This commit is contained in:
Olivier Prat 2018-11-08 12:29:01 +01:00
parent cd89ce5388
commit 40b7b42f5b

View file

@ -99,7 +99,7 @@ vec4 getBlurredOcclusion(ivec2 destPixelCoord, vec2 occlusionTexCoord, vec2 dept
float sideTexCoord = occlusionTexCoord.x * 2.0 - float(getStereoSide(side)) * getBlurOcclusionUVLimit().x;
occlusionTexCoord.x = mix(occlusionTexCoord.x, sideTexCoord, isStereo());
occlusionTexCoord -= getBlurOcclusionAxis() * blurRadius;
occlusionTexCoord -= getBlurOcclusionAxis() * float(blurRadius);
// negative side first
for (r = -blurRadius; r <= -1; r++) {