From cd89ce538833ef167d5d735539112d1695951023 Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Thu, 8 Nov 2018 12:07:17 +0100 Subject: [PATCH] Another stupid android shader compilation error fix --- libraries/render-utils/src/ssao_bilateralBlur.slf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/ssao_bilateralBlur.slf b/libraries/render-utils/src/ssao_bilateralBlur.slf index 3d8fe531bf..f9fb7288a5 100644 --- a/libraries/render-utils/src/ssao_bilateralBlur.slf +++ b/libraries/render-utils/src/ssao_bilateralBlur.slf @@ -72,7 +72,7 @@ vec2 evalTapWeightedValue(vec3 blurScales, ivec4 side, int r, vec2 occlusionTexC #else float normalDistance = 0.0; #endif - float weight = evalBlurCoefficient(blurScales, abs(r), zDistance, normalDistance); + float weight = evalBlurCoefficient(blurScales, float(abs(r)), zDistance, normalDistance); return vec2(tap.occlusion * weight, weight); }