mirror of
https://github.com/overte-org/overte.git
synced 2025-04-09 15:22:27 +02:00
Merge pull request #16548 from HifiExperiments/visible
Case 17368: Fix wearables not disappearing with avatar
This commit is contained in:
commit
fb70569fc2
22 changed files with 137 additions and 107 deletions
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@ -2125,6 +2125,8 @@ void Avatar::updateAttachmentRenderIDs() {
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void Avatar::updateDescendantRenderIDs() {
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_subItemLock.withWriteLock([&] {
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auto oldRenderingDescendantEntityIDs = _renderingDescendantEntityIDs;
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_renderingDescendantEntityIDs.clear();
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_descendantRenderIDs.clear();
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auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>();
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EntityTreePointer entityTree = entityTreeRenderer ? entityTreeRenderer->getTree() : nullptr;
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@ -2134,7 +2136,12 @@ void Avatar::updateDescendantRenderIDs() {
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if (object && object->getNestableType() == NestableType::Entity) {
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EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
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if (entity->isVisible()) {
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auto renderer = entityTreeRenderer->renderableForEntityId(object->getID());
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auto id = object->getID();
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_renderingDescendantEntityIDs.insert(id);
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oldRenderingDescendantEntityIDs.erase(id);
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entity->setCullWithParent(true);
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auto renderer = entityTreeRenderer->renderableForEntityId(id);
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if (renderer) {
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render::ItemIDs renderableSubItems;
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uint32_t numRenderableSubItems = renderer->metaFetchMetaSubItems(renderableSubItems);
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@ -2145,6 +2152,13 @@ void Avatar::updateDescendantRenderIDs() {
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}
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}
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});
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for (auto& oldRenderingDescendantEntityID : oldRenderingDescendantEntityIDs) {
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auto entity = entityTree->findEntityByEntityItemID(oldRenderingDescendantEntityID);
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if (entity) {
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entity->setCullWithParent(false);
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}
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}
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});
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}
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});
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@ -783,6 +783,7 @@ protected:
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render::ItemIDs _attachmentRenderIDs;
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void updateDescendantRenderIDs();
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render::ItemIDs _descendantRenderIDs;
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std::unordered_set<EntityItemID> _renderingDescendantEntityIDs;
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uint32_t _lastAncestorChainRenderableVersion { 0 };
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};
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@ -177,6 +177,10 @@ ItemKey EntityRenderer::getKey() {
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builder.withShadowCaster();
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}
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if (_cullWithParent) {
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builder.withSubMetaCulled();
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}
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if (!_visible) {
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builder.withInvisible();
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}
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@ -420,6 +424,7 @@ void EntityRenderer::doRenderUpdateSynchronous(const ScenePointer& scene, Transa
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setRenderLayer(entity->getRenderLayer());
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setPrimitiveMode(entity->getPrimitiveMode());
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_canCastShadow = entity->getCanCastShadow();
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setCullWithParent(entity->getCullWithParent());
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_cauterized = entity->getCauterized();
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entity->setNeedsRenderUpdate(false);
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});
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@ -108,6 +108,7 @@ protected:
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virtual void setIsVisibleInSecondaryCamera(bool value) { _isVisibleInSecondaryCamera = value; }
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virtual void setRenderLayer(RenderLayer value) { _renderLayer = value; }
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virtual void setPrimitiveMode(PrimitiveMode value) { _primitiveMode = value; }
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virtual void setCullWithParent(bool value) { _cullWithParent = value; }
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signals:
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void requestRenderUpdate();
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@ -130,6 +131,7 @@ protected:
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bool _visible { false };
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bool _isVisibleInSecondaryCamera { false };
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bool _canCastShadow { false };
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bool _cullWithParent { false };
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RenderLayer _renderLayer { RenderLayer::WORLD };
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PrimitiveMode _primitiveMode { PrimitiveMode::SOLID };
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bool _cauterized { false };
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@ -210,8 +210,7 @@ void MaterialEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPo
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}
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ItemKey MaterialEntityRenderer::getKey() {
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ItemKey::Builder builder;
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builder.withTypeShape().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
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auto builder = ItemKey::Builder().withTypeShape().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
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if (!_visible) {
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builder.withInvisible();
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@ -997,8 +997,10 @@ ModelEntityRenderer::ModelEntityRenderer(const EntityItemPointer& entity) : Pare
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void ModelEntityRenderer::setKey(bool didVisualGeometryRequestSucceed) {
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auto builder = ItemKey::Builder().withTypeMeta().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
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if (_model && _model->isGroupCulled()) {
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if (!_cullWithParent && _model && _model->isGroupCulled()) {
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builder.withMetaCullGroup();
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} else if (_cullWithParent) {
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builder.withSubMetaCulled();
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}
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if (didVisualGeometryRequestSucceed) {
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@ -1437,6 +1439,14 @@ void ModelEntityRenderer::setPrimitiveMode(PrimitiveMode value) {
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}
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}
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void ModelEntityRenderer::setCullWithParent(bool value) {
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Parent::setCullWithParent(value);
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setKey(_didLastVisualGeometryRequestSucceed);
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if (_model) {
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_model->setCullWithParent(_cullWithParent);
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}
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}
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// NOTE: this only renders the "meta" portion of the Model, namely it renders debugging items
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void ModelEntityRenderer::doRender(RenderArgs* args) {
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DETAILED_PROFILE_RANGE(render_detail, "MetaModelRender");
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@ -164,6 +164,7 @@ protected:
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void setIsVisibleInSecondaryCamera(bool value) override;
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void setRenderLayer(RenderLayer value) override;
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void setPrimitiveMode(PrimitiveMode value) override;
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void setCullWithParent(bool value) override;
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private:
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void animate(const TypedEntityPointer& entity);
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@ -151,11 +151,17 @@ void ParticleEffectEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEn
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ItemKey ParticleEffectEntityRenderer::getKey() {
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// FIXME: implement isTransparent() for particles and an opaque pipeline
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if (_visible) {
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return ItemKey::Builder::transparentShape().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
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} else {
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return ItemKey::Builder().withInvisible().withTagBits(getTagMask()).withLayer(getHifiRenderLayer()).build();
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auto builder = ItemKey::Builder::transparentShape().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
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if (!_visible) {
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builder.withInvisible();
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}
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if (_cullWithParent) {
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builder.withSubMetaCulled();
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}
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return builder.build();
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}
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ShapeKey ParticleEffectEntityRenderer::getShapeKey() {
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@ -97,9 +97,17 @@ void PolyLineEntityRenderer::buildPipelines() {
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}
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ItemKey PolyLineEntityRenderer::getKey() {
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return isTransparent() ?
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ItemKey::Builder::transparentShape().withTypeMeta().withTagBits(getTagMask()).withLayer(getHifiRenderLayer()) :
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ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
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auto builder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
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if (isTransparent()) {
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builder.withTransparent();
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}
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if (_cullWithParent) {
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builder.withSubMetaCulled();
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}
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return builder.build();
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}
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ShapeKey PolyLineEntityRenderer::getShapeKey() {
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@ -1776,6 +1776,16 @@ PolyVoxEntityRenderer::PolyVoxEntityRenderer(const EntityItemPointer& entity) :
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_params = std::make_shared<gpu::Buffer>(sizeof(glm::vec4), nullptr);
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}
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ItemKey PolyVoxEntityRenderer::getKey() {
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auto builder = ItemKey::Builder::opaqueShape().withTagBits(getTagMask()).withLayer(getHifiRenderLayer());
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if (_cullWithParent) {
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builder.withSubMetaCulled();
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}
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return builder.build();
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}
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ShapeKey PolyVoxEntityRenderer::getShapeKey() {
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auto builder = ShapeKey::Builder().withCustom(CUSTOM_PIPELINE_NUMBER);
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if (_primitiveMode == PrimitiveMode::LINES) {
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@ -209,7 +209,7 @@ public:
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}
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protected:
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virtual ItemKey getKey() override { return ItemKey::Builder::opaqueShape().withTagBits(getTagMask()).withLayer(getHifiRenderLayer()); }
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virtual ItemKey getKey() override;
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virtual ShapeKey getShapeKey() override;
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virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
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virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
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@ -3027,6 +3027,21 @@ void EntityItem::setCanCastShadow(bool value) {
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});
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}
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bool EntityItem::getCullWithParent() const {
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bool result;
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withReadLock([&] {
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result = _cullWithParent;
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});
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return result;
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}
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void EntityItem::setCullWithParent(bool value) {
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withWriteLock([&] {
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_needsRenderUpdate |= _cullWithParent != value;
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_cullWithParent = value;
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});
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}
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bool EntityItem::isChildOfMyAvatar() const {
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QUuid ancestorID = findAncestorOfType(NestableType::Avatar);
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return !ancestorID.isNull() && (ancestorID == Physics::getSessionUUID() || ancestorID == AVATAR_SELF_ID);
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@ -307,6 +307,9 @@ public:
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bool getCanCastShadow() const;
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void setCanCastShadow(bool value);
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bool getCullWithParent() const;
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void setCullWithParent(bool value);
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void setCauterized(bool value);
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bool getCauterized() const;
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@ -767,6 +770,8 @@ protected:
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QHash<QUuid, EntityDynamicPointer> _grabActions;
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bool _cullWithParent { false };
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mutable bool _needsRenderUpdate { false };
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private:
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@ -106,6 +106,10 @@ void MeshPartPayload::updateKey(const render::ItemKey& key) {
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builder.withTransparent();
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}
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if (_cullWithParent) {
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builder.withSubMetaCulled();
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}
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_itemKey = builder.build();
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}
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@ -368,6 +372,10 @@ void ModelMeshPartPayload::updateKey(const render::ItemKey& key) {
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builder.withTransparent();
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}
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if (_cullWithParent) {
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builder.withSubMetaCulled();
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}
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_itemKey = builder.build();
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}
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@ -44,7 +44,7 @@ public:
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// Render Item interface
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virtual render::ItemKey getKey() const;
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virtual render::Item::Bound getBound() const;
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virtual render::ShapeKey getShapeKey() const; // shape interface
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virtual render::ShapeKey getShapeKey() const;
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virtual void render(RenderArgs* args);
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// ModelMeshPartPayload functions to perform render
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@ -72,10 +72,13 @@ public:
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void addMaterial(graphics::MaterialLayer material);
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void removeMaterial(graphics::MaterialPointer material);
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void setCullWithParent(bool value) { _cullWithParent = value; }
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static bool enableMaterialProceduralShaders;
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protected:
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render::ItemKey _itemKey{ render::ItemKey::Builder::opaqueShape().build() };
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bool _cullWithParent { false };
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uint64_t _created;
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};
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@ -104,7 +107,7 @@ public:
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void updateClusterBuffer(const std::vector<Model::TransformDualQuaternion>& clusterDualQuaternions);
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// Render Item interface
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render::ShapeKey getShapeKey() const override; // shape interface
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render::ShapeKey getShapeKey() const override;
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void render(RenderArgs* args) override;
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void setShapeKey(bool invalidateShapeKey, PrimitiveMode primitiveMode, bool useDualQuaternionSkinning);
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@ -154,7 +154,7 @@ void Model::setOffset(const glm::vec3& offset) {
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}
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void Model::calculateTextureInfo() {
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if (!_hasCalculatedTextureInfo && isLoaded() && getNetworkModel()->areTexturesLoaded() && !_modelMeshRenderItemIDs.empty()) {
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if (!_hasCalculatedTextureInfo && isLoaded() && getNetworkModel()->areTexturesLoaded() && !_modelMeshRenderItems.isEmpty()) {
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size_t textureSize = 0;
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int textureCount = 0;
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bool allTexturesLoaded = true;
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@ -973,6 +973,22 @@ void Model::setCauterized(bool cauterized, const render::ScenePointer& scene) {
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}
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}
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void Model::setCullWithParent(bool cullWithParent) {
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if (_cullWithParent != cullWithParent) {
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_cullWithParent = cullWithParent;
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render::Transaction transaction;
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auto renderItemsKey = _renderItemKeyGlobalFlags;
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for(auto item : _modelMeshRenderItemIDs) {
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transaction.updateItem<ModelMeshPartPayload>(item, [cullWithParent, renderItemsKey](ModelMeshPartPayload& data) {
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data.setCullWithParent(cullWithParent);
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data.updateKey(renderItemsKey);
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});
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}
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AbstractViewStateInterface::instance()->getMain3DScene()->enqueueTransaction(transaction);
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}
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}
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const render::ItemKey Model::getRenderItemKeyGlobalFlags() const {
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return _renderItemKeyGlobalFlags;
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}
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@ -129,6 +129,8 @@ public:
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bool isCauterized() const { return _cauterized; }
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void setCauterized(bool value, const render::ScenePointer& scene);
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void setCullWithParent(bool value);
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// Access the current RenderItemKey Global Flags used by the model and applied to the render items representing the parts of the model.
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const render::ItemKey getRenderItemKeyGlobalFlags() const;
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@ -515,6 +517,7 @@ protected:
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//
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render::ItemKey _renderItemKeyGlobalFlags;
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bool _cauterized { false };
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bool _cullWithParent { false };
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bool shouldInvalidatePayloadShapeKey(int meshIndex);
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@ -61,12 +61,12 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
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const auto currentKeyLight = setupOutput.getN<RenderShadowSetup::Output>(4);
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// Fetch and cull the items from the scene
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static const auto shadowCasterReceiverFilter = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(tagBits, tagMask);
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static const auto shadowCasterReceiverFilter = ItemFilter::Builder::visibleWorldItems().withOpaque().withoutLayered().withTagBits(tagBits, tagMask);
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const auto fetchInput = FetchSpatialTree::Inputs(shadowCasterReceiverFilter, queryResolution).asVarying();
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const auto shadowSelection = task.addJob<FetchSpatialTree>("FetchShadowTree", fetchInput);
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const auto selectionInputs = FilterSpatialSelection::Inputs(shadowSelection, shadowCasterReceiverFilter).asVarying();
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const auto shadowItems = task.addJob<FilterSpatialSelection>("FilterShadowSelection", selectionInputs);
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const auto selectionInputs = CullSpatialSelection::Inputs(shadowSelection, shadowCasterReceiverFilter).asVarying();
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const auto shadowItems = task.addJob<CullSpatialSelection>("FilterShadowSelection", selectionInputs, nullptr, true, RenderDetails::SHADOW);
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// Cull objects that are not visible in camera view. Hopefully the cull functor only performs LOD culling, not
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// frustum culling or this will make shadow casters out of the camera frustum disappear.
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@ -172,7 +172,7 @@ void FetchSpatialTree::run(const RenderContextPointer& renderContext, const Inpu
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void CullSpatialSelection::configure(const Config& config) {
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_justFrozeFrustum = _justFrozeFrustum || (config.freezeFrustum && !_freezeFrustum);
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_freezeFrustum = config.freezeFrustum;
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_skipCulling = config.skipCulling;
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_overrideSkipCulling = config.skipCulling;
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}
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void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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@ -209,7 +209,7 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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// filter individually against the _filter
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// visibility cull if partially selected ( octree cell contianing it was partial)
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// distance cull if was a subcell item ( octree cell is way bigger than the item bound itself, so now need to test per item)
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if (_skipCulling) {
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if (_skipCulling || _overrideSkipCulling) {
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// inside & fit items: filter only, culling is disabled
|
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{
|
||||
PerformanceTimer perfTimer("insideFitItems");
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@ -444,69 +444,3 @@ void ApplyCullFunctorOnItemBounds::run(const RenderContextPointer& renderContext
|
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args->popViewFrustum();
|
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}
|
||||
}
|
||||
|
||||
void FilterSpatialSelection::run(const RenderContextPointer& renderContext,
|
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const Inputs& inputs, ItemBounds& outItems) {
|
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assert(renderContext->args);
|
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auto& scene = renderContext->_scene;
|
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auto& inSelection = inputs.get0();
|
||||
|
||||
// Now we have a selection of items to render
|
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outItems.clear();
|
||||
outItems.reserve(inSelection.numItems());
|
||||
|
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const auto filter = inputs.get1();
|
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if (!filter.selectsNothing()) {
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// Now get the bound, and
|
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// filter individually against the _filter
|
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|
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// inside & fit items: filter only
|
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{
|
||||
PerformanceTimer perfTimer("insideFitItems");
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for (auto id : inSelection.insideItems) {
|
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auto& item = scene->getItem(id);
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if (filter.test(item.getKey())) {
|
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
// inside & subcell items: filter only
|
||||
{
|
||||
PerformanceTimer perfTimer("insideSmallItems");
|
||||
for (auto id : inSelection.insideSubcellItems) {
|
||||
auto& item = scene->getItem(id);
|
||||
if (filter.test(item.getKey())) {
|
||||
ItemBound itemBound(id, item.getBound());
|
||||
outItems.emplace_back(itemBound);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// partial & fit items: filter only
|
||||
{
|
||||
PerformanceTimer perfTimer("partialFitItems");
|
||||
for (auto id : inSelection.partialItems) {
|
||||
auto& item = scene->getItem(id);
|
||||
if (filter.test(item.getKey())) {
|
||||
ItemBound itemBound(id, item.getBound());
|
||||
outItems.emplace_back(itemBound);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// partial & subcell items: filter only
|
||||
{
|
||||
PerformanceTimer perfTimer("partialSmallItems");
|
||||
for (auto id : inSelection.partialSubcellItems) {
|
||||
auto& item = scene->getItem(id);
|
||||
if (filter.test(item.getKey())) {
|
||||
ItemBound itemBound(id, item.getBound());
|
||||
outItems.emplace_back(itemBound);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -100,26 +100,25 @@ namespace render {
|
|||
};
|
||||
|
||||
class CullSpatialSelection {
|
||||
bool _freezeFrustum{ false }; // initialized by Config
|
||||
bool _justFrozeFrustum{ false };
|
||||
bool _skipCulling{ false };
|
||||
ViewFrustum _frozenFrustum;
|
||||
public:
|
||||
using Config = CullSpatialSelectionConfig;
|
||||
using Inputs = render::VaryingSet2<ItemSpatialTree::ItemSelection, ItemFilter>;
|
||||
using JobModel = Job::ModelIO<CullSpatialSelection, Inputs, ItemBounds, Config>;
|
||||
|
||||
CullSpatialSelection(CullFunctor cullFunctor, RenderDetails::Type type) :
|
||||
_cullFunctor{ cullFunctor },
|
||||
CullSpatialSelection(CullFunctor cullFunctor, bool skipCulling, RenderDetails::Type type) :
|
||||
_cullFunctor(cullFunctor),
|
||||
_skipCulling(skipCulling),
|
||||
_detailType(type) {}
|
||||
|
||||
CullSpatialSelection(CullFunctor cullFunctor) :
|
||||
_cullFunctor{ cullFunctor } {
|
||||
}
|
||||
|
||||
CullFunctor _cullFunctor;
|
||||
bool _skipCulling { false };
|
||||
RenderDetails::Type _detailType{ RenderDetails::OTHER };
|
||||
|
||||
bool _freezeFrustum { false }; // initialized by Config
|
||||
bool _justFrozeFrustum { false };
|
||||
bool _overrideSkipCulling { false };
|
||||
ViewFrustum _frozenFrustum;
|
||||
|
||||
void configure(const Config& config);
|
||||
void run(const RenderContextPointer& renderContext, const Inputs& inputs, ItemBounds& outItems);
|
||||
};
|
||||
|
@ -147,15 +146,6 @@ namespace render {
|
|||
|
||||
};
|
||||
|
||||
class FilterSpatialSelection {
|
||||
public:
|
||||
using Inputs = render::VaryingSet2<ItemSpatialTree::ItemSelection, ItemFilter>;
|
||||
using JobModel = Job::ModelIO<FilterSpatialSelection, Inputs, ItemBounds>;
|
||||
|
||||
FilterSpatialSelection() {}
|
||||
void run(const RenderContextPointer& renderContext, const Inputs& inputs, ItemBounds& outItems);
|
||||
};
|
||||
|
||||
class ApplyCullFunctorOnItemBounds {
|
||||
public:
|
||||
using Inputs = render::VaryingSet2<ItemBounds, ViewFrustumPointer>;
|
||||
|
|
|
@ -625,7 +625,7 @@ template <> const ShapeKey shapeGetShapeKey(const PayloadProxyInterface::Pointer
|
|||
|
||||
|
||||
typedef Item::PayloadPointer PayloadPointer;
|
||||
typedef std::vector< PayloadPointer > Payloads;
|
||||
typedef std::vector<PayloadPointer> Payloads;
|
||||
|
||||
// A map of items by ShapeKey to optimize rendering pipeline assignments
|
||||
using ShapeBounds = std::unordered_map<ShapeKey, ItemBounds, ShapeKey::Hash, ShapeKey::KeyEqual>;
|
||||
|
|
|
@ -27,7 +27,7 @@ void RenderFetchCullSortTask::build(JobModel& task, const Varying& input, Varyin
|
|||
const auto fetchInput = FetchSpatialTree::Inputs(filter, glm::ivec2(0,0)).asVarying();
|
||||
const auto spatialSelection = task.addJob<FetchSpatialTree>("FetchSceneSelection", fetchInput);
|
||||
const auto cullInputs = CullSpatialSelection::Inputs(spatialSelection, spatialFilter).asVarying();
|
||||
const auto culledSpatialSelection = task.addJob<CullSpatialSelection>("CullSceneSelection", cullInputs, cullFunctor, RenderDetails::ITEM);
|
||||
const auto culledSpatialSelection = task.addJob<CullSpatialSelection>("CullSceneSelection", cullInputs, cullFunctor, false, RenderDetails::ITEM);
|
||||
|
||||
// Layered objects are not culled
|
||||
const ItemFilter layeredFilter = ItemFilter::Builder::visibleWorldItems().withTagBits(tagBits, tagMask);
|
||||
|
|
Loading…
Reference in a new issue