fixing build issues on MAc

This commit is contained in:
samcake 2015-05-06 11:00:37 -07:00
parent fe3b5d1867
commit 50012ee9de
2 changed files with 3 additions and 0 deletions

View file

@ -12,6 +12,7 @@
#define hifi_gpu_Shader_h
#include "Resource.h"
#include <string>
#include <memory>
#include <set>

View file

@ -127,6 +127,7 @@ TransformCamera getTransformCamera() {
<$worldDir$> = vec3(<$cameraTransform$>._viewInverse * vec4(<$eyeDir$>.xyz, 0.0));
}
<@else@>
<$worldDir$> = vec3(gl_ModelViewMatrixInverseTranspose * vec4(<$eyeDir$>.xyz, 0.0));
<@endif@>
<@endfunc@>
@ -136,6 +137,7 @@ TransformCamera getTransformCamera() {
<$eyeDir$> = vec3(<$cameraTransform$>._projectionInverse * vec4(<$clipPos$>.xyz, 1.0));
}
<@else@>
<$eyeDir$> = vec3(gl_ProjectionMatrixInverse * vec4(<$clipPos$>.xyz, 1.0));
<@endif@>
<@endfunc@>