fix build error

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Sam Gondelman 2019-07-03 22:43:35 -07:00 committed by GitHub
parent 72f52b069e
commit 732a7b0a89
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@ -405,8 +405,8 @@ void RenderShadowSetup::run(const render::RenderContextPointer& renderContext, c
calculateBiases(biasInput > 0.0f ? biasInput : currentKeyLight->getShadowBias());
std::array<float, SHADOW_CASCADE_MAX_COUNT> constantBiases = { constantBias0, constantBias1, constantBias2, constantBias3 };
std::array<float, SHADOW_CASCADE_MAX_COUNT> slopeBiases = { slopeBias0, slopeBias1, slopeBias2, slopeBias3 };
std::array<float, SHADOW_CASCADE_MAX_COUNT> constantBiases = {{ constantBias0, constantBias1, constantBias2, constantBias3 }};
std::array<float, SHADOW_CASCADE_MAX_COUNT> slopeBiases = {{ slopeBias0, slopeBias1, slopeBias2, slopeBias3 }};
for (unsigned int cascadeIndex = 0; cascadeIndex < _globalShadowObject->getCascadeCount(); ++cascadeIndex) {
float constantBias = constantBiases[cascadeIndex];
if (constantBias > 0.0f) {