATEGORY { "User Interface" };

View file

@ -377,7 +377,7 @@ void Stats::updateStats(bool force) {
auto displayPlugin = qApp->getActiveDisplayPlugin();
if (displayPlugin) {
QVector2D dims(displayPlugin->getRecommendedRenderSize().x, displayPlugin->getRecommendedRenderSize().y);
dims *= displayPlugin->getRenderResolutionScale();
dims *= qApp->getRenderResolutionScale();
STAT_UPDATE(gpuFrameSize, dims);
STAT_UPDATE(gpuFrameTimePerPixel, (float)(gpuContext->getFrameTimerGPUAverage()*1000000.0 / double(dims.x()*dims.y())));
}

View file

@ -1,4 +1,5 @@
cmake_minimum_required(VERSION 3.0)
set(ENV{MACOSX_DEPLOYMENT_TARGET} 10.9)
project(HQLauncher)
set (CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
set(src_files
@ -26,6 +27,8 @@ set(src_files
src/LatestBuildRequest.m
src/OrganizationRequest.m
src/OrganizationRequest.h
src/Interface.h
src/Interface.m
src/ErrorViewController.h
src/ErrorViewController.m
src/Settings.h
@ -67,7 +70,7 @@ add_executable(${PROJECT_NAME} MACOSX_BUNDLE ${src_files})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME ${APP_NAME}
MACOSX_BUNDLE_BUNDLE_NAME ${APP_NAME})
set_from_env(LAUNCHER_HMAC_SECRET LAUNCHER_HMAC_SECRET "")
if (LAUNCHER_HMAC_SECRET STREQUAL "")
if ("${LAUNCHER_HMAC_SECRET}" STREQUAL "")
message(FATAL_ERROR "LAUNCHER_HMAC_SECRET is not set")
endif()

View file

@ -32,6 +32,6 @@
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundleDisplayName</key>
<string>CFBundleName</string>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
</dict>
</plist>

View file

@ -69,8 +69,17 @@
<action selector="hyperLink:" target="YVh-OH-vU8" id="JfS-ot-wAP"/>
</connections>
</textField>
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="0CN-kS-xZ5">
<rect key="frame" x="66" y="68" width="266" height="17"/>
<autoresizingMask key="autoresizingMask"/>
<textFieldCell key="cell" lineBreakMode="clipping" alignment="center" title="By signing in, you agree to the High Fidelity" id="zSf-YA-osu">
<font key="font" metaFont="system"/>
<color key="textColor" name="labelColor" catalog="System" colorSpace="catalog"/>
<color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>
</textFieldCell>
</textField>
<button verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="xeX-qc-ccB" customClass="HFButton">
<rect key="frame" x="205" y="84" width="104" height="42"/>
<rect key="frame" x="205" y="111" width="104" height="42"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<buttonCell key="cell" type="square" title="LOG IN" bezelStyle="shadowlessSquare" alignment="center" state="on" borderStyle="border" imageScaling="proportionallyDown" inset="2" id="6Ba-S9-5qW">
<behavior key="behavior" pushIn="YES" lightByBackground="YES" lightByGray="YES"/>
@ -81,6 +90,18 @@
<action selector="login:" target="YVh-OH-vU8" id="uzF-yC-tu1"/>
</connections>
</button>
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="QtF-Xs-rht" customClass="Hyperlink">
<rect key="frame" x="336" y="68" width="115" height="17"/>
<autoresizingMask key="autoresizingMask"/>
<textFieldCell key="cell" lineBreakMode="clipping" title="Terms of Service" id="O5x-BW-FLk">
<font key="font" metaFont="system"/>
<color key="textColor" name="linkColor" catalog="System" colorSpace="catalog"/>
<color key="backgroundColor" name="linkColor" catalog="System" colorSpace="catalog"/>
</textFieldCell>
<connections>
<action selector="termsOfService:" target="YVh-OH-vU8" id="bgc-08-8Lj"/>
</connections>
</textField>
</subviews>
<point key="canvasLocation" x="138.5" y="154"/>
</customView>
@ -91,5 +112,14 @@
<outlet property="smallLogo" destination="j8K-TD-h7e" id="OVd-p3-nu6"/>
</connections>
</customObject>
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" id="wWT-mi-6An">
<rect key="frame" x="0.0" y="0.0" width="37" height="17"/>
<autoresizingMask key="autoresizingMask"/>
<textFieldCell key="cell" lineBreakMode="clipping" title="Label" id="1Uh-1I-CcU">
<font key="font" usesAppearanceFont="YES"/>
<color key="textColor" name="labelColor" catalog="System" colorSpace="catalog"/>
<color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>
</textFieldCell>
</textField>
</objects>
</document>

View file

@ -31,4 +31,9 @@
{
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://www.highfidelity.com/hq-support"]];
}
- (IBAction)termsOfService:(id)sender
{
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://www.highfidelity.com/termsofservice"]];
}
@end

View file

@ -0,0 +1,8 @@
#import <Foundation/Foundation.h>
@interface Interface : NSObject
-(id _Nonnull) initWith:(NSString * _Nonnull) aPathToInterface;
-(NSInteger) getVersion:(out NSError * _Nullable * _Nonnull) anError;
@end

View file

@ -0,0 +1,90 @@
#import "Interface.h"
@implementation Interface
{
NSString *pathTo;
}
-(id) initWith:(NSString*)aPathToInterface
{
[self init];
self->pathTo = [NSString stringWithFormat:@"%@/Contents/MacOS/interface", aPathToInterface];
return self;
}
-(NSInteger) getVersion:(out NSError * _Nullable *) outError
{
NSTask * interface = [[NSTask alloc] init];
NSPipe * standardOut = [NSPipe pipe];
interface.launchPath = self->pathTo;
interface.arguments = @[ @"--version" ];
interface.standardOutput = standardOut;
NSLog(@"calling interface at %@", self->pathTo);
NSError *error = nil;
[interface launch];
[interface waitUntilExit];
if (0 != [interface terminationStatus]) {
*outError = [NSError errorWithDomain:@"interface"
code:-1
userInfo:@{NSUnderlyingErrorKey: error}];
return 0;
}
NSFileHandle * fh = [standardOut fileHandleForReading];
NSData * data = [fh readDataToEndOfFile];
NSString * output = [NSString stringWithUTF8String:[data bytes]];
if (output == nil) {
NSDictionary * userInfo = @{
NSLocalizedDescriptionKey: NSLocalizedString(@"Couldn't start interface", nil)
};
*outError = [NSError errorWithDomain:@"interface"
code:-1
userInfo:userInfo];
return 0;
}
// Interface returns the build version as a string like this:
// "Interface 33333-DEADBEEF". This code grabs the substring
// between "Interface " and the hyphon ("-")
NSRange start = [output rangeOfString:@"Interface "];
if (start.length == 0) {
NSDictionary * userInfo = @{
NSLocalizedDescriptionKey: NSLocalizedString(@"Couldn't read interface's version", nil)
};
*outError = [NSError errorWithDomain:@"interface"
code:-2
userInfo:userInfo];
return 0;
}
NSRange end = [output rangeOfString:@"-"];
if (end.length == 0) {
NSDictionary * userInfo = @{
NSLocalizedDescriptionKey: NSLocalizedString(@"Couldn't read interface's version", nil)
};
*outError = [NSError errorWithDomain:@"interface"
code:-2
userInfo:userInfo];
return 0;
}
NSRange subRange = {start.length, end.location - start.length};
NSString * versionStr;
@try {
versionStr = [output substringWithRange:subRange];
}
@catch (NSException *) {
NSDictionary * userInfo = @{
NSLocalizedDescriptionKey: NSLocalizedString(@"Couldn't read interface's version", nil)
};
*outError = [NSError errorWithDomain:@"interface"
code:-2
userInfo:userInfo];
return 0;
}
return versionStr.integerValue;
}
@end

View file

@ -1,29 +1,58 @@
#import "LatestBuildRequest.h"
#import "Launcher.h"
#import "Settings.h"
#import "Interface.h"
@implementation LatestBuildRequest
- (NSInteger) getCurrentVersion {
NSInteger currentVersion;
@try {
NSString* interfaceAppPath = [[Launcher.sharedLauncher getAppPath] stringByAppendingString:@"interface.app"];
NSError * error = nil;
Interface * interface = [[Interface alloc] initWith:interfaceAppPath];
currentVersion = [interface getVersion:&error];
if (currentVersion == 0 && error != nil) {
NSLog(@"can't get version from interface, falling back to settings: %@", error);
currentVersion = [Settings.sharedSettings latestBuildVersion];
}
} @catch (NSException *exception) {
NSLog(@"an exception was thrown: %@", exception);
currentVersion = [Settings.sharedSettings latestBuildVersion];
}
return currentVersion;
}
- (void) requestLatestBuildInfo {
NSMutableURLRequest *request = [NSMutableURLRequest new];
[request setURL:[NSURL URLWithString:@"https://thunder.highfidelity.com/builds/api/tags/latest?format=json"]];
[request setHTTPMethod:@"GET"];
[request setValue:@"application/json" forHTTPHeaderField:@"Content-Type"];
NSURLSession* session = [NSURLSession sharedSession];
// We're using an ephermeral session here to ensure the tags api response is never cached.
NSURLSession * session = [NSURLSession sessionWithConfiguration:NSURLSessionConfiguration.ephemeralSessionConfiguration];
NSURLSessionDataTask* dataTask = [session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
NSLog(@"Latest Build Request error: %@", error);
NSLog(@"Latest Build Request Data: %@", data);
NSHTTPURLResponse *ne = (NSHTTPURLResponse *)response;
NSLog(@"Latest Build Request Response: %ld", [ne statusCode]);
Launcher* sharedLauncher = [Launcher sharedLauncher];
NSLog(@"credentials request finished");
NSMutableData* webData = [NSMutableData data];
[webData appendData:data];
NSString* jsonString = [[NSString alloc] initWithBytes: [webData mutableBytes] length:[data length] encoding:NSUTF8StringEncoding];
NSData *jsonData = [jsonString dataUsingEncoding:NSUTF8StringEncoding];
id json = [NSJSONSerialization JSONObjectWithData:jsonData options:0 error:nil];
NSLog(@"Latest Build Request -> json string: %@", jsonString);
NSError *jsonError = nil;
id json = [NSJSONSerialization JSONObjectWithData:jsonData options:0 error:&jsonError];
if (jsonError) {
NSLog(@"Latest Build request: Failed to convert Json to data");
}
NSFileManager* fileManager = [NSFileManager defaultManager];
NSArray *values = [json valueForKey:@"results"];
NSArray *values = [json valueForKey:@"results"];
NSDictionary *value = [values objectAtIndex:0];
@ -35,12 +64,17 @@
BOOL appDirectoryExist = [fileManager fileExistsAtPath:[[sharedLauncher getAppPath] stringByAppendingString:@"interface.app"]];
dispatch_async(dispatch_get_main_queue(), ^{
Settings* settings = [Settings sharedSettings];
NSInteger currentVersion = [settings latestBuildVersion];
NSInteger currentVersion = [self getCurrentVersion];
NSLog(@"Latest Build Request -> does build directory exist: %@", appDirectoryExist ? @"TRUE" : @"FALSE");
NSLog(@"Latest Build Request -> current version: %ld", currentVersion);
NSLog(@"Latest Build Request -> latest version: %ld", buildNumber.integerValue);
NSLog(@"Latest Build Request -> mac url: %@", macInstallerUrl);
BOOL latestVersionAvailable = (currentVersion != buildNumber.integerValue);
[[Settings sharedSettings] buildVersion:buildNumber.integerValue];
BOOL shouldDownloadInterface = (latestVersionAvailable || !appDirectoryExist);
NSLog(@"Latest Build Request -> SHOULD DOWNLOAD: %@", shouldDownloadInterface ? @"TRUE" : @"FALSE");
[sharedLauncher shouldDownloadLatestBuild:shouldDownloadInterface :macInstallerUrl];
});
}];
@ -90,11 +124,10 @@
NSDictionary* macInstallerObject = [installers objectForKey:@"mac"];
NSString* macInstallerUrl = [macInstallerObject valueForKey:@"zip_url"];
BOOL appDirectoryExist = [fileManager fileExistsAtPath:[[sharedLauncher getAppPath] stringByAppendingString:@"interface.app"]];
Settings* settings = [Settings sharedSettings];
NSInteger currentVersion = [settings latestBuildVersion];
BOOL latestVersionAvailable = (currentVersion != buildNumber.integerValue);
NSString* interfaceAppPath = [[sharedLauncher getAppPath] stringByAppendingString:@"interface.app"];
BOOL appDirectoryExist = [fileManager fileExistsAtPath:interfaceAppPath];
BOOL latestVersionAvailable = ([self getCurrentVersion] != buildNumber.integerValue);
[[Settings sharedSettings] buildVersion:buildNumber.integerValue];
BOOL shouldDownloadInterface = (latestVersionAvailable || !appDirectoryExist);

View file

@ -5,13 +5,13 @@ void redirectLogToDocuments()
{
NSString* filePath = [[NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES) objectAtIndex:0]
stringByAppendingString:@"/Launcher/"];
if (![[NSFileManager defaultManager] fileExistsAtPath:filePath]) {
NSError * error = nil;
[[NSFileManager defaultManager] createDirectoryAtPath:filePath withIntermediateDirectories:TRUE attributes:nil error:&error];
}
NSString *pathForLog = [filePath stringByAppendingPathComponent:@"log.txt"];
freopen([pathForLog cStringUsingEncoding:NSASCIIStringEncoding],"a+",stderr);
}
@ -23,12 +23,12 @@ int main(int argc, const char* argv[]) {
NSLog(@"launcher is already running");
return 0;
}
[NSApplication sharedApplication];
Launcher* sharedLauncher = [Launcher sharedLauncher];
[Settings sharedSettings];
[NSApp setDelegate: sharedLauncher];
// Referenced from https://stackoverflow.com/questions/9155015/handle-cmd-q-in-cocoa-application-and-menu-item-quit-application-programmatic
id menubar = [[NSMenu new] autorelease];
id appMenuItem = [[NSMenuItem new] autorelease];
@ -40,7 +40,7 @@ int main(int argc, const char* argv[]) {
id quitMenuItem = [[[NSMenuItem alloc] initWithTitle:quitTitle action:@selector(terminate:) keyEquivalent:@"q"] autorelease];
[appMenu addItem:quitMenuItem];
[appMenuItem setSubmenu:appMenu];
[[NSApplication sharedApplication] activateIgnoringOtherApps:TRUE];
return NSApplicationMain(argc, argv);
}

View file

@ -103,7 +103,7 @@ BEGIN
CTEXT "",IDC_MESSAGE2_LABEL,35,172,239,15,NOT WS_VISIBLE
CTEXT "",IDC_ACTION2_LABEL,15,147,278,25,NOT WS_VISIBLE
RTEXT "",IDC_TERMS,15,172,180,15,NOT WS_VISIBLE
LTEXT "",IDC_TERMS2,197,172,80,15,NOT WS_VISIBLE
CONTROL "",IDC_TERMS_LINK,"Button", BS_OWNERDRAW | BS_FLAT | NOT WS_VISIBLE | WS_TABSTOP,197,172,80,15
CTEXT "",IDC_TROUBLE,65,203,174,15,NOT WS_VISIBLE
CONTROL "NEXT",IDC_BUTTON_NEXT,"Button",BS_OWNERDRAW | BS_FLAT | NOT WS_VISIBLE | WS_TABSTOP,107,158,94,16
CONTROL "Having Trouble?",IDC_TROUBLE_LINK,"Button",BS_OWNERDRAW | BS_FLAT | NOT WS_VISIBLE | WS_TABSTOP,126,203,56,11

View file

@ -37,6 +37,7 @@ static CString GRAPHIK_REGULAR = _T("Graphik-Regular");
static CString GRAPHIK_SEMIBOLD = _T("Graphik-Semibold");
static CString TROUBLE_URL = _T("https://www.highfidelity.com/hq-support");
static CString TERMS_URL = _T("https://www.highfidelity.com/termsofservice");
CLauncherDlg::CLauncherDlg(CWnd* pParent)
@ -54,6 +55,7 @@ void CLauncherDlg::DoDataExchange(CDataExchange* pDX)
{
DDX_Control(pDX, IDC_BUTTON_NEXT, m_btnNext);
DDX_Control(pDX, IDC_TROUBLE_LINK, m_trouble_link);
DDX_Control(pDX, IDC_TERMS_LINK, m_terms_link);
DDX_Control(pDX, IDC_ORGNAME, m_orgname);
DDX_Control(pDX, IDC_USERNAME, m_username);
DDX_Control(pDX, IDC_PASSWORD, m_password);
@ -69,6 +71,7 @@ BEGIN_MESSAGE_MAP(CLauncherDlg, CDialog)
ON_EN_SETFOCUS(IDC_PASSWORD, &CLauncherDlg::OnPassEditChangeFocus)
ON_BN_CLICKED(IDC_BUTTON_NEXT, &CLauncherDlg::OnNextClicked)
ON_BN_CLICKED(IDC_TROUBLE_LINK, &CLauncherDlg::OnTroubleClicked)
ON_BN_CLICKED(IDC_TERMS_LINK, &CLauncherDlg::OnTermsClicked)
ON_WM_CTLCOLOR()
ON_WM_DRAWITEM()
ON_WM_SETCURSOR()
@ -103,7 +106,6 @@ BOOL CLauncherDlg::OnInitDialog() {
m_password_banner = (CStatic *)GetDlgItem(IDC_PASSWORD_BANNER);
m_terms = (CStatic *)GetDlgItem(IDC_TERMS);
m_terms2 = (CStatic *)GetDlgItem(IDC_TERMS2);
m_trouble = (CStatic *)GetDlgItem(IDC_TROUBLE);
m_voxel = (CStatic *)GetDlgItem(IDC_VOXEL);
@ -213,6 +215,9 @@ BOOL CLauncherDlg::getHQInfo(const CString& orgname) {
CString lowerOrgName = orgname;
lowerOrgName.MakeLower();
LauncherUtils::hMac256(lowerOrgName, LAUNCHER_HMAC_SECRET, hash);
CString msg;
msg.Format(_T("Calculated hash: \"%s\" => \"%s\""), lowerOrgName, hash);
theApp._manager.addToLog(msg);
return theApp._manager.readOrganizationJSON(hash) == LauncherUtils::ResponseError::NoError;
}
@ -220,6 +225,10 @@ afx_msg void CLauncherDlg::OnTroubleClicked() {
LauncherUtils::executeOnForeground(TROUBLE_URL, _T(""));
}
afx_msg void CLauncherDlg::OnTermsClicked() {
LauncherUtils::executeOnForeground(TERMS_URL, _T(""));
}
afx_msg void CLauncherDlg::OnNextClicked() {
if (_drawStep != DrawStep::DrawChoose) {
CString token;
@ -272,7 +281,7 @@ void CLauncherDlg::drawLogo(CHwndRenderTarget* pRenderTarget) {
CD2DBitmap m_pBitmamLogo(pRenderTarget, IDB_PNG2, _T("PNG"));
auto size = pRenderTarget->GetSize();
int logoWidth = 231;
int logoHeight = 181;
int logoHeight = 173;
float logoPosX = 0.5f * (size.width - logoWidth);
float logoPosY = 0.95f * (size.height - logoHeight);
CD2DRectF logoRec(logoPosX, logoPosY, logoPosX + logoWidth, logoPosY + logoHeight);
@ -359,9 +368,9 @@ void CLauncherDlg::prepareChoose() {
m_action_label->SetWindowTextW(_T("Choose a display name"));
m_message_label->SetWindowTextW(_T("This is the name that your teammates will see."));
m_terms->ShowWindow(SW_SHOW);
m_terms2->ShowWindow(SW_SHOW);
m_terms_link.ShowWindow(SW_SHOW);
m_terms->SetWindowTextW(_T("By signing in, you agree to the High Fidelity"));
m_terms2->SetWindowTextW(_T("Terms of Service"));
m_terms_link.SetWindowTextW(_T("Terms of Service"));
CRect rec;
m_btnNext.GetWindowRect(&rec);
ScreenToClient(&rec);
@ -377,7 +386,7 @@ void CLauncherDlg::prepareProcess(DrawStep step) {
m_trouble->ShowWindow(SW_HIDE);
m_trouble_link.ShowWindow(SW_HIDE);
m_terms->ShowWindow(SW_HIDE);
m_terms2->ShowWindow(SW_HIDE);
m_terms_link.ShowWindow(SW_HIDE);
m_orgname_banner->ShowWindow(SW_HIDE);
m_username_banner->ShowWindow(SW_HIDE);
m_password_banner->ShowWindow(SW_HIDE);
@ -462,7 +471,7 @@ BOOL CLauncherDlg::getTextFormat(int resID, TextFormat& formatOut) {
case IDC_TERMS:
formatOut.size = TERMS_FONT_SIZE;
break;
case IDC_TERMS2:
case IDC_TERMS_LINK:
formatOut.size = TERMS_FONT_SIZE;
formatOut.isBold = true;
break;
@ -539,6 +548,14 @@ void CLauncherDlg::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
dc.SelectObject(buttonFont);
}
dc.DrawText(_T("Having Trouble"), CRect(rect.left, rect.top, rect.right, rect.bottom), DT_CENTER | DT_VCENTER | DT_SINGLELINE);
} else if (nIDCtl == IDC_TERMS_LINK) {
dc.FillSolidRect(rect, COLOR_BLACK);
dc.SetTextColor(COLOR_LIGHT_GREY);
CFont buttonFont;
if (LauncherUtils::getFont(GRAPHIK_SEMIBOLD, TERMS_FONT_SIZE, true, buttonFont)) {
dc.SelectObject(buttonFont);
}
dc.DrawText(_T("Terms of Service"), CRect(rect.left, rect.top, rect.right, rect.bottom), DT_LEFT | DT_TOP | DT_SINGLELINE);
}
}

View file

@ -72,13 +72,13 @@ protected:
HICON m_hIcon;
CButton m_btnNext;
CButton m_trouble_link;
CButton m_terms_link;
CStatic* m_message_label;
CStatic* m_action_label;
CStatic* m_message2_label;
CStatic* m_action2_label;
CStatic* m_terms;
CStatic* m_terms2;
CStatic* m_trouble;
CStatic* m_voxel;
@ -111,6 +111,7 @@ protected:
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnNextClicked();
afx_msg void OnTroubleClicked();
afx_msg void OnTermsClicked();
afx_msg void OnOrgEditChangeFocus();
afx_msg void OnUserEditChangeFocus();
afx_msg void OnPassEditChangeFocus();

View file

@ -427,6 +427,11 @@ BOOL LauncherManager::extractApplication() {
LauncherUtils::cStringToStd(installPath), [&](int type, int size) {
onZipExtracted((ZipType)type, size);
});
if (success) {
addToLog(_T("Created thread for unzipping application."));
} else {
addToLog(_T("Failed to create thread for unzipping application."));
}
return success;
}
@ -449,6 +454,11 @@ BOOL LauncherManager::installContent() {
LauncherUtils::cStringToStd(contentPath), [&](int type, int size) {
onZipExtracted((ZipType)type, size);
});
if (success) {
addToLog(_T("Created thread for unzipping content."));
} else {
addToLog(_T("Failed to create thread for unzipping content."));
}
return success;
}

View file

@ -16,6 +16,7 @@
#pragma comment(lib, "winhttp")
#include "LauncherApp.h"
#include "LauncherUtils.h"
CString LauncherUtils::urlEncodeString(const CString& url) {
@ -183,6 +184,17 @@ LauncherUtils::ResponseError LauncherUtils::makeHTTPCall(const CString& callerNa
BOOL haveContentLength = WinHttpQueryHeaders(hrequest, WINHTTP_QUERY_CONTENT_LENGTH, NULL,
&szContentLength, &bufferBytes, &dwHeaderIndex);
DWORD statusCode;
DWORD statusCodeSize = sizeof(statusCode);
WinHttpQueryHeaders(hrequest,
WINHTTP_QUERY_STATUS_CODE | WINHTTP_QUERY_FLAG_NUMBER,
NULL,
&statusCode, &statusCodeSize, WINHTTP_NO_HEADER_INDEX);
CString msg;
msg.Format(_T("Status code response (%s%s): %lu"), mainUrl, dirUrl, statusCode);
theApp._manager.addToLog(msg);
DWORD dwContentLength;
if (haveContentLength) {
dwContentLength = _wtoi(szContentLength);
@ -225,19 +237,37 @@ BOOL LauncherUtils::getFont(const CString& fontName, int fontSize, bool isBold,
}
uint64_t LauncherUtils::extractZip(const std::string& zipFile, const std::string& path, std::vector<std::string>& files) {
{
CString msg;
msg.Format(_T("Reading zip file %s, extracting to %s"), CString(zipFile.c_str()), CString(path.c_str()));
theApp._manager.addToLog(msg);
}
mz_zip_archive zip_archive;
memset(&zip_archive, 0, sizeof(zip_archive));
auto status = mz_zip_reader_init_file(&zip_archive, zipFile.c_str(), 0);
if (!status) return 0;
if (!status) {
auto zip_error = mz_zip_get_last_error(&zip_archive);
auto zip_error_msg = mz_zip_get_error_string(zip_error);
CString msg;
msg.Format(_T("Failed to initialize miniz: %d %s"), zip_error, CString(zip_error_msg));
theApp._manager.addToLog(msg);
return 0;
}
int fileCount = (int)mz_zip_reader_get_num_files(&zip_archive);
if (fileCount == 0) {
theApp._manager.addToLog(_T("Zip archive has a file count of 0"));
mz_zip_reader_end(&zip_archive);
return 0;
}
mz_zip_archive_file_stat file_stat;
if (!mz_zip_reader_file_stat(&zip_archive, 0, &file_stat)) {
theApp._manager.addToLog(_T("Zip archive cannot be stat'd"));
mz_zip_reader_end(&zip_archive);
return 0;
}
@ -263,6 +293,12 @@ uint64_t LauncherUtils::extractZip(const std::string& zipFile, const std::string
}
}
{
CString msg;
msg.Format(_T("Done unzipping archive, total size: %llu"), totalSize);
theApp._manager.addToLog(msg);
}
// Close the archive, freeing any resources it was using
mz_zip_reader_end(&zip_archive);
return totalSize;

View file

@ -23,7 +23,7 @@
#define IDC_USERNAME_BANNER 1019
#define IDC_PASSWORD_BANNER 1020
#define IDC_TERMS 1021
#define IDC_TERMS2 1022
#define IDC_TERMS_LINK 1022
#define IDC_TROUBLE 1023
#define IDC_VOXEL 1024
#define IDC_TROUBLE_LINK 1027

View file

@ -2025,6 +2025,9 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
if (params.isTalking) {
if (_talkIdleInterpTime < 1.0f) {
_talkIdleInterpTime += dt / TOTAL_EASE_IN_TIME;
if (_talkIdleInterpTime > 1.0f) {
_talkIdleInterpTime = 1.0f;
}
float easeOutInValue = _talkIdleInterpTime < 0.5f ? 4.0f * powf(_talkIdleInterpTime, 3.0f) : 4.0f * powf((_talkIdleInterpTime - 1.0f), 3.0f) + 1.0f;
_animVars.set("idleOverlayAlpha", easeOutInValue);
} else {
@ -2033,6 +2036,9 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
} else {
if (_talkIdleInterpTime < 1.0f) {
_talkIdleInterpTime += dt / TOTAL_EASE_OUT_TIME;
if (_talkIdleInterpTime > 1.0f) {
_talkIdleInterpTime = 1.0f;
}
float easeOutInValue = _talkIdleInterpTime < 0.5f ? 4.0f * powf(_talkIdleInterpTime, 3.0f) : 4.0f * powf((_talkIdleInterpTime - 1.0f), 3.0f) + 1.0f;
float talkAlpha = 1.0f - easeOutInValue;
_animVars.set("idleOverlayAlpha", talkAlpha);
@ -2287,6 +2293,24 @@ void Rig::buildAbsoluteRigPoses(const AnimPoseVec& relativePoses, AnimPoseVec& a
}
}
int Rig::getOverrideJointCount() const {
int count = 0;
for (size_t i = 0; i < _internalPoseSet._overrideFlags.size(); i++) {
if (_internalPoseSet._overrideFlags[i]) {
count++;
}
}
return count;
}
bool Rig::getFlowActive() const {
return _internalFlow.getActive();
}
bool Rig::getNetworkGraphActive() const {
return _sendNetworkNode;
}
glm::mat4 Rig::getJointTransform(int jointIndex) const {
static const glm::mat4 IDENTITY;
if (isIndexValid(jointIndex)) {

View file

@ -246,6 +246,10 @@ public:
float getUnscaledEyeHeight() const;
void buildAbsoluteRigPoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePosesOut) const;
int getOverrideJointCount() const;
bool getFlowActive() const;
bool getNetworkGraphActive() const;
signals:
void onLoadComplete();

View file

@ -375,6 +375,9 @@ AudioClient::AudioClient() :
}
AudioClient::~AudioClient() {
stop();
if (_codec && _encoder) {
_codec->releaseEncoder(_encoder);
_encoder = nullptr;

View file

@ -109,6 +109,20 @@ bool Basic2DWindowOpenGLDisplayPlugin::internalActivate() {
return Parent::internalActivate();
}
gpu::PipelinePointer Basic2DWindowOpenGLDisplayPlugin::getRenderTexturePipeline() {
#if defined(Q_OS_ANDROID)
return _linearToSRGBPipeline;
#else
#ifndef USE_GLES
return _SRGBToLinearPipeline;
#else
return _drawTexturePipeline;
#endif
#endif
}
void Basic2DWindowOpenGLDisplayPlugin::compositeExtra() {
#if defined(Q_OS_ANDROID)
auto& virtualPadManager = VirtualPad::Manager::instance();

View file

@ -37,6 +37,8 @@ public:
virtual void pluginUpdate() override {};
virtual gpu::PipelinePointer getRenderTexturePipeline() override;
protected:
mutable bool _isThrottled = false;

View file

@ -48,17 +48,21 @@
#include "CompositorHelper.h"
#include "Logging.h"
#include "RefreshRateController.h"
using namespace shader::gpu::program;
extern QThread* RENDER_THREAD;
class PresentThread : public QThread, public Dependency {
using Mutex = std::mutex;
using Condition = std::condition_variable;
using Lock = std::unique_lock<Mutex>;
public:
PresentThread() {
connect(qApp, &QCoreApplication::aboutToQuit, [this] {
shutdown();
shutdown();
});
setObjectName("Present");
@ -78,12 +82,11 @@ public:
Lock lock(_mutex);
_shutdown = true;
_condition.wait(lock, [&] { return !_shutdown; });
_condition.wait(lock, [&] { return !_shutdown; });
qCDebug(displayPlugins) << "Present thread shutdown";
}
}
void setNewDisplayPlugin(OpenGLDisplayPlugin* plugin) {
Lock lock(_mutex);
if (isRunning()) {
@ -100,7 +103,6 @@ public:
_context->moveToThread(this);
}
virtual void run() override {
PROFILE_SET_THREAD_NAME("Present Thread");
@ -127,7 +129,6 @@ public:
_condition.notify_one();
}
{
// Main thread does it's thing while we wait on the lock to release
Lock lock(_mutex);
@ -197,7 +198,7 @@ public:
#if defined(Q_OS_MAC)
_context->doneCurrent();
#endif
_refreshRateController->sleepThreadIfNeeded(this, currentPlugin->isHmd());
}
@ -231,7 +232,6 @@ public:
_condition.notify_one();
}
private:
void makeCurrent();
void doneCurrent();
@ -241,7 +241,6 @@ private:
// Used to allow the main thread to perform context operations
Condition _condition;
QThread* _targetOperationThread { nullptr };
bool _pendingOtherThreadOperation { false };
bool _finishedOtherThreadOperation { false };
@ -298,7 +297,6 @@ bool OpenGLDisplayPlugin::activate() {
return false;
}
// This should not return until the new context has been customized
// and the old context (if any) has been uncustomized
presentThread->setNewDisplayPlugin(this);
@ -330,7 +328,7 @@ void OpenGLDisplayPlugin::deactivate() {
_container->showDisplayPluginsTools(false);
if (!_container->currentDisplayActions().isEmpty()) {
foreach(auto itemInfo, _container->currentDisplayActions()) {
foreach (auto itemInfo, _container->currentDisplayActions()) {
_container->removeMenuItem(itemInfo.first, itemInfo.second);
}
_container->currentDisplayActions().clear();
@ -364,7 +362,6 @@ void OpenGLDisplayPlugin::customizeContext() {
image = image.convertToFormat(QImage::Format_ARGB32);
}
if ((image.width() > 0) && (image.height() > 0)) {
cursorData.texture = gpu::Texture::createStrict(
gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA),
image.width(), image.height(),
@ -380,57 +377,45 @@ void OpenGLDisplayPlugin::customizeContext() {
}
}
if (!_presentPipeline) {
if (!_linearToSRGBPipeline) {
gpu::StatePointer blendState = gpu::StatePointer(new gpu::State());
blendState->setDepthTest(gpu::State::DepthTest(false));
blendState->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD,
gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD,
gpu::State::ONE);
gpu::StatePointer scissorState = gpu::StatePointer(new gpu::State());
scissorState->setDepthTest(gpu::State::DepthTest(false));
scissorState->setScissorEnable(true);
{
#ifdef Q_OS_ANDROID
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureGammaLinearToSRGB);
#else
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTexture);
#endif
_simplePipeline = gpu::Pipeline::create(program, scissorState);
}
{
#ifdef Q_OS_ANDROID
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureGammaLinearToSRGB);
#else
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureGammaSRGBToLinear);
#endif
_presentPipeline = gpu::Pipeline::create(program, scissorState);
}
_drawTexturePipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTexture), scissorState);
{
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTexture);
_hudPipeline = gpu::Pipeline::create(program, blendState);
}
{
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTextureMirroredX);
_mirrorHUDPipeline = gpu::Pipeline::create(program, blendState);
}
_linearToSRGBPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTextureGammaLinearToSRGB), scissorState);
{
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::DrawTransformedTexture);
_cursorPipeline = gpu::Pipeline::create(program, blendState);
}
_SRGBToLinearPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTextureGammaSRGBToLinear), scissorState);
_hudPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTexture), blendState);
_mirrorHUDPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTextureMirroredX), blendState);
_cursorPipeline = gpu::Pipeline::create(gpu::Shader::createProgram(DrawTransformedTexture), blendState);
}
updateCompositeFramebuffer();
}
void OpenGLDisplayPlugin::uncustomizeContext() {
_presentPipeline.reset();
_drawTexturePipeline.reset();
_linearToSRGBPipeline.reset();
_SRGBToLinearPipeline.reset();
_cursorPipeline.reset();
_hudPipeline.reset();
_mirrorHUDPipeline.reset();
_compositeFramebuffer.reset();
withPresentThreadLock([&] {
_currentFrame.reset();
_lastFrame = nullptr;
@ -441,7 +426,6 @@ void OpenGLDisplayPlugin::uncustomizeContext() {
});
}
// Pressing Alt (and Meta) key alone activates the menubar because its style inherits the
// SHMenuBarAltKeyNavigation from QWindowsStyle. This makes it impossible for a scripts to
// receive keyPress events for the Alt (and Meta) key in a reliable manner.
@ -522,11 +506,18 @@ void OpenGLDisplayPlugin::captureFrame(const std::string& filename) const {
});
}
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor) {
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch,
const gpu::TexturePointer& texture,
const glm::ivec4& viewport,
const glm::ivec4& scissor) {
renderFromTexture(batch, texture, viewport, scissor, nullptr);
}
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor, const gpu::FramebufferPointer& copyFbo /*=gpu::FramebufferPointer()*/) {
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch,
const gpu::TexturePointer& texture,
const glm::ivec4& viewport,
const glm::ivec4& scissor,
const gpu::FramebufferPointer& copyFbo /*=gpu::FramebufferPointer()*/) {
auto fbo = gpu::FramebufferPointer();
batch.enableStereo(false);
batch.resetViewTransform();
@ -535,16 +526,14 @@ void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::Textur
batch.setStateScissorRect(scissor);
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, texture);
#ifndef USE_GLES
batch.setPipeline(_presentPipeline);
#else
batch.setPipeline(_simplePipeline);
#endif
batch.setPipeline(getRenderTexturePipeline());
batch.draw(gpu::TRIANGLE_STRIP, 4);
if (copyFbo) {
gpu::Vec4i copyFboRect(0, 0, copyFbo->getWidth(), copyFbo->getHeight());
gpu::Vec4i sourceRect(scissor.x, scissor.y, scissor.x + scissor.z, scissor.y + scissor.w);
float aspectRatio = (float)scissor.w / (float) scissor.z; // height/width
float aspectRatio = (float)scissor.w / (float)scissor.z; // height/width
// scale width first
int xOffset = 0;
int yOffset = 0;
@ -603,9 +592,10 @@ std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> OpenGL
hudEyeViewports[eye] = eyeViewport(eye);
});
return [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
if (hudPipeline && hudTexture) {
auto pipeline = mirror ? hudMirrorPipeline : hudPipeline;
if (pipeline && hudTexture) {
batch.enableStereo(false);
batch.setPipeline(mirror ? hudMirrorPipeline : hudPipeline);
batch.setPipeline(pipeline);
batch.setResourceTexture(0, hudTexture);
if (hudStereo) {
for_each_eye([&](Eye eye) {
@ -652,7 +642,7 @@ void OpenGLDisplayPlugin::compositeScene() {
batch.setStateScissorRect(ivec4(uvec2(), _compositeFramebuffer->getSize()));
batch.resetViewTransform();
batch.setProjectionTransform(mat4());
batch.setPipeline(_simplePipeline);
batch.setPipeline(getCompositeScenePipeline());
batch.setResourceTexture(0, _currentFrame->framebuffer->getRenderBuffer(0));
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
@ -666,17 +656,6 @@ void OpenGLDisplayPlugin::compositeLayers() {
compositeScene();
}
#ifdef HIFI_ENABLE_NSIGHT_DEBUG
if (false) // do not draw the HUD if running nsight debug
#endif
{
PROFILE_RANGE_EX(render_detail, "handleHUDBatch", 0xff0077ff, (uint64_t)presentCount())
auto hudOperator = getHUDOperator();
withPresentThreadLock([&] {
_hudOperator = hudOperator;
});
}
{
PROFILE_RANGE_EX(render_detail, "compositeExtra", 0xff0077ff, (uint64_t)presentCount())
compositeExtra();
@ -697,7 +676,7 @@ void OpenGLDisplayPlugin::internalPresent() {
render([&](gpu::Batch& batch) {
// Note: _displayTexture must currently be the same size as the display.
uvec2 dims = _displayTexture ? uvec2(_displayTexture->getDimensions()) : getSurfacePixels();
auto viewport = ivec4(uvec2(0), dims);
auto viewport = ivec4(uvec2(0), dims);
renderFromTexture(batch, _displayTexture ? _displayTexture : _compositeFramebuffer->getRenderBuffer(0), viewport, viewport);
});
swapBuffers();
@ -780,7 +759,7 @@ float OpenGLDisplayPlugin::presentRate() const {
return _presentRate.rate();
}
std::function<void(int)> OpenGLDisplayPlugin::getRefreshRateOperator() {
std::function<void(int)> OpenGLDisplayPlugin::getRefreshRateOperator() {
return [](int targetRefreshRate) {
auto refreshRateController = DependencyManager::get<PresentThread>()->getRefreshRateController();
refreshRateController->setRefreshRateLimitPeriod(targetRefreshRate);
@ -796,7 +775,6 @@ float OpenGLDisplayPlugin::renderRate() const {
return _renderRate.rate();
}
void OpenGLDisplayPlugin::swapBuffers() {
static auto context = _container->getPrimaryWidget()->context();
context->swapBuffers();
@ -928,7 +906,6 @@ void OpenGLDisplayPlugin::updateCompositeFramebuffer() {
auto renderSize = glm::uvec2(getRecommendedRenderSize());
if (!_compositeFramebuffer || _compositeFramebuffer->getSize() != renderSize) {
_compositeFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("OpenGLDisplayPlugin::composite", gpu::Element::COLOR_RGBA_32, renderSize.x, renderSize.y));
// _compositeFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("OpenGLDisplayPlugin::composite", gpu::Element::COLOR_SRGBA_32, renderSize.x, renderSize.y));
}
}
@ -959,14 +936,13 @@ void OpenGLDisplayPlugin::copyTextureToQuickFramebuffer(NetworkTexturePointer ne
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
// maintain aspect ratio, filling the width first if possible. If that makes the height too
// much, fill height instead. TODO: only do this when texture changes
GLint newX = 0;
GLint newY = 0;
float aspectRatio = (float)texHeight / (float)texWidth;
GLint newWidth = target->width();
GLint newHeight = std::round(aspectRatio * (float) target->width());
GLint newHeight = std::round(aspectRatio * (float)target->width());
if (newHeight > target->height()) {
newHeight = target->height();
newWidth = std::round((float)target->height() / aspectRatio);
@ -975,7 +951,7 @@ void OpenGLDisplayPlugin::copyTextureToQuickFramebuffer(NetworkTexturePointer ne
newY = (target->height() - newHeight) / 2;
}
glBlitNamedFramebuffer(fbo[0], fbo[1], 0, 0, texWidth, texHeight, newX, newY, newX + newWidth, newY + newHeight, GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBlitNamedFramebuffer(fbo[0], fbo[1], 0, 0, texWidth, texHeight, newX, newY, newX + newWidth, newY + newHeight, GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT, GL_NEAREST);
// don't delete the textures!
glDeleteFramebuffers(2, fbo);
@ -984,3 +960,11 @@ void OpenGLDisplayPlugin::copyTextureToQuickFramebuffer(NetworkTexturePointer ne
#endif
}
gpu::PipelinePointer OpenGLDisplayPlugin::getRenderTexturePipeline() {
return _drawTexturePipeline;
}
gpu::PipelinePointer OpenGLDisplayPlugin::getCompositeScenePipeline() {
return _drawTexturePipeline;
}

View file

@ -23,11 +23,9 @@
#include <gpu/Batch.h>
namespace gpu {
namespace gl {
class GLBackend;
}
}
namespace gpu { namespace gl {
class GLBackend;
}} // namespace gpu::gl
class RefreshRateController;
@ -35,10 +33,12 @@ class OpenGLDisplayPlugin : public DisplayPlugin {
Q_OBJECT
Q_PROPERTY(float hudAlpha MEMBER _hudAlpha)
using Parent = DisplayPlugin;
protected:
using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
using Condition = std::condition_variable;
public:
~OpenGLDisplayPlugin();
// These must be final to ensure proper ordering of operations
@ -55,13 +55,9 @@ public:
void captureFrame(const std::string& outputName) const override;
void submitFrame(const gpu::FramePointer& newFrame) override;
glm::uvec2 getRecommendedRenderSize() const override {
return getSurfacePixels();
}
glm::uvec2 getRecommendedRenderSize() const override { return getSurfacePixels(); }
glm::uvec2 getRecommendedUiSize() const override {
return getSurfaceSize();
}
glm::uvec2 getRecommendedUiSize() const override { return getSurfaceSize(); }
virtual bool setDisplayTexture(const QString& name) override;
virtual bool onDisplayTextureReset() { return false; };
@ -84,7 +80,10 @@ public:
// Three threads, one for rendering, one for texture transfers, one reserved for the GL driver
int getRequiredThreadCount() const override { return 3; }
void copyTextureToQuickFramebuffer(NetworkTexturePointer source, QOpenGLFramebufferObject* target, GLsync* fenceSync) override;
virtual std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> getHUDOperator() override;
void copyTextureToQuickFramebuffer(NetworkTexturePointer source,
QOpenGLFramebufferObject* target,
GLsync* fenceSync) override;
protected:
friend class PresentThread;
@ -102,9 +101,8 @@ protected:
virtual QThread::Priority getPresentPriority() { return QThread::HighPriority; }
virtual void compositeLayers();
virtual void compositeScene();
virtual std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> getHUDOperator();
virtual void compositePointer();
virtual void compositeExtra() {};
virtual void compositeExtra(){};
// These functions must only be called on the presentation thread
virtual void customizeContext();
@ -121,8 +119,15 @@ protected:
// Plugin specific functionality to send the composed scene to the output window or device
virtual void internalPresent();
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor, const gpu::FramebufferPointer& fbo);
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor);
void renderFromTexture(gpu::Batch& batch,
const gpu::TexturePointer& texture,
const glm::ivec4& viewport,
const glm::ivec4& scissor,
const gpu::FramebufferPointer& fbo);
void renderFromTexture(gpu::Batch& batch,
const gpu::TexturePointer& texture,
const glm::ivec4& viewport,
const glm::ivec4& scissor);
virtual void updateFrameData();
virtual glm::mat4 getViewCorrection() { return glm::mat4(); }
@ -134,7 +139,7 @@ protected:
void render(std::function<void(gpu::Batch& batch)> f);
bool _vsyncEnabled { true };
bool _vsyncEnabled{ true };
QThread* _presentThread{ nullptr };
std::queue<gpu::FramePointer> _newFrameQueue;
RateCounter<200> _droppedFrameRate;
@ -143,17 +148,21 @@ protected:
RateCounter<200> _renderRate;
gpu::FramePointer _currentFrame;
gpu::Frame* _lastFrame { nullptr };
gpu::Frame* _lastFrame{ nullptr };
mat4 _prevRenderView;
gpu::FramebufferPointer _compositeFramebuffer;
gpu::PipelinePointer _hudPipeline;
gpu::PipelinePointer _mirrorHUDPipeline;
gpu::ShaderPointer _mirrorHUDPS;
gpu::PipelinePointer _simplePipeline;
gpu::PipelinePointer _presentPipeline;
gpu::PipelinePointer _drawTexturePipeline;
gpu::PipelinePointer _linearToSRGBPipeline;
gpu::PipelinePointer _SRGBToLinearPipeline;
gpu::PipelinePointer _cursorPipeline;
gpu::TexturePointer _displayTexture{};
float _compositeHUDAlpha { 1.0f };
float _compositeHUDAlpha{ 1.0f };
virtual gpu::PipelinePointer getRenderTexturePipeline();
virtual gpu::PipelinePointer getCompositeScenePipeline();
struct CursorData {
QImage image;
@ -163,19 +172,19 @@ protected:
};
std::map<uint16_t, CursorData> _cursorsData;
bool _lockCurrentTexture { false };
bool _lockCurrentTexture{ false };
void assertNotPresentThread() const;
void assertIsPresentThread() const;
template<typename F>
template <typename F>
void withPresentThreadLock(F f) const {
assertIsPresentThread();
Lock lock(_presentMutex);
f();
}
template<typename F>
template <typename F>
void withNonPresentThreadLock(F f) const {
assertNotPresentThread();
Lock lock(_presentMutex);
@ -192,4 +201,3 @@ protected:
QImage getScreenshot(float aspectRatio);
QImage getSecondaryCameraScreenshot();
};

View file

@ -1,4 +1,4 @@
//
//
// Created by Bradley Austin Davis on 2016/02/15
// Copyright 2016 High Fidelity, Inc.
//
@ -174,6 +174,10 @@ float HmdDisplayPlugin::getLeftCenterPixel() const {
return leftCenterPixel;
}
gpu::PipelinePointer HmdDisplayPlugin::getRenderTexturePipeline() {
return _SRGBToLinearPipeline;
}
void HmdDisplayPlugin::internalPresent() {
PROFILE_RANGE_EX(render, __FUNCTION__, 0xff00ff00, (uint64_t)presentCount())
@ -402,25 +406,18 @@ void HmdDisplayPlugin::HUDRenderer::build() {
format->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
format->setAttribute(gpu::Stream::TEXCOORD, gpu::Stream::TEXCOORD, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV));
uniformsBuffer = std::make_shared<gpu::Buffer>(sizeof(Uniforms), nullptr);
updatePipeline();
auto program = gpu::Shader::createProgram(shader::render_utils::program::hmd_ui);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
state->setDepthTest(gpu::State::DepthTest(true, true, gpu::LESS_EQUAL));
state->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
pipeline = gpu::Pipeline::create(program, state);
}
void HmdDisplayPlugin::HUDRenderer::updatePipeline() {
if (!pipeline) {
auto program = gpu::Shader::createProgram(shader::render_utils::program::hmd_ui);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
state->setDepthTest(gpu::State::DepthTest(true, true, gpu::LESS_EQUAL));
state->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
pipeline = gpu::Pipeline::create(program, state);
}
}
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> HmdDisplayPlugin::HUDRenderer::render(HmdDisplayPlugin& plugin) {
updatePipeline();
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> HmdDisplayPlugin::HUDRenderer::render() {
auto hudPipeline = pipeline;
auto hudFormat = format;
auto hudVertices = vertices;
@ -479,7 +476,7 @@ void HmdDisplayPlugin::compositePointer() {
}
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> HmdDisplayPlugin::getHUDOperator() {
return _hudRenderer.render(*this);
return _hudRenderer.render();
}
HmdDisplayPlugin::~HmdDisplayPlugin() {

View file

@ -48,8 +48,11 @@ public:
void pluginUpdate() override {};
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> getHUDOperator() override;
virtual StencilMaskMode getStencilMaskMode() const override { return StencilMaskMode::PAINT; }
virtual gpu::PipelinePointer getRenderTexturePipeline() override;
signals:
void hmdMountedChanged();
void hmdVisibleChanged(bool visible);
@ -62,7 +65,6 @@ protected:
bool internalActivate() override;
void internalDeactivate() override;
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> getHUDOperator() override;
void compositePointer() override;
void internalPresent() override;
void customizeContext() override;
@ -105,7 +107,7 @@ private:
gpu::BufferPointer vertices;
gpu::BufferPointer indices;
uint32_t indexCount { 0 };
gpu::PipelinePointer pipeline;
gpu::PipelinePointer pipeline { nullptr };
gpu::BufferPointer uniformsBuffer;
@ -123,7 +125,6 @@ private:
static const int VERTEX_STRIDE { sizeof(Vertex) };
void build();
void updatePipeline();
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> render(HmdDisplayPlugin& plugin);
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> render();
} _hudRenderer;
};

View file

@ -207,7 +207,7 @@ void EntityTreeRenderer::stopDomainAndNonOwnedEntities() {
if (entityItem && !entityItem->getScript().isEmpty()) {
if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
if (entityItem->contains(_avatarPosition)) {
if (_currentEntitiesInside.contains(entityID)) {
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
}
_entitiesScriptEngine->unloadEntityScript(entityID, true);
@ -222,6 +222,7 @@ void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
auto sessionUUID = getTree()->getMyAvatarSessionUUID();
std::unordered_map<EntityItemID, EntityRendererPointer> savedEntities;
std::unordered_set<EntityRendererPointer> savedRenderables;
// remove all entities from the scene
auto scene = _viewState->getMain3DScene();
if (scene) {
@ -232,11 +233,12 @@ void EntityTreeRenderer::clearDomainAndNonOwnedEntities() {
fadeOutRenderable(renderer);
} else {
savedEntities[entry.first] = entry.second;
savedRenderables.insert(entry.second);
}
}
}
_renderablesToUpdate = savedEntities;
_renderablesToUpdate = savedRenderables;
_entitiesInScene = savedEntities;
if (_layeredZones.clearDomainAndNonOwnedZones(sessionUUID)) {
@ -256,18 +258,28 @@ void EntityTreeRenderer::clear() {
}
// reset the engine
if (_wantScripts && !_shuttingDown) {
resetEntitiesScriptEngine();
}
// remove all entities from the scene
auto scene = _viewState->getMain3DScene();
if (scene) {
for (const auto& entry : _entitiesInScene) {
const auto& renderer = entry.second;
fadeOutRenderable(renderer);
if (_shuttingDown) {
if (scene) {
render::Transaction transaction;
for (const auto& entry : _entitiesInScene) {
const auto& renderer = entry.second;
renderer->removeFromScene(scene, transaction);
}
scene->enqueueTransaction(transaction);
}
} else {
qCWarning(entitiesrenderer) << "EntitityTreeRenderer::clear(), Unexpected null scene, possibly during application shutdown";
if (_wantScripts) {
resetEntitiesScriptEngine();
}
if (scene) {
for (const auto& entry : _entitiesInScene) {
const auto& renderer = entry.second;
fadeOutRenderable(renderer);
}
} else {
qCWarning(entitiesrenderer) << "EntitityTreeRenderer::clear(), Unexpected null scene";
}
}
_entitiesInScene.clear();
_renderablesToUpdate.clear();
@ -379,13 +391,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
PerformanceTimer pt("change");
std::unordered_set<EntityItemID> changedEntities;
_changedEntitiesGuard.withWriteLock([&] {
#if 0
// FIXME Weird build failure in latest VC update that fails to compile when using std::swap
changedEntities.swap(_changedEntities);
#else
changedEntities.insert(_changedEntities.begin(), _changedEntities.end());
_changedEntities.clear();
#endif
});
{
@ -394,7 +400,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
auto renderable = renderableForEntityId(entityId);
if (renderable) {
// only add valid renderables _renderablesToUpdate
_renderablesToUpdate.insert({ entityId, renderable });
_renderablesToUpdate.insert(renderable);
}
}
}
@ -404,8 +410,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
// we expect to update all renderables within available time budget
PROFILE_RANGE_EX(simulation_physics, "UpdateRenderables", 0xffff00ff, (uint64_t)_renderablesToUpdate.size());
uint64_t updateStart = usecTimestampNow();
for (const auto& entry : _renderablesToUpdate) {
const auto& renderable = entry.second;
for (const auto& renderable : _renderablesToUpdate) {
assert(renderable); // only valid renderables are added to _renderablesToUpdate
renderable->updateInScene(scene, transaction);
}
@ -414,8 +419,8 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
// compute average per-renderable update cost
float cost = (float)(usecTimestampNow() - updateStart) / (float)(numRenderables);
const float blend = 0.1f;
_avgRenderableUpdateCost = (1.0f - blend) * _avgRenderableUpdateCost + blend * cost;
const float BLEND = 0.1f;
_avgRenderableUpdateCost = (1.0f - BLEND) * _avgRenderableUpdateCost + BLEND * cost;
} else {
// we expect the cost to updating all renderables to exceed available time budget
// so we first sort by priority and update in order until out of time
@ -440,43 +445,40 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
PrioritySortUtil::PriorityQueue<SortableRenderer> sortedRenderables(views);
sortedRenderables.reserve(_renderablesToUpdate.size());
{
PROFILE_RANGE_EX(simulation_physics, "SortRenderables", 0xffff00ff, (uint64_t)_renderablesToUpdate.size());
std::unordered_map<EntityItemID, EntityRendererPointer>::iterator itr = _renderablesToUpdate.begin();
while (itr != _renderablesToUpdate.end()) {
assert(itr->second); // only valid renderables are added to _renderablesToUpdate
sortedRenderables.push(SortableRenderer(itr->second));
++itr;
PROFILE_RANGE_EX(simulation_physics, "BuildSortedRenderables", 0xffff00ff, (uint64_t)_renderablesToUpdate.size());
for (const auto& renderable : _renderablesToUpdate) {
assert(renderable); // only valid renderables are added to _renderablesToUpdate
sortedRenderables.push(SortableRenderer(renderable));
}
}
{
PROFILE_RANGE_EX(simulation_physics, "UpdateRenderables", 0xffff00ff, sortedRenderables.size());
PROFILE_RANGE_EX(simulation_physics, "SortAndUpdateRenderables", 0xffff00ff, sortedRenderables.size());
// compute remaining time budget
const auto& sortedRenderablesVector = sortedRenderables.getSortedVector();
uint64_t updateStart = usecTimestampNow();
uint64_t timeBudget = MIN_SORTED_UPDATE_RENDERABLES_TIME_BUDGET;
uint64_t sortCost = updateStart - sortStart;
uint64_t timeBudget = MIN_SORTED_UPDATE_RENDERABLES_TIME_BUDGET;
if (sortCost < MAX_UPDATE_RENDERABLES_TIME_BUDGET - MIN_SORTED_UPDATE_RENDERABLES_TIME_BUDGET) {
timeBudget = MAX_UPDATE_RENDERABLES_TIME_BUDGET - sortCost;
}
uint64_t expiry = updateStart + timeBudget;
// process the sorted renderables
size_t numSorted = sortedRenderables.size();
const auto& sortedRenderablesVector = sortedRenderables.getSortedVector();
for (const auto& sortedRenderable : sortedRenderablesVector) {
if (usecTimestampNow() > expiry) {
break;
}
const auto& renderable = sortedRenderable.getRenderer();
renderable->updateInScene(scene, transaction);
_renderablesToUpdate.erase(renderable->getEntity()->getID());
_renderablesToUpdate.erase(renderable);
}
// compute average per-renderable update cost
size_t numUpdated = numSorted - sortedRenderables.size() + 1; // add one to avoid divide by zero
size_t numUpdated = sortedRenderables.size() - _renderablesToUpdate.size() + 1; // add one to avoid divide by zero
float cost = (float)(usecTimestampNow() - updateStart) / (float)(numUpdated);
const float blend = 0.1f;
_avgRenderableUpdateCost = (1.0f - blend) * _avgRenderableUpdateCost + blend * cost;
const float BLEND = 0.1f;
_avgRenderableUpdateCost = (1.0f - BLEND) * _avgRenderableUpdateCost + BLEND * cost;
}
}
}
@ -980,7 +982,6 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
// If it's in a pending queue, remove it
_renderablesToUpdate.erase(entityID);
_entitiesToAdd.erase(entityID);
auto itr = _entitiesInScene.find(entityID);
@ -990,7 +991,7 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
}
if (_tree && !_shuttingDown && _entitiesScriptEngine && !itr->second->getEntity()->getScript().isEmpty()) {
if (itr->second->getEntity()->contains(_avatarPosition)) {
if (_currentEntitiesInside.contains(entityID)) {
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
}
_entitiesScriptEngine->unloadEntityScript(entityID, true);
@ -1003,6 +1004,7 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
}
auto renderable = itr->second;
_renderablesToUpdate.erase(renderable);
_entitiesInScene.erase(itr);
if (!renderable) {
@ -1037,7 +1039,7 @@ void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, bool
QString scriptUrl = entity->getScript();
if ((shouldLoad && unloadFirst) || scriptUrl.isEmpty()) {
if (_entitiesScriptEngine) {
if (entity->contains(_avatarPosition)) {
if (_currentEntitiesInside.contains(entityID)) {
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
}
_entitiesScriptEngine->unloadEntityScript(entityID);
@ -1056,10 +1058,14 @@ void EntityTreeRenderer::fadeOutRenderable(const EntityRendererPointer& renderab
render::Transaction transaction;
auto scene = _viewState->getMain3DScene();
transaction.setTransitionFinishedOperator(renderable->getRenderItemID(), [scene, renderable]() {
render::Transaction transaction;
renderable->removeFromScene(scene, transaction);
scene->enqueueTransaction(transaction);
EntityRendererWeakPointer weakRenderable = renderable;
transaction.setTransitionFinishedOperator(renderable->getRenderItemID(), [scene, weakRenderable]() {
auto renderable = weakRenderable.lock();
if (renderable) {
render::Transaction transaction;
renderable->removeFromScene(scene, transaction);
scene->enqueueTransaction(transaction);
}
});
scene->enqueueTransaction(transaction);

View file

@ -246,7 +246,7 @@ private:
ReadWriteLockable _changedEntitiesGuard;
std::unordered_set<EntityItemID> _changedEntities;
std::unordered_map<EntityItemID, EntityRendererPointer> _renderablesToUpdate;
std::unordered_set<EntityRendererPointer> _renderablesToUpdate;
std::unordered_map<EntityItemID, EntityRendererPointer> _entitiesInScene;
std::unordered_map<EntityItemID, EntityItemWeakPointer> _entitiesToAdd;

View file

@ -70,7 +70,7 @@ bool ShapeEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoin
return true;
}
if (_color != entity->getColor()) {
if (_color != toGlm(entity->getColor())) {
return true;
}
if (_alpha != entity->getAlpha()) {
@ -130,12 +130,12 @@ void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
}
});
glm::u8vec3 color = entity->getColor();
glm::vec3 color = toGlm(entity->getColor());
float alpha = entity->getAlpha();
if (_color != color || _alpha != alpha) {
_color = color;
_alpha = alpha;
_material->setAlbedo(toGlm(_color));
_material->setAlbedo(color);
_material->setOpacity(_alpha);
auto materials = _materials.find("0");

View file

@ -43,7 +43,7 @@ private:
PulsePropertyGroup _pulseProperties;
std::shared_ptr<graphics::Material> _material { std::make_shared<graphics::Material>() };
glm::u8vec3 _color;
glm::vec3 _color { NAN };
float _alpha;
glm::vec3 _position;

View file

@ -7,6 +7,7 @@
//
#include "RenderableWebEntityItem.h"
#include <atomic>
#include <QtCore/QTimer>
#include <QtGui/QOpenGLContext>
@ -46,7 +47,7 @@ static uint64_t MAX_NO_RENDER_INTERVAL = 30 * USECS_PER_SECOND;
static uint8_t YOUTUBE_MAX_FPS = 30;
// Don't allow more than 20 concurrent web views
static uint32_t _currentWebCount { 0 };
static std::atomic<uint32_t> _currentWebCount(0);
static const uint32_t MAX_CONCURRENT_WEB_VIEWS = 20;
static QTouchDevice _touchDevice;
@ -356,16 +357,15 @@ void WebEntityRenderer::buildWebSurface(const EntityItemPointer& entity, const Q
void WebEntityRenderer::destroyWebSurface() {
QSharedPointer<OffscreenQmlSurface> webSurface;
ContentType contentType = ContentType::NoContent;
withWriteLock([&] {
webSurface.swap(_webSurface);
_contentType = contentType;
});
_contentType = ContentType::NoContent;
if (webSurface) {
--_currentWebCount;
WebEntityRenderer::releaseWebSurface(webSurface, _cachedWebSurface, _connections);
}
if (webSurface) {
--_currentWebCount;
WebEntityRenderer::releaseWebSurface(webSurface, _cachedWebSurface, _connections);
}
});
}
glm::vec2 WebEntityRenderer::getWindowSize(const TypedEntityPointer& entity) const {

View file

@ -28,7 +28,7 @@ class EntityTreeElementExtraEncodeData;
class ReadBitstreamToTreeParams;
/**jsdoc
* Ambient light is defined by the following properties.
* Ambient light is defined by the following properties:
* @typedef {object} Entities.AmbientLight
* @property {number} ambientIntensity=0.5 - The intensity of the light.
* @property {string} ambientURL="" - A cube map image that defines the color of the light coming from each direction. If

View file

@ -48,16 +48,18 @@ bool operator!=(const AnimationPropertyGroup& a, const AnimationPropertyGroup& b
/**jsdoc
* The AnimationProperties are used to configure an animation.
* An animation is configured by the following properties:
* @typedef {object} Entities.AnimationProperties
* @property {string} url="" - The URL of the FBX file that has the animation.
* @property {boolean} allowTranslation=true - <code>true</code> to enable translations contained in the animation to be
* played, <code>false</code> to disable translations.
* @property {number} fps=30 - The speed in frames/s that the animation is played at.
* @property {number} firstFrame=0 - The first frame to play in the animation.
* @property {number} lastFrame=100000 - The last frame to play in the animation.
* @property {number} currentFrame=0 - The current frame being played in the animation.
* @property {boolean} running=false - If <code>true</code> then the animation should play.
* @property {boolean} loop=true - If <code>true</code> then the animation should be continuously repeated in a loop.
* @property {boolean} hold=false - If <code>true</code> then the rotations and translations of the last frame played should be
* @property {boolean} loop=true - If <code>true</code> then the animation is continuously repeated in a loop.
* @property {boolean} hold=false - If <code>true</code> then the rotations and translations of the last frame played are
* maintained when the animation stops playing.
*/
void AnimationPropertyGroup::copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties, QScriptEngine* engine, bool skipDefaults, EntityItemProperties& defaultEntityProperties) const {

View file

@ -31,9 +31,8 @@ static const float INITIAL_BLOOM_THRESHOLD { 0.7f };
static const float INITIAL_BLOOM_SIZE { 0.9f };
/**jsdoc
* Bloom is defined by the following properties.
* Bloom is defined by the following properties:
* @typedef {object} Entities.Bloom
*
* @property {number} bloomIntensity=0.25 - The intensity of the bloom effect.
* @property {number} bloomThreshold=0.7 - The threshold for the bloom effect.
* @property {number} bloomSize=0.9 - The size of the bloom effect.

View file

@ -94,47 +94,48 @@ variables. These argument variables are used by the code which is run when bull
#include "EntityItem.h"
/**jsdoc
* <p>An entity action may be one of the following types:</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Type</th><th>Description</th><th>Arguments</th></tr>
* </thead>
* <tbody>
* <tr><td><code>"far-grab"</code></td><td>Avatar action</td>
* <td>Moves and rotates an entity to a target position and orientation, optionally relative to another entity. Collisions
* between the entity and the user's avatar are disabled during the far-grab.</td>
* <td>{@link Entities.ActionArguments-FarGrab}</td></tr>
* <tr><td><code>"hold"</code></td><td>Avatar action</td>
* <td>Positions and rotates an entity relative to an avatar's hand. Collisions between the entity and the user's avatar
* are disabled during the hold.</td>
* <td>{@link Entities.ActionArguments-Hold}</td></tr>
* <tr><td><code>"offset"</code></td><td>Object action</td>
* <td>Moves an entity so that it is a set distance away from a target point.</td>
* <td>{@link Entities.ActionArguments-Offset}</td></tr>
* <tr><td><code>"tractor"</code></td><td>Object action</td>
* <td>Moves and rotates an entity to a target position and orientation, optionally relative to another entity.</td>
* <td>{@link Entities.ActionArguments-Tractor}</td></tr>
* <tr><td><code>"travel-oriented"</code></td><td>Object action</td>
* <td>Orients an entity to align with its direction of travel.</td>
* <td>{@link Entities.ActionArguments-TravelOriented}</td></tr>
* <tr><td><code>"hinge"</code></td><td>Object constraint</td>
* <td>Lets an entity pivot about an axis or connects two entities with a hinge joint.</td>
* <td>{@link Entities.ActionArguments-Hinge}</td></tr>
* <tr><td><code>"slider"</code></td><td>Object constraint</td>
* <td>Lets an entity slide and rotate along an axis, or connects two entities that slide and rotate along a shared
* axis.</td>
* <td>{@link Entities.ActionArguments-Slider|ActionArguments-Slider}</td></tr>
* <tr><td><code>"cone-twist"</code></td><td>Object constraint</td>
* <td>Connects two entities with a joint that can move through a cone and can twist.</td>
* <td>{@link Entities.ActionArguments-ConeTwist}</td></tr>
* <tr><td><code>"ball-socket"</code></td><td>Object constraint</td>
* <td>Connects two entities with a ball and socket joint.</td>
* <td>{@link Entities.ActionArguments-BallSocket}</td></tr>
* <tr><td><code>"spring"</code></td><td colspan="3">Synonym for <code>"tractor"</code>. <em>Legacy value.</em></td></tr>
* </tbody>
* </table>
* @typedef {string} Entities.ActionType
*/
* <p>An entity action may be one of the following types:</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Type</th><th>Description</th><th>Arguments</th></tr>
* </thead>
* <tbody>
* <tr><td><code>"far-grab"</code></td><td>Avatar action</td>
* <td>Moves and rotates an entity to a target position and orientation, optionally relative to another entity. Collisions
* between the entity and the user's avatar are disabled during the far-grab.</td>
* <td>{@link Entities.ActionArguments-FarGrab}</td></tr>
* <tr><td><code>"hold"</code></td><td>Avatar action</td>
* <td>Positions and rotates an entity relative to an avatar's hand. Collisions between the entity and the user's avatar
* are disabled during the hold.</td>
* <td>{@link Entities.ActionArguments-Hold}</td></tr>
* <tr><td><code>"offset"</code></td><td>Object action</td>
* <td>Moves an entity so that it is a set distance away from a target point.</td>
* <td>{@link Entities.ActionArguments-Offset}</td></tr>
* <tr><td><code>"tractor"</code></td><td>Object action</td>
* <td>Moves and rotates an entity to a target position and orientation, optionally relative to another entity.</td>
* <td>{@link Entities.ActionArguments-Tractor}</td></tr>
* <tr><td><code>"travel-oriented"</code></td><td>Object action</td>
* <td>Orients an entity to align with its direction of travel.</td>
* <td>{@link Entities.ActionArguments-TravelOriented}</td></tr>
* <tr><td><code>"hinge"</code></td><td>Object constraint</td>
* <td>Lets an entity pivot about an axis or connects two entities with a hinge joint.</td>
* <td>{@link Entities.ActionArguments-Hinge}</td></tr>
* <tr><td><code>"slider"</code></td><td>Object constraint</td>
* <td>Lets an entity slide and rotate along an axis, or connects two entities that slide and rotate along a shared
* axis.</td>
* <td>{@link Entities.ActionArguments-Slider|ActionArguments-Slider}</td></tr>
* <tr><td><code>"cone-twist"</code></td><td>Object constraint</td>
* <td>Connects two entities with a joint that can move through a cone and can twist.</td>
* <td>{@link Entities.ActionArguments-ConeTwist}</td></tr>
* <tr><td><code>"ball-socket"</code></td><td>Object constraint</td>
* <td>Connects two entities with a ball and socket joint.</td>
* <td>{@link Entities.ActionArguments-BallSocket}</td></tr>
* <tr><td><code>"spring"</code></td><td colspan="3">Synonym for <code>"tractor"</code>.
* <span class="important">Deprecated.</span></td></tr>
* </tbody>
* </table>
* @typedef {string} Entities.ActionType
*/
// Note: The "none" action type is not listed because it's an internal "uninitialized" value and not useful for scripts.
EntityDynamicType EntityDynamicInterface::dynamicTypeFromString(QString dynamicTypeString) {
QString normalizedDynamicTypeString = dynamicTypeString.toLower().remove('-').remove('_');

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -2121,9 +2121,10 @@ void EntityTree::fixupNeedsParentFixups() {
_needsParentFixup.clear();
}
std::unordered_set<QUuid> seenEntityIds;
QMutableVectorIterator<EntityItemWeakPointer> iter(entitiesToFixup);
while (iter.hasNext()) {
EntityItemWeakPointer entityWP = iter.next();
const auto& entityWP = iter.next();
EntityItemPointer entity = entityWP.lock();
if (!entity) {
// entity was deleted before we found its parent
@ -2131,6 +2132,17 @@ void EntityTree::fixupNeedsParentFixups() {
continue;
}
const auto id = entity->getID();
// BUGZ-771 some entities seem to never be removed by the below logic and further seem to accumulate dupes within the _needsParentFixup list
// This block ensures that duplicates are removed from entitiesToFixup before it's re-appended to _needsParentFixup
if (0 != seenEntityIds.count(id)) {
// Entity was duplicated inside entitiesToFixup
iter.remove();
continue;
}
seenEntityIds.insert(id);
entity->requiresRecalcBoxes();
bool queryAACubeSuccess { false };
bool maxAACubeSuccess { false };

View file

@ -42,7 +42,10 @@ public:
* <tr><th>Value</th><th>Description</th><th>Properties</th></tr>
* </thead>
* <tbody>
* <tr><td><code>"Box"</code></td><td>A rectangular prism. This is a synonym of <code>"Shape"</code> for the case
* <tr><td><code>"Shape"</code></td><td>A basic entity such as a cube.
* See also, the <code>"Box"</code> and <code>"Sphere"</code> entity types.</td>
* <td>{@link Entities.EntityProperties-Shape|EntityProperties-Shape}</td></tr>
* <tr><td><code>"Box"</code></td><td>A rectangular prism. This is a synonym of <code>"Shape"</code> for the case
* where the entity's <code>shape</code> property value is <code>"Cube"</code>.<br />
* If an entity is created with its <code>type</code>
* set to <code>"Box"</code> it will always be created with a <code>shape</code> property value of
@ -56,16 +59,13 @@ public:
* <code>"Sphere"</code>. If an entity of type <code>Box</code> or <code>Shape</code> has its <code>shape</code> set
* to <code>"Sphere"</code> then its <code>type</code> will be reported as <code>"Sphere"</code>.
* <td>{@link Entities.EntityProperties-Sphere|EntityProperties-Sphere}</td></tr>
* <tr><td><code>"Shape"</code></td><td>A basic entity such as a cube.
* See also, the <code>"Box"</code> and <code>"Sphere"</code> entity types.</td>
* <td>{@link Entities.EntityProperties-Shape|EntityProperties-Shape}</td></tr>
* <tr><td><code>"Model"</code></td><td>A mesh model from an FBX or OBJ file.</td>
* <tr><td><code>"Model"</code></td><td>A mesh model from a glTf, FBX, or OBJ file.</td>
* <td>{@link Entities.EntityProperties-Model|EntityProperties-Model}</td></tr>
* <tr><td><code>"Text"</code></td><td>A pane of text oriented in space.</td>
* <td>{@link Entities.EntityProperties-Text|EntityProperties-Text}</td></tr>
* <tr><td><code>"Image"</code></td><td>An image oriented in space.</td>
* <td>{@link Entities.EntityProperties-Image|EntityProperties-Image}</td></tr>
* <tr><td><code>"Web"</code></td><td>A browsable Web page.</td>
* <tr><td><code>"Web"</code></td><td>A browsable web page.</td>
* <td>{@link Entities.EntityProperties-Web|EntityProperties-Web}</td></tr>
* <tr><td><code>"ParticleEffect"</code></td><td>A particle system that can be used to simulate things such as fire,
* smoke, snow, magic spells, etc.</td>
@ -78,7 +78,7 @@ public:
* <td>{@link Entities.EntityProperties-PolyVox|EntityProperties-PolyVox}</td></tr>
* <tr><td><code>"Grid"</code></td><td>A grid of lines in a plane.</td>
* <td>{@link Entities.EntityProperties-Grid|EntityProperties-Grid}</td></tr>
* <tr><td><code>"Gizmo"</code></td><td>An entity with various UI-related properties.</td>
* <tr><td><code>"Gizmo"</code></td><td>A gizmo intended for UI.</td>
* <td>{@link Entities.EntityProperties-Gizmo|EntityProperties-Gizmo}</td></tr>
* <tr><td><code>"Light"</code></td><td>A local lighting effect.</td>
* <td>{@link Entities.EntityProperties-Light|EntityProperties-Light}</td></tr>

View file

@ -41,35 +41,33 @@ static const glm::vec3 INITIAL_EQUIPPABLE_INDICATOR_OFFSET { glm::vec3(0.0f) };
/**jsdoc
* Grab is defined by the following properties.
* Grabbing behavior is defined by the following properties:
*
* @typedef {object} Entities.Grab
*
* @property {boolean} grabbable=true - If <code>true</code> the entity can be grabbed.
* @property {boolean} grabKinematic=true - If <code>true</code> the entity is updated in a kinematic manner.
* If <code>false</code> it will be grabbed using a tractor action. A kinematic grab will make the item appear more
* tightly held, but will cause it to behave poorly when interacting with dynamic entities.
* @property {boolean} grabFollowsController=true - If <code>true</code> the entity will follow the motions of the
* hand-controller even if the avatar's hand can't get to the implied position. This should be <code>true</code>
* for tools, pens, etc and false for things meant to decorate the hand.
*
* @property {boolean} triggerable=false - If <code>true</code> the entity will receive calls to trigger
* @property {boolean} grabbable=true - If <code>true</code> then the entity can be grabbed.
* @property {boolean} grabKinematic=true - If <code>true</code> then the entity will be updated in a kinematic manner when
* grabbed; if <code>false</code> it will be grabbed using a tractor action. A kinematic grab will make the item appear
* more tightly held but will cause it to behave poorly when interacting with dynamic entities.
* @property {boolean} grabFollowsController=true - If <code>true</code> then the entity will follow the motions of the hand
* controller even if the avatar's hand can't get to the implied position. This should be set <code>true</code> for tools,
* pens, etc. and <code>false</code> for things meant to decorate the hand.
* @property {boolean} triggerable=false - If <code>true</code> then the entity will receive calls to trigger
* {@link Controller|Controller entity methods}.
*
* @property {boolean} equippable=true - If <code>true</code> the entity can be equipped.
* @property {boolean} grabDelegateToParent=true - If <code>true</code> and the entity is grabbed, the grab will be transferred
* to its parent entity if there is one; if <code>false</code>, a child entity can be grabbed and moved relative to its
* parent.
* @property {boolean} equippable=true - If <code>true</code> then the entity can be equipped.
* @property {Vec3} equippableLeftPosition=0,0,0 - Positional offset from the left hand, when equipped.
* @property {Quat} equippableLeftRotation=0,0,0,1 - Rotational offset from the left hand, when equipped.
* @property {Vec3} equippableRightPosition=0,0,0 - Positional offset from the right hand, when equipped.
* @property {Quat} equippableRightRotation=0,0,0,1 - Rotational offset from the right hand, when equipped.
*
* @property {string} equippableIndicatorURL="" - If non-empty, this model will be used to indicate that an
* entity is equippable, rather than the default.
* @property {Vec3} equippableIndicatorScale=1,1,1 - If equippableIndicatorURL is non-empty, this controls the
* @property {Vec3} equippableIndicatorScale=1,1,1 - If <code>equippableIndicatorURL</code> is non-empty, this controls the
scale of the displayed indicator.
* @property {Vec3} equippableIndicatorOffset=0,0,0 - If equippableIndicatorURL is non-empty, this controls the
* @property {Vec3} equippableIndicatorOffset=0,0,0 - If <code>equippableIndicatorURL</code> is non-empty, this controls the
relative offset of the displayed object from the equippable entity.
*/
class GrabPropertyGroup : public PropertyGroup {
public:
// EntityItemProperty related helpers

View file

@ -43,7 +43,7 @@ static const float INITIAL_KEY_LIGHT_ALTITUDE{ 200.0f };
// FIXME: Document hazeAttenuationKeyLight, hazeKeyLightRange, and hazeKeyLightAltitude once they're working and are provided
// in the Create app's UI.
/**jsdoc
* Haze is defined by the following properties.
* Haze is defined by the following properties:
* @typedef {object} Entities.Haze
*
* @property {number} hazeRange=1000 - The horizontal distance at which visibility is reduced to 95%; i.e., 95% of each pixel's
@ -56,7 +56,7 @@ static const float INITIAL_KEY_LIGHT_ALTITUDE{ 200.0f };
* haze color are blended 50/50.
*
* @property {boolean} hazeAltitudeEffect=false - If <code>true</code> then haze decreases with altitude as defined by the
* entity's local coordinate system; <code>hazeBaseRef</code> and </code>hazeCeiling</code> are used.
* entity's local coordinate system; <code>hazeBaseRef</code> and <code>hazeCeiling</code> are used.
* @property {number} hazeBaseRef=0 - The y-axis value in the entity's local coordinate system at which the haze density starts
* reducing with altitude.
* @property {number} hazeCeiling=200 - The y-axis value in the entity's local coordinate system at which the haze density has
@ -65,9 +65,11 @@ static const float INITIAL_KEY_LIGHT_ALTITUDE{ 200.0f };
* @property {number} hazeBackgroundBlend=0 - The proportion of the skybox image to show through the haze: <code>0.0</code>
* displays no skybox image; <code>1.0</code> displays no haze.
*
* @property {boolean} hazeAttenuateKeyLight=false - <em>Currently not supported.</em>
* @property {number} hazeKeyLightRange=1000 - <em>Currently not supported.</em>
* @property {number} hazeKeyLightAltitude=200 - <em>Currently not supported.</em>
* @property {boolean} hazeAttenuateKeyLight=false - If <code>true</code> then the haze attenuates the key light;
* <code>hazeKeyLightRange</code> and <code>hazeKeyLightAltitude</code> are used.
* @property {number} hazeKeyLightRange=1000 - The distance at which the haze attenuates the key light by 95%.
* @property {number} hazeKeyLightAltitude=200 - The altitude at which the haze starts attenuating the key light (i.e., the
* altitude at which the distance starts being calculated).
*/
class HazePropertyGroup : public PropertyGroup {
public:

View file

@ -28,13 +28,13 @@ class EntityTreeElementExtraEncodeData;
class ReadBitstreamToTreeParams;
/**jsdoc
* A key light is defined by the following properties.
* A key light is defined by the following properties:
* @typedef {object} Entities.KeyLight
* @property {Color} color=255,255,255 - The color of the light.
* @property {number} intensity=1 - The intensity of the light.
* @property {Vec3} direction=0,-1,0 - The direction the light is shining.
* @property {boolean} castShadows=false - If <code>true</code> then shadows are cast. Shadows are cast by avatars, plus
* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities that have their
* {@link Entities.EntityProperties-Model|Model} and {@link Entities.EntityProperties-Shape|Shape} entities that have their
* <code>{@link Entities.EntityProperties|canCastShadow}</code> property set to <code>true</code>.
*/
class KeyLightPropertyGroup : public PropertyGroup {

View file

@ -63,7 +63,7 @@ class PolyVoxEntityItem : public EntityItem {
virtual int getOnCount() const { return 0; }
/**jsdoc
* <p>A <code>PolyVoxSurfaceStyle</code> may be one of the following:</p>
* <p>The surface of a {@link Entities.EntityProperties-PolyVox|PolyVox} entity may be one of the following styles:</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Type</th><th>Description</th></tr>

View file

@ -26,19 +26,17 @@ class OctreePacketData;
class ReadBitstreamToTreeParams;
/**jsdoc
* Pulse is defined by the following properties.
* A color and alpha pulse that an entity may have.
* @typedef {object} Entities.Pulse
*
* @property {number} min=0 - The minimum value of the pulse multiplier.
* @property {number} max=1 - The maximum value of the pulse multiplier.
* @property {number} period=1 - The duration of the color and alpha pulse, in seconds. A pulse multiplier value goes from
* <code>min</code> to <code>max</code>, then <code>max</code> to <code>min</code> in one period.
* @property {PulseMode} colorMode="none" - If "in", the color is pulsed in phase with the pulse period; if "out"
* @property {Entities.PulseMode} colorMode="none" - If "in", the color is pulsed in phase with the pulse period; if "out"
* the color is pulsed out of phase with the pulse period.
* @property {PulseMode} alphaMode="none" - If "in", the alpha is pulsed in phase with the pulse period; if "out"
* @property {Entities.PulseMode} alphaMode="none" - If "in", the alpha is pulsed in phase with the pulse period; if "out"
* the alpha is pulsed out of phase with the pulse period.
*/
class PulsePropertyGroup : public PropertyGroup {
public:
// EntityItemProperty related helpers

View file

@ -25,31 +25,32 @@ class ReadBitstreamToTreeParams;
using u8vec3Color = glm::u8vec3;
/**jsdoc
* A RingGizmo is defined by the following properties.
* A {@link Entities.EntityProperties-Gizmo|ring Gizmo} entity is defined by the following properties:
* @typedef {object} Entities.RingGizmo
*
* @property {number} startAngle=0 - The angle at which the ring will start, in degrees.
* @property {number} endAngle=360 - The angle at which the ring will end, in degrees.
* @property {number} innerRadius=0 - The inner radius of the ring as a fraction of the total radius. 0-1.
* @property {number} startAngle=0 - The angle at which the ring starts, in degrees.
* @property {number} endAngle=360 - The angle at which the ring ends, in degrees.
* @property {number} innerRadius=0 - The inner radius of the ring as a fraction of the total radius, range <code>0.0</code>
* &mdash; <code>1.0</code>.
* @property {Color} innerStartColor - The color at the inner start point of the ring.
* @property {Color} innerEndColor - The color at the inner end point of the ring.
* @property {Color} outerStartColor - The color at the outer start point of the ring.
* @property {Color} outerEndColor - The color at the outer end point of the ring.
* @property {number} innerStartAlpha=1 - The alpha at the inner start point of the ring.
* @property {number} innerEndAlpha=1 - The alpha at the inner end point of the ring.
* @property {number} outerStartAlpha=1 - The alpha at the outer start point of the ring.
* @property {number} outerEndAlpha=1 - The alpha at the outer end point of the ring.
* @property {Color} innerStartColor=255,255,255 - The color at the inner start point of the ring.
* @property {Color} innerEndColor=255,255,255 - The color at the inner end point of the ring.
* @property {Color} outerStartColor=255,255,255 - The color at the outer start point of the ring.
* @property {Color} outerEndColor=255,255,255 - The color at the outer end point of the ring.
* @property {number} innerStartAlpha=1 - The opacity at the inner start point of the ring.
* @property {number} innerEndAlpha=1 - The opacity at the inner end point of the ring.
* @property {number} outerStartAlpha=1 - The opacity at the outer start point of the ring.
* @property {number} outerEndAlpha=1 - The opacity at the outer end point of the ring.
* @property {boolean} hasTickMarks=false - Whether or not to render tick marks.
* @property {number} majorTickMarksAngle - The angle between major tick marks, in degrees.
* @property {number} minorTickMarksAngle - The angle between minor tick marks, in degrees.
* @property {number} majorTickMarksLength - The length of the major tick marks, as a fraction of the radius. A positive value draws tick marks
* outwards from the inner radius; a negative value draws tick marks inwards from the outer radius.
* @property {number} minorTickMarksLength - The length of the minor tick marks, as a fraction of the radius. A positive value draws tick marks
* outwards from the inner radius; a negative value draws tick marks inwards from the outer radius.
* @property {Color} majorTickMarksColor - The color of the major tick marks.
* @property {Color} minorTickMarksColor - The color of the minor tick marks.
* @property {boolean} hasTickMarks=false - <code>true</code> to render tick marks, otherwise <code>false</code>.
* @property {number} majorTickMarksAngle=0 - The angle between major tick marks, in degrees.
* @property {number} minorTickMarksAngle=0 - The angle between minor tick marks, in degrees.
* @property {number} majorTickMarksLength=0 - The length of the major tick marks as a fraction of the radius. A positive value
* draws tick marks outwards from the inner radius; a negative value draws tick marks inwards from the outer radius.
* @property {number} minorTickMarksLength=0 - The length of the minor tick marks, as a fraction of the radius. A positive
* value draws tick marks outwards from the inner radius; a negative value draws tick marks inwards from the outer radius.
* @property {Color} majorTickMarksColor=255,255,255 - The color of the major tick marks.
* @property {Color} minorTickMarksColor=255,255,255 - The color of the minor tick marks.
*/
class RingGizmoPropertyGroup : public PropertyGroup {

View file

@ -22,8 +22,8 @@
namespace entity {
/**jsdoc
* <p>A <code>Shape</code>, <code>Box</code>, or <code>Sphere</code> {@link Entities.EntityType|EntityType} may display as
* one of the following geometrical shapes:</p>
* <p>A <code>"Shape"</code>, <code>"Box"</code>, or <code>"Sphere"</code> {@link Entities.EntityType|EntityType} may
* display as one of the following geometrical shapes:</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Dimensions</th><th>Notes</th></tr>

View file

@ -30,7 +30,7 @@ class EntityTreeElementExtraEncodeData;
class ReadBitstreamToTreeParams;
/**jsdoc
* A skybox is defined by the following properties.
* A skybox is defined by the following properties:
* @typedef {object} Entities.Skybox
* @property {Color} color=0,0,0 - Sets the color of the sky if <code>url</code> is <code>""</code>, otherwise modifies the
* color of the cube map image.

View file

@ -27,6 +27,10 @@
#include "GLHelpers.h"
#include "QOpenGLContextWrapper.h"
#if defined(GL_CUSTOM_CONTEXT)
#include <QtPlatformHeaders/QWGLNativeContext>
#endif
using namespace gl;
#if defined(GL_CUSTOM_CONTEXT)
@ -42,7 +46,10 @@ std::atomic<size_t> Context::_totalSwapchainMemoryUsage { 0 };
size_t Context::getSwapchainMemoryUsage() { return _totalSwapchainMemoryUsage.load(); }
size_t Context::evalSurfaceMemoryUsage(uint32_t width, uint32_t height, uint32_t pixelSize) {
return width * height * pixelSize;
size_t result = width;
result *= height;
result *= pixelSize;
return result;
}
void Context::updateSwapchainMemoryUsage(size_t prevSize, size_t newSize) {
@ -126,7 +133,7 @@ void Context::clear() {
#if defined(GL_CUSTOM_CONTEXT)
static void setupPixelFormatSimple(HDC hdc) {
// FIXME build the PFD based on the
// FIXME build the PFD based on the
static const PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
@ -176,6 +183,7 @@ static void setupPixelFormatSimple(HDC hdc) {
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
// Context create flag bits
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
@ -196,17 +204,17 @@ GLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
Q_GUI_EXPORT QOpenGLContext *qt_gl_global_share_context();
#if defined(GL_CUSTOM_CONTEXT)
bool Context::makeCurrent() {
BOOL result = wglMakeCurrent(_hdc, _hglrc);
assert(result);
updateSwapchainMemoryCounter();
return result;
}
void Context::swapBuffers() {
SwapBuffers(_hdc);
}
void Context::doneCurrent() {
wglMakeCurrent(0, 0);
bool Context::makeCurrent() {
BOOL result = wglMakeCurrent(_hdc, _hglrc);
assert(result);
updateSwapchainMemoryCounter();
return result;
}
void Context::swapBuffers() {
SwapBuffers(_hdc);
}
void Context::doneCurrent() {
wglMakeCurrent(0, 0);
}
#endif
@ -305,11 +313,18 @@ void Context::create(QOpenGLContext* shareContext) {
#else
contextAttribs.push_back(WGL_CONTEXT_CORE_PROFILE_BIT_ARB);
#endif
contextAttribs.push_back(WGL_CONTEXT_FLAGS_ARB);
if (enableDebugLogger()) {
contextAttribs.push_back(WGL_CONTEXT_DEBUG_BIT_ARB);
} else {
contextAttribs.push_back(0);
{
int contextFlags = 0;
if (enableDebugLogger()) {
contextFlags |= WGL_CONTEXT_DEBUG_BIT_ARB;
}
#ifdef USE_KHR_ROBUSTNESS
contextFlags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
#endif
if (contextFlags != 0) {
contextAttribs.push_back(WGL_CONTEXT_FLAGS_ARB);
contextAttribs.push_back(contextFlags);
}
}
contextAttribs.push_back(0);
HGLRC shareHglrc = nullptr;
@ -323,8 +338,8 @@ void Context::create(QOpenGLContext* shareContext) {
if (_hglrc != 0) {
createWrapperContext();
}
}
}
if (_hglrc == 0) {
// fallback, if the context creation failed, or USE_CUSTOM_CONTEXT is false
qtCreate(shareContext);

View file

@ -23,7 +23,7 @@ class QOpenGLContext;
class QThread;
class QOpenGLDebugMessage;
#if defined(Q_OS_WIN) && defined(USE_GLES)
#if defined(Q_OS_WIN) && (defined(USE_GLES) || defined(USE_KHR_ROBUSTNESS))
//#if defined(Q_OS_WIN)
#define GL_CUSTOM_CONTEXT
#endif

View file

@ -70,10 +70,10 @@ bool NetworkMaterialResource::parseJSONColor(const QJsonValue& array, glm::vec3&
}
/**jsdoc
* A material or set of materials such as may be used by a {@link Entities.EntityType|Material} entity.
* @typedef {object} MaterialResource
* A material or set of materials used by a {@link Entities.EntityType|Material entity}.
* @typedef {object} Entities.MaterialResource
* @property {number} materialVersion=1 - The version of the material. <em>Currently not used.</em>
* @property {Material|Material[]} materials - The details of the material or materials.
* @property {Entities.Material|Entities.Material[]} materials - The details of the material or materials.
*/
NetworkMaterialResource::ParsedMaterials NetworkMaterialResource::parseJSONMaterials(const QJsonDocument& materialJSON, const QUrl& baseUrl) {
ParsedMaterials toReturn;
@ -109,60 +109,72 @@ NetworkMaterialResource::ParsedMaterials NetworkMaterialResource::parseJSONMater
}
/**jsdoc
* A material such as may be used by a {@link Entities.EntityType|Material} entity.
* @typedef {object} Material
* A material used in a {@link Entities.MaterialResource|MaterialResource}.
* @typedef {object} Entities.Material
* @property {string} model="hifi_pbr" - Different material models support different properties and rendering modes.
* Supported models are: "hifi_pbr"
* Supported models are: <code>"hifi_pbr"</code>.
* @property {string} name="" - A name for the material. Supported by all material models.
* @property {Color|RGBS|string} emissive - The emissive color, i.e., the color that the material emits. A {@link Color} value
* is treated as sRGB. A {@link RGBS} value can be either RGB or sRGB. Set to <code>"fallthrough"</code> to fallthrough to
* the material below. "hifi_pbr" model only.
* @property {number|string} opacity=1.0 - The opacity, <code>0.0</code> &ndash; <code>1.0</code>. Set to <code>"fallthrough"</code> to fallthrough to
* the material below. "hifi_pbr" model only.
* @property {boolean|string} unlit=false - If <code>true</code>, the material is not lit. Set to <code>"fallthrough"</code> to fallthrough to
* the material below. "hifi_pbr" model only.
* @property {Color|RGBS|string} albedo - The albedo color. A {@link Color} value is treated as sRGB. A {@link RGBS} value can
* be either RGB or sRGB. Set to <code>"fallthrough"</code> to fallthrough to the material below. Set to <code>"fallthrough"</code> to fallthrough to
* the material below. "hifi_pbr" model only.
* @property {number|string} roughness - The roughness, <code>0.0</code> &ndash; <code>1.0</code>. Set to <code>"fallthrough"</code> to fallthrough to
* the material below. "hifi_pbr" model only.
* @property {number|string} metallic - The metallicness, <code>0.0</code> &ndash; <code>1.0</code>. Set to <code>"fallthrough"</code> to fallthrough to
* the material below. "hifi_pbr" model only.
* @property {number|string} scattering - The scattering, <code>0.0</code> &ndash; <code>1.0</code>. Set to <code>"fallthrough"</code> to fallthrough to
* the material below. "hifi_pbr" model only.
* @property {string} emissiveMap - URL of emissive texture image. Set to <code>"fallthrough"</code> to fallthrough to
* the material below. "hifi_pbr" model only.
* @property {string} albedoMap - URL of albedo texture image. Set to <code>"fallthrough"</code> to fallthrough to
* the material below. "hifi_pbr" model only.
* @property {string} opacityMap - URL of opacity texture image. Set value the same as the <code>albedoMap</code> value for
* transparency. "hifi_pbr" model only.
* @property {string} roughnessMap - URL of roughness texture image. Can use this or <code>glossMap</code>, but not both. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} glossMap - URL of gloss texture image. Can use this or <code>roughnessMap</code>, but not both. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} metallicMap - URL of metallic texture image. Can use this or <code>specularMap</code>, but not both. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} specularMap - URL of specular texture image. Can use this or <code>metallicMap</code>, but not both. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} normalMap - URL of normal texture image. Can use this or <code>bumpMap</code>, but not both. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} bumpMap - URL of bump texture image. Can use this or <code>normalMap</code>, but not both. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} occlusionMap - URL of occlusion texture image. Set to <code>"fallthrough"</code> to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} scatteringMap - URL of scattering texture image. Only used if <code>normalMap</code> or
* <code>bumpMap</code> is specified. Set to <code>"fallthrough"</code> to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} lightMap - URL of light map texture image. <em>Currently not used.</em>. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} texCoordTransform0 - The transform to use for all of the maps besides occlusionMap and lightMap. Currently unused. Set to
* <code>"fallthrough"</code> to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} texCoordTransform1 - The transform to use for occlusionMap and lightMap. Currently unused. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} lightmapParams - Parameters for controlling how lightMap is used. Currently unused. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {string} materialParams - Parameters for controlling the material projection and repition. Currently unused. Set to <code>"fallthrough"</code>
* to fallthrough to the material below. "hifi_pbr" model only.
* @property {bool} defaultFallthrough=false - If <code>true</code>, all properties will fallthrough to the material below unless they are set. If
* <code>false</code>, they will respect the individual properties' fallthrough state. "hifi_pbr" model only.
* @property {ColorFloat|RGBS|string} emissive - The emissive color, i.e., the color that the material emits. A
* {@link ColorFloat} value is treated as sRGB and must have component values in the range <code>0.0</code> &mdash;
* <code>1.0</code>. A {@link RGBS} value can be either RGB or sRGB.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {number|string} opacity=1.0 - The opacity, range <code>0.0</code> &ndash; <code>1.0</code>.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {boolean|string} unlit=false - If <code>true</code>, the material is not lit, otherwise it is.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {ColorFloat|RGBS|string} albedo - The albedo color. A {@link ColorFloat} value is treated as sRGB and must have
* component values in the range <code>0.0</code> &mdash; <code>1.0</code>. A {@link RGBS} value can be either RGB or sRGB.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {number|string} roughness - The roughness, range <code>0.0</code> &ndash; <code>1.0</code>.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {number|string} metallic - The metallicness, range <code>0.0</code> &ndash; <code>1.0</code>.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {number|string} scattering - The scattering, range <code>0.0</code> &ndash; <code>1.0</code>.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} emissiveMap - The URL of the emissive texture image.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} albedoMap - The URL of the albedo texture image.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} opacityMap - The URL of the opacity texture image. Set the value the same as the <code>albedoMap</code>
* value for transparency.
* <code>"hifi_pbr"</code> model only.
* @property {string} roughnessMap - The URL of the roughness texture image. You can use this or <code>glossMap</code>, but not
* both.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} glossMap - The URL of the gloss texture image. You can use this or <code>roughnessMap</code>, but not
* both.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} metallicMap - The URL of the metallic texture image. You can use this or <code>specularMap</code>, but
* not both.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} specularMap - The URL of the specular texture image. You can use this or <code>metallicMap</code>, but
* not both.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} normalMap - The URL of the normal texture image. You can use this or <code>bumpMap</code>, but not both.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} bumpMap - The URL of the bump texture image. You can use this or <code>normalMap</code>, but not both.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} occlusionMap - The URL of the occlusion texture image.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} scatteringMap - The URL of the scattering texture image. Only used if <code>normalMap</code> or
* <code>bumpMap</code> is specified.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} lightMap - The URL of the light map texture image.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {Mat4|string} texCoordTransform0 - The transform to use for all of the maps apart from <code>occlusionMap</code>
* and <code>lightMap</code>.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {Mat4|string} texCoordTransform1 - The transform to use for <code>occlusionMap</code> and <code>lightMap</code>.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* @property {string} lightmapParams - Parameters for controlling how lightMap is used.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* <p><em>Currently not used.</em></p>
* @property {string} materialParams - Parameters for controlling the material projection and repetition.
* Set to <code>"fallthrough"</code> to fall through to the material below. <code>"hifi_pbr"</code> model only.
* <p><em>Currently not used.</em></p>
* @property {boolean} defaultFallthrough=false - If <code>true</code>, all properties fall through to the material below
* unless they are set. If <code>false</code>, they respect their individual fall-through setting. <code>"hifi_pbr"</code>
* model only.
*/
// Note: See MaterialEntityItem.h for default values used in practice.
std::pair<std::string, std::shared_ptr<NetworkMaterial>> NetworkMaterialResource::parseJSONMaterial(const QJsonObject& materialJSON, const QUrl& baseUrl) {
@ -399,7 +411,7 @@ std::pair<std::string, std::shared_ptr<NetworkMaterial>> NetworkMaterialResource
material->setPropertyDoesFallthrough(graphics::Material::ExtraFlagBit::LIGHTMAP_PARAMS);
}
}
// TODO: implement lightmapParams
// TODO: implement lightmapParams and update JSDoc
} else if (key == "materialParams") {
auto value = materialJSON.value(key);
if (value.isString()) {
@ -408,7 +420,7 @@ std::pair<std::string, std::shared_ptr<NetworkMaterial>> NetworkMaterialResource
material->setPropertyDoesFallthrough(graphics::Material::ExtraFlagBit::MATERIAL_PARAMS);
}
}
// TODO: implement materialParams
// TODO: implement materialParams and update JSDoc
} else if (key == "defaultFallthrough") {
auto value = materialJSON.value(key);
if (value.isBool()) {

View file

@ -1,6 +1,6 @@
set(TARGET_NAME networking)
setup_hifi_library(Network)
link_hifi_libraries(shared)
link_hifi_libraries(shared platform)
target_openssl()
target_tbb()

View file

@ -956,7 +956,7 @@ void AccountManager::saveLoginStatus(bool isLoggedIn) {
QProcess launcher;
launcher.setProgram(launcherPath);
launcher.startDetached();
qApp->quit();
QMetaObject::invokeMethod(qApp, "quit", Qt::QueuedConnection);
}
}
}

View file

@ -450,13 +450,16 @@ qint64 LimitedNodeList::sendPacket(std::unique_ptr<NLPacket> packet, const HifiS
auto size = sendUnreliablePacket(*packet, sockAddr, hmacAuth);
if (size < 0) {
auto now = usecTimestampNow();
eachNode([now](const SharedNodePointer & node) {
qCDebug(networking) << "Stats for " << node->getPublicSocket() << "\n"
<< " Last Heard Microstamp: " << node->getLastHeardMicrostamp() << " (" << (now - node->getLastHeardMicrostamp()) << "usec ago)\n"
<< " Outbound Kbps: " << node->getOutboundKbps() << "\n"
<< " Inbound Kbps: " << node->getInboundKbps() << "\n"
<< " Ping: " << node->getPingMs();
});
if (now - _sendErrorStatsTime > ERROR_STATS_PERIOD_US) {
_sendErrorStatsTime = now;
eachNode([now](const SharedNodePointer& node) {
qCDebug(networking) << "Stats for " << node->getPublicSocket() << "\n"
<< " Last Heard Microstamp: " << node->getLastHeardMicrostamp() << " (" << (now - node->getLastHeardMicrostamp()) << "usec ago)\n"
<< " Outbound Kbps: " << node->getOutboundKbps() << "\n"
<< " Inbound Kbps: " << node->getInboundKbps() << "\n"
<< " Ping: " << node->getPingMs();
});
}
}
return size;
}
@ -996,7 +999,7 @@ void LimitedNodeList::sendSTUNRequest() {
const int NUM_INITIAL_STUN_REQUESTS_BEFORE_FAIL = 10;
if (!_hasCompletedInitialSTUN) {
qCDebug(networking) << "Sending intial stun request to" << STUN_SERVER_HOSTNAME;
qCDebug(networking) << "Sending initial stun request to" << STUN_SERVER_HOSTNAME;
if (_numInitialSTUNRequests > NUM_INITIAL_STUN_REQUESTS_BEFORE_FAIL) {
// we're still trying to do our initial STUN we're over the fail threshold
@ -1185,7 +1188,7 @@ void LimitedNodeList::stopInitialSTUNUpdate(bool success) {
// We now setup a timer here to fire every so often to check that our IP address has not changed.
// Or, if we failed - if will check if we can eventually get a public socket
const int STUN_IP_ADDRESS_CHECK_INTERVAL_MSECS = 30 * 1000;
const int STUN_IP_ADDRESS_CHECK_INTERVAL_MSECS = 10 * 1000;
QTimer* stunOccasionalTimer = new QTimer { this };
connect(stunOccasionalTimer, &QTimer::timeout, this, &LimitedNodeList::sendSTUNRequest);
@ -1243,15 +1246,22 @@ void LimitedNodeList::errorTestingLocalSocket() {
}
void LimitedNodeList::setLocalSocket(const HifiSockAddr& sockAddr) {
if (sockAddr != _localSockAddr) {
if (sockAddr.getAddress() != _localSockAddr.getAddress()) {
if (_localSockAddr.isNull()) {
qCInfo(networking) << "Local socket is" << sockAddr;
_localSockAddr = sockAddr;
} else {
qCInfo(networking) << "Local socket has changed from" << _localSockAddr << "to" << sockAddr;
_localSockAddr = sockAddr;
if (_hasTCPCheckedLocalSocket) { // Force a port change for NAT:
reset();
_nodeSocket.rebind(0);
_localSockAddr.setPort(_nodeSocket.localPort());
qCInfo(networking) << "Local port changed to" << _localSockAddr.getPort();
}
}
_localSockAddr = sockAddr;
emit localSockAddrChanged(_localSockAddr);
}
}

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