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https://github.com/overte-org/overte.git
synced 2025-04-08 16:55:06 +02:00
Merge pull request #15572 from hyperlogic/bug-fix/blender-run-crash-fix
Fix blender::run crash
This commit is contained in:
commit
b09247d191
6 changed files with 69 additions and 101 deletions
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@ -291,6 +291,7 @@ public:
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class Model {
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public:
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using Pointer = std::shared_ptr<Model>;
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using ConstPointer = std::shared_ptr<const Model>;
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QString originalURL;
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QString author;
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@ -46,6 +46,7 @@ public:
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bool isHFMModelLoaded() const { return (bool)_hfmModel; }
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const HFMModel& getHFMModel() const { return *_hfmModel; }
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const HFMModel::ConstPointer& getConstHFMModelPointer() const { return _hfmModel; }
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const MaterialMapping& getMaterialMapping() const { return _materialMapping; }
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const GeometryMeshes& getMeshes() const { return *_meshes; }
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const std::shared_ptr<NetworkMaterial> getShapeMaterial(int shapeID) const;
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@ -59,7 +60,7 @@ public:
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protected:
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// Shared across all geometries, constant throughout lifetime
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std::shared_ptr<const HFMModel> _hfmModel;
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HFMModel::ConstPointer _hfmModel;
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MaterialMapping _materialMapping;
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std::shared_ptr<const GeometryMeshes> _meshes;
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std::shared_ptr<const GeometryMeshParts> _meshParts;
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@ -76,7 +76,6 @@ void CauterizedModel::createRenderItemSet() {
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// Run through all of the meshes, and place them into their segregated, but unsorted buckets
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int shapeID = 0;
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uint32_t numMeshes = (uint32_t)meshes.size();
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const HFMModel& hfmModel = getHFMModel();
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for (uint32_t i = 0; i < numMeshes; i++) {
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const auto& mesh = meshes.at(i);
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if (!mesh) {
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@ -86,8 +85,6 @@ void CauterizedModel::createRenderItemSet() {
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// Create the render payloads
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int numParts = (int)mesh->getNumParts();
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for (int partIndex = 0; partIndex < numParts; partIndex++) {
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initializeBlendshapes(hfmModel.meshes[i], i);
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auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
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_modelMeshRenderItems << std::static_pointer_cast<ModelMeshPartPayload>(ptr);
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auto material = getGeometry()->getShapeMaterial(shapeID);
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@ -96,7 +93,6 @@ void CauterizedModel::createRenderItemSet() {
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shapeID++;
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}
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}
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_blendshapeOffsetsInitialized = true;
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} else {
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Model::createRenderItemSet();
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}
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@ -181,7 +177,7 @@ void CauterizedModel::updateClusterMatrices() {
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// post the blender if we're not currently waiting for one to finish
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auto modelBlender = DependencyManager::get<ModelBlender>();
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if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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if (modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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_blendedBlendshapeCoefficients = _blendshapeCoefficients;
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modelBlender->noteRequiresBlend(getThisPointer());
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}
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@ -314,10 +314,8 @@ bool Model::updateGeometry() {
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state.clusterDualQuaternions.resize(mesh.clusters.size());
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state.clusterMatrices.resize(mesh.clusters.size());
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_meshStates.push_back(state);
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initializeBlendshapes(mesh, i);
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i++;
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}
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_blendshapeOffsetsInitialized = true;
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needFullUpdate = true;
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emit rigReady();
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}
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@ -1022,9 +1020,6 @@ void Model::removeFromScene(const render::ScenePointer& scene, render::Transacti
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_modelMeshRenderItemShapes.clear();
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_priorityMap.clear();
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_blendshapeOffsets.clear();
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_blendshapeOffsetsInitialized = false;
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_addedToScene = false;
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_renderInfoVertexCount = 0;
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@ -1415,7 +1410,7 @@ void Model::updateClusterMatrices() {
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// post the blender if we're not currently waiting for one to finish
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auto modelBlender = DependencyManager::get<ModelBlender>();
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if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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if (modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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_blendedBlendshapeCoefficients = _blendshapeCoefficients;
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modelBlender->noteRequiresBlend(getThisPointer());
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}
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@ -1423,8 +1418,6 @@ void Model::updateClusterMatrices() {
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void Model::deleteGeometry() {
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_deleteGeometryCounter++;
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_blendshapeOffsets.clear();
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_blendshapeOffsetsInitialized = false;
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_meshStates.clear();
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_rig.destroyAnimGraph();
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_blendedBlendshapeCoefficients.clear();
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@ -1484,7 +1477,6 @@ void Model::createRenderItemSet() {
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// Run through all of the meshes, and place them into their segregated, but unsorted buckets
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int shapeID = 0;
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uint32_t numMeshes = (uint32_t)meshes.size();
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auto& hfmModel = getHFMModel();
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for (uint32_t i = 0; i < numMeshes; i++) {
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const auto& mesh = meshes.at(i);
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if (!mesh) {
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@ -1494,7 +1486,6 @@ void Model::createRenderItemSet() {
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// Create the render payloads
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int numParts = (int)mesh->getNumParts();
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for (int partIndex = 0; partIndex < numParts; partIndex++) {
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initializeBlendshapes(hfmModel.meshes[i], i);
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_modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
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auto material = getGeometry()->getShapeMaterial(shapeID);
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_modelMeshMaterialNames.push_back(material ? material->getName() : "");
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@ -1502,7 +1493,6 @@ void Model::createRenderItemSet() {
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shapeID++;
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}
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}
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_blendshapeOffsetsInitialized = true;
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}
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bool Model::isRenderable() const {
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@ -1722,119 +1712,104 @@ void packBlendshapeOffsetTo_Pos_F32_3xSN10_Nor_3xSN10_Tan_3xSN10(glm::uvec4& pac
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class Blender : public QRunnable {
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public:
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Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients);
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Blender(ModelPointer model, HFMModel::ConstPointer hfmModel, int blendNumber, const QVector<float>& blendshapeCoefficients);
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virtual void run() override;
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private:
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ModelPointer _model;
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HFMModel::ConstPointer _hfmModel;
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int _blendNumber;
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Geometry::WeakPointer _geometry;
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QVector<float> _blendshapeCoefficients;
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};
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Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry, const QVector<float>& blendshapeCoefficients) :
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Blender::Blender(ModelPointer model, HFMModel::ConstPointer hfmModel, int blendNumber, const QVector<float>& blendshapeCoefficients) :
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_model(model),
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_hfmModel(hfmModel),
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_blendNumber(blendNumber),
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_geometry(geometry),
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_blendshapeCoefficients(blendshapeCoefficients) {
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}
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void Blender::run() {
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QVector<BlendshapeOffset> blendshapeOffsets;
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DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
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int numBlendshapeOffsets = 0; // number of offsets required for all meshes.
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int numMeshes = 0; // number of meshes in this model.
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for (auto meshIter = _hfmModel->meshes.cbegin(); meshIter != _hfmModel->meshes.cend(); ++meshIter) {
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numMeshes++;
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int numVertsInMesh = meshIter->vertices.size();
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numBlendshapeOffsets += numVertsInMesh;
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}
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// all elements are default constructed to zero offsets.
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QVector<BlendshapeOffset> packedBlendshapeOffsets(numBlendshapeOffsets);
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QVector<BlendshapeOffsetUnpacked> unpackedBlendshapeOffsets(numBlendshapeOffsets);
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// allocate the required size
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QVector<int> blendedMeshSizes;
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if (_model && _model->isLoaded()) {
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DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
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int offset = 0;
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const auto& meshes = _model->getHFMModel().meshes;
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int meshIndex = 0;
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for(const HFMMesh& mesh : meshes) {
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auto modelMeshBlendshapeOffsets = _model->_blendshapeOffsets.find(meshIndex++);
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if (mesh.blendshapes.isEmpty() || modelMeshBlendshapeOffsets == _model->_blendshapeOffsets.end()) {
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// Not blendshaped or not initialized
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blendedMeshSizes.push_back(0);
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blendedMeshSizes.reserve(numMeshes);
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int offset = 0;
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for (auto meshIter = _hfmModel->meshes.cbegin(); meshIter != _hfmModel->meshes.cend(); ++meshIter) {
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if (meshIter->blendshapes.isEmpty()) {
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blendedMeshSizes.push_back(0);
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continue;
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}
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int numVertsInMesh = meshIter->vertices.size();
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blendedMeshSizes.push_back(numVertsInMesh);
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// for each blendshape in this mesh, accumulate the offsets into unpackedBlendshapeOffsets.
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const float NORMAL_COEFFICIENT_SCALE = 0.01f;
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for (int i = 0, n = qMin(_blendshapeCoefficients.size(), meshIter->blendshapes.size()); i < n; i++) {
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float vertexCoefficient = _blendshapeCoefficients.at(i);
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const float EPSILON = 0.0001f;
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if (vertexCoefficient < EPSILON) {
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continue;
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}
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if (mesh.vertices.size() != modelMeshBlendshapeOffsets->second.size()) {
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// Mesh sizes don't match. Something has gone wrong
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blendedMeshSizes.push_back(0);
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continue;
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}
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float normalCoefficient = vertexCoefficient * NORMAL_COEFFICIENT_SCALE;
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const HFMBlendshape& blendshape = meshIter->blendshapes.at(i);
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for (int j = 0; j < blendshape.indices.size(); ++j) {
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int index = blendshape.indices.at(j);
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blendshapeOffsets += modelMeshBlendshapeOffsets->second;
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BlendshapeOffset* meshBlendshapeOffsets = blendshapeOffsets.data() + offset;
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int numVertices = modelMeshBlendshapeOffsets->second.size();
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blendedMeshSizes.push_back(numVertices);
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offset += numVertices;
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std::vector<BlendshapeOffsetUnpacked> unpackedBlendshapeOffsets(modelMeshBlendshapeOffsets->second.size());
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const float NORMAL_COEFFICIENT_SCALE = 0.01f;
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for (int i = 0, n = qMin(_blendshapeCoefficients.size(), mesh.blendshapes.size()); i < n; i++) {
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float vertexCoefficient = _blendshapeCoefficients.at(i);
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const float EPSILON = 0.0001f;
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if (vertexCoefficient < EPSILON) {
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continue;
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}
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float normalCoefficient = vertexCoefficient * NORMAL_COEFFICIENT_SCALE;
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const HFMBlendshape& blendshape = mesh.blendshapes.at(i);
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for (int j = 0; j < blendshape.indices.size(); ++j) {
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int index = blendshape.indices.at(j);
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auto& currentBlendshapeOffset = unpackedBlendshapeOffsets[index];
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currentBlendshapeOffset.positionOffset += blendshape.vertices.at(j) * vertexCoefficient;
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currentBlendshapeOffset.normalOffset += blendshape.normals.at(j) * normalCoefficient;
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if (j < blendshape.tangents.size()) {
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currentBlendshapeOffset.tangentOffset += blendshape.tangents.at(j) * normalCoefficient;
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}
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}
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}
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// Blendshape offsets are generrated, now let's pack it on its way to gpu
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// FIXME it feels like we could be more effectively using SIMD here
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{
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auto unpacked = unpackedBlendshapeOffsets.data();
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auto packed = meshBlendshapeOffsets;
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for (int j = 0; j < (int)unpackedBlendshapeOffsets.size(); ++j) {
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packBlendshapeOffsetTo_Pos_F32_3xSN10_Nor_3xSN10_Tan_3xSN10((*packed).packedPosNorTan, (*unpacked));
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++unpacked;
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++packed;
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auto& currentBlendshapeOffset = unpackedBlendshapeOffsets[offset + index];
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currentBlendshapeOffset.positionOffset += blendshape.vertices.at(j) * vertexCoefficient;
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currentBlendshapeOffset.normalOffset += blendshape.normals.at(j) * normalCoefficient;
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if (j < blendshape.tangents.size()) {
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currentBlendshapeOffset.tangentOffset += blendshape.tangents.at(j) * normalCoefficient;
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}
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}
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}
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offset += numVertsInMesh;
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}
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// convert unpackedBlendshapeOffsets into packedBlendshapeOffsets for the gpu.
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// FIXME it feels like we could be more effectively using SIMD here
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{
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auto unpacked = unpackedBlendshapeOffsets.data();
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auto packed = packedBlendshapeOffsets.data();
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for (int i = 0; i < unpackedBlendshapeOffsets.size(); ++i) {
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packBlendshapeOffsetTo_Pos_F32_3xSN10_Nor_3xSN10_Tan_3xSN10((*packed).packedPosNorTan, (*unpacked));
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++unpacked;
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++packed;
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}
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}
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// post the result to the ModelBlender, which will dispatch to the model if still alive
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QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
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Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber), Q_ARG(QVector<BlendshapeOffset>, blendshapeOffsets), Q_ARG(QVector<int>, blendedMeshSizes));
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Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber),
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Q_ARG(QVector<BlendshapeOffset>, packedBlendshapeOffsets),
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Q_ARG(QVector<int>, blendedMeshSizes));
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}
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bool Model::maybeStartBlender() {
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if (isLoaded()) {
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QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _renderGeometry, _blendshapeCoefficients));
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QThreadPool::globalInstance()->start(new Blender(getThisPointer(), getGeometry()->getConstHFMModelPointer(),
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++_blendNumber, _blendshapeCoefficients));
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return true;
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}
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return false;
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}
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void Model::initializeBlendshapes(const HFMMesh& mesh, int index) {
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if (mesh.blendshapes.empty()) {
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// mesh doesn't have blendshape, did we allocate one though ?
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if (_blendshapeOffsets.find(index) != _blendshapeOffsets.end()) {
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qWarning() << "Mesh does not have Blendshape yet the blendshapeOffsets are allocated ?";
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}
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return;
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}
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// Mesh has blendshape, let s allocate the local buffer if not done yet
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if (_blendshapeOffsets.find(index) == _blendshapeOffsets.end()) {
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QVector<BlendshapeOffset> blendshapeOffset;
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blendshapeOffset.fill(BlendshapeOffset(), mesh.vertices.size());
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_blendshapeOffsets[index] = blendshapeOffset;
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}
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}
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ModelBlender::ModelBlender() :
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_pendingBlenders(0) {
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}
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@ -363,8 +363,6 @@ public:
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void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName);
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void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName);
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std::unordered_map<int, QVector<BlendshapeOffset>> _blendshapeOffsets;
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public slots:
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void loadURLFinished(bool success);
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@ -446,7 +444,6 @@ protected:
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QVector<float> _blendshapeCoefficients;
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QVector<float> _blendedBlendshapeCoefficients;
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int _blendNumber { 0 };
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bool _blendshapeOffsetsInitialized { false };
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mutable QMutex _mutex{ QMutex::Recursive };
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@ -509,8 +506,6 @@ protected:
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bool shouldInvalidatePayloadShapeKey(int meshIndex);
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void initializeBlendshapes(const HFMMesh& mesh, int index);
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private:
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float _loadingPriority { 0.0f };
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@ -71,7 +71,7 @@ void SoftAttachmentModel::updateClusterMatrices() {
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// post the blender if we're not currently waiting for one to finish
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auto modelBlender = DependencyManager::get<ModelBlender>();
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if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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if (modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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_blendedBlendshapeCoefficients = _blendshapeCoefficients;
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modelBlender->noteRequiresBlend(getThisPointer());
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}
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