.. |
render-utils
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added tone mapping back
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2019-07-26 18:55:08 -07:00 |
text
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Qt 5.13 warnings & fixes
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2019-10-08 15:40:13 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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avoid div by zero
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2019-06-04 13:00:26 -07:00 |
AmbientOcclusionEffect.h
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
AnimDebugDraw.cpp
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allow drawing DebugDraw spheres with a specific size
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2019-09-17 09:43:19 -07:00 |
AnimDebugDraw.h
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AnimDebugDraw: Prevent multi-threaded access to shared map collection.
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2018-11-02 17:53:07 -07:00 |
animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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Exposing the AA mode of the AA job
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2019-08-20 18:15:35 -07:00 |
AntialiasingEffect.h
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REverting the change in the jittering sequence length
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2019-09-03 17:01:03 -07:00 |
AssembleLightingStageTask.cpp
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
AssembleLightingStageTask.h
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
BackgroundStage.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
BackgroundStage.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
Blendshape.slh
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
BloomApply.shared.slh
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BloomApply.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
BloomEffect.cpp
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
BloomEffect.h
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
BloomStage.cpp
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BloomStage.h
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BloomThreshold.shared.slh
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BloomThreshold.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
CauterizedMeshPartPayload.cpp
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in the middle of something
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2019-10-10 17:09:54 -07:00 |
CauterizedMeshPartPayload.h
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in the middle of something
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2019-10-10 17:09:54 -07:00 |
CauterizedModel.cpp
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FOund the issue why the skinning was incorrect, removed unecessary data structures in the newly added objects and renamed Deformer to SkinCluster and DYnamicTransform to SkinDeformer
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2019-10-16 04:02:05 -07:00 |
CauterizedModel.h
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debug_deferred_buffer.slf
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possibly fix mac issues
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2018-10-31 13:28:07 -07:00 |
debug_deferred_buffer.slv
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debug_deferred_buffer_shared.slh
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DebugDeferredBuffer.cpp
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Compiling
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2018-12-19 20:01:14 -08:00 |
DebugDeferredBuffer.h
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Compiling
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2018-12-19 20:01:14 -08:00 |
DefaultMaterials.slh
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deferred_light.slv
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
deferred_light_limited.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_point.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_spot.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
DeferredBuffer.slh
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DeferredBufferRead.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
DeferredBufferWrite.slh
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render opaque PolyLines with opaque pipepline
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2019-08-22 08:13:11 -07:00 |
DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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changes from cr
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2019-07-29 18:25:36 -07:00 |
DeferredLightingEffect.h
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REmoving unecessary job introduced dureing development
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2019-06-21 17:24:21 -07:00 |
DeferredTransform.slh
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
directional_skybox_light.slf
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condense direction light shaders using slp defines
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2019-07-16 11:24:19 -07:00 |
DrawHaze.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
DrawHaze.h
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drawWorkloadProxy.slf
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drawWorkloadProxy.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
drawWorkloadView.slf
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drawWorkloadView.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Fade.slh
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Update Fade.slh
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2018-11-14 17:50:21 -08:00 |
Fade_shared.slh
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FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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Clean up transition naming
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2019-06-06 13:25:06 -07:00 |
FadeEffectJobs.h
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FadeObjectParams.shared.slh
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FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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BUGZ-987: fix depth testing of HUD layer 3D objects
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2019-07-23 12:09:12 -07:00 |
FramebufferCache.h
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fxaa.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
fxaa.slv
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fxaa_blend.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
GeometryCache.cpp
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
GeometryCache.h
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merge with master
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2019-07-03 17:58:23 -07:00 |
GlobalLight.slh
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
grid.slf
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merge with master
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2019-07-03 17:58:23 -07:00 |
Haze.slf
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add haze to skybox
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2019-07-11 11:00:30 -07:00 |
HazeStage.cpp
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HazeStage.h
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Highlight.slf
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Highlight.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
Highlight_aabox.slv
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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merge with master
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2018-10-23 14:33:57 -07:00 |
HighlightEffect.h
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fix highlight weirdness
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2018-10-17 16:18:55 -07:00 |
hmd_ui.slf
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fixed ui flipping issue
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2019-07-01 10:52:03 -07:00 |
hmd_ui.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
LightAmbient.slh
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Added flag to enable / disable ambient fresnel LUT
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2019-04-05 08:58:06 +02:00 |
LightClusterGrid.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightClusterGrid_shared.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightClusters.cpp
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cleaning light clusters
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2018-12-09 22:54:49 -08:00 |
LightClusters.h
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cleaning light clusters
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2018-12-09 22:54:49 -08:00 |
lightClusters_drawClusterContent.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterContent.slv
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
lightClusters_drawClusterFromDepth.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterFromDepth.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
LightDirectional.slh
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LightingModel.cpp
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Fixed compilation errors
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2019-04-05 10:22:57 +02:00 |
LightingModel.h
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Switched to split sum model for ambient (as Unreal)
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2019-04-04 16:10:33 +02:00 |
LightingModel.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
LightLocal.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightSpot.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightStage.cpp
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
LightStage.h
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
local_lights_drawOutline.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
local_lights_shading.slf
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MeshDeformer.slh
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MeshPartPayload.cpp
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last issue
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2019-10-16 08:06:35 -07:00 |
MeshPartPayload.h
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Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model
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2019-10-15 18:12:09 -07:00 |
MetaModelPayload.cpp
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MetaModelPayload.h
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Model.cpp
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FOund the issue why the skinning was incorrect, removed unecessary data structures in the newly added objects and renamed Deformer to SkinCluster and DYnamicTransform to SkinDeformer
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2019-10-16 04:02:05 -07:00 |
Model.h
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the clusterMatrices should be working, but n skin index and weights are assigned yet
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2019-10-14 02:21:01 -07:00 |
model.slf
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Pass 3rd of the hope to clean it up...
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2019-09-27 00:29:10 -07:00 |
model.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
nop.slf
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parabola.slf
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
parabola.slv
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Update parabola.slv
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2018-11-27 10:54:56 -08:00 |
PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
RenderCommonTask.h
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
RenderDeferredTask.cpp
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
RenderDeferredTask.h
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Address pr review comments
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2019-06-24 16:54:06 -07:00 |
RenderForwardTask.cpp
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Addressing review comments
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2019-08-14 10:28:42 -07:00 |
RenderForwardTask.h
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Addressing review comments
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2019-08-14 10:28:42 -07:00 |
RenderHifi.h
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fix cauterization of entities that are children of MyAvatar's head
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2019-04-08 19:48:11 -07:00 |
RenderHUDLayerTask.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
RenderHUDLayerTask.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
RenderPipelines.cpp
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Pass 3rd of the hope to clean it up...
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2019-09-27 00:29:10 -07:00 |
RenderPipelines.h
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
RenderShadowTask.cpp
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
RenderShadowTask.h
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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render scripting interface + renderMethod control
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2019-05-16 16:01:21 -07:00 |
RenderViewTask.h
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move switch logic around
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2019-04-29 14:07:49 -07:00 |
sdf_text3D.slf
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
sdf_text3D.slh
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
sdf_text3D.slv
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try to fix android shader build error
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2019-08-01 21:29:01 -07:00 |
ShadingModel.slh
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fix some transparency issues on amd
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2019-06-03 16:14:09 -07:00 |
Shadow.slh
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init change, bias triggered via script
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2019-06-18 10:02:22 -07:00 |
ShadowCore.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Shadows_shared.slh
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simple.slf
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
simple.slv
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cleanup and fixing some issues
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2019-06-03 20:45:46 -07:00 |
simple_procedural.slf
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wip adding haze to forward rendering
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2019-07-09 00:46:24 -07:00 |
simple_procedural.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
Skinning.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
SoftAttachmentModel.cpp
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Fix blender::run crash
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2019-05-16 13:12:16 -07:00 |
SoftAttachmentModel.h
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ssao.slh
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_bilateralBlur.slf
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Bis
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2018-11-08 12:29:01 +01:00 |
ssao_bilateralBlur.slv
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ssao_buildNormals.slf
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Shader fix for android... <sigh>
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2018-11-08 13:19:42 +01:00 |
ssao_debugOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_gather.slf
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possible fix for shader compilation error
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2019-07-12 16:22:01 -07:00 |
ssao_makeOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_makePyramid.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ssao_mip_depth.slf
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Fixed shaders for GLSL 4.1
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2018-10-24 11:04:32 +02:00 |
ssao_shared.h
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standardDrawTexture.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
standardDrawTextureNoBlend.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
standardTransformPNTC.slv
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stencil_drawMask.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
StencilMaskPass.cpp
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wip redo stencil work
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2019-04-11 13:22:51 -07:00 |
StencilMaskPass.h
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wip redo stencil work
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2019-04-11 13:22:51 -07:00 |
SubsurfaceScattering.cpp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.h
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_drawScattering.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
surfaceGeometry_downsampleDepthNormal.slf
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Merged with master
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2018-10-24 08:27:39 +02:00 |
surfaceGeometry_makeCurvature.slf
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
surfaceGeometry_makeLinearDepth.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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taa.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
taa.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
taa_blend.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
TextRenderer3D.cpp
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
TextRenderer3D.h
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
TextureCache.h
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move materialcache et al to material-networking library
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2019-02-08 10:28:07 -08:00 |
ToneMapAndResampleTask.cpp
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made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
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2019-07-30 11:57:01 -07:00 |
ToneMapAndResampleTask.h
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cleaning up
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2019-07-30 10:08:38 -07:00 |
toneMapping.slf
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broken on android again somehow
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2019-07-29 13:45:08 -07:00 |
UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
VelocityBufferPass.cpp
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VelocityBufferPass.h
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web_browser.slf
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
web_browser.slv
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
WorkloadResource.slh
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
zone_draw.slh
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zone_drawAmbient.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
zone_drawKeyLight.slf
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zone_drawSkybox.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
ZoneRenderer.cpp
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use weak ptrs, add comment about SelectSortItems performance
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2019-05-08 13:13:05 -07:00 |
ZoneRenderer.h
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trying...
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2018-12-06 22:45:44 -08:00 |