Another stupid android shader compilation error fix

This commit is contained in:
Olivier Prat 2018-11-08 12:07:17 +01:00
parent de2f1c52cc
commit cd89ce5388

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@ -72,7 +72,7 @@ vec2 evalTapWeightedValue(vec3 blurScales, ivec4 side, int r, vec2 occlusionTexC
#else
float normalDistance = 0.0;
#endif
float weight = evalBlurCoefficient(blurScales, abs(r), zDistance, normalDistance);
float weight = evalBlurCoefficient(blurScales, float(abs(r)), zDistance, normalDistance);
return vec2(tap.occlusion * weight, weight);
}