3
0
Fork 0
mirror of https://github.com/lubosz/overte.git synced 2025-04-23 18:53:46 +02:00
Commit graph

1261 commits

Author SHA1 Message Date
samcake
febc3333cd Solving the rendering of textured overlay3d 2015-06-17 16:50:35 +02:00
ZappoMan
569971582d more hacking on trying to port atmospheres to the new pipeline 2015-06-16 18:39:35 -07:00
Seth Alves
508ae276c6 enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
ZappoMan
167e7d1377 first cut at atmospheres in batch (doesn't work) 2015-06-16 14:05:14 -07:00
Brad Davis
49f4ab99df Revert "Revert "Fix broken identity transforms on OSX""
This reverts commit 1feceec0c7.
2015-06-13 10:03:10 -07:00
ZappoMan
1feceec0c7 Revert "Fix broken identity transforms on OSX"
This reverts commit 9262839564.
2015-06-12 12:57:37 -07:00
Bradley Austin Davis
9262839564 Fix broken identity transforms on OSX 2015-06-12 10:33:52 -07:00
Sam Gateau
7de4c2eff7 first take on the materialKey 2015-06-09 12:17:10 -07:00
samcake
5e351c0328 FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
samcake
1bff9a17e1 Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
Sam Gateau
8a93db6f5a more typos and issues on mac 2015-06-08 07:25:32 -07:00
Sam Gateau
862d6abd79 Typo on mac build 2015-06-08 06:57:04 -07:00
Sam Gateau
b7d88e2642 add apotential fix to the issue with viewInverse for Legacy transform path support 2015-06-08 06:46:45 -07:00
Sam Gateau
5e04b399d8 fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
Sam Gateau
de61f4ea0b Gettting th ehighlight on transparent to work 2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
Atlante45
e421485908 Add glLineWidth to Batch/GLBackend 2015-06-04 10:54:13 +02:00
Sam Gateau
c8e30ef39e On to a full rendered pipeline 2015-06-01 12:35:54 -07:00
Sam Gateau
4c817547b7 Merging with Brad's branch and trying to get the rendering working 2015-05-31 14:02:20 -07:00
Atlante45
0770f88606 Add glTexParamteri to GLBackend/Batch 2015-05-29 16:50:11 +02:00
ZappoMan
a0e51469d3 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-05-28 12:36:34 -07:00
Seth Alves
ab86b1d90a code review 2015-05-28 10:29:23 -07:00
Atlante45
10c2f3f561 More TextRenderer work 2015-05-28 14:51:57 +02:00
Seth Alves
c3c701f807 polyvox no longer has a color 2015-05-27 15:23:01 -07:00
Seth Alves
8cb5717b86 formatting, cleanups 2015-05-27 15:16:15 -07:00
Seth Alves
5e66a079c4 make this build on older gcc 2015-05-27 10:38:15 -07:00
Seth Alves
728e6d121b changes sam made to get normals to work on a mesh 2015-05-26 14:12:01 -07:00
Atlante45
5d19431d26 Copy/paste error with useClientState 2015-05-26 20:20:39 +02:00
Atlante45
76fc59675b Merge branch 'team-teaching' into text-renderer 2015-05-26 20:01:26 +02:00
Atlante45
526ec3d489 Move #if #else #endif for convenience
This is a convenience change. The double '{' created by the #else messes
up Xcode autoindentation.
It won't that way and the fact that useClientState is a const set to
false when SUPPORT_LEGACY_OPENGL, the code inside the if should still
get optimised out by the compiler.
2015-05-25 11:45:16 +02:00
Ryan Huffman
bffcfa2ab8 Add cache sync flag in Context::enqueueBatch 2015-05-22 15:34:05 -07:00
Ryan Huffman
d1a5662ca7 Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
Conflicts:
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
2015-05-22 15:33:40 -07:00
Atlante45
e691a03c97 Remove push/popInputState 2015-05-22 20:30:54 +02:00
Atlante45
20ff43e29a Don't sync by default 2015-05-22 20:29:25 +02:00
Ryan Huffman
4a4c9c75fc Add gpu::context to RenderArgs and start using RenderArgs in place of the flags 2015-05-22 09:50:51 -07:00
Atlante45
e5aa696dda syncInputStateCache 2015-05-22 17:39:08 +02:00
Atlante45
6b9f9a32bb Merge branch 'yellow' of http://github.com/samcake/hifi into simple_program 2015-05-21 20:58:42 +02:00
Sam Gateau
3ec6ada29d Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state 2015-05-19 00:32:36 -07:00
Atlante45
16e6f76028 Improve init/killInput
Added glPush/PopClientAttrib() calls
Overrites _input._attributeActivation with the correct values
2015-05-18 15:47:57 +02:00
Atlante45
ede94e4248 Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform 2015-05-18 11:39:17 +02:00
Atlante45
4bbc5de39d Remove "raw" gl calls
Removed calls to batch._gl*
Added init/killInput in glBackend ctor/dtor
	This will disable client states and set buffers to 0
2015-05-17 11:58:39 +02:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Brad Hefta-Gaub
d1f52231be Merge pull request from samcake/orange
Using the skymap for ambient lighting
2015-05-14 09:12:46 -07:00
Brad Hefta-Gaub
77019eafa7 Merge pull request from jherico/plugins_pt2
Display plugins part 2
2015-05-13 20:40:33 -07:00
Sam Cake
65e83df214 Generating the SH from the cube map! 2015-05-13 11:08:18 -07:00
Sam Cake
536fff4502 Trying to create the SH from the skybox cubemap 2015-05-12 23:11:52 -07:00
Sam Gateau
45e70c98f8 Fixed the cube map loading issue 2015-05-11 13:43:15 -07:00
Brad Davis
abab54aed8 Working on display plugins 2015-05-11 13:08:53 -07:00
Sam Gateau
72c3270ec6 Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2015-05-11 10:48:29 -07:00
Sam Gateau
f1fcce3ea0 refactoring th ecube texure loading to support 2 different layouts 2015-05-11 10:47:45 -07:00
Seth Alves
68e01d2bd9 quiet compiler 2015-05-10 17:03:42 -07:00
Sam Gateau
5a11143a5d Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
Sam Gateau
ce5295a55f THese is not final but we have a basic working framework so let's try to share 2015-05-07 17:06:15 -07:00
Sam Gateau
54c47fe3f9 merging 2015-05-07 11:35:58 -07:00
Sam Gateau
653d2e72b1 Skybox kind of working 2015-05-07 11:23:11 -07:00
Atlante45
cafaeed822 Restore polygon mode after entities rendering
Default setting are causing issues so we just reset the polygon mode
since this won't matter once everything has moved to the new rendering
pipeline.
2015-05-07 13:34:22 +02:00
Atlante45
366964e424 Fix static initialisation fiasco 2015-05-07 13:00:56 +02:00
Atlante45
721eeccce2 Restaure GL to default after we render a batch 2015-05-07 12:01:22 +02:00
Sam Gateau
00c45dbb43 missing includes 2015-05-06 12:38:12 -07:00
samcake
06e1330e42 Clean up the includes in gpu, make the skybox shader works 2015-05-06 12:12:54 -07:00
samcake
50012ee9de fixing build issues on MAc 2015-05-06 11:00:37 -07:00
Sam Gateau
fe3b5d1867 preparing for PR, back to the default background mode SKy_DOME 2015-05-06 10:27:31 -07:00
Sam Gateau
dc81a3ecc2 Cube texture are working with the GL backend, useing it in SKybox successfullly 2015-05-06 09:53:36 -07:00
Sam Gateau
ade404a74d getting rid of QSHaredPointer in favor of std::shared_ptr 2015-05-04 13:43:30 -07:00
Seth Alves
0341caad95 quiet compiler 2015-05-03 11:10:52 -07:00
samcake
c8e5b35de9 Fixing typo 2015-05-01 12:04:15 -07:00
samcake
6da796f735 fix the bug with sahdows on Mac due to the fbo needing a colorbuffer even though it's not needed 2015-04-30 23:31:56 -07:00
Seth Alves
b69cba1aba respond to code-review 2015-04-25 10:50:18 -07:00
Seth Alves
0fb1a83e3b quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
Sam Gateau
8b97d2585a fixing syntax issues 2015-04-15 10:16:04 -07:00
Sam Gateau
598abe6722 Cleaning up Frambuffer.h 2015-04-14 18:48:06 -07:00
Sam Gateau
fec52f6b10 Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly 2015-04-14 18:27:24 -07:00
Sam Gateau
87030236cb working version with the gpu::SAmpler and the gpu::Framebuffer 2015-04-14 15:53:24 -07:00
Sam Gateau
c34c5f6075 adding the Fremabuffer to be used for shadows and main rendering 2015-04-14 08:47:52 -07:00
Sam Gateau
51ce3129b9 connecting the dots for a framebuffer GLBackend, need to be tested 2015-04-13 12:22:08 -07:00
Sam Gateau
05689c0413 Bringin the Framebuffer to GLBackend and refining the interface 2015-04-13 11:13:30 -07:00
Sam Gateau
69484ad00b Creating the Framebuffer class and the companion Swapbuffer 2015-04-12 17:36:45 -07:00
Andrew Meadows
e9159304d2 Merge pull request from sethalves/acceleration-and-owner-in-wire-protocol
Acceleration and owner in wire protocol
2015-04-10 09:07:47 -07:00
David Rowe
ae3d606e95 Replace try with nothrow 2015-04-09 10:01:31 -07:00
David Rowe
b2dd53ac43 Coding standard 2015-04-09 08:37:24 -07:00
David Rowe
e768852645 Fix catching bad_alloc
Non-allocation wasn't caught on Windows; it just crashed.
2015-04-08 20:02:22 -07:00
Seth Alves
2448051c75 Merge branch 'master' of github.com:highfidelity/hifi into acceleration-and-owner-in-wire-protocol 2015-04-08 15:39:40 -07:00
Seth Alves
5c709e2638 quiet compiler 2015-04-08 15:39:07 -07:00
samcake
4fb5c8f907 fix the rendering bug on mac release due to the State::DepthTest not properly aligned to 4bytes. Improved the glCheckError for knowing where the error comes from. 2015-04-08 11:04:13 -07:00
Andrew Meadows
a47170b02c Merge pull request from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
2015-04-07 12:48:42 -07:00
Seth Alves
ef5dffecf6 fix filenames in comments 2015-04-07 10:03:14 -07:00
Seth Alves
9014397167 try again without macro 2015-04-07 09:59:04 -07:00
Sam Gateau
7f46736bb4 playing with the shadwos 2015-04-06 17:17:25 -07:00
Seth Alves
8bd77fbcc7 separate out logging for fbx and gpu libraries 2015-04-06 16:52:31 -07:00
Sam Gateau
07e7f6ea1d FIx review comments 2015-04-06 15:40:29 -07:00
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00
Sam Gateau
6f5c411a46 Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly 2015-04-03 10:32:20 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
Sam Gateau
d4dac0477b changed again the state field storage for hopefully the better by using the Cache class and compressing it 2015-03-31 09:47:56 -07:00
samcake
1a18719031 and make it compile on mac... remove the field map from state just because it's unecessary 2015-03-30 21:53:59 -07:00
Sam Gateau
ee4b9a483b found the issue brekaing the render, i didn't do the Blend enable sync properly 2015-03-30 18:04:44 -07:00
Sam Gateau
ee3ec3fe1a found the issue brekaing the render, i didn't do the Blend enable sync properly 2015-03-30 17:28:58 -07:00
Sam Gateau
2a58a65a8f back to the office monday morning, State almost working in the full piupeline 2015-03-30 10:10:39 -07:00
Sam Gateau
ce659e6307 Introducing the gl state capture in order to resync the gpu::state with the true gl state 2015-03-29 10:15:18 -07:00
Sam Gateau
21b5d6f404 refining the state interface and the GLBackend for it with a true cache 2015-03-28 11:26:06 -07:00
Sam Gateau
9c44100bb8 cleaning the State class code 2015-03-27 10:33:29 -07:00
Sam Gateau
c9e0360394 using gpu::Pipeline it s mostly working but still glUniforms to get rid of 2015-03-26 13:48:49 -07:00
Sam Gateau
1746c1de46 t :wq
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-03-25 16:27:32 -07:00
Sam Gateau
045dbb11a3 Putting the GLERRORCHECK only in debug 2015-03-25 11:07:19 -07:00
Sam Gateau
c9377d0811 the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly 2015-03-25 10:16:18 -07:00
Sam Gateau
6284159892 Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline 2015-03-24 14:58:41 -07:00
Sam Gateau
19a96c4815 Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :) 2015-03-23 22:33:25 -07:00
Sam Gateau
69667fb5ca making the state work 2015-03-23 10:21:35 -07:00
Sam Gateau
07bcd115c2 trying to remove useless glsl code for Legacy path 2015-03-20 13:28:42 -07:00
Sam Gateau
5063159581 cleaning code for review 2015-03-20 12:00:16 -07:00
Sam Gateau
fdbf4e5288 cleaning code for review 2015-03-20 11:55:00 -07:00
samcake
d2868bcafc fixing the shader for mac 2015-03-19 16:00:47 -07:00
Sam Gateau
619a323196 Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
Sam Gateau
b33ba64e05 trying to tweek the transform equation to find the intel bug 2015-03-18 17:20:27 -07:00
samcake
0f22d64802 compilation on MacOSX 2015-03-18 16:28:42 -07:00
Sam Gateau
414315b6e0 Since glProgramUniform is not supported on MAc we need a workaround... 2015-03-18 16:15:06 -07:00
Sam Gateau
b5eb4a7f5b Since glProgramUniform is not supported on MAc we need a workaround... 2015-03-18 16:12:47 -07:00
Sam Gateau
0bd78be7f4 Transition model shaders to gpu:Shader 2015-03-18 15:57:01 -07:00
Sam Gateau
5a40fcee17 set the defines for GPU profile correctly AGAIN 2015-03-17 16:51:59 -07:00
Sam Gateau
74ae0c4a85 set the defines for GPU profile correctly 2015-03-17 16:35:32 -07:00
Sam Gateau
03da3aeab4 Clean up on the GPU Profile defines in order to control features 2015-03-17 16:15:10 -07:00
Brad Davis
fd29f72bfe Making nsight usage optional (still defaults to on) 2015-03-16 12:59:41 -07:00
Seth Alves
af10c2274b remove stray carriage returns 2015-03-15 08:24:49 -07:00
Sam Gateau
d9c071a2a9 trying to put the atmospheric effect in a shader header and use it on the directional lighting pass 2015-03-10 00:47:27 -07:00
samcake
ee5409b0a8 fixing compilation on macosx 2015-03-09 14:25:59 -07:00
Sam Gateau
cc85f468d6 splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu 2015-03-09 11:14:42 -07:00
Sam Gateau
23a6326aa1 testing the shader features in Model and refining the shader making workflow 2015-03-08 10:53:29 -07:00
Sam Gateau
d5f6129082 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis 2015-03-06 10:44:15 -08:00
Sam Gateau
c097c6aad2 Adding the self introspection of shaders 2015-03-06 10:41:53 -08:00
Andrew Meadows
c3a4e5d94b fix dark lighting and missing avatars on linux 2015-03-04 16:52:27 -08:00
Sam Gateau
cad2184927 FIxing the compilation issue for linux 2015-03-03 11:09:11 -08:00
Sam Gateau
cb737d64d3 Testing the gpu::Shader compilation and building steps, ready to be used for real 2015-03-01 15:20:32 -08:00
Sam Gateau
660d9237e6 First version of the Shader and the magical shader program 2015-02-28 13:07:16 -08:00
Sam Gateau
ea88cbd75f Merge with upstream master 2015-02-27 13:19:50 -08:00
Sam Gateau
d8ebb0c5b9 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-02-26 14:19:23 -08:00
Sam Gateau
a757229c0e Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-02-25 19:18:01 -08:00
Sam Gateau
6b29e314c2 Adding the Stage of the Scene and exposing control of the sun light from javascript 2015-02-25 19:05:27 -08:00
Andrew Meadows
7b68916010 Merge pull request from ZappoMan/hangOnExit
BUG FIX: Hang on exit
2015-02-25 17:02:26 -08:00
ZappoMan
05d7d47045 some cleanup 2015-02-25 16:32:48 -08:00
ZappoMan
5eecb6a837 correctly delete glbuffers 2015-02-25 14:44:10 -08:00
Sam Gateau
65a3e3618a Trying to setup correctly the projection matrix for all the different cases... 2015-02-23 17:06:46 -08:00
Sam Gateau
90bff36fd3 trying to ge the shadow to render correctly 2015-02-22 18:48:48 -08:00
dev
05ae1b6fe6 fixing the mac osx code path for Transform 2015-02-20 15:20:34 -08:00
Sam Gateau
987562976a Fixing the remaining issue with the avatar rendering path 2015-02-20 14:46:36 -08:00
Stephen Birarda
5e264f8241 add GLEW as dependency external project 2015-02-20 13:47:38 -08:00
Sam Gateau
4e2d2bc188 Fixing the remaining issue with the avatar rendering path 2015-02-20 12:05:06 -08:00
Sam Gateau
ded78816b5 Fixing the remaining issue with the avatar rendering path 2015-02-20 11:26:08 -08:00
Sam Gateau
d08142d37d replacing glTRansform by gpu/Transform features 2015-02-19 15:12:13 -08:00
Sam Gateau
7e04f8a491 Model almost working with Transform 2015-02-19 09:52:58 -08:00
Sam Gateau
6070bf8a37 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-02-18 16:02:18 -08:00
Sam Gateau
11060ed273 trying to tackle the unenderstood transform value not going through corectly? 2015-02-18 16:00:37 -08:00
Stephen Birarda
b2e587dbbd remove use of include_dependency_includes and use cmake 2015-02-18 14:12:05 -08:00
Andrew Meadows
53855c89e9 Merge pull request from birarda/dependencies
add gverb and glm as cmake external projects
2015-02-17 10:00:29 -08:00
Sam Gateau
d8aa0e0138 replacing the glTransform pipeline for model rendering 2015-02-17 09:44:03 -08:00
Sam Gateau
23354da828 replacing the glTransform pipeline for model rendering 2015-02-16 22:08:21 -08:00
Sam Gateau
cc3cc4f96f replacing the glTransform pipeline for model rendering 2015-02-16 09:31:29 -08:00
Brad Hefta-Gaub
1827d9f3cd Merge pull request from samcake/temp1
Getting rid of glLIghts and replacing by the model::Light
2015-02-13 10:49:53 -08:00
Stephen Birarda
54ce79db5a remove glm dependency in gpu library 2015-02-13 10:29:19 -08:00
Sam Gateau
8944bdd1e5 COmment out problems 2015-02-13 02:17:08 -08:00
Sam Gateau
e2e61c64b1 Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
Sam Gateau
798817f34a Merge branch 'master' of https://github.com/samcake/hifi into temp0 2015-02-10 23:09:12 -08:00
Sam Gateau
b9fd116dbf Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu 2015-02-10 18:38:48 -08:00
Sam Gateau
ace6dc4faf Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-02-08 23:23:06 -08:00
Brad Hefta-Gaub
12ab841191 Merge pull request from samcake/temp0
Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
2015-02-06 16:52:40 -08:00
Sam Gateau
469ee29f0b Merge branch 'temp0' of https://github.com/samcake/hifi into temp1 2015-02-06 16:30:47 -08:00
Sam Gateau
bdf9164c7b debugging the new global light pass 2015-02-06 16:30:07 -08:00
Sam Gateau
d4566bb1d7 Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters 2015-02-06 15:51:57 -08:00
Sam Gateau
e9add29af1 texture memory 2015-02-06 12:17:51 -08:00
Stephen Birarda
219e78425b resolve conflicts on merge with upstream master 2015-02-06 09:49:46 -08:00
Seth Alves
a645d784d8 uint32_t rather than uint, which mac doesn't like 2015-02-04 11:26:05 -08:00
Stephen Birarda
11f3161029 resolve conflicts on merge with upstream/master 2015-02-04 10:38:05 -08:00
Seth Alves
450787fde2 Merge branch 'master' of github.com:highfidelity/hifi into rework-bandwidth-meter 2015-02-03 17:33:27 -08:00
Sam Gateau
5719e277dd FIx the lightmap not displaying when using the texcoord0 2015-02-03 16:10:31 -08:00
Seth Alves
c1ae98fa1a quiet some compiler warnings about signed vs unsigned comparisons 2015-02-02 15:02:29 -08:00
Atlante45
0cc4f5b226 Merge branch 'android' of git://github.com/birarda/hifi into android 2015-01-30 13:30:17 -08:00
samcake
e3fa2e1995 Merge pull request from ZappoMan/moreImmediateModeRemoval
Removal of glColorXXX()
2015-01-30 10:21:18 -08:00
Sam Gateau
b2f16be92a Fixing the non loading of some texture because the QImage bit size is not exactly what's expected 2015-01-29 15:17:55 -08:00
Stephen Birarda
d7ad20e476 fix gpu CMakeLists for Android 2015-01-29 15:01:15 -08:00
ZappoMan
6821f31f14 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
	libraries/gpu/src/gpu/GLBackend.cpp
2015-01-28 10:46:30 -08:00
Sam Gateau
4592bdcb4f fixes after review by Brad 2015-01-27 15:42:56 -08:00
Sam Gateau
80784a7a33 fixing a bug in texture storage when accessing mip 2015-01-22 16:57:33 -08:00
Sam Gateau
49dde269a6 experimenting with linear space vs srgb space 2015-01-22 16:27:17 -08:00
dev
03a5c398ec splitting the GLBackend.cpp in several files and fixing the build for mac 2015-01-22 12:38:24 -08:00
Sam Gateau
1e84f260a9 Removing gl calls for texture from TextureCache 2015-01-21 16:53:35 -08:00
Sam Gateau
d19bfa69f2 Even more gpu::Texture in the model rnedering 2015-01-21 10:07:10 -08:00
Sam Gateau
4302db109f First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTexture 2015-01-20 16:02:26 -08:00
ZappoMan
41c039f283 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2015-01-19 13:34:28 -08:00
ZappoMan
bddb7856af more work 2015-01-19 13:34:09 -08:00
Sam Gateau
6b55b4ff82 No more Magic numbers and fixing the code path for linux 2015-01-16 10:26:51 -08:00
ZappoMan
439a1c0495 solid cube now streamizing 2015-01-15 18:46:44 -08:00
dev
d7ad5a35d6 fixes for glsl mac 2015-01-13 18:24:32 -08:00
Sam Gateau
979d50f7d8 fixed pointers which were using 0 instead of NULL and syntax in resource.h 2014-12-22 11:20:04 -08:00
Brad Hefta-Gaub
fb15b0f2a7 Merge pull request from samcake/temp0
Add the BufferView class in gpu::Resource
2014-12-22 10:12:48 -08:00
Stephen Birarda
2780415b1d put glew link back into gpu 2014-12-19 15:07:31 -08:00
Stephen Birarda
d7d11955f3 Revert "add a test to confirm link fail"
This reverts commit 691be3bf7c.
2014-12-19 15:05:13 -08:00
Stephen Birarda
691be3bf7c add a test to confirm link fail 2014-12-19 14:59:55 -08:00
Stephen Birarda
9bd0bc671b resolve conflicts on merge with upstream master 2014-12-19 14:48:18 -08:00
ZappoMan
b7165abd5b possible glew warning fix for windows 2014-12-19 14:33:45 -08:00
Sam Gateau
a7b039fbb9 Disabling glDebug 2014-12-19 13:28:19 -08:00
Sam Gateau
096b09e8e1 Importing fixes from Model branch to the gpu library 2014-12-19 12:44:46 -08:00
Stephen Birarda
504cd86fef Merge branch 'master' of https://github.com/highfidelity/hifi 2014-12-19 09:13:06 -08:00
Stephen Birarda
114e3bb2ff rename cmake macro to represent actual purpose 2014-12-18 16:51:20 -08:00
ZappoMan
8091564a73 remove all glut 2014-12-18 16:12:30 -08:00
Stephen Birarda
b202eb7dae DRY up gpu library/header linking 2014-12-18 09:14:44 -08:00
ZappoMan
d3bf28e879 more Application dependency cleanup 2014-12-17 11:10:24 -08:00
ZappoMan
28f2dc62ea add windowshacks.h to GPUConfig.h and move it to shared 2014-12-15 11:49:01 -08:00
Sam Gateau
69792178b9 trying to fix the linux compilation 2014-12-05 13:43:04 -08:00
Sam Gateau
0fbdda7582 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2014-12-05 10:13:38 -08:00
dev
16da10bf19 compiling the gpu library on mac 2014-12-04 17:15:59 -08:00
dev
da1bb83eb0 compiling the gpu library on mac 2014-12-04 17:14:41 -08:00
Sam Gateau
1102b4d633 Moving GPU into it's own library 2014-12-04 16:40:55 -08:00