Merge branch 'master' of github.com:highfidelity/hifi into yellow

This commit is contained in:
Sam Gateau 2019-06-19 09:41:45 -07:00
commit fdf06ea819
5 changed files with 95 additions and 91 deletions

View file

@ -37,7 +37,6 @@ void packDeferredFragment(vec3 normal, float alpha, vec3 albedo, float roughness
_fragColor0 = vec4(albedo, mix(packShadedMetallic(metallic), packScatteringMetallic(metallic), check));
_fragColor1 = vec4(packNormal(normal), clamp(roughness, 0.0, 1.0));
_fragColor2 = vec4(mix(emissive, vec3(scattering), check), occlusion);
_fragColor3 = vec4(isEmissiveEnabled() * emissive, 1.0);
}
@ -49,7 +48,6 @@ void packDeferredFragmentLightmap(vec3 normal, float alpha, vec3 albedo, float r
_fragColor0 = vec4(albedo, packLightmappedMetallic(metallic));
_fragColor1 = vec4(packNormal(normal), clamp(roughness, 0.0, 1.0));
_fragColor2 = vec4(isLightmapEnabled() * lightmap, 1.0);
_fragColor3 = vec4(isLightmapEnabled() * lightmap * albedo, 1.0);
}
@ -59,7 +57,7 @@ void packDeferredFragmentUnlit(vec3 normal, float alpha, vec3 color) {
}
_fragColor0 = vec4(color, packUnlit());
_fragColor1 = vec4(packNormal(normal), 1.0);
// _fragColor2 = vec4(vec3(0.0), 1.0);
_fragColor2 = vec4(vec3(0.0), 1.0);
_fragColor3 = vec4(color, 1.0);
}
@ -69,7 +67,8 @@ void packDeferredFragmentTranslucent(vec3 normal, float alpha, vec3 albedo, floa
}
_fragColor0 = vec4(albedo.rgb, alpha);
_fragColor1 = vec4(packNormal(normal), clamp(roughness, 0.0, 1.0));
_fragColor2 = vec4(vec3(0.0), 1.0);
_fragColor3 = vec4(0.0);
}
<@endif@>

View file

@ -41,33 +41,17 @@ namespace gr {
using namespace render;
struct LightLocations {
bool shadowTransform{ false };
void initialize(const gpu::ShaderPointer& program) {
shadowTransform = program->getReflection().validUniformBuffer(ru::Buffer::ShadowParams);
}
};
static void loadLightProgram(int programId, bool lightVolume, gpu::PipelinePointer& program, LightLocationsPtr& locations);
static void loadLightProgram(int programId, bool lightVolume, gpu::PipelinePointer& program);
void DeferredLightingEffect::init() {
_directionalAmbientSphereLightLocations = std::make_shared<LightLocations>();
_directionalSkyboxLightLocations = std::make_shared<LightLocations>();
loadLightProgram(shader::render_utils::program::directional_ambient_light, false, _directionalAmbientSphereLight);
loadLightProgram(shader::render_utils::program::directional_skybox_light, false, _directionalSkyboxLight);
_directionalAmbientSphereLightShadowLocations = std::make_shared<LightLocations>();
_directionalSkyboxLightShadowLocations = std::make_shared<LightLocations>();
loadLightProgram(shader::render_utils::program::directional_ambient_light_shadow, false, _directionalAmbientSphereLightShadow);
loadLightProgram(shader::render_utils::program::directional_skybox_light_shadow, false, _directionalSkyboxLightShadow);
_localLightLocations = std::make_shared<LightLocations>();
_localLightOutlineLocations = std::make_shared<LightLocations>();
loadLightProgram(shader::render_utils::program::directional_ambient_light, false, _directionalAmbientSphereLight, _directionalAmbientSphereLightLocations);
loadLightProgram(shader::render_utils::program::directional_skybox_light, false, _directionalSkyboxLight, _directionalSkyboxLightLocations);
loadLightProgram(shader::render_utils::program::directional_ambient_light_shadow, false, _directionalAmbientSphereLightShadow, _directionalAmbientSphereLightShadowLocations);
loadLightProgram(shader::render_utils::program::directional_skybox_light_shadow, false, _directionalSkyboxLightShadow, _directionalSkyboxLightShadowLocations);
loadLightProgram(shader::render_utils::program::local_lights_shading, true, _localLight, _localLightLocations);
loadLightProgram(shader::render_utils::program::local_lights_drawOutline, true, _localLightOutline, _localLightOutlineLocations);
loadLightProgram(shader::render_utils::program::local_lights_shading, true, _localLight);
loadLightProgram(shader::render_utils::program::local_lights_drawOutline, true, _localLightOutline);
}
// FIXME: figure out how to move lightFrame into a varying in GeometryCache and RenderPipelines
@ -123,15 +107,9 @@ void DeferredLightingEffect::unsetLocalLightsBatch(gpu::Batch& batch) {
batch.setUniformBuffer(ru::Buffer::LightClusterFrustumGrid, nullptr);
}
static gpu::ShaderPointer makeLightProgram(int programId, LightLocationsPtr& locations) {
static void loadLightProgram(int programId, bool lightVolume, gpu::PipelinePointer& pipeline) {
gpu::ShaderPointer program = gpu::Shader::createProgram(programId);
locations->initialize(program);
return program;
}
static void loadLightProgram(int programId, bool lightVolume, gpu::PipelinePointer& pipeline, LightLocationsPtr& locations) {
gpu::ShaderPointer program = makeLightProgram(programId, locations);
auto state = std::make_shared<gpu::State>();
state->setColorWriteMask(true, true, true, false);
@ -456,7 +434,6 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
// Setup the global directional pass pipeline
auto program = deferredLightingEffect->_directionalSkyboxLight;
LightLocationsPtr locations = deferredLightingEffect->_directionalSkyboxLightLocations;
{
if (keyLightCastShadows) {
@ -464,20 +441,16 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
// otherwise use the ambient sphere version
if (hasAmbientMap) {
program = deferredLightingEffect->_directionalSkyboxLightShadow;
locations = deferredLightingEffect->_directionalSkyboxLightShadowLocations;
} else {
program = deferredLightingEffect->_directionalAmbientSphereLightShadow;
locations = deferredLightingEffect->_directionalAmbientSphereLightShadowLocations;
}
} else {
// If the keylight has an ambient Map then use the Skybox version of the pass
// otherwise use the ambient sphere version
if (hasAmbientMap) {
program = deferredLightingEffect->_directionalSkyboxLight;
locations = deferredLightingEffect->_directionalSkyboxLightLocations;
} else {
program = deferredLightingEffect->_directionalAmbientSphereLight;
locations = deferredLightingEffect->_directionalAmbientSphereLightLocations;
}
}

View file

@ -37,10 +37,6 @@
#include "SubsurfaceScattering.h"
#include "AmbientOcclusionEffect.h"
struct LightLocations;
using LightLocationsPtr = std::shared_ptr<LightLocations>;
// THis is where we currently accumulate the local lights, let s change that sooner than later
class DeferredLightingEffect : public Dependency {
SINGLETON_DEPENDENCY
@ -72,15 +68,6 @@ private:
gpu::PipelinePointer _localLight;
gpu::PipelinePointer _localLightOutline;
LightLocationsPtr _directionalSkyboxLightLocations;
LightLocationsPtr _directionalAmbientSphereLightLocations;
LightLocationsPtr _directionalSkyboxLightShadowLocations;
LightLocationsPtr _directionalAmbientSphereLightShadowLocations;
LightLocationsPtr _localLightLocations;
LightLocationsPtr _localLightOutlineLocations;
friend class LightClusteringPass;
friend class RenderDeferredSetup;
friend class RenderDeferredLocals;

View file

@ -18,7 +18,7 @@ layout(location=RENDER_UTILS_ATTR_TEXCOORD01) out vec4 _texCoord01;
void main(void) {
const float depth = 1.0;
const vec4 UNIT_QUAD[4] = vec4[4](
const mat4 UNIT_QUAD = mat4(
vec4(-1.0, -1.0, depth, 1.0),
vec4(1.0, -1.0, depth, 1.0),
vec4(-1.0, 1.0, depth, 1.0),
@ -26,7 +26,7 @@ void main(void) {
);
vec4 pos = UNIT_QUAD[gl_VertexID];
_texCoord01.xy = (pos.xy + 1.0) * 0.5;
_texCoord01 = vec4((pos.xy + 1.0) * 0.5, 0.0, 0.0);
gl_Position = pos;
}

View file

@ -115,48 +115,39 @@ protected:
const Lambda _triggerHandler;
};
template <typename T>
class TypedPreference : public Preference {
public:
using Getter = std::function<T()>;
using Setter = std::function<void(const T&)>;
TypedPreference(const QString& category, const QString& name, Getter getter, Setter setter)
: Preference(category, name), _getter(getter), _setter(setter) { }
T getValue() const { return _value; }
void setValue(const T& value) { if (_value != value) { _value = value; emitValueChanged(); } }
void load() override { _value = _getter(); }
void save() const override {
T oldValue = _getter();
if (_value != oldValue) {
_setter(_value);
}
}
protected:
T _value;
const Getter _getter;
const Setter _setter;
};
class BoolPreference : public TypedPreference<bool> {
class BoolPreference : public Preference {
Q_OBJECT
Q_PROPERTY(bool value READ getValue WRITE setValue NOTIFY valueChanged)
public:
using Getter = std::function<bool()>;
using Setter = std::function<void(const bool&)>;
BoolPreference(const QString& category, const QString& name, Getter getter, Setter setter)
: TypedPreference(category, name, getter, setter) { }
: Preference(category, name), _getter(getter), _setter(setter) { }
bool getValue() const { return _value; }
void setValue(const bool& value) { if (_value != value) { _value = value; emitValueChanged(); } }
void load() override { _value = _getter(); }
void save() const override {
bool oldValue = _getter();
if (_value != oldValue) {
_setter(_value);
}
}
signals:
void valueChanged();
protected:
bool _value;
const Getter _getter;
const Setter _setter;
void emitValueChanged() override { emit valueChanged(); }
};
class FloatPreference : public TypedPreference<float> {
class FloatPreference : public Preference {
Q_OBJECT
Q_PROPERTY(float value READ getValue WRITE setValue NOTIFY valueChanged)
Q_PROPERTY(float min READ getMin CONSTANT)
@ -165,8 +156,21 @@ class FloatPreference : public TypedPreference<float> {
Q_PROPERTY(float decimals READ getDecimals CONSTANT)
public:
using Getter = std::function<float()>;
using Setter = std::function<void(const float&)>;
FloatPreference(const QString& category, const QString& name, Getter getter, Setter setter)
: TypedPreference(category, name, getter, setter) { }
: Preference(category, name), _getter(getter), _setter(setter) { }
float getValue() const { return _value; }
void setValue(const float& value) { if (_value != value) { _value = value; emitValueChanged(); } }
void load() override { _value = _getter(); }
void save() const override {
float oldValue = _getter();
if (_value != oldValue) {
_setter(_value);
}
}
float getMin() const { return _min; }
void setMin(float min) { _min = min; };
@ -186,14 +190,17 @@ signals:
protected:
void emitValueChanged() override { emit valueChanged(); }
float _value;
const Getter _getter;
const Setter _setter;
float _decimals { 0 };
float _min { 0 };
float _max { 1 };
float _step { 0.1f };
};
class IntPreference : public TypedPreference<int> {
class IntPreference : public Preference {
Q_OBJECT
Q_PROPERTY(float value READ getValue WRITE setValue NOTIFY valueChanged)
Q_PROPERTY(float min READ getMin CONSTANT)
@ -202,8 +209,21 @@ class IntPreference : public TypedPreference<int> {
Q_PROPERTY(int decimals READ getDecimals CONSTANT)
public:
using Getter = std::function<int()>;
using Setter = std::function<void(const int&)>;
IntPreference(const QString& category, const QString& name, Getter getter, Setter setter)
: TypedPreference(category, name, getter, setter) { }
: Preference(category, name), _getter(getter), _setter(setter) { }
int getValue() const { return _value; }
void setValue(const int& value) { if (_value != value) { _value = value; emitValueChanged(); } }
void load() override { _value = _getter(); }
void save() const override {
int oldValue = _getter();
if (_value != oldValue) {
_setter(_value);
}
}
float getMin() const { return _min; }
void setMin(float min) { _min = min; };
@ -221,6 +241,10 @@ signals:
void valueChanged();
protected:
int _value;
const Getter _getter;
const Setter _setter;
void emitValueChanged() override { emit valueChanged(); }
int _min { std::numeric_limits<int>::min() };
@ -229,19 +253,37 @@ protected:
int _decimals { 0 };
};
class StringPreference : public TypedPreference<QString> {
class StringPreference : public Preference {
Q_OBJECT
Q_PROPERTY(QString value READ getValue WRITE setValue NOTIFY valueChanged)
public:
using Getter = std::function<QString()>;
using Setter = std::function<void(const QString&)>;
StringPreference(const QString& category, const QString& name, Getter getter, Setter setter)
: TypedPreference(category, name, getter, setter) { }
: Preference(category, name), _getter(getter), _setter(setter) { }
QString getValue() const { return _value; }
void setValue(const QString& value) { if (_value != value) { _value = value; emitValueChanged(); } }
void load() override { _value = _getter(); }
void save() const override {
QString oldValue = _getter();
if (_value != oldValue) {
_setter(_value);
}
}
signals:
void valueChanged();
protected:
void emitValueChanged() override { emit valueChanged(); }
QString _value;
const Getter _getter;
const Setter _setter;
};
class SliderPreference : public FloatPreference {
@ -303,7 +345,7 @@ public:
ComboBoxPreference(const QString& category, const QString& name, Getter getter, Setter setter)
: EditPreference(category, name, getter, setter) { }
Type getType() override { return ComboBox; }
const QStringList& getItems() { return _items; }
void setItems(const QStringList& items) { _items = items; }
@ -342,6 +384,9 @@ class CheckPreference : public BoolPreference {
Q_OBJECT
Q_PROPERTY(bool indented READ getIndented CONSTANT)
public:
using Getter = std::function<bool()>;
using Setter = std::function<void(const bool&)>;
CheckPreference(const QString& category, const QString& name, Getter getter, Setter setter)
: BoolPreference(category, name, getter, setter) { }
Type getType() override { return Checkbox; }