possible fix for shader compilation error

This commit is contained in:
SamGondelman 2019-07-12 16:22:01 -07:00
parent f019edc19c
commit 1789e16cc4

View file

@ -20,8 +20,6 @@
// the source occlusion texture
LAYOUT(binding=RENDER_UTILS_TEXTURE_SSAO_OCCLUSION) uniform sampler2DArray occlusionMaps;
layout(location=0) in vec4 varTexCoord0;
layout(location=0) out vec4 outFragColor;
void main(void) {