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Another stupid android shader compilation error fix
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@ -72,7 +72,7 @@ vec2 evalTapWeightedValue(vec3 blurScales, ivec4 side, int r, vec2 occlusionTexC
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#else
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float normalDistance = 0.0;
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#endif
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float weight = evalBlurCoefficient(blurScales, abs(r), zDistance, normalDistance);
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float weight = evalBlurCoefficient(blurScales, float(abs(r)), zDistance, normalDistance);
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return vec2(tap.occlusion * weight, weight);
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}
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